RPGs are my favorite type of games, but I'm struggling to find one that doesn't suffer from these basic flaws:
- Irrelevancy of stealth
You spend an hour creating your perfect stealth-based character, hoping to actually use him as intended. Then slowly, your disappointment rises as you discover that pickpocketing is useless (detected too easily and the stolen things are almost always shit), sneaking is also useless because even the weak monsters detect you. So much that, even for combat-challenged characters, it is the better choice for clearing a dungeon.
How to fix it? Make sneaking more effective - enemies don't have to instantly attack you the second they see something suspicious (like in Thief). Have more enemies with better items in their pockets.
- Irrelevancy of personal skills
Most RPGs have those, you know, skills for bartering or talking in general, but they never seem to do anything. Information simply is not that useful most of the time, and the price decreases are too small to matter, especially since money is easy to come by in most RPGs.
How to fix it: Have more important information to get from NPCs, allowing you to find hidden areas, for example. Be able to access items "from under the table" with a high bartering skill. Have less money available so that the price decreases actually matter.
- Too much melee focus:
This ties in to the others. Regardless of what kind of character you make, the game will likely become one of mostly combat sooner or later, so non-melee characters can be considered inferior.
How to fix it: Again, make stealth more effective. Hitman-style disguises could be used to infiltrate a dungeon or a mansion, to pretend to be one of them and get information or equipment. High persuasion skill could be used to convinve others to fight for you, or resolve fights diplomatically.
There's more but this post is already too long. Do you think the things I mentioned are truly flaws, and if so how would you fix them? Or maybe there is an RPG that doesn't have them?