Why the fuck is there still no way to prioritize the hauling of food and shit that's decaying outside instead of something stupid like stones?
Why is there no way to tell only skilled builders to make furniture and expensive machines, and make everyone else place walls and pave floors?
Why is there no way to give priorities to crafting tasks so making equipment is important but cutting stone is "do this if you have nothing better to do"?
Why can't you craft more than the crafting bill "until you have" treshold, so your colonist don't have to constantly run to craft another 1 meal when someone grabs one?
Why can't I give an order to rebuild furniture if it's shit quality, instead of having to first wait for some lazy asshole to finally demolish it, and then set another order to build another?
Why is there no way to prevent a heat wave from rotting everything in a refrigerated room without quadrupling the amount of coolers that's normally needed?
Why can't I tell people that the backdoor to my fridge is only for quick farm access, not for walzing in and through all the fucking time whenever you want and letting the heat in?
Why do machines have low power usage instead of no power usage even when you shut them off?
Why isn't there a way to tell how much power you're generating and using and which things are generating/using most?
Why is geothermal so OP?
Why do you need to babysit your colonists if you don't want them to shoot each other and your pets while hunting animals?
Why can't you prioritize using foods that are older instead of foods that were just picked up while cooking meals?
Why can't you tell the total durability that an item would have without the refrigerated/frozen modifier?
Why can't you tell what the "ideal temperature" of crops is?
Why can't you use herbal medicine on bruises and stupid bullshit that you get constantly because your colonists are fucking retards and can't stop beating each other up for no reason, and reserving expensive high quality medicine on actual diseases and wounds?
Why isn't there a way to punish people who beat other people up without everyone getting all pissy about it?
Why do you have to babysit people's weapons every time they beat each other up, instead of making them pick it back up when they're done sitting in bed?
Why can't you decide to be an "evil" colony who can kill and enslave strangers without everyone getting all pissy about it?
Why can't you tell colonists to clean when a room gets to a specific dirtiness, instead of either non stop or fucking never?
Why can't you tell your colonists to hunt in groups, especially when hunting bigger animals?
Why can't you make melee characters hunt small animals even when they're a power armor sporting half-mechanical killing machine?
Why can't you tell your colonists to keep around animals who can carry items so they can haul larger amounts of items, especially when carrying crops inside?
Why are bears/wolves/foxes allowed to appear out of fucking nowhere and seemingly run straight to your front yard without warning and start eating people/pets?
Why can't you build cheap unreliable fences or something to prevent animals from going through?
Why isn't there a way to see how far the roof can hold from walls, without having to do autistic tile counting when making large rooms?
Why can't I give an order to cut trees, but only trees that are at 100% growth?
Why isn't there an RNG setting that doesn't make multiple bullshit events happen in a very quick succession, but sometimes do absolutely nothing at all for very long stretches of time, all on the same difficulty setting?
Why have I been dealing with the same frustrating bullshit since the first time I played this game?