What was the deal behind this game?

What was the deal behind this game?

I knew about the existence of some scandal, but no details. In other words: What went wrong?

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Did someone say dungeon lords?

You have my attention and my bump

Okay one thing I know about is that it promised character customization. It even had the options greyed out in the base game.

Like a ridiculous long time after that, they actually added it in. It must have been years I wager.

Curiously they didn't fix various things. Like for example that:


It also had really comfy big guys. I like to be scared by big monsters in vidya.

WHAT'S THE DEAL WITH FINAL FANTASY?
IT NEVER ENDS

That music piece was the best part of the game, difficulty in unlocking treasure chests progressing with your character level was the worst. It had very nice multiclassing and spellcasting systems and limited action-oriented combat - for example the ability to cast spells while somersaulting back was great. Other than that it had dumb enemy respawns, not especially engaging story in general and main quest in particular, very underwhelming graphics and unmemorable original race selection options. And 3D platforming segments that some players might hate, but at least it was difficult to die during them.

I dont know of other controversies but the fact that it was half finished and broken when it came out.

But i still adore this game, i dont know why.
This game has so many nonsensical things that i cannot help but love.

For example the pause menu does not actually pause the game, instead it goes into timeout. So nobody is allowed to move, but projectiles continue to go, dot effects keep ticking and health regenerates, its complete bogus but it is realy something unique.

The XP system was genious in my opinion, far better than a skill system and essentialy having 5 classes was pretty great. Especialy with wacky classes like Ninja wizard and Necromancer Rogue that would get access to some funky special skills only they could have.

Still the game was incomplete as shit on launch. Ive started over i dont know how many times because ive ran into a progression limiting bug.

Eventually they released a special edition that among other things finally had character customization (with stuff like beeing left or right handed, which actually impacted the gameplay) and added some side quests, which the game before had a grand total of zero ones.

The strange thing about the game is that its a semi open world and feels like a normal RPG due to it beeing third person but essentialy its an ARPG at its core and closer to diablo.

The multiplayer emphasized it, having a character that carries over, the problem is, your quests do not carry over, means you cannot realy use a multiplayer character in your campaign again, despite beeing able to import any character into any save file.

Again this game was very wacky in terms of its design descisions.

Let me just list a couple of those that i can come up with at the top of my head


Im sure theres more and some other user can help me out here.

Either way i want to play that game again now, its as broken as it gets but it does so many things in such strange ways that i cannot help but adore it.

OH! I think I just got why.

Have you ever played might and magic 6-8? Well it had a similar system. You might say: Actually finished system.
My guess is that the Dungeon Lords dev actually wanted to have it so that there was a round-based classical combat mode. But along the way they obviously didnt care to finish the game and just left it in.

Yeah. I remember that kid-me tried to glitch over a hill to reach into other zones I wasn't supposed to go yet. Trying to emulate elderscrolls feels.

Kid me had extremely laggy internet not suitable for multiplayer. ;_;

Don't forget that many magic spells were basically fireworks.

I never advanced that far. I mostly hang out in the starting area.

I remember them being INSANELY annoying. Holy shit you just reminded me.

Did it actually kept reloading in the pause menu or what exactly was happening?
IIRC didn't the pause menu just finish all the attacks, it should reload, right?

Also a quite punishing old school trap system.

Why was it so famous anyway?

I think you might be giving them a bit too much credit there since the rest of the combat system is essentialy diablo esque but i admit that playing a mage ofthen felt like it was a turn based game. something i liked because it reminded me of the clunkyness of the games of my childhood.

pretty much a limitation of the engine i suppose, but yeah each magic school other than the rune based one had some form of fireworks magic missle spell.


AFAIK the reload was mereley a backswing animation so if the attack was finished it should have reloaded in the pause menu, probably why i found it so infuriating in the first sewer dungeon.


It was? I dont remember it beeing that famous

If anything, it reminded me of classical roguelikes.