Dark Souls

Just replayed the whole series, besides Demon Souls cause my disc won't work and Bloodborne cause I borrowed a Ps4 to play that. Played offline so no invasions and not much covenant progression. What I am really wondering is why the fuck was the Dark Souls 2 DLC so fucking good? Three broken and destroyed kingdoms/king and how they all became corrupted. Also, what kinda Mods do these games have for PC? is it even that big of a community for it? I play a lot of Warband, and full conversion mods for it?

Neh. DaS2 DLC is shit.

cool story bro

brain problems

git gud

You're trying way to hard to fit in, Reddit. We're done here, enjoy your shit thread.

DaS2 is pretty shit.
DaS2 DLC was great, but "great" upon "shit" just amounts to "eh".

If i had to make an overall ranking it would be

1-DeS = BB
2-DaS
3-DaS3
4-DaS2

Even with all the DLCs it doesn't manage to even remotely reach any other souls game.
DaS3 is not especially good, but it still manages to be better than 2 (not a huge accomplishment, but still).

inb4 the usual guys complaining about the same shit every fucking thread SONY SHILLS U ONLY LIEK DES AND BB CUZ SONY SHIIILLL JEEEWSSS RRRREEEEEE etc.
Reality check, people like em because they're just that fucking good.
DaS1 was mediocre in comparison.
Deal with it already.

It's a long story. TL;DR, DS2's second director, Tanimura, is actually pretty good, and the DLCs are the result of what happens when he's actually given the time and control necessary to craft something of decent quality.

In contrast to the base game, where he took from the previous director something like 6 months before release, and had to oversee the reconstruction of most of the game's environments, since the build of the game they had at that point, with that cool lighting engine, ran like absolute shit on the consoles and they couldn't allow that. So they had to simplify all of the environments, remove as much complex geometry as possible, and take out the lighting engine. So he had to do that whilst also trying to slap the maps and story together in a way that somewhat made sense and played well. This was all because the previous director, Shibuya, basically just sat back and let each department do their own thing, hoping that in the end it would all just come together, which led to all of the environments being created in a vacuum with no regard for anything else, which is why most of the maps feel so detached from each other. At least this is what we've been able to gleam or infer from what little information has leaked out over time about DS2's development.

Not many mods though.

Ultimately DaS2 is shit because nobody gave a fuck.
He gave a little bit of a fuck when it came to DLCs, thus why they're good.
It's a problem DaS3 also shares, they didn't give a fuck.

It really is that simple, if you don't genuinely give a shit about the project you're working on, if you don't REALLY care deep down, the end result will range from shit to mediocre.
It's just how it is.

Bloodborne was good, but a little too weebish for me? If that makes sense. A lot of it felt forced and I respect focusing on combat more but it took away suspense and build ups in fights cause it was mostly RAGGING CRAZY BEAST! loved the aesthetics though and progression. The only reason I would put Dark Souls 1 as my top because I love medieval fantasy over the Victorian style, and I liked tanking shit with different builds. Also had Iron Tarkus.

u mad?