Doom thread

IT'S MOTHERFUCKING DOOM NIGGAS

WEBSITE/COMMUNITY

doomwiki.org/
The OFFICIAL Doom Wiki, actively maintained and supported by the Doom community. Want to learn more about Doom? Check this site first!

FAQ/Pastebin, updated semi-frequently
pastebin.com/vPbiw4NR

IRC (Password is in the FAQ.)
irc.zandronum.com
Channel: #vr

##Our WADs can be found here!##
pastebin.com/5sKRiJzS

TUTORIALS/UTILITIES
pastebin.com/7vKYWYp0

WHERE DO I GET WADS?

Vanilla/Boom: doomworld.com/vb/wads-mods/
ZDoom: forum.zdoom.org/viewforum.php?f=19
/idgames torrent (as of 11/25/2013; 12GB): dl.dropboxusercontent.com/u/13513277/idgames.torrent


Also I found this picture on Pixiv and I've no fucking clue what it's referencing but it seems funny.

Other urls found in this thread:

mega.nz/#!1IpAmRgJ!e2qM-N9sPyH6AO-W-_BADkb18MEwR4LP3ABps8jBL_w
devbuilds.drdteam.org/gzdoom/
devbuilds.drdteam.org/zdoom/
mega.nz/#!wAokAaJT!YpGaczQn8QrkYu44PApz5rqSFRC6qoso14AXKxu99lE
wadaholic.wordpress.com/2016/11/08/open-alpha-release/
moddb.com/mods/total-chaos
mega.nz/#!8gxATDiY!Yr_PUwk1xCy1KYaehl6tRGfx0AFvzoE_T1--9o9RKxs
dtwid.herokuapp.com/
volafile.io/get/3-wBP9p8w64NG/All classic Dooms, heretic, hexen, strife and chex quest unzip 'n play.zip
members.shaw.ca/vaecrius/hd/
mega.nz/#!OstkxLDI!8RKZn4Nt1zL4vr1C5zZqPJaP66q5uiw-xWcPvUVJ9iY
zdoom.org/wiki/ZDL
zdoom.org/wiki/SetPlayerProperty
zdoom.org/wiki/GetPlayerInput
moddb.com/mods/doom-fortress
mega.nz/#!llx1gAoA!TnMHVMOzdn6vgstMZx-jiaYIMujeGA2irfWe_k7uBRA
forum.zdoom.org/viewtopic.php?f=19&t=37369
acolumbinesite.com/eric/doom.html
gofundme.com/bobby-prince-medical-fund-2vs94pg
youtube.com/watch?v=c5AFHu8Xrw4
youtube.com/watch?v=cXcmZn0FwIU
my.mixtape.moe/zdhsos.webm
twitter.com/NSFWRedditVideo

In case anyone already has played through Brutal Doom 64, how do you get to the secret area in the Omega Outpost?

I believe it's referencing a Japanese wad creatively named "Japanese Community Project "

Nvm, found it out myself

Right in the starting corridor, there is a hardware plate to the right with green glow around it. Activating it will open the door to the red key card

Curious question. Does Star Wars: Dark Forces work with the Doom engine or it uses another one?

Jedi engine.
It could do a lot of shit that was impossible to do with the Doom engine.

Might as well contribute this
If you want to get into Doom and just want to see what kind of mods are available without downloading from different places use this archive. It's got GZDoom and Zandronum, and a batch script for each mod. You literally just double click, select Doom/Doom2 and bind your controls. Perfect if you're a lazy fuck. And don't give me the excuse that you're a Linux guy, just run the batch script in wineconsole and it'll work
mega.nz/#!1IpAmRgJ!e2qM-N9sPyH6AO-W-_BADkb18MEwR4LP3ABps8jBL_w

Sad, i was wondering why the game has very few mods for being a doom clone, the game is really good. Oh well.

Latest GZDoom builds crash upon playing certain mods due to a bug, ZDoom builds don't do this because they're already fixed. Also not everyone has the newest videocards to run OGL 3.0 which is still a ridiculeous requirement for simple lighting and shadow effects that not even the latest zdoom mapsets use.

I tried to stick with Zandronum for every mod but some of them wouldn't work, and the devs listed that they require GZDoom. That's the only reason I have it in there. If ZDoom and GZDoom run the same mods it shouldn't be hard for me to make a new pack with ZDoom instead.
If it's any help the current pack uses GZDoom 2.1.0

I meant that you should include both GZDoom (latest devbuild) and ZDoom (latest devbuild) to the mix.

Also, 2.1.0 is YEARS old now, get the latest ones (at the top) here: devbuilds.drdteam.org/gzdoom/ and here devbuilds.drdteam.org/zdoom/

tfw no working port of doom for android that isn't behind a pay wall

Guy with the Doom modpack again, made a new version with updated engines and ZDoom as an option for the GZDoom games. Removed a few mods that don't work properly and added Project Brutality and a few extras for Reelism.
mega.nz/#!wAokAaJT!YpGaczQn8QrkYu44PApz5rqSFRC6qoso14AXKxu99lE

Also some Italian band member used the Doom engine to make a masterpiece called Grezzo Due. It's in Italian, so you'll need an English patch if you can't read it. It's full of plagiarized mods, and is offensive enough that Twitch bans you if you stream it. It's like a shitpost in vidya form.

What's the "worst" Nintendo system that had this bad boy on it, SNES? GBC?

Threadly reminder

Why are you talking about Grezzo like its new?

Apparently Lucas Arts really tried to fuck their modding community over at every turn with the Dark Forces/Jedi Knight series up until Raven Software took over - it comes up in the leaked proof of Raising the Bar that goes into way more detail about Half-Life's modding scene, talking about how that was one of the things that set Half-Life as a base for mods out against Jedi Knight.

Come on, this is basic shit you can search for in google. Just use Fdroid instead of the play store to get it, it even comes with freedoom.

D-touch

its literally Zdoom mobile. you can access the menus and everything. it even thinks you're using a legit keyboard and all that shit.

Any fantasy or melee focused wads or games from that era that aint Hexen, Shadow Warrior or Daggerfall?
I wanna sword shit while going fast

Witchaven

LOL

I know of that one already, that's why I wrote "no working port." It cannot find wads on my phone, and it hasn't been updated since 2012. I tried pointing it to the was directly by editing the cfg, but that doesn't work either.


Closed source and behind Amazon's pay wall.

So is Total Chaos out yet?

No

It's referencing a project called A Boy and his Barrel, where Doomguy has to escort his waifu through a level.

Well that… that kinda looks like dogshit.

...

I'm making a .wad set in a fantasy world with goblins and orcs. I need weapon replacements though. Maybe you guys can make some? Things like swords, bows, crossbows, etc. etc. I've already got the monsters and levels all planned and some made.

Playing Golden Souls, its pretty good.

You've already looked at Realm667?

I don't quite like using resources from there.

Never played doom online before. How would one get a session going for Project Brutality? Is it even possible to play that MP?

Why not? I've pillaged more than a few enemies for my mod, I just tend to completely rewrite the DECORATE for them.

It seems kind of lazy to be honest. I might take weapons sprites though, but I'd be severely limited: most Hexen/Heretic stuff both there and in general is magic, and I'm not letting the player use magic.

Lacking artistic talent or the time to make sprites isn't the same thing as lazy. You should check r667 to see if anything is good for what you're making.

There aren't many non-magical weapons on there for Raven games, which is what he wants. The Impaler & Iron Crossbows, and that's it.

Here, have this sword I stole from BURL TUMD
1/3

...

and 3/3

Nocturne in Yellow and some other big standalone whose name I forget, on the Zdoom forums and nearly finished.

I have that. It is strange, only two episodes. No hell.

When is that "Looks better than modern games wad" coming out? You know, the one with the interface and the pick-ax?

Right fucking now.
wadaholic.wordpress.com/2016/11/08/open-alpha-release/

I don't play doom much, but recently I played through going down on UV and really enjoyed getting my shit kicked in. How does sunlust compare in terms of difficultly?

forgot my webm

Reminder that the total chaos demo came out recently, go get it.
moddb.com/mods/total-chaos

still enjoying BD64. webm came out shitty but it took forever.


so… is he making gun fingers at an empty mars?


… weird. and yet the monsters are all still demons.

just google for the APK? its not hard. use Androzip to install. no boot required.

idk how you'd expect to play DooM on a phone then, dumbass.

You mean right now, by about a few hours.

I was extremely sad when It ended. It doesn't even feel like a doom mod, it felt to me like STALKER: Criminal Origins, and the inventory and health sanity hunger etc system was brilliant.

Why are they allowed to torture me like this?

Ok then.

Going down is great, but 200 megahurts is probably the worst map tbh

I've never been able to enjoy maps like that.
BIG EMPTY ROOMS WITH SUPER STRONG DEMONS, BUT YOURE NEVER IN ACTUAL DANGER CAUSE BFG AND INVINCIBILITY!!!

like when people complained about DooM4's monster limit, I wasnt bothered at all. it felt hectic enough with 16 enemies, i dont need more.

200 Megahurts is a troll map made to piss you off. I'm sure mouldy/Cyriak feels a bit guilty having made this.

The enemy limitation complaint is primarily leveled at the engine itself, and snapmap which is 12. That kind of limit is really pathetic, the average is about 24 and Bethesda's piece of shit for an engine it uses for Fallout and Elder Scrolls can handle 200+ enemies in the same cell although it'll bring the PC to a crawl if it's not good enough.

DooM4's engine was good to me, and I prob glitched out 3 times tops, which is pretty normal in my 20 years of gaming

I didn't say anything about glitching or bugs, the engine has a hard limit of enemies allowed on a map that is pathetic and crippling for map making. In the single player it can be 16, but snapmap only allows 12. You have to funnel a steady supply of enemies via code, to have any semblance of feeling that there is more enemies then there is. And the engine still does not allow much flexibility in this regard, if you backtrack snapmap maps they're empty and the facade completely crumbles.

That's just terrible.

Ill just post this webm, isnt it 16 on snapmap too? Still a fucking disgrace but eh, nudoom is already starting to get forgotten

Double checking I'm confusing max spawn limit with max limit. Yes it's 16, but you can only spawn 12 at a time.

fucking bump

Well, I made a Faceball 2000 level recreation today, but I feel like the levels proportions in relation to Doomguy are off, and I need to rethink my textures for the level.

Time to celebrate.

I actually don't mind these texture filters so much. It's just that certain monsters look kinda fucked up. Is there a way to edit sprites while viewing them through said filters?


Good goy.

You could bind some filter effect in a photo editing program like Photoshop to a key and edit with the ability to quickly get a good idea of what the sprite would look like when filtered, although it doesn't account for viewing it from far away or up close.

Anything wrong with Knee Deep in ZDoom, or was it the Brutal Doom of its time?

Reminds me slightly of Quake with all those boxes in a spaceport.

Also looks forgettable.

It's just barely average comparing to megawads released prior to it. It introduces a shitton of new features to the mapping scene and doesn't exploit them in gameplay terms to put the player in challenging situations or to give him alternative ways to approach a certain challenges but rather uses them for visual fidelity and aesthetics.

The sequel was worse, don't recommend it at all.

Watching videos of Doom snapmap is a strange experience, it motivates you to work harder on your maps, but also makes you wonder how bad Snapmap is. Definitely recommend it.

There actually was a sequel?

When did that happen?
Doom wads are still far more flexible.

Alright, no more secret club bullshit. To anyone who plays DoomRL, how do I wield the Dragonslayer?

Have you tried beating the Apostle on Nightmare! difficulty and having the Berzerk effect while picking it up? Because I don't know, either.

Dragonslayer and other melee weapons in Doom RLA when?

Does anyone have Trump Doom?

For some reason, I was expecting two dozen kleers to pop out.

mega.nz/#!8gxATDiY!Yr_PUwk1xCy1KYaehl6tRGfx0AFvzoE_T1--9o9RKxs

Thanks

When yholl adds commando

Insane editing tricks can do anything.

...

Can any one recommend me some WADs in the style of Episode 1? Just good, focused and fast paced maps, not mazes, killingfests or ambush city

2002ADO is a good starting bet, try looking for other Doom 1 megawads or episodal wads. I'd recommend Icarus for Doom 2 too but that does have a few ambush arenas in certain maps, but it's otherwise pretty enjoyable.

DemonSteele

Have you tried Doom The Way id Did? It's practically a wad that emulates the mapping style of the first Doom.
dtwid.herokuapp.com/

Didn't like it, it didn't play like id maps do. It just used the look.

Is there any Doom wads that are 200% American other than Trump Doom?

I wonder how Romero would react knowing this exists, knowing he's a full-on piece of shit now.

Any user played zBlud?

Link it to him, or a video of it. Tell him it's a brand new Doom mod he needs to see.

If you're showing a video, don't use a youtube link. The thumbnail and title would show up automatically on twatter/kikebook and it would ruin the surprise.

I hope someone does. I'd love to see his reaction.

So, after Term's video on DoomShock, I've gotten the urge to play it, what are some mapsets to play it with that feel like SS1?

It'd probably be good to play it with relatively simple/small maps that don't have a lot of enemies. The original Scythe, Demonfear, etc.

I believe Doomguy's Warzone Platinum is coming out soon

heh

Is there a mod for ZDoom which has proper bullet ballistic such as trajectory, accuracy and the like?

Anyone ever heard of the Tei Tenga Incident? it's a mod inspired by the original concepts from the DOOM bible by Tom Hall, it's unfinished but i wonder if the author is still working on it.

Hating Romero now because he hates Trump is literally SJW-tier train of thought. I wish I could erase closet-commies like you from this earth with the sheer amount of contempt I have for degenerate rabble like you.

You missed what the guy meant. Romero is a piece of shit because he's whining that Trump lost. He doesn't like him? Okay fine, but being this ass blasted about it like that makes him a piece of shit.

Also Romero has been a piece of shit far longer than this. When Doom was being developed, he did almost fuck all. He made 3 or 4 maps for Doom 1, but then decided he needed to stroke his ego more so he made a list of "Mapping Rules" that kept referring to "Doing this when I want to do this". Romero is really immature, and it makes him extremely unlikable. He masks this by using his over inflated ego to shield him when things don't go his way.

tl;dr Romero a shit.

trump has no flaws, he literally said we'll be able to go around murdering gays, niggers, jews and mexicans the day he gets into the white house, he promised us. your a cuck faggot defeatist Holla Forums gay jew nigger illegal scum if you don't see that.

This, we will rip and tear.
Please refrain from responding to "trump is a jew lover" and "you guys are just like SJWs". He is just going to keep spouting bullshit and derail the thread

No, Romero is being a piece of shit because he's outright discarding and insulting those who voted for what he perceives to be the wrong candidate (and genuinely believes that candidate to be a "modern-day Hitler"), pretty much to the point that implies they're some kind of lesser person.

Hideous Destructor, though it's also a whole bag of shit because it's also meant to be as incredibly difficult as possible.
As in: not only your equipment and damage is "realistic" in the sense that there's actual real projectile ballistics, simulation of weaponry failiures and the like, but so is the enemy's and a single zombieman can kill you in 3 shots, an Imp can set you on fire with a fireball which will kill you in short order and don't even think you can take a single 150mm ATHE rocket from a cyberdemon without exploding into gibs even with a soulsphere.

So it has not settings at all to make it a bit less difficult?
hmm alright, well I was already aware of this mod but I have never seen it mentioned how the bullet ballistic worked. Oh well not that it really matters much anyway as my main concern was if a improved bullet ballistic with Decorate is possible in the first place, thanks for your answer man.

That's exactly what Romero did. That's the problem. He won't even acknowledge people who voted for Trump.
I understand people not liking him. It's not that he hates Trump, it's that he dismisses everyone who hates him.

It does have settings to make it less difficult, such as to remove the bleeding/burning systems, encumbrance and making monsters deal less damage.
But the difficulty comes from other reasons, mainly that it's actually hard to aim and shoot a gun if you don't have a proper plan on how to do so and that the enemy AI is souped up in the tactical sense of the word. As in: They know about the basics of suppression, encirlement and combined arms tactics to flank and are willing to shoot at you even after you went into cover to keep you from engaging enemies that are enclosing on your position, they are accurate and much faster in reactions than you are unless you take adrenaline (berserk) and most maps do not give you sufficient cover in most situations anyways.

But yeah, asides from that, all the weaponry in Hideous Destructor is pretty much realistic to the point of absurdity, and there's a 1200 yard range to test them out too.

Damn that is quite a lot of features, I should give a try soon enough, alone the advanced AI sounds highly interesting. As I have hardly seen any doom mods that improves that area.

1200 yards? Wew lad it sounds like even a vehicular combat would be possible since the author of Brutal doom made a "test demo" (or how it is correctly named) with 3 vehicles, when it is even designed for 1200 yard combat.

The link in the pastbin isn't working for me, where can I get the IWADS?

volafile.io/get/3-wBP9p8w64NG/All classic Dooms, heretic, hexen, strife and chex quest unzip 'n play.zip


It's nuts, but the mod really works great with long-winded maps, as most weapons have some sort of integrated optics and there's even a bolt-action sniper rifle (although your shotgun works great as a pump action rifle in a pinch) that has an insanely ranged magnification scope.

However, not many maps are really good for it, and the few that there are, they don't really deal with long range engagements much.
I recommend you try it out with MarsW301.wad (Mars Wars), eviltech.wad and TVR!.wad (The Revolution), as they're fairly easy mapsets in terms of difficulty and provide heaps of cover and alternate roads into rooms to flank enemy positions.

thanks man

mah nigga, but I gotta try out eviltech.wad haven't heard that one before.

here's the site, it's ball busting, but good
members.shaw.ca/vaecrius/hd/


it's laughable that you think Romero has some enlightened view of Trump's shortcomings, he's mainstream "DRUMPF = HITLER, I'M WITH HER," scoring easy points with his crowd.
Romero is a SJW and "my wife's son" cuck. Also holy fuck his Kickstarter project was an uninspired cash-in, even by Kickstarter standards.

Literally

Alright thanks for the stuff.

But if he's not a modern day Hitler, then why is Holla Forums so excited about him?

Baby steps.

Aight, but you have to understand that Romero is a mexicano with a strong entrepreneurial spirit. Trump is all about limiting the progress in the name of the greater good, limiting the american dream from those that are willing to take it and serving it to people that he thinks deserve it more.

And while I think he's a has-been washout who threw a childish tantrum with those comments, I do understand where he's coming from. Trump stands pretty much against everything the early Id Software was about.

The link to the original IWADs in this image is bunk. Seems it's been taken down or something. If anyone could share their doom2.wad with me it would be great. Mine seems to be stuffed, as I can play any other WAD (even ones using Doom2 as an IWAD) but every time I try to play Doom 2 it segfaults within a few minutes of starting.

Have a rare Ancap for your trouble.

Look a few posts up.

That's a shit ancap, man.

It should've been:

I didn't know Doom had an RTS. Am I a slowpoke?

It's fairly recent and still a tech demo, apparently. There's also another Doom RTS in the Stratagus engine, which plays out like Starcraft 1 but it's kinda shit.

I just saw this on twitter today. Pretty disappointing, not because he's anti-Trump but because he wants to shut out anyone who simply voted for him. This reply was pretty good, though.

Here's the document for a speedmapping project I'm hosting.

Someone should tweet him: "Trump won. Suck it down."

Fug, thanks.

Brevity is the soul of wit.

I bring you ancaps.

Whoa John, Cliffy B might get angry at you being slightly more relevant than he is.

cool, when it is happening?

lmao good luck with that, should've gone with something less shit for speedmapping

...

Why didn't you post that text directly?
Why don't you have doomforums, zdforums or similar post and link to that instead?

Is it bad that I want to live in the world of the ancap smiley?

Now.

It was originally going to be six days long, but some fags talked me down to two days.


Here: mega.nz/#!OstkxLDI!8RKZn4Nt1zL4vr1C5zZqPJaP66q5uiw-xWcPvUVJ9iY
I don't really use the forums aside for my own projects.

I had another idea that would be even better.

Warp to map30, give yourself the firing glove. Noclip inside the Icon of Sin, and fire John's head. Record this all and tweet it to him. I would but I don't have a twitter account and I have no clue how you would go about making a video.

Im i just stupid or do the levels start later or something?

You need to start Doom 1 for it

Why?
zdoom.org/wiki/ZDL
Use a launcher, don't be retarded.

i guess ill give this a try

GZDoom has an IWAD selector, it's completely unnecessary to drag doom2.wad or any of the base game WAD files alongside mods.

And Doom the Way id Did is a Ultimate Doom WAD, not a Doom 2 WAD.

why are you dragging doom2.wad in gzdoom.exe?
Shouldn't you just drag dtwid.wad and projectbrutality.pk3 only and have a menu to pick between doom1 and 2?

That's barely even speedmapping though (at least for any other less detail-required theme). This would work better as some kind of month-long map compilation.

o yeah now it's telling me
You cannot -file with the shareware version. Register!

Fuck off Doomguy 2000, no one besides your circlejerk plays your wads unironically.

DOOM1.WAD is not DOOM.WAD, it's the shareware version.

well shit where can i find DOOM.WAD

I posted a link in the thread not long ago, try using your head a little and scroll up.

ah thanks it works now
and i see it also includes hexen, heretic and strife which i always wanted to play

The problem is that the Doom engine probably can't handle leaning, which is a crucial feature for this kind of hardcore tactical FPS.

GZDoom can handle leaning in a very, very hacky way that prevents you from getting shot at all unless you place extra actors to where your "camera" should be, which doesn't help much against monsters that are programmed to shoot immediatly at anything non-friendly they see. It hasn't been implemented because A: Compatibility issues with ZDoom and B: It's a really badly hacked workaround for a feature that could trivialize every single mapset due to how Doom enemy AI actually works.

There's several workarounds to this, however. Like the DERP bot that's a little pistol on wheels with a camera that you can toss around corners for cover and fire support and the author actually managed to get some kind of wall-bang style projectile penetration system for thin walls, which is enabled by default in multiplayer deathmatch, that lets you shoot through most airlocks and corners with higher caliber weaponry (mainly 7.76 and 4.26 rifles only, with 4.26 rifle/chaingun having less of a chance to penetrate and dealing way less damage than normal compared to 7.76 battlerifle/marksman munitions).

And yes, this mod also has deathmatch, it's hilariously close to what Arma deathmatch would look like, only ten times more painful and in maps more cramped than COD's Nuketown unless you want to play in something like Ghouls vs Humans or ZDoomWars LMS mapsets.

What? If Zdoom can handle simulating the gun's physical space in front of the player, third person gameplay, and the myriad of other things mods have done with it, it can handle something as simple as leaning.

GZDoom can handle titling and spinning the player's camera, but to actually "lean" you need to hack in a separate camera actor at the side of the player and tilt it correctly, which is an extremedly hacky way to do a simple thing and it ends up not correlating with the player's position and hitbox unless you add in extra actors that relay damage back to the player, which trivializes the point of leaning in the first place when you could just cut the corner instead or sidestep really slowly on it towards your target.
There's also no way to properly show this action taking place to other players without new sprites, and even with those sprites the player's main hitbox would still remain the same.

Anyone got the /g archie wad? The drop box link from op doesn't work.

...

Or do the speedmapping thing, but give people time to clear calendars, schedule it for weekend instead of "lmao, here's a speedmapping challenge for the middle of work week"

What map is that?

Are there other WADs like C-Shock 2?

Why is making maps so fun?

...

This is the real reason behind OG Doom's apparent immortality. It's really easy to make competent maps for.

OH I KNOW EXACTLY HOW THEY MADE THE DRAG AND DROP MENU
THE CLEVER DEVILS

How the fuck is this even a possibility??

GZDoom.

Are there any mods that just ad a bit more 'punch' to the sounds and animations?

I genuinely love stuff like Project Brutality because every weapon just feels so explosive.
Are there any mods that keep the gameplay true to the original but just make things feel like they have a little extra kick?

I quite like Smooth Doom, but not everyone likes the smoother enemy animations

Some people ported an actual functioning Mortal Kombat 2 Arcade Machine to the same engine and it supports multiplayer VS online, while 20 other people are playing regular doom coop IN THE SAME MAP. It's absolutely nuts what you can accomplish with it.

Throws are still not implemented, though.
:^)

...

It's the sourceport of Doom, it has been upgraded and expanded for years. You can use console commands in the game to summon demons as proof if you still don't believe it. Just an FYI but make sure you have a proper graphics card, and not an OEM card pretending to be the real thing before using gzdoom because "legacy" graphics cards and some arcane inner workings of your OS can cause problems with gzdoom. Even if you have OpenGL 2.0 or 3.0 and the latest graphics card, gzdoom is very sensitive about the state of your OS and hardware.

Little Timmy, Care to share with rest of the class on how these seven clever boys are 'clever devils'?
Cause it seems like you think you know more than the rest of the class, thinking how you know exactly how they made the stroke n' cum menus.

Well Little Timmy? Going to share how you know they're little CLEVER DEVILS?

Dear god, how terrible. That's really, really mean of him.

i agree being mean is inexcusable tbh fam

God, Doom64's chaingun so sexy.

it is sexy. and eats all your ammo quickly.

finished BD64 campaign, I need MORE. is anyone working on BD64 maps? are there map packs that play well with it?

zdoom.org/wiki/SetPlayerProperty
zdoom.org/wiki/GetPlayerInput

It's a very elaborate version of the rarely used custom menu hack that you have probably never heard about as it takes a lot of work to implement and doesn't pause the game so in most scenarios it isn't worth jack

I just realized why i liked going down a lot more than the original doom maps
Because i don't get lost for long periods of time in going down
When I clearly remember running back and forth through the same level long after every enemy just to try to find where to go
Can anyone recommend me some more going down like map packs?

Yeah that's a pretty funny reply, getting mad that a game developer doesn't want to be friends with him is really pathetic.

hoplophiles get out

I want to play Doom, but I don't even know where to start. What's the most popular way of playing doom? DOSbox? what are some good wads? Or should I play the vanilla first? How do I even use wads? Are the wads made by the Columbine guys any good? I played it a couple of times but never went further because I always forget about it, but I kind of need it now.
I'm burned out of Serious Sam, and although it was really nice, I still need to feel that fucking rush of adrenaline while dodging everything that is thrown at me while also killing the thing that throw it.
*I realize most of my answers are probably in the OP, but I redacted this as an OP, so I'm using it anyway**

...

Fuck yes.
Fuck.

Just grab (G)Zdoom and play.

Will I ever fill my need?

...

...

I watched the nudoom's storyline out of curiosity.

It's literary Event Horizon.
And those niggers keep boasting it like the best shit ever. Also there is some shit about nudoomguy being some kind of great warrior of an ancient race which completely defies what Doomguy should be, as the whole point of Doomguy's character is that he is supposed to be a completely normal human who can defeat demons just by being a badass

Who cares?

I hate how they try to pull the "take us seriously but don't really" shit. The whole game is really self-fellating.

I quit and uninstalled that garbage after reaching hell.

I admit I've never beaten Doom completely, just like Duke or any of the other shareware games. Just the first few levels or scenarios given.

I still immensely enjoyed what there was.

...

...

Already? I haven't even gotten a chance to play the first release, yet.

If you haven't beaten Doom 2, don't worry about it, you're not missing much. Great set of weapons and enemies, terrible maps.

Chocolate Doom? PrBoom+?

Does it feature anything from 64?

Did you actually watch the trailer?

I remember seeing another trailer and i thought it was that one because of the thumbnail, sorry

The shareware levels are in my opinion the best the game has, but you'd be doing yourself a disservice by not playing at least The Shores of Hell and Inferno.

Doom 2 gets pretty bad in the level department after the initial starport levels, but the enemy variety makes up for it a bit. I'd highly suggest a community megawad that can really make them shine though. I personally suggest Back to Saturn X and Jenesis.

It features a little bit of everything from all the official Doom games. Even the mobile RPG ones.

I also wonder if someone would recreate TF2 maps (official or community like the Mario Kart ones) to DOOM or make spiritual successors out of them, just a though.

the fuck?

Interesting concept, doubt it would work. Maybe the cart mode could work with extensive ZDoom techniques.
Enjoy your MM8DM, Brutal Server, and Brasil.

How is regular old Doom deathmach? Especially deathmatch without the super shotgun, since I hear it turns into jousting matches. It seems pretty interesting but I've never played it before and judging from the list of servers online, I probably won't get a real chance to play it for a while.

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Well, there's actually a Team Fortress mod for Doom. Unfinished, buggy, and probably won't even run the current builds of Zandronum, but hey, at least there's one.
moddb.com/mods/doom-fortress

The link is actually in another video.
mega.nz/#!llx1gAoA!TnMHVMOzdn6vgstMZx-jiaYIMujeGA2irfWe_k7uBRA

Actually, the more proper link is this:
forum.zdoom.org/viewtopic.php?f=19&t=37369

I think it's okay. Not too serious, like to think it's what happened to D64's Doomguy after he was left in Hell to fight endlessly.

Samuel Hayden is kinda cool character design as well.

What I think is nuDoom's biggest aesthetic problem is that it's basically the negative space of Doom 3. It has what Doom 3 lacked, but lacks everything Doom 3 had. In a way, those two are the separated essence of original Doom for me.

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That would have been better than the story the devs tried to dump into nuDoom.
Also, fuck Doom 3 RoE was acceptable and fuck nuDoom.

64 ending is best

That ending also made DOOM canon.

Kinda neat.

You can probably get through all of Doom 1 in an afternoon. Give it a go.

So HDoom is actually all the demon babes whoring themselves out to him to fulfill his physical needs in a desperate attempt to gain his favor and mercy.

oh come the fuck on, this isn't a 1986 nes game!

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did he even play doom 64

user pls

the huehue grammar gave me a chuckle, ok


cannon

Dude you have the worst taste

no u

bumb

Recommend wads for a casul who liked Golden Souls.

The Golden Souls is casual?

Shit, I find myself at a loss for ammo in that wad.

No, I meant I'm casual who happened to like Golden Souls.

Reelism if you liked the wacky visuals of Golden Souls.

Well, it didn't hurt that it wasn't just gloomy hellscapes and technofacilities, but I really liked the map design.

That better be Doom WADs, nigger.

Try this. It's supposed to be a remake of a shitty Doom clone.

That's the /idgames archive, AKA the entirety of the doom community's chestbox of wads through all these years.

Wow, I would have expected it to be at least a TB.

They actually care about their filesizes and quality control to some extent, and that's mostly only mapsets. A ton of modifications like zdoom .pk3s have yet to get into the archive.

Your typical 32 level megawad is about 7 to 15 megabytes big and the majority of wads in the archive is like one or two levels, no custom graphics and often no midis either. That's not even in the 500 kilobytes range. Also they all come in compressed formats so there's that too.

Never liked how D64 had the realistic type artsyle.

I didn't either

but I'm surprised how well I like it in BD64…though, the caco, PE, and revenant sprites are hideous

Some day it will be that big. Maps keep getting made, because despite their being possibly over a million Doom maps, there's still nigh endless possible designs. I think the source port devs should work on adding new mapping features, and making things like 3D floors and slopes more efficient and easier to work with.

*despite there

So this is still being worked on.

Didn't this guy try to submit Eric Harris and Dylan Klebold faces for Freedoom?

And the Bombshell is still being developed as well. The pic on the right is the PLAYPAL they're working with.

...

trying this, looks fun


hah

Interesting use of slopes. What mod is this?

That's a build engine game. Like Douk and Blood.

Gee, I wonder what it could be called.

Psychophobia looks fun.

here's eric's levels
acolumbinesite.com/eric/doom.html

the SNES version of Doom was pretty fucking bad. the framerate was truly awful

I didn't realize Bombshell was it's name, I figure it was just a descriptive word. Sorry.

Bobby Prince AKA the composer for Doom 1/2, Duke 3D, Wolf 3D, and more has colon cancer. There's a fundraiser on gofundme for the medical expenses, right now it's short 1k$ from the goal.
Here's the link if anyone wants to give shekels: gofundme.com/bobby-prince-medical-fund-2vs94pg

God damn, that's shitty.

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too bad wrack is fucking trash

I've never actually had a chance to play it.
Do the bads really outweigh the goods? Honestly?

It's too cel-shaded for my tastes.

Yes. It's quite amateurishly put together and quite frankly isn't fun.
The poor artstyle, cringy voice acting and characters and crappy story don't help either.

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I have never played it although I often saw it at the store.
Is that game actually any good?

It is, no idea about how good the pc version is since my pc was crap back then but I would recommend it.

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Don't forget that the map layout is too grid-like and linear.

ZDoom + Project Brutality + Oblige = Play Doom forever.

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Its pretty fucking good.

On PS2 it had online play. So many many fucking years after its release I started multiplayer online on accident. And 1 dude was online too, probably waiting for months or years even because we played for 2 days straight without one of us disconnecting.

I remember reading the reviews back then. It was a 6 or 7 /10 game most of the time.

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Why is Zandronum such unoptimized trash? GZdoom is so smooth by comparison.


better dead than red bitch

I'm pretty sure Zandronum is based on an earlier version of Zdoom.

(checked)
It would be real neat that they have a proper 3D Map format instead of this hackfest that is right now, and perhaps a good GZDoomBuilder linux port.

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90% of the time the people who say this either never had to experience socialized medicine first hand, or are such an uptight leftist that they'll block the experience out of their mind in order to retain a smug sense of superiority.

I don't know why you would think something like this
First of all there is no logical reason for socialized medicine to be worse than privatized medicine unless you are paying way more for one or the other
In fact logically speaking social medicine should be better quality for the patients. Since any business should always put money first they have all the incentive in the world to cut corners wherever it might save money which includes patient care and such.
Whereas social healthcare is incentivized to put patients first
Secondly I have experienced socialized medicine first hand since i've lived in Europe my entire life and I don't what to tell you it's not bad.
Also I don't consider myself a leftist but then again I think we all know things like leftist are pretty meaningless

Dumbfuckistanian, pls. Social medicine is more limited than private in some sense, but usually the positives outweight the negatives by far. Like not having to pay ten year's worth of wage-slavery if you just happen to get sick at the wrong time.

Businesses are incentivized to provide good service in order to remain competitive in a free market. That means ruthless efficiency in order to provide the cheapest prices, or splurging on features in order to compete with others for the best service available. Socialized systems have the expectation of good service, but no direct incentive to provide it or to be efficient in form or function. This isn't completely clear cut, and right now the US has the worst of both worlds with state limits allowing for regional monopolies with a captive market.
Secondly, socialized medicine can work quite well in a small, unified european nation. In a multicultural, divided, disparate and distant nation like the US, no way. In that environment like that, people die in the waiting room, people die of their disease they get their appointment with a specialist, and people wait months and months just to get a misdiagnosis due to some communications error or shoddy machine standards.

I live in Canada, douchebag. Socialized medicine hasn't fucking killed me, but it drives me up the wall when ideagogs and dumbasses act like it's some nirvana solution without any caveats. People that don't have a hint of regard for the actual logistics and political/economic realities of implementing socialized medicine that is in any way effective, particularly for the United States.

May I also note that in Canada most people with the money go to the US for specialized treatment or specialized medical procedures, with cancer among them, because the socialized system cannot provide for them in a timely fashion or with the specific support that they need. Breaking the theory that socialized medicine should always provide the better service for patients, or just because it's a business they're going to cut all corners on service and give you a blood transfusion of water and red food colouring or something.

The biggest issue I think is that $15 for 9 levels, quite frankly, is a rip off. The boss fights aren't interesting either. There isn't much variety either.

Brad was told many times that he had to offer more content gameplay wise. When told this, he would make excuses. He said he wasn't going to add Multiplayer support because it would add years to development time, which isn't true, it would have set him back maybe 6 months to get it working right enough for an initial release.

Another big thing was that he dragged his feet many times in development. There was one point where he got super depressed and a group of people had to slowly convince him over a few months to get back on the horse. Even after getting back into it, he dragged out development far too long. He pushed the release date back several times, and by that point, most people weren't interested.

He also spent money on some pretty stupid things like a VBForum at one point despite a number of people telling him about the vulnerabilities in VBF.

The only thing impressive about the Wrack engine is that it natively supported 21:9 when 21:9 was barely a thing yet. At least, that's what I recall, I might be wrong on that.

I could go on about the problems with Wrack, but they're pretty well known. I do wish Brad all the best in his next project because I do think he has potential.

You guys make me sad ; ;

youtube.com/watch?v=c5AFHu8Xrw4
the absolute madman actually did it. I can't into webms so someone get on that

What's the deal with ZScript? There's barely information on it.

the issue is that medicine isn't a regular business like furniture or something
The fundamental difference is that people don't really want healthcare it's a necessity but if you need it you are not happy about it.
When you get seriously ill in most cases you won't go browsing hospitals you will simply go to the nearest one and hope you get fixed as soon as possible (notable exceptions being certain long term diseases that require special care like certain types of cancer)
This more or less breaks the whole free market model in an even worse way than a monopoly does i think.

Of course if you are willing to pay a lot of money you are gonna get better treatment this is a matter of much the government chooses to invest in healthcare which is definitely a concern.
but if you are rich enough to go to america for special treatment i don't think you really need to worry about socialized healthcare, there will always be private clinics just for rich people
The reason you don't have those kind of things everywhere in canada is probably cause there aren't enough people to sustain to many of those businesses

I know this isn't Doom but what's the recommended sourceport for Quake nowadays?

you can't even embed dude, you are a failure.
Also, even with the clear 8ch logo in the maps he points the finger to cuckchan's Holla Forums, overall it's a great review.

Quakespasm

can hear him laughing when he starts talking about the suicide bombers and shiiiiiiiiiet

him almost laughing and the subtle shhhieeett moments are amazing

Be sure to set gl_texturemode 1 so you turn off that ugly filtering.

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Thanks, now back to Doom

I'll defend fteqw until the day I die.

It's WIP currently.

I live in a place with public healthcare too, no it isn't. You are put on a waiting room regardless of the state of yourself, and you're made to wait even on the brink of death and the Nurses are cunts every step of the way. The only time I have had good public healthcare was when I was in a small town. The best healthcare I've ever received in my own country was the stuff not covered by public healthcare like dental and I paid for that out of my own pocket they did not cut corners anywhere.

Your lack of even mentioning the insurance industry speaks volumes of how little you understand where the money comes and goes in healthcare and why private healthcare bloats to ridiculous expense.

You know, this game ain't that bad for post-Halo shooter.

But is it cracked yet? If not then it doesn't matter because bethesda can rot.

It is cracked, pretty big filesize though.
Its shit.

let me guess, 60+ gigs?

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70+

And it's not that shit. Better than Half-Lifes. Somewhere around Serious Sam and Bulletstorm.

Nah it's pretty shit. At least SS managed to get expansive arenas and secrets to look forth in their levels and bulletstorm actually had fun weapons along with somewhat interesting enemies, this has neither. Nevermind weapon feedback was such complete shit as well, unlike the previous two games mentioned.

youtube.com/watch?v=cXcmZn0FwIU

Glory kills are kinda shit, but I do understand that they are trying to break the cover-peek-a-boo routine with it. With the powerup that makes them happen faster, they are hardly an issue.

As for railroading, it's actually one of the least railroaded linear shooters in some levels that I've played in a while. Some maps have the regular bullshit: corridors and one-way gates.

Have you even played the game?

Doom and Serious Sam both did that fine without glory-kills.

By casualizing everything? What's the point of making a doom game if the main subject – the lack of cover-shooting faggotry, is just dumbed down to a lack of weapon pickups, player speed, enemy variety and number?

They could have literally copied Doom 2, with all their designs, gave it a Doom 3 esque paint on it and kept the gameplay without fucking around with it, but they certainly can't do the simplest fucking thing in the world because executives. They think that simple to learn but hard to master = too difficult for modern audiences and thus feel the need to copy something like Halo, with cutscene melee kills, and enemies being goddamn piñatas for pickups.

Prettier graphics = less active enemies = bigger healthpools

Also, 44, you are a fucking retard who equals arbitrary design patterns with "casuality". There are plenty of games with health-pinata systems that are way more demanding and deeper games than any fps in existence.
And the cutscenes kinda work. When you have enemies that are few but strong, you the fights become a bit more like duels. The point where the enemy staggers is an opportunity that shifts the player's goals and if you execute it kinda gives a sensation of victory. Glory-killing becomes a natural element in the game's pacing, like weapon reloading in games that have that.

The actual issue that rises from this design, the one that I can't remember being mentioned is that more dynamic enemies throw enemy placements kinda out of window. ten seconds in a fight and everybody is all over the room. I actually started missing monster closets and more stationary enemies when playing this game.

I also miss hitscanners. I don't feel like I have to prioritize much when playing the game.

Christ I'd rather take the BD vs purist shit at this point. I want to say I didn't care about it previously because it wasn't an outright terrible game and didn't retroactively ruin Doom or anything but it's sure impacting Doom discussion, and not in a fucking good way.

We have shit-flinging about political issues, porn and developer personality meta, but nuDoom is where you draw the line?

I feel like making the enemies ragdoll makes the weapons feel far less effective, although Romero did say they used all the same damage values and such from the original.

I don't know mate, sometimes it's fun to see how a fag tries to be apologectic and attempts to rationalize how a multimillion dollar AAA product, that possibly costed him 60+bux upfront and preordered it, can be shittier than a game done by 4 dudes and their friends in a basement, even when the game in question is supposed to be a sequel/remake/reboot/whateverthefucktheywantocallit of the original.

Todex draws technically impressive art but it's always so fucking unattractive.

Webm version, via youtube-dl with the -f webm flags.
Mod Corner - Moon Man Doom-c5AFHu8Xrw4.webmmy.mixtape.moe/zdhsos.webm

Link is slightly crushed and I can't delete my post due to posting via .sys.8ch, less crushed link. my.mixtape.moe/zdhsos.webm

I think the stagger animations work pretty well. And I do remember seeing pretty convincting animation where I blew off a Hell Knight's arm off, it grabbed the shoulder and collapsed while writhing. It's not direct ragdoll switch for most enemies. Also, I think you can blind enemies in the game. Cacos close their eye if you damage it enough, and I've seen revenants having odd habit of shooting my previous locations once in a while.

Even if I do remember couple times some odd behaviour, a favorite being a possessed scientist that just stood for a second after dying and then jumped into air.

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Bimp.

Thread's past the bump limit
a new one must be made

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