TES/MORROWIND THREAD 2: BROKEN BOARD BOOGALOO

Nobody can post on the previous thread because Codemonkey used the live server as a test environment for new features and it broke posting on the old thread.
Mr. Skeltal, here is your diamond:
uesp.net/wiki/Skyrim:Pinepeak_Cavern
Good luck with your quest. Everyone else, post anything TES-related.

Other urls found in this thread:

en.uesp.net/wiki/Skyrim:Keening
loverslab.com/files/file/2476-all-in-one-hdt-animated-pussy/
tesrenewal.com/morroblivion-download
nexusmods.com/skyrim/mods/76529/?
techpowerup.com/forums/threads/large-address-aware.112556/
uesp.net/wiki/Morrowind:Daedric_Quests
ghostbin.com/paste/8wb7q
nextchan.org
ghostbin.com/paste/uvuhz
skyrimgems.com
nexusmods.com/skyrim/mods/13049/?
my.mixtape.moe/uyoogg.7z
bitbucket.org/matthewlinton/ancile/
nexusmods.com/skyrim/mods/26327/?
nexusmods.com/skyrim/mods/26706/?
imperial-library.info/content/plan-defeat-dagoth-ur
twitter.com/NSFWRedditImage

Don't worry. Come Infinity Next will fix all of that.

What is better, to have a lot of atmospheric custom armor in game, or make a hardcore build with Requiem?

Requiem is supported by such small amount of mods that introduce custom content, all stuff i use don't have patches for them, and will probably cause crashes, that it makes me hard to choose.

How's requiem anyway, is it worth it? I played it few years ago, after that time it was updated multiple times.

I don't know, but I've got a feeling that the mastering magicka scripting could be more efficient.
begin MM_MagickaBonus_scpt;variablesshort ProficiencyLevel;removes old bonusplayer->removespell "MM_MagickaBonus01"player->removespell "MM_MagickaBonus02"player->removespell "MM_MagickaBonus03"player->removespell "MM_MagickaBonus04"player->removespell "MM_MagickaBonus05"player->removespell "MM_MagickaBonus06"player->removespell "MM_MagickaBonus07"player->removespell "MM_MagickaBonus08"player->removespell "MM_MagickaBonus09"player->removespell "MM_MagickaBonus10"player->removespell "MM_MagickaBonus11"player->removespell "MM_MagickaBonus12"player->removespell "MM_MagickaBonus13"player->removespell "MM_MagickaBonus14"player->removespell "MM_MagickaBonus15"player->removespell "MM_MagickaBonus16"player->removespell "MM_MagickaBonus17"player->removespell "MM_MagickaBonus18"player->removespell "MM_MagickaBonus19"player->removespell "MM_MagickaBonus20"player->removespell "MM_MagickaBonus21"player->removespell "MM_MagickaBonus22"player->removespell "MM_MagickaBonus23"player->removespell "MM_MagickaBonus24"player->removespell "MM_MagickaBonus25"player->removespell "MM_MagickaBonus26"player->removespell "MM_MagickaBonus27"player->removespell "MM_MagickaBonus28"player->removespell "MM_MagickaBonus29"player->removespell "MM_MagickaBonus30";assigns new bonusif ( ProficiencyLevel >= 30 ) player->addspell "MM_MagickaBonus30"elseif ( ProficiencyLevel >= 29 ) player->addspell "MM_MagickaBonus29"elseif ( ProficiencyLevel >= 28 ) player->addspell "MM_MagickaBonus28"elseif ( ProficiencyLevel >= 27 ) player->addspell "MM_MagickaBonus27"elseif ( ProficiencyLevel >= 26 ) player->addspell "MM_MagickaBonus26"elseif ( ProficiencyLevel >= 25 ) player->addspell "MM_MagickaBonus25"elseif ( ProficiencyLevel >= 24 ) player->addspell "MM_MagickaBonus24"elseif ( ProficiencyLevel >= 23 ) player->addspell "MM_MagickaBonus23"elseif ( ProficiencyLevel >= 22 ) player->addspell "MM_MagickaBonus22"elseif ( ProficiencyLevel >= 21 ) player->addspell "MM_MagickaBonus21"elseif ( ProficiencyLevel >= 20 ) player->addspell "MM_MagickaBonus20"elseif ( ProficiencyLevel >= 19 ) player->addspell "MM_MagickaBonus19"elseif ( ProficiencyLevel >= 18 ) player->addspell "MM_MagickaBonus18"elseif ( ProficiencyLevel >= 17 ) player->addspell "MM_MagickaBonus17"elseif ( ProficiencyLevel >= 16 ) player->addspell "MM_MagickaBonus16"elseif ( ProficiencyLevel >= 15 ) player->addspell "MM_MagickaBonus15"elseif ( ProficiencyLevel >= 14 ) player->addspell "MM_MagickaBonus14"elseif ( ProficiencyLevel >= 13 ) player->addspell "MM_MagickaBonus13"elseif ( ProficiencyLevel >= 12 ) player->addspell "MM_MagickaBonus12"elseif ( ProficiencyLevel >= 11 ) player->addspell "MM_MagickaBonus11"elseif ( ProficiencyLevel >= 10 ) player->addspell "MM_MagickaBonus10"elseif ( ProficiencyLevel >= 9 ) player->addspell "MM_MagickaBonus09"elseif ( ProficiencyLevel >= 8 ) player->addspell "MM_MagickaBonus08"elseif ( ProficiencyLevel >= 7 ) player->addspell "MM_MagickaBonus07"elseif ( ProficiencyLevel >= 6 ) player->addspell "MM_MagickaBonus06"elseif ( ProficiencyLevel >= 5 ) player->addspell "MM_MagickaBonus05"elseif ( ProficiencyLevel >= 4 ) player->addspell "MM_MagickaBonus04"elseif ( ProficiencyLevel >= 3 ) player->addspell "MM_MagickaBonus03"elseif ( ProficiencyLevel >= 2 ) player->addspell "MM_MagickaBonus02"elseif ( ProficiencyLevel >= 1 ) player->addspell "MM_MagickaBonus01"endif;confirmation soundplaysound "mysticism hit"StopScript MM_MagickaBonus_scptend

...

Here is the script that determines your proficiency level:
begin MM_MagickaCheck_scptshort PlayerCheckshort Proficiencyshort PCAlterationshort PCConjurationshort PCDestructionshort PCIllusionshort PCMysticismshort PCRestorationshort CurrentProficiencyshort ProficiencyRangefloat ProficiencyStepshort ProficiencyLevelshort ProficiencyCurrentLevelfloat AlterationReductionfloat ConjurationReductionfloat DestructionReductionfloat IllusionReductionfloat MysticismReductionfloat RestorationReductionfloat PCMagickafloat PCMagickaMaxfloat MagickaMultiplierfloat PCIntelligence;calculates magicka bonus proficiency;alterationset PCAlteration to ( player->getAlteration )if ( PCAlteration > 100 ) set PCAlteration to 100endifset Proficiency to ( PCAlteration )set AlterationReduction to ( PCAlteration * PCAlteration )set AlterationReduction to ( AlterationReduction / 20000 )set MM_Main_scpt.AlterationReduction to AlterationReduction;conjurationset PCConjuration to ( player->getConjuration )if ( PCConjuration > 100 ) set PCConjuration to 100endifset Proficiency to ( Proficiency + PCConjuration )set ConjurationReduction to ( PCConjuration * PCConjuration )set ConjurationReduction to ( ConjurationReduction / 20000 )set MM_Main_scpt.ConjurationReduction to ConjurationReduction;destructionset PCDestruction to ( player->getDestruction )if ( PCDestruction > 100 ) set PCDestruction to 100endifset Proficiency to ( Proficiency + PCDestruction )set DestructionReduction to ( PCDestruction * PCDestruction )set DestructionReduction to ( DestructionReduction / 20000 )set MM_Main_scpt.DestructionReduction to DestructionReduction;illusionset PCIllusion to ( player->getIllusion )if ( PCIllusion > 100 ) set PCIllusion to 100endifset Proficiency to ( Proficiency + PCIllusion )set IllusionReduction to ( PCIllusion * PCIllusion )set IllusionReduction to ( IllusionReduction / 20000 )set MM_Main_scpt.IllusionReduction to IllusionReduction;mysticismset PCMysticism to ( player->getMysticism )if ( PCMysticism > 100 ) set PCMysticism to 100endifset Proficiency to ( Proficiency + PCMysticism )set MysticismReduction to ( PCMysticism * PCMysticism )set MysticismReduction to ( MysticismReduction / 20000 )set MM_Main_scpt.MysticismReduction to MysticismReduction;restorationset PCRestoration to ( player->getRestoration )if ( PCRestoration > 100 ) set PCRestoration to 100endifset Proficiency to ( Proficiency + PCRestoration)set RestorationReduction to ( PCRestoration * PCRestoration )set RestorationReduction to ( RestorationReduction / 20000 )set MM_Main_scpt.RestorationReduction to RestorationReduction;compare proficienciesif ( CurrentProficiency != Proficiency ) set CurrentProficiency to Proficiency set ProficiencyRange to ( 330 - 60 ) set ProficiencyStep to ( ProficiencyRange / 30 ) set ProficiencyLevel to ( ( Proficiency - 60 ) / ProficiencyStep ) if ( ProficiencyCurrentLevel != ProficiencyLevel ) set ProficiencyCurrentLevel to ProficiencyLevel set MM_MagickaBonus_scpt.ProficiencyLevel to ProficiencyLevel StartScript MM_MagickaBonus_scpt ;set PlayerCheck to 1 endifendif;magicka regen, calculates correct magicka multiplier w/ default game settingsset PCMagicka to ( player->GetMagicka )player->modcurrentmagicka 99999set PCMagickaMax to ( player->GetMagicka )set PCIntelligence to ( player->GetIntelligence )if ( PCIntelligence > 0 ) set MagickaMultiplier to ( PCMagickaMax - PCIntelligence ) set MagickaMultiplier to ( MagickaMultiplier / ( player->getIntelligence ) )else set MagickaMultiplier to 0endifset PCMagicka to ( PCMagicka - PCMagickaMax )player->modcurrentmagicka PCMagickaset MM_Main_scpt.MagickaMultiplier to MagickaMultiplierset MM_Main_scpt.PCMagickaMax to PCMagickaMaxStopScript "MM_MagickaCheck_scpt"end MM_MagickaCheck_scpt

It seems to me that it would have been easier to just have the script divide the sum of your magic skills by 200, and then adding a spell to the player character that gives him that number as an additional magicka multiplier.
So all skills at lvl 100 -> sum of magic skills = 600
600/200=3
This means you get an additional 3*Intelligence to your magicka. Of course, it requires that a script can create a spell on the fly, but since there is ingame spellmaking this should be possible, right?

We'll never get an Elder Scrolls game with giant moth ships.

The first anniversary of the migration debacle is almost here.

This is fucking Yandev-tier

It hurts sometimes. Especially shit like
This sound should be played after every completed quest in Skyrim to underline how viciously underwelming it was

Is there any reason to play Skyrim other than porn mods?

The search for moments of effort continues.
Still bugs me there is a college of winterhold quest where you get keening and you can hold it without wraithguard.
I like to think it would have been a bit easy to just have it be a thing and make the player hunt it down also.
Next it is impossible to be killed by using it yourself on the warped soul gem that kills Arniel either before or after he dies.

Did more almost pointless jogging with NPCs just to see if they actually run all the way to the locations.
Some do.
Shame I can't join Mjoll the Lioness in destroying the Thieves Guild just as an option that would incentivize multiple playthoughs.

The Oghma Infinium quest still feels awesome.
In looking for all the different kinds of elf blood I randomly met a witch girl named Illia in a tower and I helped her kill her mom.
I decided to have her fallow me figuring she'd just die like many other followers I've had, but she is surprisingly competent.
I eventually wanted to marry her only to find out I can't marry her. ;_;

no

...

A good example of how frustrating Requiem can be is Red Belly Mine. There is a quest there to kill some spiders, which are of various sizes and level. In Vanilla Skyrim, these are all tuned roughly to your own level, meaning it's trivially easy unless you're roleplaying a retarded leper or something.

With Requiem, each of those spiders is deadly. The small ones can paralyze you for several seconds, and on top of having their own poison the big ones can usually kill you in one or two hits unless you're coming in at a very high level or with a lot of good heavy armor. The big ones are also damage sponges, and unless you've invested heavily into a weapon skill it will take a while to kill even one of them.

The normal spiders are easy enough to fight, just don't get hit. You don't get a choice in the matter against the big ones, because Skyrim's actor scaling means their auto-tracking jump attack will hit you no matter how fast you try to move away. You need to have good bash timing to stop it, and high block and good armor to survive it otherwise.

Oh, and all the spiders are alerted to your presence the instant you set foot into the mine. Thankfully the ones at the bottom don't start moving until you're low enough for them to spit at you.

On a note related to giant damage sponges, don't even fucking bother with any major questlines or any dwemer ruins until you're at least level 30-40 in Requiem. There is no joy to be had in fighting a dragon with 10,000 health who takes a single point of damage per hit from you and can kill you in a single hit. It'd be more bearable if a number of things about the encounter were different, such as having means other than direct combat to fight the dragon or not being guided to that fight in the first two hours of the game.

Basically the mod fixes one thing about Skyrim, and that's the part where nothing in the game world is a serious threat because it's all tuned to your current level. But it does so in a way that is revealing about how retarded Skyrim's design can be.

Shit like fighting a dragon at level one in the first hour of the game and winning easily shouldn't fly, and turning that dragon into an endgame encounter in terms of difficulty while still keeping the exact timing of the encounter the same only highlights how absurd it really is.

I'm enjoying it in spite of all this, though. I don't really know why.

I hope that Keening is a mod or a fake.

en.uesp.net/wiki/Skyrim:Keening

Hope is irrational

It's in Vanilla Skyrim.
The quest is called "Arniel's Endeavor", you have to fetch some stuff and the highlight of the quest is that Arniel has ordered Keening via amazon but USP fucked up so the courier is dead. You just pick up "Keening" and give it to Arniel, who comments on it not being properly packaged. Then, like a professional tonal architect, he just starts swinging it at his soul gem and ends up getting Dwemered.

My delusion is that tools of tonal architecture looked a lot like the profane tools, but only Keening and Sunder were able to manipulate the Heart of Lorkhan, so Arniel only got some knock-off Keening.
There is no logical reason that it isn't in the possession of the Nerevarine, anyway.

Thanks for such accurate description. But i am more worried about other mod compatibility and shit like that. Did you merge it with anything?

Apparently merging Requiem with any other mods at all can seriously fuck it up, so no. But so long as you're not using custom races or shit like sex mods or anything that's very script heavy like Frostfall or Realistic Needs and Diseases, it shouldn't be an issue to run it along with other mods.
Requiem comes with a patcher that should work out most kinks anyways, like merging level lists so that modded gear shows up in chests or shops. I did run into an issue with it and the mod Clockwork, in which the majority of enemies ended up level one due to Requiem removing level scaling entirely. Since my character was level fifteen and decently equipped at the time, every level one enemy was terrified of my existence alone until I went into the mod menu to disable that feature.

Sounds like a fun game.

…no wonder mods cause so much lag

Did Dawnguard since I already had the scroll from Oghma Infinium.
Vampire waifu is still neat, but still can't be made into a waifu.
I feel like they wanted to give her cleavage but didn't follow through.
Being a vampire and doing the vampire rout wasn't as enjoyable as I thought they'd be.
I think an enhanced dwemer crossbow would have been cooler than turning into a dumb Aztec vampire in retrospect.
The coven is kind of interesting as it is basically like a supervillain lair with everyone trying to stab each other in the back.
The fact I can't kill those 2 guys who tried to kill me is annoying.
Durnehviir's says a line though that was exactly the kind of thing I have been looking for, something that acknowledges that I never did the quest Dragon Rising and am thus not the dragonborn.
I think it would have been a lot more thematically special to kill Harkon before the far better climactic battle with the actual vampire mastermind at the top of a castle that explodes!

Got into the thieves guild and practically every member has an interesting story.
It would be nice if more of the game had this little touch.
One guy was vallenwood nobel who hated his boring life.
One guy was orphaned as a baby and washed ashore with some strange rock with a rune on it.
One guy was in a group of bandits and grew a conscience leading to their group fracturing and killing each other.
One guy specialized in breaking out of jail.
In dawnguard Serana simply eludes to the whole ritual of Molag Bal where he fucks a bunch of women and all of them that survive the deadly daedra dicking become pure blood vampires as "daughters of cold harbor".
Sapphire of the Thieves guild however is like "Bandits raided my farm when I was in my late teens, they killed my parents and took turns raping me for 2 whole weeks".
The wikipedia entry on her just says she was "abused and beaten".


No it has like a whole scene and everything.

Wait, trainwiz is alive?

Your serana looks ugly user. Install this and the subsequent serana package with it, as well as it's prerequisites. You might need to sign up to get it.
loverslab.com/files/file/2476-all-in-one-hdt-animated-pussy/

He made a fallout 4 mod iirc. So yes.

Vampire waifu is not neat, she's a fucking annoying nuisance. What's even worse, is if you join the Dawnguard to, you know, ACTUALLY HUNT VAMPIRES, there's no way to kill the bitch because she's an essential character. That DLC pissed me off more than the vanilla game, it's horrendous.

He's working on his own game, Nanosteam I think it's called. I asked him or his imposter, who knows about it last thread but he didn't reply

What's the setting for his game and type of game? He seems like the kinda guy who'd make a top-down type game like Fallout 2.

Why can she speak perfect language after being in there since literally forever

Nope, it's a first-person RPG akin to TES or new Fallout games.

God, Dawnguard's writing could get really shitty.

Those old iron armor replacers are something.

Besides the lore rape (vampires in Skyrim were supposed to be cool as fuck, popping out of the ice to drag you underground and shit), this was the most egregious part of Dawnguard's writing. They didn't think for even a second that when you join an order of vampire hunter's you would want to roleplay as a grizzled, vampire-hating murderer of undead abominations.

Same reason Karliah's eyes are a different color from literally every other Dunmer ever: she's a Mary Sue.

Here I thought it was the fact she spoke english or imperial, wtv the name of english is there, considering shes been asleep for 5k years. Even before the empire and iirc the human rebellion.

Looks interesting. Not surprised there's train motifs going on. I half expected metal gear solid themes with the nano bit in the name.

I sold her to slavers.

Your era is over, misogynerds.

is there a Holla Forumscertified torrent with preinstalled mods that make whyrim less shit?
Too lazy to give it another try otherwise

There is no way to make skyrim less shit unless you install survival mods and play it as a completely different game, basically ignoring most of the content that's there to begin with. In fact, even doing that is only fun for the 2-3 hours you'd be willing to play it after the ordeal of installing all the mods in the first place. Just go mod and play Oblivion if you want a more recent TES, but since you said you were lazy you're probably not going to enjoy installing mods for that either.

It can be fun if you install a bunch of quest mods, some gameplay overhauls and such, and play with a wide breadth of new content in the area. You need to put the effort in to get anything out of it though.

Could the vivec treasure vaults have survived the meteor impact? I was watching some morrowind videos the other day and remembered they existed. I never managed to loot them.

I wish there was some kind of post apocalyptic vvanderfell mod (like fallout: dust), exploring the sunk city, fighting ashpawn and raiding the treasury would be awesome

I have a "pretty face" addon that just makes faces just a bit smoother.
Is a minor improvement over the diamond cutting cheekbone and prune faces a lot of the women in the game have otherwise.
I'll give your stuff a shot though


It felt like they were trying to give the player an Alyx Vance/Elisabeth type of taglong character.
I think what it comes down to is I just Laura Bailey's voice.

It is incredibly dumb that you can't kill her.
Her dad's plan operates almost exclusively on his daughter being alive.
I remember when I did Dawnguard the first time as a dawnguard I instantly went to shoot her as soon as she popped out of her coffin.
When I first went to the castle I tried to kill Harkon but obviously you can't because game.
With the damn snowelf mastermaid vampire I tried to snipe him with a crossbow the first time I saw him but he has a clear wall of ice around him.
I loved that he wasn't simply an unkillable NPC.

well can't say I didn't try, wasn't there morrowind thats been redone in oblivion is that any good and does it require effort to install?

No clue, but if you want to play Morrowind then just play Morrowind.

There's your problem, why even bother playing the shortbus edition?

Yeah, morroblivion.
tesrenewal.com/morroblivion-download
Not sure if they ever completed it. I know theres a skywind going on as well and of course open morrowind.

I think requiem's high level encounters problems go away with added magic spells.

Doing precent of HP as damage and summoning meteor swarms makes for a pretty fun fight.

Alternatively you could install skytweak and alter the damage modifiers of the game from the MCM menu.

I watched a video playthrough of Morroblivion. It looked complete

the walking animations(and in their general animations) and sound piss me off incredibly hard in morrowind, yes I am somewhat autistic I quit multiple games because of even smaller issues


yes thats it, think I'm gonna try one of these if they are finished that is

Hopefully somebody will make better animations for OpenMW. As far as sound, I'm sure there are plenty of good sound mods out there. Quit being a faggot and try playing a good game.

That might be my issue then. I've been playing an Orc and have bounced between one handed weapons, two handed weapons, and marksmanship, but have yet to even touch magic.


There's that too, I guess. Wildcat also changes those, and I've heard good things about it in general.

...

if I see that morrowind walk animation one more time I'll be triggered into the ozone layer sorry

Well user above you said it is
So morroblivion might be what you're looking for.

What's wildcat?

People seem to forget he was Molag Bals personal boypussy.

Remember to stare at the hands too.


I will do it when OpenMW supports it, but it doesn't.

nexusmods.com/skyrim/mods/76529/?
It tweaks a lot of damage modifiers to change the combat system without requiring SKSE or heavy script usage.


Those are some long fingers.

Well, there are already animation mods out there, they're just a bit of a bitch to implement.

to be fair, installing mods for Skyrim is far easier than mucking about with the Oblivion mods

Have you heard of Morrowind Acoustic Overhaul? It basically uses some scripting to make all the sounds from Skyrim and oblivion work in morrowind. This included music. I think Bethesda C&D'd him for copyrighted sounds though, but you can still download the mod without the sound files. If they're not still available I'll see if I can post a mega or something.
Don't think any improvements have been made in the animation department though. What I would really like is a way to sit down at a tavern so I can pretend my character is having a meal. Would be great.
Speaking of which can anyone recommend some good mods for role playing? I'm pretty into it. Like taking my armor off because it got too sweaty in the cave I was exploring into it.

If you like collectathons or have fun with tangible completing, there's a museum mod that adds displays for artifacts, armor, weapons and most books you collect and displays for completing many of the quests or questlines. I basically turned Skyrim into a game that's all about completing that museum. It also has compatibility with a ton of mods, meaning you can have displays for them, too.


Bethesda doesn't want to do that, though. They want people to do everything one time, because casuals don't want to have to make new characters to do everything.

The only difficulty in that being that vampires are never cool.

Into the lake with you.

have you ever used a loop?
use one next time.

Does somebody have that image of Almalexia being spanked by the Neverarine with Sotha Sil being dead in the background?

guys…

i bought TES Online when it was on sale

the game is fucking awful

please no bully

Look at this fucking n'wah. What a fetcher for buying TESO.

Honestly, I saw some gameplay on YouTube and it looked like a better TES game than Skyrim, as far as gameplay goes. Just a shame it had to be an MMO.

TESO is more fun than Skyrim with 6 million mods installed.

Hell even Cyrodil PvP alone is more fun than Skyrim.

Thanks for making the new thread OP, the other one seems to be one of the few that are still broken. In any case so I could not speak to the analyst again until I had brought him a diamond. Must have been a glitch because when I talked to him it gave me the option to use my speech skill to complete the quest. So now I have a diamond I don't need that I leveled to 33 for, and even then only got it by coming across one of the seven guaranteed locations for a diamond by chance. Fuck it… got the back pack thing though. It's super useful for here, if I get hit by some instant death BS I get teleported back to the start of an area.

STOOPID

You dumb n'wah

stop shitposting and go back to cuckchan

It's funny to know at some point there is going to be porn of this girl.

Meh, the writing is decent enough. Good thing this disguise masks the fact that I am a skeleton.

I hope this guy doesn't lose his head. This other guy found the big head cheat. One of these guys looks like he is pretty heavy handed with the cooking.

I am going to talk at length about this next part because it has really wound me up. So basically after finding my way in this guys room, I am immediately teleported to a jail, and disarmed of all my weapons. First of all this is stupid because how he does this will never be explained, especially not why everyone in the entire world doesn't use it. If this shit exists why is it not used to protect basically everything? The thieves guild, and the dark brotherhood wouldn't exist if such a mechanism was craftable no matter how difficult. Second it leads into a forced stealth section because you are not given any weapons, you even ask for them as part of the dialog and they refuse to provide. This is shitty railroading, and has no place in any game let alone a game like the elder scrolls a game that became popular because of freedom, choice, and exploration. The guards themselves are also apparently invincible, at least to all the weapons I have. I don't understand why people do this. They clearly don't understand the implications of what they are doing, why is this guy not conquering the universe? Because he is more powerful then the Daedra ever were. This guy desperately needs someone to reign him in when he does something stupid.

Necro guy made the journey to Urshilaku. Now to loot all the bonemeal in the burial caverns.

How much bonemeal do you need? It seems being a necromancer is pretty resource intensive, must be like an alchemist.

It usually takes 10 bonemeal. Orc skeletons take more, around 25 I think. Also, I think bosmers take a little less. I keep all my bonemeal in a basket in my house.

Why does he wear the mask?

I don't know, I don't care who he was before he put it on either.

Well he look pretty big. Maybe you should keep an eye out for him next time since he certainly doesn't look like a hired gun.

He might not be a hired gun, but he seems to have a lot of loyalty.

There are two kinds of invincible enemies in Trainwiz mods: enemies that are immune to everything, and enemies that are immune to everything except there's a gimmick nearby that they're vulnerable to. In this case, there is no gimmick nearby.

Got a new 1070
Post mods for skyrim
Please

Single-minded obsession with copying Sotha Sil (also where he got his alarm system from), and a fair amount of weakness to most cosmic-level stuff.

Didn't Sheogorath teleport and disarm you during that quest where you go crash that party by making everyone naked?

That was a quest for Sanguine, not Sheo. And you don't get teleported. You lose your items when you cast the spell, and they get returned to you when you go back to the shrine. One explanation could be that because it was Sanguine's spell that you used, all your items, and the items of the party-goers, were transported to his realm. Then he can freely give them back to you afterwards.

No, but he does disarm and teleport you above the hill of suicides in SI.

Ah, that's right.

It's been a while since I played Oblivion.

I started a new Morrowind play-through with the intent to be able to wield Stendarr's Hammer without exploits or stat changing mods. Right now I'm using Better Heads/Bodies/Clothes and Tamriel Rebuilt. Are there any good modded faction questlines I should look at for a warrior? I know there's a few that expand the Telvanni, are there similar ones for Redoran or the Fighter's Guild? Or the Imperial Legion. I'm fairly certain Tamriel Rebuilt has some quests related to them, but I don't know how developed they are.

Also any tips for boosting Strength quickly? I'm aiming to get The Fists of Randagulf, Marara's Ring, the Ring of the Wind, Skull Crusher and the Daedric Cuirass and Greaves from the Auriel's Bow quest,
in roughly that order. Are there any other artefacts I should try and pick up?
Eventually I'll start enchanting my own stuff with the biggest possible constant effect Fortify Strength I can. Then I'll have to start figuring out a way to heist the Hammer from the Mournhold Museum.

I'll probably join the Imperial Legion as quickly as possible and attempt to pick up any daedric armour I can (without killing Divayth).

Pic is my stats and current equipment

I AM NOT THE MOD AUTHOR
I pulled it from the Nexus you s'wits.
I'm just completely clueless about scripting, took a look at the .esp and thought this whole script to be really overloaded for something that simple.

That's not saying much.

Didn't do dawnguard but I was a werewolf from the warrior guild quest and picked up the Savage Feeding from the werewolf tree. Spent a solid half hour just sprinting across the world feasting on everything that moved. Ended up taking 2 in game days for the transformation to wear off.

ur orc a cute

CORPRUS
O
R
P
R
U
S

loops don't work in Morrowind scripting anyway, any script runs every single frame, you have to do it with no loops and assuming that every script of a loaded object will run its code every frame.

YA'LL READY FOR SASSY LOLI SKELETON?
"Q: Why so many Nords?"
"A: I combined a couple of mods for one thing. But when I look in the mirror, I see a Nord looking back at me. I know the reptilians that currently control this planet aren't going to be happy with me, but I accept my limitations."

Is that fucking Bella's?

I'm after a Skyrim mod which makes the game look better but with the focus on that it's supposed to be a cold place instead of just making it look like it's the middle of summer. What do you all recommend?

ENB is probably the way to go. Just search through the presets until you find one you like. There's probably a mod out there that makes it more snowy, too.

...

I installed No Fast Travel, Only save when resting, console disabler and lots of combat/difficulty mods. Wish me luck, that this shit won't crash.

Just make sure you have a good order and aren't running too many script heavy mods and you should be ok. I run just under 160 mods on my install with minimal crashes, so you should be alright. (I would run more, but after about 160 the game shits itself, regardless of the content of those mods)
Too bad they only make the game alright at that point, but it's better than the garbage that is vanilla.

Alright, I give up. I am not playing this shit anymore. I can't ask anyone for help, I have no direction, nor any way to actually figure out whatever arbitrary shit he thinks is so damn obvious, and on top of that I am just plain bored. This mod is shit, and I refuse to go any further.

Das okay fam, I brought it for full price, you can bully me as much as you want, I legit deserve it.

NOBODY BULLY THIS GUY
HE LIKES IT

I bought Skyrim Legendary Edition on Xbox and put 280 hours into it and got every achievement–all without ever changing the default difficulty or even wanting mods.

You're just the worst kind of person.

I guess you should have got those guards working instead of just standing there huh faggot?!

Oh god, the part before first save was intense. I used Random Alternative Start USLEEP edition, and holy shit, i died like 10 times.

First time i spawned i got rekted by random giant dragon's dogma-like chimera from beasts of tamriel, which was accompanying with necromancer faggot. That thing was fast like sanic.
Then i got rekt by mages because game spawned me right in the middle of bandit mage camp.
Then i decided, while walking on whiterun outskirts towards the city - fight mudcrab. Mudcrab killed me with one hit.
Last thing i remember i was running away from another mage and random invisible thief bandit, who shot me with low damaging lightning bolts no matter where i go, and then running from a pack of aggressive rams led by Spirigan. Only then i finally got to save at the inn of Falkreath.

Random Alternative Start with bed save mod is about having to die 10 times or more before you spawn at safe location.

I also killed this dumb red little shit, I'm out bitches. See if I ever play a mod from this dumbass ever again.

Did he die when you took off the mask?

No I blew him up, and his mask flew off. 470 base damage with grenades

Now play Daggerfall. Make the TES threads great again.

Dude I am done…. I'll play daggerfall later. It's all ready the christmas season, and in addition to that I have other things as well.

Experience like this is not really different from playing an mmo, to be hones.

Yeah right. You got nothing going on.

Jesus user, that sounds brutal. But it might make for a fun playthrough if it's not just frustrating. Hopefully a splinter from the bedframe doesn't give you gangrene or something.

...

Yah cause being being dropped way out in the middle of nowhere with only a shit combat system to defend yourself. At least stalker is functional, and built around that sort of thing.

The game is shit. How many times must this be said?

I find the best way to make the game tolerable is to increase the overall difficulty moderately, but then get a ton of mods that add static overpowered enemies. It's a sort of roundabout way to give a sense of progression that that isn't wholly tied to the shitty level scaling system, but doesn't then also leave you destroying everything or getting destroyed by everything. In my current playthrough, I'm finally at the point where I can easily fight dragons and the like and would be said to be bretty OP compared to the level scaled enemies, have decent challenge from some static enemies, and get completely booty blasted by others.

I guess the real takeaway from this is that Skyrim probably has the worst sense of progression of any game I've played, and the only way to fix it is to create this weird hybrid level scaling/static spawn monstrosity.

Say it as much as you want. It's still less shit than you and your shitty tastes. I bet you're fat also.

If you want to do that, you also want to add some high level items in the leveled lists of some merchants. Morrowind was very tolerable with it's unleveled enemies because you could through some effort acquire the tools to give you a decent chance to fight, or run away if you had to. It's one of the things I have found I miss the most from it.

That's definitely true, I have all sorts of unleveled items scattered about through a variety of mods and it helped a lot early on (I had immediate dragon spawns because fuck the main quest). Now I'm using bound weapons and abusing multiple sources of scaling from multiple mods to avoid having to do the boring smithing/enchanting grind while I get neato artifacts and boost my character through various alternative progression mods. Basically, I've tried to add as much RPG-type progression back to the game as possible so it doesn't just devolve back to whiffle bat fights. It's not the best, but I've already sunk literally thousands of hours into Morrowind over the years and there isn't a good open world RPG coming out in the near future.

There is a walkthrough on the Nexus you realize.
Also I'm sorry to say it man, but I made WoL with the intention of the puzzles being easy enough for a retard to beat it, not like the puzzles in SSE.

I tried joining the Imperial Legion but they don't want some bog fuck like me, so I need to develop a reputation or get a good word in with them.
I went to Ilunibi, but unfortunately Dagoth Gares only spawns when you have the quest to kill him, so no Corprus for me. The good news is that the Fists of Randagulf are also in Ilunibi, as well as a Sixth House Bell Hammer which does double the damage of the warhammer I've been using.
I also got some valuable loot which I'm going to sell off to get items for enchanting. I'm thinking poison damage for the Bell Hammer.
Still looking for a good mod questline.

Daggerfall is shit, but it sit's on a mountain of potential, but DF Unity and DaggerXL are taking forever.

His puzzles suck. Also stop pretending to be that guy, as if someone who frequents a hugbox like the nexus would come to"Too extreme for 4chan" hatechan.

Then you should be able to figure them out. None of them are difficult, it's matching colors and finding objects. Most of the time you're told the general location of the solutions too.
Like I said, nothing actually puzzly, like the invisible bridge or the time travel thing in Sotha Sil Expanded.

Trainwiz comes here all the time, you retard.

Why not just have a little self-control and save on esp count and loading time?


I swear that Trainwiz likes to cause the player frustration for no reason other than to be frustrating, sometimes


Dude, Trainwiz comes from 4chan. He did the Holla Forumsspace server, he frequents halfchan's tes general from time to time, and he comes here pretty often. You sound like a salty bitch who's mad he couldn't solve a puzzle.

If he frequents 4chan then he can stay there.

Holla Forumslancer, not Holla Forumsspace.

I think you're beyond help.

Dude if you are honestly defending this guy, you really need to ask yourself what's wrong with you. Funny how you have been quiet until someone criticized some shit mod, maybe the nexus is more your speed. They are not allowed to criticize anything.

>>>/reddit/

I'm not defending shit, I'm calling you a retard. And a paranoid one too, apparently. You also sound new.

>>>/suicide/
And actually don't screw up this time.

Frankly, if someone can't figure out WoL's puzzles, they are retarded. Like I can forgive bugs or crashes or just being not strong enough to beat the monsters, but not being able to figure out the puzzles is just kind of sad. Even Whitehorn Castle is fairly easy. The experiments are completely blind, can't enter the alcoves, and have their hearing reduced by 50% (the only thing I couldn't do was make the lullian ping silent, even though it has no casting sound).

You seem new because you'd have to be, in order to not know that Trainwiz comes around a bunch. Or maybe you just didn't browse TES generals until you started your epic meme let's play.

Nobodies keeping you here buddy. I bet there is a lol thread you can shit up to.

zuz

Dude all I said was the mod was garbage, did that really twist you panties in a bunch so much? If your fishing for (you)s then, I guess you got a few.

Sorry, I knew it was some space game.

Did Holla Forums ever even host a server for Freespace?

I don't remember ever seeing one.

Hm. You'd think there would be, especially because Holla Forumslancer ran for fucking years.

Has anyone played Morrowind "the right way"? As in, naturally improving your major and minor skills as you go along. Is it feasible? I've only ever done the min-maxing thing where your major skills are the ones you neglect except when you want to level up.

No it isn't. The only people who preach how great Daggerfall is are those who never even played it.

It has some good elements at least, and hopefully that Unity remake works out.

I still play it. Are you sure you're just not butthurt it wasn't an action game like you wanted it to be?

Yes? It's completely feasible in Morrowind due to the low level scaling of enemies and no hp bloat like in Oblivion.

Oh good. In the past, my autism forced me to minmax in Morrowind, but now I think I'm ready to do another playthrough, and I just don't have the will to go after 5x attribute multipliers anymore.

Natural progression is the only way I've ever played it.

Honestly I don't even bother with getting the 5x bonus unless it is for strength since that affects how much damage you do plus how much you carry. The only thing I generally do is make sure I always put a point in luck so I can get that at one hundred to.

END is a good stat for 5x, too, as it affects health increase on level up, meaning it's better to increase it as much as fast as possible, as not to lose out on max health in the long run.

Do you end up getting many 5x when you just play naturally?

Or just keep buying assloads of golden saint scrolls late game and stand around while some woman does all your fighting for you.


Not really. But you can avoid spending n your main attributes and still level your skills naturally. Because you only can't train them above the governing attribute.

Depends on how you play. You're usually not going to get many, though. Again, it's not too important. END is the only attribute where you can lose out on potential stat gain, and it's not like you can't make up for that with other methods.

It depends, at first no. I focus on getting my level up simply for the health, once I get a lot of gold I level up one of my weapon/armor skills to get strength /endurance up. That is when I usually get a lot of 5x bonuses.

This user is pretty much correct. Only Endurance has any potential loss, good thing the heavy armor master trainer is so easy to find.

I'l never understand what causing CTD, if those crashes suddenly decide to mock me like this.

Thanks.


This was my New Vegas playthrough in a nutshell.

Honestly I think it must be the very low RAM limit that skyrim must have, but that is only complete guesswork on my part. Have you tried getting you execute to use more than it was designed for?
techpowerup.com/forums/threads/large-address-aware.112556/
That might be what it is, the second time it just didn't go over the limit. Maybe it will next time. I don't know…

I have iMaxAllocatedMemoryBytes set to 2000000000.
Tried setting to 4000000000 or more, skyui crashed.

I think i can live with that. After a while from one bed to another it goes flawlessly. As long as i don't suck in combat, and oh boy fights are much more fun without constant save scumming.

Skyrim natively supports 4gb these days, this won't do anything.

I would strongly argue that it's a RAM issue, it happens all the fucking time with me. Generally I get advance warning when item textures fail to load in on random objects when I enter a new area or open my inventory. At that point, save and quit, then reload.

Yeah, I think it is a RAM issue–not a problem of having too little RAM, but the contents of the RAM getting jumbled, or values overwriting each other in RAM, or something like that.

What about that one sky platforming maze area with the treasure chest that pops into existence in one corner of it after you flip a couple of switches? It'd be one thing if the treasure chest had been there before but quest-locked, but how is the player supposed to know to search an empty area for a treasure chest without any kind of clue?

Seriously? Huh. I just assumed that bit was ridiculous and consoled in some muffle boots and a couple invisibility potions.

Yah the experiments are really retarded, which suits the entire place since it was retarded to begin with. But your sneak skill isn't a factor. Also yes they can enter alcoves, I would get you a picture, but I just deleted the game since it was like 30gigs plus with all the mods. Can't say I am sad to see it go.

The Brass Forest one in the big treetop area? That's not required for progression, it's a shortcut key.


Yeah, I designed that for someone with a low level of sneaking (IE, my character that playthrough). They can enter the alcoves if they attack you (since combat seems to ignore any navmeshes for the most part), but they won't investigate them normally if they hear a noise.

And i came completely unprepared to face the fucking boss in this coffin. Revenge of the enemies is a bitch.

I found that regardless of level you will still encounter bosses waaaaaay more powerful than you. I can't remember what my stats were exactly, but enemies in the same place could barely do any damage while this guy K.O.s me in one hit at full health.

I hate this gay earth.

Are there any dungeons in Morrowind that are worth the trip? I'm sick of spending ten minutes hiking to the ass end of the continent only to spend less than three minutes clearing out a tiny cave system and collecting a whopping 30 coins and then spending ten minutes getting back.

every fucking time

...

Ilunibi, most dunmer fortresses, Ald Daedroth

Mavani Ancestral Tomb is nice if you enjoy dungeoneering. Some pretty good loot at the end of it too.

Which is the best Nude mod out there?
Personally i Like CBBC BBP HDT, although now I'm thinking of trying UNP BBP

Any other suggestions out there?

I like to think that Jiub is having his own adventure as you run around Vvardenfell.

That being said, I just ended up being an energy drink salesman. Made with real crab meat and kwama egg, people! Keeps you going all day.

(Checked)
Speaking of Jiub did anyone else think Soul Cairn was god awful?
I mean seriously who would waste all those black soul gems just to soul trap a farmer and his herd?
Also the fact that the map was extremely difficult to navigate made it agony to go through especially for those using conjuration on account of trying to find those shitty spell books
Getting ardvak helped a little bit, But when i modded it with epic spells and got Longstride i blew through it with ease

Just go do some of the quests for the Daedric princes, unlike in Skyrim and such you have to actually get to their shrine to start them so they're not as obvious to fall into.
uesp.net/wiki/Morrowind:Daedric_Quests

As a general rule it's a good idea to check out any daedric looking buildings you run into, most them have something interesting to do.


That whole expansion is such horseshit.
I've played it twice now, and both times it took me till I was already mostly done with the fucking soul cairn to figure out you need to shoot the glowy things to open the gates.
I think they might have been reacting to people complaining the Skyrim world was too boring and mundane. So hey give us a magical bullshit dimension that once again manages to miss what made a lot of the weird Morrowind shit great, actual creativity.
Duhneviir is a bro though, he always sounds so happy when you let him out to roast a couple forsworn.

I figured that out when i actually walked into soul cairn and i think serana mentioned something about it when you got past the first building with them in it
Still they're kind of pointless, There are more annoying things like invisible fucking portals
Its in the maze building you enter that shuts behind you (I think)
I ended up going along the corridor looking at each room to see If anything was inside buty not actually entering the rooms themselves
However I actually went into one and the portal actually faded into fucking view, which meant i missed it the last two times

to be fair, the shooting things to open doors was also introduced in the aetherium quest line, which was fucking not great but the helmet was definitely a cheat

And there's a lot of quests where you have to shoot something to activate something else, it's not an uncommon puzzle in many games. Just gotta know when to do it, puzzles like that are pretty rare for Skyrim anyway. And I usually play melee characters in Skyrim, one of the few things they actually got pretty right for a TES game.

Are you implying morrowind melee combat is inferior? because it is
at least only due to the shitty dice roll misses
Personally i would have preferred a Dark messiah type of combat with actual jump attacks
People like to make out dark messiah combat is easy being able to kick every enemy to death
What they dont tell you is that you aren't a steel tank like in skyrim and that dodging hits and hitting enemies when they're most weak is one of the fundamentals of the game
Telekinesis on the other hand is unforgivable, however it was definitely fun
Personally liked the freeze spell combined with weaken
I would sneak up onto a edge near the ceiling and keep casting weaken on them until I got full Adrenalin
Then i would permanently freeze one of them and move off
I ended up making a garden of iced knights by the end of it

Pls respond

Dude, whenever you go into a Dwemer ruin, grab all the Dwemer coins you can. Those things sell for a ridiculously good price for how light they are.


UNP has a higher polycount, and I believe it has more armors compatible with it. If you like BodySlide, there's also UUNP.


You really need to specify what kind of mods you're looking for.

There's a robe with CE feather on it, can't remember the name though. It'll only be a make-do though until you can get a fortify strength robe.


Oh dear.


Can you even Morrowind?


That's why I love GCD.

I always pick them up at the beginning but before I even bother to sell them I'm always already filthy rich from peddling a truck load of glass and ebony stuff to the crab and the scamp.

The misses, the awkward animations, I like lots of rules and complicated RPG mechanics, initial shit speed, but the way melee combat was handled in Morrowind was kind of shit.
The flipside of that is that you often feel just as capable a swordsman in Skyrim on level 10 as level 50 because of the stupid scaling (in fact, enemy HP rises much faster then weapon dps).
There are people that say melee combat is easier in 3rd person, which I would use if it didn't completely draw me out of the game.

Standard or SE?
If you want SE mods just look at the top rated nexus page, there arn't that many ported yet so should be easy to see what you want.
If you want standard edition mods you're gonna need to be more specific as to what you're looking for.


He's talking about that dwemer ruin you have to go into as one of the first main quests (the dwemer puzzle box), as I recall there's very little loot in there that's not on enemies or behind stupid high level doors (which makes sense since people already did some expeditions there).

Go search "Illia" on the Nexus or the Workshop, theres plenty of mods to make her and virtually every other NPC Marriage friendly.

Half anything isn't an insult in Sweden, except maybe to the PC-cucks that mostly live in Stockholm
everywhere else it's accepted as common fact that if you are of mixed breed your are half one thing and half another, like halvneger, or the more politaclly correct term mulatt

it's starting to piss me off when you take these fucking nutcases as representation of the general swedish person

Not to get too sidetracked on your country being cucked but even your government says this kind of shit.
You mass import somali's, probably the worst type of nog, they treat ex-IS members better then your veterans, they even cut off your armies lions dick because they thought it was sexist.
If sweden isnt cucked, stop electing cuckolds to rule over you.

-t guy from country where lions still have their dicks

But there aren't any half-breeds in TES lore; children are always their mother's race.


I found the Soul Cairn fairly memorable, actually. It was a desolate, alien place that was just screaming at you to get out the entire time. So I spent as little time as possible there–not because I hated it per se, but because its inhospitable atmosphere was effective.

But there is nothing in Sweden except Stockholm and tundra. So, either you're a special snowflake or you're a literal snowflake.

Did you Collect all pages, Spell tombs and Reaper Shards?
Because if your not using an online guide to find them you're fucked

No, that was fucking retarded. I think Bethesda were trying to make a point about how great quest markers are, and it just fell flat because they did it in the shittiest, most obtuse way possible.

???

Yeah, I got them all. It wasn't that hard. And I like optional bosses.

I mean the conjuration spell books for mist boneman and Big skeleton dude, Not actually that great as summons but they do provide the necromancy side of conjuration some use

I'm 90% sure my game was bugged, I could only get 2 even after looking the locations up online
Then i found out all you needed to do was shoot fire into ground near the reaper and he automatically pops out

I did it at least every time in all my playthroughs except the latest
tbh my playthroughs aren't long because i keep getting bored on my current build

Oh, I see. No, I played a big dumb melee warrior character, so I never even bothered with spell tomes.

I admire your autism. I don't have the patience for that sort of bullshit. And if that's how Bethesda really thinks Morrowind was, without quest markers, they're retarded.

Figured I'd try out one of the quest mods that's already been released for SE, be warned though, it's gonna get pretty spooky.

My first encounter with this mod was when I just left the DB shrine to find my companions furiously attacking a poor dude named Isildor, whether this was supposed to be what he was doing I can't say.
After that I travelled to some location described in some note that would lead me to an unexplored elven ruin in the Velothi mountains.

So, this lady just showed up, I'm gonna call her Buffy, because that's the only female name I know that has any relation to the ring movies and she's gonna be a recurring character ofcourse, when you get to her location she has mysteriously dissapeared.
After which a room with skulls thats follow you around the room, pretty cute, but more importantly, pretty spooky.

I did too, and I am legit having fun

It also helps that I spend most of the time shitposting and bitching that the lore isn't right.

As a twist on the room full of tracking skulls, we now have a room with a single but glowing tracking skull, a minimalistic but effective take on skulls.
Then Buffy shows up again to do the thing where your character cant move while she floats towards you but nothing happens beyond a desperately trying to be scary sound.

We're getting into a section I like to call skeleton art now, as you can see, the artist starts of relatively simplistic, but the greatness is clearly already there.

Here you can see the master honing their art, reaching new depths of spook.
There was also the odd skeleton fight here and there, but we all know how that goes.

Surreal user here posting some WEBM's of the modlist.
ghostbin.com/paste/8wb7q

There were some quests in Morrowind that could've used quest markers, But in all honesty I cant remember a single quest in morrowing that required me to fetch 10 separate Unique items Rather the Jiub quest felt like an MMO fetch quest, which is probably what they were going for with that Skyrim online cancer

There is no reason not to learn at least 1 magic school, You automatically start with a 100 mana, you might as well use it
Either grab a shitty alteration spell for Stoneskin early on ir a healing one
It just helps leveling as well as improving smithing if you want to go vampire and that shitty necroperk

Here we get into the artists more abstract phase, but sadly enough this is where the skeleton art exhibition stopped as Buffy made her return to slowly chase me.
Touching her does a tiny amount of damage, she emits a spooky noise which is supposed to make you scared, but because there's no threat associated with her, shes mostly just annoying and loud.

Breaking into multiple posts due to constant posting errors.

...

...

Chased out by the shitty ring ripoff, I soon found myself in Clockwork, if the giant sky text is anything to go by.
The inside of the place is an awful lot nicer though.
Not pictured is some big titted robot lady who needs me to go to some dwemer ruin and fix her dumb house for her. So I'm gonna see where the hell that leads me now.

Hol up, is that my nigga Alberto Barbosa in the second pic?

So the same as all women then.

Good to see my/our soundpack is working as intended
Favorite one is the pathologic ost camp slaughter

...

Do those thugs start an unmarked quest? I would always ignore the letter on their corpses.

The Pathologic songs work really well. Thanks again for packing those.

ghostbin.com/paste/8wb7q
You can find the mods that adds the Daggerfall skeleton scream here,

Not certain to be honest.

Happens to the best of us.
I first played Skyrim on a PS3 fat.
I bought it when it came out.
First time I played Morrowind was 2014

No, it's just something that happens occasionally after you steal an item; the owner will send some thugs after you, but it never goes further than that, and the owner won't be hostile or even acknowledge it in conversation.

That must have been suffering.

I am doing something wrong or is the base game really this boring?

Half the fun is seeing how many mods you can run together without the game crashing every 5 seconds.

It's really that boring, worse yet most of the overhaul mods for combat/magic/stealth make the game worse not better. Mods really can't fix it.

You didn't install vore mods.

Kill yourself.

Try add additional activities. Landlord for example, CWRS, Pirates of Skyrim, Hunterborn, various vampire/lich/necromancy/druid mods. Basically mods that will add activity that is separate of main game.

So you can become a Rich Stormcloak Veteran Necromant Hunter who owns entire skyrim with his giant army of pirate skeletons.

That's how you play it.

I remember when bethesda shat out the 1.4 update, adding more killmoves.
I had to completely uninstall and reinstall the game unless I wanted it to spectacularly crash around Riverwood.
I also played Oblivion on the very same system. I have intense memories of a loud screeching noise coming from the speakers and the game cashing. It sounded like my tv was about to explode.

Oh boy, early bethesda games were surely cancer. They are unplayable before some kind of big "edition".

Is Enderal any good, by the way? Because as far as i see its not worth getting rid of other mods for its sake.

From what I remember some people had problems with skyrim, but it wasn't until the update that a lot of people started having problems.

Are they porn mods? If not then no it's not worth it.

Sorry, I meant to insinuate that pron mods are better than Enderal is.

Enderal's standalone, it'll copy the files it needs from vanilla Skyrim into its own folder.

Enderal doesn't need a lot of the mods you would install normally. You CAN use many mods with it though, just not, usually, content mods.
As for being good, if you liked Nehrim it's more of the same. Retreads a lot of the same ground and elements. A lot.

Does it even has good lore? I mean, its not based in TES anymore, isn't it?

It's got okay lore. You're mostly in it for the quests and dungeon design.

You're a fucking fag dude.
Yah, Daggerfall isn't perfect but it has lots of great aspects that are not present or even possible in Morrowind.
The only people who preach at how 'terrible' Daggerfall is are people like you who spend 3 hours in the first dungeon only to get out and have no idea what to do and that's being generous.

which ones?
Being such complete and utter dog shit in one of its major elements is a very good reason to drop a game, and calling Buggerfall dungeons "good" is downright dishonest.
If I had to describe Daggerfall using only two ideas I'd say wide as an ocean, deep as a puddle and completely generic.
Do you like No Man's Sky, too, faggot?
No matter how tasty that cake is, a mile of shit to wade through is still a mile of shit to wade through.

...

And here's where my experience with Enderal ends. Fuck it, didn't want to play anyway.

Standard

i just don't know
played a bit years ago, kinda got bored because of the shitty quest and because I was playing at 30 fps on my old pc
Maybe some graphics mod, porn mods, and something to roleplay in without playing much of the main story

If you played Daggerfall expecting some profound and deeply unique world then yeah you're going to be disappointed. The game was not designed with that in mind and it certainly wasn't designed for mindless exploration like with No Man's Sky. The game's size is large for the sake of being large, to add a sense of scale. The fast traveling and quest time-limits play off of this. It's an enormously ambitious project to create a world the player could feel was immense. It's by no means perfect but it's certainly not a failure. Part of being in Daggerfall's wide plane world is giving your own meaning to its locations.

...

Its useless to mod this game for lore, if bethesda's own lore is so shit

You know what armor that is in your pic?

Is your skyrim the steam version? Try using the verify cache feature, and see if that helps. The Morrowind steam version has the same problem with MPP.

Some of the Dunmer are pretty cucked. Like that farmer near Windhelm, who says, "working hard will make the Nords accept us!" and stuff like that.

I'd say it's more of an issue with Quality Assurance, and Beth's own general laziness I recall reading that they don't have an internal lore library, they just get their lore from the fans, uesp and the Imperial Library. also the AI system in general, AI doesn't negatively react to other AI outside of factional combat/actor aggression and scripted events. I doubt this will improve too, they had the power for amazing AI when developing Oblivion, we've read the stories of NPCs sacking their own towns because the guards left the town to arrest other guards for leaving their assigned posts because the guard wanted to hunt for food instead of buying it, or NPCs killing a Skooma dealer because they wanted their Skooma fix and the AI considered killing the dealer the best course of action amongst other things, although I don't know how much of this was just marketing.

You know that event for arresting other people in both oblivion and skyrim is impossible. Especially if it will cause guards to fight against one another. Even if NPC will steal something from other npc, nobody will ever touch him, since the relationship in stealing an item is only affected between player and npcs.

I did say I wasn't sure how much was Marketing or not, I don't entirely believe it but I know such AI is definitely possible.

These were given as reasons for dumbing down the AI the game was originally going to have.

So the game was going to be fun, and they decided to change it? Sounds about right

On so many levels could this AI have worked too, with NPCs having to have jobs and having to have voice work for conversations to discuss work orders, and purchasing stuff modders could have easily have reused those conversations to slip players into any role in the game world.

Nextchan actually fixed most of these issues and it's alive. It's being also run in the US by some guy named m712.
nextchan.org

Lets not use shillchans.

What does that even mean?

Shame, there's some good stuff in it.

I thought you were one of those fags from those other chans desperately shilling for relevance like lainchan or endchan, but it looks like an implementation of Infinity Next, I wish that fag had actually pulled it off, it was so much better than what we have now, except that it didn't work.

Nah, I'm not affiliated with Nextchan, I just like it there. I haven't seen any non-spam related shit deleted either. Holla Forums moving there would be good, imkampfy is trying his hardest to kill the board.

New to TES generals. Played Morrowind and added shitloads of mods to it, filled my time for 2 months or so. I decided to give Skyrim a chance. Is there a mod pastebin? Not lazy to look for shit myself, but I trust Holla Forums more than most.

ghostbin.com/paste/uvuhz
Here you go user, enjoy your weird skyrim playthrough. Be sure to get the guns

Consider installing Morrowloot Ultimate, Interesting NPCS and Character Creation Overhaul as first priority mods.

I don`t recomend the game but skyrimgems.com

ghostbin.com/paste/8wb7q
Here is an updated list with a download for a pre-made songpack.

Thank you kindly, my dudes!

It's literally all just dolphin porn.

I can't seem to download
nexusmods.com/skyrim/mods/13049/? as clicking on download brings me to "your computer has alerted us".
Also, time to work on getting that repack setup once I figure out what is new (if anything),

It's not necessary to include it. The main new thing in the pack is the pre-made custom soundtrack and the noir ENB.

here's a reup
my.mixtape.moe/uyoogg.7z

Okay, i decided to install windows on the second HDD for the sake of testing out Skyrim special edition.

WIN7 or WIN10?

Father wants me to install win 10, saying its performance is better if configured right.

Your father wants to spy on your dick pics. Go with 7.

Virtually no performance difference at all.

Thanks. .

One word: no.
Personally no amount of little/no perforamnce gains is worth dealling with a below shit tier abomination of a GUI and this is not even talking about some of the other stuff like; constant forced "updates" that have been known to "accidentally" remove "incomparable" programs, no change log on patches, "updating" when the system want's to not you.

Your father is either an idiot, or yanking your chain. Go with 7.

Whichever you want. Just use bitbucket.org/matthewlinton/ancile/

Another broken download section;
nexusmods.com/skyrim/mods/26327/?

It isn't impossible that both can be true at the same time and stranger things have happened.

Download works just fine for me. Any idea why it might not be working for you?

Do you have https-everywhere or any other traffic-restricting addon?

The only ad dons that I have are Mega and Download them all. Time to try more extremist methods.

It is probably all of the malware/spyware that must exist on the partition because what Windows system is complete without a healthy dose.

The second extremist method worked (rebooting into my other OS) and I not have the file. Timeget to work.

Thanks. Okay, now i dual boot Win7 and Linux on two different HDDs while win7 doesn't have access to linux files. My general performance of the system is total shit for some strange reason. I think i missed something while installing. I installed DX9 and Nvidia drivers, still missing something i suppose, because performance of vidya is kinda shit too. Browser lags too for some reason.

My first impressions:
1. They totally changed character textures, i totally fucking remember how default Nord looks, this isn't default nord.
2. Maximum settings performance is shit outdoors, but i think i am at fault for that, will be lurking what the fuck i am missing.
3. Too bad i now have to use nexus mod manager for everything, this thing sucks compared to manual install.
4. Graphics are generally more blurrier, generally looks like enb.

But anyway, my linux wine installation of default skyrim had worse performance than that. So i am kinda happy.

So far I have found one conflict,
Do not install this mod if you use: "Skyrim Immersive Creatures" (Mod that adds a fuckton more enemies)
nexusmods.com/skyrim/mods/26706/? - Armored Skeletons , which one should be dropped?

Isn't there a nord in Bruma that tries stealing food from the inn every day until he gets murdered by the guards?

Is it worth installing? Stuck at "uninstalling updates".

Getting murdered is one thing. Getting arrested is the other.

Armored Skeletons are included in Immersive Creatures.

Good riddance this shit makes screenshots in png now.

I don't understand those spergs who say that special edition is faster. SE on ultra lags to the point of getting less than 30 fps, LE goes up to 60 in fucking riverwood, and judging by amount of frames you save, you can get better looking graphics with mods on LE without lags of that new "special" edition.

SE is unoptimized shit, i am done, going to play witcher 3 anyway.

Can i make a waifu in Witcher 3?

You where the guy with a quadcore and 8gb of ram running Linux right?
It should have unlocked 3 of your cores and 6gb of ram purely on it being x64 compatible.
I shouldn't have to ask this, but this is Holla Forums after all, but you did install a 64bit version right?
If you don't know, go to my computer -> system properties, should tell you there.
I'm running a bit heavier system, 8 cores at 3.5ghz with 16gb of ram and a 970gtx, but the only time I have any FPS drops is when the physix engine is having an aneurysm or I just entered a modded area with way too much light sources.

That clock is cool as fuck.

A bit more from the Clockwork mod, after chilling in the nice house for a bit, admiring the paintings, they told me to go to the mausoleum to fix their faulty piping.
Sure I think, this mausoleum looks spooky from the outside, this could be good.
Ofcourse it's all a giant internal cavern with 10 different pipes I have to fix, 3 or 4 other cells you need to explore and these gilded guys.
All either low damage hitsponges or one hit kills.
They're clearly supposed to be spooky, they yell how they want to eat your face, or how you need to come hug them, and the whole idea of a skeleton built into dwemer machinery is kind of cool to be fair.

Before I forget a quick shot of the titbot that gave you the quest, supposedly she and another bot in the house are the only ones of these gilded that havn't gone insane.
One of the advantages of fuckhuge caverns with high pathways and lava is that good ol' fus ro dah is a lot of fun.
Fun which you really need because they start throwing these gilded damage sponges at you en masse like they're draugr, turning the little spookyness they had into tedium.
Even worse is that they resurrect after an hour or so, making ragdolling them into the lava the only correct solution.


It actually works too, and because how fast time moves in games like this it looks like a lot of intricate movement.

Seems like a Rush reference. Nice.

When interacting the glowing text reads "try jumping", hardest cringe of this mod so far.
A couple lava rooms and fixed pipes later I find myself at the start of the mausoleum where titbot is talking to buffy the ghost girl, as these bots have a skellington inside them I can only imagine the big twist is gonna be that titbot holds her corpse. Ofcourse titbot denies ever talking to her and doesn't bother even telling you why she suddenly went in here when they where talking before about how spooky it was.

With the steam back on again, at least their traveling system is back online so I can get away from this mess for now.
The system is actually pretty cool, beyond the heightmap (maybe taken from the players map model?) when you press a location the wheel with the city crests turns to the correct one.
Ofcourse just as I try to leave this mess some kind of spooky power turns me around and stops me, appearantly I'm not done here quite yet.
Butlerbot tells me it might have something to do with the previous owner of the mansion, I guess it's time for more spooky.
When I can get myself to play more of this at least.


Considering they're all called Gilded something I would'nt get my hopes up too much, especially as they're literally caged skeletons.

Oh.
Well at least that clock is baller, since it actually works. It must have taken a lot of work to make.

How is the mod so far? Is it actually fun to explore, or does it feel more like a chore?

Had a quick look at the resources, appearantly the creator made the clock himself, even used a program to create the voices of the characters and added some post process effects to make it sounds right. Technically a pretty well made mod.


The first dungeon was short, spooky and to the point, the house is especially nice but the mausoleum quest is a major fucking chore (looking at the timing on my screenshots it's not more then an hour, but sure feels like it).
Currently my enjoyment is all over the place so I can't really recommend or tell you not to play it just yet.

Next was finding Ludwig's journals, the previous owner of the Clockwork-, originally Chlodowig-castle. And asking titbot and butlerbot what was stopping me from traveling.
First off to the master bedroom, which appearantly inluded a working shower.
This Ludwig feller was appearantly some hermit jewelmaker, his father, Maximillian Chlodowig was a merchant who wanted to build a tunnel through the Velothi mountains to not have to deal with the Sea of Ghosts when trading between Skyrim and Morrowind.
Those plans where quickly abandoned when the eruption of Red Mountain make the tunnels to Morrowind collapse.

Of minor note is that the name Chlodowig is an old Frankish (an old germanic runic dialect) name, later latinized into Clovis, most notably the first name of Hlodowig Merohingue, the first Merovingian king of France (neustria and austrasia at the time) and the one to introduce Christianity to them.
Doubt it's related, but at least the creator seems to have some interest in history with all the paintings that include a popup text when you interact to tell you the creator and year.

You better have posh mudcrabs installed.

A quick couple other stops through the manor to get all the journals led me through the armoury, with included amongst other things a special display for those ornate dragon claws you find in draugr tombs.
The study was also quite nice, a special basket to put books in that get automatically alphabetically sorted through your bookshelves.
A quick shot of the greenhouse, with humidifiers, according to the butler things should start growing soon.

After the death of Maximillian, Ludwig took over control of the Chlodowig trading company, which he ran into the ground, being more interested faggy shit like jewelry. He eventually discovered the dwemer city of Nurndal beneath the castle and excavated it to discover the Gilded.
He started communicating with them, especially titbot, who was the first to learn Cyrodiilic and helped him put together most of the dwemer machinery in the house.
With time the robots began to replace normal workers more and more, some leaving because they where freaked out by metal encased skeletons, others spurned by Ludwig who was getting more reclusive and focussed on the Gilded.

Their family was originally from High Rock, which is odd because they're the celtic equivalent, and you'd expect to hear germanic names more in Skyrim or even Cyrodiil, but whatever.

Why do my characters look so awful even after installing texture/body mods?

Not on SE yet unfortunately.

Eventually had to check with titbot why I couldnt use the teleport device.
Instead of answering the damn question she explained how they're powered by soul gems containing the souls of dead dwemer (to noones surprise ofcourse) and then got stuck in some sort of memory loop.

To conclude my summary of Ludwigs journals (4 volumes, 10 or more pages each), the third spoke of how he was getting more reclusive, focusing on making fancier machinery, how the robots where looking at him with menace and how one of them smacked him one day, to quickly be replaced by another.
It also contained a key to a locked wardrobe in the master bedroom.
This revealed a hidden chamber that Ludwig seems to have spent his last days in, his final diary lying on top of his long dead corpse.
It spoke about how he grew ever more distrustful of his skeleton robots, how many of them seemed to dissapear over time, presumably returning to the dwemer city where they came from.
It finishes about how he was distrustful of titbot and butlerbot, and the lady in the wall.

Now, that's probably the first time I was a little spooked in this mod, and actually had a pretty decent scare when I went out and titbot was standing there, still in traumatized mode, refusing to answer questions but needing to know why I was there.
I was kind of expecting the shitty ring lady to show up (and I still kind of expect them to be the same), but there's something about those bots, especially when they're not attacking you with a whole bunch of them that makes them a bit creepy.

Next up I had to check with Lahar the butlerbot what Lamashtu's big fucking problem was.
Appearantly her soul gem was getting all shitty so we need a replacement, appearantly one of them collected these soul gems so I have to find him.
In fucking nurndal.
Let's just forget that I have several empty black soul gems, grand soul gems and even the black star in my inventory, I guess it's time to go back to the worst part of the mod.
At least this time I have a single target to go to, so hopefully it will be a bit more to the point.


From the changed UI I imagine you're running standard edition?
The fucked up cheeks honestly look like a mod problem, might want to check load orders or have a look at other face mods.
Also, which are you using anyway? Need to at least have some idea what it's supposed to look like.

My mod list. Right now i'm disabling stuff to see what is fucking it up.

I want to play Arena. Should i just download the one from bethesda site? Or there is something else? There are mods?

...

Of course i am not an idiot. Win 7 Maximum edition, 64 bit. Latest Nvidia driver is set to 8x anisotropic filtering, AA set by application, TAA in skyrim, vsync. All directx driver versions and all vc++ versions installed. Witcher 3 works fucking great, normal skyrim works 60 fps without any fucking lag. And SE drops below 30.
That's good you remember my settings.

Anyway, there's a new 1.2 patch for SE, i'l test it out now (holy shit, this shit is even continuing getting patches, mods will break again and again). I don't lie, performance of SE sucks for me at the moment.

PS: i need those skse mods anyway, so i am not going to play SE too long even if i had good performance.

That's the worst part of skyrim, getting rekt by your own modlist.

You can modify existing ones.

1. Delete Racemenu
2. Install Enhanced Character Edit

Thank me later.

Racemenu has vertex editing, dingus. It also has a better UI, body scale sliders, and BodySlide support. And it comes with NiOverride. There is really no reason to use ECE any more.

Face parts. Face fucking parts. There's a reason why all nips still using it.

Why put a 12-year-old's head on a 30-year-old's body?

I don't know, i don't play as women anyway, that's what nips love to do.

...

I don't know user, I used racemenu and my stuff never looked that bad. Let me see what I used before.

Fuck nevermind, I don't remember what I had. I do remember trying a few things though.

At least put a little effort into it.

Yeah not seeing any clear conflicts there, y'know I've had times when I just had to reinstall the whole game and mods to figure out that something was overwriting something else and somehow fucking the base game.
What I just try to do these days is try to keep the modlist somewhat lean, spending hours putting that shit together and then losing it does not feel good.


Really weird, theoretically you should notice some major improvements, keep in mind your videocard is now a much harder bottleneck then it used to be, so mess around with the settings a bit, might want to not go too hard on fairly videocard intensive processes like 8x filtering.
Your GPU wasn't all that bad as I recall, if you can run Witcher 3 on good settings Skyrim SE really shouldn't be much of a problem.
Did you play Fallout 4 by the way? I know, shit game, but same engine, if that one runs well while Skyrim SE runs like shit we really know somethings wrong.

To finish up the Clockwork mod adventure, which I can't leave unfinished at this point.

Back into the caves I went, dealing with respawned gilded, way too much random running around, yada yada, to eventually find this Amalgam asshole who got the harts I needed to resurrect titbot.

Don't want to install fallout. I play skyrim to make it into hunting/viking simulator, but fallout 4 is just plain shit and i have no ideas for what purpose i would install it, don't want to waste time. What the point anyway, i finally installed 1.2 patch, performance is the same. If i would make changes i did for linux version to SE, what the point of SE?

I mean, SE runs just as fast as normal game ran under Wine on Linux Mint. And normal game is fast as fuck under windows. Even loadings of SE are just as long as i had on wine, holy shit.

What i think is just nvidia as always did a PR move with new version of skyrim and make it run as shit on GTX 650 TI. It ends up that shittier looking Special Edition runs worse than good looking Legendary Edition. Maybe on newest nvidias its the reverse, since its all part of globalist nvidia agenda (witcher 3 is old enough to be optimized for 650 mind you).

That's texture filtering, its not intensive at all. Even 16x should not take anything from it, i set it to 16x on all vidya always.

A couple good thwacks to the head and a stupid mid battle quest where you had to grab a lever from the other side of the massive cavern later and I could loot his empty heart gem.
Some more boring dwemer cave dwelling later I got back to the butler who directed me to repair titbot.
At that point the greatest twist in the story was revealed, she was actually flat.
After shoving the new gem in she was a bit more talkative and explained how the ghost girl was the other half of her old dwemer body (why is it always this obvious?), appearantly her clan was fucking retarded and made themselves into mini numidiums but needed the bones to keep it together because they where shit.

Horseshit, they would have needed the heart of Lorkhan to do that crap.

Wheren't you the one running it without basic shadows even? There must be some middle road you can walk, but maybe, as you say, it's just Nvidia trying to fuck people over, idk.
At least you have a better OS to run standard Skyrim on now I suppose.


There is some precedent, I'm thinking mostly how dwemer centurions are powered by soul gems, them still having personalities, memories and such seems a bit of a stretch though.


Next restored titbot wants to go to the dwemer ruins (AGAIN) this time to find the spooky other half of her soul (wouldn't that have gone to the Soul Cairn or something) and soul trap it, ofcourse it doesn't take long for her to show up, but dissapears when you get close in proper horror cliché.
After a bunch of running and dealing with menial enemies, you finally get to the room they transferred the bodies in, and after opening up a couple of these sarcophagi she jumped out like the good little jumpscare she is.

What I mean is the idea of them being Numidium in nature is impossible.

Ofcourse even after defeating Shadow she's still not happy, stupid cunt, whatever.
At least you end up with a cool house at the end of this mod and even a rather useful teleport spell that has automatic mark/recall function, ideal if you need to dump some loot mid dungeon.
And the greenhouse came along rather nicely.


Well, Numidium was more or less the same idea, just minus the bones and on a much larger scale, I think that's what they're saying, not that it has anything to do with Numidium beyond maybe stealing some of Kagrenacs methods.

Was that third pic something you intended to post user?

It's a reference to the ring girl being called "Shadow", what, you don't like some good cringe?

I finally have all of the mods installed, now time to fix the load order. Hopefully that is what is causing the noticeable loading time for a new game.

This is what I get when I look for Skyrim cringe, no idea what that third one is doing there.

No, Numidium wasn't impressive because it was a walking mech. It was impressive because of its metaphysical arsenal, its ability to undo things and concepts in the dream through the application of pure logic.


It says Fus Ro Dah, doesn't it?

Never mind, apparently it says "dovah." Should have known.

The 2nd pic wasnt too bad, it kind of reminds me of shitposting If only he was being ironic

What the fuck kind of name is "Dacey," anyway?

When you can't spell "Daisy".

Numidium's capabilities where far beyond what that mods shitty mechs where capable of yeah, it was one of the anchor points by which mundus is tied into reality, but in general you can probably see the resemblance of how they created it by sacrificing most of the dwemer race and binding their souls into it.

I hope it says giant fucking faggot.


I dont think you can eve use arrow to the knee ironically anymore, we're just so far beyond it.


Also been starting the Moon and Star mod, which supposedly is some Morrowind themed thing, gotta find a murderer in a tiny village built over water called "Little Vivec".

Kill everyone there, Vivec would have wanted it that way.

Vivec was a nigger.

Immersive Citizen is pretty much what Todd wanted.

Todd is a liar, lies is all he is. His house is made of lies, he drapes himself in lies, he sits on a throne of lies.

I'm afraid by the time you wrote that I was already on to the next leg of the quest, kill some bandit, turns out theyre already dead and one is encased in permanent ice (tried to thaw with flames spell).
The guy who I was supposed to do that for then told me to go to the ruin of Kagrenar.
In the first room there's lying a full set of Kagrenac's tools replica's, which ofcourse I take, so I can roleplay while I roleplay.
But even with them I was not prepared for what was to come.

Memes?

If he told the truth, would he die?

If only.

Behold, the Nerevarine, or someone pretending to be him.

Why did he leave Vvardenfell? He got bored.
Why didn't you tell anyone you came back? Too ashamed.
What where you so ashamed for? That people died after I left.
Not that he destroyed a fucking world stone which destroyed part of the fabric of reality, but the retard doesn't even seem to be aware of this.
Please explain to me that a ruin called Kagrenar is named after fucking Kagrenac, and let's just forget that if this city was actually built by dwarves it would probably be named something like Kagrenac-Stuhrdumz. Stalin didn't call his city Stalino.
Oh yeah, and there's a third Numidium that's here LUL come kill it with me bro.

And yes, I tried to kill him, asshole just teleported away at the first hit to parts unknown.
This asshole better turn out to be a fake, but considering the mod info page was already talking about how this is really lore even if you disagree, I'm afraid something like that won't happen.

BULLSHIT!! THE NERAVARINE WENT TO AKIVIR!!

Yo listen up here's a story
About a little liar that lives in a lying world
And all day and all night and everything he sees
Is just lies like him inside and outside
Lies his house with a lie little window
And a lie corvette
And everything is lies for him and himself
And everybody around
'Cause he ain't got nobody to buy Fallout 4

Modders in a nutshell

lolno
Still, this is retarded.
Just kill me.
Oh fug. I think this mod was made by a c0dafag. I didn't know they were capable of modding. Hopefully this is a one-off. I don't want this particular brand of autism to spread.

user I got some bad news for you….

There are more c0dafag modders?

Aren't those just vanilla armor meshes re-textured to look like bonemold, too? I know that the helmet is just re-textured ebony, at least.

Thinking of using that Noir ENB in conjunction with that 28 days later zombie mod. See if I can't make a horror survival sim.

What do you guys think would be the best graphical mods? I've already got mods for immersion in mind. For combat i'll probably use stuff like Vigor, the mods that make enemy AI better, and TK dodge.

I might not have copied that in there but they do confirm that, but appearantly he was sick of that place after a while too.

Well, the Nu-Mantia intercept doesn't directly speak of it's destruction, but it does of the tower's fall:
"The fall of Red Tower should not be seen as the suave conquest of Cyrodiil's agencies, for we have been tricked again by the Dagonites. Though through long eras the chimerical landgods have subverted Divine rule, their protection of the First Stone should have remained as it was: the ironic protection of our enemies to our Enemy."
Also, I kind of thought the heartstones in Solstheim might've been debris of it or something, I don't think there are any sources as to where it is or in what state it's in after the fight with Dagoth Ur.

The author of the mod is a guy called Gan Xingba, either a Star Wars fan or a chinese guy, neither bodes well.


That's the guy you're supposed to fight by the way, but don't worry guys, it wasn't a true Numidium, the lore is safe now.

This is also the point where I stopped playing, I need to recharge some of my sanity before I commit myself to this mess again.

The entire reason it is even there in Morrowind is because Kagrenac had enchanted the Heart to be physically bound to that location.
All you are doing in Morrowind is breaking the enchantments Kagrenac's placed on the Heart, releasing it.
The Heart is itself indestructible.

This heart is the heart of the world, for one was made to satisfy the other.

No, the reason it's there in Morrowind is because Auriel/Akatosh threw his heart there as a punishment for his part in creating mundus, Red Mountain literally formed around it, and so the First Stone created the Red Tower.
The heart being in Red Mountain far precedes even Kagrenac's birth, he just messed around with it to create Numidium.

Yes the Heart fell to Nirn and created Red Mountain, but this was a mythical event.
The Heart isn't just some big rock the Dwemer happened across, it's something that was present, it was there but not really in a tangible sense.
The Heart is very unstable, Kagrenac had to physically bind it to its perceived position so as to tap into its power, hence why the Heart fades away as soon as you remove Kagrenac's enchantments.

I have managed to get the repack work some what (KB/M are not responding at all, however it is likely only effecting me). The DLC and high res texture (which are not included in the repack because it is already about 17GiB) packs are also uploaded as separate.
#F!U9NiBaRa!Vs3fo46uVeHSAFjYn1ZtTw

To clarify, I can't confirm or deny the Heart of Lorkhan's destruction.
But when Vivec left, the last of the mortals that had stolen it's power left, which also caused Baar Dau to fall, which was being held up by the power of the heart, destroying the city of Vivec and possibly triggering the eruption of the Red Mountain, where the heart happened to still be located at that time.


What is mythical in this game isn't entirely clear as we directly commune with Daedric princes, shit, even Akatosh himself shows up to save the world at the conclusion of Oblivion.
Not to mention that we still have the towers to attest to them, both Direnni (Ada-Mantium) and Red Mountain where created by the gods themselves, Direnni to serve as a meeting place for the gods to judge Lorkhan, and Red Mountain as a result of their judgement.
The other towers where built by Altmer (Crystal-Like-Law), Bosmer (Green-Sap), Ayleid (White-Gold tower) and ofcourse the dwemer (Walk-Brass). All as their own interpretation of the towers created by the gods.

Although I enjoy the dwemer idea of atheism in face of such overwhelming evidence, you probably shouldn't follow their example.

Isn't the Throat of the World a tower, too?

I always thought the dwemer were simply rigid, logical skeptics, rather than atheists per se. They recognized the inconsistencies of the fabric of their reality, recognized that the world didn't behave in a logical way, and that started them down the road to building Numidium and discovering the true nature of the world (and maybe zero-summing, or whatever the fuck they did). I quite admire their capacity to both be dissatisfied with the world they found themselves in and their vision to search for a better, truer one.

Yeah my bad, it's kind of complicated by the fact that we know almost nothing about it, even it's stone is vague, it's said to be a cave.
I also forgot about Orichalc, which we also know very little about because it was on Yokuda, the island/continent the red guards destroyed by using the nuclear sword technique.

As I recall the Dwemer actively denied the gods, and found some kind of power in it (possibly the science they where so fond of).
The creation of Anumidium is theorized to be their act of creating their own god, which succeeded pretty well by the look of things.

Some texts have also spoken about Talos losing his power when people stop believing in him (at least this is part of the Thalmor plan to destroy reality and return to Aetherum, which they consider godhood), heavily implying that god's do to some extent depend on veneration for power.
Alternatively this could only be true for transformed gods, it was also said that Baar Dau would fall down when people stopped worshiping Vivec, which as far as we know never happened, but Baar Dau feel anyway.

What is this exactly? The repack for your spooky adventure? Is it the full game or just the data files?

Actually that is exactly what it is. The Heart of Lorkhan became the stone that powered Red Tower.

You are misinterpreting my use of the term of mythical. I'm not saying it never happened. I'm saying it's an event that precedes objective reality and therefore only understood through myth.

I really don't know how else to explain this, it's not that hard of an idea to grasp. The Heart was always there it just wasn't physically there until Kagrenac bound it to be so.

Look I don't know where you are getting this, all lore states the Dwemer found it as they were excavating red mountain. The heart is not there anymore, which is why Red Tower is no longer functioning. Where are you getting this wasn't physically there?

I thought Kagrenac's tools simply allowed others to use the power of the heart. Tonal architecture and all that jazz.

imperial-library.info/content/plan-defeat-dagoth-ur
Why the hell do you think the Heart immediately disappears after you remove the enchantments?

Kagrenac's original enchantments have nothing to do with where the heart was physically. You destroy the heart, that is why it disappears. The heart was still at red mountain, and is gone now. Get your lore straight. The very source you quote contradicts you.

The heart can't be destroyed.

Freed whatever. It doesn't change the fact it was always at red mountain, and the dwemer found it by chance.

The Heart literally can't be destroyed, thats the entire reason why it was thrown to Nirn.
There is not a single source that even implies the Heart was destroyed. It is always stated that you are merely 'severing its connection.'

You are severing it's connection with Dagoth Ur, and the tribunal.

You may be right.
I may be crazy.
♪But it just may be a lunatic you're looking for.♪

Well, regardless of the Hearts place and state at any point in time, that was already the end of this rather dissapointing quest (had to check a walkthrough, it seemed way too short).
Appearantly if you go to the route of killing the Nerevarine, which appearantly you had to do at the start or it doesn't count or something, you could've taken his loot but he would've cursed you for a permanent 50 HP and 25 speechcraft.

In my case, I was greeted outside by the initial quest giver, who wanted to kill me for failing to kill the Nerevarine. Fuck house Hlaalu anyway.
And then another bunch of assassins in each house you've bought, which despite my vast wealth is usually only Whiterun, and with 2 active and 1 inactive companions there they never had a chance. Didn't have to lift a finger even.
Appearantly I get to meet the Nerevarine again when I go to the shrine of Azura, which I really don't want to do because fuck that guy.

Anyway, in conclusion, fuck this mod and fuck the chink who made it.

Because that would be medieval style terminology right?

Yes, by breaking Kagrenac's enchantments which allowed for the Heart to be tapped in the first place, and was clearly keeping the Heart where it was seeing as removing said enchantments causes it to disappear.

I don't even understand why you are still arguing this, I've already given you the source that says that the purpose of the Nerevarine striking the Heart was to remove Kagrenac's enchantments which "bind" the heart.
It wasn't destroyed because it can't be destroyed, so apparently to you it's just a strange coincidence that the Heart disappears upon removing Kagrenac's binding enchantments.

The binding of the heart it refers to is the binding that ties the heart to Dagoth Ur. You know the guy you are trying to defeat. The heart disappears because it became unstable, and it's energy released when you strike it "The God's heart freed." Kagrenac wasn't keeping the heart there with his magic, it had ALWAYS been there since red mountain. It is stated it was hidden there by the gods. You know absolutely not one thing you are talking about

There is nothing mutually exclusive about Kagrenac's enchantments binding the heart in place and the heart always being at Red Mountain.

I guess we should be amazed this chink speaks english to begin with.


Anyway, because I hate myself and I needed some relief, I went to the shrine of Azura anyway, get some deep advice from the Nerevarine and kill his dumb ass.
You tell him Janessa!
Ofcourse the guy is unkillable, his only use, besides delivering pointless platitudes, is as a one handed weapon trainer, why he would need an essential marker is beyond me.
but i might look up the command to remove it

2ironic4me

lol holy shit dude did you not even read the quote I posted
So you're telling me that when Kagrenac 'bound' the Heart he was really just doing so to make sure Dagoth Ur could back and leach off of it 3000 years later?
You say that I know absolutely nothing about what I'm talking about yet everything you just said about the Heart disappearing is blind assumption.
I've not once said the Heart didn't always exist at Red Mountain, what I have said is that it wasn't a workable object until Kagrenac made it so.

That will not work on mods, you maybe able to use console commands to do it though.

Because reasons I went back to an earlier save when I was still in the dwemer ruin, there was appearantly some unique loot I missed in a room that was locked because I missed a key somewhere.
Inside was a book and a hammer, the hammer a shitty dwarven hammer with some miscelanious enchantment titled Dorana's hammer.
The book was written in Dwemer, but because I checked the walkthrough earlier I knew fuckface Nerevar could translate it for me, must've picked it up when he was on Akavir.
So I went back, and Memories of Dorana was added to my inventory.
Written by Kagrenac himself, detailing how he fell in love with a guard through shitty quips and smartass remarks and the ==TRUE== reason he built Walk-Brass.
Get ready for some next level fanfic fams, thank god I found this on a german wiki when googling the books title, would've screenshotted it together otherwise.
The screenshot is of the Replica Wraithguard equiped, appearantly he didn't consider the posibility that characters might have a left arm.
Anyway, without further ado:

Memories of Dorana

by Lord Kagrenac

I am neither a romantic nor a poet. I am a scholar. A creator. The High Craftlord and Chief Tonal Architect and the one who is tasked with forging a future for our people. One might think that this would put me above emotional bonds and weaknesses. I had thought that too. Before Dorana.

It was late at night. I was working without sleep, fueled by pride and frustration. The project itself was trivial. An enchanted ring, meant as a gift for one of our allies. Yet, for some reason, the specifics were eluding me. It was maddening. No matter how hard I stared through the dim candlelight, the notes on my desk grew no more clear.

The room brightened, accompanied by clanking footsteps. I turned to find a soldier, bearing a lantern. I could not see the face behind the mask, but the short stature told me that this was not my usual guard.

"It's not healthy to work in darkness, my lord," said the guard, her voice bright and clear despite the slight muffle caused by her helmet.

She had meant it literally, setting the lantern down on a small table. I offered a grunt of thanks, turning back to my work.

"For all the good it will do. I'd need a dozen lanterns to even make sense of my own thoughts at this rate," I muttered.

Her head canted to the side. "Shall I go and fetch them, my lord?"

"I was speaking metaphorically, you…" I turned to glower in her direction, but hesitated. I could not see her face, but from her posture - the way she held her hands behind her back as though hiding something - I could almost see the grin behind the helm. I felt my brow furrow. It would be a feeling I would grow accustomed to. "You're being smart."

She shook her head. "No, no. I hear you're the smart one, my lord."

I grimaced, my eyes narrowing. No one had talked to me this way for years. I was too important a man to jest with, with too much important work to be done. I wasn't sure how to react.

"What is your name?" I asked.

"Dorana, my lord," came the response, followed by the slightest bow of her head.

"You are a bit…sunny for a warrior, Dorana."

She laughed. It was an uninhibited, hearty sound, not the light giggle you usually heard from ladies. Even warriors.

"Everyone says that," she reached over her shoulder and tapped the hilt of her warhammer. "Until I bring out the hammer."

It was the first of many conversations in that same room, at that same time. Just as my candle would start to burn low, Dorana would arrive with a fresh lantern and some clever quip. They were short encounters, at first, and sometimes they left me stewing. How dare this guard speak to my so informally? I am High Craftlord, and worthy of respect.

Yet, I never did anything to stop her. In fact, I found myself starting to expect the clanking boots and cheery greeting, glancing at the door as my candlelight started to fade. The conversations grew longer, my mood grew less sour, and I even managed a smile every now and again.

It was only months later that I realized I was no longer working late out of ambition. The projects were just an excuse. What I really wanted was the conversation. The companionship. Her.

Continued…

It took more months after that for me to act on it. Such is my nature. I am patient. Meticulous. I act only at the right moment. And so, eight months after I had learned her name, I asked her to remove her helm.

"My helm?" she repeated, half mockingly. "Such an informal request. Are you feeling all right, my lord? Any dizziness or fever?"

"No. I'm quite well actually. Better than I've ever been," I replied.

I stood from my chair and stepped towards her. Even in the armor, I could see her tense.

"I want to see your face, Dorana."

She hesitated. Dorana never hesitated. "Why, my lord?"

"Because I can no longer bear the thought of such a beautiful voice coming from behind such an ugly helm."

"Oh," she said, stunned into rare speechlessness. She recovered quickly. "I could get another helm."

I laughed. For the first time in ages, I let myself truly laugh. Dorana's laughter joined mine, and in that moment, any tenseness or lack of certainty I had faded.

"All right," she said as the laughter died down. "As you wish, my lord."

As she pulled the helmet from her head, tangled brown locks fell about her shoulders and bright blue eyes opened in my direction. She was not flawless. A faded scar from some blunt impact marred her forehead and her nose was crooked from multiple breakings. She grinned sheepishly, aware of her unladylike appearance.

"Disappointed?" she asked.

"Never," I answered.

That is how I will remember Dorana. From those late nights in my workshop. From her rowdy mischief at formal banquets. From her laugh and her smile. Not from her coughs and groans as she struggled in her bed for those last two years, or her paling skin and teary eyes.

If only I had worked faster. If only the Tools had been ready sooner. The Brass God, the Heart, it was all for you Dorana. I wanted to bury the Tools with you here, for what good are they now, if they cannot restore your smile? But no, I will keep them with me, for one day they will take me to you. Without your light, this world is too dark. I don't belong in it.

No one does.

So the whole wanting to escape a false reality, and become gods now burns down to a dime-a-dozen love interest.

It's like poetry, it usually comes down to lusty argonian maids.

Is Lusty Argonian Maid a metaphysical principle of Elder Scrolls?

It's more of a running joke

Yes

Yes

Lorkhan is the joker in tes. Therefore I think it's safe to conclude his real form is that of an Argonian maid.

It took you guys quite awhile to find these threads, what gives? You're usually there within the first 50 posts.

This one will have to wait for another day, as I'm going to sleep, but I just started Moonpath to Elsweyr, the mod so shit I never tried another quest mod for years after.
Already I'm enthralled by the 10 dollar mic voice acting, if it still close to what it was when I originally played it, this ones a yuuge mess.

I played through this one recently, it seemed to work fine.

Its just as retarded, as Kamen Rider crossover.

It hasn't been particularly fixed up, it's more or less the same mod.

I wish there were "stormcloaks" in modern europe.

All the stormcloaks of europe died in the world wars.

The five part archive is the full game. The three part is just the DLC and there "high res" texture packs. I guess that means the title wasn't clear enough.

What's more important, lorefriendliness or realism?

Personally, realism for when the game is set up to be realistic e.g. Mass Effect and the weapons being run off energy rather than bullets.
lorefriendliness when it the is more setup to be not to realistic as it is going to be hard to stay invested in a game when it isn't internally consistent.

Mr. Skeltal, I'm sorry for being rude to you before.

But thats wrong, Both real guns and mass effect guns fire a physical projectile that is powered by energy, one chemical while the other by mass effect (Which is sort of like an electro gravity field? Sort of like a rail gun)

The problem lies in the breaking of Physics and possible perpetual power that mass effect field should be able to give
Basically mass effect is like magnets but even more magical and somehow doesn't break the conservation of mass and energy despite it should be able to

Still its more thought than most scifi fantasy RPGs put into weapons now days

Well if by realism you mean make all imperials look like Roman legionaries then I'll go with lore

At least until the second game where they shoehorned in ammo requirements with a paper-thin excuse despite each projectile being about the size of a grain of sane IIRC. They couldn't even keep internal consistency across two fucking games.

I don't know what your definition of working fine is, but last time I had the absolute worst voice acting I've heard in a mod, a largely nonsensical story, custom creatures clipping all over the place, holes in new game assets, dropping you out of the map and all kinds of shit like that.


At least Kamen Rider usually has crossovers with characters that actually live in his time frame, this shit is like Julius Ceasar doing a cameo on a show about Napoleon.


It's kind of amusing how there was far more diversity in the actual roman army, they had divisions from all over their empire usually wearing slightly updated versions of their native fighting gear.
The Imperial Legion is really more the romans in Asterix then the actual roman army.

C-can someone please spoonfeed me a list of good mods for waifu creation?