"THAT ONE FUCKING PART" in games thread

I want to know who thought this was a good idea.

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REEEEEEEEEEEEEEEE

While we're on Nintendo shit, why does every Zelda game have one dungeon so poorly designed or tedious that it puts me off from ever replaying any of the games?

Notable examples? OoT need not apply

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I have no idea why Baking and Timing shit was in the paper mario games

That shit legit pissed me off each time

Majoras Mask is the exception

I see no problem with this

Not the fish boss? That thing was a bugger to fight.

This fucking shit

I played this part over and over so much that I got gud at it. I probably STILL have the muscle memory to get through this without losing a turtle.

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MM's dungeons aren't bad but they're certainly not the best part of the game.

The minecarts in King's Field. Getting shot off seems to happen randomly. It's a good thing save is close by.

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does this count?

The only blemish in this game is a pretty major gameplay aspect

I gave up so I used cheats to set the Runey count in every area to 30, and vowed never to use Rune Miracles

Was pretty funny honestly.

forgot the fucking image

Was it worth it? I just want rape of it.

AAAAAAAAHHHHHHHHHHHHHHH

They really didn't know when to stop with this. At the least, they should've prevented them from appearing right on top of you, as zombies do, or those winged skeletons in Ruvas Forest.


Any excuse to get her to undress is a good excuse.

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But there's an arrow telling you where to go!

Ugh.

Stealth section of Metroid: Zero Mission
Artifact hunting in Metroid Prime
Water temple in Ocarina of Time (not hard, just a pain in the ass)
Last level of Armored Core
All of Master of Arena
Getting the Karasawa and Moonlight in AC2 and AC3

Can't think of much else, probably have it repressed.

OK..picture this:

Whoops, almost forgot the Steamwood stuff.

How come the controls get all fucked up the moment you grab a wheelbarrow?

The giant hallway with the story was okay and funny, even if you had to go all the way back and press the button or whatever and go through it again.
It didn't need this shit, though.

Any extended non-combat section in an RPG

1. Wall Market in FF7

2. Fucking Kislev in Xenogears

Hey, Wall Market was cool. Kislev can go to fucking hell and burn, though.

Replayed Minish Cap recently. I'd forgotten how the Palace of Winds has that fake out that you'e reached the end, but in retrospect it makes sense since you don't even have the dungeon map or compass by the time you reach the first boss key door.

Menu navigation in Vagrant Story
Every dungeon in Thousand Arms

Whoever though that covering so much of the screen was ok in a game that already has some clutter issues is retarded.

-The last area in every STALKER (CNPP, Limansk, Pripyat) is bad enough that you're better off just dropping the game and calling it 'finished' at that point on all subsequent playthroughs.

-The entirety of Far Cry as soon as Trigens make an appearance.

-All of Red Mountain and the Ashlands in Morrowind.

Crash Bandicoot 2, that one part with the rotating and pendulum moving columns in Ruination.

yeah real funny

Memorization only helps you so much with the cube shit. Mostly it's about getting lucky because the cubes patterns are too random and too difficult to handle reflexively.

Well I guess faggots like you are getting their way, Wall market won't be in the remake.

As per OP, Snowfly Forest in Vagrant Story is something that always keeps me from replaying the game when i remember it's there.

I had no problem with that part or the part during the final boss where the backstory of the game is told to you.

This part, though? Fuck everything about this part.

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Are we limited to good games or can we name examples in shitty games (as in, examples shitty even by that game's "standards").

Because while this game was poor, this was twenty times worse than anything else in there.

I just wanted to farm

The GODDAMNED Steamwood from Brave Fencer Musashi.

Abyss from Star Wars Episode 1 Racer.

That's, what, a minute or two when you remember the pattern? There's far worse tedium in that game, like the bug chasing, the prince escort, the owl statues, the magnetic ceiling walking, the Temple of Time.

Nope, just put on your fish mask and keep spamming your electric ability.

The Silver Coin Challenge in Diddy Kong Racing. The idea is that you do a race as normal, but there are 8 silver coins hidden in the stage. You need to get all 8 and then come first to beat the level. You have to do this for every stage in the game to beat it. Most of them aren't that bad, but Dragon Forest's silver coin challenges are horrible.

Oasis, in Serious Sam TFE. It's a shitty filler level just before one of the best levels in the game. It's only redeeming qualities are the secret minigun and using the grenade launcher on a fuckton of frogs on the Xbox version freezing the console.

Paper Mario Color Splash has a really annoying part in Cobalt base.
This means that at most you'll fall for a trap 10 times, making it tedious as fuck.

To get all Gilded Falcons used to buy unique items in Adventures of Alundra, you need to do a lot of hard shit. But nothing is as hard as playing the fucking roulette game, as it takes for forever to win 4 times in a row.

Who thought blowing into the mic to use the flute was a good idea? Why not just make it buttons?

Probably got told to from one of the higher ups, gotta at least justify those gimmicks somewhat

Never would I have thought that the most difficult part of a game would have been a fucking cutscene. Fuck kojima, exhausted me with a button mashing cutscene, gah!

Maybe they should have made sure their gimmicks actually worked more than half the time.

The DS mic blowing feature made me see stars on several occasions. Especially during mini games that require blowing

Urgh, I hate the subrella sections in Super Princess Peach for that reason.


Unless you're on the Wii version anyway.

TFW

The torture sequences in MGS2 on European Extreme were even worse.

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Any part with QTEs is generally fucking awful. Worst that comes to mind is the PC version of Stick of Truth with the fart training and the alien anal probe.

Same with unskippable cutscenes.

You're a pussy, OP. Step aside.

Getting the box gem on Hard Cold Crash

Childhood trauma right there.

The sole reason I never 100% okami

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Just cheese it like I did, grab a camera and record that shit.

This whole games is full of them

WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEELLLL

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bionicle?


yep, fuck that part

Fuck everything about MMBN4

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checked

Fuck, i wish there was shit to actually do with most of the items you get. the Iron ball is the best one.

These fucking Arthrosauruses. This made me quit the game until a year later I decided to go back to it and used a guide. Never would have fucking thought that they were weak to sleep.

You'd have fucking lost your shit playing Dragonseeds.

youtu.be/8kFYl2TkwkE?list=PLBCAF745F36E72FCB&t=502 Pardon the nasally bastard but it's not like anyone knows this game exists.

This entire game!

that trap is actually beatable?

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Thanks for reminding me of this, most annoying part of any playthrough

That boxart though

Yes, but it's unlikely you'll survive unless you've already seen it before.

DANCE WATER DANCE

Too tough to beat.

Almost everything after this point. It's not even that hard, just completely changes how the game is played.


If you are at 200/200, which you shouldn't be, or below UV difficulty.

This is the worst part of the entire game. This fucking bitch.

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She's not that hard if you're not 100% social and the like.

It feels good after almost 20 years for it to be ok that i didnt know it wasnt a jumping thing.

Fourside Dept. Store + Moonside

This fucking track, only track I ever have trouble beating. And you have to beat it twice.

Just get the JRPG final boss mod.

Are you referring to Tranwiz's "World Eater Beater?"

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Why didn't they just let you play the God damn game with the buttons eh? Someone needs to come up with a list of otherwise-good games that were ruined by Nintendo's fucking stupid gimmicks.


Feel free to add to it.

Castlevania: Dawn of Sorrow had its bossfights ruined by the super shitty "draw this random sigil right fucking now or the boss gets healed instead of dying" mechanic because muh DS muh touchscreen

The first time doing this was torture.

Porygon used Agility!

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Gameshark codes fixed all this, thank god for the R4.

That's because all the dungeons in MM are poorly designed and tedious. The Great Bay Temple may be the worst 3D Zelda dungeon, even the Water Temple is superior. There's a reason it was considered one of the lesser games in the series until hipsters started circle-jerking over it because of "muh atmosphere".

The minecart is worse. And that fucking motocross in the first game.

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I'm so fucking glad a single individual on this earth on this board understands my pain.
I can honestly beat tat portion in no less than 5 tries which given the mini game is pretty impressive.

Anyone who has ever played the game understands your pain.

They came at me like a bag of cocks until I had the mega buster.


You can beat the pit!?


Fuck. Yeah. This was true 'artificial difficulty', I will always love the music for that Vile Samurai guy though.


I ended up blowing up the bunker because of this.


I still don't get how people struggled with her, were you all social?


Wasn't hard but fuck was it a case of "Just land you fucking gobber"


It was a bitch in the remake too


Yes! Fucking this! And you had to draw it just write or else you get the fucking wrong item.


What is that mod?

Nintendo has been doing this shit since the very start.

This entire segment, and all the other times you gotta go back there.

the vampire fight music was "sicknast"

Any part of a game that deviates from the core mechanics and forces the player to endure some shitty minigame to progress.

I feel like most people gave up on DK64 less than midway through because they weren't puritan collectathon fans like us few. If an user can tell me they've reached Creepy Castle I can usually understand their pain when it comes to games like this. But more often than not most people who claim to like games like DK64 are just putting up face. It's an extremely boring game if you're expecting something like Banjo.

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I wonder what fucking faggot said
Let's make lot's of that!

What are you talking about? Nomura confirmed cross dressing Cloud.

You're not alone. Both the Wii and GC version have AR codes to make the spinner insanely fast and infinitely jump, and it's wonderfully fun to use that.


If you skim across the death pit a little you can avoid the trigger for the heavies. Alternatively fire a BFG9000 shot towards it THEN open the trap and watch them melt.


You wanna know what's ironic? Accessing the seal tutorial in the menu is a way to sequence break the game to hell and back. Also while stupid, they're quite easy on a proper DS, and totally skipped during Julius mode and boss rush.


That is totally fine though because you can quite easily beat the game without know about it. It's like an easter egg almost.

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20 fucking minutes of no gameplay.

you knew what you were getting in to when you saw mickey mouse on the cover

Seriously.
I fapped to literally nothing.
It's like if someone pointed an empty space in your room and said "There is a naked lady there".

You fapped to the concept of a naked lady
It's like if you just say there stroking, looking up at your ceiling as you say "there's naked lady out there somewhere"

I read that with a caveman voice.

Oh yeah I agree, I was just pointing out that Nintendo has been playing around with gimmicks for a long time. The problem with modern Nintendo is that the gimmicks have overtaken substance.

me bed rock her if know what saying

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I've got good enough at the first one that I can do it reliably, the second time around though? FUCK that shit.

The Library
The Oracle
Cortana

You can't cheese it actually, if you take too long he will automatically fail you and it's randomized each time he does it. If you want an easier way to do it, use the thick brush instead, that makes it much more forgiving.

Holy shit that fucking minigame made go autismal as a kid.

And you have to backtrack to the start if you want to try again.

The sewers are definitely the worst of it. Long, and nothing really interesting there. Most of the other parts at least seem to try to hold to an action movie type set up. Plus, those monsters were better as a horror set up, which goes out the window once you get there.

My biggest issue with the sewers was the fact I was rolling with guns, I seriously wish there were some kind of mod that made ranged combat bearable, but there just fucking isn't.

FUCK

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holy shit I had forgotten I had ever played or owned this

this was fucking HARD

It's not that hard to do it on UV difficulty if you know what to do in advance; the BFG9000 will take care of most of the chaingun guys and then you can wipe up everything else with hitscan.

In that case you can just dart back to the entrance and pick off chaingunners one by one with a shotgun. If you know it's a trap in advance it's not a problem.

Literally just run past everything. It's easy if you do that instead of trying to fight every single enemy.


Fuck this though.

It's too easy to get stuck while trying to run past the big ones and then you're toast in a few hits.

Well I didn't have problems with it, but I only ran through it once so maybe I just got lucky.

I really like RE5, but boy does it have some incredibly shitty levels.
The Jeep section is just straight up bullshit on higher difficulties, El Gigante is piss-easy, the Jill "fight" can be won by walking around her in a circle and mashing F, and fuck any level with gun enemies; especially the final chapter.

Did you happen to have Celerity? Because at level 5 they might as well be standing still, whether they saw you or not.

Nope, I was a Gangrel.

Most of this game was "that fucking part".>>11169267

You found her hard? Christ man she's easy with the two Bloodlines that gives you bullet time acceleration. Even if you go social it goes from "hard" to fucking tedious.

Maybe he played one of the Plus versions in which she was buffed too much (if such exist).

The final night in Fatal Frame on fatal difficulty.
Doesn't seem that bad at first but then you realize the game locks all the save (you get the start of chapter one and that's all) and you have to defeat the most monstrously powerful ghost in the game, fucker attacks you through zero shots when all the other ghost get stunned by that, not to mention fatal difficulty nerfs your range quite a bit so you have to go within his attack range to even charge a shot, did I mention he hits you for more than a life bar meaning you have to be full life to take one and mash the menu key to heal yourself quickly before your health bar empties (works kinda like the rolling health counter in Earthbound actually) then you have to reheal on top of that to go back to full or risk being dead the next attack (because you don't get enough time to open the menu if you're not 95% full).
Did I mention you have to beat him once to unlock the one thing that wrecks him?

Then after all that it's smooth sailing for all of 30 seconds then you have a double encounter and shit can go south fast in those especially if they decide to tag team ghost rape you which happens all the time if you go defensive in that encounter.on fatal.

And after that there's nothing noteworthy, one ghost who literally just teleports behind you and takes 10 seconds to even start an attack and another who can't stop charging at you leaving himself very vulnerable all the time, the n the final boss is a joke and if you're not retarded you shouldn't die to it.

I know the feeling. That one fucking part felt just like the real thing.

The DDR style long QTE in Jak 2 was near impossible. It was insanely long and the speed at which you had to correctly time the buttons as the PS controller signs flied past kept accelerating until it was way too fast for a good while.

It was so unfairly hard that in the HD versions of Jak 2 for newer consoles, they completely replaced that mini game with a ridiculously easy one.

Is this bait? Because Alduin was probably the most pathetic final "boss" I have seen in any game. He couldn't do any damage to me and died really fast (I played archer).

is this post a jojo reference?

LEAVE

I admire how hard you are tryin to force this meme, so let me at least reads you with a (you). Keep trying, maybe it'll catch on someday.