So has anyone ever explained why there are grave wardens from dark souls 2 in bloodborne?

So has anyone ever explained why there are grave wardens from dark souls 2 in bloodborne?

assets are hard to make

They even wield small versions of agydane's crypt blacksword.

Holy shit I never noticed that.

They barely look alike

The same reason they used the slugs from Demon's Souls in Dark Souls 3.

I dunno, the versions in bloodborne have the chainmail of agdayne, also the remnants of some of the mail parts of the regular grave warden armor.

It's kind of a stretch.
Sure they look KINDA similiar but not that much.

By the way, the chalice dungeons in BB had some really cool enemies in it.
Can you believe there's people that played BB yet never faced them because they never explored the dungeons?
Enemies completely hidden from their playtrough.
Hell, even bosses.

This thing right here, a rare enemy that spawns an absolutely RIDICOLUS low % in random dungeons, most people only saw this thing if they inserted the seed of the specific dungeon that has a guaranteed spawn of this thing.
It's crazy.

Why should they justify being inspired by the better game ?

Looks kind of like a Primeval Demon from Demon's Souls. Never seen it before, but its animations are interesting.

Those dungeons are boring as shit. I got sick of them about 2 levels down and quit playing them. Somehow my life doesn't feel incomplete.

i explored the dungeons and they kind of suck, but there are a few neat enemies down there

You missed out on certain things.
Pthumerian Queen is a cool bossfight, tho not especially hard.
Labyrinth Sages are really fucking scary the first time you meet them, too.

I didn't find the dungeons captivating or anything, but they were amazing to autopilot to while listening to podcasts.
Until you reach random cursed dungeons, then at that point you face some of the hardest content in any souls game ever made (and not in a good way, everything one-two shots you and shit like Watchdog of the Old Lords with it's woky hitboxes during his moves means you'll die a shit ton of time, it becomes almost as bullshit as DaS2…almost.)

Is Bloodborne better than Dark Souls 2? Or Dark Souls 1?

I thought the cursed Amygdala was quite overblown in terms of difficulty, but you're right about the cursed Watchdog. He has maybe one attack that doesn't OHKO you in that dungeon.


I liked it better than both of those, personally, but the first Dark Souls is still very good.

The issue with cursed Amygdala is getting killed in one hit. Not an issue in the ist chalice but in the cursed dungeon the small arena make posistioning a bit more difficult to avoid those OHKO.

I guess this is a bloodborne thread, so I'll ask this here.
I did the seppuku ending on my first character. Didn't do any chalice dungeons. How much of the game's non-dlc content/areas did I miss? A quarter? Half? Two thirds?

because from is a bunch of hacks?

there were bloodporn beas- i mean, "Sulyvahn beasts" in memesouls 3.

they're starting to reuse assets for cheaper production cost, so they can mass produce souls games.

All they had to do to make me buy PS4 is to let it run uncapped. Jesus fuck, Demon's Souls didn't have framerate cap, why are they doing it now?
I mean sure it can't maintain 60 100% all the time, but why not let it go above 30 in less demanding areas?
What's the big idea?

Doesn't look like asset reuse. They are completely newly made, just have the same design.

it's easily better than dark souls 2, and depending on who you ask it's either better or worse than dark souls 1 frankly in terms of polish and quality bloodborne is a much more finished game than dark souls 1, with far less unfinished or poorly thought out content

It's my favorite souls game, period.
I even like it more than DeS, and i like DeS -a lot-.

The movement, combat, pacing, aestetic, the weapons, and on top of all of that the transformation rune-weapon combo in the DLC, hinting that they could've expanded on that system even more and gave us a bunch of different forms with different animations and affinities to certain weapons…
It's basically a great fucking game that had even more unrealized potential that could've maybe been expanded upon in a sequel, that will probably not happen.

Souls lore is a garbled mess at this point.

DS1's quality lore and story were flukes.

It wasn't a fluke, they simply gave a shit.
Lore in souls games is just that, lore, it's background noise to enrich elements in the game.
In DeS it worked because everything was new, so even if it was simple, it had an aura of "this is the stuff of legends happening right now".
In DaS Miya tried to adapt as much shit from the books he used to read as a kid as possible, resulting in his own interpretation of classic fantasy tropes, often with his personal twist to it.
In BB, he went a completely different direction and by doing something fresh he came up with some interesting ideas yet again, it was essentially back to DeS, simple, but grand (plus the lovecraftian spin meant it was ok to keep certain things in the dark, and it fit the theme).

The only two games where the lore sucked were DaS2, and DaS3.
And that's because they expand and build upon something that was never meant to be built upon in the first place.
It was meant to be stand alone lore, not something you build an entire narrative upon, it wasn't a traditional "plot" that has a framework you can build something else on, it simply wasn't designed that way, so it couldn't have come out anything -but- a garbled mess.

Dependings on how many optional bosses you defeated. About half of the content of Bloodborne is skippable if you count the Chalice Dungeons.

Yes, but he only really understood half of what he read due to the typical Nip Engrish. So by having typical western fantasy tropes mangled into semi-recognizability he created something new and, surprisingly, good. Hence it's a fluke, not a deliberate effort.

I agree that the DS lore should never have been built upon however.

Is Bloodborne's expansion pack worth picking up? The GOTY edition is twice the price of the base game which dosen't strike me as a particuarly great deal.

It's some of the best content of the entire souls series.
It's short, but contains a handful of incredibly fun weapons, two runes that synergize with two specific weapons changing their entire moveset, a bunch of bosses that range from meh, to THIS IS FUCKING AWESOME.

The final boss of the DLC is in my opinion one of the mechanically best designed bosses in the entire series.
It's only flaw is that he's not very interesting visually.

Dunno why the fuck it's that expensive, but buying the base game plus the DLC is cheaper.

And yes the DLC is absolutely worth it.

Dark Souls 2 is the best one. Only people that hate it are retards and casuals who can't cope without their invincibility frames

Dark Souls 2 made some improvements for sure, but I don't see how anyone can defend the agility stat as anything but a mistake.
It introduces an element of uncertainty to the player's basic actions which should not be present, and worse, what the stat does is vague at not self-evident unless you invest 20 points at a time or something.

Not too much, the chalice dungeons are a handful of rooms copy pasted over and over again with a few unique enemies and bosses

That's a fucking awful opinion you have there, faggot.

Vague, is like, the whole Dark Souls thing, bruh

None of the other stats are though, what they affect is clearly indicated and you can bring up additional help, even for something like luck in DeS.

Mechanically?
No.
Stats are clear, they increase certain aspect of your characters by a finite amount, and in fact, it's even simpler and clealer in souls games because of diminishing returns, so it's only pratical to raise a stat up to a certain amount before it becomes useless.
Souls games are way, way easier stat wise than almost any other RPG.
Only DaS2 had that vague Adaptability shit.
Because DaS2 is, simply put, shit.

While I agree that expanding on the existing DaS world was a mistake, I think DS3 progresses a lot more naturally than DS2 and makes more sense in its world

I'm curious as to what the final DLC will bring and if it will shed any light on the Queen of Lothric and how they celebrated the First Flame, or what any of the "Angels" are

WHEN PC'S WITH HACKS ARE BETTER THAN GAME A.I

WHEN SOUL OF CINDER ISN'T THE MOPHEAD KING II ELECTRIC BOOGALOO

Seriously, they made such a deal about the Soul of Cinder, and it's fucking garbage, PC controlled invasion bosses should have been a thing for ages.

...

Where have you been? The recycling of assets has been a staple of From since DS1, Fans pretty much consider it a feature by now.

Since there's no other souls thread up (I think) I thought I'd share something I came to realize. You don't talk to any hollows in 3. Think back to 1 and 2, there were hollow merchants and craftsmen and whatnot, not a single hollow in 3 you can actually talk to. The only one I can think of is the caged hollow in the undead settlement, and he's just spouting insane bullshit and you don't really get to talk to him.

You never speak with hollow npcs in any of the Dark souls games.

...

I think they were all near hollowed, but not quite, like the player if they don't have any humanity.

All not hollow, if they were they would have attacked you on sight

They're hollowing, AKA hollows. Sure there are the later stages where a hollow completely loses their mind but a hollow is a hollow. Undead might be a better term for the pre-insanity bullshit but my point stands.

I think From left it intentionally vague, probably because they didn't really know themselves. It was just this way for gameplay and plot.

I'm not saying I have all the answers, in fact I have a lot of questions on how it works, but that was just my take. Disregarding all that, you never speak to anyone in 3 who's IN their hollow state.

I haven't played 3, but that's an interesting detail.

To be fair, the mod is still beign worked on, and current revisions are shaping up

A SoC that constanstly switches and fights you like a PC is better and more Old Monkish, because it's supposed to be the algamation of past players.

Eh you could argue that the thief and the pilgrim are undead I guess, i'm not that far into dark souls 3 though so I could be missing more.

shit fashion

Well everyone is undead, that's the curse, but I think it's only those with a darksign who are truly immortal.

Anri and Horus are both Hollow and you talk to them - you just can't see their faces, but if you use CE to look up their face, its definitely hollow. You also talk to Yoel who is also hollow, as well as Yuria who is probably hollow. Hawkwood is hollow - since he says so, he's just not beef jerky.

there's a number of hollows you talk to, but the ones that are beef jerky are hidden behind masks or they're pilgrims like Yoel and the NPC for Yuria's questline that appears later in the tomb of the darkmoon

Pretty sure they've been doing that since way before that. Reusing assets is a normal part of Japanese game development and is one of the things that allows them to make some pretty great games, that don't have overblown budgets and require crazy sales to make a profit.

It would be better if all assets were new, sure, but it's the price one must pay for a lot of good Japanese games.


Unless you've worked with them directly, you have no idea. People have the tendency of assuming motivations on the devs, when they like a game. The only reason DeS exists, for example, is because Sony wanted a fucking Oblivion clone. And it was a complete flop, untill the West memed the shit out of the game. You seriously think that DeS and DS1 were the only times that the studio was inspired by anything and put any thought in their games? Of course not.

Why aren't there any games that have that sort of action-like feel of being highly mobile like that last soul of cinder fight?

Why can't games give me this?

Why must my character always move like some form of sloppy potato.

It drives me nuts.
I want Cuh-razy Souls

They have, KF1 and 2 and 3 all reuse 50% of their assets from one game to another, so they've been doing it from the very beginning.

Speaking of Dark Souls, how much time do you spend on the character creation screen? getting the values without numbers can be a real pain in the ass.

I think the correct term would be undead, not hollow, as mentioned by others, a hollow is always mindless.

You guys are clearly unfamiliar with from software.
They've done this shit regularly in all their games, most of all AC which is fine considering its a mech game so there would be the same parts from game to game.

From soft re-uses shit either because they like it, like patches, Moonlight Greatsword, certain weapons and armors, and parts from AC.
They even have the version of Moonlight Greatsword in AC, its an blade weapon which shoots out a wave, making it slightly ranged.

Then other times they re-use shit because they are lazy half-assed nips.

wtf i hate from now

Grasping straws here but anyone wanna give a guy a hand in DaS3?
I'm a low level pyromancer with a crappy sword trying to get through the game.

I co-op a shitload in the chalice dungeons and besides the Amygdala boss in layer 3 of Defiled Pthumeru, I probably get summoned most for Watchdog. I don't get it either, he's so easy to read, and if you use something like the transformed cane you can just R2 his snout whenever he's open and dodge out of the way when he's closing the distance or doing his charge.
It's enormously frustrating when I'm doing all the work and the host manages to get hit by a charge aimed at me that he couldn't be bothered to pay attention to. I need to crush Vermin, dammit.

fuck me I must be in the shittiest of time warps

Hollow is someone who has lost all will to live.

Also, btw, the corpses in Dark Souls are not truly dead. They just gave up and stopped moving.

Got proof?