What happened to tactical FPS games?

pretty shitty game with an over-reliance on uninteresting tactics, flanking, and some of the worst feeling weapons ever designed in a shooter

I think tactical shooters died because they are shit

Ghost Recon 1 was great

Reminder that the original Rainbow 6 had a pretty decent N64 port for the time. The was also Socom on the PS2 and a port of Operation Flashpoint on the og Xbox.
I wish those times could come back. I've heard of a couple modern PC games getting ported to current gen consoles like Mount & Blade: Warband and Wasteland 2. I just hope devs pay attention and see that they don't have to dumb down games.

You said nothing about what makes siege a good game.
Guess that Holla Forums guy was right, faggot.

...

Consoles

Because its target market is smaller anti-satan

I thought it's because it was shit

Is OP retarded

Tactical shooters back in the day weren't usually big budget games. They were either middle market games and were always a niche market

Tactical shooters had an almost sim-like appeal. They were always not as popular as action heavy games like Doom or Quake.

However in more modern times game budgets started to skyrocket along with marketing budgets. Now games had to sell millions of copies inorder to just break even, not including profit. Therefore they were essentially forced to broaden the base of these games. The vast majority of people when they buy a shooter don't like the idea of having to restart a mission because they walked into a room without looking and got shot by a dude behind the door. They don't like spending 10 minutes planning out a mission before hand and having to reload several times inorder to get farther.

This sort of thing is obvious to me and I can't really see why someone doesn't get it. Sit any modern gamer down with the original Rainbow Six and watch as they are incapable of completing the first mission.

There's plenty of modern gamers who would like such games, but they are drastically in the minority. If Ubisoft made a modern Rainbow Six game in the style of the originals it would sell extremely poorly compared to if they made a Call of Duty clone.

This was the same viewpoint Square Enix had towards Hitman but it backfired there because Absolution was already pretty garbage and despite selling pretty well was deemed a failure because Squeenix spent way too much on it.

The only way tactical shooters and other niche markets could make a comeback is if the market dramatically shifted away from overhyped overmarketed games selling the best and returned to developers making modestly budgeted games that still sold well. Most of the best games from the 90s and early 2000s like Thief, Hitman, No One Lives Forever etc were not big budget games but could get away with having lots of ambition because they didn't potentially bankrupt the publisher if they didn't turn a profit. Nowadays if a game like Mafia 3 doesn't sell 8 million copies the studio gets liquidated

Which should I play, SWAT 3 or 4?

Also, are the servers for each somewhat alive?