Age of Decadence

Has anyone played this? Just got done downloading after I had bought it on steam sale. Seems cool. It's supposed to be very difficult which got me interested.

I got it but I can't even fucking play it. My GPU gets unusually hot even though it has about the same graphic fidelity a game in 2005 would've had and often the game glitches out and my screen goes completely black. Haven't been able to play more than 30 minutes or so.

Its not hard at all. Its just that the combat is RNG heavy so if you go that route, you'll be reloading saves to fish for better rolls.

We had close to a dozen back to back threads when it came out, and the general consensus is s'okay. Crafting is great, lore is next to mandatory. Specialize.

Don't throw the divine spear.

If you play a merchant you can't have bodyguards in a Role Playing Game because that's not how the GM wants you to play :^)
Appart from a few autistic choices like that it's pretty enjoyable.

How freely can this game be played?

Can you play as anything? ANYTHING?
Like merchant, whore, soldier, some uppity faggot i dunno know im fucking drunk but yeah i've understood this is the holy grail of m-muh roleplaying but how deep does it go as far as what you can choose to play as?

user, either learn to handle your liquid jew or sleep it off. t. somefag who's been drinking since yesterday on the account of slav chistmas

There are around 8 different backgrounds to choose from all of which have unique opening.
There are multiple different routes to play the game.
Its a short game but there is a lot of replayability with unique routes and you won't discover everything about the setting on your first playthrough.

I would but i have some friends coming over later and we are gonna play the shit out of shit like Heroes 3 & Worms but no way am i gonna be able to handle them sober!

Cool, how short we talking about? 5hours? 12? 20?

Easy up to 40 depending on whether you fuck up and need to restart how autistic you are. And godspeed.

I played the demo. In many ways, it is a step down from Fallout which it claims to be inspired from. It is easier to approach this as a VN with RPG elements. The game doesn't seem to acknowledge any solution outside of a VN sequence. If you failed the Agility check in the VN sequence, it doesn't matter that you ran towards the door you are forced to fight. The game won't even let you close a door unless you are standing in right side of the doorway. The game brags about how the enemies want to live as much you do but they are basically in a death match. Guards wouldn't react to a crime.

Playing it right now, OP


There are eight (I think) backgrounds that each start you off with a different story. Then you can join several factions, each offering completely new main quest and sidequests (only one faction per playthrough, though, they are mutually exclusive). With every playthough, you get to see the events as they happen from a different point of view, giving you different ways to alter them. To give an example, let's say you played character #1 who is charged by some noble to take his men and slaughter nearby soldier encampment. Next playthough, you, with character #2, you are one of the soldiers in the encampment and have to slaughter the noble and his men. Then you get character #3 who's a thief and uses the ensuing chaos of the battle to steal lots of shit and flee the town. In that way, every playthrough is unique. It's not a game for just one playthrough – you literally cannot do everything in one (or even two) runs. There are many stat and skillchecks, and so far I only found two opportunities to raise one statpoint after character generation, one of them being locked behind one particular faction too, so if you don't have the stats, you can only hope to pass that check some other playthrough. While stat checks are at least somewhat uncommon, there are skillchecks EVERYHERE, and one never seems to have enough skillpoints - building your character right is extremely important and needs a lot of thought behind it. The game rewards non-combat solutions a lot (and you will spend most of your points on non-combat stuff), but there is a lot of content and options hidden behind combat as well, and if you don't spend a lot into that area, you'll get fucked just as well (you can play through the game without killing anyone, but expect to get fucked left and right by cheeky assholes, and accept that some quests won't be possible for you to do).

Also, if you're playing the first time, you are likely to get heavily fucked on combat – enemies play by the same rules you do and usually have as much skillpoints spent in combat as you do, so when as few as three of them jump you at once, you can have a real problem on your hands (keep this in mind: weapon proficiency affects accuracy only - all damage is determined by your strength stat and your weapon. Block and dodge are your defense skills, neither of which lowers damage given to you - dodge lowers enemy accuracy, block gives you a chance to block (negates or at least mitigates damage), but if you do get hit, the only thing lowering the impact is the armor you have on you. Of course, the heavier the armor, the lower your accuracy and dodge. Critical strike might not seem that good at first, but is an absolute must in late game for most builds).

Христос рождается, friend.

It' s a pretty fun game really, but kind of hard if you are a newcomer. If you want to play a combat oriented character, put points into two-handed axe, dodge, blacksmithing, join the Imperial Legion faction (or Boatmen, but Legion is cooler in my opinion). Loremaster and Merchant (or custom character with high Speech, Streetwise and Lore skills) can achieve the BEST ending. Good luck, have fun.

Вајстину се роди.

In my country we normally say Славите его, but you too, friend.

No and no.
The game punishes you if you try to be a jack of all trades like you could be in Fallout. Unless you know the game well and know what you're doing your best bet is to specialise.

Are those some slav druids?

Just go outside if you want to experience age of decadence.

Where do you think you are?

No thanks.

Orthodox Christian monks, actually.

I started playing and it kicked my ass. I can't get past the first group of thugs.

Should I forgo conflict till I level up through 'speech based' quests? I'm playing a Praetor.

Praetor is not a very good class in my opinion. This game relies heavily on specialization, and as a praetor, you are supposed to be both skilled in speechcraft and combat. You will have to specialize in one of those, otherwise you will fails. Rake up XP and put points into either category.

Damn I was hoping there was a way to make a good hybrid build despite the nature of the game. I find it kind of lame that I can notice some woman robbing me but I can't beat her to death.

Are you, by chance, reffering to the bunch of hoodlums in Teron? Because they're just about the toughest fight in Teron. The disclaimer at game start meant bussiness - fighting more than one enemy WILL rape you unless you're spending a lot on combat

As for combat, all weapon cathegories are viable, but I'd advise to go melee if this is your first playthrough. Dodge is superior to block in many ways, but limits you to light armor (heavy armor gives heavy penalties to dodge) and renders shields useless, as you only use shield for block. Spend on critical strike later, it's extremely useful in late game, but not really important at game start.


You can beat her to death even as a wimp. The issue are the two buff dudes backing her up that will rape your ass if you don't come in with a good combat build

There is, but you need to be good at the game first and know some meta stuff. In my loremaster playthrough, I managed to have a good combat build with very high lore and thieving skills (the thing about thieving skills is that you get one SP for every lock you lockpick, every stall you rob, every successful sneaking check, and every successful trap disarm, so in the end, the skills end up being much cheaper than others and offer you non-combat solutions to many quests. And non-combat usually pays better than combat in SP. Plus I have 10 INT so I get bonus SP for non-combat solutions). Even so, I skipped some quests in Teron, such as Militiades, because Teron offers very few ways to get SP and you can only beat those quests with a lot invested in combat.

If you want a suggestion for a pretty simple combat build, go with axes (use single handed ones so you can use shield) and blocking. You then only need to pick the armour with the biggest DR and axe with the highest DMG and can mostly ignore all the other values. The damage bonus from axe skill works as a good substitute for critical strike, so you can afford to throw less into that and more into non-combat

Doesn't she walk away?

I was referring to the thugs near Feng's/Loremaster's office. The fight gives you a chance to walk away.
Funnily enough I read some beginner's guide mentioning that I should do that fight as soon as possible.

Thanks for the help as well. I tried out a Praetor with sword/blocking and civil skills focused on etiquette, streetwise and one in between (admittedly I'm not very good at CRPGs). If you roll a combat build what should you focus on in civil skills? Should you synergize?

You shouldn't focus on any non-combat skills but smithing and maybe alchemy in a combat build, at least until you're particularly experienced in the game and know what you're doing.

Just follow her inside the house right next to you.

Just about the hardest fight in Teron due to the amount of enemies.

Only if you can actually win that fight. Non-combat builds will get destroyed every time

Etiquette is the one least useful skill in the game. There are almost no checks for it, do not put anything there with any build. As for other skills, depends on what you want to do. Streetwise and Persuasion are extremely useful if you're going for non-combat, but a combat-focused character doesn't really need them as much, as he can simply kill his enemies rather than talk them into going home. From thieving skills, lockpick is the best one as you can access some ancient caches with it, the other skills are mostly situational. Good for non-combat build, generally nice to have, but you can do without them. Impersonate is even more situational, do not spend anything there unless you're making a thief and have SP to spare. Both alchemy and crafting are pretty great both for making stuff and skillchecks, but it's unlikely you'll have enough SP to level them to 10 as a non-specialised build – in that circumstance, you can do without crafting, but alchemy is still too useful not to have at least something in it with practically any build. Lore is extremely important in general, there are a million skill checks for it and allows you to get access to some excellent equipment. Even as a combat build, I always level it to at least 4 or 5. Trading is pretty useless - you won't hurt for cash after the early game is over. Still, it can help in some speech checks.

So, to sum it up, the only non-combat skills tying to combat are crafting and alchemy, everything else is strictly separate.

Any torrents with the latest patch?

Bad goy.

I never managed to finish this game as anything other than a pacifist. fights are too difficult since you're always going up against 3 or 4 people alone. it would be a lot better if you had a companion or two. people complained about this back when it was released but instead of patching it in the developers decided to release a spin off instead (which is much better IMO)

Combat's really only a pain until you get out of Teron. After that I find most of the fights a breeze.

B-but muh shekels

I finished the game with a blue steel dagger and killed the god with it, as well as picking every fight I could in the game. Now I am making a loremaster playthrough with a crossow, and guess what, I am again stomping enemies left and right. Literally git gud, faggot.

That's something I never heard said of any other game.

Yeah that is admittedly a sign of a good fucking game

Even if you're fucking bad

I'm planning on trying it again when they release the new patch with the dungeon rats interface

Although i have yet to play this game what's the deal with this guy anyways?

Why don't you play and find out?

He's based on an Irish guy.

...

I tried the demo but I just can't get into it, because the interface is just so fucking microscopic.
I sit about three feet from my monitor and my current setup does not allow for me to get closer. I have to practically plank on my fucking table to read the text comfortably at 1080p, and if I outright drop the game's resolution low enough to make it bigger, it cuts off chunks of the UI.

I looked around and it doesn't look like there's anything around it. I have the exact same problem when I tried Dungeon Rats.

Why?

The game doesn't allow for any solution outside its VN sequence. You can't kite them and let the town guards handled them like in Fallout.

Jesus Christ, just come to terms with the fact that you are shit. Combat is piss-easy if you build your character towards it – if you started your character with at least some stat points in constitution and dexterity, and if you spent skillpoints for combat at least somewhat intelligently, then you can fucking beat them. Are they hitting you too hard? Invest more in dodge or block. Can't hit them? Invest in the weapon skill and don't use helmets with large THC penalties, or simply throw a net on them. Can't damage them through their armour? Invest in critical strike, get new equipment, or just buy some liquid fire/bomb/acid vial from merchants. It's not fucking hard, user, stop being a such a whiny loser

Or the game is too stupid to let me do something as simple close a door from the outside without some VN sequence. Also,
What a winning argument for the quality of the game.

Nigger have you played a combat build?
Even with a top of the line combat only build you have to fish for good rolls because most of the combat encounters have you facing 3+ enemies which can incapacitate you on first turn using a bola and then remove most of your health or(in case you aren't out numbered) are too buffed up to the point of having 20% hit chance despite using a meteorite weapon crafted to the maximum ability.

It's highly overrated. Average at best.

Are you legit retarded?


If you have a 20% hit chance then put more points into the weapon technique, wear helmets without a THC penalty, and use nets or black powder bombs. The fact that there are people who do not have an issue with hitting shit anywhere in the game should tell you that maybe you just suck

I'm not complaining that the game is hard. I'm complaining that the game designed against emergent gameplay.

If your character misses a Agi check in a VN sequence, the game doesn't stop you from run out the door in combat by having some dudes block the door or having them lock the door but simply not letting you interact with the door even when you could interact with other doors.

You are basically saying that game's combat having no real depth beyond picking the right stats or using the right toys is point for the game. I guess that I should praise FO4 for that boss battle where you use the squirt gun on that Power Armored raider in Nuka-World. Or how certain enemies attacks in FO3 Point Lookout does flat damage.

congrats, you just described the combat of every turn-based RPG ever. Every turn based RPG out there makes combat a combination of stats, equipment, and sometimes positioning (which is the case with AoD as well). It's not like you even need to cheese the skills - there are many ways to make a good combat build. You are just buttmad that your shit character can't do everything like in FO4 – if you can't pass a stat check then either raise that stat (there are a few possibilities to do that in the game) or leave that path for another playthrough. You aren't supposed to do everything in AoD in one, two, or even three plathroughs, there's a lot of gated content that you can only access by making different choices in the game

Which part of top of the line do you not understand?

How about you read the rest of the post too? If you meet a character that has 10 in dodge, then it's naturally a problem to hit him. That's when you use a net, then aim on legs to lower his dodge (and dexterity if you manage to do a crit) and in a round or two, THC is over 50%.

Have you actually played the game?
Did you actually fight the arena champion?
Not only is he absurdly buffed, the game actively bends the rules in his favor by making nets last one turn less on him.
You completely ignored my points of being outnumbered. There is no positioning involved when starting combat so are always at a massive disadvantage. Both bolas and nets have a flat hit chance so you have no choice but to fish for rolls to stop yourself from getting ganked on the first turn.

You are curiously defensive about objective flaws in the game's design. Why are you so personally invested in it?

Also
This is before armor is factored in. Even if you manage to hit someone at 50% THC, it will most likely be a glancing hit, especially if you are using quick attacks. In that case, the game gives no dodge penalty to the target.

Haha, your're funny.

Like closing doors. :^)

I beat it several times
Not only did I beat him, I also beat the subsequent challengers that come later

It's not bending the rules, there are modifiers for that
So what? You can win those fights too unless oyu are shit, the game gives you plenty tools for it
I use positioning to my advantage all the time, especially with liquid fire that reates obstacles that the enemy has to go around
They have a flat hit chance so your dumb ass can net or bola enemies that would otherwise be impossible to hit, as you complained above. Naturally the enemies can do the same shit to you. You are complaning that you don't get an advantage over enemies.

AS for beating the arena champion, it's absolutely trivial as a rnaged character (beat him without him even getting near me). It's a bit harder as a melee character, but still very doable – use liquid fire and black powder bombs to take out most of his HP, then proceed to finish him off normally, prefferably with a poisoned weapon (use acid vials too, if you have them, but he can be beaten without using them too)

I'm personally invested in slapping casuals like you who can't handle a game that doesn't hold their hand


If your character is skilled in a low damaging weapon (before you start bitching, I beat the entire arena with a fucking dagger), then you simply use crits to your advantage. A crit in the arms disarms the enemy and saps his strength, a crit in the legs cripples him and saps DEX, torso saps CONST and lowers armor by 2. Use arterial strike to do high damage for the finisher.


Long range character, throw two liquid fire vials on the ground, and no melee character can reach you, giving you three turns to freely shoot them without them being able to fight back, unless they have ranged characters. If you get into a corner, one vial is enough.

I don't get your obsession with doors

Have you even been following what I have written?
I never said the game is hard, just that is RNG heavy which in your own retarded hubris you have done nothing but confirm.

You know what, post your build here.

Except I never claimed the game isn't RNG heavy, dipshit, check the IDs

I don't get your obsession with defending all of the flaws of the game. Continue doing that and pretend that you are different from those fags for not admitting that the game fail incorporate basic features.

Decent setting and writing, horrible turn-based combat gameplay. Also rather non-linear and most of the game's checks will be impossible for you
if you have a specific build.

No, I mean I honestly don't know what your complaint is.

It is one distinct example of the game not letting you do anything unless in part of a VN sequence. The moment that you think outside the box the game yanks you by the leash and says no. Underrail allows you to take advantage of the fact that animals can't open door. In FO2, I can lock door in advance to avoid engaging too many enemies at once and prevent them from escaping. In AoD, the battles never end until you kill all of the enemies or they kill you. It would forever stay in turn based mode even if they can't reach you. You can't open a door in a battle if it loads a new area. The battles are only brutal because the game only give you options when it explicitly gives you it in a form a dialogue box. It isn't that much different from all of the invulnerable NPCs in Bethesda titles.

You're not catering to his door fetish, apparently.

I did one play-through of this game as the assassin. Dunno how the other starting backgrounds are but the assassin was very fleshed out, with a unique quest-line for the whole game.

The setting and dialogue are great. Graphics are more than passable for this type of game. The game is difficult and you can definitely screw yourself in how you distribute skillpoints.

Honestly one of the best games I played last year. I'm a huge fan of the genre though.

PROTIPS:
Only invest points in ONE weapon type. Even if it is a ranged weapon. For example my assassin only used a bow for the whole game. Specialization is the name of the game.

If you do use a ranged weapon or any other weapon that allows aimed attacks, this is for you. I realized midway through my play-through that something like half the enemies don't wear helmets. In my case a couple of the serrated arrows to the head fucked everyone up.

...

Try posting in the irontowerstudios forums with your problems and see if they can fix it.


We'll go over the basic quest-lines:

Assassin: Pretty much what it says. It's mostly about sneaking around and killing people.
Thief: Anywhere from Thug (combat), Con Artist (smooth talker), to Burglar (stealth + stealing mostly)
Imperial Guards: Soldier. And it's combat-heavy, but after the first town you can talk your way out. If you want to enter the IG as a talker, you'll have to enter by switching factions.
Merchants Guild: You're a diplomat or con artist.
Praetor: You're a warrior or diplomat (or both).

There are three different factions where you could be a praetor and several factions offer branching paths where you are called to make decisions or given the opportunity to double-cross people.

Aside from that there are a lot of sidequests, and it's possible to reach the endgame early or derail the main questline through sidequests (in Teron you have an opportunity to join House Aurelian and in Maadoran if you can navigate the Abyss you have the opportunity to awaken a sleeping god). Lore in particular is a good skill if you like exploring.

Anyway, those are the possibilities in Age of Decadence, unless I missed something.


It also helps to scout out all the sidequests for more exp. Be warned though: not all sidequests are viable for all builds.


Then you're doing it wrong. Even pure combat builds require you to play intelligently, although the game becomes much easier. Positioning and attack type matters. Plus even without any skills, you can obtain the occasional alchemical weapon or just throw nets and bolas at people.


If you're using meteorite weapons and have crafting then you should be using whetstones to boost your damage. You can also skill related weapons for synergy THC. And you should use aimed strikes to the legs to lower enemy dodge chance.

How the fuck do I attack? I'm playing a non combat build and it won't even let met swing my spear.

...

not very freely in a sense. if you plan wrong you end up at a point where you can't progress the game and have to reload an earlier save or start the whole game over so you can have the right amount of skill points at the right times and you basically have to complete every single side quest if you want to have any sort of wiggle room for skills. its basically you pick a way you want to play and you are now railroaded in that style with the only endings available, don't you fucking try to deviate
i still don't know how to spec properly to become a living god, i got the tools but didn't have enough skills to actually use them at that point

Lore, Speech, Streetwise are all you need in terms of skills. High perception and Constitution for skill checks. You also need to finish certain quests in a certain way, too. Which skills do you need?

any tips on making a con artist?

I really hope the author of loses his hard-on for thinking his game is hard and unforgiving for not acknowledging anything outside the VN sequences.

I'd feel retarded but I'm like six hours in and have just been talking and loremastering my way through everything.

0/10 shit game, OP

I have no idea wtf you played but it sure as fuck wasn't AoD.

If you're going pure noncombat route, then avoid combat.

The joke you're making is pretty obtuse, but damned if those aren't some fine dubs.
polite sage for off-topic.

Streetwise and Disguise are the main skills. Other than that, high int and charisma helps.

Either Thieves' Guild or Merchants' Guild should suit you fine.

GOTAT RPG experience.

...

Who are you quoting?

That's not what meme arrows mean, friend.

I feel like Holla Forums has been getting an influx of 4kids lately, judging by all the pointless shitposting.

Play as a lore master and jew everyone like your master would have wanted

What do you expect when it is just some guy defending this game from criticism of any flaws?

At this stage you sound like your jimmies have gotten rustled.

I agree that Age of Decadence overuses the dialogue trees to handle anything non-combat, making AoD feel like a Choose Your Own Adventure game whenever you're not killing shit. I do wish the game had more environment interaction than its occasional right click interaction shit. I also agree with the other guy that AoD's combat isn't as shitty and luck-based as a few whiners here are making it out to be and I do think they are just scrubs who need to git gud. (Also, I love the sound of noobs whining that game is hard/broken because they suck too much.) I do agree that Liquid Fire vials need a bit of a rework. On the one hand I appreciate the way it allows you to alter the terrain but on the other hand it's a little ridiculous when you can safely stand behind burning tiles and just kill enemy melees without worries as long as you have enough liquid fire flasks to keep the fire going.

Now stop acting like a little bitch who can't handle disagreement.

Played a loremaster playthrough. Their commitment to full-on hard roleplaying is commendable, but it's also somewhat frustrating - if in my case your character has no combat skills at all and is an intellectual, there are lots of occasions where you will die regardless. Much of the game is walled off behind skill checks and the main quest has many skill checks which required a copious amount of savescumming (I had to repeat half an hour to go get some plot-essential artefacts from a bandit-infested tomb since the only way to get through that without combat is two separate skillchecks, one of which was streetsmarts which I hadn't specced in).

Also, I find myself disliking the tone of the writing. All of the characters and the voice of the setting feels unequivocally hostile - it's a grimdark setting, sure, but I would prefer something that's slightly less "fuck you".

Good game, though. Although it's definitely more of an interesting experience than something I'll remember and love.

I genuinely want to talk about the game. Most people's feelings of the game is either love or apathy. While I don't dislike it, I do think that people are blinded by the idea of a hardcore CRPG to actually give it some criticism. Maybe if you actually address aspects of the game that are less than positive, I wouldn't have to act like bait to fish out replies. I didn't went into battles expecting to win. I was testing out the enemy AI. I already knew something was off when my character consistently lock the balcony door while going up. He couldn't lock pick the door so I had to jump out. Also, I went out of the master's house. I thought "I wasn't raised in a barn." and tried to close the door. I couldn't. I could close it from the inside but the game was so worried that it had to use weird floaty hand gesture that it removed the ability to do simple things. The game brags about how NPCs would outright lie to you but it doesn't let you do anything remotely unintended. It is like playing a couple of card games with someone that can and will cheat; but somehow you can't cheat. The only way to win to abuse your save scumming ability, play the game strictly by the book, and catch the opponent whenever he is cheating.

Kind of the right direction but still kind of vague.

You really are emotionally invested in this game. Honestly, the combat is nothing to write home about.

:^)


It is clear what is going for but I appreciate more subtly. I thought that the guards not attacking the bandits was due to them being assholes but I remembered that wouldn't fucking work. It is their fucking job to fight bandits that enter an area. It risks ringing hollow like how FO3 is superficially post-apocalyptic despite how long the Great War was over.

I had a great time playing through the assassin and soldier storylines. Normally I prefer assassins by far, but the spear+shield combo was a lot of fun as the soldier. Shield bash to push enemies away and then poke them, and then on their turn getting another free stab when they tried to get close again. They did a good job with making different weapons actually lend themselves to different playstyles, and not just having different stats.

While I'm hesitant to say the combat is outright bad because some thought is placed into it but it isn't particularly good. Also, I find it interesting that movement takes 2 AP. Positioning only plays a big role once you get liquid fire.

What does it mean to pass a privilege check?

I tried this game, because it was supposed to be super open-ended in how you can approach things.
I went with an old man loremaster/alchemist/persuadertron without a single combat skill because in a game like this I should be able to win every encounter just with talking or books or whatever.

Very first quest I have to get rid of a rival loremaster. I passed all of the persuasion and perception rolls, and the game forced me into combat anyway - a combat where the target opened with a critical hit that fucked my old dude to pieces.

Shit game.

Holy moly, user, the game must have assblasted really hard to be this salty


the benefit of going non-combat is the shitload of SP you get from high INT and the fact you don't need to spend it on combat skills. But there are still places one can get stuck on - best to not spend SPs on skills until you need to actually pass a skillcheck


try doing a hammer or crossbow build - you get a knockdown atack that can launch enemies several tiles back and throw them on the ground and you essentially ping pong them to death without them ever managing to reach you


But there are several ways to resolve that quest non-violently.

see

Who even says noob anymore?


It is called wanting to talk about the game dumbass. Also, if we are talking about being butt blasted based on replies, you (16); me (10). Image 2 is you another universe.

I don't hate this game. I would probably try a demo of another game from the same dev. It is just, after playing the demo, I decided that I rather just play FO2 with the restoration patch.


I never heard anyone said that about this game. If they did, they are wrong.


Is that how everyone plays this game?

...

Maybe because I posted about other things than just your endless "I hate combat!" tirade

So only positive criticism? Got it!
Also, if you listen instead of being such a butthurted fag, you would know that combat in itself wasn't my issue. I actually think that address some problems with a lot of CRPGs; but in someways, it is a step back. I'm not even commenting that it is hard. I expected my character to suck at combat. What I wanted to do was play a coward that runs away but no can't do that only avoid combat situations via VN sequences.


Kettle calling the Pot a nigger. see:

Goy, you don't understand the concept of the game. The entire thing is made to kick you in the balls.

>don't use console commands goyim! it breaks best programming and scripting! it doesn't

The game is full of unorthodox touches like having a quest that doesn't give a reward. The problem is those aren't enough to make a good game.

It was a reply to your prior claim that I was a bethdrone.

So what exactly did you say other than whining about combat? The only thing I can remember is complaining about doors and not being able to run away outside of dialogues

1) I didn't call you a Bethesdrone. I implied that you were akin to a Bethesdrone.
2) You outright strawman my complaints to a desire for the game to be more like FO4.


It was that. I don't actually care about the combat itself but it isn't anything ground breaking or depth. You act like if it was at the level of a strategy RPG. I guess this is "whining" too.
So much "whining".

anyone got a torrent link?

You cry like a BG kiddie.

:^)

Your comparison fails, as DR4 is a sequel to a ame that already had that shit and therefore should have all that and more, while AoG is wholly new. You're complaining about a game not having some arbitrary mechanic while disregarding the ones it does have and that other games do not

A what? Strategy RPG? You mean like spellforce or some shit? Don't you mean tactical RPG, which it is? The combat in AoG is obviously inspired by old Fallouts, and is definitely better at it than they are

So it is okay for a game that plays very similarly to a game released almost 20 years ago to lack a basic feature that it had. Also, how is this any different than Bethesda making 1/3 of the population of Skyrim invulnerable?

I enjoyed the game as slightly more interactive VN while cheating my way through it with a near-invulnerable MC. The super-shitty turn-based combat was the worst part about it though, guess it comes from being a mini-budget-indie rpg.

What game?

What the fuck are you even talking about?

Fallout 1.

Have tried reading the reply chain or my previous posts?

The game not letting you close a door unless you are standing on the direction that the door was leaning at is just a general example of the lack of freedom given to the player outside of VN sequence.

The game has one situation that some people trick you to go into a house. The game offers you the chance to run away in a VN sequence if you pass an Agility check. If failed, you are stuck and forced to fight. Instead of having the guards lock the door, the game simply doesn't allow you to interact with the door. By comparison, Skyrim doesn't allow you to kill Ulfric Stormcloak unless you proceed with the Imperial side of the Civil War quest.

I'm poking fun at those people who think that the combat system is so great and lash out at those who dare criticize their hardcore CRPG experience. Seriously, who says noob unironically anymore? I really like FO1/2 but I have a lot of problems with it. If they made a new classic style Fallout title and not fix the problems, I would still bring it up.


Maybe try the demo first.

It plays nothing like Fallout 1. The combat system is the only thing similar to it, yet even that is considerably different

You're must really be desperate to grasp for straws this hard. How are the situations anything alike? "Game X doesn't allow me to do something. Game Y also doesn't let me do some (entirely different) thing. Ergo they are just the same."

So far the only thing you criticised about the combat was that it doesn't allow you to interact with the door. That's a weak as shit argument

Who gives a shit if you call them casuals, scrubs, noobs, or whatever else? It still means the same thing

Who cares? I only brought Fallout up for comparison's sake, not to go into a pissing match about whether it's a good game or not.

You forgot to tip your fedora. I'm not sure which is more pitiful: The fact that you think you're scoring a point or the fact that you chose there of all places to make your stand.

We got 200 new IPs from the Switch event.
Either other boards from here, banned cuckchanners who see this as an alternative or some faggot has been shilling the board.
Its gotten really fucking bad, drawthread is already being flooded by cuckchan comission type porn faggotry.

Maybe you're just an attention-whoring faggot who gets too defensive too fast.

Right, the loremaster opening. Feel free to bug report it if you want to encourage them to fix it. I think it just fell off their priority list at some point and they just forgot about it since.

Eh, it's been brought up before. If you ask me they can't be assed to make proper door-closing animations.

You realize the first half of that sentence had nothing to do with the second half? Other than that, sure, AoD is too scripted. The game tries to make up for it with the sheer variety of choices it provides, but it's sorely missing some actual gameplay and adventure-type shit outside of text adventures. I think we've already been over this point. For what it's worth, there is one example in the Thieves Guild questline where you can betray the thieves guild when they try to rob the merchants guild by visiting Linos instead. You were never told that's an option. You can just do it.

It's more like pic related.

I never said it was. I said if you think it's all luck-based you just suck at it, which is true.

There you go, your pity reply.

I think we've been getting a heavy influx of 4fags from Holla Forums and the Trump election and shit too. Naturally they are overwhelmingly shitposters who get all indignant when someone points out what a waste of space they are. And they get all confused when we have to point out that 8/v/ is not for retarded shitposts like it was on halfchan.

It's one thing to make a funny shitpost but there has been some terminally braindamaged low effort posting making waves recently. Plus a lot of them are sekrit club faggots who think being a retarded shitter makes you "in" somehow.

More like pic related. :^)

There is nothing to indicate that was a bug. It is inline with a game won't let you open a door when standing on right side of the doorway.

I did fair enough in the combat tutorial. Did you hear me say anything specific about the combat? All I said was it wasn't that great. The perceived brutality of the combat system is from the game arbitrary locking out options. It is like calling someone complaining about how all the enemies just get stronger in Skyrim makes them a casual.

Yes, by me. Also, the game was in development for a while.

Not really, it is mostly brushed off to the side. It is something that needs to be addressed in next game (No, not Dungeon Rats. That is a different kind of game.) like the companion controls in FO1 compared to FO2. This isn't like Water Chip Timer where people complained about but it makes perfect sense in the context of the game.


Image 2 except you actually think people unironically say that when they aren't butthurt.


Those games both arbitrarily lock out options so that you do their quests only their way.


N O R M I E S ≠ normalfag
Well you're right. It does mean the same thing. It means that you're butthurt. :^)


Do you have any reading comprehension?

That was a specific example of the combat system not allowing you to do simple things like run away.

Looks like we have a smug tool fishing for e-points here. All that text and yet nothing of value was stated.

Your butthurt is getting nowhere so I going to let your shitty thread die.