Valve has fucked CS:GO up several times, but has fixed their mistakes right away each time. You can say what you want about the skins and how it's impacted the game as a whole, but the mechanics and gameplay itself is still pretty solid. They even added commands to allow bhopping on private servers just recently.
Don't Fix What's Not Broke
Now Gabe Newell is just one step to jail because of their gambling faggot shit.
Bhopping in CS:S and by extension CS:GO was never truly removed, but it has definitely been severely gimped since the early CS:S days. While it did break the map times when it was fully in the game, the removal of bhopping took away a lot of the movement skill from the game.
Valve has been against the gambling since the very start. It's only recently that they're actively taking down gambling sites, however.
Civil cases don't end in jail time though.
sage
But pokemon, Final Fantasy, etc showed you can make new games by adding features and improving on the formula. This thread is about when devs alter features that ruin games.
how do you decide whats an improvement and whats fixing or merely changing?
Did it improve the game? Then its an improvement, fixed or changed for the better.
Did it make the game worse? Then its a feature, fix or change for the worse.
im sorry i dont expect a real discussion to come out of this
That's unfortunate.