Fighting Game General: Archetypes Edition

Susano'o is the secret character. Jubei data was found in the disc (announcers for him).
Game is out now! Es will be free on the first week: store.playstation.com/#!/en-us/games/addons/blazblue-central-fiction-playable-character-es/cid=UP1024-CUSA04191_00-BBCFPS4000002000

Scizor announced as the new character for the arcade version.
Croagunk is confirmed as well: youtube.com/watch?v=j24Fo-lTEVk

Balance patch(1.03) and bugfix patch(1.04) released:
snkplaymore.co.jp/us/games/kof-xiv/news/KOF-XIV_patch_ver.1.03_en.pdf
snkplaymore.co.jp/us/games/kof-xiv/news/KOF-XIV_patch_ver.1.04_en.pdf
Nightmare Geese skin DLC for Geese is available for U$1.99
Arcade version coming to the new NESiCAxLive2 system.

Limited physical edition for PS4 and Vita are up to pre-order only at Limited Run Games.
The bundle will feature a full-color manual and a special OST. If pre-orders reach at least 10,000 copies, Japanese Audio will be added.
Lobby update for the console and Vita version will be out when the physical edition drops.

Terrordrome: Reign of the Legends is officially back on track. Still in pre-production phase, will be using Unity with UFE. Demo will be out by next year with a Kickstarter campaign.

Arcade version coming with a modified PC station in the arcades.
CPT DLC will be removed from the store in November.

Miguel Cabalero was announced for Tekken7: youtube.com/watch?v=kKxDRu6NllA

Steam version announced coming this winter.
PC version adds new victory animations, animated stage backgrounds and settings in training mode are now saved.

Mangagamer announced they'll localize Umineko's most recent fighting game, Ougon Musou Kyoku CROSS as Golden Fantasia CROSS. The game will be released on Steam.

VF5FS added to Xbox One's backwards compatibility list.
The game will be playable as one of the extra games of Yakuza6 on the PS4.

SNKP will officially change its name back to SNK in December, 1st.
SNK Entertaiment webpage is up. The company will be responsible for licensing SNK's IPs to other games and media. Falcoon is back as part of the staff.

Download and register for Fightcade here:
fightcade.com/

Get the full rompack over here:
mega.nz/#F!EoJjwSLB!Tukuk9bZAa7YXXxKNVHorw

Website with mods: w11.zetaboards.com/SFxT_Mods/topic/11497627/1/

Steam group:
steamcommunity.com/groups/fightans

>>>/fighters/

For most fightan in general:
wiki.shoryuken.com/
dustloop.com/wiki/
wiki.mizuumi.net/

For fundamentals in ST (still applies to other games):
youtube.com/watch?v=d0cFs5mHQC4&list=PL6702E3DD763555D9

Maj's footsie guide:
sonichurricane.com/?page_id=1702

The Beginner's Incomplete guide to KOF (please watch this if you want to get into KOFXIV):
youtube.com/watch?v=Ye3KVgI1LvU
dreamcancel.com/how-to-play/
KOF Shortcuts/Sequential Buffering: dreamcancel.com/forum/index.php?topic=168.0
KOF XIV Combo & Tech: youtube.com/playlist?list=PLYOYeNKeV7TsbPWCQo03--oA7iB5KYpNg

Guilty Gear Crash Course:
youtube.com/playlist?list=PLj34EySs1IeZ8GpjKW8R2T6dzI6B3GSuH
Airdash Academy: youtube.com/watch?v=HWfk3tOJjaQ&list=PLj34EySs1IeaAqwsVY_P43mP13AD1Pp3R

>Previous thread: archive.is/Igw32

Other urls found in this thread:

youtu.be/e8i0wTwD0Ds?t=2413
shoryuken.com/2015/10/16/dizzy-voted-to-become-playable-in-guilty-gear-xrd-revelator/
surveygizmo.com/s3/3135436/KI-Fall2016-FanSurvey
twitter.com/Flying_Wonkey
keeponrock.in/?
keeponblaz.in/
horibuna.web.fc2.com
youtu.be/-1rF_Ul7qC4?t=135
steamcommunity.com/workshop/filedetails/?id=796125339
twitter.com/SFWRedditVideos

Mains templates to help you guys

welcome to the new thread

Well, there's many characters that use their butts as attacks.
By the way, DOA Xtreme3 had a Keijo DLC pack recently.

It's shit OP. Do you have a clean template for us to fill in?

The OPs are never to be taken seriously. I usually round up the news and come up with something related to the main subject being discussed at the end of the last thread.
So no, I don't have a template but it's not hard to make one once you guys settle on the archetypes.

I just hope I didn't forgot any related news. Like, does SFV had anything related to the game itself recently?

The news is Street Fighter V is failing bad and only shipped 100k units in six months which everyone probably knows already. Me, I am just waiting for Tekken 7 and KoF XIV to take over the west like they have the east because god damn is the core gameplay of SFV boring as fuck.

The bad girl?

When it comes to what martial art they use, that's if it's a fighting game where characters' fighting styles are at least a tiny bit based on a real martial art, you'll mostly see at least one karateka, one JKD practicioner (if he isn't a Bruce Lee clone outright), one wrestler and someone who uses a Chinese martial art.

This is just what's most common of course, Virtua Fighter didn't have a karateka up until the last iteration of the game for example and karateka in both 2D and 3D fighters are usually the main characters and are thus easy to learn since they're all-around good characters, but it needn't at all be so.
JKD practicioners are usually the guys who look almost exactly like Bruce Lee, the only exception I can think of is Jacky from Virtua Fighter. Their main characteristic is speed.
Wrestlers are usually big and slow, but have powerful strikes and more throws than normal characters, examples are numerous, but here are a few - Zangief, Alex, Wolf Hawkfield, King and Armor King. Some grapplers don't need to be pro wrestlers, but can be practicioners of martial arts which use a lot of throws, like judo (Goh from VF) or sambo (Bayman from DoA).
Chinese martial arts are varied and the same is the case in videogame characters, but I think that the most common Chinese martial arts are Xing Yi Quan, Bajiquan and Tai Chi Quan, but again you have a lot to choose from.

Some other martial arts which appear frequently are Aikido, Zui Quan, Muay Thai, some form of Ninjutsu (usually just Jujutsu with ninja-type flashy shit thrown in), Tae Kwon Do, boxing. Aikidoka are usually good with counters (Aoi from VF), Zui Quan practicioners are usually drunk fucks whose confusing movements fill in the "confusing character" archetype (Shun from VF), Muay Thai practicioners use quick and powerful strikes, usually with their knees or elbows (Joe from SNK games), Ninjutsu practicioners usually do flashy disappearing and reappearing crap and other moves like that (a good chunk of the cast of DoA), Tae Kwon Do practicioners (Hwoarang and Baek, Kim Kaphwan, Juri) and boxers (Balrog, Steve Fox) are polar opposites, the former use almost exclusively kicks while the former uses exclusively punches.

Of course, those are just general archetypes, if you want to make characters based on what martial art they use there's a whole world of possibilites and of course you can take some liberties, it's not like you're making a simulator of martial arts.

The fat guy?