Hey Holla Forums I want to create a game based on that on a cyberpunk vampire setting. My plan is to bring back the actual horrors of old vampires while combining them with a 28th dangerous society background where humans are the weak backbones of a society. So eh, any ideas, tips, or maybe something people will like to see in the game?
I'm not a shill or anything, this is an RPG I just really want to put time in and I feel like I need some pointing to the right direction.
Isaiah Morris
I'd like to see VTMB without the atrocious combat.
Gabriel Gray
you are just asking to play as a nigger fluid muslim transsexual, arent you?
Kayden Jackson
Why stop at just cringy when you can be completely and utterly embarrassing?
Hunter Watson
You can check out Bloodnet. Old ass game from the DOS era that's essentially what you're describing but it's an adventure game.
You can also go read a bit on GURPS and even World of Darkness. GURPS has a lot of cyberpunk content in some of their books while WoD also has a few books detailing content for the future and how kindred deal with the new technologies that can expose them.
If you're gonna make it an action FPS\RPG, have it be somewhat sandbox at least. Very few vampire games have a clock ticking for sunrise that makes you worry about how long you're spending around or finding a nice haven to keep you safe while you sleep, while also trying to keep it a secret. Make it part of the gameplay: missions inside buildings and the like don't pass the time but walking around the city and bars does. The sun comes, you either travel by the sewers or you die. You'd also have to find a safe haven, maybe rent them. The more safer and equipped, the more expensive they are, though they may not be the safest. Atracting attention to you, being followed by hunters, tracked down or betrayed by someone you showed the haven too means hunters will eventually come knocking during the day, forcing you to get a new haven.
Society should know about vamps by then and keep them in check. Heat detectors or heart beat sensors in every entrance to see if who came inside is living or not. Most vampires should be treated like scum and monsters that nobody likes to go near except for the ones that actually work for society in law enforcement or any similar field. The few that rose to millionaire levels are despised by their lower kindred and feared by most humans as well.
Angel Harris
I'd play a Raildex FPS
Easton Reyes
The combat is bad but its better than most RPGs at the time. All you gotta do is put a lot in Firearms and run around slaughtering people with a Steyr
Landon Sanders
In terms of gameplay, the player should be able to play as either human or vampire and partner with others as well. If you make vamps turn freaks when they get really thirsty, that makes for some interesting party dynamics. Check Vampire the Masquerade Redemption for something similar.
You can make a story about several factions from humans and vampires, each trying to anhiliate the other side but by different means. Some humans want to just murder them all, others want to enslave vamps for their strength. Some vamps want to stick humans in cages for feed, other vamps are happy with just being the government. Your role will be to side with a faction and accomplish missions that help further that agenda, maybe even only learning what their real plans are as you work for them.
On the side, there really should be side quests that explore the city and tell shorter stories on their own, like a club owner refusing entrance to bloodsuckers and you're hired by either a vamp that wants you to convince him otherwise or the owner himself who wants those punks to stop hanging outside every night.
If you want to include some amount of base building, have the player buy some place (the more expensive, the bigger and better) where he can stash weapons, armor and any other stuff as well as hire people. Some will be party menbers that will travel with you, others will be crafters, hackers and medics for support from the base. Having vamps in your base requires coffins to be installed and a ready supply of blood for them while humans just need a cot and some money spent on food every day.
To pay for the expenses, you'd take jobs and runs that are simple bounties (track X person and murder him, get Y object from building Z and bring it to me) or runs into a company that involve entering an higly secure location and interacting with a machine for sabotage, a PC to steal info or killing someone inside.
Ryder Bailey
Shadowrun has a pretty interesting setting and rules system you can ape use for inspiration, and also a cyberpunk twist on vampires, ghouls and most necrophages.
Start small, plan small, build from there. For reference it took the devs of Underrail some eight years, so don't expect this to be done in three months. Don't attention whore.
So, which one is it? Just saying, most AAA titles that try and do both end up shallow as fuck.
Sebastian Reyes
In particular there's a fun little module that involves the PC getting infected with a modified vampire virus on a botched run. And more importantly it also focuses on surviving the first month or so. Feeding, adapting to new teeth, meeting old acquaintances and so on. If I can remember the name I'll dig it up for you.