Design A Game: Sweet Little Lies Edition

Due to a strange twist in fate, Todd Howard has handsomely died and left you with the rights to create the next Elder Scolls game.
You have the resources of Bethesda at your disposal, a vast network of marketing (((strategies))), and total control over the project.
How do you design it?

I sneak a bomb into the office.

Just film yourself taking a shit and show it at E3, then allow people to pay 60 dollars to download 30 gigs worth of text files full of complete gibberish. I mean, at this point, why point in any ounce of effort? The market has shown you don't need to.

god damn it

Remastered Oblivion with Skyrim combat/leveling and paid mods. Also every mod must use the Bethesda.net modding platform which will have baked in Denuvo integration to prevent mod piracy, and the scope of mods will be highly limited so that all mods on PC may be played on consoles as well.

Kill Micheal Kirkbride and sell small chunks of his brain and spinal column in boxes labelled Skyrim 2 until I run out of dead matter and then announce Symbiocom 2 exclusively for Xbox One

Just abandon all pretenses and make it a full blown sex game where you can fuck all the elves, dwarves, and whatever the ES series has in it

Make Assassin's Creed: Black Flag - Hammerfall Edition
End it with the PC as incranation HoonDing splitting the Adamantine Tower, making way for a new Kalpa and allow for a lore friendly reboot of the franchise in the future.

I hope Skyrim 6 gives the same limitations to pc mods they give console ones.

I go full Lich on the series. I drop Gamebryo and have the entire thing built and running in the Blender Game Engine, thus destroying all future AAA commercial viability of the franchise (giving it a long-overdue mercy killing), while simultaneously granting it eternal undeath through its now absolutely unlimited modding capacity.

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Sell the property to someone else because i don't want that cancer attached to me

I shut down Bethesda and transfer ownership of all their IPs to myself. I then sit on said IPs until the day I die.

yeah, thats not how it works. Unless you were the owner of ZeniMax media. You'd get vetoed by the board of directors

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You're describing Skyrim and Fallout 4 user.

not a bad idea


also a good idea, is there gonna be futa? cause i would love to play a futa orc or high elf.

Week 1: You successfully plant a bomb in the office, an intern steals it and takes it home, thinking it's fallout memorabilia. After releasing footage of your scat on twitter, the fanboys react with praise on how high resolution alduin's wall is. On further inspection you notice the dragon shape inside your poop.
The lead programmer has no idea how to remaster Oblivion, cause Micheal Kirkbride threw away the source code. You decide creating a pipeline out of Micheal is the best solution. The staff agrees on the condition Skyrim 6 is made with Blender.
The lead animator delivers all the assets from SexLabs, claiming it was copywrite material. Well done, you just saved months of work.
The lead writers take a hint from asscreed to develop the main story.
One of the interns mentions something about mods. The whole floor laughs.
You take some magic mushrooms and have a vision about the magic system. You pass the idea to the Lead artist on a scrap of toilet paper.
You dream about all the money you're going to make. And inflation porn. All that's left is to design the models, develop side quests, find a setting, and probably some other things too. Actually you have no idea what to do next.

Scrap the game and devote all resources to making a Todd AI.

Give full and complete creative responsibilities to this motherfucker.

Drop The Elder Scrolls, this is Skyrim 2. Give it all of those improvements Todd made to Fallout 4 like settlement building and a fully voiced player character, as well as let players for the first time ever play as a woman in Skyrim.

I'd bring back the nudity and other adult stuff Daggerfall and Arena had. Morrowind also didn't shy away from rape and Daedrics being total fucking assholes.


You're my nigger. That dude knows exactly what makes TeS great and what makes TES shit at the same time. His streams are comfy too.

He's a bit of a faggot, he doesn't understand subtelty, and thinks that Oblivion's story would be good if it were just more epic.

All he does is voice his opinion, there are people that have better opinions than him and that could make a good Tes game that don't voice them.

He's a pretty decent loretist though.

How is he faggot?

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ill bite op even if you are a faggot.

story some invasion from oblivion bullshit, end of the world, or the like or just orks doiong shti that the lore says they do all the fucking time and getting a war party going but cant do that because player might want to be a nigger elf so…. prisoner of cultists opening the gate to oblivion bla bla bla called to action not having a defined backstory. give the player a time limit to finish the game/ before portal opens. player spends time gathering an army/relics/training trying to grind his power level up to get strong enough to close gate and eliminate the cult. lots of side quests open world but a defined direction/ quest given immediately to the player giving structure to the game while allowing the player the ability to be a special snowflake (for escaping at the beginning) and not bound by Destiny. then letting the player fuck around in the world after the game ends. because why the fuck not its not like people liked the ending of fallout 3/ new Vegas. having the thives, mages, fighters guilds/ quest lines with the goal of the player getting friends/ wealth/ relics to stop cultists. some war civil or otherwise for the player to get an army after he resolves the conflict as leaders are able to turn attention to said cult. equipment flavored by race but a mix of fashion souls bullshit mixed with min maxing for character builds(heavy armor is heavy) with the player finding actual useful artifacts when completing dungeons and quests. nerfing the shit out of smiting and enchanting and giving actual roles to npc smiths and mages. leaving alchemy and making it necessary for thief to deal real dps. make the player character light a fire under their ass to actual finish the game forcing an actual build to form and a character to develop rather than (mage/ fighters/ thieves) guild head to just dick around and never actually finish the main quest. then letting the game go back to normal open sand box bullshit.

but of course go back to an older character system but wait that was never really all that good combat is shit so everything needs to be remade, but no one at bethesda has the talent for that. the casuals will bitch, the second someone mentions that they might actually lose the game without being able to quicksave their way out of it. and any game in current year has to be a cuckfest so… i would burn it all down for the insurance money and fund a crusade to liberate my homeland from the muzies and muzie enablers.

Fire all Bethesda staff, especially Pete Hines. Hire Human Head Studios to develop Prey 2 instead. If I can't do that, I'll just turn the next Elder Scrolls into a Jojo's Bizarre Adventure inspired game except set in Tamriel. Probably use a way better engine while I'm at it too.

He's said that PCs are ultimately better because they have more power, which is true, but also said that the most important thing when it comes to videos games is having fun. How is that the embodiment of that cancerous shit hole? Can YOU come up with a better story for a TES game?

I have a lore question.
Is the Dragonborn an avatar of Akatosh or Lorkhan?
I understand Akatosh because he is
but I don't get why the Dragonborn would be an avatar of Lorkhan?

They're both the same. They once broke the dragon and pushed Lorkhan into Akatosh.

OP, we had this thread the last week already. Why don't you share the suggestions that normalfags gave you on reddit and assorted rpg forums, so that we can tell you why their ideas are shit?

You see that horse?
You can fuck it!

lmao

Scrap the current engine.

Take the engine from Dying Light and revamp it to deal with large(r) worlds. I want the movement, the animations, the combat, the parkour, everything from Dying Light. Take the graphics and change them to Elves and shit cause it's Elder Scrolls, not New York or w/e.

Give the game a legit story that's interesting: The Gods (Aedra, Daedra, misc) are about to go to war. Some want to wipe the slate clean, some want to keep shit going. They all decide to settle it by making avatars in Nirn (or w/e the "Earth" there is called, I'm not good with names) and duke it out like that. Last God standing wins.

Sides are chosen, the world is divied up, and Nirn-Earth is trapped/torn between all the realms of the various gods at once.

You are the avatar of Sheogorath, which is the reason you can do w/e the fuck you want cause he'll just laugh and back you up. Plus, he can relate to the MC more than most.

You go around building up your army, recruiting established groups and armies to your side, and shit on each and every other god you can get your grubby little hands on. Though, nothing is preventing you from recruiting them and their armies too, or just wiping them out.

Shit has real effects on Nirn too. Because Malog Bear (I refuse to google whichever faggot caused Oblivion) being around has opened up more gates in the world to the BDSM plane, so as his influence grows so does the frequency of said leather chaps. Take him out, and his realm goes with him– and all the benefits and cons that came with it. So if you hate his guts but REALLY get a tingle in that special place for the ingredients from his realm, you've got a decision to make.

Combat is getting crazy revamped. No one wants boring shit anymore. No one wants to struggle with menus, or eat a billion apples to get their health back. This shit is now Dying Light meets Dark Messiah. Try not to gouge out your monitor with your raging erection picturing that. Too late? Oh well, read this shit on your phone then.

Last, but not least, is multiplayer. I don't want that shit to go through the campaign though, because that's just too daunting. It would require me to compromise on what you can and can't do in the campaign. Instead, I'd have it like Mass Effect 3 does, but one up it: The things you accomplish in MP can benefit you in the SP campaign, while still allowing me to design a MP based setup for players to enjoy. Without the end of your night having a slight empty feel to it because you didn't "accomplish" anything.

Did I say last? I lied. I'm from the internet. We do that around here. Last last, is that this shit is PC exclusive. Because fuck compromising on what the game could be so that those damn imitator machines can keep up. Want to play my shit? Get a PC.

Its no surprise that bethesda shilling has increased with this new skyrim thing. Toddposting was always unironic. Toddposting was always just blind beth shilling.

Yes I can.

That's from the last Ross' game Dungeon isn't it?Good taste


Stand Real American.jpg

Anyways enough shit posting, I'll give this a proper try.

Start with shoving Kirkbride in a room with a bunch of drugs and tell him we're setting it in Cyrodiil and after Skyrim evidence will point to the Stormcloaks winning but plenty of Propaganda saying they didn't. It would also feature a few groups that are either for the Imperils/Aldmeri Dominion (with the choice of favoring one side) or own national interests (a whole bunch of fractions that want to fuck over the high elves and either help the Imperils or further their own nation and put them as the center of power).

While he's in there figuring it out, replace programmers with people who are competent and actually build a new engine and not rebrand Gamebryo. Make it easy as balls to mod but still powerful. Focus on stability, efficiency and versatility, so that it doesn't crash every thirty minutes and has plenty of room to allow for any add-ons.

Once that's all done get the programmers on a combat system. Melee would incorporate movement into the tap for light/ hold for heavy thing they already have. For example, strafe left and tap does a quick swing to the left or doing hold while left could do a slash from right as a change up tactic. Forward or backward movement would verticals and standing still is a stab or thrust. That could be all used in a combo so a heavy swing could be quickly followed up or a quick swing can be transitioned to hard hitting swing from the other direction and either could be topped off with a stab or a vertical. There would be Rapiers (which would be all thrusting), Short blades and axes (Short is quicker and can thrust axes hit harder but can only slash and require less skill to use effectively), Long blades and Blunt (Swords can thrust and have greater reach but Blunt need less skill and ignores armor)

Archery would have crossbows which are easy to use and hard hitting but take a while to reload after, bows would require good archery skill but super quick with a short bow and decent damage or fairly quick but just as hard hitting as a heavy crossbow with a long bow. There would be Javelins and Spears which require some skill but are more require good strength to go as far as a fired arrow and would be more to give a melee focused unit a range option. Spears and Javelins could be used as melee weapon by tapping and can be thrown by holding it down. They can have a armor piercing effect be retrieved from bodies as well New Vegas was such a let down in that regard

Blocking would be revamped in that for it to be effective you have to be in the same direction (so strafe left to block a left and change to the right to block the follow up). But walking forward or standing would cover verticals and stabs alike along with arrows. Walking back is doesn't block anything especially. Parrying would be part of it too blocking correctly or attacking just in time.

There would be area damage so arms would result in reduced skill and eventual inability to work, legs make people limp or fall, torso would give stamina damage, and the head takes more damage. So focusing on limbs could result in non lethal wins.

Magic would be crazy doing tons of status stuff, outright killing something by turning them solid, or summoning meteors Or trains. Honestly TES has strong magic, just need make some more stuff crazy (army of Skeletons, pillars of fire, turning people into blocks of ice then telekinetically throwing them at someone). Trade off would be the spell fizzling or backfiring randomly (IE set yourself on fire, or cast an ice spell while trying to charm someone). Enchantments could also be very strong with options to break down ones you find.

Skills would work out that low skills could use everything but only at their minimum power (so a Daedric axe would do less damage then an Iron Axe in certain hands but a master will always outperform using a Daedric Axe). So it would be say down to a -%50 strength penalty using it without enough skill and a max +%25 bonus when you exceed the requirements. Same would go for Armour and materials would have some trade offs to (Elven stuff could be lighter and quicker to swing then heavier, slower, but harder hitting orc stuff). Armour would also be Morrowind levels of choice with clothes underneath and armor on top, with mantles and cloaks and other items that could be used for magical bonuses or dress up. Skills would be mainly leveled up with point allocation but with some natural growth (A random bonus given out while using the skill)

Skills would work out that low skills could use everything but only at their minimum power (so a Daedric axe would do less damage then an Iron Axe in certain hands but a master will always outperform using a Daedric Axe). So it would be say down to a -%50 strength penalty using it without enough skill and a max +%25 bonus when you exceed the requirements. Same would go for Armour and materials would have some trade offs to (Elven stuff could be lighter and quicker to swing then heavier, slower, but harder hitting orc stuff). Armour would also be Morrowind levels of choice with clothes underneath and armor on top, with mantles and cloaks and other items that could be used for magical bonuses or dress up. Skills would be mainly leveled up with point allocation but with some natural growth (A random bonus given out while using the skill)

Once all that stuff was programed and allowing for as much verity the modelers could go nuts making as much stuff as possible, and the programmers could move onto the AI. Mainly stealth would be improved for detection Decently dark would basically make you invisible but someone could bust out a torch or light spell. Armor and terrain could dictate noise. Guards would stay suspicious longer and and if attacked or find someone dead may go get or call for back up. In more straight up fighting, they might stay back if there's an archer or try to surround you if they have numbers on you, or try to hide and ambush you if things turn against them. All these changes should make combat very enjoyable.

Another thing to make things fun would be soft scaling which would work kinda like the skills. There would be a minimum level with appropriate gear and special loot that rotates through some dungeons, which encourages exploring (actually exploring too, not just go to this one dungeon to get this super good item before you should). There it would scale by say 3 levels (or it could be 5 if it's meant to be a story related place), so it would work that you could visit a place at level 7 when it's meant to be have a level 10 but still get something nice out of it at level 13. It wouldn't also be static scaling to just your level so you could run into a level 13 at when you venture into the dungeon at 7. And if you exceed the maximum by a bit (say 5 over max level) there may be a level scaled boss or two.

The art direction would stay away from too realistic a style (or the shit quasi-cel-shading that Fallout 4 has going on) for things favoring more solid striking colours, clever texture detailing, and proper texture mapping City's would reflect the style to which province they're closest to as well. So More Nordic shit for Burma, Hammerfell for Chorrol, and Morrowind for Cheydinhal. Leyawin (which might be cut honestly) would be a mix of Black Marsh and Elsweyr architecture, Bravil as well though way more heavy on Elsweyr stuff. Anvil would be a balance between Imperial and Elvish Dominion building with a dash of Hammerfell flavor, same with Skingrad but a dash of Elsweyr instead. Kvatch would have some Imperial influence but heavy Dominion influence, same for the Imperial City. Populate it with some ruins bandits or rebel camps and interesting dungeons, slap this shit together well then blow whatever is left over on marketing just to let the plebs know when it's coming out. There's probably some more shit I could flesh out but I've already gotten to into this. Having to break this up into to parts probably should have told me not to post it at all.

Hey though, I doubt Toddler could fuck up with the amount of shit I laid out if he does happen to not do the enevitable tl;dr that's bound to follow..

I like the cut of your gib.

To build on your ideas of magick, which I'm all about, I had thought of this floating orb system. (I realized as I was writing this, I saw this appear in Magicka. Totally came up with it on my own before I played that though. Don't question it! - Moonanite)

Basically, when you're setting up for the larger, crazier things, you do so by creating various orbs based on an element. By spending the various combinations of said Orbs, the crazy spell is cast. More Orbs = crazier spell = longer prep & or cast time.

Reason being, is that it adds this huge layer of reading and prepping for magic you just don't currently get elsewhere:

You can gather orbs from lots of things that'll happen over the course of a battle. Like the residue of magicka in the air: so if people are casting frost spells a lot, then boom, free frost Orbs for everyone. Stand in/near an element? Like a river, or campfire? Water (or ice) and Fire Orbs for you. Block a shock spell with a ward? Hey, Shock Orb buddy boy.

Here's where it gets fancy: All orbs don't mix. Things take on a Magicka™ esque layer of prepping your spells and disrupting your opponent. So, if you see your opponent starting to build up one too many Frost Orbs for your taste, feel free to shoot some Fire his way. Maybe he'll absorb it into a ward by reflex or necessity, and you'll counter his plan, or force him to make a new one. (Fire + Ice = Wind/Storm) You building up some Orbs? Well, better be careful of what you block and how. Or where you stand.

Add a bit of environment interaction and things go even further. Do you gather the easy to gain Water Orbs from the nearby river and try to beat the Water Mage at his own game? Or do you go through the fight handicapped, casting Fire Spells, but set yourself up to dry out the water and your opponent's source of power in one, fell swoop? See that nearby Argonian house made of twigs and dirt? Destroy it with water to create some nice, thick mud that you can channel into some slow water/frost spells that have an added slow effect now.

The best part is, that even the spells themselves would be easier to interact with, because if you can "read" them, you can predict them and come up with appropriate counter measures. Design ES6 so that the spells themselves can interact, which I hadn't seen since Morrowind. (Was great getting a fireball that cost 1 MP to cast and use it to deflect 'stronger' spells.)

Ice Spike spells? They have substance. Shoot them out of the air. Block them. Parry, bat them back, you name it. Whatever you could logically expect to do with ice being hurled at you, can be done. Shock spells? Throw your sword at the ground like a javalin, for an impromptu lightning rod. Fire? Hop in some water. But don't stay too long– they may keep it up until things come to a boil.

Etc. etc. Make magic come alive in this game, and no regrets will be had.

Last, but certainly not least, I'd flesh out the other schools to a MASSIVE degree. It's so easy to come up with 101 new ways to destroy your enemy, but then most games just give you a simple ward/shield, maybe some resistances and that's it. Nope. Look forward to as diverse a set of defensive spells as offensive.

I say this with 10 grains of salt on MY tongue, but hear me out: A great example of this is the Naruto series. (the show, not the games.) In it, those loud clothes wearing mofos had a dozen ways to kill someone FOR SURE, and 3 dozen excuses why it didn't work. It was like watching two kids play Super Hero and neither wanted to lose. All the times they used clones for offense AND defense, for when they had something or someone teleport them out of the way, for the people who had eyes in the back of their heads, or would raise gates/mud/walls to protect from head on attacks. They had some solid methods for staying alive. Yoink.

Don't make it easy: You wouldn't want the defense to be SO good or easy to accomplish offense goes out the window, but make it skill based. Like how Daigo parried through an entire super move from Justin Wong (just easier to do.)

Last last (the 2nd edition) make things multitask. No one should have to DL or create a hotkey mod to deal with everything. If you have a spell that does one thing, allow it to do half a dozen more in the right circumstances. Flames should be able to light torches, burn bridges, boil water, cloth/plants/obstructions, scare off animals, dissolve weaker arrows or ice spells, and propell your boat through the water. One spell. Give things utility.

tl;dr

Old Ass Paper 6: Hammerfall In Da Hood, Naw I Sayen, Sheeiit! Muh dik DLC.

TL;DR:

Take the system from Magicka, add environment interaction to a very high degree and a couple of other tweaks, to allow reading and counters in magic battles that make it more than just dodge the laserz and connect with your own.

i would have it so after the player creates their character, they are teleported to a room filled with npcs all continuously saying "morrowind was trash"

Every time I try to ask a question about the gods I get a fairly unsatisfactory answer based on what seems to be a lot implications that can even have multiple right answers.

Here is non-god question.
If the Psyjic order is so powerful and is mostly High Elves than why don't they take over Tamriel or at least become the rulers of Summerset?

Youre not tricking me todd! I know about how you stole modders quest mods. I know what you're doing here. Center the game around daggerfall. You still need to kill off the admantanium tower. And you can create regional conflicts between orcs, bretons, thalmor that could be attacking as well as the racial differences caused by the orcs being violent. perhaps goblins getting out of control and taking pieces of daggerfall for themselves and such
Overarching theme could be the god form of mannicmarco has managed to reobtain his soul and his returning from space to take over daggerfall, and usher in the age of necromancy. Youd have to stop an actual god again

Of course there would be those that would want to join him, as necromancy can be very powerful, and a god to help push back the thalmor would be an amazing asset. But then mannimarco would just lead to ruin and untold death. Could cause fissures in whats left of the bretons political landscape.
Then because bretons have elven blood in them, there could be house bretons that want to betray their people and join the thalmor in hopes of leniancy

Bethesda fans are mentally ill and very deep in the autism spectrum. Most of them are either furries or horsefuckers as well.

Maybe I'm just too tired from waking up and having never played Magicka but it sounds similar to a Minecraft mod called Thaumcraft that needed elements to cast spells (So say a bunch of earth and life to create a Golems).

So in essence it would take the general mana bar and replace it with a bunch elements to cast spells. Would help to balance things out if magic being made to be absolutely mental. And a warrior being able to interact with physicals spells is super cool.


tl;dr for the other guy is above
I just want a super involved melee system with plenty of pluses and drawbacks for weapons, archery options for melee focused players. And Morrowind level clothing and armor options.

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This is already what was happening, weren't you paying any attention? Tamriel is elvish for "Arena" even, a name which it gets from it's nature as a battleground for various divine forces.

Also, Cyrodil is a swamp again because Talos' power is waning.

didn't he make a vid saying beth aren't lazy?
or was he just baiting

Set the next game in Black Marsh but retcon Black Marsh's jungle through a time stop and instead make it the same climate as retconned Cyrodil then copy every feature over from Fallout 4 but make it even worse somehow then take a shit on a mint condition copy of Morrowind live on stage at E3 :^)

They're powerful because they're probing the deeper metaphysics, and once you start doing that you tend to stop caring about small things like political power until you ascend and then fuck everyone else.

Fallout but like ARMA

I would play that

Doesn't feel like it though, does it? It feels like you're just thrown in a world and the shit is going on off screen because the lore says so.

Fuck that. Let's do it in a way where you can interact with people. It's a game. I want to write the history not read about all the cool parts zomg you should have been there!!

The other thing I despise is scale, or the lack thereof. In all the history of Elder Scroll games, and Bethesda games in general, people are worked up to be these amazing badasses. In the end, there is nothing unique or interesting about them, and the fight just like the normal baddies but with (sometimes) higher stats. The only exception that comes to mind are the Skyrim giants, which are the SHIT because you approach them differently from everyone else. Simply because they ARE different. Now go load up Morrowind and fight the Tribunal, or Hircuine, see how it feels.