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Things that video games never do
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pic related
that said i honestly have always kinda wanted to make a game where weapon damage is based on caliber and not on some arbitrary number. i actually tried it out with a homebrew **pen and paper* RPG and it worked really well as long as you add some new stats like Control (higher caliber generally equals lower Control, which gives a significant negative to follow-up shots) and Reliability (simpler weapons like revolvers work under almost any circumstances, while Kraut space magic weapons are prone to jam or otherwise fail)
tl;dr good idea even if you like a meme gun
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You don't like them?
fucking shit game man
i like them; for their time they were a tremendously cool gun and they still are from a collector's standpoiint. that said you can get a better, more accurate, more reliable and larger-mag .45 from almost any manufacturer nowadays and this has been the case for a long time, but a lot of fags still like to hold their hands over their ears and yell "no no it's a wondergun best pistol ever"
I can agree, it's much better in .38 Super, anyway.
Almost everything today is either a 1911 clone, a glock clone, a fun such as a revolver, or esoteric shit no one should seriously consider owning (five-seven).
It's like listening to a sperg whose "knowledge" of firearms exclusively comes from vidya.