Hey Holla Forums! A new version of Minetest just came out last month, and theres so many changes that they haven't even finished the changelog!
This post covers a bunch of it: forum.minetest.net
Another, more technical overview of some of the changes: forum.minetest.net
Minetest is an open source Minecraft clone written in C++ that has a Lua modding API and a 238328000000000 (238 trillion 328 billion) block playing area. The base game is very barebones on purpose, you're pretty much going to have to install mods, which is dead simple: throw mods into the mod folder, throw texture packs into the texture pack folder, and throw subgames into the subgame folder. You need to enable them in Minetest to use them. Also, you'll have to remove the "-master" that is typically appended to the mod folder names when downloaded from github.
You can download and learn more about Minetest here: minetest.net
The main advantages Minetest has over Minecraft are:
There may be other advantages, but its been quite a while since I've played Minecraft.
For mods: forum.minetest.net
For texture packs: forum.minetest.net
For subgames: forum.minetest.net
For maps: forum.minetest.net
Numpad- and Numpad+ are the default controls for decreasing and increasing the view distance.
I don't have a server, nor do I know of anyone running a Minetest Holla Forums server right now. It'd be nice to have an anarchy one, probably with players spawning in random places if thats possible, since theres plenty of creative servers and servers full of rules already.
The texture pack used in my screenshots is the Minetest version of the Summerfields texture pack, with all additional textures for various mods added. You can find that here: summerfields.info
Almost all of the mods pictured are listed in the fourth image, flexrealms (the one that generates dyson spheres and o'neill cylinders and so on, available here: forum.minetest.net