Skullgirls

I like fighting games. Should I buy it ?
I heard that the devs went full SJWs hence why I'm hesitating even though it's 3€ right now.

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lmao
you fucking retard

Wait till they finish it first. They are never going to finish it.

What's missing ? It's not even in Early Access.
And what the fuck is the "Encore" upgrade ?

Annie for one thing.

nobody plays it so don't bother
the devs are cucks

I played it when it was in free weekend and it was honestly fucking bland
wouldn't buy

Not buying then, I'll just stick to getting raped on fightcade.
Thanks.

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Devs wasted time and money to remove panty shots from a few of the characters 2-3 years after release for no real reason other than "the artist thought they looked bad" and because they wanted people to not think of Skullgirls as a panty fighter (note: they themselves originally advertised the game as a panty fighter)


Go read the neogaf Indivisible kickstarter thread and look for posts by Lab Zero Games employees, you fucking cuck. They even go so far as to call out GamerGate in that thread.

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Just pirate it nigga, if you fell like playing online after trying it then buy, it goes on sale often and you can always buy it for like $2 in g2a

they made an announcement themselves, around the time when indivisible was running

if you don't think it was made to drum up brownie points for more sjw money then you're so dense you can clog up a black hole

Wouldn't even have really minded that much if they didn't act like moralistic holier-than-thou dickbags about it.
"We removed these shots because the game wasn't MATURE enough"
You morons hired ZONE because you liked the porn he made of Filia, fuck off.

It's a shit fighting game so no.
The most fun you'll have related to the game game is searching it on Gelbooru or something.

Devs are cucks.

And why would you want her?

she only plays as one on TV

She's best girl.

Because then you can pretend you're playing a character from a good game

just pirate the game you faggot
and investigate the dev cuckery
then decide if you want to buy it
not that hard

and the game is fun in a way but i prefer guilty gear over sg, that and gg has a bigger community in my city

Cos you love weaboos
mikezsez.blogspot

Buy Under Night instead.

Game's alright, you'd have to had played it for a long time in order to do remotely good in multiplayer though, because only people that were part of the game's development or people who are still oddly attached to the game still play it. The singleplayer is cool for blowing time, but some parts of the game are still broken as hell. The dlc characters' AIs are broken to hell, so if you don't mind Big Band wiping the floor with you, I would disable certain dlc characters. Also, the game has waifus and if you like drawn tits and ass, good for you! Buy this game!

neogaf.site/forum/showthread.php?t=1120466
here's the thread, get digging
if it helps it was either ravidrath or kinuko who said it

No thanks, I'd rather not contract superaids.

If you can already into fightan, don't bother.
It's babby's first fightan game, it's got a half-decent tutorial and the learning curve isn't a right angle, but it's light on content compared to other fightans.

The only worthwhile part of the game is available completely free of charge on gelbooru.com

This, I wouldnt buy a game made by hitler eve if it was fun

That's a shame, Hitler made some of the best videogames ever.

Chances are you could find a version from before the removed frames if you're that concerned about it, and you're a fucking retard if the devs' politics not agreeing with your own is enough cause for you to start shitposting about the game being untouchable.

If Not-MvC2 is your bag then go for it.

I don't know about that Satan, they always seem to portray him wrong and that's if they even appear

This. The arrogance and it was not even one of the big names either, but they did not reign in the little fucker either. is what was offputing. And mike apparently is an asshole, which is why alex is not a part of invincible.

Just pirate it and see if you like it.
Personally I thought it was slow for a fighting game, but if you're used to Street Fighter you probably won't notice.

Don't let your politics determine how you consume products and media. You want to reward developers for making a good game, not for having the right politics.

...

Then fuck them.

I'll make sure to spread being shit whenever I can.

You heard him, don't buy it.

its shit

I own it, got it on sale there is only 6 playable characters unless you buy the fucking DLC and it's not really a great fighting game tbh. I'd much rather play Street fighter 4, Mortal Kombat 9, Or just play arcade fighting game roms online with Fightcade for free. Not even work $1.50

Nothing. The game is "finished" as of the last patch. However, the game needs three characters to complete the canon story mode. Black Dahlia, Annie, and a playable version of Marie.

It's a solid fightan game if you ask me. Devs have made some questionable decisions in the past but not anything I can't ignore to keep playing.

too bad they had a character vote and it devolved into a fucking waifu war and we got two uninteresting characters

This sword is beautiful. It is gilded and encrusted with fine jewels but it is still in the hands of the enemy and so is the instrument of my demise.

buy literally any other fucking fighting game,

I had experiences with some of the community, yet I had to hightail outta here for learning their politics ruining my experience. It was fun playing weekly matches in the weekend.

The roster is incomplete as fuck yet why can't they release it all in one? Game's is like an even more broken Mahvel 2, and I can't believe they removed the panty frames. Now, I wondered how Indivisible turns out.

Online is dead, so it's a don't buy.

They hired ZONE because he(like any other artist who wanted to be hired by them) did an animation test and they found him to be best suited for the job that way.

Do you like touch of death 3 minute combos?

Oh, shut the fuck up, gamergate faggot. We tried things your way, and developers are still pulling and getting away with SJW bullshit. So how about you fuck off back to your own board and stop encouraging OP to support this shit.

I'm not supporting any pathetic anti-consumer retards who'd rather shit on me for enjoying tits and ass and not being current year than make a good game with plenty of content and overall quality to enjoy it.

That's exactly why GG alone is all I need to know shit that isn't worth giving a penny.

To be fair, you can buy the 2nd Encore expansion and it gives you all the DLC characters plus mission/survival modes and a voiced story mode.
And it's on sale so often you can get it for like $7 which is a good value. Otherwise it's $14

Why isn't 2nd encore just the new default game now that SG is "finished"? My guess is someone needs to get paid and putting the entire game down for the original price cuts into that. Having people pay $25 ($10 for base + $15 for 2nd encore) for the complete fighting game though isn't really gouging though.

That's bullshit though? MvC2 is a horrible mess of infinites and imbalances, SG has stupid long combos but at least there are systems in place to keep them from being retarded.

Still has the problem with One touches though.

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Skullgirls has got to be the most forced fightan i have EVER seen in my life.
It's a poor mans mahvel with barely a dozen characters, has touch of death combos, epic memes everywhere and it's creators are sjw shits.
No, op, neither you nor anyone else should buy this game and just let this completely forgettable game fade already, play fucking kof or GG or whatever and just jack of to r34.

Reminder not to buy censored games.

no, it sucks. i bought it and regret it

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I like it. The netcode is good and the game boots p.quick.

He's right, their artistic tastes "evolved". These indie game darlings from SoCal are not in any way, shape, or form insecure about Filia showing up as an example of a sexist character design in the Tropes Vs. Wxmxm kickstarter pitch, that has nothing to do with it at all.

Their artistic tastes just… evolved. That's it, end of discussion, fuck off. We already have your money.

The frames without panties look much worse.

Be warned OP, this post is representative of the type of faggots you will be playing it with.

This attitude from the devs is what made me mad.
I can understand needing to remove one or two things to get the esrb off your ass, but at least tell us what went, and don't act all smug about it.

You're honestly better off just playing fightcade

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kill yourself samefag

What's the point of this artistic puritanism shit? Is it to make themselves feel better about shitting all over what their players enjoy? Do they understand how little momentum this game would've gotten if it was sterilized like this from the beginning?

That's not how it works.

No, the only appeal is the hot titties and nice art style, the devs are utter cancer who told their main artist guy to stop drawing such good tittied characters for all their games so they could appeal to tumblrites.
Also it's not a very fun fighting game either.

They never completed the "Truth Path" story mode entry and butchered the grimdark stuff Ahad wanted to put into it.

Thanks Shlomo you are my greatest ally

Fuck you, Beowulf is the shit.

I can't get into him. His Hype meter is a neat idea, but like Sekhmet, it's underplayed and underutilized. Lab 0 needs to stop being lazy and add on screen indicators for mechanics like Hype. Guilty Gear does that for eddie, A.B.A, Robo Ky, etc.Maybe that will encourage them to use unique mechanics more in later designs. They talked a lot of stuff for their IGG campaign but they can't have characters with ammo, or whatever the hell they were going to give the fish without breaking away from OtterUI for all the problems it causes them.

His Chair on/off isn't that much varied, and his story mode is a joke. He can be fun, but he doesn't feel that good to play.

He's better than Eliza but god damn would I have taken any other character over Beowulf. Pic related and I can't even begin to play puppet characters correctly.

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(checked)
She works for the mercenary, the masked man.

Skullgirls has men now?

God, all I just wanted was salt loli and the qt fish waitress as characters and they fuck it up.

This shit also pissed me off.


Is that originally uncensored? Got a source?

Yeah.

meant to reply to also

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Thanks.

I'm going to get flack for this but would there have been a point to this animation? This was supposed to be her timout loss animation right?


We got dong physics and a giant sax-man.

Yes, it was.

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The only arguable censorship that happened were the 2 fillia animations and the 1 eliza winpose that got cut, and even then that's really fucking pushing the definition of "censorship" since that was mike deciding on his on, not trying to suck up to SJWs.

Also >inb4 people claim kinuko is friends with wu even though there's zero evidence of this and as said before, she's complained about SJWs before

I don't see the place for it then. They canned the animation before the game originally launched so this is before any accusations of them being SJW. And honestly the animation doesn't really fit in with the rest of the loss animations. Valentine explodes into skulls, Parasoul faints into the arms of an Egret, Painwheel passes out I think.

Then you would have had Filia having her tits out because samson throws a fit.

people aren't pissed at the amount of censorship that occurred, they are pissed at the principle of the act. Also I remember reading posts from the dev team responding to people asking about the panty shots. They were incredibly smug and rude, almost coming off as defensive. I don't remember the exact words used but essentially the usual gamut of accusing detractors of being whiny, entitled. Told paying customers to fuck off and deal with it. And then they doubled down on how removing panty shots is a good thing in the name of "artistic purity", which is incredibly ironic considering the game only sold itself on its fap fuel.

The main artist for this game is good friends with Leigh Alexander and many industry SJWs. She may disagree with Anita on some things, but she definitely came out as anti-GG and went on an anti-Trump melt down as well.

Maybe, but it's telling how they explain why they didn't include it. What you said would be a valid reason, but the official reason is that it would be "exploitative" and "wrong" to show the character's bra, not that it wouldn't fit with the other animations.

But this is in light of the devs telling why they removed those panty shots. It can be both; Mike denied that pose but we've seen that they did remove the "unnatural" pantyshots later on so if that animation had made it in it would have also probably been replaced. I like Alex's work, but if there is such a thing as "too much lewd" in this game, than he does need to reign it in for the project.

Here is the original Eliza throw animation by the way. I don't have the new one but it has much less skin showing.

Now I don't disagree with people not liking the response to Lab Zero's announcements in the past regarding this stuff. Mike is an abrasive jackass and their official PR guy has put his foot in his mouth many times in the past.

Honestly, No dont
ignoring the censorship and the excuses for it, As its own game is just kinda dull
Mike Z is a prick who cant accept being wrong, thus adding in multiple shitty elements into his game
SG doesnt really have a footsie game since every combo takes you to the corner
Combos are stupidly long and sometimes Touch of Death
becasue of these two things the only way SG is really played now is by running that shit down
Despite trying to be a Darkstalkers + MvC2 mix it mostly takes from the bad side of both games.
Seriously the combos are long even by weeb fighter standards


Man people here REALLY like to embellish the facts about things
any proof there, looks to me like shes complaining about about them a fair bit.
Oh no god forbid someone doesn't want a failed business-man to run a country, they must be a terrible human being
I'f your gonna insult someone at least be truthfull about it, like how shes a hypocrite that draws what she draws and turns around and signs off on censoring work. or deleting a tweet from wayback before gg calling out anita, then siding with her, then bashing her script writer

should have got guilty gear XXAC+R m8

archive.is/R8tFk
Here you can see her telling Leigh Alexander she loves her so much, and Leigh Alexander responds saying "you are my favorite." If you are still skeptical that they have a friendship, you can google "kinucakes leigh alexander" and see many more friendly tweets back and forth with them.

Also Kinuko (whatever her real name is) was on that one podcast/show with the le funny fat man (don't remember the name, I'm not good with ecelebs). I'm pretty sure most of the people there turned out to be pretty shitty. Dig there if you want more shady connections.

But really, Leigh Alexander being a close personal friend is a huge red flag for me. This was the woman who helped lead a media barrage against us. She proudly sports "gamer hater" on her twitter bio. Her and her kind hate what video games are now and would love nothing more if all of us would drop dead and her hipster friends would make more gone home copies instead.

I just think it's funny that this artist who says "yeah i'm not a crazy feminist like anita I totally care about good video games" is friends with this person.

Doesn't she have delicious thighs or something?

she does indeed have wonderful thighs, that makes it so much more disappointing.

Was it Rocco Botte/Mega64? If so, yes they're very shitty people (but I wouldn't call them SJWs)

I know Kinuko has at the very least done some volunteer work for them, I met her when she was at a theater selling tickets for one of their premieres back in 2009

Got any, "proof"?

her on the left

Basically all she had going for her when she was on Mega64 or whatever it was called.

The devs had a dismissive attitude over a perfectly valid concern about self-censorship. They refused to explain it any further than that their artistic tastes had "evolved". Coincidentally, Filia was one of the examples of a haram character design according to the Prophet Anita, Blessings And Peace Be Upon Her, that was featured in her kikestarter pitch. Their customers, the people who made them who they are today, deserve better.

Perhaps if they hadn't told people off like that, they wouldn't have needed Indiegogo admin help to reach their crowdfunding goal for Indivisible.

You don't. You just fap to the porn.

Why bother changing anything at all then? Something tells me they just wanted to drum up controversy now.

She is also friends with Wu and drew him art, but watch these lab zero defense force retard backpedal.

LOL

it's fun. not much going online it seems atm. usually are lobbies up but no east coast ones for a best time zone nigger such as myself.

Has anyone even bought this? Because it feels as bad as it sounds, from the video.

holy fuck this is hilarious

Unless you consider that not all mutations are positive changes, this seems more like devolving.

thats worse than pantyshot censorship

What porn? There is like just a handful of shit for it. Its next to non-existent.

It isn't SJW, but don't get it because the game sucks since it's a MvC2 clone that is somehow even worse than MvC2. Why do people think 30 second combofests are fun? Between skilled players who don't mess up their combos every match is just a question of who hits first.

I wish these art assets were used in a proper fighting game though because Eliza is pure boner fuel.

that's not how skullgirls works though

it's thirty second combofests with four or five resets on the way

if you're getting hit by resets so consistently that you can't actually tell the difference between that and marvel 2 infinites, that's on you

It was an exaggeration but my point stands, combos are retarded because at the skill ceiling they might as well just be single inputs. Footsies are the only good part of fighting games and SG/MvC2 hardly have these at all, it's just waiting for 5 seconds every hit for you or the enemy to get interrupted from the combo. 5 seconds is an eternity in a fighting game and if you want extreme character variety and crazy inputs just play an anime fighter.

counterpoint:

combos are fun, games that force footsies instead of letting them come about through skill and knowledge are gay hand-holding baby shit, and marvel 2 has better footsies than whatever game you like

no

And combos suck because once you learn them they just slow down decision making. Once you land the first hit your decision-making skills cease to be tested and the only thing the game measures is your dexterity and whether you've memorized the combo. Games where you have to constantly make decisions are the most fun and that's why footsies are the best part of fighting games since they're the only part where you are constantly making decisions.

I've actually always hated that about most fighting games. In any "real" fight if someone gets 5 punches in a row, they probably already won. I've always wanted a game where every hit actually mattered, and not some insane 20 hit combo that keeps them elevated off the ground with every punch.

very few fighting games are about landing long strings of combos, you must not play many of them.

skullgirls is shit

the gayest of all gay baby hand-holding forced footsies, prime taste

You might be on to something user. From the ones I played and seen people play though that was always the case. Worse offender was Tekken, where full drinks can be drunk waiting for the combo to end.

Censorship apologist and corporate dicksuckers are the best.
I absolutely love you guys.

Don't lie user. You were gonna pirate it anyways. You fucking faggots wouldn't buy a game even if every single person on this board agreed that it was 10/10 GOAT.

yep. Most are about getting in attacks and hopefully stringing a few together, finding openings and exploiting your opponents playing. Largely you want to trap your opponent to influence them into playing a way you can manipulate. Part of the fun about them really.

Is this that one samurai game where you can run away from the battle scene into other stages?

Why do they even exist? There is nothing good about LZ to defend, yet these fucks show up in every thread.

I recall cheesing someone like that once. I think so.

To echo tht other user, you must not play many fighting games. SF is what you like but SF is the kind of game where a match is over in 7-10 hits because of how damage works. Combos may be short but all it takes is one fuckup to lose half your health just like in any other fighting game.

SG is a game centered around resets and the barrier a lot of new players has is understanding when they could get out of a combo before the IPS is triggered. It's called learning to block intelligently. Your opponent will always have a couple windows within their combo where you can block and force a new decision. They can go for a grab, high/low mixup, crossover, etc but because the game requires reset points in order to extend most combos beyond just L>M>H there are holes that can be abused.

I still think that SG combos are way too long in general. But that's because I've never like the Marvel vs formula and I stick to Guilty Gear and Killer Instinct. The former only has a handful of characters that are known for long combos and the rest are medium to short in length and there are a number of defensive options to mitigate damage. And the latter gives you the opportunity to break a combo by just guessing the opponents input. Darkstalkers is also good and has much better Neutral than SF in my opinion.

All that being said. The game is better than MvC2/3 in terms of not having true infinites. But it's still a hard game to get into nowadays when online is mostly just the tourney crowd that have mastered their executions.

the game is shit exactly because of that - it's still too hard for average casual shitter and not crazy enough to be a go-to for hardcore players

I have seen way too many assfaggots games trying to compensate between LoL casualness and DotA depth die instantly

that probably has less to do with complexity

Yeah, MOBAs dying is more of an audience issue than anything else, as well as the attempted oversaturation.

How do we purge SG cancer off this board?

can't, mark loves SG

By appropriating it and making threads with MAGA hat'd and nazified versions of the main characters, obviously.

Dubs decide which one, rolling for Peacock

well you aught to get started then eh?

(checked)
I think the problem is that it's a new fighter in a genre that's too entrenched in playing the older games. For the same reason P4U, Melty Blood, and any other new fighter in the last 5 years still can't get as many numbers as your Street Fighters, Mortal Kombats, and Guilty Gears.

The "problem" is that nobody cares about Censored Girls at all.

Oh man Bushido Blade, that game is fucking hardcore. Combofags hated it but I thought it fit a fun niche that hasn't really been filled before or since. Was quite good.

you can start by killing yourself

Why did none of these characters make it in? Looks like they already started working on them? Did they actually plan to make the final boss playable?

They were proof of concepts, many attacks related to the main cast were scrapped because they were either too long animation-wise to implement or they were deprecated by other moves later on. All these characters never made it in because of the absurd costs behind the addition of each, since they're all hand-drawn and the idiots behind the game wouldn't go out of Cally to develop if their lives depended on it.

The game basically costs nothing everytime it's on sale. If you seriously are going to let Holla Forums tell you not to get the game over politics of whatever, you don't REALLY like fighting games.

Some people have principles fuckface.

There are better fighters out there. Why bother with a mediocre one especially when their devs have no principles? The game hardly deserves the headspace, even.

you're not saying why the game is good, so i don't see why would anyone want to play it
i mean, mugen has kuromaro and slime so

This is why gamers get fucked all the time. They deserve it.

it should be a golden rule not to be a phil fish or a yanderedev

Fuck off you disingenuous cunt and take your blanket statements with you, kill yourself while you're at it for defending those talentless devs that have yet to release a game that is at least average.

What I don't get is why people even talk about this game when there are dozens of anime fan service titles out there that do fitan' and fan service better. Makes me think there's either heavy shilling going on or people who play the game have shitty tastes and don't even venture outside of Skullgirls.

Yeah man if someones politics is "kill all white people" I shouldn't have any problem with giving them money despite the fact that I am white and disagree with them, I just hate video games or whatever.

I'm pretty sure it's both.

I disagree on the game being shit, it's a somewhat competently done fightan, and a hell of a lot better than the usual indie trash.
That said, it doesn't have much going for it aside from being a half-decent entry point for non-smash fightan, which is enough to kill it, and a ded fightan is pretty shit.

Also, who in the fucks ass thought that it would be a good idea to make a 3vs3 fighting game with like 8 characters at launch?

I can confirm this is the case, just like with Indivisible, the Lab 0 Tumblr Defense Force comes in every few weeks to "shit talk" about the games, but in reality the OP is usually a thinly veiled plead to support or play the game.

I mostly see (1)'s praising the game, so it could just be a samefag.

Someone thought to make Valkyrie profile but less fun and to replace the sprites with shitty tumblr art and anons on Holla Forums wanted it funded. That just doesn't make sense outside of there being shills on the board.

t. trustworthy source

Actual Holla Forums posters were too busy making r34 and nazi edits of the brown mc hatchet girl, it was labzeros butt buddies that extended the deadline like three times and in the end grouped up and gave them something like 200 000 dollars at 5 minutes to midnight.

I forgot about that. Doesn't that defeat the purpose of having a time-limited crowdfunding campaign?

It wasn't crowdfunding per se, they were trying to show their (((investors))) that their idea was making an impressions on both the old customers and newer ones, they failed spectacularly because whoever was into Skullgirls was into it because of either tits or fighting games, failure in delivering either meant a lot less customers willing to kikestart it. Also they only extended the deadline once and suspiciously reached their goal within a couple of days with no new adverts.

Yes, yes it does, but if Saint Anita showed us anything it is that you can also fail to accomplish your kikestarter and be late like three years, with the prospect of never completing it because one of the goals are dvds with all her episodes, which she can't make money off because she would be using copyrighted material from video games and other youtubers, and nobody is going to do an entire operation like that for free even for her, and still get away with it because you are the progressive darling.

did they lower the goal? ive seen other games relaunch the kikestarter with a lower goal.

Nope, the deal was something along the lines of: if we get 1.5M$, our publisher will add 3M$ to our budget and keep the money for himself so that they can choose where to assign it to. They extended their deadline by pleading Indiegogo to let them do so. As well as pleading literally every fucking indie devs there is, and I mean, literally everyone, even the spics responsible for Guacamelee. Had they not met the goal by the final day, they would have probably added the baby from That Dragon, Cancer.

Fuck you.

nigger the game wasn't any good to begin with. Not even good artwork or animation. The only reason anyone ever supported this shitty fighting game was for the cheesecake. You honestly think censoring a shitty game that's only selling point was poorly drawn, poorly animated T&A is a smart move? Anyone who tells you it was a good stand alone Fighting game where full of shit. I am sick of the Yellow fever beta males white knighting for Mariel Cartwright! YES she is kinda sexy and she used to draw lewd artwork, but god damn it her artwork is mediocre you thirsty cuckolds.

You sound like a snobbish faggot.

Fuck off.

Do you have autism?

...

Are we in the PS2 days all over again?

Its not good art because I am an artist, who is more talented then the cute Gook. Yes I can draw better then the Gook. Its not good animation because the Gook resorts to a few frames as possible to cut corners. It's not a good fighting game because I said so. Nothing ironic about the exclamation point because it was used to give emphasis to the statement to exclaime my anger at thirsty beta yellow fever orbiters.
DISCLAIMER: Do not breed with Gooks no matter how cute they are.

lad

Shame. The chicken with the gun arm looks cool but the guy with the puppet looks very clean.

I know they had some funding for characters. How much did it take to get new ones in the game?

And you talk exactly just like a faggot.

DISCLAIMER: Do not breed with Gooks no matter how cute they are.
Gook here. Gook women are very controlling and are often susceptible to social justice indoctrination partly because its criticisms targets our cultural norms. They're especially susceptible in their angsty teenage rebel years. Also Mariel isn't even that cute. She has nice eyes but the rest of her features are average or below.

wew

Go make some Gook babies with some cute Gook bitchs for the sake of the declining population Japland you caustic faggot before all the white beta males cuck up your peoples gene pool. 14/820 (heil Tojo) or some shit
Rape them if nessisary :^)

IIRC Squigly, who was mostly finished but they needed to reacquire the rights to work on the title, cost around 350k, all the others 500k but these're guesstimates, as Lab0 can't be considered a trustworthy source ever after "our standards are evolved" was used as an excuse. Fukua doesn't count towards the character count because she was literally picked up from unused animations and reused frames, while Mecha Fortune also had a lot less work done over her since they traced onto the already working animations for Ms. Fortune.

Get some rice farmland in Korea, find a maiden from a local town, give her the d and force her off the indoctrination machine, part of why they're overbearing is how much of a pushover the CURRENT YEAR + 2 generations of men are. Get /fit/ too, it helps build character.

Dude, what?

I think I had it wrong, still though it cost them money they didn't have with talents they couldn't pay asking an artist they didn't want to draw characters with sizes he didn't agree on so they all scrapped the future development.

...

Can the game not handle big characters? I see big band and he seems fairly large.

search your feelings you know it to be true

I've never figured out how to get the little flag next to your post

Well fuck me

You are officially fucking retarded.

Better fighter game coming through

You can go from your desktop to a private lobby with a friend in about 10 seconds, not a major selling point but its noticeable when compared to other modern fighters with huge load times and excessive menu surfing.

Where's the porn?
I seriously paid ten bucks just to jerk off. Thanks to my dick I wasted my money but the game feels mediocre overall and calling it a fighting game is like calling me gay. I'm not gay. Filia's thighs are best thighs

This is why you don't believe the memes on Holla Forums.


Like mentions, there was a funding campaign to get Squigly finished after the original publishers for Lab Zero stopped funding. They then put up a character vote for some stretch goals that would allow backers to get additional characters. (see Pic related). On the official webpage they also give a couple sentences about what the character would be like and any sources of inspiration, and some characters got concept art or tech demos of their abilities.

The first vote wound up with Eliza (the egyptian chick) and the second vote went to Beowulf.

Problem is most of the backers are waifuing trash and for a while the majority of the votes were split between the Minette-fags, and the Annie-fags. Eliza won by sheer luck as I remember it and Beowulf won because one of the PR people hinted that he was the next highest in votes under Minette and Annie and by that time the community at large was tired of both characters fans.

So instead of getting any character the game needed to finish the story mode, or getting characters the devs wanted to work on. We get an egyptian character who couldn't get her original mechanic. And a wrestler who has a joke story mode, and isn't mechanically that interesting (in my opinion).

Keep in mind the first three characters are the ones the creator needed for his story mode and one of them would have fixed the broken mess that is the games final boss.

...

Got removed because the autist that made her couldn't keep his mouth shut after he signed a NDA to get her onto the list and the voice clip into the game.

If I remember correctly she was like fat or something and hit the gym and got /fit/ so yeah it's pretty fucked up that she's a cutie but SJW bitch.

i need u ileum

I'm of the mind that any character that got concept art or a video is who the devs should have gone with. This means that Eliza would still ahve been on the ballot, but they should have gone with the characters they liked enough to try and explain.

This is of course, after making Marie, Umbrella, and Black Dahlia.

Personally I was interested in Isaac. Having a time traveller in a fighting game that wasn't just resetting health bars would have been cool. Plus his doc brown hair.

Here's another picture of her.

seriously nobody would be defensing this game if not for Yellow Fever.

I bought it day 1 on steam release. I wasn't interested in sg at the time of the igg campaign because i was really into melty back then, so everything i know about roster voting politics is just hearsay. I was just glad more characters were coming and they were free.

I mean ideally LZ would've picked the characters themselves and not had a vote but that's just not how crowdfunding success stories work. I imagine the money and publicity the vote generated was a pretty big boost + the pony money they got for loaning their engine out.
The only thing that pisses me of is they ruined 2 stages with backer reward npcs, which are almost without exception awful, but hey that's price you pay to save your game. Obsidian fucked up Pillars with unfeasible stretchgoals and the worst implemented backer rewards i've ever seen, just to squeeze more cash out of the KS hype.

I haven't checked but they probably had similar gimmicks in the indivisible igg because that's what it takes get funded.
Just to be clear I don't care about indivisible at all, but i thought the meltdown it caused when they succeeded against the odds, was hysterically funny.

That's the reason they did it and it worked. They got enough money to get 4 characters into the game not counting Fukua and Robo-fortune. It was a safe bet to let fans have control to entice more donations rather than banking on people liking the characters they might have wanted. But it came at the cost of the original creators vision for the game and there isn't any sight of a Skullgirls 2 in the future; just the occasional chatter about features they would like to add.

And probably worse of all, it gave Lab Zero a taste of the kind of money that comes from not following through with what they started. Skullgirls is technically finished but for someone like me who is very casual. Not having a finished story mode is pretty unsatisfying. I won't say that getting Black Dahlia or any of my IGG picks would have made me put more time into the game, but the characters we got just aren't interesting enough to make me love the game. I remember my first time with GG and how Faust instantly drew me into that game, SG doesn't have any characters like that and I saw hints of them in the Full Roster. Who knows, I might have wanted to get better at the game if maybe B. Dahlia or Scythana got into the game.
probably not, I gave up on my local SG gatherings months ago

Yeah, they have a handful of guest characters from other games that I assume came from donations from those companies. They also got a number of extensions which, I don't have a problem with because they were actually getting donations during each interval, but it gave them enough time to generate the 1.5 million they need.

That's pretty dumb

...

No I mean he wants to draw them with huge tits, fat asses, big thighs, ripped clothes, stockings and most importantly, with shitload of guro imagery, but huh oh can't show that in a Christian Developed Game (anymore)!

You should have commissioned something instead

Oh also this
Basically all the candidate DLC characters had a "gimmick" so to speak of that would have affected a great deal of their fighting style, except they fucked that concept over for all but Big Band (who got the parrying and the trumpet mechanics). Eliza was meant to be a character that would grow stronger as her health got lower with blood splatters on the stage that would be used for extra hits, but in the devs' words "the splatters were overloading the game", forgetting that they had 3D backgrounds and a shitload of other things going without the game breaking apart. Most likely they didn't want to admit they couldn't balance the mechanic and instead of capping the splatters (which I need to remind you are half the reason why the character was marketed the way it was) they scrapped it entirely and made it so that you can enter an easy-modo mode whenever you please. Beowulf was supposed to be more of a Captain America kind of deal but he's just a joke character with ten thousand different gimmicks going on about him.

In CURRENT YEAR + 1 it didn't sound as farfetched as it is right now though. It was the moment where the SocJus propaganda lost all its steam, but they didn't realize it until it was too late. By the time Indivisible gets released, about half the backers will actually play it and its sales are going to be very small since its selling point was "we have diversity".

They could have just like
had the blood pool into bigger sprites or not used so fucking much

The ultimate fuck-you that they came up with for Indivisible was adding Annie as one of their stretch goal "guest" characters.


It takes a lot more money than that to commission jerk off material.

Fucked it up.

Yes, and that'd still be a better investment than Skullgirls
Also reminder that NeoGAF started this whitewashing of the main character :^)

Are you fucking kidding me?

I'm also so sad that there's barely any porn of ara teacher-secretdominatrix character gal person

Told you, they're hacks that can only animate somewhat efficiently.

No you just don't ask commissions to famous artists and go for lower popularity ones

Man I can't get over how:
1) Making the main character not a Korranigger makes her instantly more bearable to look at
2) Making her not a frowny and edgy bitch but happy and lively instantly makes her more relatable
3) People got legit triggered by the Irish and Aryan edits
4) No one made any edits of the rest of the Original the Characters

Told you, by the end of the campaign they were scraping the bottom of the barrel and sucking everyone's dick for free exposure.

That pic is funny, and not because of fifty shades of brown but because a company whose first game that had barely a dozen characters in it and STILL isn't finished will now try and make a game with gorrillion one.

Skullguys when?

In the future, all games are Shovel Knight.

Supposedly they'll have less to animate since they only perform a handful of attacks each but yeah it's pretty funny, also funny how all of these characters feel like fodder or npcs.

Without the tits, only Felix seems to be remotely interesting out of the whole bunch.

Why not just go play that good game and leave this trash aside then? It's more alive than SG will ever be anyway.

Play Samurai Shodown

...

I'd argue that if he wanted to be George Kamitami, he didn't surround himself with the people to let him get away with it. Vanillaware gets away with doing what they want because George is the Game director and not just an art director. And in his words Vanillaware is "100%" artists.

As long as I've known Skullgirls, Mike Z has been the dominant voice in gameplay decisions and we've seen how that has also bled into visual decisions.

I've said it once and I'll say it again. They should have made Hype a more prominent mechanic to him and made his chair on/off more varied. He's a wrestler and his whole gimmick should have been

Lab zero NEEDS, desperately needs to learn how to not cram so many ideas into a design. They have some well designed characters but Eliza and Beowulf didn't feel focused at all. His wrestling moves are good, but he only has maybe one chair setup and it involves slamming people on top of it for some extra damage. He doesn't have many wrestling souveneirs to use, just Grendels arm and he uses a belt to block.
Why does he have Wolf Blitzer? Because John Talbain had a dash move? Does that even make sense for a guy who is supposed to be just a strong human who beat a weakened giant?


I know they look at other games, and Under night Inbirth was out at that time. Carmine does exactly this and they have seemingly no qualms outright using other characters as references for moves.

...

shovelware knight

Skullgirls is a shining example of how not to develop a game.

Sure it's not a fighting game but it meets what you're looking for

Nah, their real problem was the fact that they forfeit rights for their game so they could make it a console exclusive, then it flopped, then it got released on PC and did fine due to lack of competition, and then as soon as it got on its feet, they decided to fuck their PC playerbase over by delaying new character releases by month because console licensing was taking too long. Then there's the fact that Mike was trying to make the game as similar to his favorite kusoge as possible, which harmed the gameplay.

Please explain.

If Lab Zero does a kickstarter for the sequel, it's gonna fail.
They practically lost the trust of sexually frustrated autists.

Did we play the same game?

In your opinion, where should SG go in the future to give itself a more distinctive gameplay style?

Looking back at the Scythana image I posted There aren't any characters that exist in SG that couldn't exist in any other fighter. While I think this is true for a lot of characters in fighting games; games like Killer Instinct have distinctive combo structures that sets it apart from other fighters. Most games feature a specific suite of mechanics that make them stand out others and impart a unique feel. With the exception of the IPS, nothing in SG is really that unique, just borrowed from other games.

I'm not saying that SG doesn't have it's own feel or that characters don't feel unique, but It doesn't feel that much different from any other 6-button fighter I've played.

Labzero don't own the SG ip. They pitched it and got paid to make it but Autumn owns it and gets the money. Konami distributed the 360 ver and maybe the original jap release or something like that, I don't fully understand it.

When Autumn and Konami got hit with lawsuits over an unrelated game, the planned roster expansion of SG was canceled and Mike z and his team were fired. Reverge Labs reformed as Lab Zero and asked Autumn if they could go the crowdfunding route to work on SG. MarvelousAQL published the steam port so LZ don't get money from that either, but they do get a cut of the dlc character sales which were funded by the igg. Lots of people got those free though. So yeah, they forfeited the rights to their game.

Part of the problem there was that, for one thing, Ahad really desperately wanted Skullgirls to be a thing and KikeZ had a working engine to support it, but have you ever seen Ahad in photos? He's a mongrel, spineless beta who would much rather stay at home than go around at events but conventions. I can easily see him being a literal pushover for someone like KikeZ and never really being able to get out of their relationship and even honoring shitty services like making non-tittified characters just to appeal to his team.
As previously mentioned by other people, they don't, really, all they gotta do is convince tumblrites that they're a good animation club and that they can get indie characters ingame.

They didn't plan out a PC port and the deals they made were fucking terrible. They went on to whine that their publishers were fucking them over but given how much of a spindoctor KikeZ is, it's hard to say whether this was true or not. Though that's been the narrative pushed by their clique.

The garbage bin
It's not worth saving unless they add the remaining story relevant characters, a couple more characters for good measure, make the game more footsie oriented and tone the fuck down with the memes.
The idea behind Skullgirls is that Ahad had the creative vision, which is why even though the characters aren't original per se they still look at least INTERESTING to look at, and MikeZ was in charge of the gameplay side of things. I'm not saying Ahad is a saint, but he just really fucking wanted to see his tits fighting each other, like the dweeb he is. That's why Indivisible looks so shit in comparison, he is not into it for the love of his own craft.

What an absolute clusterfuck.
Why in Gods name would they need so much publishers instead of simply releasing a digital version of the game on their own both on steam and console stores or was there a actual physical release of the game?

So how did LZ end up the SJW disaster that they are?

I just wanted a good fighting game with a lot of girls.

Because they've never been in the indie scene. And publishers did provide them with their original funding, and $2 million for Indivisible. They have publishers to help negotiate things and give them money.


I'm in the outlier because I think Skullgirls is a competent fighter, just missing something that really makes it stand out. Indivisible also looks interesting, and I never thought that the studio was just riding on being good animators with nothing else of substance to back it up.

But Overall I find the idea of being good at Skullgirls more interesting than actually putting in the time to get gud. It's a good looking game but it's not as appealing as GG+r and that's where I put most of my fightan time.

Looking at the assembled information then this is what I think went wrong with SG. Alex wanted to get his story out and Mike wanted to make a game. But some of Alex's aesthetics got toned down because he didn't have complete creative control. Alex got his first 8 characters out in the original build and then around Squigly's development they lost their original funding and went with a character vote to ensure maximum funding. This resulted in none of the final three characters getting into the final builds. So his first pass at the story is KIA with no sign of it being completed outside of their mobile game.

Mechanically, Mike wanted to make a fighter that improved on MvC2 with some neat gimmicks, but is limited by how referential characters are in terms of movesets and presentations. (Although there are clear outliers like Painwheel and parasoul who don't have any direct comparisons). Memes really do this game no favors . Then the Devs promise a lot of new ideas for characters but during development because of time constraints or limitations they have to tone down these ideas to deliver finished characters within their budget's limits. So the gameplay still feels unfocused because the game hasn't completely found it's own voice.

That sound about right?

There was no physical release until much later and i think it was JP only with a limited NA even later.


Its sounds like you think the expensive part of viddy game development is getting a chink kid in some factory in Xiamen to press a disc, print a cover slip, slap it in a dvd case and ship it west, so i don't know what to say to you there.

Because back then releasing the game on console stores without a publisher was tantamount to getting your anus fucked with traffic cone, and PC version was out of question because KikeZ is consolefag.

Please don't bully me.

i'll bully you flag fagging homosexual

...

There are lots of people who find execution tests and one frame links to be a lot more interesting than trying to outsmart an opponent, given that you can outsmart people in any competitive game but execution is exclusive to fighting games. Having a meaningful difference between an easy combo and a technical one allows more ways for players to express themselves. What makes their preferences inherently bad? Embed related.
or are you just a casual who got bodied twice by arcadefags and never got over it

Furthermore, what makes the guessing game of a combo reset/overhead/grab less interesting than footsies?


You've never been punched, have you?

As I understand it, the ESRB was pretty touchy about that particular mechanic, too.
Apparently, shit like Ms. Fortune spewing her blood out of her knees to dash is fine, but since you would actually be hitting the blood out of opponents or Eliza herself, apparently that causes problems. I think they even considered turning the blood into sand or something at one point.

At least, I remember hearing something along those lines when she was being developed.

I don't think you asked the right question, because L0 is definitely not an sjw disaster. Rather, its sjw elements were already there from day 1, it just took them time to reach positions of power within the clique and MikeZ realized they definitely had more economic potential than the people who were passionate about the game, without politics and the like. Indivisible is not even worth looking at, when the game will be in its beta I can guarantee you it will be an okay game with production costs that would have otherwise produced a masterpiece had it been handled by any other indie company in the world. In the end, no one will remember it, just like how people will forget all about Skullgirls as a fighting game and the only things left will be the sprites and the copious amounts of fanart.

Amen, brother

If you read the character bios and the original drafts, the story and the world surrounding it were much more complex and gruesome. Definitely not deep though, it was kind of like those animes of yesteryear that had crapsack worlds just so they could make interesting visuals, but they definitely were there. And I believe that the whole artistic integrity of the game went to shit when they allowed for people with way too much disposable income to put their Originals the Characters into the game as NPCs. I don't have it anymore, but if you go to the TheBestGamers twitter feed you may still find the one convo between them and the Skullgirls twitter handle, basically one of the artists put a furry werewolf in a suit as an npc as a present to his furry friend who just got married. We're talking that kind of destruction of artistic integrity.
Pretty much this. Had they stopped copying others' attacks and made their own, they'd have made a better game.

I disagree, sportsball and puzzle games are also high execution at the top levels. Of course they look much less impressive to an outsider because they're fucking sportsball and puzzle games.

I'll maintain that had they made a Odin Sphere knock-off starring 4-5 characters, it would have been a much better game. Sometimes less is more.
Or just make a game starring the Ruby Heart raceswap because she's the only halfway salvageable character in that shitty roster that looks like a literal checklist of multiculturalism.

That shit was a cringefest.
And every dev desperate for shekels is doing it. Petty as it may be, it's probably the biggest reason stopping me from getting hyped for Bloodstained.

I think Not-Ryuko is salvageable and the two lolis are cute but you're right about less being more. They have how many characters, 29? Plus 7 guest characters for a total of 36. I have grave concerns.
What they absolutely need to work on is making combat not shit. Considering that the game feels like two completely different games from two completely different genera that have been awkwardly stapled together I'm not sure if it's fixable. Considering that MikeZ is in control of the whole mess I'm even more doubtful of it getting fixed.

regarding the NPC's in the stages, don't forget that this happened.

eh
I'll take self inserts over furries and porn-characters any day of the week to be honest
by the way isn't Jotaro hidden in this stage?
Also tried to look at more npcs, couldn't stomach the amount of furries and married couples. Fucking Christ don't you have anything better to spend your money on?

This. That was the game's main appeal and they shit on it.

Filia best girl

If we're talking about Indivisible, I wonder how the game will turn out compared to the alpha, I got bored and never finished that. I also wonder why they decided to make a platformer and a turn based RPG, the two dont really go well.

No one plays it, devs are sjws that arbitrarily censor their game.

And?
Maybe it's me being a contrarian cunt but I've never understood their appeal. Tried watching a couple of videos (D&D playthrough) to see what the fuss was about but nothing.


"What do you mean my character has to be visually consistent with the game's aesthetics? I want my money back!"


Brainstorming meeting and Ahad meekly goes "Odi-" only to immediately get slapped in the mouth by Mike. "We do not talk about problematic games here".

To be clear, I'm talking about stuff like one frame links. To my knowledge there isn't anything in Catherine or hockey which requires you to time something down to 1/60th of a second consistently. I suppose it would have been more accurate to say that kind of execution is exclusive to video games.

Does Mike Z have a lot of power over Lab 0?

I understand what you mean, I guess it's impossible to link the three types objectively, but for puzzle games, they also require quick thinking and high reaction times, and as for sportsball games, I can say that preparing the match before actually playing and managing players' stats is such a crucial part that it almost guarantees a win before even starting the game. Some tricks are high execution and timing is very important too, as well as "seeing" the whole field, but yeah, I don't think there's gimmicks that involve being frame perfect.

I think it's more about Ahad just wanting to mind his own business and draw titties undisturbed.
In the forums, Mike mentioned several times that Alex's art was "getting better" ( for an example) which seemed like a borderline admission that they nagged Ahad into toning things down. Because, you know, improving your art isn't a firmer grasp of anatomy, shading or dynamic posing. Improving your art, by Mike's standards, is not drawing things that could make someone pitch a tent.

Play an animu fighter then.

So why do they even work together? Their character design philosophy is obviously not compatible.

At least for Skullgirls where Alex was the art director, it's not like they told him he couldn't draw any lewd, but as the design process continued he got asked to curb things back either for ratings sakes, or because members of the staff (we know Mike is one of them) felt that the art was crossing some lines.

He's not the art lead for Indivisible and it shows with a lot less "bouncy" designs coming out of the cast.

It was probably all well and good at the start but once the game was out, it wasn't the success they expected it to be and the player/fanbase had a very clear divide between waifufags in it just for the art and "super serious" players that were obviously embarrassed with the game and Mike mostly interacted with the later because of the open beta process. They added godawful pandering (like Beowulf throwing a Shin-Shoryuken) but even then, FGC-sempai would not notice SG-chan.
From the art side, the most interaction they had with the plebs were streams with Mariel where you had to suffer her shit taste in music or with Persona and I admit I thought those were kinda fun because he always did tons of doodles.

That's probably why.

I accidentally read both of these as autistic and nothing changed.

Have you? Those must have been weak punches :^).
Maybe I need to re-word that, but yeah, if you punched someone five times in a row, a rough estimate, it usually mean they lost control of the fight. In most cases you try to not get hit that many times. I'm talking about full contact, not light brushes, or punches that landed in unimportant areas like the side of the arms. Torso and face hits. Once a person gets knocked down, unless its a sport, you wouldn't let them get back up and you start whaling on them before they get a chance to recover. Some people are good at getting back up despite getting knocked in the head while on the ground, sure, but thats not usually the case.

My issue with fighting games is that a lot of them force combo strings. That video even goes into it a bit about the frame input windows. A fighting game is at its best when you pressure someone into moving into a specific move. You read them correctly. They go low, you instead go high and dive kick them in the head. Not when its about who memorized their combo string better. I think this is why Killer Instinct is so popular. It recognized one of the major aspects fighting games started including as mandatory, long string combos, and created combo breakers. Now instead of waiting out to see if someone had the correct mastery of their characters combo move, you can actually start playing again and break out of it.

"different stokes for different folks"
Some people enjoy games with lengthy combos because that's the type of mastery they are looking for. It's why there is a variety in fighting game designs. If you want a more neutral oriented game with short combos I would suggest playing Dark Stalkers (or street fighter I guess). If you want short to mid length combos with a fair amount of defensive options I would recommend Guilty Gear. But if long combos turn you off, Skullgirls, and anything that resembles the Mahvel VS games probably isn't your jam. But maybe you'd like Tatsunoko vs Capcom? Three button Marvel VS game that feels a lot better than UMvC3

Even KI can very long combos and breaking is something that requires a lot of play knowledge to do correctly because not every character has easy tells for when they are doing their LMH version of an attack. The reason most fighters are hard to penetrate is because players have to build up a lot of experience as well as learning how to play the game on a technical level. Even neutral game is a lot of mind games going on and it's why you see people on the professional level throwing out jabs and sweeps even when they are at multiple body lengths away. They are anticipating attacks that could come and removing options.

or optionally play Dive Kick

Are there any modern fighting games that play something like the early MK games? I.e. lots of projectile and teleport based combat with combos absent or only there as a side mechanic?

...

Marvelous

I used to watch these faggots, earlier on they had much less pretense but they showed some cool games I had never heard of, then I think around the time Spec Ops the Line got dropped they started wanking it at every game that does things differently and became increasingly more retarded and socjus leaning. I think the long haired loser at some point had an half assed "therapy" video where he went "muh mmos ruined my life" or something, it was very pathetic and entertaining to watch.

Its not my politics so much as it is their politics that determines whether I'd buy it or not. Considering their politics wants to influence what future games should be like.

I've seen them cited more and more. Even in places that have little to nothing to do with video games.

Play Mortal Kombat X or whatever entry they are on.

Human beings are a lot more resilient than you think. Five punches aren't going to knock someone the fuck out unless he isn't prepared for them.

Again, you still haven't answered my question as to why long combos are somehow inherently less interesting than the neutral game. The combo system in KI is set up so that anyone can do long combos without insane execution as long as you know when to break them off. Some characters let you do mixups in your autodoubles so throw your opponent off, and some characters have other gimmicks which affect their combos. A combo breaker resets the situation to neutral, sure, but getting locked out does just the opposite. Combos in KI (and in many other games) are just little neutral games which put one player at a heavy disadvantage. What makes combos less interesting than pokes?


Yeah, I'm glad even normalfag channels like Core-A Gaming are proving extra chromosomes wrong. It reminds me of how college art professor used Son of Dob as an example of how not to handle criticism.

Are those what the kids are wearing now a days? Also, Monster? I like where my kidneys are :^) .

Again five was a rough estimate, could have used ten, but even so the point is if you land that many consecutive hits on someone in the time it would count as a "combo" since every game has a different time for when it stops counting them, pretty sure you already won that fight. Although professional fighters train specifically for that very thing, five direct hits to the head, torso, or kidney won't be good for him for the rest of the fight. Illustrating a point though, not goal post moving..

That has to be the 5th time I've seen that phrase in any thread in the past few days. I did answer it though. Memorizing combo string seems to have more "reward" for the fight then "the actual fight itself". I think everyone universally hates 100% combos so starting with that as the worse comparison. Basically once a 100% combo starts there is absolutely nothing the opponent can do to stop it. The "first combo string wins" argument. Obviously most games try to avoid it.

Another example is, why do people hate cutscene specials? Basically it causing the same problem. Just a very long winded display of a movie "maybe a large energy beam, a bunch of kicks, a really long grab movie, or a bunch of random shit off screen coming to hit a target" in some cases, even long and flashy enough to make people lose "momentum", but thats going off subject.

Finally, the fact that the combo string sort of act like a "how hard did you hit". With your memorizing of the combo string the indicator of "how hard you hit". Since during this time the opponent really can't do anything about it. Namco X Capcom sRPG series seem to even parody this. At least, thats how I always saw it.

I think my biggest issue with it though is that most fighting games you basically NEED to learn your characters long combo. Especially higher up. Since a "successful long combo" will do about 33%, 50%, or near 100% health depending on how the game handles them. When landing two successful strings will win you the game, vs, 10-20 hits, you ether get really good at reading people, or you are just going to lose simply because how much easier it is to land the combo strings. This also makes faster characters always preferred to slower characters. Who is usually at the top of tier lists. How much easier is it to land combos with a faster character.

I didn't want to make a long post.

Where can I find footage of that?

I found out where all these lab zero defense force retards come from. They all have doublethink and try to justify or even defend Lab zero faggots working with SJWs and being friends with them while also censoring work. What a bunch of faggots.
twitter.com/AtticusKenealy/status/816295549947314178
twitter.com/SuperNerdMartyr/status/816419278182227969

Now it all makes sense.

I guess just the fact these people browse this place confirms it then

Debatable at best, completely untrue in most fighting games. Combos are handled so differently from game to game you can't make blanket statements like that. SF4 made people remember fighting games (or at least it made normalfags remember, most FGC players never forgot) and the damage scaling in that game was so intense you'd be hard pressed to do more than 30% even with optimal execution unless you were playing a character like Sagat or Rufus.

When you take away the combo game and just replace it with more neutral game, the game gets worse in the same way Marvel 2's combo game makes it a cross between an acquired taste and crystal meth. Both pieces are important for a fighting game's core gameplay, and if the combo game is important enough to be included in a fighting game then why are you treating it like this necessary evil?
[spoiler]


It was just a shitpost I saw on Twitter a while ago. Eyewitness stuff only, sadly.


They'd probably bitch about it on LiveJournal if they could.

If you can read this, kill yourselves.
It's unredeemable trash that only tasteless idiots can like.
They suck too.

It's not even a complete game either. It's like a demo where you have to pay more for it to be slightly less of a demo.

The art is atrocious too.

Atrocious is a bit strong. I dislike the art style since the characters seem "cramped," for lack of a better word, but aside from a few animations the actual level of technical skill on display by the artists is quite high.

It's funny because it's true.
And you know what? This really pisses me off, I knew there was an active Lab0 Internet Defence Force, the Indivisible threads were filled with cucks saying they'd be on the right side of history or some shit.

Of fucking course it would be a gamergate e-celeb that would sic these fags on us.

That's weird, there's usually consensus with these twitfags.

How strange, i thought mombot was one of the normal gg related tweeter users.

Usually mombot is not this retarded.

She made fun of Lab Zero and got shat on so she's just playing both sides to avoid further backlash.

Who gives a shit god fucking damn it

Will you guys ever forgive Lab 0 for denying you your schadenfreude?

What do you mean by this? Are you referring to the Indiegogo crowdfund that required admin intervention twice to succeed?

I got it for $1 in a Humble Bundle. Never installed or had any desire to play it.

That is what I'm referring to, yes.

See you in like two years for whenever this thing goes live and not even the backers remember about it

Schadenfreude will come when the game under-performs making their publisher lose money and preventing Lab 0 from working with them again.

Why should I play this and not Guilty Gear Revelator?

That's no elf nigger. That's a Draph.

Because +R still exists.
Take your Blazblue rejects to CF.

Accent Core?
I own that also, but god damn XRD looks and sounds so much nicer.

But I think I prefer the old roster.

?

...

I'm talking about Ramlethal, Bedman, Jack-O, Elphelpt, and Kum all feeling like they belonged in the new blazblue games either because of their aesthetics or how their particular gimmicks look and/or feel. It feels like Aksys shunted some designs over to Xrd because they already had 9 more characters planned for BB and the staff still wanted to make them.

Sin, Leo, and Raven design wise fit more in with "the Guilty Gear feel" (although Raven is now channeling Terumi. A stark change from Overture incarnation)

I could never get into the 3D Mortal Kombat games.

The backers are irrelevant. They already put their money down, who gives a fuck if they end up regretting it?

Does $3.5 mill count as a big budget? Does it even matter at this point?
Lab 0 could fail but I think its unlikely. It must be difficult to lose money on a game when more than half the funds come out of thin air, it would have to be a spectacular fuck up. They've already proved they can work within a budget with the skullgirls igg. Problems or just being unfamiliar with the game engine is a financial blackhole but since Mike made the engine himself and used it successfully for sg and the demo, that shouldn't be a problem.
Realistically, Indivisible only has to be decent or a least sell semi-decently and Lab 0 will have the bank to do another project.
I mean we could make a thread when Indivisible releases and all agree its shit but that would be a bit of a cop out even if it was true. You wouldn't have the last laugh unless it sells like utter shit because sales are really all that matters in the end if you want to keep making games, not goodwill or hatred or any politics whatsoever.
Also since Lab 0 became a kind of a sjw/diversity posterboy it might just get good reviews from mainstream gaming sites on that alone, I guess they have you guys to thank for that.
The time to kill them was when they had their backs to the wall during crowdfunding, which is probably why it was such an entertaining campaign to begin with tbh.


wew

Like actually finishing SG and putting Adam motherfuking Kapowski into the game? I read his concept and then KI got Aria and I like the idea of a single character with a segmented health bar.

That or do a beat-em-up or rehash Odin's Sphere.

The kickstarter was supposed to help the gauge interest and they had to cheat with that. Any fanbase they may have had were burned by the Skull Girls fiasco. You're also underestimating the marketing budget that goes into these games and the tendency for indies to overspend and over-budget. I wouldn't be surprised Lab 0 low-balled in order to increase the likelihood of getting funded. They probably have to pay that last minute donation back too with interest.

It took one million dollar to create Dragons Crown.

ONE MIRRION DORRAR?

Vanillaware is based is all. They know how to work a small budget and have much more seasoned talent.

but they still need someone to tell them that blocking can be it's own button I don't care if they fixed it in the Odin Sphere remake

Do you actually believe any of that?

I know they were the ones who said it but what does this even mean? The purpose of the igg was to raise $1.5 million, they are now at $2 million.

If your talking about the extension its not like Indiegogo made that rule up on the fly or it was undocumented.

How did it get funded then? Because most people don't know or don't care about 2 out of 200 pantyshots, or are like me and only care a little bit and just go "huh?". The reason they gave for removing them was so retarded it cant be anything but true, they didn't like them.

Maybe. I don't think they'd just forget they needed a marketing budget. If anything it would be the guest characters drive the budget up. They delivered on skullgirls so they're 1 for 1 so far.

$1.5m or bust is not low-balling. Bloodstained asked for $500k. Obsidian asked for $1.1M for PoE, a 25hr rpg. $1.5m from a non-industry legend with only one game under their belt, on a platform that isn't Kickstarter with no revealed stretchgoals, at a time when the wonderment of gaymen crowdfunding had worn off is near suicidal, not lowballing. Oh yeah and a mediocre demo, who even does that?

Proof? Proof that even happened?

Because their SoCal buddies literally gave them 200000$ in the very last second in exchange for their characters being in the game.

You don't need the Shekel Citizen's budget to make a video game as long as you don't hire SanFran cucks that pay StarOfDavidbucks $15 for a cup of coffee.

People are far less likely to donate to something than they are to check [Yes] on a survey, Even if it's only a couple of dollars. Using a crowdfunding site is a good way for someone to get a more accurate picture of how many people will actually part money with what you're selling.

Were you not watching the campaign? Even with the extension they were still in the red and then at the eleventh hour BAM.


They got burnt because their first game is still unfinished what with lacking both story-line necessary and extra but fan favorite characters as well as cut mechanics. Still probably the reason it had such a hard time getting "funding" was that people played the teaser demo and didn't like it. I know I didn't and I love both platformers and turned-based RPGs. The demo was quite bad.

They're the biggest source of advertisement, since they're the flag bearers for when the beta shows up, imo
They literally shilled to all the indies there was at the time, how can you be so shamelessly lying is beyond me
Not really, the Indiegogo Squigly campaign gave them a shitload of cash and they couldn't even get to ship their products offshore without asking for more. Squigly is the only character they worked within a budget because they had already produced parts of it and needed the assets back, two of the extra characters were cloned from other ones, the only thing I can agree on is that they made various backgrounds for free and it worked well for them. But don't think for a moment these idiots are good at administering money, for one thing a lot of their funding was needed just to accommodate their living expenses in Cally.

Also this, frankly most people who were into Skullgirls because it was a fighting game didn't splash the cash on Indivisible at all. Some have gone on saying they'd buy it if it's a finished product and it's good, but it's like in two years time. When you have a kikestarter to gauge interest and the only response you get from your playing-fans (not the waifufags) is "if it's okay I might buy it", that's not really much. Plus the tumblr campaigns asked people to buy two copies of the preorders to inflate the number of acquirers and garner interest from other people.

He's talking about the purely coincidental increase in their funding as soon as they extended the deadline and weren't getting much cash either, without any new announcement. But it's improbable someone will ever prove it.
They appealed to tumblr. I will look into it but I remember archiving a thread during the time where the campaign was still not finished with an OP that read "Be on the right side of history for once and buy this game" and a tumblr filename, for good measure. Could have been bait, but the replies were definitely the cancer you'd see on tumblr.

Every time. Do you enjoy wanking in pmode or some shit?

No, but Vanillaware has always worked on very small budgets and they have been in practice for over 15 years and was created by people that had already worked in the industry prior to that. And with that budgetary limit, small staff sizes, and lots of financial problems (Up until GrimGrimoire, George Kamitami had borrowed up to 20 million yen for the business); it's clear that Vanillaware has a much different work ethic that Lab Zero.

Maybe it has to do with Vanillaware being a Japanese company and Nips are just better workers. Or maybe you're right and San Fransico is just a shithole for lazy devs who want to wank about their product and pay too much for everything. Either way, Vanillaware is definitely a different breed of developer than what Lab Zero is.

I got nothing else to really add, but I would like to see what Street Fighter 2 would have looked like if they didn't turn the combo "glitch" into a feature, or if this "fixed it", how it would have played out.

I think Combos would have been inevitable. The idea of putting consecutive hits after each other is something that happens in real life, eventually someone would have implemented that idea.

However, if SF2 had "fixed" the glitch you would have had the neutral heavy game you wanted. Single hits or specials followed by retreating to neutral and fishing for the next hit.

Aye

I think you're just pissed off you didn't get to watch Lab 0 crash and burn.
It seems like they are now in a pretty strong position. No matter which way you spin it the igg was a success. $1.5m was incredibly ambitious but they did it.
You make it sound like the skullgirls igg was a failure but they delivered on all the campaign promises.
The claim that they turned their fans against them doesn't add up with the fact indivisible was funded 3 days before the deadline and 124% funded by the deadline. If they funded the game themselves then prove it, because at this point it just seems like a butthurt excuse.

Fuck off mombot and her tumblr butt buddies.

My body clamors for remastered Dragon's Crown and a port of Muramasa Rebirth.

A bit worried about 13 Sentinels. Normally, by this time, there should be a update telling us that the game hasn't been canceled (the wait for DC sure was uneasy).

DC steam release, when?

On the contrary, it's hard to spin a success out of the financing equivalent of climbing a ladder to dunk a basketball. They wouldn't have needed to bend the rules if they didn't spit in the face of a good portion of their community.

I forgot to add that they've demonstrated their lack of responsibility with the cash they've made from Skullgirls, all nine platforms worth. With Indivisible, it'll be fun watching how they excuse their way through the 3.5 million chivalrybux.

Don't worry, that day will come sooner than later.

Suck my fat white dick mombot, you slant eyed gook whore.
LOL

I heard this during the IGG campaign and they still succeeded in getting that money. Even then, SG sells very well despite a very minimal advertisement campaign. Sony certainly helped by putting them on their front page and I expect a similar thing when Indivisible drops. Not to mention the indie game cameos.

They seem to have set themselves up for another good launch for better or for worse.

...

This is how paranoid Holla Forums has become. For your information I'm


But 8ch doesn't register that my computer hasn't changed even when I hop onto different wi-fi.
not all of us shitpost from our homes asshat