TES/MORROWIND THREAD

About to finish up Cowl of nocturnal, and then on to wheels of lul for my final adventure in skyrim. Feel free to post anything TeS related of course…

Other urls found in this thread:

ghostbin.com/paste/uvuhz,
nexusmods.com/skyrim/mods/24445/
shamusyoung.com/twentysidedtale/?p=14422
pastebin.com/7gF2VLaf
trainwiz.tumblr.com/page/5
nexusmods.com/skyrim/mods/70547/?
ninirim.tistory.com/54
nexusmods.com/skyrimspecialedition/mods/1134/?
youtube.com/watch?v=Gmgf1cm8naE
mediafire.com/file/du3l1jhp1klkk1m/MF_ModernFirearms_MOD NMM ready.7z
twitter.com/AnonBabble

It's a shame, the actual desert part is the only memorable thing in this mod.

What is it with this guy, and his fetish for levers?

I wish I had the time to make Skyrim mods. What I have in mind is to completely remove the "RPG" from it, and just turn it into more of a Zelda clone. Completely overhaul the dungeons into massive puzzles and explorable areas.

That, or make a mod that works in conjunction with a combat overhaul and make more dungeon-crawler style dungeons.

I guess they make some nice puzzles?

About the puzzles thing. Games like TeS, Deus Ex, system shock, and the like are greatly limited by puzzles. Basically instead of puzzles create obstacles/problems for the player to solve. Making your game this way is more intuitive, and allows the player to solve these problems in a myriad of ways some of which you may not even have intended to be possible.

On another note guess how you open this door. You need to be in sneak mode, and take the diamond. Guess what happens if you are not in sneak mode when you take the diamond.

Speaking of puzzles, having the Wheels of Lull guide on hand, because its shit is opaque as fuck. The story, setting and voice acting are great, though.

At least I have cheese.

So as a final act, the couple from the first part ask me to escort them to the docks in solitude. I hope they are really fast, because I am not stopping.

Funny, I never really felt these games had that issue. Especially Deus Ex, which was designed with Problems > Puzzles in mind.

I feel like a series that greatly suffers from this is Zelda, though. Especially the N64 Zeldas, where there's 1 specific item you have to use on 1 specific area, when the player comes up with solutions that would make much more sense with the Game's logic.

For instance, the snappers in Majora's Mask. I only figured that one out by accident and I'm still shitting my pants to this day why Nintendo would be so dumb as to make something so specific the answer to a crucial puzzle.

AND NOW THE CONCLUSION

Did you Interesting NPCs?

Did I? yes… Interesting NPCs? No…

Is the CoC still voiced by that one reviewer that sounds awful?

The most important thing to understand about the TES games is that they were made by a bunch of fagggots with archeological degrees based off of D20 Tabletop games they played toghether.

If you take that into account, look at a few Dungeons and Dragons rulebooks, you'd notice that the gameplay getting worse was effectively because the engine they built was made to process and run a singleplayer d20 campaign, and they kept straying from that as a base.

The real fucked thing is that if you add mods to TES games that bring it closer to roleplay/functionality based gameplay aspects closer to or products of d20 tabletop, the game actually improves.

For example, adding Spell failure, making spells missable, adding in a certain mod collection that adds functionality NPC to PC spells that wern't implemented basgame in TESIV makes it much better, and if you add Alchemy advanced, you get an intricate far more thought out version of what alchemy shoudl have been in TESIV, and adding things such as dynamic vampirism aging, cut content and a large number of morrowind esque mods to TEIV already improves it.

But you know what the kicker is?

You know how in morrowind you'd that menu which recorded things like dialouge dmage in battle and the like?

You see, with a heavily modded TESIV that top left bar alway, and I mean always ends up crowded with information that never moves and goes at the speed you want it to.

Now, imagine if we had that chat log in TESIV, can you fucking imagine how many mods which rely on that top left thing would no longer pose an issue? The ones that tell you to bind keys, the ones that give status indicators to a unique Mod, I.E the poison equipper mod when you tooggle through poisons left and right?

The Sneak attack mod for Npcs also is more or less Adding in the same functionalities a D&D rogue would have for NPC to PC interation.

When it comes to modding TES games, always aim for traditional tabletop whilst Trying to stay back to TESIII,and you usually can't go wrong, in Skyrim, there's a fucking mod to replace the armoru system with an armour class one and it's game changing.

Want to know what the author fucked up on the most with the ending to that mod?
On a technical level, you must understand the cosmic relation in the Elder Scrolls is that the NPCs realizing they're in a dreamworld is one step before them knowing they're in a Videogame.

The process of mantling is actually a NPC forcing an ID error in the TESConstruction Kit, in otherwords when you mantle, you literally get overwritten as an NPC by acting so much like the NPC you wish to mantle you become them, So in effect, the CoC to Sheogorath thing isn't Oh yeah, I'm Sheogorath now, the CoC wiped themselves out of existence, by deleting the Scripted Player Character entry in the Construction kit.

Now, taking this into account, you then fucking realize by that point, the Engine was rebuilt or you know, worked on for Skyrim and made into the Creation kit, and a New player Character ID was added and the scripts which went into Character Creation.

So effectively, you act so much like an NPC they or you overwrite them. As you technically acted slightly out of parameter to being Sheogorth seeing as you are the CoC, Sheo makes vague reference to it, so some inkling of evidence of the PC doing mantling is there, but in effect the CoC literally erased his/her/self

poetry


What if you're playing on xbox?

It's all built on the PC and ported, so the ID shit is still there.

Anyhow, there's something really important I need someone to test as I no longer have the luxury to do it.

If you have TESIV with the Knights of the Nine expansion for PS3, play it, and become a Vampire.

Once you've done that do the Scroll duplication glitch to make a shitload of alchemy items to max the skill out, then make shitloads of healing potions with that skill, in addition to buying high tier healing potions to duplicate also.

After you've done this, I want you to literall bask in the sun, keeping yourself alive with these potions non stop, sometimes even waiting for 1-2 hours to break up the time taken.

I'm 99% sure this is a broken feature and I'm sure I got it, but you should get a message that tells you something along the lines of hours spent basking in sunlight have granted you 25% resistance to sunlight damage as a vampire, and it's been bothering the hell out of me that I can't replicate this in the PC game.

I'm not sure if it's simply taking sunlight damage as a vampire which causes this, taking sunlight damage during sunlight, or taking sunlight damage and raking up a stupidly large fucking amount of lost health for this thing to trigger, but I need proof of it, because It's the only time it's ever happened to me, and It's no where recorded on any wiki or site. anyplace.

TO speed things up, get those sunlight damaging gaunts from the Dark brotherhood to boot.

Also, I've not tried this on a fresh install with KOTN installed only, So i've yet to try that myself.

I might get back into Skyrim if you can link me to some RPG mods + some mods that add consequences to the world. I said before I might make a few dungeon crawler mods if I had some RPG mods in conjuction with them.

Fairly sure most quest mods don't really take the old lore into account, it's what's kept me from checking them out (as well as the myriad of other issues with Skyrim that I absolutely refuse to try to spend another 500+ hours on fixing by hand, by tool and by other modder's efforts).

At least you're having fun , user.

It would be nice if Skyrim had better puzzles.
Instead its mostly
I'm trying to think of puzzles that doesn't describe.
They've done it in different ways a bunch.
I liked the one I think was in Yngol Barrow where you have to read a book.

OH! I remember one where you have to place something on top of a pressure plate in order to open a door.
I liked that one.
They should have done that more.

Somewhat unrelated but in ysgramor's tomb there is a pressureplate trap that is covered in spiderwebs and I actually stepped on it because it was more camouflaged than not at all.
I liked that.
I think I'ma go finish up the College questline.

It'd actually be better if it was an RPG and didn't have puzzles at all.

Unfortunately Skyrim is not my area of expertise. You need to primarily focus on fixes, uncut content fixers and lore accurate Mods, moving on to things that make the game more of a funtional reactive RPG.

When I say lore accurate I do no mean lore friendly, if there's something that is the most repugnant disgusting cesspool of a clickbait youtuber mod guide tosspot community has done, it's corrupt that term.

Lore friendly was supposed to mean things are completely in line with the lore, meaning it doesn't come to clash with anything, and is pre-established in context.

When they use lore friendly, it's usually "oh it uses Ingame assets," or oh "It referenced something, and looks the part, it's lore friendly." this means there are shitloads of mods out there with this label which may very well be mods that are in no way whatosever lore friendly because some idiot thinks his filling the blanks is an excuse to market his mods as such.

No, what these people are doing is what we call lore-plausible, it fills a gap and it isn't a stretch out of the original content.

For example, you provide a mod that offers the functionality of the ritualistic process involved in the construction of a Skeleton featured in an ingame novel, this is lore friendly.

Lore plausible is when you get a mod that lets you build all kinds of model-mashup Undead creatures, and it's plausivle due to how Necromancy and the undead is established as effectively a draemsleeve Sleepwalking effect on Nirn influenced and manipulated through magic.

Which made me want to strangle the Devs when the fucking Ghosts were just Npcs with the Ghost shader that actually talked, jesus fuck.

Anyhow, If you want to enrich your Bethshit in general It goes:


just a reminder, this is just for a base FUNCTIONAL Bethsit game we're literally at the start and you've this much on average to do.

I have said it several times already, but user's mod recommendations, ghostbin.com/paste/uvuhz, actually make the game a lot more palatable. Basically it makes the game like a fantasy stalker clone, although not as good as stalker. You may want to try it.

Once you get the hang of the process of:
Mod manager,
Loot sort,
Clean if needed and assumed safe,
Loot sort,
Bashing
LOOT Sort
Play

And waiting like an Hour to do all this, then you're set, and by that I mean WELCOME TO HELL.

Thank ye kindly good sir.

Most players can't figure out more complicated puzzles.

So anyway, things go like this is the Beshit modding

There's nothing more godawful than a monster mod or combat overhaul that's so big yet so unimplemented as if it feels like DLC gameplay, shit has to feel like it was there day 1 when you run these things.

Oh right
Anyhow, the main pleasure items come after you've more or less made a bethshit game an actual game through fixes and endless configurations and attention to detail, then you can safely move forward to the likes over to things like house mods, quest mods, overhauls and the like, but you have to make sure you've made it into a better Base game. A good pointer is to go for the mods that are NOT added resource heavy, but instead rely on SKSE extentions or possibly no SKSE at all and are basegame additions made ingenuity.

Hmm, I've been downloading mods since 2013 but just put the game down for the same negative reasons you listed.

For some reason I got an itch just to make my own damn mod for this shitty game. I make make it in all-in-one.

Is there a mod that makes perks unlockable simply by ranking up in a skill?

So now that you're done with Skyrim and Morrowind are you moving onto Oblivion or no?

I am going to do wheels of lull, and that will be it. I mostly do mods and stuff for my adventures like with sotha sil expanded. I will probably do daggerfall next, but I will likely not do oblivion unless maybe it is something like a large mod I might like. I would love to do a larger more vibrant shivering isles, but it seems like no major mods for the Isles exists.

Here's a joke.
Vivec walks into a bar.
He doesn't.

Scaling is fine, but you need to make it work like the CR system in D&D, and scaling is also important for making sure players don't end up with nothing but easy monster fodder at higher levels.

There's this mod tool for TESIV called the dynamic Levelled Lists tool and it let's you uncap scaling or completely modify it how you please, adding a the addition of a monster patrol/wander system to dungeons which plays into other mods such as sneaking mods and the like, letting you additionally disable monsters in the game, making sure Unique NPCs monsters don't respawn and more or less seamlessly injects itself into the game with a number of large benefits to gameplay overall.

Anyhow, you need to make it so that the player only ever fights enemies within the range of 1-9 levels higher or equal to his level with a 1-3 chance of it being below this the threshold and 1-2 chance of it being past this.

So player receive a challenge with a chance of cannon fodder, and a small chance of a fuckshit rapemaster showing up to ruin his day in a dungeon crawl or the like because of that epic spawn system the DLL adds.

nexusmods.com/skyrim/mods/24445/

I played what I believe to be the final version (after Sheo got added), and while I don't know anything about what he sounded like before it, CoC sounded quite bad. Sheo was largely on the mark, though.


Why do I have to say again and again that TES metaphysic being an allusion to it being a game is just fan interpretation and not actually canon? Even if you believe Kirkbride's self-fellation that everything is canon, it's still not part of Bethesda's canon.

Mantling isn't being overwritten by the past being, it's retreading the past beings steps in a way that the Dream sees the both of you as one being, even though you aren't. Sheo's personality didn't overwrite the CoC's out of mantling, but out of how Daedric Princes work.


If you do end up playing Oblivion, I recommend Dungeon of Ivellon. It's pretty spooky and chock-full of secrets.

As far as I know the puzzles aren't meant to keep things out, they're meant to keep things in.

Literally only good puzzle in entirety of Skyrim.
If you want more puzzles while Skyrim go play Forgotten City, entire quest mod is talking to people and figuring out how to deal with situation I won't spoil.


Yes yes these snake/whale/eagle stuff is supposed to keep Draugr inside crypts so they wouldn't start zombie apocalypse. Problem is that doesn't make them good puzzles.

Come now, it's almost like you don't want a free Skyrim-based TC with 24+ hours of playtime and a story that isn't fully retarded


Speaking of stories - is it just me, or are post-Morrowind expansion packs/ DLCs always superior when it comes to their stories than the vanilla games?
Dawnguard does not fucking count

If we ignore first two and a half quests, Dawnguards is the superior expansion.

Because TES is a great setting. I'm not suffering through the same engine and gameplay for an autistic german fan game.

Right, because having a Mary Sue teenage vampire behind you at all times is fun, as are the retcons vampires that now are all Dracula light. The only good part about Dawnguard was the Soul Cairn.


It would be if Bethesda still had Kirkbride in charge of writing and wouldn't retcon anything into generic medieval fantasy shit.

Sounds like something a casual would say.
Hunting for moths in the glade is pinacle of Skyrim as a whole and Soul Cairn is not good, it's great. Forgotten Vale is also great.
That's 10+ hours of great content.

So, is Grey Cowl good?

Thread's young, lad.
If you do nothing but the main story, maybe.
It has no level scaling, though, so rushing might bring you to a wall eventually.
I clocked about 110hrs.

Enderal is the fourth in SureAI's series of Elder Scrolls(those for Morrowind are German only, though) TC mods, and they all have the same setting, which is quite rich at this point.
That's a disservice to yourself, lad.
Enderal is better than Skyrim in just about every area except QC.

Your point being?

The thing is you can't just unlevel the monster encounters without having a chance at higher level loot to. One of the things that was nice in morrowind was that if you encountered a challenge you could not get past, you could try and get some more powerful scrolls, or other items to help.

How does it keep things in if any yahoo can solve them, and unleash them upon the world?

Your flag is the only genuine thing about this post.

Ancient Nords were so high T that a random bard could walk in and dickslap every draugr into submission.
Besides, I'm not quite sure but I think the draugr are supposed to anally penetrate any s'wit dumb enough to venture down there to prevent anyone from releasing the dragon priest unless they can drill his bum themselves.
But then it doesn't even fucking matter because a conveniently placed lever will open the emergency exit and allow the dragon priest to spook some children if he wants to because backtracking isn't fun because every dungeon is so linear that backtracking would take a considerable amount of time of running through shit you've already seen.

That's one thing they really fucked up in Skyrim, the dungeons are as linear as my bowels. Perhaps the guy responsible for dungeon design had a vore/tile fetish or something.

It's not as if Oblivion was any different.

The dungeons in Oblivion definitely felt more open, though.

Read: nostalgia

They definitely weren't as cramped as draugr ruins, at least the ayleid and forts.

They were just darker and shorter. There was an illusion of being big because it was hard to see all the way and they were often shorter, meaning you didn't get to feel as much tedium. But they were definitely no more fun than Skyrim's. At the very least Skyrim had some variation, while in Oblivion it was either Ayleid ruins or caves (that are worse than anything Skyrim ever had, go back to Oblivion and try to clear all dungeons, you'll try to hang yourself from all the same fucking caves and your family members will have to save your life)

But if you're out to clear all dungeons, in Skyrim it's just as repetitive and they're not even that abundant. Sure, the layouts are slightly different, but it's not like Oblivion had the exact same dungeon 50 times over the whole map. Except the Oblivion Gates, there were only a few layouts there.
Oblivion had some incentive for dungeon crawling, too, because some of that leveled loot was pretty nice. Base ring of shield and such, while in Skyrim, dungeon crawling is only done to grind materials to level your enchant skill to make your own nice gear.

Not nearly. From a purely grind perspective, you get almost as sick of draugur tombs as you do of Oblivion's caves with the difference that you can remember a few good or at least notable draugr ruins unlike Oblivion's caves (I can remember a few but only their locations, never their interiors unlike in Skyrim).

Except that's exactly what they did 100+ times. Skyrim dragur tombs pasted detailed sections, sometimes with variations on those mini puzzles and traps a gorillion times. Caves in Oblivion pasted same five bland rooms a gorillion times with a few different traps.

Beyond that, Oblivion basically had 3 oblivion gates, lots of samey forts and ayleid ruins. Forts are basically caves, with only one interior room type that doesn't look anything like caves, otherwise it's the same fucking thing. Out of these, only ayleid ruins looked interesting - and only looked.

Skyrim in comparison, had a few glades (which were always nice to look at, and since there's so few of them, they were always fresh and the one with a Blade sword is memorable. It also had 15 dwemer ruins, often with wildly different layouts (a hole descending down, a big cave, a maze, a linear line…) meaning that they keep interesting until you grind the last five and some of them are genuinely interesting to explore.
Caves in Skyrim themselves are very varied. There are small lairs which are always fun because they're done in two minutes, big caves, caves with dragur ruins, caves with dwemer architecture, with falmer camps, ice caves… They get boring, but never to the point that you almost fall asleep like when grinding Oblivion dungeons.
Then there are fortresses, some of which have secret entrances which makes them a bit more interesting, but dull as they usually are, Oblivion ones have such stupid layouts and contain basically nothing unlike Skyrim's which have canonical bandits and necromancers you remove only once and that leave messages behind before ruins are overtaken by military. A small thing, but as there are not many fortresses, they're pretting interesting. And their layout and size varies a lot. From Winterhold's one room to Pale's mix of a fort and a mine to Reach's 10 different interiors in a fortress with two secret exits.
Right, Skyrim also has mines - mines that need to be cleared, mines with two rooms and mines with secrets.
And there are also nordic towers, which are short to clear and sweet landmarks.

How can Oblivion dungeons even compare?
And don't give the usual >lol he thinks Skyrim dungeons are great
Rather, think about how fucking terrible Oblivion is when Skyrim's dungeons shit all over it.

To be honest, dragur tombs are some of my most hated things on this world when I'm sick of clearing them and I still have to do ten more. But here's the thing - when I'm clearing Oblivion caves, I feel even worse. The difference being Oblivion's caves are so fucking bland you can't remember them or how it felt to clear em'.
As for my pedigree, I probably 100%'d Oblivion five times and Skyrim six.

These two things can't go together. Incentive to clear dungeons in Oblivion is to finish those unfair Shadow wine quests and to 100% the game.
In Skyrim it's to find if there's a secret, a unique lair or quest in a dungeon.

And if there is one, it usually is disappointing because the stuff you have is better than what you get or you get just another hand holding quest.

I'd argue that these things do go together, because in my experience I do remember finding some generic, but neat stuff. Say what you want, but well done leveled loot can positively surprise you, not that it was properly done in Oblivion, but it wasn't total dog shit either. The things I found often had useful enchantments or were worth enough to justify hauling to the next vendor, and that gave me a little satisfaction already.

Now, the leveled enemies were total bullshit, and that's where it all comes tumbling down in Oblivion. Unless you break the game with the equip glitch, which allows you to basically enchant yourself with a billion items, the leveled enemies will never cease to frustrate you.

It's important to note there are two kinds of leveled loot.
It's one thing to have randomly generated loot that scales approximately with level, and it's another to have specific, unique items scale with your level. The latter is absolute bullshit, and actively discourages you from doing anything interesting until you've reached done enough grinding to get the best versions. The former can indeed be useful in encouraging dungeon crawling since, being randomly generated, there is not some better version you're missing out on, and you're less likely to get something too weak to be worthwhile.

Thanks user, this is exactly what I want

ant tips on making this piece of shit crash less?

any*
fuck, im a retard

Make a insane hard puzzle. I know you can do it.

ENB
enable speedhack -> no more mem leaks or something
if you don't like what ENB does: disable effect

I appreciate the help, but as I just stated, Im a retard.
Do you mean a console command?
Or do I just download any ENB?

Well I suppose since you're not interested in the graphical changes you'd be best to download the latest ENB for Skyrim from here:
enbdev.com
Then, you have to make a change in one of the .inis to enable speedhack and to disable effect.

did it all, still crashes constantly.
Ill give it a couple more tries before I uninstall, thanks though.

Fuck it. I've now got a Morrowind mod in progress. The main purpose of it is to improve the dialogue a little bit with better writing and more open-ended quests.
Asking for more suggestions

Ah, of course. That's the one thing I always felt was missing from the vanilla main quest.

It sounds like I was being edgy and that is completely wright. Truth is, though, the overhaul is kind of supposed to let certain characters express different parts of their personality.

The rape feature is only used on female characters and weaker men who are in more isolated areas and most of the time it's used for intimidation and extortion as opposed to "lol I'm just gonna run around raping people"

Holla Forums is dead

holy shit, is all this desert stuff the same mod?

I love a desert theme, and I feel like it's criminally underused.

try getting some of the unofficial patches and bug fixes

How hard would it be to modify the dungeons where, instead of a easy way out, you'd be teleported somewhere else, for example? From the many years I heard this very valid complaint, it seems as though every modder is scared to touch the existing dungeons.

Make sure to take the earlier work by the LGNPC guys in mind, but good luck in general, I hope it'll work out well. OpenMW will bring a lot of new opportunity to the game, if I see it right.

Yah, all the pictures labeled cowlofnocturnal are part of the same mod. Shame the desert area is the best part though.

Finished the college.
Much like with how you never find out how and why Wuthrad was shattered and scattered you never find out exactly why the college survived the tsunami.
Killed Ancano with Wuuthrad because I thought it would be thematically appropriate.
Don't understand why the Psijic order:
I went back to that projection and its still the same image because nobody cared and why would you go back to that.
Isn't good enough.
I get the magical interference timecop bullshit but there is a way to do that story better which is simply to have them never snatch up the Eye of Magnus and have it so the fight rendered it inert.

The really dumb thing though is the Augur of Dunlain.
Interesting soul of a former student connected to the energies of the the college, but is outrageously shallow information wise.
There is just nothing to him and could have easily been replaced by just having the Psijic monk show up to you again and tell you that you need the Staff of Magnus because that is all the Augur of Dunlain really gives you.
I just would have liked a line about him being the reason the college was saved from the Tsunami.
Then have Velehk Sain the pirate daedra explain it was the 4 other dead students who caused the Tsunami when they tried to summon him and fucked up.
Instead there are pretty much 2 seemingly interesting characters below the college who just happen to be under the college and don't have any real barring on anything.

The other guilds are not any better. I have been taking my titty goblin through the thieves guild, and holy fuck this is the worst quest chain I have ever played. It's hilariously bad, they barely even focus on stealth at all. It's a real shame, because the thieves guild in oblivion was in my opinion one of the best quest chains in any of the games.

Mr. Skeltal's final Skyrim adventure starts tomorrow niggers

Posting a classic:
shamusyoung.com/twentysidedtale/?p=14422
It doesn't get every detail right, but it's still a good analysis of the Thieves Guild questline's faults.

In the mines: you need to hit two switches to make a magic bridge appear. One is in the bedroom past the choo choo train and the other is in the canal.

The end of all jokes is Almsivi.

how

It takes 115-130 hours.
Nothing compared to Morrowind's 200+

Then it might be your mods or Bethesda's curse affecting you.
On my most recent install I only used 30 plugins, an ENB, 0 cleaning, only sorted the load order with Loot.
0 crashes in 50 hours. I'm pretty sure that there's a lot of luck involved.

Perhaps if you don't go full n'wah with the corprus disease.

I'd argue that this is about the most generic drivel I've read in any Morrowind dialogue window. If anything, Gothren is distant and nonchalant, he simply does not give a fuck about the Neravarine.
Jesus Christ what is it with those mod authors? Have they no imagination? Can they not write an actually nuanced character? Do they not know how the great house Telvanni works?

I get the feeling that lgnpc is very much something you have to pick and choose from the modules. From what I understand, the entire thing is a collaborative effort, so some writers are definitely going to be better than the others.

There are a lot of ghosts in here…

That's a great mod you're playing there user.

What is it with undead pulling a combiner wars? In any case I am in.

Will we meet the Rewounds again?

Is this made by the same guy who made Sotha Sil Expanded?

Yes it is.

I'M NOT THE DRAGONBORN!!!

Yes, and I recommend playing through his other mods for Skyrim, as well. Some you can obviously pass over, like Fyr Manor, and Bhruce Hammar necessitates you doing other things between the times he gives you a new quest. I think Bhruce would still be worth it, though.

Just finished Wheels of Lull a couple hours ago, be ready to tcl and tgm, this mod is buggy as fuck, you'll run into a boss fight at some point that's literally broken because the scales are fucked up so the mechanisms don't actually hit the boss, had to tcl up to where he was to manually hit him for 5 minutes straight (at level 60 or so).

There's also quests that just dont start, if you run into them, go to the fort neugrad and go to the big light on the edge of the lake there, interacting with it jump starts a couple quests that have problems.

Does anyone have the pastebin link with all the morrowind mods?

Don't know if you did forgotten city yet by the way, but that ones pretty interesting and well done story for a mod, even if it's got the odd problems like a token gay and racemixer.

Yes, you are.


That's thankfully only on the special edition.

pastebin.com/7gF2VLaf This one?

Never could get into morrowind for some reason, oblivion was breddy good on the other hand.

Yes that one
Thanks


The reason user is your pleb taste

Thank mr.skeletal

maybe, but it felt like crap, maybe the story is better, but the game mechanics and the graphics was shitty.

Oblivion is the worst thing since you waifu and while your waifu was forgotten by everyone, the unfortunate reality is that Oblivion will tranish Elder Scrolls forever. It will never be retconed.

There's a mod for that.

But Oblivion's graphics were worse than Morrowind's.
Maybe they were more demanding and and higher resolution and more detailed and so on, but they were worse to look at.

I found Oblivion to be an uncomfortable compromise between Morrowind and Skyrim, and it ends up being less enjoyable than either.

yes the mods and then the game crashes every 5 mins, no thanks

Then stop installing them wrong.

In Morrowind? That only happens if you're retarded and can't read installation instructions

Oblivion had an atmosphere which I liked.
the graphics were not so good but better than morrowind which was very crappy.

just couldn't bring myself to complete 10 quests, felt too retarded.
Oblivion on the other hand I got immersed into the story that I felt it was pretty good, and the characters were more lively and the combat was functional at least.

really? I heard it was a common issue, but I might try again and see.

In Morrowind, the two things I've found crash are MWE and GV's unmodified version. I've never had a real problem beyond that.

Oblivion's atmosphere was little more than "generic fantasy".
Morrowind's graphics are less modern. It doesn't make them worse.

...

Oblivion has better atmosphere until you wander into that remote forest and realize that the terrain was randomly generated and then barely tweaked. Then your immersion is broken forever, so you go to Skingrad and Anvil, only to find it too obnoxiously hamfisted European so you run into the marshes and jungles of the east. But then you realize there are no jungles there, only empty nothingness, not even cultish inns. So you go south and find neat almost swamps near Leyawiin so decide to make your home there. However, writing here is terrible and there is no interesting lore around or guilds or people. So you go cry in a corner about how they fucked Oblivion up harder than Skyrim and Battlespire.

That's pretty much what I did too. Except I also made a vampire.

Oblivion's main quest is terrible. Only the side quests are good.

Morrowind's is, too, if you know how an rpg works. However, Oblivion inflates health pools so much that every enemy becomes a damage sponge at higher levels, and power attacks aren't interesting enough to keep combat from getting samey really quickly when it takes so many hits to kill an enemy.

Also, Morrowind doesn't necessitate min-maxing and counter-intuitive character building like Oblivion.

Real Trainwiz or just larping?

...

So this asshole will not do what I want until I give him a diamond. Anyone know where I might find one?

You don't already have speech 50?

Pics from Forgotten City, including Janessa, the only female dark elf you can marry that doesn't look like complete shit (but at least you get the same voice actress that did almost every female dark elf in Morrowind).


Can you elaborate how Oblivions story was worse then Skyrims? Not defending either, but I find it hard to see the big difference between the main quests at least, Skyrim's plays somewhat better, but that's mainly because the dragons and portals are both pretty tedious and at least the dragons don't last that long, in fact the whole main storylines are sadly enough highly similar.

Big evil dragon/daedric prince wants to destroy world, summons shitloads of generic dragons/portals with the aid of the thalmor/mythic dawn, player has to enlist the help of the blades, who lead him to a snowy mountaintop fortress for no real other reason then to have a new home for the player. Big bad eventually get's defeated, there's also some involvement of the greybeards/last septim, but theyre only really there as decorum and deus ex machina.

Guild wise it's a bit of a mixed bag, Dark Brotherhood easily the best written in Skyrim, while the Thieves Guild was very strong in Oblivion (or at least as far as I recall, it's been some years), Oblivion had a better Mage's Guild while Skyrim has the upper hand on the fighters guild (I think, usually don't even bother with the fighters guild tbh).
I remember Skyrim's daedric and side quests better, but that's probably just because I was literally just playing it.

All in all they both have this kinda shitty bland fantasy vibe, at least compared to Morrowind, which makes a lot of sense because they fired Michael Kirkbride after Morrowind, who was basically the guy that made Morrowind into an actually unique world.
I suspect the stories of Skyrim and Oblivion being so similar is mostly due to them firing the one creative person they had working on these games.
On the one hand I would still love to see a Elsweyr or Black Marsh, but knowing modern Bethesdamax it's probably just gonna turn into the ewok planet or some bland shit like that.

I am omnipresent and inimposterable

Trainwiz, how impenetrable is Bhruce's pillow fort? There was a pillow fort in his pocket dimension house, right? It's been a while since I've been there.

Just get Bijina's mods they make a bunch of characters look nice, really really nice, although i n places too fucking nice, and they gloss over a bunch of the characters/

You're not the real one. but if you somehow are, I need to know more about you're Fabricants, like some kind of good reference material or something.

I forgot my images.

I didn't talk about the story in that post. The closest I went was mentioning that Leyawiin is a city with very little of consequence to do quest wise.

But story wise, in the gameplay department, Oblivion's was much worse than Skyrim's. In Skyrim the basic stucture can be summed up as "We need to go to X fast!", which is a problem because it rushes you instead lf letting you to experience the game on your own pace, which is how it's meant to be palyed.
In Oblivion the story is basically "Hey you, go fetch X from Y". It can be summed up as a bunch of random fetch quests, which really breaks down any pacing both story wise and makes it tedious to run around.

Storywise, neither is stellar. Not to write novels, Oblivion's story is interesting in that it makes you an observer to the hero who grows up as a man. The bad side is that it's executed poorly and in combination with fetch quest nature of it, it feels unsatisfying.
Lore wise, Kirkbride's books elevated world building in Oblivion's plot to something else and the basic plot is utilized fine. That said, in game it's played too straight with invasions of gates and it leaves characters, especially Dagon undeveloped. This makes it almost feel like schlock, but Kirkbride saves it into a slight disapoitment.

Skyrim, on the other hand, saves its inept handling of Alduin's character thru pure luck and lore, again established by Kirkbide out of game, and the pedigree of earlier TES games which built a strong enough foundation for Alduin.
On the good side, this time story is much more fluid and complicated. Bethesda goes all out with new history and complicated politics that make it intriguing.
Beyond making Alduin look dull in the game, Bethesda's second fuck up is making main story a secret plot, meaning after you finish killing the on the surface one dimensional villain, you get nothing for your efforts.
On the plus side, Sovngarde is a joy to visit. Very atmospheric, unlike Mankar's Gaia in Oblivion.

So where do we stand? Skyrim's main story is a bit better integrated into the gameplay and pacing is worse in Oblivion.
Oblivion handles backround world building better, but Skyrim utilizes the existing world better.

The only thing I have at 50 is conjuration, and marksman which is 100.

Good to know, I happen to have just finished your mod on SE, if I'd known I could just ask you here I might've shouted at my monitor slightly less.
All in all a lot of fun, I take it you did Numinar yourself?
Several bugs I ran into, most of which you seem aware of already (especially that outlighter fucker), but I'll list a couple you might want to have a look at at some point.
The in base thalmor fight, I think before Brass Forest doesn't start because Numinar doesn't show up, same for Bottom of the World, fixed by going to the base manually for Brass forest and using the Neugrad lake light to start Bottom of the World.
Avvari's inventory seems wonky, starts of with a full inventory and about 2k gold (this is with the speech perk to give all merchants 1k more), shitloads of clockwork weapons and dwarven misc items. Then his inventory dissapeared for most of the mod, he didn't even have any money to return for the last 2 or so quests.
One kinda big one, if you make the lullian harquebus and try to use a grindstone you get a hard crash, while not even trying to improve it, I think I had another situation crash until I reloaded before I made it. Seems like a kind of buggy item in general.

At any rate, had a lot of fun playing your mod, will probably look up the other ones you made.
Probably already would have if I hadn't tried that fucking Elsweyr mod a couple years back which made me completely lose all hope in quest mods.

>eat some bread as Stamina Fatigue is always low, despite "running" being slow as shit

so, when does this game start to be fun?

I voiced Secarius and the FRFs actually.


It could survive Landfall.


I wrote a bunch of stuff on fabricants on my blog, and Fyr Manror's server gives some brief explanation of how they work.

Sounds fun to me. Also you're retarded. buy potions.

For the odd character that can work, it honestly kind of pulls me out to have "too perfect" women walking around, I'm currently using a pretty simple version and even there they gave Lydia shittons of makeup, which makes her look like a prostitute in a fridge.
At least it's usually still better then the standard look.
I'm also kind of conflicted on getting some body mods, but then I remember last time I did and it just became this horrible mess off nonstop boners and constant fapbreaks if I stared at my companion for too long. Pretty much pic related.


Yeah gameplay-wise I'll definitely agree, even though Skyrims retard proof character creation still offends me on a personal level it's a lot more entertaining to play through simply because the quests have a bit more variety to them (still mostly fetch quests, but fetch quests with some ok cutscenes and somewhat varying scenery).
And yeah Alduin is a far more compelling villain then Mehrunes Dagon, it think it took me till the actual final battle to fully realize he was the big enemy we where fighting all along, poor guy just didnt get enough screentime.
On the flipside though, the Oblivion Blades seemed to be better developed, which makes sense as this is before the Thalmor started their hunts, but the Blades in Skyrim do little but direct you to the odd ruin where a plot mcguffin can be acquired, most of the big stuff is all handled by the Greybeards and Paarthunax.
And a quick nod to Oblivions books, whereas Oblivion added a lot of great books like The Argonian Account, Skyrim has very little in the way of new books, and didn't even carry over a lot of books from the older games.

They do look too perfect but I don't know of any mods that are inbetween and I'd rather too perfect over Skyrim Vanilla faces. Those fucking vanilla face normal maps too


Bunch of other cool stuff as well. For instance, if you kill someone, they might come back and haunt their family members.

I couldn't find the post on your blog and the server doesn't give me any info on fabricants.

Mod the fuck out of it till you enjoy it or refund. This is exactly why i only bought oblivion and not morrowind. It's just too dated to be good.

Personally I can never stop myself from modding armours to be more revealing. Not to the level of bikini plate, but things like removing undergarments on armour with skirts, like leather of dragonscale.

It doesn't.

trainwiz.tumblr.com/page/5

Start there.

Don't, unfortunately like in most TES games it's largely RNG based, and early on your chances are pretty shit.
Enemies do not level with you, sometimes you have to retreat, which takes some getting used to after Skyrim I imagine, but also give you really sick loot if you tough it out and chug a ton of potions while chipping away at what is essentially a boss fight.
You use probes to get rid of traps, lockpicks to get rid of locks, in fact Skyrim does have traps, but no device to get rid of them.
Potions, this should be par for the course of any RPG. And although I kind of like Skyrims cooking, using it as healing potions makes absolutely no sense.
The original game included a map you could've probably used to orientate yourself, she would've probably given you some idea, like "east of Gnisis", it requires a bit more actual map reading them Skyrim, but I personally find it pretty immersive.
When you start out yes, running and jumping are both seperate skills that level up the more you do it/buy levels from trainers, and there's also a load of spells and enchanted items that can boost you.
And yeah, like all TES games, get some mods to make inventory management and such easier, most of the visual mods you can all get in single mega packs these days, think it's called Morrowind Overhaul.

Really now? I kind of figured the way a lot of the game was written you would've been a natural fit for the somewhat condescending Numinar, but hey, that's just the writing.
Also, I take it you took all the info for the all knowing dark elf librarian from the books and such? I'm aware of most of the lore on dwemer dissapearance, shezzarine's and elder scrolls, but did you use official lore for the existence of these pillars for instance?
Maybe it's just that they've never been plot relevant in any of the games I've played but I can't recall them ever being mentioned, and I've played through Tribunal again pretty recently.
Also, are you working on anything for Skyrim currently? Maybe waiting for the inevitable next game?

Probably because a dungeon overhaul would be a MASSIVE project. Doesn't require any special knowledge unless you want to add scripted events, but there are hundreds of dungeons in the game that would each need a complete redesign. You can't just remake one and not touch the others. Also many are related to quests, some of which like the civil war line are hardcoded and very dangerous to mess with, as seen in CWO.

Still gotta port stuff over to the SE, but I'm mostly moving away from mod projects for a few various reasons. And do Dreamboy's Revenge (that interactive dreaming mod) if I've got time.

To be fair, when you look at vanilla oblivion or morrowind the outsourcing doesnt seem like the worst idea, just needed to find a better studio to do it for them. Remember blue elfs?


Yeah that's what I was considering as well, leave the cowtit mods but just take slightly sexier armors, even went through the trouble of grabbing that ancient falmer armor from Dawnguard for her, fucking thing only has one unisex variant that completely hides any kind of cleavage, probably some mod out there that makes it somewhat sexier without becoming an ancient falmer g-string.


Real life catching up to you? Considering you where already busy in Morrowind I imagine you're mid 20's at least, and time for leisurely activities like modding is in short supply.
I take it Dreamboys Revenge is currently unimplemented and just a resource? Interesting sounding project at any rate, now that health regen is insanely fast and you don't need it for leveling, sleeping is kind of pointless in Skyrim as is.

...

How's that game of yours coming along? You still working on that?

Is there any vanilla armor replacer mod for UNP other than Exeter's? I just found out that it might be the culprit for a very shitty issue with CTDs on load that I've been struggling with for a while.

I fucking love roman era mod.

Are you trying to kill me user?
And with all those shit settings, why the high quality body texture?

In my continuing effort to find effort put into things I mostly did a bunch of sidequests.

I still hate that one of the achievements is obtaining 13 daedric artifacts and not simply doing their quests.
I'd enjoy ruin their plots and still getting a kind of credit for it.

Image 2 is of a little alcove with treasure with no bridge that I liked.
Reason would dictate you use that flashstep dragon shout but my character has still never absorbed a dragon soul.
You can skillfully jump to it from either the left or right side.
I liked that.

Best part of my time replaying Skyrim was finding this little line of dialog while doing Lost to the Ages where you can help a ghost woman find a forge.
I also tried to use conjuration on her body but like many it doesn't work.
For instance I thought it would be neat while doing the necklace quest that after finding the body of the wizard who killed the 3 dickass sons it would be neat to resurrect him and have him fight along side me.
Sadly his corpse was just storage.

Maxed out warewolfism.
Feel like doing Dawnguard and going vampire since I never did that rout.
I hope I can do it without becoming the dragonborn because I remember it needed elder scrolls.

Bitch deserved it, if she had stayed in the kitchen she wouldn't be dead.

At least i have 60 fps under wine during large fights. That's something.

Also my shadows flickering as fuck, if i enable them, giant square shadow follows me around and fucks up shadows every second.

Actually, fixed shadows with bDeferredShadows=0 right now, added 4x MSAA.

But now i have shit frames. Going to optimize this shit somehow, or turn shadows off again.

Did Lost to the Ages recently too, with the whole map in her journal that you have to cross reference with the game's map it actually felt like I had to do some actual map reading for once.
All in all pretty nice, even if the items from the forge are complete garbage at the level I did it at.


What monster forced you to play videogames on a mac?

of lake Amaya you s'wit. It is the only lake nearby on the map.

I like these graphics actually, reminds me of Warband, you can pretend you're playing a better game.

Why are those archers in the back of the second pic sawed in half?

And I thought the graphics on mine looked like shit…

Without shadows and right ENB its bright as fuck in towns though (maybe that's URWL fault), can enable neither on the system. And yes, you guessed right, i was trying to make warband-like out of it.

Warband lacks exploration and additional activities aside from raiding shit without end. That what makes it suck for me.

That's a screen tearing thingy, i somehow managed to capture one on the screenshot.


Linux Mint.

I guess i'l reinstall the game without texture packs, the loadings became too fucking long.

Best historical aesthetics mods out there:
Yet Another Guard Armor;
Historical Revival - The Roman Era;
MECRs Classic Nord Shields;
The Matherian Viking Shields Set II

And with:
Expanded Skyrim Weaponry;
Heavy Armory - New Weapons
to add spears - its the best combination.

Turn your Gamma down?

I remember running into this when I played through Wheels of Lull. There's a guaranteed diamond somewhere that I used. I think it was in the bear cave near Ivarstead?

Wine is so retarded, that if i turn gamma down, when i close the game it will remain in the system like that.

It looks like shit, but it a somewhat comfy way.
That guard armor is top tier.

And without URWL. Vanilla lighting.

Fucking Nazeem.

...

Remember when players weren't retarded and tried to learn game mechanics?
Even skill description in game states you security allows you to disarm traps with probes.

I am afraid Morrowind is too retarded proof for you. You should get back to Skyrim and become x y z guild master ignoring attributes and skills.


Seriously, I didn't have so many problems when I played this game for the first time, and that was in 2002.

I blame Skyrim, they have made kids getting into RPGs way too expecting to just mash LMB and win.
Shit, I've played characters without a reasonable level of security skill, you just take the trap to the face like a man and chug a potion/restoration magic afterwards.

You don't need very good security skill for traps.

I just want to wear my Ziggy armor, dammit.

Those armors are ugly as sin.

I'll concede that fatigue is annoying as hell. You can use a short, one-handed blade and spam it with almost no fatigue loss but walking faster than a crawl drains it in under a minute unless you really boost Athletics. And you probably won't get a lot of experience into Athletics for a while because it's faster to jump everywhere and max out Acrobatics in like 20 hours of gameplay regardless of your class.

So you're either condemned to walk slowly everywhere or deal with horrible hit percentage because you're fatigued from jumping/running around. That's a big turnoff for people who started with Oblivion or Skyrim.

Surreal user here.
My PC is up and running. I'm getting all the mods and sounds together again now. When I am done I will make both a repack of the mods and some webm's of gameplay.
I may also do a stream of the modlist but that'd be a silent sort of thing.

Finally reinstalled my shit. Couldn't fix any bugs i had with missing celtic tunic texture or female outfits. Fucking cunts do not deserve to be part of stormcloak brotherhood anyway.

MSAA, FXAA, Shadows - all of them make my FPS laggy, and without them its constant 60 fps, to the point of screen tearing. Fucking vsync makes my mouse lag for some reason though.

I guess that's the best i could do on wine.

Comfy as fuck though.

...

...

try this mod
nexusmods.com/skyrim/mods/70547/?
Not quite bijin standards but very far from ayy and it changes a fuck ton of npcs.
I use this mod for the women bijin doesn't cover

Is Kingdom Come: Deliverance going to be too high-medieval?

Its interesting, but i have little faith in that game. Kikestarter may make it into another star citizen.

THE PEOPLE DEMAND SKELLINGTONS

Why does special edition look like ass?

This is why i hate weeaboos.

Vanilla Skyrim looked like ass, so I'm not sure what you're talking about.

It's skyrim, what did you expect? It's sole appeal for me is to be able to be a naked woman running around suplexing people.

I want to hang you. You are the reason we can't have nice things.

Skyrim really doesn't have much going for it aside from the few interesting bits of lore it adds to the franchise, one or two quests, and the art design.

That's not my character, it's a follower.

I meant in comparison to modded skyrim. They clearly just inserted other people's mods, I'm wondering why modded skyrim, the third picture, still looks so much better than the second picture, special edition.

And why is that? Isn't that what mods are for? Doing stupid shit? You can add combat mods and difficulty mods to skyrim all day long, but it won't suddenly become good.

Skyrim is only good for lewd/silly mods. The base game is fucking soulless, right down to the combat itself.

Then you'll fit in perfectly over at reddit. Go back and stay back.

Because it's fucking Bethesda. They aren't going to redo all the meshes, textures, lighting, and shit just for a re-release cash-grab that's only good for being 64-bit.

...

Fair I guess, I just miss my ultra-cinematic lolis

nah he's right. The only worthwhile mods that aren't porn or silly are total conversions, and even then you still have a hilariously bad combat system.

Would anyone mind recommending some ENB's look decent without causing me to lose 20 FPS and some lewd mods??


Mind linking me her? I'll link you another hard to find follower in exchange.
ninirim.tistory.com/54
It's made by a gook. Those fags rarely share their mods.

I have a feeling modding for SE will eventually get to original Skyrim's, at least graphically. The rest depends on how fast the skse team gets done.

Neat
nexusmods.com/skyrimspecialedition/mods/1134/?

I'm watching youtube videos of "ultra graphics modded Oblivion!!!" and the videos are filled with an immense amount of bloom and lens flare that you can hardly see anything past 10 feet, and they even put in blur. Why do people do this shit?

youtube.com/watch?v=Gmgf1cm8naE

That's what graphics meant in 2009.

Main thing isn't even it not looking like ass anymore, it not running like ass is what I'm enjoying more then anything, not being locked to 1 core and 2gb of memory changes so much, especially if you like running a shotload of mods and high res textures.

That being said, it's still poorly optimized, played deus ex md just now and I see less FPS drops then with skyrim se, probably because they ported a poorly optimized game into a poorly optimized engine (although I'm not even sure how much difference there really is between the F4 and skyrim engine beyond x64 support and some minor visual effects


Most quests in the main game are pretty shit tier yeah, for whatever reason the Dark Brotherhood quest line worked out really well though and I enjoyed some of the Dragonborn dlc as well, seeing Neloth again, promoted since you chilled with him when he was just a Mouth for the Telvanni council was really nice, some fungi architecture, that, sadly enough non functional, silt strider.
Mostly nostalgia though.


In Morrowind you might not want to level security though, intel boosts are not particularly useful when you're playing a non spellcaster build.

dear blog, today I discovered that potions with solely negative effects (aka "poisons") are completely useless in Morrowind because you cannot poison your weapons or anything, potions can only be applied to oneself.

What a delightful way of the devs to tell you to kill yourself

Today I finally discovered how the whole ascended sleeper transformation works.
First your face caves in, then some kind of dagoth slug starts growing out which then keeps growing until it becomes bigger then the original body and starts growing a bunch more face tentacles.
Why can't we have really spooky enemies anymore? Age ofcourse plays a factor but during all the draugr tombs I had to clear though the years I've never felt anything close to the terror when you're raiding Dagoth bases or encountering bonelords in ancestral tombs.
Nostalgia probably plays a factor but I still can't get into a sixth house base without a great sense of dread and wanting to get the fuck out.

I think that's problem of relation between running and fatigue loss than fatigue system itself. I never had serious problems with fatigue, brewing/buying/finding fatigue potions is not hard, you can rest/wait 1 hour to replenish it, and on the top of that, the higher your weapon/spellcasting goes, lack of fatigue will have diminished effect on the success. Yeah, I agree it's not the perfect system, but it helps to underline weaknesses and difficulties of playing newborn, wimpy character. The longer game goes, the smaller influence fatigue has.


Creppy stuff doesn't sell with kiddies who want to play Mary Sue characters? That's my guess.

Mount & Blade exists.

Are there any Skyrim mods that do anything about the horrible stiff controls and physics? No matter how much I've modded Skyrim I always get fed up with feeling like I'm trying to puppeteer a giant human-shaped dummy around. The clunkiness of the movement and combat always ruin any other aspect of gameplay you introduce to it.

Doesn't your skull cave in because your soul is tunneling to the Dreamsleeve and letting Dagoth back out, which is the tentacles.

Different writers would be my guess. I don't think the writers for Oblivion and Skyrim really understood the elder scrolls.

Your head doesn't cave in, it bursts from Dagoth's light.

...

I wonder if some of them keep things in there, at least until the tentacles start to grow.

mediafire.com/file/du3l1jhp1klkk1m/MF_ModernFirearms_MOD NMM ready.7z
Hey, you faggoits, I found a reupload of the modern firearms mod.

Wasn't that mod featuring shit animation? Also everyone knows where's the reupload is, if they google. Doom weapon mods are better at least because they aren't clipping.

What mods were needed just for plain ol' Morrowind the unofficial patch one and Morrowind expanded right?

Also the progression of Dagoth Ur's chosen warriors and their hierarchy is very visible.
dreamer > ash slave > ash zombie > ash poet > ascended sleeper (Ash priest?)

Then there's the corprus beasts, they are not chosen, they are not even dunmer. Dagoth Ur's divine disease affects them, but they are not assimilated into his army, thus they cannot control their growths and they go mad. Most infected with corprus will die quickly, but some are doomed to roam the land or to be a guard dog in a Sixth house shrine.

I propose pic related as hierarchy, the corprus beasts are obviously in a caste of their own since they are merely infected outlanders.
I think the sleepers are "recruited" in their sleep by proxy of ash statues, but at that point they do not have the divine disease.

All mods feature shit animation.

when you make a mage, go through the entire shit part of the game (which is the entire game) and then you start fucking around with the game's mechanics and spells

Het, Holla Forums, can you help poor guy? I want your advice.

What is the best for performance, to turn shadow resolution down and make it blurry or closer?

Is interesting NPCs mod worth it if i am planning mainly playing civil war related mods? Because i noticed game constantly loads its sounds too damn long. It managed to affect game's loading times for some strange reasons right after i installed it on clean installation of skyrim.

Does bethesda's own hi-res pack affects loading times in any way? I already have downloaded additional clothes, skin and town textures, maybe i don't really need it.

I also noticed nvidia's own driver provides better performance for AA than the game itself does, so now my graphics look pic related (8x aa), but shadows seem to still affect performance, so i'l have to turn something down.

From my experience, shadows eat a fuckton of power with lower-end GPUs, so my advice would be to just leave them off. Shitty, blocky shadows look worse than no shadows.
Shadows that fade out too soon look worse than shitty, blocky shadows.

To be quite frank, with your graphics limitations you should attempt to make it look as primitive as possible, but still comfy, so you at least get good framerate and stability.

Here's 512 blurry shadows with maxed out blur setting, enabled FXAA because i think nvidia's AA doesn't work properly or i am missing something. Get around 30-40 fps with that. Only open spaces lag, though. In homes i have no problems.

Kind of depends where your bottleneck is, but I think it's pretty safe to say your videocards memory is going to bottleneck you with hi res textures if just turning on shadows does.

As far as what shadows to turn on, just try it out, we can't really know what will run well if we don't even know what your rig is.
For instance, you might have a pretty good processor and ram, but some shitty onboard videocard, which would mean that any mod that doesn't affect graphics will run just fine but shadows might fuck your shit up.

Intel(R) Core(TM)2 Quad CPU Q9300 @ 2.50GHz
Nvidia GeForce GTX 650 Ti
8gb ram
Linux Mint 17.3
Latest Wine with Staging CSMT enabled, xact and d3d9

I suspect shadows and anti-aliasing being a software problem on wine side. If about my real performance - i can play metro last light on maximum settings.

By the way disabling "interesting npcs" again speeded up initial loading of the game, as i thought. Hi-res pack affects literally nothing in performance, as i tested, bsa archives in general don't affect anything.

Fuck, just realized i never tested both MSAA and FXAA without shadows. Performance is just perfect.

Now all that is left are just shadows alone. I guess i can't have them.

Well shit, you do actually have decent ram and cpu while your videocard sucks.
I hope you're running SE? Otherwise you're not using 75% of both your ram and processors.
Also I assume you have the 1gb version of the gtx 650?

SE doesn't work on linux. Anything using dx11 doesn't work on linux.

And before I forget, might want to consider installing windows 7 or an older version, probably saves your PC some load to not have to emulate an OS on top of Linux.

why does everything look tiny? Like they're all miniatures

In that case especially just get yourself a W7 partition, will make everything skyrim relate run better.

At this moment i was considering switching to windows, but shit sucks to browse internet websites or "government forbidden content", have to install free anti-viruses and other botnets to even work on it.

Also no free dvd to write it anyway, all i have is Windows 10 and Linux Mint, and i don't want to switch to 10 absolutely.

I want to scrap my current Skyrim mod setup and start over.
Should I do it on the original version, or wait until SKSE et al are up and running in the Special Edition and do my new build there? What is the SE mod scene even like right now, and how compatible are mods from the original version?

Unless your mobo is like 10 years old you should just be able to install from a usb flashdrive, just download a windows 7 install, if you run the iso it should give you the option of making a usb bootdisk (you can probably also find one that's already formatted for usb)
And as long as you install w7 on a new HD/partition, you can just use both Linux and Windows and switch over from bios when necessary.

If your PC isn't a toaster you really want the special edition, mod wise I know there's already a lot of companion, quest, armor and body mods they ported over that don't seem to need the script extender to function (might even be that the F4 engine they ported Skyrim into already has a better scripting capabilities).
But ofcourse there might be some particular mods you can't live without, SkyUI not being ported yet sucks hard, but I've been able to live with going back for the sheer amount of performance boost you get.

There's no telling how long it will take for the SE compatible skse to get done, so I wouldn't hold your breath for it. As for the modding scene, from what I can tell, most mods that aren't skse dependent can be easily ported over, but many of the more complex mods, like Trainwiz's The Wheels of Lull, have issues after being ported over.


There's an old version of SkyUI that got ported over, but it only affects the inventory.

Wish I'd known that before I started my current playthrough where I've finished almost everything relevant already (just one or two mods and the DB left to go).
To be fair I started it a couple days after SE was released so might've just been too early for it.

It doesn't have all the fancy features of the current version, but it's still better than vanilla Skyrim. I don't understand why they didn't update the UI for SE. I mean, from what I recall, the SkyUI dev was entirely on board for their paid modding scheme, so they probably could have just gotten him to port it over for them.

I'm afraid it's just that bethesdamax doesnt give a shit and just wanted to port it to get to the handful of people who havn't played it yet.
That and create some hype for the probably soon coming anouncement of the next country in Tamriel they butcher into a game.

The thing is, they actually bothered to add some other extra features in there, like the realistic water flow and precipitation shelter, so I don't see how something as simple as a UI upgrade that was already done for them wasn't included.

Its not like skyrim looks bad without shadows. I am completely satisfied with my build right now to be honest.

Sacrificing shadows to stay on linux is nothing to me.

...

Someone polished that helmet hard.

This guy has made some neat armor designs, but they're all for fucking Skywind.

I hope in next TES we will see revival of morrowind-like settings, since all hints take we are going to be roaming in elven lands again.

Can't imagine how Todd can fuck up though. Like getting rid of skills after getting rid of attributes, and leaving only perks for entire game.

Realistic water flow? Water mechanics are still pretty shit tbh, doesn't look much different to me, or do you mean that you will occasionally get a current moving you one way or another?
Not sure what you mean with "precipitation shelter", but it sounds like some AI behavior or another that was likely already in F4.


It's all a matter of perspective, I'm playing it on a pretty dank rig so your screenshots looks like tiny resolution pixelated garbage to me, but if you're having fun it kind of becomes the norm and you won't really notice until you upgrade and see the difference in action for yourself.
Shit man, I played it on complete shit FPS for a playthrough a couple years back because I overloaded it with graphics mods and T&A physics.
As long as your enjoying yourself you can put up with a lot of shit.

As in rivers actually flow with and around the land. The original game had all water in a cell moving in one direction, which was very noticeable, especially around river bends and whenever a river split.

I worded that badly. Basically, rain and snow don't clip through roofs and balconies like in the original.

Also, I always wondered what that statue was supposed to signify.

Seroiusly, I'd like to see this shit modded into Morrowind, not Morrowind remade in Skyrim.

Hopefully someone will steal the assets and make a mod for OpenMW, seeing as how Skywind will probably never happen thankfully, it was a shitty idea that was being developed by even shittier people

Not sure where you're getting that from but that would basically mean either Valenwood or Summerset Isles. And with the Thalmor being rather prominent in Skyrim, Summerset seems very likely (technically orcs are elfs too, but not likely as they don't really have a proper country and we've already seen enough of the northwest of tamriel).
And I guess the high elves are overdue a good fucking up of their country. They can even recycle Skyrims shitty faction quests by having it be Thalmor vs the smugcloaks.


I'd probably need to see actual comparison shots to see the difference for the water, good on them though. Still kind of wondering if that and the snow clipping wasn't all just alterations that where necessitated by the F4 engine, as that game has a lot of water and weather effects as well.
And yeah, maybe there's a sermon I forgot where he fights the daedric demon beetle, but otherwise the dunmer people are very easily impressed.


Well, the last 2 are basically already in Morrowind, a bit less detailed, and the Dremora helmet is already an asset for a daedric helmet variant (there's like 3 or 4). The Hlaalu guard is basically just the bonemold set with some jewelry and flags.
I really like the glass alternate though, just hope it doesn't turn your entire vision green.

If Skywind is ever completed or abandoned, I hope the devs release all their assets to the modding community, I love their designs.

From what I've heard about them, they don't sound like the type to do that.

Fat chance of that…

The glass doesn't look dunmer at all, though. It could be a final fantasy boss.

Small af. That building needs to be 4 times the size at least. That courtyard thing with he obelisks looks way too small. Those look more like stakes than obelisks

What? It's basically the general shape of bonemold or indoril plus some cloths and added glass spikes from the original glass design, just made out of lots of glass plates(?). The only thing that's off is the helmet. Lots of cloth is a very Redoran thing, too, which many Amiger's belong to.

Unrelated, but my reply box isn't showing up in any new threads I open. Anyone know the issue?

It's not a question of "if", it's a question of "when".

Mr. Skeltal here, still have not found the diamond I apparently need.

All about that lighting and the internal design of the Sixth House dungeons, they really give off a vibe of "run away as fast as you can"

...

The adventures of necromancer guy continue.

Hey, necromancy nigger's back!
Question: does the blasphemous revenants mod make city guards attack you if you've got your skelly's with you/if you're carrying a body? I'm thinking about doing a playthrough with it

Guards don't seem to mind my skelebuddy. Not sure about carrying a corpse. Corpses are heavy. REALLY heavy. So I mark in the necromancer temple and teleport right there when I carry a corpse.

Damn. To be honest it would kinda break my immersion to walk around with a reanimated body right in front of an Ordinator. Still, I think I'm gonna give it a shot. Encounter any horrendous bugs yet?

If you ask the skeleton what his level is, the dialogue seems to bug out until you reload. However, you can see his level when you ask about stats anyway. That's the only problem i've encountered so far.

Haven't walked by any Ordinators yet. Just imperial guards. They probably won't care either.

It's been a few years since I did a Morrowind playthrough, but I recall that people would attack you/call the guards on you if you're carrying a corpse