Things Only You Know

I'm not the only one who saw the heavy communist overtones and how the hero fought against them, right?
In the end Klonoa freed the people from the Commie's Curse and the king allowed everyone to have their own unique dream.

The King Tyranny was just a dream, about a nightmare
Just like real communism.
If anyone has any doubts, I'll explain further.

Undertones

Everyone is too busy talking about how they want to fuck Klonoa for them to notice anything
Go ahead, you've got my attention.

>The King Tyranny was just a dream, about a nightmare
Are you calling him a spook?

Is that code for reaching into Klonoa's pants?

I'll spoiler, feel free to screencap.
>Quote begins with explaining that everything has an opposite, that there are always two sides, and always will.
>Klonoa is Arrested for having a dream
>Klonoa is dragged to the King's Castle, then he is given a intro on what the King stands for
>"Dreams are forbidden, Dreams won't put food on the table
This could be a possible Jab at how People sometimes have very far out goals that could be considered unrealistic by someone else
>The King, explains that nobody has time to dream and you shouldn't bother with them, only to have you work, or playing, or falling in love, which is a bit ironic considering falling in love could be considered a type of "dream", a "goal", that makes you unique
>Cut to Klonoa's Passionate Refuttal: "WHY IS IT SO WRONG TO DREAM!?"
>The King, furious at his response, scolds him and Baguu, his Jester, tells him that if the emperor can't dream, nobody can.

I'll type part 2 in a bit.

Which is also liberation, yes.

Congrats, user. You win the most autistic way to format a post.

>"The Champion IS the monster
Now, I might be reaching, but the way Klonoa is sent off to Defeat 4 monsters might be a PG way to have the king tell Klonoa to try to Terminate the last of the Capitalists and Disenfranchise Capitalism once and for all, that or have Klonoa fight against The commie's themselves, due to the boss insignia also having a striking resemblance to the sickle and hammer

Onto Jiobob.

Thank you bby.

Arriving at Food Land: Jiobob
>"Let's go get our steak back", for freedom!!

A certain (((someone))) is definitely behind this.

Arriving at Forest Village: Santal

Something is very fucky. Sneaky Namco.

Forgot to say
Very sneaky reference.

Sounds like communism alright.

I want to touch his wahoo

Where's the porn?

Onto Leljimba!
As it turns out, the guards are actually sick of the rule against Dreams then proceed to help Klonoa, because they know communism isn't a fucking fairytale, and just doesn't fucking work, who would have thought, right?

They get in, and find the "Utopia"

Only if he touches yours, first.

It is here.

That's not porn. Post porn.

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>Governor with unlimited power thinks that "the bourgeoisie" is the problem
Okay fine OP, you got me. This is definitely communism.

Oh boy, look at this post. You have no idea what's coming.

So, Klonoa fought the evil je– I mean, the evil Bagoo, in an Showdown of epic proportions.

Klonoa: But you were being manipulated
King: No, I felt sorry for myself because I wasn't allowed to dream
King: He merely took advantage of my weakness
King: I am not a worthy Emperor…
Klonoa: But….
King: I realize now, that to give dreams to my people, and to protect those dreams, is my purpose
King: I thank you, Klonoa
He reaches his hand out, but falls short and stumbles again
Klonoa: Your highness! Your Highness!
Everything fades

The king wakes up, realizing the mistake in his dream, and calls to his citizens, issuing them all an apology. Forever allowing them to dream to their hearts content.
It's actually surprisingly inspirational.
That's it, I think.
This was my very first red-pill when I was 8, that, or it's common sense and the far left-wing paradigm is deluded as fuck.
I hope you enjoyed!

In Legend of Mana, there are combat actions you can unlock by using two skills. For example, if you use Crouch and Jump in fights, you'll eventually unlock High Jump.
For every skill like that, if you use the two unlocking skills together, they'll combine into the unlockable skill. For example, if you Jump while Crouching, you'll do a High Jump, even if you don't have High Jump unlocked yet.
This lets you use advanced skills a bit more early.

This game had a mechanic that punished players for escaping fights.

When you fought an enemy and beat it, the camera would rotate back to where you were looking or heading towards before the fight.

If you abandon or escape the fight, the camera would not fixate back to what direction you were heading towards.

And remember, this is a game where you only have a compass on your top right of the screen and no map, so you have to have geographical awareness and be aware of your surroundings.

Quest 64 was hardcore as fuck because you had to memorize if you were heading north or south in a road, memorize the landscape since you have no map, and also procure to save your fucking consumables because there is no item shops so you have to use your consumables sparingly. You can't just grind in the middle of nowhere.

The game also gave you empty houses or room in middle of dungeons or forests. These were made in order for you to regenerate your mana as you walk inside of it. The game used its mechanics geniusly, aware of the meta and developing the game along mechanics that they never tell you about, but the player needs to figure out by himself

It was rushed, but in their rushed development they still wished to make a game that would play around with what they had.

To elaborate: You slowly generate your mana as you walk in general, and the empty rooms had no random battle encounters inside of them.

Memorize what direction you were headed before a fight would happen * especially in north or south corridors

??

there was a meta for this game that was required to follow in order to beat it, since the way you level is not the normal "beat abunch of enemies and level up" and rather every stat had its own unique way of leveling up (running gave you agility, getting hit leveled HP, using mana leveled MP, etc) and when you leveled you simply gained a spirit and you chose which element to put it on (more spirits unlocks more spells and increases its potency for damage,healing, buffs, debuffs, hit chance on CC, etc)

The game was aware Magic Barrier was broken and later in the game enemies can 1-shot so they know you heavily rely on it. Same with every chapter having a boss with a certain weakness and the level or dungeon having a weakness to a specific element. The way the game gave you a "bonus" was spawning heavy hitting guys that came alone (rare spawns) so you could level your HP. eventually they run away, so it was like a bonus exp for HP to take advantage of. But unless you are aware of how the game works, you will be oblivious to what the devs are throwing at you and not take advantage of it, and if you don't, you'll have a much harder time with the game. Quest 64 has no handholding and its honestly one long boy to man journey for the player.

TF2 is configured so that every time you spawn as a class it's respective config file is loaded. By that I mean that if there's a scout.cfg file in the scripts folder, it's run when you pick Scout. Sounds kinda useless, but you can use this to make custom control schemes for each class. Now consider the following and I hope Holla Forums has code tags alias +weapon1 "slot1;+attack"alias +weapon2 "slot2;+attack"alias +weapon3 "slot3;+attack"alias -weapon1 -attackalias -weapon2 -attackalias -weapon3 -attackbind mouse1 +weapon1bind mouse2 +weapon3bind mouse3 +weapon2
This binds a weapon to every mouse button. Left click to whip out your primary weapon, and left click again to shoot. Right click to whip out your melee, right click again to smack. Middle click to bring out your secondary item, and middle click to use. Pair this with the above and you can make custom configs with extra features for more advanced classes. For example you could bind scroll wheel down to right click on Pyro, so you can airblast and use the Detonator properly. If you have more buttons on your mouse you can adapt it further, but I didn't when I came up with this.
What does this do? You can use your left hand exclusively for movement. No need to take your fingers off WASD to change weapons, or rely on last weapon selected or the scroll wheel. It's a massive advantage to be able to always have the best weapon for the situation out. You can go into outright cheesy territory with this. When I played TF2 I had Q bound to instant minisentry, and had bindings so I could instantly destroy any building I had if it existed and hold the blueprints. Placing a dispenser was literally shift + right click, left click.

Sadly I don't like TF2 anymore, or I'd have a use for all this.

In Trails of Cold Steel, you can look up the skirt of Paula, the only girl in the horse-riding club while she is riding a horse. You can only do this twice, once in the winter(where she is wearing white panties with pink lacing) once in the summer(where she is wearing black panties.) As far as I know, these are, surprisingly, the only points in the game where you can look up a girl's skirt.

Klonoa is a sissy cocksleeve and I want to pump him full of cum
If anyone has any doubts, I'll explain further.

Please tell me you are he same autist that said Mother 3 was somehow "redpilled"

I doubt you

I'm not, wasn't mother 3 ANTI-Capitalist? It's pretty obvious the people who wrote mother 3 are more left leaning, "Americans are pigs!!", "Currency is evil!!!"