Programming in games

I was checking out pic related, when something occurred to me:
But on the other side, if there is one real life skill a videogame could teach you, is how to program software and use different coding languages and plugins.
Is there a game like that around?
If not, then… why not?

I think one of those hacking sim games has some kind of coding aspect to it.

programming isn't generally seen as escapism, but if you see it that way, you are blessed with your gifts, and the rest of humanity would rather you churn out little autistic gifts than play gameu all day

It's a logic test, are you telling me every puzzle game is autistic aswell?

Because learning the syntax of some retardedly clumsy and specific function library isn't fun.

non-visual puzzle games, yes
spatial intelligence is easier than logic

Without a competent amount of background knowledge (programmer playing a programming game f.e.), or the patience to learn the rules/syntax/etc of the provided language (even if it's relatively simple with helper functions and/or intellisense) then it's too big of a hurdle for almost all people.
Most people want to pick up a game, and enjoy it would having to read through a bunch of required information to even get a decent grasp of how to interact with the game.

Also, for me at least, the most entertaining part about programming isn't necessarily the syntax, logic, or any of those small details; it's the bigger picture.
I can create programs, and algorithms that create interesting, new, and amazing things; to solve problems that I can run the abstract details through in my head, but not all of thousands, which racks up to millions of small details without the aid of modern tech.
It's like I'm creating my own big puzzles to solve, and giving myself all these challenges that have an awesome end result; which actually have a real functional purpose to me.
Coding/hacking games don't have this, and lack these fundamental aspects.
f.e. you code an algorithm for some challenge, and woho, you move onto another stage/other mundane shit.
So, it's lacking that "tangible result" provided by coding (except, maybe some points or an item/etc, which doesn't compare to the real thing), and this algorithm has no functionality for the work you just put in except that in-game reward.
Overall, it pales in comparison to the "real thing".

How would that ever be fun?
Understandable for people that specifically like that stuff (the logic of it, small details, not the big picture as mentioned above)… but for everyone else not in this elusive niche you're outta luck.
It sounds more like an educational game than a "game game" to me.

various hacking games… and some older simulator games.
Though, not much, because they generally don't sell well; the root causes being the barrier to even interacting with the game, and that they're just not fun to most people.

You stupid fucking kids.
I love your innocence

Interesting argument. Assuming that you are well-acquainted with the different iterations of programming norms throughout history, would you mind opening us what exactly has changed?

It's like you only care for shekels