Overwatch: Failed engagement Edition

Why is playing Mercy so much suffering?

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LOLVERWATCH :DDD

As much as Blizzard wants to disguise Overwatch as a MOBA you can't win in pubs unless you have good people playing the damage roles. You can't carry retardation, gitgud at McCree or Tracer.

Weakest medic

Other people.

Sombra won't make it any easier for Mercy, hacking medpacks seems to be OP if you ask me, a full minute is just too much, specially in competitive, she can also hack multiple medpacks, that's stupid.

Because she's the Healer that depends the most on her entire team for no extra benefit and most of her best plays require that you either do unintuitive shit or be at least 5 times better than your average healer.

Guardian Angel never works to get you out of danger, only to get you near wounded people faster which often does the oposite. You can't use it to escape and you can't use it for positioning unless there's someone already there. Everyone on high ground has a balcony and is out of range, everyone on the ground is near danger.

Consider that Ana and Zenyatta can neutralize anyone trying to flank them if they can aim while Lucio can run away with a faster speed while Mercy is dependant on having vision and someone close enough to move out. Now consider that her entire escape depends on your team's positioning, not yours.

Here's a funny thing you CAN'T do as Mercy, even though it seems like the perfect role for her:
You're on point with all your team. A DVa or a Riptire starts roaring near you, you GA straight up or away from the point then glide down and rez 3 guys that didn't dodged it in time.
You won't have someone to GA out so you're stuck WALKING out of the way. This means to pull off those moves where you counter a triple kill with an Ult, you'll have to be AWAY from your team, when your beam is only 15 meters and you depend on them for protection anyway.
That's how stupid it is to play Mercy.

And the funny thing is, she'd be the best healer if GA didn't required a target or if it had a longer cooldown when used without a target.

Because the game is irredeemable trash

Hit the nail on the head

Her flight is useless because it often forces you into danger rather than being something to make you more maneuverable, something Lucio has down in fucking spades

Her heal is effective but nowhere near as good as Lucio or Zat's because Lucio is just line of sight with a huge range and heals everyone plus has the best knockback in the game to shove tanks far off the point, Zens is line of sight and you don't even have to pay attention to the person you're healing once tagged and can fight back with his balls of doom while also debuffing the other team

If Mercy's damage buff was way higher I would recommend her, but she's shit vs the two other healers, even Ana makes a better healer because her ult turns a tank into the fucking juggernaut

It all doesn't matter anyways because unless you're playing with friends you're stuck with micless retards who can't figure out their ass from their elbows and you'll lose anyways because they play this game like Call of Duty and not a team game

I really want to play the game, anyone willing to buy me a copy?
battle tag is Kes#11954

Technically that only takes up 1/6th of the screen, and his ult isn't even that strong considering he dies if focused on and can easily be blocked/interrupted

Mei/D.Va's ults on the other hand…..

Play Paladins, it's actually the better game

You can play this garbage for free user

Who gives a shit?
Ults and hotkey triggered powerups are lazy as shit MMO/ASSFAGGOTS tier game design.
The first is no different than a goddamned killstreak on CoD.


They're both equally as bad

To clarify, Paladins is better because:

-Your skill matters a great deal more vs overwatch where you can't do fuck all solo
-Abilities for most classes are far more effective
-You move FAR FUCKING FASTER, it's almost twice the speed
-No ultra fucking gay hyper long respawn timers so you get back into the fight even quicker, they even give you a speed horse to get back to battle even faster so it's none of that fucking overwatch "Your team is dead, you've automatically lost" shit
-Its cheaper to buy the game and get all the characters
-It runs better, overwatch for some reason eats up GPU's
-Characters do not have overpowered garbage ults, they still have them but they're not either 100% trash or game breaking ass rape
-Shit gets balanced far faster vs Overwatch's dev community where if something is overpowered you're dealing with it for 2+ months (FUCK YOU MEI)
-Players are less bullet spongy unless they dump all their points into buffing defense/life, in which cause they've become useless because they can't hurt anything

I could probably go another hour talking about how much better it is, just play Paladins, fuck Overwatch

Overwatch Ults by and by are designed to give retarded bad players something to feel good about, and that's it

"OH I GOT PLAY OF THE GAME BY PRESSING Q!"

Overcucks will defend this

Oh yeah I forgot, terrible bottleneck claustrophobic maps because forcing today's gamers to look in more than one direction is too hard for them

MORE BOTTLENECKS. MORE.

i play paladins, but the art design is shit, the themes are shit, all the assfaggots mechanics are complete shit and hi-rez will dump the game when the next one comes around.

Vs say Paladins where maps are wide fucking open and tons of places to go and shoot from

Stop going alone against Mei.

And? It's still fucking better

Mei is TF2 Pyro with 10x the survivability, a class that bad players already flock to because W + M1 is amazingly effective

Give Mei 150 health and no self heal and I'll have no issues with her, as she is right now she's the most broken Pyro ever made

Whoah dude what a revelation
If you can't coordinate in a teamplay based game, expect to get fucked up by any attack hero.

I'm no Mei fan, but that's one hell of a nerf. Either remove the self heal or reduce health, but both is utterly retarded and you should know that.
Also, if you're not using movement abilities to get away from Mei, you're countering Mei wrong.

Soldier does get a bit of an increase in his DPS purely because he doesn't miss and the reload time is drastically reduced.
The funny thing is, the better your aim is, the less you win from his Ult.

Also, it's a bit weird how his Ult is usually touted as being OP as fuck by people that clearly don't even play the game. It takes ages to charge, lasts for a very short amount of time, leaves you severely exposed if you try to use it agressively and it's counterplayed so easily it's wonder why it's even an Ult.
Reaper and Tracer can out damage him with their regular weapons in short range and they aren't gonna engage in long range. Everyone that hears that shit hugs a corner and uses cover to deny him his entire Ulti or force him into open ground where he gets killed instantly.


No. It's not. It's good and fun but it's hardly "the better game".
The items you can buy make for a weird experience where the bigger the difference between skill levels, the more it snowballs.
It also reinforces playing like shit for the objectives to farm people or just doing Deathmatch to farm credits.

The inability to switch character during a match also hurts it, instead of being about reacting to your oponents choices and balancing the drop of your Ult charge for a better character, treating your heroes as guns you can choose for the job, it instead does that weird MOBA thing where you're stuck with a hero for the rest of the game, even when it's clear that he's not gonna work against the current enemy team.

This in turn forces each hero to be somewhat generic in terms of kit, an element I don't think a lot of people really notice. Although they play differently, every hero must be ready to be somewhat self-sufficient and do damage\get kills so they often end up doing mostly the same. Tanks still get a lot of kills as do Support characters, often more than other characters.
The choice of role seems to be more of where you want to stand in the battle, not what you want to do since you'll be pretty much doing the same every match.

It has potential but it's not quite there yet.

So its Overwatch?


youtube.com/watch?v=npS4Jl0Ay6o
Totally fair game fam
Epecially for a game that prouds itself on being Esports cancer.

I'll grant you that some ult combos are fucked up, like Ana+Reaper is dominating competitive at the moment, but it's just a matter of keeping your head on your shoulders and knowing when to get the fuck out of an area.

So you want the only viable defense hero to stop being viable? Mei is only as good as the rest of the team, 1v1 is risky, when she is focused she can't do much except try to heal herself, Pyro is a spy checker, Mei is a scrub checker.

Seeing you fags defend this shitty game is just as good as seeing all the lib salt, holy shit.

Reaper is usually very predictable, I can't understand how people still look like retards while he is wraithing in front of them as if they were never expecting him to use his ultimate right away.

Knowing that all it takes is a single good player on the enemy team to trump all efforts on my team doesn't make it seem good.
You also can't do fuck all either unless you're playing specific heroes, much like Overwatch.

Because you can't switch between them and therefore they need to be more generic so they fit more situations. This is a constraint in the game design, not an advantage.
Compare Bomb King with Junkrat. The Concussion Mine is best in Overwatch where it actually does damage but the Trap is worse than the Stun Bomb because it's a situational skill intended for self-defense or laying traps in closed spaces, while Bomb King needs it to be a large AoE instead or it would make him severely worthless.
His bombs stick around but you can't make sick bounces of walls and hit targets you can't even see. Even his Ulti is just a RipTire with an higher ante (himself).

You actually don't, maps are just much smaller. It's a matter of scale.

Overwatch gets the usual complain about respawn timers being too short, it's weird that you'll complain they are that long. They usually last only long enough to see a deathcam anyway and the Horse is not an argument. From a gameplay perspective, what matters is how long it takes for a player to go from spawn to the battle, a speed boost is not different from simply placing the spawn point closer, which is what Overwatch does.

Again, another odd complain seeing as how Overwatch was met with suprise with how well it ran on most PCs. Some even joked about it being for the Korean players.

Skyie, and let's leave it at that. She got a severe nerf because of how bullshit it is. Oh and Drogoz, it's literally a 1-hit kill.
Fernado has a shitty Ult and so does Grock. Both are incredibly useless.

Because Overwatch already has a competitive scene, the devs talked about this.
Messing with balance mid-season makes people severely angry since they have to adjust to the new characters. When they released Mei, Genji and a third hero duing the beta, they learned that.
Paladins still has the luxury to balance shit every other day because it's still in Beta :^)

I can go to the forums and find tons of people complaining about short TTK and they are not wrong.
Damage and HP are literally multiplied by 10 when compared to Overwatch, Viktor still takes the same time to kill Drogoz as Soldier takes to kill Pharah (someone run the math here for me)

Said every Hanzo ever before people learned to play the game.
Also said by Phara's. Or Bastions. Or Torbs. Or basically everybody until people learn "Uh, if I hear that shit and don't walk in there, I won't die! Fucking awesome!"
Also you're bitching about Ults because of PotG. That's retarded, they are 2 different things.

Wait are still continuing this meme?
Uh…
Bumplock when?

Yeah his ult is one at a time, vs say Reaper where he hits everyone at once, the whole time with every kill he gets he gets back 50 health

"This in turn forces each hero to be somewhat generic in terms of kit, an element I don't think a lot of people really notice. Although they play differently, every hero must be ready to be somewhat self-sufficient and do damage\get kills so they often end up doing mostly the same"

WHY IS THIS A FUCKING BAD THING?

If I'm playing TF2 I can fuck people up with Doctor because his needlegun if you can aim fucks shit up spectacularly, and up close you just ubersaw and build an ult in seconds

I'm playing Battlefield 1 now and EVERY CLASS IS EFFECTIVE, sure there is only fucking FOUR but every class is just as capable of killing the other one, just with some minor utility for different situations like healing/repairing/explosions against armor etc

Why is it a fucking crime in FPS game design to be self sufficient? A great player in CS:GO can do shit by himself and nobody cries foul on that, but that's also a game scrubbies give up on in 1 minutes cause they are not bullet sponges and fall the fuck over as soon as somebody sneezes at them

Seriously I fucking hate that argument so much "Its a team game"

THEY'RE ALL FUCKING TEAM GAMES UNLESS YOU'RE PLAYING ONE ON ONE

Jesus fucking christ I don't understand why everyone latched onto the Moba style of "Can't do shit alone" design, drives me up the fucking wall

Fucking leave FPS alone and leave it to the adults, go play Lego Star Wars where you can't lose

You've lost all credibility in this discussion by demonifying skill, you're saying SKILL is a bad thing

In a FPS game

Blizzards fanbase is the most rabid there is out there.
After all they've done over the years they will continue to defend it.
There are a decent amount fags here who still play WoW, play Diablo 3 and bought legion.
Thats how bad its gets.
Of course this being an low skill ceiling cartoony FPS with ASSFAGGOT elements trying to compete with TF2, which also has a shitton of shit eating autists, created this clusterfuck.
Since the first threads (many of which excused with porn dumps) I knew this would happen due to the fact that Blizzard cartoony fantasy appeals to weeb autists many of which come here, why so many play ASSFAGGOTS. waifufaggotry also plays a huge part of course.

Because if everyone is self sufficient, the entire game boils down to a set of 1v1 battles, whereas if you have to rely on a team, there's a higher likelihood of team battles.

Nigger we had at least 5 faggots on the cyclical calling Quake and UT point and click shooters.
The main problem about this game isnt even how bad it is, its the cancerous fanbase.

On a different note: Does anyone know a release date for the Sombra patch yet?

The difference between these two turds is that one is free.

The only problem about Mei is that she is able to contest a point while being in her invincible block. Every other complaint is basically shitters being shitters.

...

Thanks

Fortunately, you don't play OW, I would say is apples to oranges, I think there is enough room for all these games to exist.

Pyro is fucking useless at spychecking because DR apparently is either even more common, the only viable choice or it got buffed.

its a bit more then that one is f2p and dead
while the other one has players but you'd be giving a few bucks to blizzshit

I dont think so, fuckoff with your passive agressive bullshit


TF2 generals were a mistake

She's not though because no afterburn


This

The whole locking into a character isn't as fun, because it makes the match more static too
When your enemies can switch characters, you've gotta be constantly ready for a different hero to appear at any time and be aware of how they might show up
In a game where you're locked in the whole time, once you know who's on the enemy team, you can predict the paths and counters you have to deal with with no new surprises, and there's not really gonna be anything mixing up the match

I know we're not supposed to feed shitposters. But how has no one pointed out to this faggot that Reaper doesn't have fucking invisibility power?

When a Reaper enters wraith-form he is completely visible, you would know that if you actually played the fucking game, so when you see a wraithing Reaper attempting to move into your group it's painfully obvious he's about to use his ult and so you respond accordingly.

Hell, D.Va can completely nullify Reaper's ult just by holding down right-click for fuck sake. And any kind of stun stops his ult as well.

Every Ult in this game is counter able, when you cry "Press Q to Win", you're basically admitting you don't know how to respond to enemy ults correctly.

...

This is why these threads are so shit

post porn of bastion

Well I didn't fucking say that did I? I said it's not a guarantee, not that it isn't a factor. Do you honestly believe that being good at Overwatch wouldn't be a factor in winning in it?

You are arguing against me that INDIVIDUAL SKILL should NOT be the ultimate factor in winning FPS games

That if you are GREAT at shooters you SHOULD NOT be able to take on the other team

I'm not arguing anything about what should be "the ultimate factor in winning FPS games"

I did however see an user complaining about there being some games where INDIVIDUAL SKILL (is it cool it put the words in caps now or something?) alone isn't a guarantee of winning the game and then accuse something else of only wanting to play games where they can be guaranteed to always win.

Define what a MOBA is

This is true in team-based FPS.

No matter how good you are you should NOT be able to take on the entire even slightly competent enemy team by yourself. Of course you could argue that the ability to play with your team is a part of your individual skill and that if you lack said component you are not in fact skilled enough to deserve the win.

Go play Lego Harry Potter

God damnit. Lurk more faggot before you post. You´re just embarassing yourself.

So has anyone else heard the good news?

Community hosted servers when?

If they introduce server browsers, they maybe also can introduce community hosted servers. At least there is slight hope.

You know what I meant, it wasn't quite literal when you take that into account.


All these games have a right to exist, and to let people decide if they flop or not, look at the latest CoD, it is sinking, you are just throwing a tantrum as if your precious proMLG shooters would suddenly disappear.


People dying to Reaper and complaining that way are the same as the ones complaining about Mei, they think they don't need to learn how to play in general, nobody with 2 brain cells would stay still if they see Reaper approaching as wraith or hear his relocation line, hell, I have been in comp matches where my teammates can even tell when the Reaper is about to ult.

Defense Matrix blocks some but not all, since it is an AoE disguised as a desperado technique some of that ult will bleed through.

You don't actually want that.

if you play mercy, do you deserve to have fun?

theyre toying with the idea of mercy having a 1 second delay on her regeneration instead of 3. by the time you get to a healthpack youll be at full health

Considering the fact that the game in question is Overwatch I think you answered you know the answer.

I bet you call people sexist to try and win arguments as well

Theres a free weekend coming up so everyone can see how shit this trash is.

That´s actually a good idea, although i would prefer that they revamp her guardian angel mechanic.

Are you literally telling people to play it? undercover shill much?

And Im the shill?

Sad thing is die hard FPS fanatics are not even asking for the more CoD's, we're just asking for less watered down shooters

And yeah if I had to compare games CoD is overall a better game than Overwatch because you can actually be effective by yourself

id remove that delay at the end of guardian angel where she slows down and begs you to kill her. shes already moving in a predictable path so why make her extra vulnerable at the end of it?
ive seen some anons suggest an aimed flight/dash but i think thats kind of absurd. that would mean you require mccree soldier or windows97 to kill her and theyre not characters who are going to pop up in unpredictable spots behind your team to circumvent her cover or escape routes.


hes the main reason the threads get bumped as often as they do, of course he a big fan of the game.

Goddamn the trolls are dedicated to shitposting this thread.

So you say the games you don't like have no right to exist? even considering the fact that they may completely fail?


So it is basically about personal glory with zero teamwork? just asking, I complained a lot about that during my TF2 days, people kept trying to be a one-man army every time.

user, these fags just play the game because of its Cartoony asthetics and Blizzard shitstamp.
Many dont even play FPS at all and wouldnt play CoD or any other FPS.
Be it Quake or Arma.
They just want a shitty timesink to play with friends and to feel good about themselves.


Good to know I dissapoint you every time you see a (1) on your browser tab regarding this thread.


Wow, these threads went from Reddit to Youtube.
It keeps getting better, likely crossposters from the election.

No it's about the fact if I shoot somebody they should instantly fall over, not shoot shoot shoot shoot shoot bullet sponges

The game makes great players perform above average and terrible players perform good, it obliterates the skill floor and ceiling and makes them a gap almost an inch wide

You can't do anything by yourself because you're so ineffective by yourself, fights in the game rarely happen 1 vs 1 because every map is literal bottlenecks and straight lines with no variation or room to maneuver

I want my skill to matter, not hope that somebody else on my team is firing at the two+ people I am firing at that very moment

Double the speed so it's at least HALO levels would be a great start to making it a far better game, every character other than Soldier76 and Tracer I feel like I have a boat anchor attached to my ass

Pick your awful reddit tier arguments and get the fuck out of here.
They're an awful influence to the genre, and awful influence to the industry and most of all thanks to cunts like you an awful influence to this board.

I would just make it so, that guardian angel always jumps behind the back of the target. Too often you want to jump to a tank on the frontline while the tank is withdrawing, so you end up right in the crossfire of the enemy team.

Why do you still keep replying to obvious bait? It has been like five or six months already and they are still posting the same old bullshit.

Fuck no

honestly, i think the maps are the weakest part of the game.

I said bring Overwatch at least up to HALO movement speeds you illiterate fucking retard

Its like arguing with feminists
They sidestep or just outright deny theres a problem.

in any case, guardian angel shouldnt be a suicide button. or if it has to be, make her explode into health packs

Read my post again
When do I say Halo is fast?
Offensive classes are all Haloman with different weapons and at about the same speed, I dont see how Halo is faster than most characters in this game.

They're literally the opposite because they turn everything into just a coin toss and let complete amateurs win against skilled players by pure luck of seeing them first. That's like half the reason CoD is considered a casual series, there's so little difference in performance between players because every fight is just someone one-shotting someone else in the back or side of the head before the other person even realizes they're there. Also:
You're basically just bragging about how fucking shitty you are at FPS.

Or they could give her a small shield, while she´s using guardian angel which dissolves after maybe half a second. There are literally hundreds of ways to fix Mercy, but Blizzard just can´t get bothered to do it. I mean, it´s understandable in a way. A small tweak to Mercy, which makes her a bit too powerful would remove basically every other healer of the meta because of her incredible useful ult. It´s probably hands down the best ult in the whole game.

Thinking of Guardian Angel makes me sad that Mercy will never be a super nimble healer, like a bastard lovechild of Tracer and Pharah, quick jumps in every dimension so she doesn't have to rely on the crutch of auto healing.


They really are, the whole 1 major chokepoint per map makes them really stale, either you hold a specific point, or you lose. I'd also blame the lack of mobility of a lot of the cast, since there are some good flanking routes, but you'll never see them unless you're Genji. I think Mei has some untapped potential with using wall and a coordinated team to approach from unexpected places. In the weeb castle theoretically you can get your entire team up the window at the first chokepoint, but there's no way pubs will be that coordinated.

Reaper doesn't turn invisible and his teleport is really slow.

This is why your game is shit

Suck on it, deal with it


You are so utterly fucking retarded and have no idea WTF a coin toss is

That´s why i like King of the hill maps the most. No bullshit chokepoints, lots of flanking routes, lots of possibilities for environmental kills. They are generally much more fun than the control point or payload maps.

Except once you're on the point there's often only one way into the area's like a single gate you have to walk through etc

The game is bottleneck hell, asking players to turn more than 90 degree's is too taxing I guess

Name one single koth map where this is the case. Because the ones who come to my mind have at least three entrances to the control point. If you count teleporting heroes in you often even have four or five entrances.

Ching Chong Tower is the only one that really stands out to me since in 2/3rds of the maps there's a choke really close to the enemy spawn you can camp, though most people don't play that aggressively.

Except all those paths lead to the front

THE

FRONT

You can't take these paths around to say the sides or back

They all pop out the front

You can only come in one way, one, fucking, way

Goy please

They all pop out the front
No they don´t. Did you even play koth maps? There are at least two side or flanking routes on every map. Also you should stop these FUCKING TUMBLR CAPS. It gets really annoying to read your posts.

Shall I edit more of these or just call you an idiot now?

Okay, so you haven't actually played the game at all and you're just shitposting to try and fit in. Got it.

Wow you really are retarded, aren't you?

How about instead of just directly beelining for the objective you take the extra half a second journey to continue going around the flanks and pop up beside/behind the enemy?

Also i even marked two flanking routes for, just as a little service.

All the points exit within 90 degrees of the capture point

They all literally come out in front of you

Except the arrows you drew around the sides is you completely exposed in the open having to make the long trek exposed an in the open

Where is the cover? Where is the tunnels? Oh right, you have to walk in the open at 1 mile a decade and hope nobody is looking in that one direction

Except everyone looks in that one direction because all exits come out within 90 degrees of the point

does mei eat dogs? is that why she has such huge sweater puppies?

No, they quite obviously do not. You don't know this because you've never actually played the game, but that point in the middle has big fucking walls on either side of it so the ways into the point are exactly 180 degrees apart from each other on either side of the point. Of course if you ignore what the map actually looks like and just doodle lazy lines through walls like an idiot you can make any map fit your retarded bullshit, but that's something only shitposters would do, right?

I want to prolapse her colon after dicking her and lick it like a lollipop.

Game balance doesn't allow this, and in a lot of cases when it's included in a game, people complain about it. The argument of the AWP being overpowered has existed for years. Even Call of Duty doesn't normally do one-hit-kills any more unless you land a headshot, or you're using the absolute strongest sniper rifle in the game. It offers next to no counterplay and designers have to be clever how to tackle something like that. Overwatch can't do that given it's design philosophy. CS did with grenades.


It's an objectives based shooter. By design, Dust2 is a map made with bottlenecks and straight lines primarily, and it's the most played multiplayer map of all time.

Their design is very comparable to Team Fortress 2 payload and Attack/Defend maps, which focus on having choke points, many of which are the actual point you have to cross or capture. Even then, that's kind of the point, and honestly a lot of people misread where the chokepoint is in maps, since there's almost always a back route and a strategy to push through it.

Skills in what? Shooting people in the face? Communicating positions? Shielding damage? Inter-personal skills? Callouts? Healing and assists? Games like these give you a lot of tools to learn and master, not just the shooting people part.

If you want to spend all day DM'ing, they're adding that in the next patch for Overwatch. But that was never the design of the game to begin with. If you wanted to be so brazen, could you not consider using your teammates skills as ways to supplement your own?


That's the physical capture point. The part people need to fight over? The part the game is designed around? Though you forgot about the balconies on the southern part of the map, where the two large health packs are, which give passages to the outer spawn area. There's a similar passage at the top too.


What is height difference? What is damage falloff? The point is exposed to sniper fire and offers little in the way of cover for people to do just that. Different characters have different engagement ranges. What are passageways? Are you basing your entire map knowledge off a top down aerial view?

Meanwhile Nucleus, Granary and Lumberyard all with tons of cover, all layouts are circles within circles within circles to give you plenty of opportunities to sneak around to the side and backs

It's a guy btw

Being lucky or finding a good position to press Q give you next to nothing to master.

Nah, every single one of those has the exact same problems as Overwatch maps, except worse. :^)

...

Except you just ignored 90% of the walls that surround all of them because they're all circles within circles within circles

Vs Overwatch where in order to get to another building you're forced to run in the open

Wow, I ignored walls? Just like you did? Gee, I wonder if that was the joke I was trying to make.

Show me the walls I ignored in the overwatch maps

These "Open air exposed" walls

if thats not love i dont know what is

I already did, scroll up. I even drew them in nice and big on the map so even someone as stupid and blind as you couldn't miss them. If you're not going to actually look at the posts responding to you I don't know why you even bother posting at all.

No you didn't, you just drew arrows and paths traveling around the map where you still came out same exact point and direction within 90 degrees of the fucking point

This is what Nepal 2 would look like if it was a TF2 map, with the blue sections being walls that cut off the points visibility of people sneaking up to the side/behind them, which forces players OFF the point because when being attacked from all sides they can't police it by staying just on it, they have to actively leave the point to control all the exits

And THAT is why Overwatches mapa are shit, nothing but choke points

Y'know, no matter how hard you try, you'll never be able to change the truth - you're wrong, and everyone who's played even one game on Nepal knows that.

You clearly looked at the wrong one then, because mine pointed out that the routes come out exactly 180 degrees from each other. But here, for charities sake I did one of that map too so you can see that, surprise surprise, you actually don't have the slightest clue what it looks like because your only experience with it is one top down image you got from google.

No, the shittiest part is that custom maps, server browser and mods are non existant and wont exist.
At least TF2 as shit as it was had at least that going for it.

Look at those giant fucking openings and all that air

Maybe that would be fine if you moved quickly

Oh wait….

Anyways I'm done in this thread, Overcucks don't even understand the flaws to their snail paced choke point maps bullet sponge shooter

What "giant fucking openings"? The ones that take less than two seconds to traverse? The ones that are all essentially isolated from each other by significant height differences and walls?
Face it nigger, you're dumb as shit and you don't have any idea what you're talking about.

Good, go back to your CoD threads on reddit.

thats true but not the point hes trying to make.
i dont know what the hell theyre thinking by not including that kind of stuff. mods and maps are what gives these kinds of games insane staying power and keep people coming back. people would be more likely to pay for cosmetics if they intended to keep coming back to the game for many years.

But its fun user
What are you poor?


That would mean you wouldnt buy the future skins, maps and characters.
They didnt promise shit they said they currently, in May , had no plans for futyre DLC.
Activision is going to milk tjis like there was no tomorrow especially now that CoD is going down the shitter.

When you get tired of being wrong, you let me know

Weren't you leaving?

The second he was exposed to the stairs across from me I started the timer, and the point I ended it is where you lose sight of him on those same stairs, I having stopped and I went backwards sideways to see where my view vanished from standing on the stairs

The other player on the stairs could move forwards half a fucking inch and stand on the edge of the stairs, turning that into over 8 seconds exposed

You want another video or you tired of being wrong yet?

Yeah you're right. Later.

This surprised the hell out of me first time I played her
Also Hanzo runs as fast as Roadhog waddles, the moving speeds are weird in this game

So this spot is your "giant fucking opening"? And you even went as far as to try and find an angle that would let you add an extra two seconds to your clock instead of one that might actually be relevant in a match, and also completely ignored the fact that Reaper can just shadowform that entire distance and duration, or even just teleport across it 100% safely? Shit dude, if you want to argue so disingenuously you might as well do it with Roadhog crouchwalking the distance, you could probably get that up to 10 or 12 seconds and really convince the other brain dead retards who don't play the game how "right" you are.

If he has a lucio he can get there considerably faster

I tried it with a group, people are just too dumb to imagine how to do that anyway, hell, I can get any non-flyer to the left of point B on Hanamura using Mei, but they don't even know hot to get in line, or they are just too frenetic about losing 10 seconds on the clock to try it.

Apparently they will add server browsers in OW, too bad no custom maps yet, 1v1 and arena mode are already on PTR I think, for custom maps it would be good if there was at least a "forge" mode.

Or if he was soldier he could sprint across it faster, McCree could roll across it faster, Tracer could blink, Pharah could boost with concussion, basically everyone in the cast except 6 defense oriented people have ways to cross "giant fucking openings" faster than just walking, but acknowledging that movement abilities are a thing destroys the narrative of the game being slow so don't expect shitposters to ever account for them.

There are always tricks even for the other characters, for example, with Mei you can aim a wall towards the enemy's line of sight or do a temporary cover, Torb may not be able to get through easily but he could place a distractor turret, Hanzo has sonic arrow, Junkrat can try to mine jump, etc.

I don't know why my PTR rank is lower than my main one, but it helps bring in asspain when a level 64 is on a 30 kill streak.

I feel like a lot of the issues with Guardian angel you guys have is that none of you have customised how guardian angel works.

This is all fixed by turning the toggle off because you can choose where you want to end your guardian angel far more precisely.

Turning prioritise healing target off also really makes guardian angel far more effective because you can dash from one player to another whilst still healing the same person.

this really confuses the hell out of people, trying to stand between me and the healing target so they can get easy shots off.

i had no damn clue you could end guardian angel early. turns out its done by pressing the button again. i cant believe that i didnt try that. im pretty sure i even suggested that in one thread or another. i feel absolutely humiliated

I mean I guess it's personal preference but being able to jump around with greatly increased mobility whilst healing the tank is a godsend, it feels like it improves the character massively although you do occasionally get stuck when your team is clumped up.

Yeah you can change guardian angel between a toggle or hold feature in the character specific controls for Mercy. I prefer holding the button, but it's personal choice I guess.

just point to the air or ground, it still defaults to the heal target if youre not looking at another ally.

because you're playing a shitty game

My dick says otherwise, so you´re wrong.

...

Thanks Blizz for this gift. Your new terrible overdesigned tumblrcut hair character isn't going to stem the tide of r34 at all.

if you're gonna porn dump at least post bastion or genji

theory: if they wanted to combat pronz they would not have made sexy witch mercy.

You heretic!

steamcharts.com/app/444090

I beg to differ

What walls? You mean these walls?

Where the wall in red you can't see or be seen over, but the walls in green you can see and be seen over?

You know, like in this video clip here?

Look, I get you love your game, but stop lying about its flaws

Also

I´m pretty sure by now, that he is just a disingenous shitposter. There is no way that anyone can be that retarded.

Also he wants to reduce the ttk immensely, which would make the game much more casual. The higher the ttk in a multiplayer game is, the higher is the skill gap. That´s why games like COD are so fucking casual to begin with. Everything kills you in like three hits and there are even a ton of one shot weapons. So the whole game revolves around who spots who first and not who has the best movement and aiming skills. This guy is either plain retarded or just a shitposter or both

because women and beta male like to signal suffering

Very good

Now what about all the other classes?

You know, the ones without all the extra mobility like Reinhardt etc?

No no it's ok, keep making excuses without addressing the games flaws

Also

playoverwatch.com/en-us/blog/20372506

Free weekend from november 18-21.
I know the resident shitposter will not bother to test it but if there's anyone still on the fence about it it's a good chance to check it out and decide whether you like it or not.

Yes, it's also available on PC. Last time it was on consoles only.
No, Sombra is not going to be available by then. PTR will take a bit longer to test balance I guess.

You'll have more luck dealing with a normalfag

I tested the beta, this time I'll actually make some webbums showing how fucking trash the game is so you can deny it and label me as a shitposter.

You realize we´re talking about flanking routes right now? So it rather makes sense to just talk about the heroes who are supposed to take the flanking routes. There are three of them, if you count D.va in then there are four.


Can you at least pretend that you know anything about what you´re talking about?


Pretty much every game you just named has a rather high ttk. Did you even play these games, or do you just desperately try to fit in the cool Holla Forums crowd?

This is also my last response. It´s pretty draining to talk to absolute retards.

Do you live in some fantasy universe devoid of actual reality or something?

docs.google.com/spreadsheets/d/1wY_yJgMaFZqgRwo7GM5vvpL7rHIPWTkDk162AazxVPM/edit#gid=0

VS Quake/UT where a great deal of weapons if you can aim have a TTK below .2 seconds, lots of them ZERO seconds

Why do you lie? What is the purpose?

Where the fuck do you think you are?
These threads are Tumblr tier with users from that site lurking and posting here at ease.
They want a damned hugbox

Make you look bad an Overwatch good so that the newfags and lurkers who come to this thread buy the game or think that its actually good.

I don´t get, why they won´t just release a demo version with one or two maps. This could convince way more people than an extremely limited weekend event.

I think the biggest issue with your little spiel about character abilities is that they each have their own cooldowns. Cooldowns that would be better used once you get into an engagement. For example, Reinhardt can't just dash across that area because it has an annoyingly retarded cooldown but it's also a very good tool for removing someone from the fucking game, that you used used to avoid being seen.

I wouldn't mind this sort of argument if flanking weren't so actively discouraged by the core mechanics of the game and each character.

Reinhardt also has a big fucking barrier that makes walking across gaps completely safe for him and anyone he's with. Reinhardt aside, almost every mobility related cooldown is less than ten seconds and rounds aren't so short that you can't just take a short break once you're behind cover to let the ability recharge if you think you're going to need it again soon. Just because most pubs are incapable of doing anything but rushing straight to the point with no delays or detours doesn't mean it's the only way to play the game.

Just ID block him, his head is so far up his ass it's incredible

Look at his reply even


Oh you mean the thing that makes him move 1 mile a fucking century?

He has no concept of time and the understanding behind using an ability and then not being able to use it again, hell he thought that gap took less than 2 seconds to cross when I showed him with an average move speed character its fucking 4

To him 8-10 seconds is more like 2 or 3, when 8 seconds is a fucking long time to not be able to use a class ability that would save your ass if more than one opponent came after you

But if you were to wait for the cooldown to return the enemy could have already reached the point and had a good hold on it, at that point the flank would have been made worthless. I'm talking about the beginning of the match, but imagine now if it were in the middle of the match. If the enemy disappears for ~10 seconds and they weren't killed (or maybe 30 if they were), it's pretty obvious that they're flanking. The team on the point will have already sent someone out to patrol, or would have regrouped in preparation for an attack that could come from any side.

The idea of the flank is to catch the enemy off guard with a stealth attack at an angle they're not aware of, and it's just not feasible with how the game currently works, considering there are also audio ques to movement abilities, loud as fuck footsteps that are distinct for each character, and slow movement speeds that don't help when trying to sneak around.

>>>/tumblr/

I have a question
Best place to get SFM?

Pornhub
>>>/vp/

I seriously can´t understand how people have problem with flanking in this game, when flanker heroes have teleport and wallclimb abilities.

Because footsteps are loud as fuck that you can hear over explosions and you move so slowly and there is no practical way to go around to their sides because every map is just choke points or bendy straw paths pretending to be maps but just long straws chokepoints?

Fucking TF2 Heavy moves as fast as Tracer does, you don't flank with skill in this game you flank by complete fucking luck

Do people just ignore that Tracer's mobility comes from her blink ability and not from her base speed or something?

Do you know that once you've used them you're at the mercy of her cooldowns and she's slow as fuck?

WHAT ABOUT ALL THE OTHER HERO'S THAT DON'T HAVE SUCH MOVEMENT THINGS HUH?

NOW WHAT SKIPPY?

If the BEST argument you can give is "I have to use my combat abilities to move to the battle faster which means I can't use them as soon as I get to the battle" you fucking fail

good taste

Hot damn you get you're getting your panties in a state over nothing.

All I'm pointing out is that people keep on using Tracer as an example of the game's "fast hero" while excluding the reason why she is considered fast in the first place.

As far flanking goes there is not reason not to use her blink to get from a to b faster, her cooldown for them is pretty quick and you can easily maintain her blink stack to make sure you have some ready when engaging in combat.

And of course there are heroes who don't have any kind of mobility, but those are the ones who aren't meant for flanking to begin with.

NO, you don´t UNDERSTAND. Reinhardt as a FUCKING TANK should be able to flank EFFICIENTLY: And also everyone should DIE FROM ONE HIT, because that will make the game SKILLBASED. And if you DO´T BELIEVE ME; THAT this game is bad for flankers, let me draw SOME RANDOM ARROWS and act SMUG ABOUT it.

well, managing your cooldowns is an intentional part of the game. as tracer you have options, do you want to blow your blink charges to get to a vulnerable player fast, rip their head off and recall out or do you want to dance around and unload mags, using recall as a second health bar? its far riskier but it might be what the situation calls for.
as for speed, i remember a test someone did in a video, when you take blink in to account tracer moves faster than scout unless he has other speed boosts like baby faces blaster. although not being able to double jump kind of gimps her.
speaking of double jumps its not so dissimilar to blink in that after he double jumps he becomes a more vulnerable predictable target.


now that you mention flank tanks, it looks like in the ptr theyre experimenting with dva walking faster while firing.
us.battle.net/forums/en/overwatch/topic/20749857162#1
im shocked no one else has posted this. its exciting, but its ptr so who knows what will actually make it in to the game. i like the torb buffs, theyve been a long time coming.

I´m honestly really excited for that Phara buff. If she´s able to stay in air indefinitely she can finally become the Dschihad heroe we don´t deserve but need right now.

Is phara even viable? There are too many very decent widowmakers/anya's that make the game a no fly zone.

Correction: I´m excited for all the changes. I can´t wait for this patch come to live. It will also be interesting how the game is gonna play out in practice after the ult charge nerf.

well lets not forget along with those pharah buffs theyre experimenting with soldier and widdo buffs. power creep is awesome.

i cant speak from personal experience because im terrible and lazy, but its worth mentioning that in high level play "da meta" involved just healers and tanks. not much subtlety involved there.

im not surprised at that, and while i do agree that footsteps and sound cues work against flanking to an obscene degree, i think it has more to do with the copious healing power in the game, coupled with anas healing multiplier.
thats one of the biggest things flankers have to deal with, any non lethal damage you do will be quickly negated and turned in to ult charge. the reputation the game has for being ult combo heavy revolves around all the shit we mentioned combined, since its pretty much the only way youre breaking the ice.

i welcome the idea of sombra throwing a wrench in to that crap, even if it is a kind of bandaid fix.

Wait, really? Overmeme is even SLOWER than Paladins. I came to OW from TF2 and it was like running through molasses, this just makes me even happier I didn't buy the meme.

This was a fun first for me. I've pulled off good combos with Zarya before, but nothing that crazy.

Team-based rpg football with RTS engine.

aeiou

i want to marry a tracer

...

...

Welcome to CURRENT YEAR where teens use Troll and shitpost to deflect from valid criticism.

At this point I just want to leave the board but I keep coming back.
Its cuckchan 2.0 and most traces of what made it good are slowly fading away.
Theres still good threads and give my best to contribute to them, but the shitposting and gooning/shilling is just too much, getting in the way of actual discussion too many times.
I want Mark to permaban me and end my suffering

I can't tell what's worse the low taste overwatch faggots or the faggots who scream about the board being ruined by faggots.

I actually go to 4chaim's /vg/ or /tg/ suggesting 8chaim is anything like that shithole is retarded.
Literally fucking retarded.

I'd leave but I can't
And Im not talking about cuckchan nowadays that shit is Reddit/Tumblr nowadays.

I still want to GA wherever the fuck I want to, but I like the sound of that change

stopped reading there. instead of shitposting, you should take this time to go play your superior game. unless if they're planning one of those 5 years in early access shticks, it's bound to get abandoned and dead as soon as it gets released. you probably don't have much time, this is hirez we're talking about after all.

You know, I would really love it if Overwatch had been made by a company other than Blizzard who actually gave a shit. Their whole thing right now is POSITIVE FEMALE ROLE MODELS with all the "FUCKING ATTITUDE" female characters who make all the male characters look like shit. I don't care about that whole pro-Feminism character design. But enough about that, my real problem…

Competitive and how it's being gamed. The problem with competitive is that it has an exclusive currency associated with it. So right now the good players will go into a game, play well for some games, and then intentionally fucking lose for the next 20 or 30 games, and then go back to playing well until they get near the next rank, then they start sucking again… and this gives Blizzard the impression that their matchmaking system works. It doesn't. They're not monitoring people who intentionally fucking lose, they're not banning people for gaming the system in this way.

So people keep losing on purpose to lower their rank, and then winning consistently to get more competitive points, and then they lose to lower their rank again. "What's wrong with that?" you ask like a dipshit, well the problem with that is how it affects people who actually want to progress via the system.

People who have been stuck in their ranks for months at a time because of system gamers who selfishly fuck them over by constantly gaming the system for points. And it's not like you can't spot the gamers, they pretend to play, get knocked the fuck out, stand in spawn for until the game reminds them HEY IF YOU KEEP STANDING STILL YOU'RE GONNA GET KICKED AND BANNED FROM COMPETITIVE FOR A DAY and then they pretend to play for a few minutes, then go back to fucking off. The game has no means to report these people for this, and Blizzard honestly doesn't care. There's no idling, no throwing, no fucking off reports. You can report them for cheating, it just gets ignore of course, because they only consider cheating to be running a program or script.

I got sucked in by a bunch of fucking faggot friends who were all like "YEAH WE'LL PLAY TOGETHER" and I bought it, and then they fucked off, and here I am having wasted my dosh and for what? I wanted to play in competitive and reach a ranked position, but I can't fucking do that, because everyone tries to place low in placement matches and then they fuck off in low ranked play, and all the people who play competitive to challenge one another are behind a barrier that you can't break unless you have a premade team who actually plays well.

Fuck this, I am definitely done with Blizzard games.

nobody fucking asked that. i didn't even know that was a thing. then again, I don't exactly obsess over
and just have fun instead . that said, this is obviously dumb as shit and no one is disagreeing. if you're gonna have a digital penis measuring system at least make sure it measures correctly. comp system is broken af anyway. the one that seems the most ridiculous to me is that supports get less credit for a win and lose more of it during a loss. makes it harder to get a proper composition together in competitive than fucking quick play.

how do you honestly get in these teams so often that it bothers you this much? I've seen like one guy do that in the last 100 games or more. seriously, are you just looking for things to complain about or is this somehow an actual thing? are you a completely new player? perhaps you're playing with total noobs who spend half their match reading and trying to understand their abilities or something?

I want to skull fuck this girl.

(checked)

Alternatively you can keep playing the game and not give a shit about comp. Not that the people here who play comp actually care about raching the highest rank so they can pursue a carrer in the TOTALLY UP AND COMING OVERWATCH ESPORTS SCENE. I seriously hope you guys don't do this.

If you ask me personally I play OW as ALMOST a party game. This does not mean I go around behaving like a complete retard. I like winning and I like to see the team doing their best effort, but I intend to not ever get worked up at the competitive system that, while I agree with you in that it's fundamentally fucked, it has a problem starting from the very top, in the sense that this game's competitive scene is a hugely forced meme by Blizzard, who can't let go over the fact that they "lost" some mad dosh in the emerging competitive scene back in the days of Brood War.
And I say "lost" because they only feel self-entitled to that money when it was the community that pushed the boundaries of competitive for that particular game.

Were you really expecting something good from Activision Blizzard?

The only comp that matters is tournaments, match making with randoms isn't even close to the same level. Commit to getting good or stop pretending you're not a casual looking for an excuse to complain. You're playing with the wrong attitude.

I want to cum in her little loli butthole

Do you like Ping Pong?

...

I'll ping my pong in her right loli cunny

...

I read here that you can report others in Overwatch, is that true? I don't own Overwatch myself.

Caught this frame while rendering


you can

Nein(punkt)avi

So… how is the report system? Same shit as in cs:go, or more like dota2? Or non existing like in that rainbow six game?

It better not be the same shit as in dota 2 because that shit is cancer as fuck. And if it is, well in that case fuck Valve for spreading their cancer into other games.

beautiful

The torb buffs feel more like nerfs to me, the amount you get from armour packs seems worthless now and the generation of scrap is so slow that you never get enough scrap to shield yourself between engagements with it.

Before the buff/nerf I could have myself and half my team armoured up at any one point, now I often struggle to keep just myself armoured up.
The real problem is they've not done anything useful to help the turret's longevity which is the main issue with torb as I see it, the armour system was fine as it was in my opinion and was probably the best part of his kit.

Right now it's too effortless for a majority of characters to destroy his turret, meanwhile the turret feels like it does less damage than sombra at maximum range.
Furthermore to get value out of torbs ult, and not just have him being a shitty version of winston, you have to already have a lv2 turret set up which can be hard to do seeing as the lv2 turret is made out of tin foil.

But there's a myriad of problems that torb has that stops him from being as capable as any other character in the game aside from the major two points above.
He still can't level up his turret whilst it's being fired at, lv1 turrets still have the durability of paper and the damage of a soggy breadstick and don't even work as a distraction, moving the lv2 turret is still something you can't do, he still lacks the mobility to put turrets anywhere decent with relative speed, the turrets don't prioritise flying targets/low health dps & supports over a tanks full and meaty health bar, supports can't heal his turrets and he still can't use his alt fire to kill tanks faster than they kill him because there's a massive delay between alt fire shots so 9 times out of 10 you're better off simply going for headshots with his primary fire.

At least they've slightly increased the rate at which he can level up a turret, but that's more useful on paper than it is in practise, you're already setting the turret up out of the way so it can't be shot at immediately.

At best torb will maybe annoy a genji trying to attack the backline and deal some chip damage here and there, but there's multiple characters who do that better than torb, like winston, mei, mccree, reaper, reinhardt and they can do other stuff also.

Have a webm for my spergout.

Just text/voice chat mutes if blizzard receive enough reports. There is no low priority like dota.
There used to be a "Avoid this player" option but someone got avoided so much that his queue times were above 20mins(cant imagine the amount of trolling this guy did to deserve this)


fucking mei…

That's still to much, how can game devs get away with this shit lately?

it's mostly because of casuals who are to lazy to mute, can't take a joke or are easily offended(and it's pretty simple, press P and mute/block)

When Valve first introduced this people said that we have the mute button for a reason and don't need Valve to babysit us.

Mei should really save her ice wall for when Reins shield breaks tbh.
But they never do.

I agree with you but I can see blizzard developing a competitive ban or low priority system for overwatch, not that I like, it's just because with the crowd playing the game right now…
I kinda like the toxicity, it's fun to see kids mad in chat or voice shouting their lungs out, and it's even better when the enemy team starts speaking in All chat about X player in their team not doing whatever they want.

That's pretty hot

...

I don't see why they're going to introduce a 1 character limit on quickplay
As it is I don't see very many teams with multiple of a character, and the occasional meme team of everyone go X is pretty entertaining
Yeah you can still do that in the arcade mode, but if you go in that mode you go in expecting multiples and dealing with a constant stream of them, it's not as good

Can this be played on a toaster?

No

Damn.

Not entirely sure but the game appears to be well optimized, compared to other AAAs who no longer bother anymore.

According to my friend with a toaster, no. He's fiddled with every setting and cranked everything down to low, and he says it still runs choppy for him.

Holy fuck are people still playing this?
-The matchmaking system is the worst I've ever seen, 50% forced winrate means frustration is inevitable (literally Blizzard themselves said that close skill-matched games are BAD)
-Repetitive gameplay
-Underpowered frustrating characters (D.Va is a walking joke)

The only reason anyone fucking cares about this game is because the characters are well designed. You people eat up all this shit and promote it with your Mercy+Pharah degenerate lesbian comics, , etc. for the singular reason that the characters look good even though the gameplay is shit. Take that away and the game is irredeemable even for normalfags like yourselves. And don't even get me started on pic related.

I weep for the future of gaming.

The gameplay is better than literally every other populated shooter in existence. If you hate overwatch you either hate shooters or you have shit taste and eat up the modern military garbage. I can respect hating shooters but I don't need your opinion on a shooter if that's the case.

There have been better shooters in the past, but they are dead now. You either have to move on and play what's playable or give up on the genre.

But user, the best ship is obviously Reinhardt and Ana.

GOOD FUCKING PUBS

I play overwatch, but don't kid yourself.

I have to agree with the other user a little, I hop between this, UT99 with friends and red orchestra. Nothing shooter has come out recently I actually enjoy as much as these

...

Reinhardt can charge through gaps or just walk through them with his bigass shield up and the entire rest of the team behind him.

I hope your fucking joking mate. I enjoy Overwatch but i'd hardly call it an outstanding shooter with all of the flaws it still has. Trying to call something the best when your using a vague term like "shooter" is pretty retarded as well.


That graph is shit. The hollow circles are supposed to be ticks right? It looks like Paladins ticks 4 of those categories while Overwatch ticks none of them.

OVERWATCH HAS VOICE CHAT, THAT'S A PLUS RIGHT?

His shield will have gone down before he crosses that gap, and if you use his rocket charge you can no longer use it for combat

Idiot

Agree

They only monitor if matches are won/lost, not individual merits

So when you're like me with Soldier 76 and dishing out 25K+ damage a match and 59 eliminations and STILL losing because your team has the IQ of a fucking rock it makes me want to throw my computer through a wall made of diamonds

Fuck off mate.

...

I had hundreds of competitive matches and have seen maybe one or two afker´s. People who disconnect while the match is going on on the other hand… there are plenty of them.

...

You know it's bad when KotH map is best map of game.

PS: talking about china KotH map, office and round thing are best maps in game rotatio.

Reinhardt is a fucking tank. He isn´t even supposed to flank. Your supposed to walk directly before your team with your shield up and swing your hammer from time to time.
Idiot. If you want to talk about flanking in this game you should stick to the actual flanking heroes. Otherwise everyone will think that you´re retarded.


That´s wrong too. A win or loss decides if you go up or down. And your indivudall merit decides how much you will go up and down. That´s pretty much how it should be. They could tweak the algorithm a bit, but overall the system works fine.

...

Fuck off, you know nothing about shooters period

Seriously

100% fuck off

"A win or loss decides if you go up/down, and then your individual merit decides how much you go up/down"

Or my merit alone could decide how much I go up or down and winning/losing the game has nothing to do with it

Seriously. Fuck off. Never talk about shooters again.

Wow, you surely convinced me with this well thought out argument. But i realize now that i have wasted my time with an absolute retard. So thanks, i guess.

If all the maps had more side paths it wouldn't be so bad

But every map at most only has one branching path, because again today's gamers can't look more than one direction

You do

If you're a pro and you're constantly grouped with shitters, no matter how good you are but are always losing games you will be dragged down with them

That is why the system is flawed shit

This game BY DESIGN you can't do solo

No matter how good you are a single player cannot solo everything

This isn't battlefield 1 where a skilled medic can take out 10 soldiers, this is fucking overwatch where everyone is bullet sponges and heals aplenty and doing shit solo is impossible

Seriously, stop fucking talking

Your safe space is this way: >>>/tumblr/ The way how you´re formatting your posts and your writing style indicates, that this is the place where you rightly belong, anyway.

Maybe you should return to it given how much you enjoy being dragged through shit

Ideally you're not even supposed to swing your hammer until you've already won the fight because your team should be behind you the entire time blowing the enemy team away.


Can confirm that I've dropped from 3000 to 2500 through these types of teams. When you get a constant stream of Hanzos and Widowmakers that can't aim, it's like playing 5v6.


Technically not true, if you're playing well enough you can make a massive difference to the game. The key is really focusing the healers and hoping your team is still alive by the time you've killed them so that 4 people don't just immediately turn on you, well that still leaves you dependant on your team to an extent.

i really dont understand either except i do understand that i want to give midna the dicking of a lifetime

Do you really try to argue with a guy, who thinks that low ttk, spray and pray shooters like COD have a high skill gap? I mean, i tried too, but you can see how that went.

The sad part is I was playing Paladins and I did like 30 matches and I thought I was fighting bots the whole time given how quick they died because I always aimed for their heads and their version of Soldier doesn't suck ass

Then I found out they were players, and its like "Why can't I just be allowed to kill this quickly in overwatch?" and I got mad at myself

Overwatch is so much wasted potential flushed down the toilet to appeal to shitters to sell loot boxes

Don't you have more Kirby games to play?

Also


Thanks for proving you know absolutely nothing about shooters, where spray and pray in such games will always get you killed because you're never hitting your target

And i don´t see the problem with introducing a one heroe limit quickplay mode, as long as the old quickplay still exists. It´s nice to have a competitive match from time to time, without having to deal with all the stress and heart attacks you get from actual playing competitive.

I was naive in thinking competitive would be people actually trying to play properly, with teamwork, mics etc

Turns out its just the quickplay assholes who click on Competitive just because they hit level 25

user, I have to agree with him, because he's right, disregarding all the wallhacks and killstreaks etc, cod does have a high skill gap, because it's a still a quake clone at the end of the day, but that doesn't imply that high ttk shooter like Overwatch doesn't have a high skill gap either.

Like webm related, normally Reaper would destroy a Reinhardt, but because I kept my distance, waited for the moment where he was about to reload and charged him I outplayed a character I should normally fear.

I sure do love full price games with microtransactions and lootcrates for neckbearded gambling addicts!

m-more memes sir!!!111

wut? Last time i played Quake, the game had a pretty high ttk, no perks, no killstreaks and definitely no weapon limits. I don´t see how these games are comparable at all.

And i forgot to name the completely different movement and gunplay.

Quake 3 And Quake Arena has an average TTK of .200 and a lot of weapons have a TTK of instant

Quake live has an average TTK of 1.000 and no instant unless you have quad damage

Average TTK in overwatch hovers around 3.5 seconds

And what is the ttk if you account for average accuracy? If you calculate with 100% hits at point blank range then every ttk from every game ever will appear insanely low.

In Quake and other arena shooters the ability to dodge and evade balances it out. In OW and other modern shooters there basically is no dodge nor evade skill sets and with slow movement speeds escaping encounters is unlikely but it's highly dependent on the map.
Getting a OHK railgun shot in Q3 is vastly more difficult than getting a OHK shot in a COD.
Jesus christ more than a fifth of the thread are posts by you.

:Z

Aside from it being made in the quake 3 engine but that's not relevant to skill, so there's aim, map awareness & player awareness being important, map control, movement making yourself harder to kill, using the right weapon for the situation & reaction time being very important.
These are all applicable to both games and are all related to a skill gap, a player that has these skills and uses them to his advantage will always win over a player that doesn't in both quake, cod & overwatch.

what;s the point of staying in the air longer when you die instantly to a mcree, widow or soldier for even being in the sky?

It´s awe inspiring how a single person can be so consistently wrong about everything. Truly, i´m amazed.

Well, the skills you just named are applicable to every multiplayer FPS game in one way or another . So should every multiplayer FPS ever made be considered a quake clone?

It runs on mine with no real slowdown.


Yes, but still, since we are now getting the same limitations in QP as we had in Competitive you can expect less frustration and actually less people playing in competitive after a while.

Don't be obtuse

Maybe you should stop being wrong then

Do you honestly think it's easier to get a rail off in Q3/QL than using a sniper in COD?
Movement plays less of a part in modern shooters since basically everything is hitscan and movement speeds are vastly reduced when compared to arena shooters. What dodge and evasion skill sets exist in modern shooters? Strafing for example accomplishes nothing since that fucks over the accuracy of your weapon, combined with the low TTK means the opponents addition accuracy of standing will make them win the encounter.

The fact you don't know about counter-strafing just continues to show how absolutely new to shooters you are

Have you quoted the wrong person, because i was aggreeing with you?

How am i obtuse? I just think that using the term "quake clone" with such a broad definition kinda makes the term completely useless.

Sorry I meant to chew out the idiot

And still applies, counter-strafing is how you combat strafing

I admit I hate cone of fire and it was only added to keep good players down and let shitters feel better

From years and years and years of fast paced shooters I find my aim is actually worse the slower I move

Sad isn't it?

The more powerful your options the more you're punished for it

Got to keep that skill cap down

Apparently snipers are too hardcore for the Overwatch audience.

Snipers are already a niche role in the vast majority of shooters where they're much stronger. e.g. AWPs in CS are niche or pubstomping weapons. or TF2 Sniper is "viable" but not really used in competitive 5v5 because the skill cap is too high vs reward.

Widowmaker is good, where she is right now. Back then when she was able to one shot bodyshot a Tracer or a Zenyatta she was completely op.

that is never the case, i think the list is assuming 100% accuracy. its not counting headshots either. or else mei and reaper would be no different from tracer

...

OW, 1 Shot body shots ful charge, OP, why?


are you including the charge time in your evaluation?

I was referring to the fact that it's made in the quake 3 engine, and then brought it back to my point about there being a high skill gap.

I had figured merely saying cod was cloned from quake would have been enough for you to come to the conclusion on your own, and it would have been unnecessary to point out all the shit that makes up the skill gap that cod has, which you correctly deduced is relevant to most multiplayer competitive shooters, mainly as quake set the standard for the genre, at least in my opinion.

Regardless, your nitpicking over my use of the term quake clone doesn't detract from the fact that cod does have a high skill gap, at least before factoring in killstreaks and specialist abilities and whatever else shit they've added.

There's evidence of stuff like this in overwatch too, like Hanzo's sonic arrows, sombra's passive and Widowmakers ultimate as the other team have no possible method of countering these things. At least with everything else in the game, there's a potential counter for it.
As of right now, you can't evade, block or cancel out a wallhack.

I hope that'll be a feature of the next character to be introduced, at least I'd hope so, I want another tank in the game seeing as tank is currently the most limited category.

you're illiterate, mate.

Not really well, but it is playable. Barely, but playable.

Mobility.
The Sniper in TF2 has virtually no mobility over than normal movements whereas Widowmaker can scale buildings and shit where only few characters can get to.

Also Widowmaker has often acess to a wallhack ability and can shield herself with a poison mine.

You've still not explained to me once how anything I said was wrong, other than repeating "You're wrong" and then demanding I go play Paladins

Fun Fact: I play both, right now it is the better game

checked

Just food for thought: If you are godlike in paladins while at the same time being absolute shit in Overwatch, maybe Overwatch is the harder and less casual game of the two. At least that would be the logical conclusion here.

i think i was assuming the rifle starts out fully charged, which is just not true in game and shouldnt be reflected in a reference like this, so thats my bad. the graph also seems to assume fully charging the rifle only takes 1 second, when it should be 1 and a half according to the wiki. i am sure headshots are not included since reaper and torbjorn would one shot a 150 health class otherwise. their ttk vs that health range match their firing rate.

as much as i hate widowmaker, if she didnt have such an ideal kit shed just get her shit shoved in constantly. in tf2 scoot couldnt deflect bullets or climb walls, there were no mid range hitscan classes to worry about, no winston or dva and nobody had a massive middle finger of a shield that his allies could fire through to just walk through your kill zone.
although i think someone like spy could fuck her in the ass. behold, here comes spy 2.0. perhaps thats why theyre toying with widow buffs in the ptr.

Venom mine is probably the best anti-stealth tool available right now. I'm pretty sure it triggers on a stealthed sombra, so basically she has to come out of stealth one way or another and Widow will know she's coming either way.

i never said you were wrong therefore i could never have repeated it. you're actually illiterate aren't you?

but why

Even if you are not aiming for a major league is interesting to put the skills to test, but it can lead to frustration thanks to how Blizzard handles that aspect of the game.

...

Because in my empty live i care a lot about vain stuff.

i'm embarrassed for Holla Forums tbh

"Justice re-"
*soldier 76 rocket and 5 bullets*

I had great matches prior to that one, 50/50 seems to have kicked in, that player was annoying but the other teammates were very disjointed., in short, SoloQ still sucks when is time for me to "lose"

The real question is can it be played with a toaster?

What rank is this

Gold/Silver, 1900 average, I was surprisingly able to climb from my last fall to 1600s to 1900s, still, the game doesn't let me get back to 2000s