I finished pic related and I'm mixed on it. At first I really enjoyed it and I thought to myself I'm going to 100% this with all four characters but at the final boss as Wyatt I pretty much gave up on the game(Not because it's difficult, but because I'm genuinely sick of trying to S rank shit and my autism won't let me go by with a lower rank.) and I haven't even tried the second character yet. But still it was really fun and the weapons that weren't Great Blade Purgatory were a real blast to use, and that spell system was nice.
Got recommendations for some good metriodvania's, Holla Forums? I've played nearly all of the castlevania ones, La Mulana(and the remake, and the kickstarter demo to the sequel to that remake), Guacamelee, Rabi Ribi, Momodora(second, third and Reverie. No idea where to find the first and I'll be honest now that I've played Reverie I doubt I'd like it) and Ori and the Blind Forest. What did that lightning angel guy say during his 2-4 beams attack? Ceramic Dog?
The last boss is honestly pretty easy, but boring. I know the lightning spell will keep you in the air, so you can just keep using to bounce off of her face until you run out of magic.
Nicholas Carter
I kept trying to do sick combos and ended up getting hit and fucking up my combo rank, as well as draining my mana because I had the grey knight armor on.
Evan Allen
Salt and sanctuary is mostly sold as 2D dark souls, and it is, but it's also structured as a metroidvania. As you progress through the game you get special jumps and other unlocking abilities that let you access new areas and secrets in old ones. In fact it's more a metroidvania to me since dark souls' combat doesn't always translate all that well. Two handed strength build breaks the damn game for instance.
Xavier Hernandez
ori and the blind forest was great but the rpg levelling up breaks the game entirely. Fucking pity they put in such a system.
Bentley Gomez
metriod
Easton Butler
Agreed. The triple jump completely trivialized the platforming.
Jace Powell
and the damage upgrades made combat a joke too. Instead of nimbly using the skills you unlocked against progressively more elaborate foes, you just damage dump them and the problem is solved. Really poorly thought out and it's a goddamn shame such a great game underneath was fucked by tacked on system. I really am thoroughly convinced western developers have no clue what they're doing.
Andrew Diaz
I think it was a fluke because the enhanced edition's extra content was seriously low quality and the dash added jack to the game.
Jeremiah Clark
I think there was crossed wires in the team, everything beneath the RPG shit is great, good design, good challenge sequences, solid mechanics, its great. But once you start factoring in the garbage its like a smear of shit across something really great. I think some members of the team were afraid of alienating some players, so they over compensated for them with an "optional" system. I know they made the wrong choice there. You don't design core game play that solid as a fluke, but to me the issues reek of meddling out of pointless concern. It's not a particularly hard game, it's got some decent challenges, it progresses reasonably with its difficulty, and it didn't need the cushion of the RPG system in the slightest.
Kinda wish more people could see discussion of things like this. It's really important. I'm sick and tired of the western game industry being plagued with garbage like this.