Why is alchemy so fucking retarded in this game?

Why is alchemy so fucking retarded in this game?


Who the fuck thought this was good design?

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Yeah it would have been nice if they made it more immersive. Then you'd get people complaining about constantly running out of alcohol and potions or you'd have to keep going back to taverns and towns to stock back up and travel back to where you were.

They made it more "gamey" and it sucks. The alchemy system from the first one is still the best, and let's you do exactly what OP described as wanting. I wish they'd doubled down on a good system and told people to fucking l2p instead of changing shit that wasn't broken for casual faggots.

Because it was broken in 2 and they had to 'balance' it. Also,

Because muh open world

are you playing on the Death March eeh?
Because Geralt always hit like a truck and takes huge damage even from a drowner in the highest difficulty. so alchemy and extreme reflexes of the witchers needs to be this way. read the books you focking tasteless bastardo.

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If you had unlimited potions you could win every boss fight by standind in place and spamming heal potions

better than watching a shitime xd weebshit

Thats not true at all. In a lot of games they'll give potions long, static animations which makes them a risk/reward in action combat. It makes absolutely no sense that you can eat a fucking chicken sandwich, a bottle of wine, 6 wolf flesh, and a loaf of bread in the middle of a pack of wolves to heal through the damage while dodging attacks but can only carry around 3 potions.

Just post Triss porn, worthless thread.

your new is showing

shes the best

Also

your butthole is showing

what?
fuck, I let the succubus go

Are we stating the obvious now?

are you genuinely retarded?
did you even think your "complaints" through or was making a shitpost on an anonymous imageboard too important for you?

also, they should've really emphasized the inventory system on weight. I don't want to carry one ton of garbage just because I can.
Make the inventory like Stalker. And make it that you can brew potions only in specific locations but you don't need the ingredients. Or only need ingredients for really complicated potions.

Then you would've to choose if you want to be offensive with oils and bombs, or defensive with a ton of potions.

OH MY GOD

WHO THE FUCK CARES

I care because the inventory system in Witcher 3 is bad.
Otherwise it could've been a much better game.

Because everything in the game is fucking retarded, so it actually fits well.

Because there are only two good poles in the world - south and north.

Yours is the only pole I need :3

Sounds like you play video games, faggot.
We don't take kindly to your kind around here.

This isnt cuckchan

WAH WAH WAH I CANT STOCK 99999 HEALTH POTIONS LIKE ON MUH SHITTTY JRPGS

Lol what a casual , had to be a weeb faggot

Shit taste.

It's close enough with fucking 4am threads.

Instead you can stack a truck full of food

actually, I don't. I played it for like an hour and then dropped it.
Had potential. Loved the first one, even thought it had a lot of boring parts.
The second one was also dropped after a few hours because of the shitty combat system that makes dark souls rolling look like an amateur circus.

Fun fact: You can whine about anything and declare it bad. It's not a matter of facts, but a matter of tone.

maybe you aught to leave

Did jews control Redania?

Expecting casual games to be hawd
;(

Strange, I did the opposite.

MEEEEEEEEEEEMEEEEEEEEEEES

let me guess, you didn't play the first game first.
as you weren't 18 when it came out.

Were you?
When Witcher 1 came out it was more broken than the average Bethesda game was generally a piece of shit.

The problem I had with alchemy in the Witcher series is in 1 and 3 it's too easy to just hoard a ton of shit and have access to everything but then never use 95% of it because the remaining 5% is so useful and versatile it invalidates all the specific stuff. The whole potion game basically boils down to just Swallow, Cat, the endurance one, and one or two of the attack buffers. 3 made it worse by adding even more shit you never end up bothering with, most of it unfun and unneccesary garbage like +5 damage buffs or +sign intensity. There's also no stat investment required to get access to all the potions, you can make and use everything from level 1 and all the potion talents do are make them last longer and let you chug more of them at once which you won't bother with because again, only 5% are worth using.

I don't remember the specifics of 2's system, but I'm pretty sure it required stat investment to get access to higher level potions and that's good for making character builds actually feel meaningful but it ruined that by making the potions undrinkable in combat and springing most important fights on you after cutscenes with no chance to drink up before them.

All three games had the common problem that alchemy is just "do a bunch of boring gathering and menu hopping busywork, get boring passive stat bonuses in combat"

I wasn't 18, but I played and beat it on release. At the time it came out it was one of the best games around.

Nope

What exactly do you want from potions?

And this is how you can tell you are a dumb fuck who is lying through is teeth.

Decoctions are almost cool but nothing in the game is difficult or complicated enough to make them worth using over the same generic shit you use for every fight. If every potion in the game worked like them with big unique effects and big tradeoffs it would be a lot better.

And yes, all those things are boring because none of them change the way you play the game, they just make it easier. Crits and scaling damage just have you doing the same shit but the fights end sooner, bullet time you do the same shit but dodge timing is more generous, disabling abilities you actually do less shit since you don't have to do any of the things you usually do to react to special attacks. I think it would have been nice if potions added extra abilities, like maybe the time slowing potion could have added another dodge move with even tighter timing requirements than the quickstep or things like that so combat with alchemy would have more separating it from combat without alchemy than just skipping the chug-three-potions phase at the start.

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I know man, first time i made Swallow and used up my charges i thought i would have to make more, then i realized i couldnt make more so i dropped the old bottle and started hunting the white orchard for its last remaining drowners in hopes of getting their intestines for some more swallow.
At that time i was thinking that this was going to be my whole game, hunting the world for drowners so i could make more and more swallow, then i learned that all i needed was some Dwarven vodka and sit around for a while to get more.

As opposed to hording ingredients and just spamming them willy-nilly? Not like alcohest is gold dust, anyway.

Why would you ever need to? Most battles are intermittent, giving plenty of time to stop and meditate to restock. Monster nests even more so.

Not that most combat in the game is particularly challenging anyway, but yeah. Its one of those things where if youre willing to invest into finding the formula and ingredients beforehand it pays off later.

Previous games had it so you couldnt pop potions or apply oils mid-battle which was fine for boss/contracts but a shit for generally roaming. And having to round up the same ingredients over and over to restock stuff was a pain. Swings and roundabouts.

Now that you are 18 you should commit suicide on a live stream.

fight me faggot

No one finds farming herbs fun. It'd be like a typical fetch quest except theres no quest marking.
Its much better that once you got the potions you want you dont need to farm more herbs.

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I'm starting to think people just treat Holla Forums as new Holla Forums where playing/liking games is a secondary interest.
Most threads are about how much people hate something.

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I'm sorry to say user, but if you watch it until the end you will see foreskin. Now I feel weird for watching a CG cock in detail to point something like this out.

That's because its fun you retarded nigger.
If this was a fucking strictly regulated board then we would never have board culture and the board would of died long ago.
Stop being such a rulefaggot, its not stopping you from making a vidya thread.

I think the irony here is that this is a vidya thread, just criticising parts of one.

Yeah because the debate is still out on Witcher 3.
People think its shit other like it, its an active debate.
Posting anything in an OP with Witcher is going to start that debate.
Op already knew this.
Lrn hw ths werks.

There will never be a 100% consensus on everything, that's a moot point.

True but you're not going to have anyone say that Dragon Age Inquisition was good unless they have shit taste.
Where when arguing with a nigger who played Witcher 3, who knows you might be the one with bad taste.
The jury is still out, look at Divinity OS, maybe people couldn't decide whether it was good or bad but after a while people decided it was mediocre.

Sure, I agree. At least with Divinity it had a lot of systems in place that you could freely fuck around with, Witcher series gets more and more limited systems as it progresses.

Yeah Divinity would be a better game if the skills weren't so boring, unbalanced and creative.
I got to level 12 expected sick ass abilities like hybrid ones and was disappointed that it was just the regular skills you were already bored of before.

I get that there might be some dregs left that could hold some effectiveness, but that shit is going to be too diluted after a while. Plus it makes collecting ingredients pointless after a while, which is kinda dumb in an open world game.

unless everyone agrees with me their retards, and this is a fact.

I don't think Witcher gets more limited, I think it gets more open but to the point where everything feels the same. Witcher 1 your builds could tap pretty far into a whole lot of trees but you were always going to have at least three or four things, usually the worse signs, that you were going to be garbage at and never touch. Witcher 2 you're going to be missing out on at least like a third of the trees but you're still going to be using almost everything because even signs or potions you don't invest into at all you still get some worthwhile utility out of. 3 you're free to invest into basically everything but like 2 even unupgraded stuff still works just fine and the upgrades don't really matter much beyond +duration here and +damage there and you're able to swap out your bonuses at any time. Even with 3's limited number of talent slots I don't think you end up with any fewer bonuses than you would at a corresponding point of progression in 2 or 1.

Yeah, it's bullshit how the game doesn't really explain how the system works, so I ended up making some bombs, ran out and then dropped them thinking that I had to craft new ones.

FUCKING NOPE. The system doesn't even make sense, how does meditating with witcher whisky and dwarven vodka in my bag replenish my supplies of potions that require a multitude of different ingredients, most of which don't include alcohol/alcohest/whatever.

Its a game.
Your inventory is imaginary. The alchemy process is magic. You might as well imagine that bombs are like yeast and he just cultivates more bomb yeast in alchohol.