Near the End of the World Vidya

Anons, I've got an odd request for you. I'm looking for games that typify this great quote from DE:HR:

It's not the end of the world, but you can see it from here.

Examples off the top of my head include:

>Bloodborne (blood plague going nuts, old gods coming back, etc)

But I know there's more. There 'has' to be more. This setting is so amazingly good if done right.

Help me out.

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Final Fantasy VI and X

Dishonored, Mass Effect, Star Control, Almost every J-RPG, Earth 2150, Endless Legends, Fable 3, Indigo Prophecy, Spellforce, Risen, Age of Wonders and Disciples come to mind. And I'm primarily focusing on feeding your fetish, you decide if they're worth the effort or not.

Drakengard is what you want if you can put up with the abysmal gameplay.

What are you talking about user, drakengard plays better than DMC3.

Might and Magic VIII, Soul Nomad, Dungeon Siege 2 (expansion in particular), Heroines Quest, Heroes of Annihilated Empires, Ground Control 2, Kult, Bound By Flame, Two Worlds II and Blood Omen. I'll see if I can come up with some more, is older shit fine?

Old shit is fine provided it's playable without monstrous headache.

Thanks for all of the suggestions, anons; keep it up. I need to get to bed for work in the morning, but I'll check the thread in 18-ish hours once I'm home.

real life

Avalon Code's shtick is that the world is ending soon. But rather than prevent it, the player character is chosen as the bearer of the Book of Prophecy, and tasked with filling its pages with an encyclopedia of what exists in the current world, in order to decide what the next world should hold. To carry out this mission, the player is given command of the elemental spirits (who are bound in chains to the service of the tome and wielder), ability to wield any weapon or armor you "scan" into the book, and granted the power of manipulating the nature of items, NPCs, and enemies to better help them progress through the world.

Game has a lot of flavor text and lore to find, and you can establish relationships with various NPCs as well.


I'd say it depends on if OP wants ones with a main villain actively trying to end it, or ones where the world ending is more of a given that isn't being caused by a villian, and is simply happening as is. Looking at something like Tales of Xillia, the decline of Elympios isn't caused by the final bosses or anything, and is simply the people of that world reaping what they've sown over the millennia, to the point that, barring the party's intervention, within a couple of years the world beyond the shell of Rieze Maxia would have died off.

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HEIL'D

Fall from Heaven 2, a mod for Civ 4.
There's literally an Armageddon Counter which ticks up from various events and actions during the game. Once it starts ticking up, the ground starts withering and dying, infernals invade, horsemen of the Apocalypse arrive along with nice effects (such as each unit has a 50% chance of turning barbarian).

I triple dare you to find me a more common cliche in J-RPGs then muh big bad is trying to master the ancient red herring but it's power is over nine thousand so the world is fucked.


Don't forget that the Angels also show up or that they're even worse then the demons :^)

But I'll concede that there's a difference in handling the oh fuck moment. I mean, whether it's the all permeating dead bunnies littering the road from start or if the big reveal is 4/5ths near the end of the game

Borderlands, really. Living in Pandora should be as close as the end of the world without getting there yet.
>For some reason a lot of people just lost their minds Vault fuckery
Pandora is a lot like Australia too.

Alternatively, No More Heroes' Santa Destroy city from the first game.

While we are on the subject of 4x, I second Endless Legend. The backstory is the Endless are some super-advanced ayy lmaos from millenia ago who created the Dust that are everywhere in small quantities but can do great many things together.

Endless Legend focuses on Auriga, a rich and lush planet made by the Endless to be a breeding ground of new and fascinating species and their own experiments… except Auriga is doomed to die out by winters that get harsher and harsher, culminating in the eternal winter (that in gameplay terms starts at turn 300). The Quest Victories are all (probably I have yet to do faction victories for a few factions) tied to each race's attempt to survive… and there are some gut-wrenching moments near the end of some of them.

The truth about Auriga is found out in Endless Space 1, probably 2 as well but those two games don't count for what OP wants

Radiant Historia

Server pls

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The only good thing about Animatrix. I felt tricked when the rest of it was so shit.

I wasnt expecting it to get this dark and the animation was actually pretty good with CGI used fittingly, so it surprised me.
Plot was still fucking dumb as shit
The designs and atmosphere just appeals to me though.

oh man, to be sixteen and exploring a budding fetish for clothing destruction.

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Does Half-Life 2 count as post-apocalypse or is it Dying Earth/Near Apocalypse?

Anything from the Panzer Dragoon series?
I know they're technically post apocalyptic but the timelapse between the
lore events and the in-game are so great that things are relatively normal but collapsing all the same.

This might seem to be a copout, but Halo 2 is technically near-post apocalyptic.

using similar logic one can say Ocarina of Time counts because the inevitable outcome is A.) Hyrule becomes a shithole or B.) Hyrule becomes Biblically flooded

Seems like both, at least before Freeman returned.
Humanity got enslaved and lives under a dystopia as the combine keep sucking the earth dry of resources and pump it full of trash and the populace dies out with no hope for the future.
After you show up it slowly starts turning into post-post-apocalypse when humanity tries beating the combine and regaining control over the world.
Since Valve are too busy jewing people with hats and weapon skins we never got the resolution to the impeding counter-attack.

I like to think all of the Half-Life series is Dying Earth and the reason Episode 2 didn't get a sequel is because thats pretty much when everything fucked up and the Combine sucked all of the Earths resources beyond return. Even if they did close the portal and win back the Earth its still too late.

ODST or Reach would be better examples for the Halo series.

Actually here's a pretty good analytical piece about ODST about it's pre-apocalyptic and heavily draws from dante's inferno:

forwarduntodawn.com/nine-levels-underground/

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Arx Fatalis, Baldur's Gate (but I recommend skipping the first game) and Neverwinter Nights,
Summoner.
But it's a recurring theme in video games so most can fit this criteria.

Arx Fatalis

Nier

Diablo 2

Gears of War

Cave Story

Yeah, I wasn't trying to say that it's not one of the most common traits, just that there is a difference between "Main villain seeks world destruction/accidentally unleashes something to end the world" and the world dying on its own, with no extra help from the antagonist.

You're forgetting the best ones.