Grand Strategy Games /gsg/

Grand Strategy Games

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Today in History November 1:

Other urls found in this thread:

mediafire.com/file/3o2qnto2g2d0yaa/399ADv22.7z
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pandora.com/station/play/1802690017537607827
mediafire.com/file/xrb34kw47r6xjrh/Kaiserreich for DH 1.7. - Hotfix 1.rar
blackicemod.com/?
eu4wiki.com/Trade_nodes
youtu.be/Coa3MC8-U0c?t=530
my.mixtape.moe/tqgecv.7z
mega.nz/#!s18QSBAA!vtrriaV_JXZf071B06heCPtvre3oyEqKm1O_Qh7is6o
my.mixtape.moe/xotisv.7z
mega.nz/#!RwlVnBBa!txJqDGSNEMQvaviwCtqEPI2ZGTsOb5BaWGG1ePMEQAg
victoria2wiki.com/NWO
jasss.soc.surrey.ac.uk/16/3/7.html
citylab.com/housing/2013/11/paradox-diverse-communities/7614/
bjp.rcpsych.org/content/201/4/282.abstract?etoc
onlinelibrary.wiley.com/doi/10.1111/j.1467-9477.2007.00176.x/abstract;jsessionid=279C92A7EB0946BBA63D62937FC832A9.f04t03
boston.com/news/globe/ideas/articles/2007/08/05/the_downside_of_diversity/?page=full
pnas.org/content/108/4/1262.abstract
ajph.aphapublications.org/doi/abs/10.2105/AJPH.2012.300787
onlinelibrary.wiley.com/doi/10.1111/j.1467-7687.2012.01138.x/full
www-personal.umich.edu/~axe/research/AxHamm_Ethno.pdf
theindependentaustralian.com.au/node/57
link.springer.com/article/10.1007/s10640-012-9619-6
curis.ku.dk/ws/files/130251172/Dinesen_S_nderskov_Ethnic_Diversity_and_Social_Trust_Forthcoming_ASR.pdf
msu.edu/~zpneal/publications/neal-diversitysoc.pdf
mailman.columbia.edu/public-health-now/news/living-ethnically-homogenous-area-boosts-health-minority-seniors
fivethirtyeight.com/features/the-most-diverse-cities-are-often-the-most-segregated/
amazon.com/The-Ethnic-Phenomenon-Pierre-Berghe/dp/0275927091
livescience.com/46791-friends-share-genes.html
psychology.uwo.ca/faculty/rushtonpdfs/n&n_2005-1.pdf
plosone.org/article/info:doi/10.1371/journal.pone.0095660
msutoday.msu.edu/news/2013/study-asks-is-a-better-world-possible/
macaulay.cuny.edu/eportfolios/benediktsson2013/files/2013/04/Putnam.pdf
spiegel.de/international/germany-s-immigrants-integration-in-theory-alienation-in-practice-a-433006.html
emnbelgium.be/publication/report-norwegian-welfare-and-migration-committee
amid.dk/pub/papers/AMID_48-2006_Jan_Ekberg.pdf
spiegel.de/international/europe/putting-a-price-on-foreigners-strict-immigration-laws-save-denmark-billions-a-759716.html
telegraph.co.uk/news/worldnews/europe/denmark/8492822/Denmarks-immigration-laws-save-country-6-billion.html
theaustralian.com.au/higher-education/the-downside-of-difference/story-e6frgcjx-1111112914289
mediafire.com/?1fe8x0egftpbp6f
city-journal.org/html/eon2007-06-25jl.html
arxiv.org/abs/1110.1409
books.google.com/books?id=zqMCc37dW1kC&pg=PA129
books.google.com/books?id=ZyAt3T1V4EcC&pg=PT97
books.google.com/books?id=TmlGzr4s0uMC&pg=PA16
thepiratebay.org/torrent/16066661/PowerampRevolution__Geopolitical_Simulator_4
discordapp.com/channels/194610536481161222).
mega.nz/#!4tkyjZTD!HfwCWodb_KY9Utrmn8cb69zQVgpmIsNSrlvqiV-mv0E
moddb.com/mods/red-and-blue-1936
twitter.com/SFWRedditGifs

...

RIP Carlitos, he was too pure for this world.

Reminder that Paradox are Marxists and have never made a good game

They made a good game.

Anyone got the /gsg/ approved manga chart?

And DH

Back to /r/fullcommunism

...

I wonder where they all got their ideas from

While looking through some mods I remembered something.
In EU:Rome picking the Tolerance idea simply gave you +10% corruption. For those who don't know the game, corruption basically gave you more tax and events that might help you politically at the cost of revolts and destabilisation so it was a double edged knife.

One of the most popular mods for it, Reign of the Ancients was made by someone who is now a prominent dev at Paradox. His mod changed the Tolerance idea to a reduction in the penalties in wrong-religion provinces and slower conversion.

...

Whats the newest paradox grand strat I can run on a toaster?

...

show me those joints nig, I want to see the rig

I don't have any of that stuff, I just grabbed the gif from the thread a while ago.

fuk
rigging tutorials and books don't teach any lewd stuff

I've been playing some Rule the Waves lately, and boy gee, I think this is the greatest naval battle I've ever fought.
I sunk almost the entire royal navy's pre-Dreadnought contingent for less than half the losses, and with my entire Dreadnought force escaping without sinking.

This battle alone added 30,000 VPs to my side and 16,000 to the British side, where I had only earned 18 thousand in almost a year of warfare with Britain.

This will make victory certain and bring Great Britain to the peace table.

I tried to get into lewd modelling and gave up after being unable to rig up a good-looking ass.

VeF edit user, VeF 3.2.3 is out as the last fix version for 1.17.1. Would your edits work without conflicting with their changes?

What gsg (mods are also applicable) let's me play Western Rome right before fall? Prefferably something that with lots of flavour and content

Attila Total War

there's a 399AD mod for eu3. don't have a link though, i think its on the wiki.

When The World Stopped Making Sense

JUST

when you play enough you realize that the pop system and market system dont work on a accurate way.

also the research system is too arcadeish

Maybe is there was a mod that nfucked that game


Locked on their shitty forum. Could you post the link?


I'd like playing Rome to be a challenge. CK2 is as easy as you can get

I suppose it should. Though the changes the author has done to several countries will be overwritten by my edits; It's not an incompatibility so to speak, but he's done important stuff to several stupid nigger shitholes, Ethiopia included.

He also edited the Knight's ideas and Kipchak's AI, I'm not sure if my edits would mess with those. Honestly I gotta download the mod and check it out by myself.

Wiz is a Swedish goon isn't he? Big surprise.

Okay, just report back if you do a new version.

A funny trivia. A few days ago I added in the pastebin a link to the mega mod folder of halfgsg. It was reported and shut down. They made a new one and I put it again, but it hasn't been taken down for a few days now, even though other links have been.

mediafire.com/file/3o2qnto2g2d0yaa/399ADv22.7z

Thanks

I wish I was more autistic, it's so hard to figure out the ship design

Nah it's not that hard, I tend to fuck around and it works well enough.

...

...

Take that, africa.

Should I spend my time before the ACW racking up immigrants or grabbing slave states to turn into confederate cores?

Sure, once I decide which gods to use for the Inca, Maya and Aztec personal deities.

Already got the ones for Maya:

Both Tohil and Q'uq'umatz are exchangeable with the Aztecs, but I'm gonna need to delve deeper into the Aztec mythology in order to get more info about their gods. Fun fact: The Aztec god of commerce was called Yacatecuhtli, roughly translated as 'nose lord' oy vey that one's definitively going in.

Also, I think I'm going to make different groups for the 'pagan' religions: One for native North American, Mesoamerican, South American, steppenigger tengri and European Paganism.

Has anyone played this?
What's it like?

I can't get Kaiserreich or FODD to work properly with DH. Kaiserreich is glitchy and FODD won't even launch.

Play World of Warships or something to get familiar with ship designs.

Basically


Ship roles are also important when you're thinking about designing ships. Keep in mind that these roles.

These are for scouting 4-5 inch guns with the best speed you can get, torpedoes as well late game.

These guys are for protecting the line battleships from light cruisers and destroyers as well as beating down light cruisers if you can give them enough speed

Killing everything that's left after a fight, covering retreats with torpedoes and keeping other destroyers away, you'll find the majority of damage your fleet does in a fleet engagement will be with destroyer torpedoes, even hitting one on an enemy battleship can slow it down enough for the rest of the fleet to blow it up, or for more torpedoes to hit it.

Killing scouts, dominating colonial conflicts, replacing armoured cruisers.
They're strong, but they can't go toe to toe with Battleships and don't even try to make them do this, they're best when fighting light and heavy cruisers. I find loading the majority of the guns on the front or back works very well for these depending on your situation.

Your ship of the line, they exist to pound lesser ships into submission.
If you think you can live without these you have another thing coming as your torpedo boat fleet might slaughter an enemy fleet, but you won't be able to mop it up without significant losses and you won't be able to survive a war without incredibly one sided early victories. You want to invest in Torpedo protection as quickly and as much as possible with these, Battleships with tons of armour and torpedo protection can lead a fleet into almost anything.

Make sure they are for the version of the game you have.

no submarines?

I'm playing DH 1.4, and Kaiserreich is 1.7.

It needs a fix to work on DH 1.4.

I'm dumping my period-appropriate pandora stations by the decade. I made these so I could listen to music that lines up with the year my game is in.

Early Medieval (700-1150)
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pandora.com/station/play/2050270383658551443
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pandora.com/station/play/3346870278167251091

Late medieval (1240-1370)
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Renaissance (1410-1590)
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pandora.com/station/play/1936810919794886803

I really want to play this, but I just want to cheat and have over the top battles. And there don’t seem to be any cheats.

Baroque and Classical (1600-1790)
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pandora.com/station/play/1802451629672810643
pandora.com/station/play/1804144259104295059

Modern (1800-1990)
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pandora.com/station/play/1802690017537607827

I thought Warlock 2: The Exiled was pretty good. It's like fantasy Civilization but you're a fukkin grand wizard that throws army-killing lighting and summons legions of demons and shit. Casual, but fun.

There is a max amount of armour that is usefull going over 6" for deck armour is next to useless, same with high deck armour in the early game and for belt I at most go for what 2 calibres higher than the ships armament can penetrate.


I always give my CLs atleast 6" guns if not 7".

And those are always designed to atleast take down enemy CAs, I sometimes arm them with up to 13" batteries.

I rarely put torpedo protection on these and in the lategame the majority of my damage comes from these.


Those have fixed "designs" according to their type, always the same for everyone.

Should be that one
mediafire.com/file/xrb34kw47r6xjrh/Kaiserreich for DH 1.7. - Hotfix 1.rar

What FODD version do you have?


Some files can be changed and custom nations have some influence, Steam and Iron the predecessor? has a scenario editor and ship designer.
What do you wan't cheats for?

join me for civ 5 BNW fun on Holla Forums and Holla Forums in civ 5 multiplayer internet standard

Not a grand strategy.

from a certain point of view it is

Not really.

no, it isn't retard.

wtf is wrong with you. Civ 4 is the only acceptable option.

How does one work blackicemod.com/? Is it really dead or is there a special way reserved for Paracucks?

Submarines are good, I usually get a few if I have money to spare but they don't usually win wars, the best you'll get out of them is sinking cruisers randomly during a war.


I should have clarified there, I mostly just meant belt armour and was talking more about Bs than BBs. High belt armour does keep them relevant longer into the game and lets them stay in a line formation without dying, even if they'll keel over on the first torpedo.

I try to stay with 4 or 5 in the early and mid game to save on costs and increase speed. By late game I do change over like that though, but I usually try and put a lot of torpedoes on as well to make them more of a large destroyer.

I prefer to leave that to my Battlecruisers, I usually start building them around '06, CAs just can't compete with their armour, speed and generally larger guns.

I get too Nelsonian in how I play, I love to cross the T and get into close brawls to really let my large quantities of secondaries fly while my DDs get in even closer so Torpedo protection is extremely important to how I like to play.


The mod or the site? The site is dead basically, they aren't bothered bring it back up. Download the game from modb.

I should add with subs though that they really can drive up enemy war exhaustion so if you're going to get in a long war where your fleet is smaller than theirs so you can't get into decisive fleet battles, invest in subs.

Expanded a bit more.

yuck

Those borders are cancer.

The red-purple thing in the balkans is Albania.

Cleaned up the balkans. Wish that 4-state conquest CB was available to absolute monarchies, would make early game expansion easier.

I was just talking about the site. I find it odd that it's been down for so long and they are still referencing it in newer versions of the mod. It makes me suspect that there's some kind of trick to enabling it. I remember the manual being in the mod, then they replaced it with a link to the site which never worked. It's bad because I would like to read the manual.

Update's coming along just fine, applied all my 3.2.2changes into 3.2.3; what's left to do is an overhaul for the Maya, Aztec and Inca countries, as well as their respective religions along with the rest of the European Pagan faiths.

Perhaps it'll all be done by this weekend.

Why is America lower in tech than Africa in EU4? Is there any sort of explanation for this?

we wuz kangz & sheit

You can easily change it by modifying the technology.txt contained in the common folder of you game's installation (or in any other mod you've installed)

I was just trying to figure out if there was a historical basis.

Isolation maybe? Although both Aztecs and Maya were way ahead of sub-saharans, with written languages, observatories and basic metallurgy.

we wuz lurgin metal n sheit

Yeah forgot to include the Andean guys into that bunch of literate american natives.


AYO HOL UP ESE
[smuggles drugs]
SO U B SAYIN
[hops border]
WE WUZ ASS-TECHS N SHEIT

Because when people play EU, they expect to see the New World colonized. If the New World doesn't get colonized then even the dumbest idiot can see that its broken. So no matter what Native Americans NEED to lose to Europeans. No matter how shitty the Naval AI is it needs to still win.

So, is this all that pirates are in EU3? Just random fleets that show up and blockade you ports? In real life, these niggas had control over Panama and Jamaica and Tortuga by 1690. I don't see that ever happening in this game.

Pirates would be better if they worked like this:
Instead of one pirate faction, there should be individual pirate captains who appear in times of low stability and siphon population directly from your colonies to try and start their own. Then, they put themselves up for hire as privateers or independently attack any fleets and provinces when not on contract. Then you could either hire pirates to defend against your rivals in the new world (which would be good if you either can't afford a fleet, or want to keep it in europe), or you could have a decision to outlaw privateers which could bring down stability costs and give diplomatic bonuses. Then there could also be an event where local governors break the law and hire privateers anyway and you can choose to either look the other way and keep the fleet or punish the governor for a stability drop and a boost to prestige.

Then, there could be a historical "Brethren of the Coast" event where all the pirate captains combine into one super faction that requires a combined effort of the European powers to combat.

In Eu4, pirates take a share of the trade power. You can send your ships to privateer missions in order to gain a share of the trade. This is useful when you have no land near the trade node. Of course this is basic shit and is accessible only with DLC.

You see, that makes no sense. Because in real life they hired privateers when they didn't want their own ships involved. So, how does the game have you send your own ships to join the pirates?

oh user don't be silly
it's explained in the game
they fleets changes flag, they hoist the jolly roger!

This makes me want to get into modding so i could implement pirates properly.

no need for that goy
the new upcoming DLC, privateering will cover all that
just for 19,99 shekels

I'm talking about for EU3 anyway. And actually I will go ahead and describe exactly how piracy ought to work, in case anyone with actual modding experience would be interested in helping me.

First thing:
When you send a merchant to a trade centre, an actual physical ship carries them, along with the product. Then, an actual ship with gold travels from the trade centre to your capital. You can see your trade fleets and assign warships from your own ship to escort them. If you are at war with a country, you can attack their trade fleets and take the spoils for yourself. Now trade routes can be actual piracy targets.

So, here's how pirates work:
Whenever your stability is zero or lower, all your provinces have a chance to spawn a pirate leader. Non-core provinces have a bigger chance. Penal colonies always have a chance, regardless of your stability. A pirate leader is a disgruntled peasant who thinks he can do better on his own.

Once you spawn a pirate leader, they act like the mercenary bands in CK2, just landless political entities. Pirate leaders are perpetually at war with ever nation that does not have a privateer contract with them. Pirates can even have privateer contracts with two warring nations. They just don't give a shit.

Here's what pirate leaders do:
They have a chance to steal population directly from your provinces. this chance has to do with stability mainly. Once they steal population, there is a 50% chance they become crew members and a 50% chance they become slaves. These slaves can be purchased by any nation to bolster production efficiency.

Here's what else pirates do:
They have a chance to steal a ship directly from a docked fleet. They have a chance to spawn a ship when they steal population. They will spend some of their crew to attempt to start colonies. They get a bonus to tolerance from natives and don't need money to start colonies because they live off the land. When they have a large enough fleet, they attack trade fleets and attempt to siege forts.

You can hire any pirate leader your nation has come in contact with either by a drop-down menu or by clicking on their colony. When you have a contract with a pirate leader, they are peaceful towards you and they deliberately seek out to harass nations you have negative relationship with. You can also put a "letter of marque" on any trade fleet to guarantee your pirate will attack it. You can even "letter of marque" your own trade fleets because if enough pirate attacks happen to you in year, you get "piracy epidemic" trait which allows you to choose to extort extra taxes for the purposes of building up your own war fleet.

The "Brethren of the Coast" special event will combine all Carribean-based pirates into a temporary unified nation for 40 years.

Reminds me of merchant republics in CKII but with looting.

That's a nice idea.

That's technically what 17th century pirate colonies were. Merchant republics that dealt in stolen goods.

There could even be some pirates with religious loyalties so the Ottomans could have their barbary corsairs and we cold have Bart Roberts type characters who go around trying to purge degeneracy.

Civ VI is such a PoS.
forced females everywhere.
Saladin talking about love and peace.
Kongo king calling you an uncivilized barbarian

NOT A GRAND STRATEGY

I don't know if you have any experience in modding, but maybe you should get together with VeF edit user and make something together based on VeF for EU4 pre-RoM. Though this sounds very ambitious.
Is it even possible to remove mana from EU4 or at least from some aspects of the game?

I have no idea. I have zero experience modding. this is just something I was thinking about because EU really does pirates no justice in a game that takes place during the historical golden era of piracy. I have no idea how easy or difficult this would be to implement. It would probably require a complete overhaul of how trade works.

EU4 is probably easier to mod overall and this seems more in line with the trade system of EU4.

But I am not sure you understood the thing here Basically there is a certain trade in some trade node. Everyone takes a share based on different things. The more defensive ships you invest into patrolling around that node (they do move around) the bigger cut you get from that node (with some limits). The thing I never understood about EU4 pirates is that even if you send ships to hunt pirates I have not noticed any decrease in pirates stealing from you, which means stealing money and killing people from some of your cities on the coast.

I guess I didn't realize trade was this much more fleshed out in EU4. I've only played 3.

user, Grand Strategy Games are a social construct. By designating games into arbitrary genres you are being bigoted and enabling elitist and racist behaviors against video games.

I wouldn't let my daughter date a 4x.

In 4 every one of the regions on this map has one main trade note for the region. The main goal is to usually try and get trade to that note, because you can get the most money from it. There are many smaller nodes, but they are only really useful for redirection to your main node. There are several end nodes that don't go anywhere so it is very good to be part of them. The most important way to get trade power is to get provinces with big trade power. So the more trade power you have around a node the more you can tax from it and the more you can redirect to your main node. I haven't played EU4 in a while, but it should be something like that.
Generally people find the trade system to be the best thing that EU4 has. The reason for that is that the guy that has done the pop system in Victoria 2 is responsible for it.

eu4wiki.com/Trade_nodes

Hi, user

I kinda wish trade routes were dynamic.

For example, I find it kinda dumb that if you try to colonize North America/Canada as Spain, you can't direct money to the Seville node.

Also, if you start with a node that only produces, like Ethiopia, you are kinda fucked in the trade department.

is this post a jojo reference?

MEGA's so fucked up I've been trying to upload the next update of user's edits for almost half an hour.

It's a 2mb file mind you, stuck at 100%

Restart. It would have been done by now. Sometimes it just get stuck and there is no fix but restarting the upload.

Meiou devs are trying to implement that for 2.0. But it's almost certainly that will be as broken as the other mechanics they added before.

youtu.be/Coa3MC8-U0c?t=530

my.mixtape.moe/tqgecv.7z
Try this. I haven't had the chance to test this version, but you might like it.

Do you remember the link to that game? I got it during the Holla Forums plays thread and since then the computer I had it on died and haven't been able to find the rutracker thread that was linked back then.

Had to restart both my internet and browser.

V3 for VeF 3.2.3 here:
mega.nz/#!s18QSBAA!vtrriaV_JXZf071B06heCPtvre3oyEqKm1O_Qh7is6o

V4 Changes:

btw if someone wants to try the Zoroastrian Persia flavor, read the readme, there's some extra instructions in there.

That's what you get for using MEGA.

my.mixtape.moe/xotisv.7z

Thanks user

Yes, very good game

Jesus Christ, what is it with MEIOU and the fucking insane feature bloat? Why are they wasting time with bullshit like this, instead of, I don't know, fixing and balancing the dozen other mechanics they've already included? The Dei Gratia system they use, for example, is the most tedious and un-fun system that has graced the EU series, and it's been the same pile of shit since EU3

There are more up to date versions on the paradox forums I think.

I don't know how I missed it but 'discovered_by = western' needs to be added to Bermuda and Western Isles.

Had to do a quick fix for a few national idea which had typos (Bulgaria had -50% idea cost instead of -5% kek)

mega.nz/#!RwlVnBBa!txJqDGSNEMQvaviwCtqEPI2ZGTsOb5BaWGG1ePMEQAg

Beginning to remove savage.

...

So NWO just fucked up the map even worse than before. Now, not only are the provinces and states messed up, the map itself looks like crap.

I still wanna try a Japan game some time.

100 im in 1380 or something like that, and I own big part of greece, all of bulgaria, wallachia is a vassal, half of anatolia is mine, aaaand trebizond just removed almost all of RUM and is allied with the GOLDEN HORDE
How am I supposed to take them down, if they are allied to the LARGEST NATION in the game ?

Also for some reason France owns Alexandria

Also why don't these fucks wanna be vassalized
fucking cunts
i feel like breaking truce because of them
fucking cocky thessalians

Don't be a pussy, hordes are pushovers


Good luck with that. The 'economy base' is random as shit as far as I can tell, but if you spam military until you have full force limits, you should still be able to do it. Also build trust, naturally

It's 2 province country
also athens broke the alliance with me
and decided they are better off allied with aragon
fuck em
illgas everyone in the balkans
I got serbia PU

With the help of the Russians of course, how else? They're the natural enemies of the mongols and basically everyone in Eastern Europe hates the Golden Horde.

Also:
See how stupidly OP they are? They're scripted to be that way, meaning that BYZ is destined to have a hard time unless it's being played by a human. Trebizond's even funner, can't eat 2 provinces without having an all-kebab coalition against you.

Odd, they must've won a crusade against the Mamelukes or something, the papal state always does that at the start of the game, but I've never seen France joining.


Just break the alliance and wait 5 years, you could guarantee them and raise relations too; you need at least 190 for a vassalization.
I still think the most sensible option is to break alliance, warn Athens (because they'll probably want to fuck with Thessaly) and just simply annex.

I took over part of anatolia that I could, that boosted my military and economy
I vassalized them now, so it's all good.
Now I only need to take down Athens, allied with: Aragon, Naples and some more shitty italians nations, which all together beat me in terms of navy, so I have no chance to dominate the water and win the war.

I'll need 20 years to build enough shipyards and ships to take em down.

Try and threaten war, if you're strong enough it'll work. That's how I expand after taking most of Anatolia, province by province without dragging 6 gorillion faggots into a war against me.

It looks like the AI will always go out of it's way to stop you from crossing a strait. No matter what enemy fleets are doing, it seems they will turn around and go for a strait the moment you order an army to cross you. You can really fuck the enemy and delay them from delivering reinforcements someplace crucial just by keeping a single regiment next to a strait.

Yep, it's exactly like that. I assume it was part of Paradox's efforts to improve the naval AI. Somebody probably figured that making an intelligent system that would evaluate if a strait is worth blocking or not is too hard, and not blocking a strait would make the AI look too dumb, so he decided to just hardcode it in, figuring that it would be the correct course of action most of the time

This is checkmate in any war where your enemy needs its fleet. Because you just plant a single regiment near their main fleet and shanghai it in one spot for the entire war. This is what I did last time England declared war on me. White peace after five years of steering his ships around sardinia.

I am playinh NWO and i noticed that the economy is broken, administrative efficiciency starts on the floor, pops can never afford their goods, the only pop daily life need is canned food and factories needs too many pops an doesnt reflect the impact on industrial automation, even developed coutries have sweatshop like factories, why people recommend this?

i forgot to add that the issue on pops being too poor and administrative efficiency means that your tax income is meager, factory exports are the only thing that increases your income and it's not even much

Got a download link? I can take a look.

It's based on PDM, that's why the economy doesn't work.

And now in the CURRENT YEAR, if you pick Humanism in EU4 which includes increasing tolerance of foreign cultures and religions in your lands, it's just an overpowered idea group that makes rebellions NEVER AGAIN HAPPEN for the rest of the game.
Completely the opposite to real life, where if you tolerate foreigners they rebel more and assault your people on a regular basis.

Nice accuracy Paradox.

victoria2wiki.com/NWO
i was wrong, pops needs more stuff than just canned food but explains why the economy is broken, it was barely fuctional on vanilla

that's not how it works, a majority wont act, its a number of fanatics who will do that, they cant be reasoned with, those people need to taken out

Scientific models have proven than an ethnocentric culture always wins out against a humanist one. Paradox is clearly biased and doing everything in their power to ruin a good game and make it less interesting just so they can smear their politics in your face.

Why is that? Should European nationalists protesting their countries being turned into perpetual refugee camps for all the world's trash be taken out?

He meant extremist who are introduced (or introduced themsleves) into a diffferent culture

but also cultures are not like different hiveminds that attack each other as 2 ant hills over dominance, cultural assimilation is something to be rescued from vicky 2

Yeah not really, except for North American indians. They were as primitive as negroes pretty much. But South American indians farmed land, while negroes never invented agriculture.

What is the point of modding EU3 at this point? If all modders focused on EU4, it could be made into an actually really amazing game, and it looks better than EU3. There's really no benefit to modding the older one when the same changes could be implemented into EU4.

I am not seeing anyone removing the mana system from EU4.

Pirate EU4 and expansions, only install expansions: Rights of Man, Common Sense, El Dorado, Art of War, Conquest of Paradise, Res Publica and Wealth of Nations.
The other expansions are utter horseshit in comparison and will fuck up your game, do NOT install.

Then try. It is worth trying out, you will see that EU4 would be a better base for modding. Your idea is great and I would love to see a more expanded piracy system in the game. Would be great if it was possible to even play as pirates.

the only model i can think of would be the Hammond and Axelrod model, and that itself proved nothing, all it proves is that people of the same race in an ethnocentric society are more likely to interact favorable to each other over other races, while humanist society treat them the same

it makes total sense for it to decrease risk of revolts since the ideas are beneficial to the people who would be revolting

its not hard to grasp, if your talking about another model than i would like to know about it

That's true, but it could be done if some modder wanted to. I've seen a lot more complex changes in some total conversion mods.

That explains a lot.
I absolutely always pick Trade ideas in EU4, I just love manipulating and stealing trade power from other nations with my navies. It's what keeps me coming back to the game, the endless flow of shekels from overseas.

Given that greater homogeneity leads to increased civic involvement, greater willingness to contribute to the public good, greater trust, and better mental health, I think it's safe to say a homogeneous society should function better than a diverse one.

jasss.soc.surrey.ac.uk/16/3/7.html
>Much the same results are obtained below and above a limit of 200 cycles. With few cycles, though, numbers of agents are small. By 300 cycles, there is evidence of ethnocentrics starting to establish dominance. But in between, centered around 200 cycles, there is an approximate balance between the effects of biasing immigration towards ethnocentrism or humanitarianism. Regardless of these early immigration bias effects, in all four of these simulation sets, ethnocentrism dominates by roughly 300 cycles and maintains this dominance to the end, as in our other studies.
Basically, the group that sticks to ethnocentrism will win against the humanitarian (useful idiots), traitor (leftists) and selfish (Jews).

The minority groups only play along so long as the humanitarian model benefits them and their takeover. Once they have established dominance they begin to dismantle it and favor their ethnic group, and mostly having the humanitarians be the first to feel the noose.

Only if you like playing the good goy.

You clearly don't know much. Being tolerant of foreigners does not benefit you in any way in real life. They will never get along with your people.


Cultural assimilation in Vic 2 is just as SJW nonsense as Humanism in EU4 is. Its not realistic, and not how it works in real life. It is not possible to assimilate foreign races and cultures into yours in reality. It does not work, the only result every single time in history has been collapse of the nation from internal conflicts between the ethnic groups.

I honestly can not tell if you are being serious or not. You actually think being tolerant of foreign races, cultures and religions works and makes them integrate within your nation and be nice? Then WHY THE FUCK has that never happened in history, not a single time?

WOW
Paradox sure knows how the world works /s

cultural happened whit the the north american natives when they asimilated whit the european colonists, there was a symbiotic relationship, evidence of this is what happened during the beaver wars and the fur trade, other example is how spain after the reconsuista was mix beetwen arabs and iberians, ask yourself, how the cultural conflicts start in the frist place?


paradox makes arcade world painters, grand strategy

Native North Americans also had agriculture. They were semi-nomadic farmers and they also smelted copper.


Maybe I'll just get EU4 then after I finish this playthrough. If I get the full version, can I just uncheck unwanted expansions, like with CK2?
I was just throwing ideas around earlier, but I may get serious about this if I can get comfortable with modding. If I could get everything else to work, playing as pirates probably wouldn't be tough to add. Could even make a bookmark for it.


I think Paradox is skewed one way. But you are skewed the other way and neither holds a realistic, objective view of how populations accept foreigners.

And that's why they live on reservations and drink themselves into an early death.

Yup, mudshit rape babies, what a gift to humanity.

The majority wakes up from their Jew induced stupor long enough to kick the cockroaches out.

i meant that he no longer makes grand strategy games, only arcade world map painters

i am talking about west coast native, for the rest, i guess you dont like to study the historical evidences of culural syntesis or when a culture blends over other bigger and dominant culture, you only seek to jerk off to "new hip alt-right trend"

Oh, you're a liberal arts major. Could have said so sooner so I could ignore you.

Clearly America owns half of its cultural heritage to the red niggers. We can see this everywhere we lo… no, wait, we can't, because it's bullshit.

This way of writing. It is you again, isn't it?

Native Americans smelted copper mainly for the purpose of making tools like fishing hooks. And different tribes were more advanced than others. But it's no secret that most of them were growing crops. The staffs at these historical colonial villages in the US really like to jizz themselves over the way the Native Americans used to grow corn.

I'm not going to buy all the DLCs, but the easiest way for me to get EU4 is just to download the most recent full version from igg, rather than search around for torrents of the base game and the expansions.

It isn't impossible for different cultures to coexist in one nation. It's just very difficult for them to remain segregated and pure. One culture will tend to overpower the other, but it isn't always violent. Look at how the Romans spread their culture and how the Greeks did before them.

I didn't want to post this version, but here

That's like saying Aztecs were "advanced", when you need to keep in mind that while they were building their capital the University of Oxford had already been around for a couple of centuries.

Also, niggers smelted ores too, doesn't mean they aren't niggers.

Okay.

i already gave the iberian example, there is also south america, where the population is a synthesis beetwen natives and spanish, making the mestizo. Culural assimilation is possible but it has it's limits.

their heritage blended whit the european coloniisation, simply the colonist population was more than the native population on the western colonies.

I didn't say they were advanced, you tard. I said they grew crops.

And seriously, look at how the Romans spread their culture. I'm not talking about how they conquered cities. I'm talking about how they gradually changed all the customs of the people bot before and after they took over. Even the Goths that invaded Rome during the fall of the west were walking around in togas after a couple generations. Romans had a very contagious culture.

It all depends on what you mean by

As I said, look at the Romans. I don't think the Romans saw it as a problem at all that, by the first century AD, the King of the Jews was walking around with a trimmed beard, speaking Latin. It pissed the Jews off, though.

This is the third thread this guy is going to kill. Fucking report his ass and filter him no matter how right or left you are.

How about these?
More diverse neighborhoods have lower social cohesion.
citylab.com/housing/2013/11/paradox-diverse-communities/7614/

Diversity increases psychotic experiences.
Diversity increases social adversity.
A 10% increase in diversity doubles the chance of psychotic episodes.
bjp.rcpsych.org/content/201/4/282.abstract?etoc

Diversity reduces voter registration, political efficacy, charity, and number of friendships.
Ethnic diversity reduces happiness and quality of life.
onlinelibrary.wiley.com/doi/10.1111/j.1467-9477.2007.00176.x/abstract;jsessionid=279C92A7EB0946BBA63D62937FC832A9.f04t03

Diversity reduces trust, civic participation, and civic health.
boston.com/news/globe/ideas/articles/2007/08/05/the_downside_of_diversity/?page=full

Ethnocentrism is rational, biological, and genetic in origin.
pnas.org/content/108/4/1262.abstract

Ethnic diversity harms health for hispanics and blacks.
ajph.aphapublications.org/doi/abs/10.2105/AJPH.2012.300787

Babies demostrate ethnocentrism before exposure to non-whites.
onlinelibrary.wiley.com/doi/10.1111/j.1467-7687.2012.01138.x/full

Ethnocentrism is universal and likely evolved in origin.
www-personal.umich.edu/~axe/research/AxHamm_Ethno.pdf

Diversity primarily hurts the dominant ethnic group.
theindependentaustralian.com.au/node/57

Ethnic diversity reduces concern for the environment.
link.springer.com/article/10.1007/s10640-012-9619-6

Ethnic diversity within 80 meters of a person reduces social trust.
curis.ku.dk/ws/files/130251172/Dinesen_S_nderskov_Ethnic_Diversity_and_Social_Trust_Forthcoming_ASR.pdf

Ethnic diversity directly reduces strong communities.
msu.edu/~zpneal/publications/neal-diversitysoc.pdf

Ethnically homogenous neighborhoods are beneficial for health.
mailman.columbia.edu/public-health-now/news/living-ethnically-homogenous-area-boosts-health-minority-seniors

Diversity in American cities correlates with segregation.
fivethirtyeight.com/features/the-most-diverse-cities-are-often-the-most-segregated/

Races are extended families. Ethnocentrism is genetically rational.
amazon.com/The-Ethnic-Phenomenon-Pierre-Berghe/dp/0275927091

It is evolutionary rational to be friends with someone genetically similar to you.
livescience.com/46791-friends-share-genes.html

Racism and nationalism are rational and evolutionary advantageous strategies.
jasss.soc.surrey.ac.uk/16/3/7.html

Homogeneous polities have less crime, less civil war, and more altruism.
theindependentaustralian.com.au/node/57

States with little diversity have more democracy, less corruption, and less inequality.
theindependentaustralian.com.au/node/57

There is extensive evidence people prefer others who are genetically similar.
psychology.uwo.ca/faculty/rushtonpdfs/n&n_2005-1.pdf

plosone.org/article/info:doi/10.1371/journal.pone.0095660
Our analysis shows that peace does not depend on integrated coexistence, but rather on well defined topographical and political boundaries separating groups

msutoday.msu.edu/news/2013/study-asks-is-a-better-world-possible/
The more integrated a neighborhood is, the less socially cohesive it becomes, and vice versa.

macaulay.cuny.edu/eportfolios/benediktsson2013/files/2013/04/Putnam.pdf
The more ethnically diverse the people we live around, the less we trust them.

jasss.soc.surrey.ac.uk/16/3/7.html
Ethnocentrism, often thought to rely on complex social cognition and learning, may have arisen through biological evolution.

Diversity experiments in Germany end in disaster
spiegel.de/international/germany-s-immigrants-integration-in-theory-alienation-in-practice-a-433006.html

Immigrants in Norway are a net loss to the economy
emnbelgium.be/publication/report-norwegian-welfare-and-migration-committee

Immigrants in Sweden are a net loss to the economy
amid.dk/pub/papers/AMID_48-2006_Jan_Ekberg.pdf

Denmark saved billions by restricting immigration:
spiegel.de/international/europe/putting-a-price-on-foreigners-strict-immigration-laws-save-denmark-billions-a-759716.html
telegraph.co.uk/news/worldnews/europe/denmark/8492822/Denmarks-immigration-laws-save-country-6-billion.html

Increases in diversity correlate with problems worldwide, and the downsides of diversity effect everyone, it's a universal human problem:
theaustralian.com.au/higher-education/the-downside-of-difference/story-e6frgcjx-1111112914289

More diversity in police departments correlates with more abuse, poorer performance and less trust:
mediafire.com/?1fe8x0egftpbp6f

Decreased community spirit, decreased altruism, and depressed social capital, less ethical behavior, more crime, fear, isolation and depression:
city-journal.org/html/eon2007-06-25jl.html

Also, a nice little study from Cornell University about how segregation creates peace:
arxiv.org/abs/1110.1409

Multiculturalism doesn't work:
books.google.com/books?id=zqMCc37dW1kC&pg=PA129
books.google.com/books?id=ZyAt3T1V4EcC&pg=PT97
books.google.com/books?id=TmlGzr4s0uMC&pg=PA16

Did he speak Latin? I'd have thought Greek was more popular in the region.

you mean theplace that became the spanish empire? the largest empire were there was no sunset?


example? it's an entire continent.


so you are one of those who believes that genes are like blueprints and dictates direct algorithms on the mind of an individual instead of just making likely inclinations on behaivor?

Both. But he was educated in Rome and educated in the Latin language.

hey idiot, rome conquered so many lands because they also wanted ==slaves==, that is fucking important.

First time ever browsing 5+3chan.
Didn't know you guys had a /gsg/.
Is this place filled with Steam group drama and memes about HPM?

No, but you have to go back.

Can't i enjoy both?

No, but this one guy has been derailing for three straight threads.


You may enjoy it quietly.
lurk more

You have to go back.

Not exactly, but half/gsg/ people have been coming here to report our megas lately. And there have been suspicious new shitposters such as 602af6.


No.

Did he really? Or is this like how he visited the Buddhists in Tibet and the Druids in Britain?

I assumed it was just the same thing but with different layout and more gamergate.

Thats pretty shitty.
Can you actually confirm that it was the 4chan /gsg/ doing that?
We lost our mega upload recently too.

Post pops

i think he meant that he was educated on greek (which was the languaje of the intellectuals and the nobility at the time) and latin, for what i know, Jesus was educated at Egypt during his chilhood

No, all the princes in the herodian dynasty travelled to Rome to be educated when they were children.

You lost it after it got posted as if it is one of ours and the idiot reported it. The new one has been included and has not been removed even though our megas are down.

i swear to god i'm not gay

That sucks man, but hey, as they say in my country You can't make of all the grass one bale

I'm talking about King Herod. Not Jesus. Why do you think I'm talking about Jesus?

Let's just post the cucks' links, then.

*different layout and more Holla Forums


At least you have some Finns to rule over the swedes.

Thanks, mods.

because, i messed up

Their mods mega is not as full. And it would mean giving up on having a mega for the games.

Friendly reminderoo

In order for a person to assimilate into a different culture, he has to:
1) speak the same language as the country majority
2) follow the same religion (or at least one of the major religions, as can be seen in countries like Lebanon, but the more such religions, the lesser the stability)
3) look like the majority (a nigger is never going to assimilate into Russia, if for nothing else then because Russians will never see him as one of them)
4) (possibly most importantly) consider himself a part of the majority. As long as the person in question considers himself a part of some minority, he will never ever assimilate.

A German can, potentially, assimilate into Danish society. So can a Brit. But a Korean cannot. The only way such a thing were possible would be if Danes and Koreans decided to form a joint country where they'd racemix into something new, but then such a country would belong to these offspring, and neither danes nor Koreans could assimilate into it any longer.

As such, if your country has a minority of people that are already genetically and culturally close to it, it may assimilate them successfully (but it might take hundreds of years, and the success isn't guaranteed). If your country has a minority that is absolutely and utterly alien to it, then full assimilation is impossible without heavy race mixing (which has all sorts of other shit tied to it, so it's a road that shouldn't be travelled unless it's absolutely inevitable).

Peaceful coexistance with a minority is, again, easier the closer the minority is genetically and culturally to a majority, but even then, the minority will forever pose a risk (as can be seen in the case of Sudety's Germans pre-WW2). As such, should a country have a minority that is either utterly alien to it, or with which there is serious danger of future conflict, it should make all efforts to get rid of said minority.

Then how do you explain all of the spanish empire?
Or do you believe latin america is populated by native americans?
Natives assimilated to castillian culture over time both peacefully and by conquest.

Economy seems fine for me. Just get out of a sphere quickly if you start in one. I'm making tons of dosh, foreign investing and raping Russians.

That said, from what I can tell there is a huge bug. There seems to be no way to naturally pops to soldier. The military spending does literally nothing to encourage soldier promotion (though paying them still helps stop demotion). This means that you should drop the military slider to around 20% or so and just encourage soldiers when you need them.

Oh, haha.

I do not have to, as the spanish empire proves my point. It fragmented into separate nations, did it now? Mexicans and latinos in general aren't the same as spaniards, are they?

Lovely mod.

Being #3 great power this quickly is kind of lulzy.

They're a good example of hybrid nations that are alien to both their source races.

The Map Editor doesn't seem to load when I try to make it edit HPM's save game maps. Is it a problem with my version of Java? I can't seem to find any help for this. I just want to make my autistic alternate history scenarios.

...

Don't blame me, blame Paradox for making their shitty Map Editor in Java.

That's pretty weird user, when I dismantled them they got like 20 little countries spitting out. Are they by any chance still at war with a country that doesn't exist anymore?

Speaking of Fantasy GSG, what else is there really?

you have the Endless equivalent of Civ that's pretty good.

No.

it's the best I can think of m8

They do not need to be the same people to adopt a culture, wich was your point, culture convertions.

Besides, the fragmentation of the empire didnt happen because of ethniuc tensions, but because of the terrible leadership of the house of borbon, wich cause the decline of the empire and anger in the colonies duo to the policies of the metropolis.

doesn't explain why Gran Colombia and the CSU (I think that's what the central american union was called) collapsed after the dissolution of formal colonialism.

A big part of grand strategy is the history aspect, so real world works best. In the case of a fictional setting you'd need either something that is already well established and fleshed out, or to really go all in putting together a setting with enough history and development to work as a grand strat.

If you just take a flat moment in time or a setting without much historical development then you end up with a bland 4X-ish thing.

I imagine there are very few settings that would have the detail and timeline to work as grand strat, then you have to have them overlap with the "IP owner would be interested in licensing for that" and that narrows it down a lot.

For an original setting it'd have to be really well done to get people invested enough in it to care about the history and development, that's a lot of work too. Probably vague alt-earth stuff like Leviathan would work best.

And that's if you have a studio that wants to make a grand strategy game to begin with. Not a whole lot of those, there's what, Paradox? And even they are basically switching to 4X. Dead genre anyways, really.

I guess it would have an advantage of greater flexibility of what's allowed to happen, although you'd still have to constrain it a lot so the average playthrough yields similar results each time, or it wouldn't feel legitimate and would impact players' ability to meaningfully compare borders which is half the fun of the genre.

In the case of the grand colombia, because the state was weak and generals/warlords of the independence war didnt want any big state, they wanted control over the lands they fought for.
Thats why you had things such as the movement of la cosiata.
Also, mariscal sucre's death meant that Bolívar lost the closest thing he had to an heir, bringing even more inestability to the country.

I'm genuinely curious as to what you consider the boundary between 4x and GSG, isn't, by your definition, the boundary between 4x and gsg purely some form of alt-historical framing device?
so would a game that started out with historical backing but advance beyond that to some form of predicted future still be a GSG? would civ count as a GSG? what about sins of a solar empire?

I know a lot of the gamey differences is a heavier emphasis on unit micromanagement in 4x compared to GSG, and GSG has more macro-management and generally has more things beyond how to generate conflict, at least directly.

With a 4x, every player starts out equal and then races to the top of the tech tree. In a way, 4x is more of a game by traditional definitions of the word, whereas gsg is more of a simulation.

A 4x is about abstracting the rise of a country in a way to mask competitive game mechanics, whereas gsg is more of an attempt to accurately simulate international politics so a single player can experiment going different ways with different countries in different points of time.

The biggest distinction is that 4x games always have the same end goal: win. Whereas gsg has no such a concept.

The main difference is structural. A GSG follows a general narrative. There are countries, a fixed origin map (or multiple if different time starts are available), countries and peoples are meant to be believable instead of abstract/gamey, and the course of the game, ideally, has a certain path it will take, with variation coming partly by chance but significantly by the player's actions, and having some constraints on just what can happen.

A 4X has no narrative, the origin map is usually random, normally unpopulated, it's not really believable but instead fairly abstracted/gamey, you start out with something small and expand into an uncolonized world. If historical will be abstracted heavily to make an unrealistic balance, like Zulu being on equal footing with Germany; if space based it will probably be either some colonial thing (SMAC) or an everyone with one planet thing. The course of the game can take any direction, it is not guided or constrained.

Civ is definitely not GSG. SINS isn't either, and Stellaris from what I've seen is definitely not a grand strat. Aurora is a 4X as well, albeit with the level of autism and detail one would normally expect of a grand strat which is why it's generally accepted in /gsg/.

Randomized starts immediately disqualify a game from being a grand strat, IMO, and mark it as a 4X.


This as well.

thanks for your guy's input.

Did anyone else learn geography entirely from playing map games?

Geography?

I learned to appreciate the Roman Empire and the ERE thanks too CK2 and Eu4, I was never much in contact with that part of history (I'm Greek)
and I considered the Roman Empire and ERE foreign occupation of Greece,
but thanks to CK2 and Eu4 I learned my true identity, descendant of ancient kebab removers.

The BAD thing about reading so much history, is that it makes you sad as fuck.
The worst event in medieval European history, is for me the 4th Crusade, honor, principles everything thrown to trash for shekels and a faggot that wanted his seat back.
Not to mention that the 4th Crusade happened, exactly after the most successful dynasty ended, the Komnenoi, who reformed the military and made it top tier from all perspectives.

But probably the worse thing was the looting of Constantinople that resulted in the destruction of many artifacts from the ancient greco-roman times.

Constantinople must have been a beautiful city back then, till it got raped, standing for almost 800 years without being looted.

Every time I play a game, my LARP will be something like Make Rome Great Again or Make Byzantium Great Again.

Or Make Paulician Russia Great Again, if you're the fellow I'm thinking of. How did that playthrough end, anyways? I'm not sure if I ever saw the closing moves of it.

Not really a fun of playing up there because I really like my coastal provinces.

Also, what I like to do, is restore Hellenism in Byzantium with CK+.

Good times.


I wish I could play CK2 with CK+ with more people.

Buggy and you can't deport minorities.
It's alright though. The newest one isn't very buggy at all, and I recommend playing it.
thepiratebay.org/torrent/16066661/PowerampRevolution__Geopolitical_Simulator_4

What, you didn't just bully Byzantium for their coastal provinces after they stopped being useful? The Black Sea was to be your home sea, I thought.

What do you think you'll do next? Anything you can think of to break the mold?

I don't even raid Constantinople as a Norse, you expect me to go to war against them?

I don't like to see them get hurt.

Muh Third Rome, though. Could've at least gone for marriage to finagle your way into a personal union before giving up the playthrough ghost. Beside, they're still not orthodox enough for the Armenian Patriarch. No one else is orthodox enough. Not even the Orthodox.

1453 never forget ;__;

1204 was far worse imo
that's when the roman empire ended actually
the latter was just a state hanging from a thin thread

In 1700 BC, Moses crossed the Red Sea.

Probably closer to 1530 BC, if Moses even existed.

Nah that's me. The last thing I did was help my cousin (who used to be the duke of Cyprus, clay I took while conquering the Eastern Mediterranean) keep his realm together because he somehow became the Byzantine Emperor (Paulician mind you), so he made Paulicianism the state religion and Byzantium itself crumbled because nobody recognized his authority because he wasn't Orthodox. So the guy ended up owning Greece, the western coast of Anatolia and Cyprus, with that he also had a shitton of unruly Orthodox vassals who'd constantly revolt against him. I fought rebels like 10 times just to help keep his shit together.

I was about to take Rome when the save got corrupted, I hadn't saved in a while (~60 years I think), so I left it there.

M-Mind you I didn't wanna hurt the ERE, but the fag just took the seat one day, which made me say for the first time 'Sure, why not? Let's fuck with the Eastern Roman Empire.'

The game was pretty fucking cool anyways, with Patriarch-sama (The highest authority of the Paulicians) being from my same dynasty (Rurikid) and removing Persian and Babylonian kebab back and forth. My family also owned Egypt, Greece and some parts of Anatolia, Mecca (kebabs were very butthurt about this) and some chunks of Italy. My own clay was the wholeness of Russia (Novgorod, Perm, Muscovy and Kiev) as well as Finland. Got a few cadet branches too: Bulgaria, Austria and some faggot in France I think.

No, you misunderstand. Being the same people and having the same culture are one and the same thing. As long as there are ethnic or cultural differences between the people, there will be ethnic and cultural strife

Nope, and the event I got giving me the base in Kazakhstan was the normal "you've dismantled them and they're handing out colonies" event. Also got Golan Heights now that I check.

America is stuck in an endless war with Iraq due to Iraq being landlocked after Iran blobbed into it. Dunno if that did anything.

Either way not really fond of the Mod. Seems that it just uses base V2 mechanics, there's not much allowance for total war and stuff. It's really silly to think that if WW3 started in 2010s that nations would only take a single state.

Also the mod is slow as hell with huge immigration and no assimilation.

Not Fantasy but there is Star Wars: Rebellion/Supremacy it might count as GSG

Maybe I misunderstood something but GoB with your edits keeps the alt-history scenario and without GoB I don't have the Pagan stuff.

With my edits for GoB you get the pagan stuff WHILE getting the alt-history stuff removed (The stuff normal GoB adds is: Byzantium and Persia both remained strong against islam, kebab only reached Southern Spain and India remained Buddhist). Basically it's vanilla VeF with pagan invasions and Zoroastrian Persian satrapies.

I know your pain my main dude. Certain parts of CK+ don't work in multiplayer and certain parts that do cause OOS to occur, which is a huge shame as it's the only way I can enjoy the game anymore.

And I still have them with your edits and I don't know why

The pagan stuff are several chains of events which allow you (after forming Scandinavia and turning your Nordic shithole into a haven for Norse Paganism) spread heathenry of all kinds into the rest of Europe. Slav countries get a chance to convert to Rodnovery, Byzantium into Hellenism, so on and so forth. It's a pretty cool chain of events that should've been on the main VeF installation.

If you're talking about the decissions themselves (in their respective folders), the main VeF installation has them, but they need GoB in order to work.

Host here. Can't start until 22 UTC today.

I think there's something wrong with VeF 3.2.3, nobody's going to war. Been jumping around as several countries and it's already 1323 and not a single war has happened. Poland hasn't conquered anything, Muscovy sits still doing nothing, even fucking England hasn't done shit. Everyone's taking this 'ai_will_do' decision (once a month) which is clearly a bug that's fucking with everything and I have no idea how to fix it.

Could it be something caused by your edits?

Hey guys, whenever I load a save from vanilla Victoria 2 or with mods, I lose a big chunk of money from the start. Because of this, Portugal, Greece or any other country keep being bankrupt from this. Am I the only one who experiences this?

Most likely, I'm trying to figure out what's going on.

I'm new to GSG, where is the best place to pirate EUIV?

You have to go back, fucking faggot.

Seems like realistic feature.

click if you dare

It's my edits, goddfukkendammit.

PEDOPHILE

Yeah it's GoB what's fucking it up, don't enable that shit.

What? Were you playing with GoB on? That does mean it is not actually your edits or at least your edits specifically in GoB?

Do I get captcha now?

It's my edits to GoB, I think it's that one event which enables you to create a Persian Satrap Empire.

Currently checking what's going on, but I have some sorta idea of what it could be: I removed the NAT_PersianNation.txt from the VeF decisions folder, which I think fucked the game up after I added a copy of it (VEF_PersianNation.txt) into the GoB decisions folder, so in the end it's a pretty bad localization error (the event's localization works as intended since it shares it with the vanilla NAT_PersianNation.txt, but since VEF_PersianNation.txt by itself appears nowhere in the localization files of either VeF or GoB, it could've fucked it up)

TL;DR: Rookie mistakes since I'm in no way an experienced modder. I'm still trying to figure out where did I fuck up.

Damn, you tell me this when I'm in the middle of dling EU4, for the sole purpose of trying Fullchan et Fortitudo.

please post fixed version soon pretty please

I'm on it, currently testing.

Also:

u hafta go back

Since when is Fullchan not acceptable?

I think we dropped that nickname about 2 or 3 years ago, time flies.

...

WUZ

...

Hey guys, how many expansions is it gonna be before HoI4 becomes a good game?

HoI4 will never be a good game, regardless of how many DLCs they pile on top of it. Play DH or HoI3

The very base of the game and the spirit in which it was created is flawed and shallow. The best hope we have is a mod that uses the pretty map, UI, and engine, while completely changing the gameplay and AI.

Just don't play with GoB on, which is an alternative history mod anyway.


Never, ever.

user I have bad news for you… HoI4 is dead.

An exceedingly long number of expansions and therefore time invested of Paradox half-fixing broken mechanics, adding two new broken ones, fixing and re-fucking those, filling out the unit research trees (or modders doing it for them) along historical and reasonable alt-historical & national lines as ought to have been the case in the first place considering that the industrial aspects were the only theoretically interesting part of the game, and of waiting for modder autism to gestate long enough that some enterprising fellows decide to restore Hearts of Iron 2 levels of event branching, Hearts of Iron 3 levels of military jank, and gut everything related to mana systems.

An important prerequisite is all of that actually being done, which is not necessarily inevitable if Paradox gets even lazier than usual, decides they don't want to invest further into the product, or both, while modders end up never caring enough to do more than meekly jury-rig the existing systems. If all of that happens, then it might become an acceptable mix between the former two titles plus the neat production lines. If it doesn't, then it's going to be mediocre forever.

Never gonna happen. The entire reason for the national idea tree is to completely remove all events and decisions from the game – it's incredibly shit, and makes a lot of shit utterly impossible

I'm sure there has to be a way to get around it. A fake 'idea' all nations have set to autocomplete on scenario start that primes that countries' entire event chain, perhaps? But, if there is no way to work around it and add event chains independent of ideas or else unfuck the ideas system in its current form to not be 'click this and wait 70 days for bonuses' schlock, then yes, it's fucked. Unless Paradox half-unfucks it with an ebin DLC that ought to have been a patch of parallel idea choices that don't constrain you into picking a foreign policy mandate OR a direction of military refurbishment OR some free industrial shit OR a free tech slot for nukes, in which case a framework for people to start unfucking it might appear. For a fee, and for having to hear the shrill, keening battlecries of Paradrones who claim it's fixed already, of course.

Modders removing mechanics? That almost never happens, not for big mods. Most of the time, modders try to rework and fix such mechanics – I'm calling it right now, there will be some incredibly large clusterfucks in the national ideas, with millions of lines interconnecting the ideas, each one having five flags set by who knows what and what not, all in the attempt to simulate events.

We've gotten our wires crossed what I mean is I get 1. pic related with your edits I've "reinstalled" 3.2.3 and your edits 3 times and the issue persists.

Wars work fine though


One of their devdiaries for the new expansion had "continuous focuses" wich give boni and stay active unless you switch them off.
With a lower or no minimum foci unlocked it might be possible to remove the foci tree with those and use regular events and decisions again, shit why not use the tree for decisions?

You should really stop using full numbers only.

Did you find another problem to delete your post?

Stellaris and HoI 4 bombed so hard Paradox went back to doing EU4 and CK2 DLCs.

Yes

One of our players is missing for the RandomHoI game, and we don't want to play without him. We're starting a new game and we want some players to join us. We will most likely play the snow mod for HoI3, but this is negotiable. Post here or join us in Discord (discordapp.com/channels/194610536481161222).

wasn't stellaris a big success, though?

Best first day/week ever. Doesn't mean it is not dead in the water after that. Lately Paradox have been using massive e-celebrity campaigns to promote their new games to normalfags. And it has been working, but as we all know normalfags lose interest soon after that. Right now both Stellaris and HoI4 are probably lacking in big numbers compared to EU4 and CK2 when it comes to people that are still buying their new DLCs.

Stellaris and HOI4 has higher play numbers on Steam than CK2. EU4 is still higher but that's because casuals.

Don't get me wrong, I think both games are incredibly shallow, and disappointing, but I'd have trouble saying either bombed, especially not hard enough such that CK2 is a more popular alternative. They have different dev teams so that explains why we don't have DLC being pumped out for them as hard as EU4.

I was bored this weekend and downloaded Stellaris, got really sad since I just want a pretty and complex space game. Guess I should try Distant Worlds out?

Stellaris had 6k top a month ago and then it had a sudden bump, maybe a sale or a big patch or something. Considering it had the biggest start it is understandable to still have bigger momentum from it, but it looks dangerous.
Hearts of Iron IV has been in a slow fall since the initial big fall from release. Currently 8k at most.
On the other hand CK2 overall seems to be having a somewhat of an ~1000 increase of people up to ~6000k at peak.
After a decline in May EU4, followed by a steady increase since June (from 10k) with a small explosion with RoM and currently reaching up to 18k.

All of this I saw in steamdb. So I would say they have failed to keep enough of a core base in the said games. Both of them were very shallow so they probably made great bucks on release, but the DLCs could very well be suffering. Many of the players we see are probably not buying DLCs anyway.

I like the Caribbean better this way

Distant worlds falls flat for me because there's just no events.

This game makes my dick hard.

Wait how hard you'll become when you stop being a casual blobber. That's when the real game starts

Come on user, you didn't even kill the turkroaches and it's 1600 already!

What is casual blobber?

WHY/WHY

It's the most uncreative way to play.

What did you mean by it though? Just blobbing anywhere without a goal in mind?

Seems like everything is in order, here's the new V6 of user's VeF edits:
mega.nz/#!4tkyjZTD!HfwCWodb_KY9Utrmn8cb69zQVgpmIsNSrlvqiV-mv0E

Mostly dealt with some stupid localization errors causing countries not to take decisions or go to war and enabled new bookmarks.___


I fucked up pretty badly on the GoB edits, the new version should fix that; make sure to read the readme file (If you do want to play with GoB enabled, just delete the veritas_gob folder altogether and replace it with the one I'm providing.)

There was a big patch + a "story pack" that was DLC that added a new end game crisis. It's had a fairly busy patch history so I think it still has a future.

HOI4 I'm inclined to agree with you.

But I think even with all these stats, Paradox is probably going to try to release at least one major DLC for these games, see how much they make from it, and then decide from there.

Really it amazes me that people still buy expansions for EU4 because it didn't take me long to get bored of the game. So I wouldn't be surprised even if people buy DLC for 'dead games'.


Didn't know that. Great now I'm already disappointed and I haven't even touched it yet. Events add a lot to games for me too.

Yes. Is this your first GSG? You're playing it like it was a 4X

Gotta keep in mind that Distant World is a 4X. The are 'some' events, mostly ones tied to the main story, but expect even less than Stellaris. It's what really killed DW for me – I just can't seem to enjoy 4X anymore. I need some fluff to give things some flavour

I'm not the user who posted that screenshot. I was just curious about the term.

That really seems like more of a pain in the ass than anything else. Even Kaiserreich-style mapping of absolutely every possible course the game can take through interlocked event trees finagled in with a single dummy Idea unique to every nation sounds easier than a freeform attempt to use the Idea tree with its nonsense uniform time delay between ideas to do the same thing, but worse. Events can be tied to a specific timetable. Or, they can be tied to certain levels of research in tech, or doctrine. Or to certain political relations, maybe levels of espionage. Ideas do not necessarily care about this and poor event writing that comes with it does not care about this. Sweeping mechanics with poor abstraction do not care about this kind of fine tuning in general, as in the totally fucked war score mechanic which counts casualties rather than successes or proximity when it comes to allotting territory.


This, meanwhile, seems exceedingly flawed, but a step in the right direction. On the one hand, it's kind of sort of a political policy choice. On the other, it's still existing alongside the Idea system, and there should still be good historical Events and/or research trees analogous to historical and althistorical lines of equipment procurement, rather than generic chassis and airframes which just happen to have historical shapes & names but the same soft stats as all others of the type barring changes made to them with military experience-mana unspecific to the unit itself. Paradox abstracted everything too hard and too badly.

It sounds like a pile of shit, yet it's what'll happen. Paracucks are never going to remove this flagship idea of theirs, and big modders won't have the balls to remove this big a mechanic. It's why HoI4 is doomed. All I've wanted was for someone to make DH with HoI3's map and combat, yet instead paradox served me this pile of crap

But the whole mechanic is near totally unworkable for anything other than OTL reruns, completely whacked althistory, or flagrant blobbing while totally ignoring the tree. It sounded great at first when it was more or less touted as a player-directable map of event chains, and that or else a tree of event choices taken and those that are impending though unlaunched would be neat. But the near-uniform national focus choice time of 70 days totally fucks it, because that takes too damn long and the thing isn't particularly well telescoped as a result. It seems inevitable that you'll end up behind the historical timescale on most all events if you aren't being a gamey shit because you can't undertake them simultaneously You can't tell me that none of the big modders will try to make HoI IV into HoI II/III, or small ones gone big, all that considered.

I don't know. Maybe I'm just desperate for the shit game to get unshitted, just because I find the concept of the production mechanics so neat, while the (supposed) streamlining of the game before intrusive and ill-conceived mechanics started fucking around with it, although it irritates the purist in me, made it an attractive option for easing into grand strategy myself instead of marveling at AARs and putting it off forever. And then it turned out to be flaming hot garbage that no one seems too intent on fixing, leaving me in the same place of putting off scurving up any of the baby's first grand strategies and wretching at the idea of starting my experience off with a copy of vanilla CK2 that I've had lying around forever.

Does mount and blade count as strategy?

Stellaris had a fairly major patch and the new DLC. It also had the really overpriced cosmetic DLC that raised a lot of uproar. I think that screwed Paradox big time, they must have planned for more cosmetics.

HoI4 is just languishing. I dunno wtf they are doing. The game was released broken and its still basically broken. I also don't think they have a good DLC plan for this. The game doesn't need special country-specific content or anything, it just needs plain fixes.

CK2 has great and proven DLC-whoring potential. Reapers Due was a pretty amazing DLC, both for the DLC stuff and the free speed increase and other improvements. CK2 also has a way better modding scene than any other game. CK2 mods like Game of Thrones, Geheimisnact, and others basically create a whole new game, and this all keeps it alive.

EU4 survives on constant radical gameplay overhauls and the fact that its the entry candidate that everyone has played. Even if you don't like EU4 much tons of players will come back once in a while to see completely changed systems like Institutions or Colonial Nations or the upcoming new forts system.


Distant worlds is cool, but it really lacks a good AI and its really easy to game yourself to an easy winning position from which you can turn on all automation and win without trying.

Afraid it's not even close. M&B is Sunday Fight Knight with minimal resource & army management and revolving war declarations being about as far as the politics go, while GSG is varying degrees of spreadsheets on varyingly detailed campaign maps with heavily abstracted full-scale military & political simulation. Still, I'll ask on a small saged tangent since I don't see a M&B thread, is that The Red Wars going by the big ol' Lenin statue, or another modern Calradia mod in a similar period?

I tried the former, intending to figure out how to join the White Vaegirs and go full Ungern-Sternberg, but grenades & artillery being totally broken ruined it for me, since they were my best ticket to punching up against larger armies (read: raiding the shit out of enemy caravans to get the funding to go big) with a small, mobile force. Grenades would explode on random targets including the player character with no logic instead of where they landed, and artillery would likewise target the barrage on random units. In the latest and last version, the grenades don't explode at all and the artillery targets random map points instead. Still itching to have another go at the concept.

Yes, it's the Red Wars. The Devs left it in shambles and the new release 1.7 is even more broken than 1.6 (which I assume you were playing?) I've been learning how to mod and trying to fix it up. In particular the Rhodok faction as it was neglected and still uses too many vanilla assets and many of their soldier have 0 weapon skills. I've also been making scenes so it actually looks more modern, pic related.

It's a shame they left it like that as it's a really neat concept and my favorite mount and blade setting. I've been playing the Star Wars conquest mod currently though, I'm amazed and the amount of effort put into it.

I should also mention this mod, Red and blue. It's a Spanish civil war mod, It has excellent assets but unfortunately it doesn't have a single player mode.

moddb.com/mods/red-and-blue-1936

ARRIBA ESPAÑA

You had me exited for a moment, wanted to roleplay my greatfather.

I was pretty disappointed too, It wouldn't be that hard to make into a single player game though.

Both. 1.6 had grenades and artillery explode with random people as the center of the explosion instead of the grenade impact point, which led to me blowing myself up as grenades teleported back to me even from very, very long-arm tosses in the middle of the enemy charge. I played that version ages ago. I downloaded the new one after thinking I'd give the old one a spin, and I was elated to see there was a new version, hoping they would have wrapped up as many bugfixes as possible. Instead, 1.7 does not have working grenades at all, or at least none of the ones I used work. And although abusing the not-MG34 is something of an equalizer, it's still not quite efficient enough to take down caravan guards with non-par troops. Not very partisan like to have a typical vanilla scale army, furthermore, so I'm not inclined to go that route. Also not smart, as pathfinding and cavalry spam can only do so much. I have to wonder if they got the White Vaegirs to the point of being an actual claimant instead of just friendly bandits, furthermore, or if the ideology system even affects anything.

I'd make a joke about the quality of the Italian military, but that fruit is so low hanging it's already rotting on the ground.

It seems the modders didn't know what they were doing and accomplished as much as they did with sheer perseverance. One of the sides of the AK-47 magazine is chromed, while the other is dingy like the rest of the rifle. Lots of weird little things.

Yeah, I don't bother with the grenades. It was a unique concept though, I think it would have worked better as a Napoleonic wars mod as I think that actually has usable artillery. They hadn't gotten to that point, but if you were to fuse that mod that allows you to choose cultures for your troops it would have been neat. Also I was hoping that they would have integrated diplomacy finally but they didn't and just abandoned the project.


Well, not to derail the thread.. but the quality of soldiers wasn't Italys issue it was the officers that were appointed by the retarded king. They were selected due to connections and royal ties rather than skill and experience, the Italian troops did just find under German officers. Also the Rhodoks are supposed to be a mix of Falangalist Spain and Fascist Italy. I think I'll make a Rhodok Civil war if I get to that point, would make it more interesting.

Oh, I know full well that the SOLDIERY was more than up to par, hence 'military.' In the old business leaders and the old guard of the military, I understand that there was what I remember was called- I may be accurately remembering, or may be paraphrasing- the 'conviction to lose.' A hotbed of natural and also intentional incompetence, and a military procurement that would make even the overconservative Waffenamt cry in fucking over both the new service cartridge and potential semi-automatic service rifles, amongst other things, and the inability for a rapid industrialization to take place. Mussolini was insufficiently radical in his march on Rome, in the sense that he did not have total power afterwards until the split between the Kingdom and the Social Republic, and the latter was only nominally, being a German sphereling with waning support; before that there were backbiters and the King waiting in the wings. I'm not sure if he ever would or could have had an opportunity if Emmanuel III had awkwardly sided at once with the reactionaries and democrats who wanted to dispose of the fascists while attempting compromise with the syndicalists and thus provoked a civil war, subsequently surrendering power to the Fascists and the Squadristi outright rather than handing it to Mussolini and thus binding him to half-revolutionary action, or any other scenario that lets Mussolini avoid being hamstringed and get the state a year or two ahead of OTL in the military-industrial sense. But that would certainly help matters as far as large breakpoints go. Twenty years of concerted effort towards corporatism and the pursuit of radical new military & political policies instead of corporate concessions and feet-dragging crown thievery.

I entered GSGs with EU3. It was very painful, but it was possible (and made every subsequent GSG a piece of cake to get hang of). If you want to take the easy way, pick CK2 (it's easily the most casual GSG on the market).

Of course it is. Yet Paracucks will never admit it, and modders always try to "fix" shit rather than scrap it entirely.

I'm beginning to think it would be easier to simuate the production chain in DH or HoI3 than doing that.


I keep thinking that the game has tremendous potential. Literally all it needs is for paracucks to shit out at least a few DLCs that provide mechanics for other stuff than warfare (or at least fix the warfare), which they'll undoubtedly do, and then it's just a waiting game until someone makes a total conversion mod for Star Wars or Warhammer 40k or whatever, with unequal start (the map being already colonised) and a shitton of events, and it'll be great.

There was next to no buzz around it as far as I know. There are no real DLCs for it, not good mods, no interest from anyone, just nothing. It's a dead game.

I wonder if they'll ever make CK3, or if we'll keep getting DLCs until 2020.

Actually, it mostly survives because it's what most people want from a GSG. They want a long time period with changing political situations, medieval warfare, etc. which HoI cannot provide, and they want to play as a country, not as a ruler like in CK2. EU is like the most text-book GSG franchise out there

I was scared.

Every time.

Pal lemme tell ya something: turkroaches are as scared of you as you are scared of them, especially when half the world hates their guts.
Now do me a fucking favor and go beat the shit outta them, think of the poor qt Gabras/Gavras Princesses whom the turks raped and sent into their harems of death after conquering Theodoro, do you want similar things to keep happening in your Europe? I don't think so unless you're a fucking cuck.

Have you guys ever tried playing as one of the Mesoamerican guys? Gotta say it's fpainful, each time I try to reform the religion, a bunch of former states break free. You gotta conquer the fuckers before the stupid warmongering Aztecs declare war on them or you. Shit's hard.un.

The Mayans are kind of shit. You lose ridiculous amounts of mana from all the recoring and its altogether quite painful.

Aztecs are really powerful if you can get the tempo of vassalize->reform with constant wars to stave off Doom. A bit tricky but by far the strongest option.

Incas are kind of easy mode but also slow. You just blob and eventually you reform and just fight some rebel stacks.

It is painful, I'm on the first reform and I gotta say that so far it's been a pain in the ass to play as a Maya. Luckily I've turned half the guys in Mexico to Popol Vuh, that'll stop their stupid warmongering ways.

I'm currently getting ready for my second reform, recovering from a war with Tlapanec (who I converted to Popol Vuh), the fag had vassalized the entirety of Mexico except from Totonac and Mixtec, also the Aztecs do get nice war-centered bonuses. Next time I'll try the Aztecs, but not after forming the League of Mayapan as Itza, Ain't gonna give up on these guys.

It's gonna be a pain in the ass when the Europeans come, hopefully by then I'll have completely reformed and modernized my mesoamerican shithole. At least it's more interesting than playing some nigger african shithole, those suck and there's nothing to do, at least the Maya were somewhat technologically advanced and in no way stone-age fags living in mudhuts.

I played all of them.


That will most likely not happen, modernization has a downtime of 30? years and you need 30 techlevels to reform without euros.

Well shit, it's gonna be a long and bumpy ride.

Which one of the natives did you enjoy the most?

Good Question, I think Aztec/Nahuatl were the most exciting ones.
You need 5 subject states to reform which means you will increase relations with your subjects and maybe even get some allies thus not everyone hates you unlike with my mayan playthroughs.
I liked the Doom mechanic a lot, if doomsday happens you'll suffer loose up to 2 reforms, loose all subjects and get a 0/0/0 ruler so you have to engage war and the higher doom gets the lower the opinion malus is for aggressive expansion. it's ot that hard to stay below 100 doom.
You get a free CB on your neigbours, can dow during regency and sacrifice the monarchs/heirs of your subjects to lower doom.
The only downside to the Aztec/Nahuatl is that they get what I consider the weakest reform boni of all and those stick after reforming the religion, same for maya and inti.

I consider Inti to be the easiest in vanilla 1.16? it was possible to block of most of south america with your colonists and drive of the spaniards and portugese and rather boring, you just need to raise authority to 100 it get's lowered by autonomy and raised by development after that you get a civil war.
Religion reform boni are ok not great not bad

Maya are the ones I consider the hardest after some time most states in the region would start to hate me and ally eachother, and it takes the most effort/investment to reform, the aren't boring like the inti but I consider it way harder especially with the constant loss of territory and with colonists you don't get enough provincesin a timely manner. It was still fun though
I'm not a big fan of the mayan national ideas but they get the strongest religious reforms.

Like Inti Planeniggers Tribals are rather boring too mostly because north america is rather empty and you have to wait quite often.
If you are a OPM you can migrate to a neighbour province every 5 years and get 50 mana each, the former province looses 50% tax.
Unlike Inti they are rather hard to play instead of religious reforms you have 3 "advancements groups", mil, dip and adm with 5 ideas each which you can unlock in whatever order you want, every single one costs 500 mana 400 in VeF.
All of those advancements are powerfull eg. -50% adm, mil or dip tech cost, 1 colonist + 10% settler increase, +33% ladn force limit, + 25% tax etc. but you loose them after reforming.

Nahuatl seems like fun, I always see the guys beating the shit out of one another, but it does make sense since they believed the world would end if they didn't sacrifice enough people to their gods. I think I'll really give them a try.
I picked Maya from personal bias, I like the guys a lot, but the way they reform is bullshit; at least the game could've reverted all your cores into claims or something wish I knew how to mod this.

So, what happens after you reform the religion, does it change your tech tree? After fully reforming my religion, I can form the League of Mayapan, comes with the empire rank and all the prestige it entails. But in order to fully reform the religion, I need a western neighbor or have lvl 6 on each tech tree; I think it's manageable to get lvl 18 technology before any Europeans arrive, but it's very costly and I don't think that's gonna change your tech group to western (unless it changes to high american or something)

Nah you keep the boni and receive a tech boost, which is increased by bordering a european nation with a higher techlevel.

Right I forgot south- and mesoamericans only needed 18 techlevels northamericans needed 30.
It won't in VeF getting to modernisation 5 of 7 should make you high american but if you're north american you need to reform to modernise I think, doing a VeF playthrough right now to confirm

Games as Injuns are the most boring shtick in the game. Basically:

Why does everybody get so upset when I annex the Poles? It's not like they're human or anything.

You missed a spot.

You can reform pretty early if you conquer a native in Brazil and reform off the euros there.

Even then it hardly matters. There's little to do except blob around with the colonists, doing shit like genociding the Apache as Incas and similar. Game as injuns is the most boring

That's actually pretty cool, I'm waiting for my 2nd modernization to be available.

True, but there's little to do in any EU4 game beyond the first 100-150 years.

Never had such a problem as either a HRE nation or Byzantium

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