First person with building

What are some good FPS games with ability to build things?
I want something like fallout 4, where you build settlements around the world, but still roam in first person. Not shit like Todd's poop of course.

Other urls found in this thread:

worldsadrift.com/
wiki.terrafirmacraft.com/Main_Page
archive.is/pBpae
twitter.com/SFWRedditVideos

...

No thanks.

Minecraft.

Uprising X

Savage 1 and 2 and the new one is coming

I wouldn't have mentioned it of it had no potential and it's the best one that gets updated the most, out of this saturated pile of shit one HAS to be good because at one point it wasn't saturated and it's alright, get it on sale and with friends but don't expect a lot since it's still in alpha adding new features.

wasn't that game released on the steam store like 3 years ago

Subnautica.

Yeah, it seems like they just keep adding shit instead of ironing things but they made a roadmap and are dedicated to it, the dev team is small so this can be a good excuse but I won't see a transition to beta until this year or the next. I'm not shilling for it or saying it's stellar but it's alright game made by hard-working people, keep an eye out for it.

Unturned, assuming you can deal with questionable aesthetics and the fact that there's only one large-sized map out of the box.

Probably should have specified no early access bullshit because some anons here still believe early access games are not shit by default.

There's Worlds Adrift:
worldsadrift.com/
It's still in development and it's gonna be released later on but it looks pretty neat.

There's also Planet Explorers that you can play in first person if you want and it's pretty comfy too.

There's this too, The Forest.
It's multiplayer but only for local servers so you can play with friends and avoid Rust autism.
A bit demanding graphically but it's neat.

Subnautica. The latest dev builds goes up on extratorrent the same day it's released usually.

But fallout 4 won the GOTY award, what are you, a contrarian?

And the crap STILL is in Early Scamcess, after what? Three years? Four?

...

Not OP, but i checked out that link and that looks pretty cool. Is it gonna be coop or a shitty one big server MMO kinda deal because that would kinda ruin it for me. I just wanna get comfy with friends on an airship without having to worry about getting shot to shit at every minute.

Considering how a lot of these games need extra content and rebalancing after they are released, that's fairly understandable.
Also, nobody fucking knows what a "open world survival crafting" game actually is, so how would they know it was done and ready?


Apparently it's gonna be a big server MMO stuff so that sucks.
But it seems they are gonna focus on exploration and player-driven content so the usual retards that join all that cancer like Rust and DayZ are likely to not join up.

Is it gonna be free? Might not hurt checking it out. I dont wanna throw out shekels for a thing I might only touch once.
If that means players create islands or something thats kinda cool. Keeps stuff fresh and interesting without the devs being shackled down having to do it themselves and they can instead hopefully focus on adding other shit to the game.

Well there's already an island editor and apparently most of them are gonna be in the game when it's released.
There's also something similar to a Guild you can make with friends and your Guild gets an island you can customize at will.

By player-driven they mean that the world is persistent and changed by the players. You go to an island and find a cannonball on the ground, it's because someone was fighting above there and shot that ball.
You cut a tree somewhere and if someone else comes much later, he'll see the stump.

It's that kind of stuff that's kinda neat but not too interesting on it's own. I'm mostly interested because airships don't get enough love and the movement options look amazing. Just missing actual wings to gain altitude and it would be great.

Battlezone.

Interesting. I like the idea. We will see how it actually turns out. And i agree. Airships are criminally underrepresented in vidya.

I second this, probably the best attempt I have seen on the whole crafting survival fad of recent years. At the very least, it is very worth pirating. Lots of autism is required to build a proper base and the world is actually dangerous.

I have to say it's pretty fun roaming in a low level character, hiding in random houses before building your bunker, scavenging and hiding from zombies.

Then buy Fallout 4.

Once you have a reasonable stack of food and the right clothes, building a house un the snowy land is comfy as fuck too. Nothing beats having an underground base right below a lake though.
The game needs gun porn and better gunplay. Not sure If mod support has improved, but that would also be great.

t. Hodd Toward

>>>/out/

Has there been any mods to Minecraft or Minetest that make them good yet?

Isn't there that autistically in-depth mod for Minecraft that has you starting at the stone age and slowly working your way up by doing shit like knapping out the shape of stone tool heads and panning for metal fragments in rivers? I hear that one's pretty good though the name escapes me.

Ah, wait, I remember it - TerraFirmaCraft

wiki.terrafirmacraft.com/Main_Page

Look it sounds like shit but games is fun and EA is still making progress.
I would even say it is worth as it right now and if you have friends who would play this it is a must.


Nonsense getting everything in mining, cutting trees and fortifying your castle with spikes to just see zombies dying on their own is real fun.
Generally you can do a lot of things in this game and all of them are valid.


Ok alternatively you can just play other beth games with Real Time Settlers mod. Idea for settlement system was stolen from a mod that existed since F3.
This means you can just play NV with your own village or play that porn simulator called Skyrim while placing buildings everywhere.

I would also have to go with this

Ironically, that's the worst advice you could possibly give.
Playing Fallout 4 completely ruins Fallout 4 for you.

You buy/pirate the game implying there's actually a choice and everything you imagine you'd do in the game, every gameplay mechanic you expected and every action and plan you made, suddenly turn out to be impossible or unsupported. The Settlement System being the best example, something that you make lots of fancy plans around it while waiting in Gamestop\Piratebay for your game and when you try it, it's the biggest pile of Nothing you ever saw.


That's a pretty good mod. Better Than Wolves was another cool one until the author went maximum autismus.
There was also Ancient Warfare but that's only up for 1.7.10 that allowed you to recruit NPCs and have them work in stations or set up trade routes and similar stuff. It was pretty neat but under-developed.

I own the forest. Havent played it in a long time but it sure does love to fucking update all the time. Which is better than it not updating.

It is funny because if how true it is.
I beaten this pile of garbage and it was worse further I got into it. Gameplay and combat was best Bethesda made but everything around it was so fucking shit. More I played it I just needed more mods to install to make it playable and it still eventually hit the point where I just given up.

I would rather say uncommunicative. New 4 lines conversation system allows for very few options and Bethesda made sure it is seemed like 2 options system.
I went on a mission with family having some weird artifact influencing theirs father. I decided to not ask any questions while situation was intense because raiders were literally shooting us. After I finished it I had no option to ask what is going on but guy still had given me gun made out of this artifact without any explanation what this artifact is.

F4 is really some bad parody of NV with mods stolen from F3 and NV.

Thats because I.Dsoftware did it for them. Fallout 4 is the biggest rushjob i've ever seen, and it took them 7 years to do that little with a team of 300.

Best accurate description, TBH.

They seriously fucked up because they have no nuance or talent for more complex stories and both New Vegas and Fallout 4 do not have a Villain Faction at all.
With F3 it was easy, just make the enclave look like Nazis and you've got your black and white story all written for you.
With F4, that's a bit hard since they wanted to mimic New Vegas and have factions you could relate with and help as well, but since they can't do that shit, you end up with the Institute. A Faction that makes no fucking sense at all because it's playing two different roles at the same time: the assholes that fuck everything up for everyone else that you must hate and fight against but a logical and interesting faction that you can join as well.

The settlers mod, the grenade button, the customizable power armor, the weapon mods, iron sights and even "survival mode", all copied straight out of New Vegas or one mod, except with none of the subtlety and even less talent.
Seriously, when you make your grenade hotkey button double as the quick melee button, you seriously fucked up.


Got any source for that? Because that's fucking hilarious.
The only thing F4 has going for it, the only thing people even dare to praise and it's not even their work? What a fucking slap in the face!

Here you go user.
archive.is/pBpae
The best part of it all is that Bethesda is still their most successfull developer commercially. I remember Dishonored sold only 250k on pc initially and is now up to 400k but Fallout 4, which has been widely panned as well has sold 3.8 mill, almost 4 million on pc. It's going to be interesting to see how prey does under Bethesda.

This is the correct response.


Is Planet Explorers any good yet? The weaponcrafting system seems neat.

Blockland. It's pretty old and past its prime; the multiplayer is fucking dead but singleplayer is nice for just building with "NOT LEGO". Lego Worlds should really follow this game's example.

I cannot comprehend this decision. Grenades are one of the only ways to attack someone that can also harm you but only if you are within melee range, yet somehow those were the two buttons to put together. Bravo, Bethesda, bravo.

...

OI AM LOFFING
It was the only thing worth of some mediocre praise, that the gunplay and action felt considerably better, and that only worked because it was another studio working on it!
Someone should send them a motivational poster that says "When you want quality, have another studio do it for you!"
Which is hilarious because how fucking bad can you possibly be that outsourced work actually comes back with higher quality than anything you could make?
It's like the chinese were asked to make burgers and delivered something far more fancy than McDonalds.


It's because of controllers and consoles, same reason you can't block with dual wielding in Skyrim. They simply can't find a way to have that feature on a controller so they axe it, but in the case of the grenade\melee, they didn't had enough options so they mashed both functions in the same button. And PC gets the same shit because "console parity" which means jack shit when we have mods to fix it.


It was okayish. The building is nice and the voxel terrain takes a while to get used to if you're coming from Minecraft or similar. It's neat that you can buy pretty much anything from NPCs provided you grind meat (the currency in the game) and it's survival elements work fairly well.
There's neat movement systems like jetpacks and gliders, there's a train you can build to go around and vehicles too that you craft in whatever shape you want.
There's also a base and siege system to keep you busy defending it, so basically it's Minecraft with a purpose.

The strongest part of the game is also kinda it's weakest. The amount of weapons\vehicles that comes with the game is very, very low. Pretty much just so there's something to craft quickly.
You're expected to use the editor and create your own stuff to craft and use in game or get it from other players. I believe there was a site to download and upload schematics.
It's kinda neat that you can make absurb pieces of armor with ridiculous PAULDRONS and blades with so many edges and it's extra neat that those details can change how the weapon works.
It's also neat to download someone else's work and fire guns from Star Wars or pilot a TIE-Fighter.
But if you pirated it or you can't be arsed to create it, it's gonna look very weak…

This and Machines: Wired for War are fantastic if you are looking for FPS/RTS.

can you make your own airship or do you just pick from pre made designs?

This really needs to stop. It allows game devs to be lazy and release buggy as shit with the "MUH OPEN WORLD GAME IS HARD TO MAKE GUIZ" excuse. We no longer get well made games anymore. It's just shit teir COD elements (regenerating health, dash button, poor story) slapped with some crafting and retards eat that shit up.

In both games, you have an editor to create the hull and then you slap parts on it that make it work so you can indeed make whatever the fuck you want.


No. Some people like the idea of slowly building a small bunker and live off the land as they explore the surrounding area and fortify themselves so they can travel farther safely.
You don't always need a story when a good chalenge and good context is far better. I'm not gonna hunt bears because this NPC needs 5 teeth, I'll do it because the meat sustains me and the pelts make for bad ass hats.

UT2K4 had a mod called Pillar Gun and you could build shit that was destructible. Made Invasion mode so damn fun as well as onslaught

Genre merging was known since DOS era. Shooter with no regeneration health, no dash button and good story won't save the industry, FPS is dead genre.

If I remember right the name, there was this game called Rise and fall, average rts with greeks egiptians and all that, but it also let you controll a hero unit you can upgrade which turns the game from a aoe clone to mountain blade. You could fight on the battlefield but also climb on buildings, siege towers, boats (boats could board other boats and ram, imagine that shit on third person) and the campaign was half rts half hack and slash game. Plus, the map editor let you buidl whatever you want and walk around it.

Shit now I have to replay it

Here's some random gameplay I found

empires mod

This is why open world survival needs to die. Too many Holla Forumsaginas think this way.

Infinifactory is fun.

It's just called roleplaying you fucking retard

...

...

t. you

W E W

I don't feel like going for a walk, though I'm sure John Smith would be an excellent companion with fine, and impartial taste in videogames.

John, could you please explain?

(hail)

There's also Giants: Citizen Kabuto, a game that mixes Third Person Shooter with some base building and even has an entire Monster Gamemode dedicated to a single faction.
It was pretty much what Evolve wanted to be but never was.

It's just the constant search for more mechanics to add onto the base game we all have played before, hoping something sticks and improves it. If you'be played one of the traditional FPS games, others will feel a lot more like a pallete swap. You'll face mostly the same kind of enemies, use the same weapons, move in the same way, etc. The mechanics are largely the same between them and despite how good those games are, it's still playing the same game.

Of course some devs will try to pursue different gameplay mechanics to distance themselves from the competition and try to carve a new niche in the market. Doing otherwise would be like something making clones of CoD and hoping to succeed in equal measure.


I get it. You like to be given a shotgun and a linear level full of things that need to be filled with lead.
But in the end, you're still pretending the pixels in your virtual hand are a shotgun just because they make the sound of one when you click with your mouse.
And you're still pretending the polygons arranged in front of you are demons that are killed with shotgun blasts because that's what they look like.

I like my pixels to provide me context by interacting with each other in a way that integrates with the gameplay. You like your pixels to give you context by looking like a basic concept you can understand and easily suspend your disbelief with.
I'm just saying, you're a faggot for being elitist about the context you need to pretend your pixels matter.


If that's what roleplaying or "reverse larping" is to you, shooting any gun in a videogame is a form of "reverse larping" as you have to pretend those polygons are an actual gun.
I think you need to go back to Holla Forums and go defend how videogames are degeneracy there.