Medieval Engineers; Too good to be true?

Why did this flop so hard?

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The same reason why every other indie game flops; incompetent developers.

The same reason socialism fails: they're getting theirs, they don't need a good or complete product.

not only early acces bullshit but

what could be a cool mechanic or class to a rts or mmo where player could specialize in stagecraft/ autism mills/ castle defenses (in a stronghold/mount and blade kind of rts) or a class dedicated to building shit for people instead its a huge empty world where you build castles and break them. there is nothing there. no conquest no real challenge, just assholes building forts and if they are in multiplayer waiting for other to get off so they can level their forts or come back on and rebuild their fort as some asshole destroyed it.

Well, usually most failed AAA devs make a game but forget the mechanics. You just press a button or two to move from pre-rendered cutscene to pre-rendered cutscene.

Since indie titles can't afford to hire Michael Bay for those sweet cutscenes, they do it the other way around: they make a neat mechanic and forget to make a game around it.
Best example I can come up with: Minecraft
And thus, it ends up being youtuber LP bait shit.

well we know why it flopped. but i wish it didnt. this would be one of the few games that would be fun to play with the average Holla Forums shitter

These are the same fools that made StarForge, and like the first poster said. Did the same exact thing. Patches every week, money started coming in, TOLD EVERYONE they upgraded offices not once but four times- hiring a bunch of lackies. Patches grind to a halt, then suddenly one last patch and "EXIT EARLY ACCESS- GAME DONE, BUY OUR NEXT GAME"

The people who made starforge made reign of kings. Are they the same people?
The people who are doing (space/medieval) Eingineers have made Miner Wars 2081 which i have bought and curse myself for doing so

but why? they have such fun ideas. they could be heroes

Do you think the devs have ADHD + Autism or you think its pure greed?

awww shit mate, you're right - I always get these two games mixed up. Just seething with rage many years later at the travesty of early access madness.

Definitely greed, just like every other kikescammer/greedlight project where the devs decide to take the money from the current project to launch a new one without finishing the last.

How many games has this company made? How many have they finished?

They're also doing this - goodai.com/

nah, they're a czech studio and you can see in their videos they're putzing along in an average-small office. development is slow but continuous.
kikery games are pump-and-dump.

I wish Medieval Engineers had some more gameplay meat, just a few steps above Minecraft levels of non-game.

My guess is that Keen was never interested in making good games, but rather wanted to use them to get their true interests in AI research or some shit going. Now that it is, it's no surprise that their two engineer games get nothing but "bugfixes and improvements' for months on end

Yes fixing a bug that reddit found or adding some c++ scripting nobody even cares about , instead of actual gameplay, is development.


How is that even a question during the current year?


But it's constant updates, goyem :^))^

I have that game, I haven't played it much.
I have a few issues with it though.
The inventory system is clunky.
You have to put items in the work bench in order to use them which I find tedious and unnecessary.
The work bench should pull from your inventory.
Also I haven't found a way to repair my pick-axe and it keeps breaking so I keep discarding them. If you know of a way to repair and not trash them each time pls send help.

Oh and I own Space engineers too, that game is worth buying, but Medieval engineers is not IMHO. I didn't buy it though my friend gifted it to me since I was on the fence.

why do games with building mechanics that could be used for a 3D DF have to go the jew/lazy way?

it still hurts, notch

Underrated post.

Except they still release an update every week. For both games.

The Ai is embezzlement plain and simple.
You cannot tell me that a company which can barely implement their own AI into a game is going to wisely invest 10 mill in a AI company.

Which is something many other more well funded companies with actually experience programmers have been trying and failing to do for years.
The tech isn't there.

Keen knows this which is why he wanted 10 mill, decided he would tell people he "invested" it into another company.
Ever since then programming has been slow as balls.

They also fucking lie about two dev teams for either game or smear the truth where they have two teams but share people in between.
Because this is what happenes.

Plus their forum moderators are the biggest sacks of shit, they accused me of slander, threatened me with global ban on steam community boards, and perma banned me from posting there.
Which doesn't extend to ME forums but those are so dead even of fanboys so there is no point shitposting there.

Except they don't SE stopped weekly updates months ago and ME stopped even sooner before that.

Before SE stopped updates it was shit like this.
>We fixed rotors!!!!!11 But not really they still explode or detach
>We fixed pistons!!111But not really they still explode or detach

Too ambitious. Too much time spent on new gimmicks and things that make for good update videos. Not enough time spent on unfucking the engine, which is something that can't be done on a week-by-week basis.

Same problems with Space Engineers, which seems to only get more broken and unplayable, while neglecting central gameplay.

They added all this stuff with Oxygen and air-tight rooms and farming ice and new efficiency modules for the builders, and fancy in-game programming so autismcraft players can make "story mode" maps.

Meanwhile, the ai is still shit and practically non-existent. Playing online is even buggier and lags like crazy because they can't optimize fucking voxel management. There's all kinds of fucking stupid hazards like exploding dogs and giant bugs that spawn out of nowhere for no fucking reason. It's practically mandatory that you cover any ship or base you build with dozens of turrets, which are near impossible to make reliably, because the metal for bullets is so fucking rare.

Anyone got a magnet link for this?

I really liked the oxygen update but its all pointless if you can't have AI or stable multiplayer.
It drives me insane how fanboys defend the game then make a post saying they don't understand why they don't like the game anymore.

The oxygen thing is neat as an option, but it's effectively the same exact problem as hunger in other EA survival games. You spend more time trying to keep that fucking meter up than making any real progress.. and since there's an assload of random events and bullshit involved, you're forced onto your back foot constantly. Doesn't make for terribly enjoyable gameplay unless your autism thrives on terrible, grindy, micromanagement.

It's even worse if you play online because other players can dismantle your shit as easily as you can build it, and any defenses you could implement require constant vigilance, or rare, impossible to find minerals.. and even then, some jackass can just keep spawning in and grinding through the ultra thick, resource intensive heavy walls you built and just pop off the controls and build them again to claim everything.

And… Keen has shown zero interest in fixing any of that or making it harder to interact with other players' shit in a way that is interesting or compelling.

They're not dead, they're not bad, they're just boring and tedious. They're essentially just sandboxes and barely games. The voxels are redundant and have a massive overhead, everything is too rigid and too blocky and absolutely every function is some retarded low level stuff hidden in some awful user interface. It scratches my itch for some creative building (and destroying, that's important too) and that's it. The way it is developed is certainly nice, but they really need to rethink the concept of their games.

To me if a game has engineering in the name.
But there are only two blocks you use to engineer the piston and rotor and neither of those work as they frequently explode for no raisin.
Its a bad game.

Not to even mention the fact that Marek Rosa was asked on his opinion of "rogue AI" and his answer showed he didn't even understand the question or why it's a complex problem to begin with. He basically just believes they won't ever hurt us and that's it.

At this point I'm guessing it's genuine autism. I've seen it in other games, particularly those niche factory building/automation games. You'd be an idiot to not see what kinds of people they appeal to

Greed, they think they are famous so they can make even more money with a new game

I knew a guy working on a solution to this, sort of an alternative to kikescammer

Problem is no dev wanted to sign up because "duh I can't scam people with this"

Greed. Why bother with a product people have already bought when you can sell a new one and earn more money with it.

I don't really care so much about Kickstarter, since that's exactly what the platform is for. Retards don't deserve to keep their money.

Steam having Early Access is disgusting though, mixing in the store and advertising of "complete" games alongside Early Access games will never sit right with me.

Indies are also people who probably couldn't/wouldn't make it into the industry so they branched out on their own.

Dealing with the community, budgeting, marketing, etc. are all shit they might not necessarily have any experience in so they either stretch their budget too thin or don't know how to get things done.

There's also less of a much higher success rate of conning people, so nefarious folks also jump in on the bandwagon.