WIZARD THREAD

GAMES WHERE YOU CAN PLAY AS BEST CLASS

Battle mages welcome too

Post your favorite and or current:

Other urls found in this thread:

underrail.com/wiki/index.php?title=Psi_abilities
stormforgeproductions.com/category/runes-arrays/
stormfrontproductions.com
stuporstar.sarahdimento.com/
twitter.com/SFWRedditGifs

i wish i was a wizard for real

Dragons Dogma
still one of my favorite games to play a magic user in

I've yet to find a game that lets you play with powerful spells while also remaining challenging.

I'm making a vidya list for wizard games, dump suggestions.

yeah but the combat fucking sucks in dragon's dogma

Titan Quest seems to let you kill most mobs without them even touching you when you're a spellcaster (I'm running a fire/lightning elementalist). Only boss monsters seem to be tough enough to get in your face, but you get a golem to protect you so it's not so bad. Then again I haven't gotten far so this may change.

Ever played a game that you enjoyed in nearly every way, but found that there were just a few mechanics that fucking sucked and ruined the entire experience?

I'd say that sums up Dragon's Dogma.

Roguelikes are pretty much as OP as wizarding can get. By the end game you will be teleporting everywhere while killing hordes of enemies.
The original Diablo also has a pretty broken mage late game where you can teleport everywhere and petrify enemies then spam firewall infinitely.

what roguelikes do you recommend for wizard fun?

pretty accurate I think

Nethack, ADOM and even Dwarf Fortress now.
Magic is usually high effort high reward class.
In Dwarf Fortress you can become a necromancer only.

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God damn spent forever on this shit, well here's a list I made, might add more later idk.

Bless you.

What are some game mechanics missing from magic games that would add depth to magic based gameplay?

No diablo?

Elemental powers interacting with the environment.

I think Ax fatalis or dark messiah should be on there if we're including games like the souls series
The magic system in Arx Fatalis was bretty good

How did he get up there to put all those objects in the upper level?

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but dark souls is at least pretty good, even at its worse its better than some of dark messiah at its best.

Playing through the first Dragon Age game and wizards are actually pretty good in that.

Remove Kings field and add Arx Fatalis and Dark Messiah on it.
Also

what a loser

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Except the magic in souls is all really boring shit that's mostly variants of "I deal damage". Messiah's magic encourages you to be clever, which makes it a better game to include in a recommended wizard guide.

Wizards are pretty OP in that game, including the specialisations like blood magic and the magic warrior that least you wear armour and use weapons make everyone else obsolete for combat purposes.

What's the difference between wizards, mages and sorcerers? Please someone explain it to me like you'd teach how to drink to an autistic child.

A wizard is the researcher who goes in and out of his lab just to move the heavens exactly 10 degrees to the right so he can get the sunlight he needs for his magical experiments, mage is more or less like a mary sue who hardly practices but has immense power, usually over elements and does the duty of a guardian or a protector and a sorcerer is a beta faggot who does occult spells here and there and knows about gardening and potions.
Is this believable?

Wizards often seem to be the product of many years of intense study and dedication to their craft.

Mages I see get their power and shit from innate ability but it's so weak that they have to supplement it by use of enchanted objects.

Sorcerers of course are those with entirely innate magical ability, which is much stronger than that of a mage, but their actual learning capabilities are hampered. I could never find an excuse for that.

Because they're beta faggots!

Sorcerers usually have some sort of power given to them either through an event, their blood lineage, if they're the seventh son of the seventh son of a wizard or music

Wizards have to study hard to become a wizard and dont get anything given to them, Or at least their magic comes at the fruits of their efforts

Terry Pratchett's novels do a much better job at explaining the difference, also do a good job at explaining witches as well

Mages which i think comes from magi, dont need to even use magic, or at least active magic, They just need to know it and maybe be able to predict the future
Honestly Mages is a pretty broad term which mostly refers to magic users, but not always

Sorcerers roll off charisma faggot, Its the wizards that are beta faggots who can't even get laid all the way to their thirties

I could be dead wrong but my understanding is, Wizards are good people usually either of the Good and/or Lawful alignment, Mages are usually Neutral alignment, and Sorcerers are usually Evil and/or Chaotic acting more like a rouge.

Please don't turn my posting of this image into a roll thread, I am not kidding, I will fucking delete it.

user, its warlocks that fall under the definition of evil, or at least chaotic, Sorcerers and wizards can go anywhere they want, Druids have to be neutral though

Has magic been implemented? God-tier game, but I don't think there's wizardry in it yet.
FLIPENDO

Depends on the context and setting, really.
In DnD a wizard is a Vancian caster. Typically they rely on years of schooling rather than any innate power. A mage is typically another word for wizard, but without quite as many scholarly connotations, or it is used to denote someone is an arcane caster when mushed together with another word that better defines it. For example; battlemage, archmage (very scholarly/powerful), among others. Although some arcane spells are named Mage X. Like Mage Hand.

Sorcerers are just dickbags who can piss spells because of lineage/who their mommy fucked. Usually dragon-blooded, but undead, fey, and other bloodlines are possible (at least in PF). If a battlemage is a middle-age dude who casts fireball on enemy formations and has a spellbook for when he decides to read, a sorcerer is a teenage douchebag who casts fireball on enemy formations and is also illiterate.

Aside from that it really depends.
As an aside, Warlocks are arcane (or, if you want to get technical divine) casters who use powers granted by infernal or Yog-Sothoth tier beings. Typically at least a little scholarly, as well as also probably being at least a little crazy or beholden to their patron.

Why would a wizard ever become a dirty adventurer? Is there no game where I get to build my comfy tower and research the arcane arts, served by my skeleton/golem/slave servants, going on expeditions only to seek the most powerful magical artifacts and lost pieces of forbidden lore?

In was under the impression sorcerers were moral less and stole a lot of shit. Dead wrong it is. Thanks for the info user.

The fuck you say about wizards?!?!
Bitch, I WILL kill you and revive you so I can kill you again!

I really want to wizards to hurry up and be put into this game
I'm looking forward to drunken fire ball combat

You could conjure a dildo and have it fuck your ass via telekinesis.

I've seen that webm before, what game is that from?

what game please

magic elements interacting with each other like magicka


exanima

There's necromancy, which you can learn as an adventurer by killing a necromancer and stealing his tablet to learn the secrets of life and death.


Wew lad. Maybe you should go home and fellate your phylactery before the big boys show you some real magic.

Towers cost money user, Most of the people around where your setting up your tower are too poor to buy your magic merchandise and forgotten Tombs, temples, dungeons and just about anyplace dark and spooky tend to have chests of gold hanging around


Sorcerers tend to be more adventuring than wizards, and truth be told most adventurers are thieves which would imply that sorcerers are technically more likely to steal a lot of shit


Wizards are extremely touchy about being virgins, sorcerers are cahds that get all the pussie

Exanima, which is basically a test for another game they're making which will definitely have wizards

Really autistic spell building. Making new spells should be a spacechem tier minigame.

Two Worlds 2
You can make shitty spells like dropping anvils on the heads of everyone nearby as well as several others

pffft, look here's a magic picture of you low iq fucks, have fun with your monkey intellect and your filthy elf stds.

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D&D 3.5
Prestidigitation
Bear
Not really fappin' at the moment, but art from the FIGHTAN GAEMS thread always arouses my interest
Not actually a wizard, lost my virginity at 15

>lost my virginity at 15
Disgusting
Why would anyone one to give up their ability to enter the arcane arts?

Since you've got Psychic Doom on there you should also add Guncaster. The spells are pretty OP but they're fun as fuck to use

That was nearly twenty years ago user, before the rule of wizardry was ever memed into existence. I guess since I snuck in to a thread I don't belong in I would be classified as a rogue

more like a mexican

you have to go back

I'm from further south, mate. Speaking of, has there ever been a style of wizardry similar to drunken boxing, where the style is designed to be used while inebriated? A drunken wizard school of magic would be quite fun, especially if you have to maintain the buzz between sobriety and stupor to get the most out of your spells.

Best thread on Holla Forums right now. No contest.


Sounds interesting, but also sounds like it would be gimmicky unless executed properly, but it also would wall off areas and limit role playing. Sounds neat if done right.


Elaborate.


Agreed that is the biggest things I've noticed was missing, that really bothers me. Wasn't spell crafting in morrowind?


I disagree that sounds cool as fuck. More games should definitely have that kind of shit.


I'll add one to my list. Construction of magical weapons, equipment and artifacts.
Staves, Wands Hats, Necklaces, Robes, Sandals, Runes, Gems, Scrolls etc. The ability to cast a spell like flames, ice or electric on to a physical weapon.


You need to leave this thread, mud blood.

That's a legitimate thing in Unknown Armies. Dispomancy. Unfortunately it's /tg/ not Holla Forums.
See also Muscle Wizards. Also largely /tg/ instead of Holla Forums.

Sounds awesome, I'll check it out. Thanks user.

I have a question; did harry potter contribute anything positive to magic fiction?

It can vary on the setting but usually it goes something like this. Wizards are scholars who research magic and get all of their powers from their own knowledge.

Mages are born with magical abilities and can use them without knowledge of arcane theory but are usually more limited in what they can actually do such as a fire mage only being able to use fire magic and not being able to manipulate it to the extent a wizard would.

Sorcerers draw their powers from somewhere else. Usually they summon demons and makes deals with them for powers or maybe have something in their bloodline that grants them power.

Alex Jones: The Waifu.

No. I can't think of a single original idea it had.
All it did was make eveyone want to play a good wizard school game.
Speaking of which, Academagia is pretty good if you like a shitload of reading. It's less of a game and more of a time management sim like Princess Trainer. There's a stupidly huge amount of skills you can learn and autisticly in-depth lore.

Sorcerers are great.

Imagine having magic powered by your ego.

Thaumcraft is probably the most WIZARD shit I've ever played, once it got wind under uts wings. It's a minecraft magic mod that basically requires you to do research into the vast mysteries of magic in order to do things. Said research is mechanically best done in a crystal-encrusted sky-tower that can only be accesed by a personal magical lift surrounded by wading runes.

Oh, and if you fuck up, youpollute the world with vile purple corruption.

roll

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That was my suspicion. Oh well. Maybe someday we will get a cool magic academy game of some sort.

roll

That looks a bit like waver velvet.

Well it depends on teh setting but usually only warlocks are evil. Wizards gain power through study, sorceres have an innate power for magic (one specific power) and mage is the general term

You can be a wizard with minecraft mods. ;^)

Might & Magic Dark Messiah is extremely fun when you play as a wizard and don't use any weapons but your spells, boots and enviromental objects to kill your enemies.

Dumbledore being gay certain contributed something "positive"

Have fun literally throwing rocks for 90% of the time you spend in combat.

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thats like saying a caplet is a cape faggot

Magic Implements, for fuck's sake. How nobody ever does this right is beyond me.
Wands, Tomes, Scepters, Staves, Orbs, Crystals, all that shit.

Take Elder Scrolls for example. You have Staves in that game that cast spells for you from their internal magicka pool and thus save your own. But all this does is negate experience for casting that spell and restricts staves to a single spell. You'll carry offensive ones only and that's that.
Meanwhile, Magic is always an unbalanced mess that's literally Pay2Win because equipment doesn't affect it at all and your skill only makes it cheaper.

It's retarded as fuck. Give magical implements a basic attack for when you run out of mana and then some bonus according to what they are. Like increasing the magnitude of every spell by a flat amount depending on the quality of the implement and doubling the bonus for a specific school depending on the implement. Wands for Destruction, Staves for Alteration, Tomes for Mysticism, Scepters for Restoration, Crystals for Illusion, Tomes for Conjuration.
There, same progression in potential for Wizards just like every other class, all tiered with gear.

This would be even better in Skyrim with dual-wielding. You could be blasting people with a wand, flinging offensive spells their way and protecting yourself with a Stave, beating the shit out of anything that got too close. Or double your scepter as a Mace for One-Handed combat and roleplay a Paladin with Restoration.
Or find a Magik Tome from some Draugr that gives you a free Skeleton when you cast a spell with it.

ZAngbandTK port. It has Amber universe themed realms of magic. And magic there was extremely powerful (Invincibility and Wraithform especially). Also try the psionic class there called a mindcrafter. The same class in ADoM is limited in scope of what he can do, but he doesn't need to find any spellbooks for casting unlike all other caster classes there, so it's infinite spam as long as his mana lasts.

It's rogue-like, meaning like a Rogue, the first game of that kind.

Yeah, playing a psionic in Underrail is fun too. Lots of different powers, no teleportation, but he has telekinetic attacks, stasis. force barriers, various elemental attacks, making illusionary clones that still can injure you and so on. See the table at the end of the page I linked.
underrail.com/wiki/index.php?title=Psi_abilities

Add Divinity: Original Sin. Incredibly satisfying magic system.

Why isn't Arx Fatalis on that list?
That game had amazing magic, actually drawing the runes, memorizing up to 3 spells and the faster you could draw, the faster you could cast. Arx Libertatis fixed a resolution problem that made drawing actually feasible.

You could spawn barriers and summons, run all over the place and cast fireballs or use Telekenesis. Most lightsources could be fired up or extinguished as well. You could even summon a demon you had to cast another spell to control. I remenber killing a mummy by summoning a demon of my own and then trapping both in a small room with a magical barrier and letting them duck it out.

What the fuck is going on with your hair faggot?

Nah demon contracts for magic is normaly warlock territory

How I hate levels in which ludicrous amounts of gold are lying around but you can't take any of it for no good reasons. Don't know if it's actually the case in the pic, never played it.

What makes the magic system in the game special?

Wizards are scholars who study hard in order to be able to use magic. They have to be pretty smart in order to understand magic and also memorize dozens of spells, specially complicated ones.

Sorcerers are people who were born with a natural talent for magic, and so they don't need to study to learn spells because magic comes naturally for them as they become more experienced.

Mage is a wide umbrella term used to describe all types of arcane spellcasters, sometimes even used to describe any type of magic user. Of course, under that definition, both wizards and sorcerers would be mages.

Interaction between the 4 main elements. Earth spells often create poison or oil, which can be ignited with fire - oil burns, poison explodes. Water spells create either water surfaces (which can be electrified with air magic) or ice (which you can slip on). All this also interacts with the environment in ways that often produce hilarious or disastrous (or both) results.

loli witches, and hogwarts itself is fucking awesome. yeah id say so.
sure they might not be totally original ideas. but theyre great concepts and its nice to have them put in the limelight for a bit.


essentia and node taps are great concepts. but somehow i miss the charm of old liquid vis. maybe its because not as many machines are able to use them. a lot of things run off centivis node taps which at least stands out from the gazillion other mods that have you pipe and wire shit around, but i dont think is as fun to work with. i also liked burying barrels of tainted waste underground with just a smidgen of the pure stuff to keep it from exploding like an irresponsible dickhead. sometimes i still do that with all the terra i inevitably end up with instead of crystallizing it or shoving it in a chest, but its just not the same.

Updated

If I make a V3 I will organize the games into their respective categories and MAYBE add definitive system IF enough people point out which game plays best on which system.

That pic gets me every time.

Gold is actually a better conductor than water.

If only ToEE had better mod support.

Somehow I approve.
I finished that game about 6 million times.

Of course, especially if the water is distilled and has very few metallic ions. But this is a gameplay abstraction, the gold is just a background.

Path of Exile is excellent for wizardy. So many options.

Gold is a better conductor but it needs to be pure and coins are made with a percentage of it, not the real deal. You're lucky if they aren't just coated on it.
If coins where 100% gold, they'd be inpractical to buy anything.

You have to get to level 30 and protect your mana to be able to class up to Wizard.
Stay strong, brother!


Neat

Nigga u gay

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modded minecraft.

(CHECKED)

this was definitely made by Holla Forums alright

While there is quite a bit of red in DF, I don't think that's what you were going for there.

What does it feel like to stand in a healing / cure all aura?

Ah Wizardry and Sorcery. I remember back in my highschool days having such accursed luck with dice that I accidentally lopped off an adjacent player's toe. They killed that character and forced me to roll a magic user (Something the party was lacking anyway). So I did. I rolled myself up a Lawful evil Sorcerer that could Charisma his way through fucking anything, and was more than fond of nuking face of anybody that got between him and power.

It's a shame only Tabletop and simulations thereof truly reward the autism needed to minmax a proper magician.

Gold is the single best naturally occurring conductor at room temperature. It's cost and relatively squishy nature makes it a bad cable material though.

Makes a fucking excellent material to coat connectors in however, since it does not oxidize like literally every other metal. Silver is also great at conducting, however the shit oxidizes worse than copper.

hey does anyone have that pic of patricks ass by suniebee

Sorcerers are more driven to achieve power than Wizards. There's a reason they rely on Charisma. Their magic is a manifestation of their will and personality than the result of decades of cloistered study. That's why they're also called Diplomancers.

/tg/ actually built a runic system for this. It was complete enough that you could write your own spells, and decipher what other casters' did. It's apparently being incorporated into the original creator's setting or somesuch.

stormforgeproductions.com/category/runes-arrays/

>stormfrontproductions.com
I'm sorry.

Does it mean you can't become a wizard if you've fallen in love with another boy

repping the wizardry and might and magic games

hard as balls but god damn are they rewarding experiences. Might and Magic 1-8 specifically, and 6-8 are masterpieces.

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I want a game where being a wizard required more than pressing a button for fireball. Like some actual technique like how a good melee combat system will have parries, feints, dodges, and even things like shield-bases or trips. I want to play a wizard, and have such a nuanced control over my casting that even a fireball has different styles or methods.

Magicka.
Oh. May I ask why you want magic to play out like melee? I don't want that at all.
Path of exile support gems

You'd probably like Arx Fatalis.

Play Morrowind and get the Uvrith's Legacy mod. You can build your Wizard's tower up with 4 stages of growth. Your tower has residents, quests and buildings outside it's like your own little village, tons to do!

stuporstar.sarahdimento.com/

fake

I like to think since Frank is fucking 52, but with the body of a 25 year old, he just doesn't care anymore and is just doing it because doing it for the LOL RANDOM.

Don't worry man. It'll come out after Stalker 2

think this game will top vii? I'm playing vii right now and it is really fun why are the dlc chars OP

THAT'S IT!

What an ironic name for a dying thread. Have a bump, if only out of respect for Suda, I don't even own the platform.

annoyingly, mage knights make better mages than actual mages

Voice activation for maximum autism

Dark Messiah of M&M had amazing magic gameplay. Generic fireball in a can direct damage was rightfully did garbage damage so you had to play more organically.

multiplayer was interesting, wizards were pretty much untouchable. the fireball in that did horrendous damage, and could be guided.

kys

FFXII IZJS/Zodiac Age.

Just have everyone be magical classes.

Black Mage, White Mage, Red Mage, Time Mage, Monk (physical + white magic), and Uhlan/Dragoon/Dark Knight (physical + black magic). Machinist also (physical + time magic)

its just autistic number crunching, i mean i love the series, but no X is better than any Y because in the end its all about the Innocents in your items. you might as well have a melee Fire Mage doing billions of damage with a sword as long as you set things properly.

you just wanted to post disgaea porn.

why even have different characters if youre going to be so robotic and boring about it? but if you really want to go there, after all the stats are maxed out what matters are passive abilities.
generally, mage knights deal more damage with elemental attacks. lots more. and in some games they have a chance to cast twice. even if youre transferring her abilities to another unit youre still using big tittied mage knight™ power.

You sound angry, friendo. You seeing red?

holy shit, worst idea ever. that game was downright AWFUL to play as a mage

it gets a little too random towards the end, but I got like 15 hrs. of enjoyment out of pic related

Everything except for
Is realistic. But that will never, ever happen.

It was fantastic, stop thinking in the spell-in-a-can box.