The elders Scrolls lll morrowind

Holla Forums could Morrowind be ported to PS2 or GameCube? If so. What would those look and play like?

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Oblivion > Skyrim > Morrowind

I don't see why anyone would do this, but hey some people like raping dogs.

...

I can see why they didn't release it.

Don't TESfags on here bitch about how TES will forever be ruined thanks to the fact that Morrowind was gimped for the xbox and it's success caused consoles to be the standard for the series?

How was it gimped?

Getting really sick of having to blow oblivicucks the fuck out.

Don't recall other than hearing Daggerfall fans saying what I posted.

To be fair I played TES for stealth which Oblivion is the only one that does it half decently

lol
Only way it's superior is for the sex mods and even then it's mostly vanilla shit compared to Oblivion.

How big were saves? That's one thing that would fuck up the PS2 & GameCube versions.

They could've ported it to the PS2 and required a network adapter but the only game I'm aware of that was ballsy enough to do that was FF11.

eh, honestly it plays about the same as MW with no mods (hideous blocky faces, 20 foot view distance). It does drop to the teens for FPS at times.
I felt like they barely got it running on the XBox. they didn't remove content, at least.

You're implying too hard, only way Oblivion is superior is it's quests. Skyrim's are laughably bad, either Skyrim did it better or they are both equally shit.

Maybe, but why? The Xbox port was already horrible enough.

Well that's a good chunk of the game. I'de argue that alone beats skyrim but there's also the combat. Well actually their both shit for combat but Skyrim's is more shit.

Lol, then what did skyrim do to overcome basically the entire point to play the game? They even threw out the stats system for a leveling tree. I honestly preferred Oblivions colorful bright world, to Skyrims faded shit.

Don't forget the plot was forgettable and shit. I don't remember what I did for a good 90% of the plot except raid Draugr dungeons and fetching quest items.

Combat is around equally shit Skyrim comes out on top though thanks to the addition of dual wield, shield bash, shouts and mounted combat, also the lack of hard world scaling is a good thing, full daedric bandits is retarded. the good Quests in Oblivion aren't enough to put Oblivion instantly above Skyrim, Elder Scrolls is far more than just quests, although in Oblivion you'd be hard pressed to find anything else of value so from that angle I can somewhat understand.


The Stat system between Skyrim and Oblivion is largely null because all they did was streamline a joke.


That's the most shallow reason I've ever heard for preferring Oblivion's world, it's copy pasted trash all over, you can barely remember that there are different regions everything is so samey.

You act as if Oblivion was any better, Oblivions main quest was the worst of them all, at least in killing Alduin there's something more, by killing Alduin you are potentially destabilizing the inegrity of the all ecompassing world to maintain your own for a little longer, Oblivion is defeat unambiguous ancient evil save kingdom, wow fam.

I loved the xbox version, I had a trash PC at the time that could only play diablo and age of empires so it was the only way I could play it.

I don't see how Skyrim wasn't copypasta, the entire world was either snow/frozen or a tundra. At least Oblivion felt pretty comfy, where as Skyrim was just gritty but didn't hold up to anything like stalker.

Only the one expansion for Oblivion with Shoeggorath is actually good. The rest of it not so much.

Aside from Shouts they're all useless because nothing will ever beat regen spam with enchanted sword. It's the same in Oblivion but you at least had the opportunity to make enchantments, spells and potions to much better variety than Skyrim. Remember Morrowinds incredibly detailed and intricate systems of status effects and buffs? Oblivion was like half that while Skyrim can barely be considered an RPG anymore.

I never mentioned world scaling though it is shit. I'de still take it over the laughably shit enemy variety in Skyrim dungeons. Ranging from Draugr to the very occasional mech.

Literally the largest chunk of both Skyrim and Oblivion is nothing but quests. To the point where most everything you do that isn't a quest is for the sake of doing a quest. Like when you're farming supplies in order to be more efficient at quests. Or collecting items to complete a quest. What the fuck are you doing besides reading the inferior Skyrim lore other than progressing through quests.


Even then I can't disagree to much. The endings to both were pretty lackluster and I can't honestly think which one I was more disappointing by. They both had some pretty interesting background lore but I can't forget how little an amount of build up and suspense Skyrim had for its final boss in comparison to Oblivion. Which wasn't much either but god damn.

Also I'de like to add that Story wise the writing quality was much fucking higher in oblivion. Back before literal tumblr whales worked on the lore and Todd wasn't as much of the meme man he is today. While Oblivion had a tiny amount of voice actors to work with, the dialog was at the very least engaging enough for me to pay attention. Occasionally you'd get something like a halfway decent character or event in Oblivion like the paradise segment or Patrick Stewart. The only thing I can remember in Skyrim story wise is fighting a dragon and being frustrated that I was just standing still for extremely long moments of dialog.


Oblivion had the right idea with Cyrodil sort of mimicking the provinces around it. Shame they forgot about being in a Jungle.


You're not wrong. But if we're measuring 2 bad games here, Oblivion is my vote for best of the worst. The fact that it had Shivering Isles is only a bonus.

ONLY THE STRONGEST CONSOLE COULD HANDLE MORROWIND

I guess that proves it, Todd has always been a Molyneux-tier salesman.

At least we know that Moly is a jew, but Todd went pretty low for a goy

Someone should edit Bethesda's location to Tel Aviv

meanwhile at Bethesda HQ…

...

Guess Todd's moving

I know the whole post can be argued against, but I had to point this part of the bait out.
Says the Oblivion white knight!

I think you're on the wrong website user.

Any good graphical/gameplay mods for Morrowind? Want to try Morrowind Overhaul but several people says its a clusterfuck now.

I see you're new to this series. Let he help you!
Did you know that Oblivion almost single handedly ruined the entire setting? That's crazy right!?

Its sins go from simple geographic problems in world design all the way to streamlining the lore, outright gutting whole parts of it and ignoring the others in an attempt to make a streamlined action setting for console friends who love medieval fantasy.


pastebin.com/7gF2VLaf

If you have the time, and patience, go ahead and start downloading mods. Follow some guides, they are everywhere.
Morrowind Overhaul was a mess to begin with, and it remains a mess, but its a quick and easy setup and clean up afterwards. Even then, I throw house faction mods on top.

It's not even that great but keep in mind I'm comparing this shit to Skyrim. Which not only kept the inaccuracies but added a layer of shit on top of it with a somehow even worse team of writers. Do I really need to bring up the dike saying she'd never even played a video game while she wrote for Skyrim? Almost everything that's poorly thought out or shit in Oblivion is also carried in to Skyrim.

Skyrim added some very good lore. Oblivion not so much. Either bring out arguments or go home.

You should have posted proof before you said that. If Oblivion is streamlined lore than Skyrim is fanfiction.

Either way I'm to tired to shift through shitty dialog on either game. I'll just say that having put up with both, the only reason I would enjoy Skyrims lore more is because it's so comically bad it's comical at times. Almost like I'm watching a B movie logic. Shit I still can't believe how badly they fucked up the Deadric quests, the Oghma Infinium or the Loading Screens.

The only way I can express why you're wrong is to explain that most of the only lore in Oblivion I can tolerate is in SI. The place one of the lead writers from the prior games called a giant piece of shit. The fact that I got more enjoyment out of that than Skyrim is why I'll never see your point of view on this.

Can't imagine it playing any worse than it already does.

I compiled a pack of all the separate improved race graphics mods except for Argonians which I can't seem to find.

not dolphin porn

mega.nz/#!Q8VHGLKb!REIqM3H2h6CxZz-zy0RdVjPGAvXIgBbvAE7IYiSlj2Q

That's stretching it because the hardware is just so fucking weak
That's also stretching it because while the GameCube has better hardware than the PS2, its tiny-ass discs have 1/3rd the storage capacity. Its why Rockstar never even bothered portion GTA to it but easily made them for the weaker PS2. And we know it wasn't because of sales because the Xbox sold about as poorly that gen give or take a couple million units more at best

0/10
try again with less insults fam

Landscape; Oblivion:
Skyrim:
Political relations; Oblivion:
Skyrim:
New lore; Oblivion:
Skyrim:

You do know lore continues towards the next game right? There's still no jungle in Oblivion you're just not there to hate it. If you want to be separate about it then I guess the description of Skyrim is more appropriate to the base material. But I wouldn't call that an giant improvement considering how much better the province was in Oblivion.
And yet somehow even more boring. Even lore wise the architect and landscape were nothing impressive. At least not compared to Oblivion. Though the Graphics count for something I guess.


Again just because there's a presence of something doesn't mean they execute it well. Again the writing is atrocious. I don't see how you're missing this. If there's some kind of amazing lore going on here then I'm not seeing it. Maybe it only comes together after several hundreds of hours of playing but I doubt it.

I'm done discussing this. If you want to keep posting why the shit you like is better than the shit I don't like feel free. I honestly don't have the energy to defend a game I can't even play anymore without lewd mods. It's funny to see you struggle against how shit your taste is tbh.

Have a source for that friendo?

You definitely need to kill yourself.

Beyond being objectively wrong, your post is pure sophism and pretending ignorance.

...

Did you play Skyrim? it has some of the best environments in any of the Elder Scrolls games, it's no Morrowind but regions like the Whiterun hold, and the Rift, especially when near ridge are amazing.

The only decent environments in Oblivion are the ones in the Shivering Isles, which still aren't any good, the concept art for them is absolutely immaculate and I would love to see an OpenMW mod that adds in a more accurate depiction of the Shivering Isles based on Adamowicz rest his soul concept art. but the execution for these locations in game is poor at best.


The ability to customize spells and enchantments is nice on paper but execution is poor, even in Morrowind the core concept was poor but in Morrowind the lack of limitations and the poorly balanced game made this shit amazing, the game itself wasn't afraid to fuck your shit up with things like the Wraithguard trick cucking you out of a big chunk of your HP, none of this shit exists in Oblivion and the spell effects are mundane as all fuck, and on top of that there is a hard stat limit of 200 in any stat or skill that you can't surpass even with scripting, it's absolutely abysmal, even Skyrim can go well over that limit ffs.

Skyrim while not allowing you to create your own spells without mods trades this for more spell types, electric spells that drain mana, ice spells that slow and drain stamina, continual burst spells that exchange mana for damage orbs that move slowly and damage in an area along it's path, shields that dole out damage to surrounding enemies, damage area, runes that can be activated when walked upon, chain damage spells and more, in spite of spells not being customizeable they offer far more options in combat than what Oblivion does.

Then you get to Dragon shouts, these offer abilites that Morrowind doesn't even offer, launch enemies through the air, slow time, blink, change weather, freeze enemy. lightning strike.

You're also wrong about regen spam and enchanted sword, the most optimal build is a stealth archer, but that's better than Oblivions optimal build known as remain level 1 for as long as possible, thanks to shitty stat min maxing and absolutely abysmal level scaling that even removes entire enemies from the game past certain levels.

Wew laddy.

Elder Scrolls is more than just quests, it's immersion, world building and lore and in all those aspects Skyrim shits all over Oblivion, and it was hyperbole what I said before, not all the quests in Skyrim are bad, but the good ones in Oblivion are far better, there's still Markarth and the daedric quests at least.

The main story in both is shit I probably couldn't really lean either way, but the lore behind the invasion is worse than the lore behind Alduin. The build up to the final boss in both is shit, I'd probably give it to Alduin though, it's far better having the main theme jump in during the final fight than watching the final boss be beaten by someone else.

Also the Lore is far better, it had a shitty base to build off on but does a better job. Skyrim lore is more close to Morrowind Lore with buildings and regions having somewhat detailed local lore, What purpose does the Chorrol castle hold… none it's just a castle, it just sits there, you don't know when it was built, you don't know if it holds a purpose, it's just a generic castle, cool now what's Dragon's Reach built for, well already Dragon's Reach has a name, but you can also find out that the giant Dragon's Skull hanging in Dragon's reach was the skull of a Dragon caled Numinex and that Dragon'sreach was built by Olaf One-Eye in the first era to catch and kill dragons, You can also find out that Olaf One-Eye would later ascend to the throne of Skyrim ending the War of Succession in 1E 420.

And that's why Skyrim lore is far beyond Oblivion lore and why Oblivion can fuck off.


Steam lists GTA3 on pc as needing only 512 MB of uncompressed disc space, from what I can gather Morrowind is only 1.08 GB on disc, I suspect the reasons were more political than technical, although the Xbox original was more or less a PC in a console box, and we all know how lazy Beth is.

Time to post more Adamowicz

Thanks for the tips anons. Hope everything does't crash my PC with no survivors.


Can't download more that 100mb in mega cause the download limit, sigh…
What do you mean with dolphin porn? Its a new boogeyman?

any lewds of the spider summon? i liked her alot, she was spooky

Most skills are capped at 100 (Athletics and Acrobatics exempt). But the only 100 cap on attributes is strength and agility bonuses to weapon damage. The rest continue to work if you fortify them well past 200.

Also even if you think the spellmaking system had problems, scrapping it in Skyrim was unforgivable.


Probably.

Because on original hardware it was getting like 15 fps and the Publishers were pulling out because of Piracy on the PSP

The hard cap I'm talking about is an engine limitation that can't be surpassed, that's what made the shitty stat/skill system in Morrowind fun, you could boost your acrobatics to 1000 and leap from one side of the island to the other, or push your strength past 1000 and go around punching the most powerful beings on the island to death like you was Kenshiro, now that shit was fun.


If you could make cool spells instead of just more powerful versions of spells or a bunch of spells rolled into each other then I would care, but with that hard limit it's a joke, it's like they made a sequel to a game they didn't understand, gee I wonder where I've heard that before.

I really just consider it moot, but the additional features in Skyrims repetoire is what puts it just above Oblivion, but being just above Oblivion is like being the smartest person with down syndrome

And yet, willpower continues to increase your MP regeneration past 200. Intelligence continues to add more MP past 200.

Combining effects is part of the fun, and provides its own exploits. I agree, it needed more different effects to play with and possibly other improvements, but Skyrim just threw the baby out with the bath water.

uesp.net/wiki/Oblivion:Skills
Last note

Any increases you are seeing must be only for derived stats but the game has a hard cap of 255 for all stats and skills.

And in terms of spell customization the loss was minimal, was it bad sure but I would only care if we lost something meaningful which we didn't.

Base attributes probably are capped at 255, setav doesn't let you at least. However, fortifications (enchantments, spells, potions) seem to be stored differently with a much higher internal limit (65535?), and the game doesn't enforce caps on all of them like it does for most skills. In Darnified UI you can even see the large numbers.

It's probable that also applies to Fortify Acrobatics/Athletics which aren't hard-capped to 100 like most skills are, but I'd have to check. Speed above 200 is really awkward to play at anyway.

No. The mentality of throwing away decent ideas instead of fixing what's wrong with them is a crying shame. Similarly, instead of making a good level-up system around what they already had (like Morrowind's GCD did) they just gutted attributes.

Back when I first got Oblivion it could only run on my PC looking like that, while using Oldblivion. I still managed to install OOO and MMM on it somehow.

I'm going to need a source on that first claim then, I've never been able to increase my stats/skills above the max limit and I've never seen anyone else do it.

I could point out far more important content being removed like the great lore and interesting world design, the politics of city design and layout, the interesting factions and inter factional politics which were far more important than spell crafting and were ripped out between Morrowind and Oblivion as points for why Oblivion shat the bed way harder than Skyrim.

Is removing spell crafting bad? of course it's bad but my initial point is that Oblivion is worse than Skyrim, and that point still stands.

Yep. They tend to Be Chinese for reason.

Animal crossing needed it's own memory card. It was a pretty big game in terms of save data. I think morrowind could be ported to the GameCube

FUCK YOU IT'S IMPOSSIBLE TO PLAY A REAL SPELLSWORD IN SKYRIM BECAUSE THEY RIPPED OUT THE CAST BUTTON AND REPLACED IT WITH SHITTY GIMPED DUAL WIELDING

Damn, chinks sure hate degenerates.

they just dont like people whi play with with their food

With the exception of mounted combat, which is something long overdue, how do gimmicky special moves make the combat better? Those things are good in a diablo-like, but they just cheapen an RPG and make it more cheesy and arcadey.
I mean, one of the biggest arguments from the mental retards who can't into Morrowind's combat is "dicerolls are abstraction, whereas Oblivion/ Skyrim combat is closer to simulation."
Well, with bullshit like shield bash and shouts, we can now throw that argument out the window. Those gimmicky power moves, on top of the abhorrent mini-games for non-combat skill, means Skyrim's gameplay is even lower-effort abstraction. It's a lazy alternative to actual complex mechanics. How anyone can have fun with that shit for a thousand hours is beyond me.

This is how all furfags should be dealt with tbh

Firstly, there is a difference in how ability fortification works to other sources, this is because there is a base and current value of an attribute/skill, abilities affect the former.
uesp.net/wiki/Oblivion:Free_Skill_Boosts#Abilities

setav also alters the base value, and if you try setting an attribute/skill above 255, the number wraps around as you'd expect an unsigned 8-bit integer to, for example 300 sets it to 44. Whereas fortify from spells/potions/enchantments affects current, and as you can see I have well over 255 fortification to willpower from stacked spells, and my MP regenerates fully in about 7 seconds. If it was being capped to 255 it would've taken 17 seconds.

This was tested in vanilla just in case some mod was allowing it (vanilla sucks, 100% agreed).

Nigga what? I download easily 10 gigabytes a day from there, and I don't have an account.

You're lucky then, where I live Mega's daily limit is around 500 MB, even among different ISPs. I'm not surprised that in some areas the limit might be even lower.

Don't know for other people / places but for me this bullshit started early this year. I really hope people stopped using Mega.

k fam lol


Yea actually. You can download mods to fuck/get fucked by her in game.

I got one of my favorite armor mods working again. It's nice that at least some of these are still up. There are a bunch though from the same guy I have never found though.

Is there a mod that makes full armor a fucking hassle to move around and fight in?

I, too, know this feel.

I don't know honestly. Heavy armor will slow you down, but that is based on what the percentage of your encumbrance versus how much you can hold altogether. If you can only carry 300 units of weight, and you have an armor that is 270 in total you will move slower. If you are talking about something like you move faster and better depending on your armor skill, I don't know any mod like that. I just like running around as a brosader doing god's will.

Alright. I was hoping there was a mod that made your moves more sluggish and your general finesse much lower. But the upside would be a much larger defense.

...

Question about this mod list, exactly what is the 4gb patch/.exe optimizer? Does the patch actually modify the morrowind execute? Also has any one recently used these, and confirmed they are safe? Please no bully, I am not bright.

This

now that's fucking sick

It doesn't, it just means you have to move more with more rigidity and effort. I doubt somebody who was wearing full plate armor could run an obstacle course or hit a target with a sword as quickly and with the same ease as somebody who wasn't. Besides what's wrong with wanting to feel like a fucking tank?

I remember watching this video years ago. It's a does a good job of expelling some of the old myths about armor. Then I glanced at the comments, and one comment with the largest number of replies was someone with an avatar of a guy with a trilby on his head plus an equally euphoric comment. WEW…

Actually armor was usually more flexible then the people in it, , replying to my own comment so it doesn't get lost in a "how armor actually performed in combat argument."

It's still more heavy and encumbering. Again I'm not looking for pure realism. I want to feel like a slow moving tank with legs and a heavy fucking sword.

Maybe look for a mod that makes the game perform like demon's souls, in those games when you are over encumbered you can still move and attack, but you move very slowly.

Fair enough.

Skyrim > Oblivion > Morrowind

That post was so low energy it would need Quaaludes to wake up.

I hope the reason this thread is falling down the catalog is because people are playing morrowind.

Maybe. Or they are too busy (like me) trying to mod it.

I've been playing Morrowind through OpenMW on Linux and it's great fun. Too bad any mods that require MWSE inherently don't work with it.

I am going to start modding the hell out of it, I really want to see the new stuff on the mainland. I can't wait to start the spooky adventures of Mr. Skeltal as he spooks his way across morrowind.

Reminder that anyone who badmouths Morrowind simply hates RPGs.

archive.is/F7YuH

Nigger. Morrowind is lots of fun, but it has some very serious problems. You're just begging to get into an argument.

What a contemptible fool.

Daggerfall was one of the first RPGs I played and I still play it occasionally so naturally Morrowind's mechanics didn't bother me at all. I just can't fathom how stupid you'd have to be to fail that badly in either game.

Of course, user. I'm about to do Sheogorath's quest to get that sexy ass spear

Video game RPGs are pure shit, though.

That's funny because the Xbox version actually became unplayable over time due to save bloat.

Reminded me of the MGS3 menu animations.

Really? I had the xbox version and I never noticed. How long does it take?

Fug it, it seems certain versions of morrowind which may be GOTY doesn't work with the unofficial patch. Now I need to find alternatives, I tried an older version to.

Well I got Tamriel Rebuilt to work. Now to begin the Spooky adventures of Mr. Skeltal as he spooks his way across Morrowind.

Absolutely SPOOKY

Already found some new enemies. I also found a wizard tower, but who is this guy? He says he is trapped…

Part of a questline from the fighters guild I think, dude got fucked over.

STOP MAKING FUCKING UNARMED ENEMIES YOU DUMB MOTHER FUCKERS!!!! THEY ARE TEN TIMES MORE POWERFUL UNARMED THEN ARMED!! DID YOU EVEN FUCKING PLAY THE GOD DAMNED GAMNE??! I FINALLY KILLED THIS MOTHER FUCKER AFTER USING ABOUT TEN POTIONS BY DUCKING OUT THE DOOR EVERY TIME MY STAMINA GOT LOW!! FUCK OFF YOU LOW BROW CUNTS!!!!

Welcome to the mainland, bitch.

Enjoy hard mode.
I hope you have a nice time dungeon crawling ruins of Kemel-Ze for 5 hours.

Glad to know it only gets worse from here. I should complete my texture, and distant land stuff before I continue.

And if you really want to have a worst time, try Sotha Sil Expanded.

I have, it was…

There will never be a mod like Sotha SIl Expanded.

And I'll never be more *spooked in a dungeon ever again.

It is a nice mod in that it is probably the only one that expands on something that really needed expanding, but it's very tedious at times. I didn't find it fun at all.

Has anyone tried this with OpenMW yet? Does it work? Has Trainwiz said anything about it?

That's really a shame. I loved it. Frustrations are part of the game, though.


I want to do a recording of the mod for youtube since nobody has done it, but I'm waiting for Distant Land to be implemented so those retarded voids in the city and final room don't exist. Until then no OpenMW run of SSE for me.

Man, I have about 3 or 4 dozen mesh/texture mods still to implement. But after that what an adventure awaits.

Unfortunately I'm finally trying Oblivion max difficulty, god only knows why. Endless poisons and summons poured into killing most stuff. Then the occasional horror like in the dreamworld you don't even get enough out of the staff to kill one minotaur. Chipping away at them with a wimpy axe is pointless. Or that mage you fight in Fort Blueblood, he focuses only on you, and your summon insists on fighting his summon.

Is it even documented how the difficulty slider works in Morrowind?

How's OpenMW nowadays? it is worth a playthrough with it?

Haven't tried it yet. I'll have to check it out.

It works better than Morrowind's original engine. But it doesn't work with mods that require MWSE for obvious reasons.

It depends. Vanilla is pretty much fine. Certain mods don't work perfectly. I'd give it a try at least, it's a project worth supporting.


MWSE compatibility is something they could probably add, and it'd be a lot cleaner than having external script handlers.

Oblivion > Morrowind

It will likely never happen simply due to MWSE's hacky workaround nature- primarily it's syntax. I would not be surprised to see OpenMW add the same features as MWSE but in a cleaner, more sensible way that extends the script language rather than hack on top of it.

Posting some comfy cities and towns.

I still wondering what's the deal with that egg room

The senile old wizard lady ordered them to place rotting kwama eggs there.

wow dude you can list your oppinions about games
holy shit how do you do that

Ok niggers I'm making a gigantic mod compilation (content, gwafix, and gameplay). What relatively obscure mods would you recommend other than models/textures (if someone can find a good graphics mod that I haven't already seen I'll be amazed. Mostly interested in stuff like quests, cell edits (expanded cities), or really good house mods. Don't suggest obvious stuff like TR, GHD, GDR, Snow Prince, or Rise of House Telvanni because I already know about that shit.

If it's been on Darkelfguy's channel then I've downloaded it. I haven't gone through the vast majority of the good looking content mods on there though but I intend to.

Also I'm merging all interior cells into the overworld once I get all the content mods in order.

And as for gameplay I intend to rework death, derived attributes, leveling, and replace any random die rolls. I'm not going to spill it all out here or post the design doc until it's completed.

I frequent the forums and the plan is to implement any functionality of MWSE that does not create significant security problems (mostly around file I/O) but it will not likely be compatible with anything that requires MWSE. There is still discussion about allowing MWSE function names as optional synonyms but the concern is that people will just expect it to work and complain when it doesn't.

There is also discussion about whether it should be implemented before 1.0 for publicity reasons (if there's any time OpenMW is going to get a lot of publicity it would be 1.0, and if people see that it is inferior to vanilla due to not allowing for script extender functionality they might disregard it).

It could probably be ported but there was a reason why Bethesda chose the original Xbox


The original Xbox was largely PC hardware and used Direct X. It was relatively easy to port a purely PC game to it


Morrowind had fairly big save files that got bigger the more you played the game. It would've been unwieldy on the PS2/Gamecube


The original Xbox port of Morrowind was kind of garbage. The loading times were enormous (like several would last more than a minute) and it in general didn't play very well on it.

Theoretically you could port OpenMW to the PS2 if you had a LOT of time to optimize it. But there's almost no point because it wouldn't play very well on it anyway.

I am looking for a mod that changes how hand-to-hand works. Basically I want hand-to-hand only damage health, and have a strength modifier. I have never been able to find one.

nexusmods.com/morrowind/mods/19510/?

Morrowind code patch has an option for it. Make sure you select the options you want

Note that afaik it actually makes werewolves do basically instakill damage due to how str has a major boost for them

Daggerfall > all others

The code patch does not like my executable

There's one I like that gives you a magic bottle with a house inside, but it's pretty broken because it has merchants inside who sell infinite amounts of potions.

Then it's probably not doable with just a .esp. You might have to either figure out how to do it in OpenCS with OpenMW or ask on the OpenMW forums if you can run the codepatch with it.

Fak it. Mine is the steam version, apparently a lot of people are having a problem with it, and several versions do not work because of DRM.

I have 3 questions because I have hardly been able to touch bethesda games without being repulsed, but I love TES lore.

Pfffftttt, hahahahahahahahahaha
Only couch coop is currently available
It is physically impossible for a TeS game to have good combat.

Basically feature complete. The biggest things they've been adding in updates are technical related and optimization. They've stated they're relatively close to the 1.0 release.


Not officially by the OpenMW team. Some people have been working on them but they are still unfinished


Not yet. People are still currently waiting for the 1.0 release before they start making heavy duty script mods. Because there's the chance they'd have to rewrite everything. It's too early for a lot of big OpenMW mods.

almost indistinguishable
no
anything that doesn't use mwse

almost indistinguishable
no
anything that doesn't use mwse

They've legit had an update last month. The mod is mostly feature complete and they're almost at 1.0 release


You do realize there are first person combat games that had good combat. It's entirely possible it just requires a lot of scripting/animation work.

nexusmods.com/morrowind/mods/324/?
Not sure about this jewtube channel you're talking about but I've been using this house mod in my last playthrough. It's a cozy yet pretty sizeable (though not fuckhuge in-your-face), close to the mages guild and silt strider, and has a good amount of storage and tables for dumping items on. I've autistically decorated mine and will continue to do so until I beat the all the main quests. Look at the user submitted images, the guy who made it doesn't have any for some strange reason

Make/link a dummies' guide for lewd oblivion. I want that spider daedra.

Ok I found a solution to the problem. I need to verify the games cache, and that should allow the code patch to work. However I don't use steam for anything, will I just be able to use the client to verify, or would I have to get steam and make an account to use it's features?

What do Elder Scrolls online towns look like shit compared to Morrowind?

How did you buy a game on Steam without having an account?

Anyway some games you need to be logged in to use them, some you don't. You have to try it out by running the game's executable directly.

Worst case scenario you can always just install a nocd crack.

You probably should've bought the game from GOG instead of steam if you hate using the client.

How did you buy a game on Steam without having an account?

Anyway some games you need to be logged in to use them, some you don't. You have to try it out by running the game's executable directly.

Worst case scenario you can always just install a nocd crack.

You probably should've bought the game from GOG instead of steam if you hate using the client.

He probably shouldnt have bought any version of morrowind because that shit just ends up with the cancer.

I'm pretty drunk tonight so bear with me.

loverslab.com/topic/6799-lovers-plugin-index-with-direct-links/
Install LAPF and read the directions
Basically install framework and then download the stuff you want while paying attention to the instructions and read me files. For the Spider fuq you need the Brood Mother I think.

I'm going to bed.

Alright, thanks.

I am usually not one to say this but… buying games? What are you some kind of faggot?

If a game's good I'll buy it. It's ultimately meaningless to me in terms of money since I buy very few.

Alright, thanks.

Consider where the money ends up

In the bank account of a developer I support

That's totally fine, I am changing some of the mods that I'm integrating and that would be pretty trivial. What's it called?

Ok, im done

okay fam


Enough to be generally better than vanilla. They're at the point where most of the bugs they're fixing are shit like the sprite of a particle being 20% bigger than it should be.
There is a fork of OpenMW that is testing this kind of functionality and it works better than any other attempt at TES multiplayer (TESO doesn't count), but that isn't saying much because being able to see the equipped items of the other player is still a huge accomplishment.
No, OpenMW/CS does not support hitbox based animations and until that happens noone will be able to fix the combat.


Alright I'll take a look at it, thanks!

Oh and the not having images thing is pretty common since most pages on the nexus or MW mod history for Oblivion or Morrowind are quick reuploads of mods that were on planetelderscrolls before it got shut down. Many images or descriptions weren't saved from the original pages.

And oh boy has this issue been incredibly frustrating as someone trying to compile all of this. I've got about 700 mods downloaded by now and I doubt a third of them will be good enough to put in the overhaul.

I went to PES, wasn't it shutdown when IGN took over?

I don't think that's possible, I'm sure many of the building interiors are larger than the buildings themselves, at least that's the feeling I get from the game, I haven't bothered to actually size them up though.

Sounds like a lot of work.

Contrary to popular belief: the Gamecube was theoretically more powerful and capable of better graphics than the Xbox Premier so porting it would have been a plausible task. Playing Morrowind with such an unconventional controller, however, is another story.

This is true (especially with Telvanni buildings) but there is a solution: change the interior/exterior buildings so they fit. I'm already going to have to manually merge a decent number mods that edit cells anyways (generally city stuff).

So yeah it'll be a shit ton of work but fortunately I am reasonably autistic so I will enjoy this shit. I also have strangely easy classes this semester, no other games to play, and no job to go to so I've got plenty of free time.


No idea, all I know is that it did get shut down on very short notice. I didn't get into TES until right before Skyrim and I didn't get into Morrowind until a couple months ago. I wish I had gotten into it much earlier though so I would have a better idea of what mods to put in the compilation rather than going off individual modlists and sifting through garbage on the nexus/mwmodhistory.

I SUMMON TRAINWIZ

Is that Smegmaking?

Damn I still have so many mods to install… almost all the armor, all the clothes, all the weapons, and I will probably skip the creature stuff. And I still need to find some gameplay changes to, ugh….

Chameleon 20% and 50 sneak makes you pretty much invisible to everyone.
Also I found out that you can speak to Dremora today, 100 charm and then yield. I'm not sure why it's even there because you can't do anything other then Persuasion. Still pretty nice detail, maybe it was planned in earlier development that there would be friendly Dremora.


Pretty sure Shield Bashes were a higher tier Block skill in Oblivion. Dual wielding was garbage, shouts were just dumb and mostly pointless and mounted combat wasn't on launch, it was essentially a mod.

...

Dremora hate basically everything that isn't Dremora though.

More likely they'll be like the one in Maar Gan.


Become a furry.


Strength-based hand-to-hand just means extra Fatigue damage.


The last video had a particularly hilarious bugfix related to Telekinesis letting you talk to people really far away, or activate external doors. Reminded me a bit of Diablo II where it can activate town portals.

...

Not exactly Alchemy tools but I'm still autistic and have done this with my Anvil house.

Did you do this with the toolset or did you do this by hand with Oblivion's awkward physics button?

If the former it's kind of beginner for modding

if the latter why the fuck did you bother?

By hand.
Because as I said I'm 'Tism Tastic and love decking out my MTV cribs.

I use to keep every single quest related item I got, even if it was garbage in my shack on the edge of the imperial city. I use to have a separate container for each type of item. I also collected skulls because they where spooky

Eventually when I got to Rosethorn Hall with display cases I would take all my items out of the drawers and shit and put them on tables and in the cases like trophies or a museum. I remember I always put unique looking items in display cases, which was a bitch because staffs would glitch out and I'd spend 30 minutes trying to get it no to spaz the fuck out.

I also remember shelves being janky as fuck.

Believe me, the place under the cupboard is an absolute BITCH to put things in. I somehow managed to do it with Telekinesis.

300+ hour save game says you're wrong.

Since you're collecting, got any "rare" mods that are tough to find and worth using? Willing to upload them somewhere?

now when will we get rid of the "chainmail is light armor" and "bows and crossbows con't require strength" memes.

Which mod are you using here?

Please tell me you're using a damage stacking enchantment.

Mounted combat was folded into vanilla, it counts, my point isn't that any of those are good, my point is that the increase in tactical options puts the shit skyrim combat above the shit oblivion combat.


Sounds nice but like with all major combined overhauls it won't really mesh well with mods, especially the expected major ones with the coming OpenMW 1.x. There will probably end up being a way to dynamically load interior cells within exterior cells for OpenMW down the line, and I'm not entirely sure but I suspect that the distant lands generator will add the exterior interiors to the distant land cells, there's probably a way to flag it not to do this though.

No, it doesn't.
And those tactical options are absolute garbage.
Reminder that blocking is absolutely worthless in Skyrim and the damage reduction is terrible.

Light armor is defined as armor that is not laid out in metal plates, it has nothing to do with weight
The world may never know

The skele mod? This one…

mw.modhistory.com/download-87-12438

Yeah it does, but I also gave a lot more reasons why it's better.

There's complications.
I should probably have been more patient and levelled alchemy and conjuration to 75 (min level 10) then tried for the remaining arcane university quests with those two. Spellmaking will make life much easier, and by the time I get to level 20 and max Restoration I will be unstoppable.

I can't imagine something like this would require a whole lot of strength.

You know what he meant

Don't take darkelfguy as an absolute recommendation channel. He's not all that concerned about quality, just showing off things, by his own word. Don't expect everything he showcases to be good.

Don't take darkelfguy as an absolute recommendation channel. He's not all that concerned about quality, just showing off things, by his own word. Don't expect everything he showcases to be good.

Chainmail isn't armor.

How dare you….

It isn't tho.


Chainmail is part of an armor, but chainmail as of itself isn't armor.
In order for chainmail to be actually useful you need to have some sort of padded clothing underneath, otherwise is completely useless.

oh fuck that shit's actually really dangerous

Actually there are people that still practice things like that.

Even jousting.

Hmm that's a good point, Scrawl is quite the wizard and that sounds like the sort of thing he'd like to implement. I think maybe I'll just temporarily copy/paste interior cells into exteriors so I can edit the exterior building to make sure there is no clipping if someone were to implement that (and of course to please my autism about physically impossible spaces).


I modified my OBXP to only grant XP on quest completion so I wasn't incentivized to massacre everything.

I'm quite aware, I'm just using his channel as a means of seeing mods that I wouldn't otherwise find since after the death of planetelderscrolls the majority of mods have no pictures or descriptions.

Just because it is more effective with a gambeson doesn't make it not armor. Plain mail will still turn a blade, the problem being that it's flexible so you take the full force of the swing.

No it won't nigga. You strike a simple ringmail with a dagger and the shit will fucking break and hurt whatever is under it.

Chainmail is not armor

Ringmail is not designed for piercing attacks like a thrust from a dagger or spear. It is designed to be effective against cutting, slicing, and chopping. It's a type of armor, you are just arguing over semantics.Also stop putting such huge spaces in-between your sentences. It takes up too much space

I chose killing because it's a max difficulty game and I wanted progress to tie into how well I can manage enemies. Not how well I can manage them after grinding away to godlike status for a while.

That said how does quest-only work out and what else did you have to change for the curve to work?

...

Kill yourself you dumb nigger.

What a difference that makes, I am almost done.

Not even noticing even a slight drop in fps, if I have problems later I will see if I will need to adjust it.

Just going to install Greater dwemer ruins, and sotha sil expanded. That will be fun. No it will not

Does the skeltal mod automatically give you permanent water breathing? If so how will you ever pass the pilgrimage

Yup that is a problem, in order to get past it you will need to use console commands

It's really amazing how much better being able to see makes the game.

I never liked DNGDR. Too many bullshit entirely unpredictable, insta-kill, "will never get you after the first time" traps. It also ruins Dagoth Ur.

I wish this flag would stay gone.

I definitely agree, worse yet he thinks it's good game design. In any case I found some bandits near a fort, and encountered my first bug. One of the gates will only let you go out one way

I shouldn't've deleted my TR screenshot folder.

What is this horse shit? I just walked in here and everyone and there grand mother attacks me.

What do you mean? That every bandit in the lair suddenly knew you were there and rushed you? Maybe they really really hate skeletons

Still need to get around to this.

I guess, they had really good gear to. It took me a few tries to clear em out because I kept follow over due to a brittle bone disease I apparently have, but I walked out with 25k-30k in loot. This why you don't want bandits to have super good gear. Found a small telvanni tower to. Not much there though.

Please tell me that, as a skeleton, brittle bone disease is the only one that affects you.

Even skyrim had a better stealth system than this

Of course we skellies are immune to disease. I also found this sunken dwemer ruin. At first I killed these guys pretty easily, but then I thought you guys would want to see them so I used the console to resurrect him. He then spawns with a battle axe and proceeds to kick my ass, I got him though. I also found those missing textures the game has been complaining about, or rather found where they should be.

That looks more like a missing static, probably due to a esp conflict.

I hope you guys are not having whacky adventures and not posting about it. After I am done on the mainland I am heading to Sotha sil expanded, and then going to mod the hell out of skyrim for that user in the last thread.

This is gonna break so many things. Hope you ready for it.

For the love of Vivec, turn off depth of field. Will look and run so much better.

Oh fine… I like this amulet of levitation though.

Do you have that mod that adds wildlife to water? Since I've used it, I've been afraid to go out into the ocean out of fear of sharks and whales.

No I have not used a lot of mods for that. I skipped most of the stuff with creatures.

Did you mean turn up? Also this dwemer ruin is fucking huge, I am glad I trained up my speed. But now I have found a locked door of 80, and I don't have a locksplitter.

I remember XBox GOTY Edition well.

That was my routine too. The loading splash screens when I start up still trigger a Pavlovian urge to get a can of soda.

This place is huge

AHAHAHA
Yes, it's big. enjoy no loot because it hasn't been implemented yet

Are there enemies in it at least?
Actually, I'm about to be finished with all the main quests for vanilla and the expansions. What parts of TR are done/have some good loot/enemies?

TR is entirely no loot faggotry, all you find is garbage and it pretty much kills the mod for me

There is very little loot here. If not for my 90 speed, this would be unbearable. It has some nice sights though. This guy in the middle must be the boss.

Just use spell of damage self. It's tied to your HP falling below a certain value when underwater.


Hateboner.

Oh shit N'wahs.

So glad to be out of there, probably missed some stuff to.

So there is this quest where a guy asks me if I can help with an attempt on his life. Basically I sleep in his bed while he is at a friends house, and kill the assassin. Well because I was curious after completing the quest, I got the writ from the assassin I looted and killed the guy myself. The game didn't recognize the writ though, maybe I have to be in the Morag Tong to work, but that shouldn't be the case. It says whoever bares it.

I mean "bears it."

You can break magic in Morrowind if you want but I don't think anyone would argue that Shitrim or Oblivion had better magic than Morrowind. The point is that Oblivion's stealth can absolutely be broken, sure, but if you choose not to break it then it is more enjoyable than what you'd find in the other games.


Aside from changing exteriors/interiors so they actually fit the main thing it will break are any specific references to interiors in scripts but those are quite uncommon and easy to identify. I can't think of anything else that would break.

Also I'll be doing this after merging any content mods that I like so I don't have to redo it for them.

Oblivion is one step forward (improved casting, magic schools influencing cost like in Daggerfall, staves), one step back (removal of kickass effects like Jump or Levitate, gimped enchantment system). Mods address some of these on both games (MCP, Supreme Magicka). Skyrim went three steps back (removal of more effects, NO SPELLMAKING) for one forward (more interesting effects, perk tree).

So on a scale of 0-10 (5 being vanilla Morrowind), how smoothly does OpenMW run?

I'd love to see Morrowind have "modes" like the new ones in Skyrim (I mean like MW has touch/target/self and Skyrim has spells like wards, blizzard, the lightning beam thing, traps, and constant streams) which is why I'm working on extending OpenMW's functionality to allow for this in a completely modular way.


7, on that standard at least (with EDF 4.1 or DMC4 being a 20 and Oblivion being a 3 relative to that scale).

1-10 scales aren't very helpful unless you define the 1 and the 10, otherwise no one can tell how to scale the magnitude of the rating.

However the slight performance gains might not be worth the lack of script extender or graphics extender mods. Hopefully Scrawl will put the distant land features back in with the next update (they didn't work when they changed the renderer) and someone will add a bit of the functionality of the MWSE scripts (keep in mind there is no intention of maintaining compatibility with mods that require it, but they do plan to replicate some of its features like input). Some graphics extender functionality does exist though like many of the extended mapping options (like bump maps) as well as new stuff like parallax textures. Of course mods that require MGE have to be tweaked to fit OpenMW's standards, but I am currently in the process of doing that while also merging a number of large content mods for a comprehensive overhaul.

I'll also accept an answer in the form of a sexual metaphor.

Well that's good news.

If it has 1:1 features and already runs better, then the future is bright.

Yeah if you look at the very recent updates or the buglist to fix before 1.0 it's all fairly trivial stuff like incorrect particle sizing and further optimization. The majority of work that needs to be done before release is in OpenCS, but that's more because everyone wants to work on OpenMW and when it's effectively at 1.0 more will shift over to OpenCS.

I also forgot to mention that OpenMW handles loading far better than the vanilla engine because of the way it intelligently loads accessible cells when there is free memory. If you're in a town it will preload interior cells or cells connected to silt strider or boat transportation routes. I do still get some loading when using the scrolls of icarian flight but it doesn't load quite as often.

I found my first naked barbarian on the mainland. This is a pretty momentous occasion.

I have not been keeping up with it, but I don't doubt this is true. Once when I was well over a hundred different mods for oblivion(it was still shit), I had to download a mod that said it closed the game in a "clean way." Yes I had to get a mod to quit the game, that is how bad bethesda is at programming.

Being able to instantaneously travel through doors in towns makes a the game a lot more bearable, I've gotta say.

We will never get a mod with guar mounts. Life is suffering

But user, that already exists
nexusmods.com/morrowind/mods/43008/?

This always happens. At least this time I wasn't 70% through the game when it decided to take a shit.

Have you tried using OpenMW? It's supposedly more stable than regular Morrowind.

That mod is not mount guars, it's just using a shitty positioning interface. In any case I am finding all sorts of stuff. I found a skooma manufacturing plant, a daedra cave were they prepared people for food, and a bridge across a chasm.

Man What were you using? I have never had problems like that. Don't tell me it's linux.

Morrowind has never shit that hard on me. I have no idea what you could have done to make it do that.

Man there is all sorts of new stuff. But now I am trapped in some place with a bunch of vampires. Well not really trapped, but if I didn't have levitation spells I would be.

I actually have a light charm now, and boy do I need it

...

There are so many huge dungeons in TR. I am just dungeon crawling, not even bothering with what quests are there. I must have killed 30 vampires, and I am still not done

Well I finally made it to Mournhold, at least where it should have been. I thought they had finished out this far, must be some mod conflict. I don't know which though. It might be the TR travels one, it's giving me some other problems to.

Almalexia, as far as I know, is still in purgatory stage where they don't know what they want to do with it.

Having issues with the framerate, or just how many units are there?

The entire design of the city. They've completely redone it once or twice now, and I think they're not sure they want to keep it as it is right now. It's largely because of the city, among other things, that they've recently spent most of they're time planning their workflow out.

Well fug, walking to Mournhold was going to be one of my milestones. Let me see if it is one of my esps conflicting.

Also, note that there's a main release and a dev release. The main release features only the most eastern side of mainland, so if you're using that, you're gonna have cutoff at a point.

Well fuck, I just downloaded whatever was on the nexus. I guess I could check their sight

Be aware anything not in the main release is very wip.

The gamecube had a better CPU than the PS2, that is it.

There should have been another TR .esm, maybe it was TR preview and you can use that to explore the rest of Morrowind, The areas not included in the main .esm are subject to change and some are just sculpted terrain.


Some guy just went ahead and made the city and submitted it, they are looking to change it but the changes won't be significant, that city is going to take forever though, it must house more NPCs than there are in Oblivion or Skyrim.

Really? Can you provide a link to this some guys changes, or is it already present?

You're a fucking genius user, I must have thought that esp was just a preview as in not part of the game world. I have to redo my distant land stuff again, but this did fix it.

The changes are the current Almalexia. it has only guards at current point and no interiors.

It's been in TR for years now too.

Forgot the screens

There is such a thing as too big and too much. And there is a strong case that should be made for being reasonable.
Unfortuately, these are modders we're talking about. Morrowind modders.
All in, even if it takes 20 years. No compromises.


Here

Thanks anons, I finally made it. Next stop the other side of Morrowind.

Here's an interview with one of the TR devs that I believe sheds some light on what they plan on doing with Almalexia. It's been a while since I've listened to it, so I'm not sure when they start actually talking about it.

Not powerful enough to run. If it were ported over it would have been heavily watered-down and would run like dogshit, probably horrid load times too unless it took advantage of the hard disk.

Not enough storage capacity in the little 1.5gb discs to contain the game, unless the devs wanted you to swap discs to load parts of the map, and we know that wouldn't happen.

more content is good lmao

How does it run compared to the rest of the game?

The initial load screen was for entering mournhold was really long, about 20-30 seconds, but the place runs fine. I would have to run the fps counter to give you exact numbers. It's great so far. Going to explore tomorrow, and then move on.

Bear in mind I have yet to get the 4gb exe fix, or the optimizer. I have been holding out since I still can't get the MPP to work, but I think I will just get them both now.

I am convinced there is no modding scene more autistic than TES. Feel free to prove me wrong, but ongoing 15 year long projects (Tamriel Rebuilt), high quality expansion length mods (Sotha Sil Expanded), various graphics injectors (MGE), porn mods (Lovers & Legends), fan engine rewrites (OpenMW) and still having more than 300 mods released each year some 14 years after game came out, make a strong case.
HoMM III maybe?

Well that's quite good to hear as I'll be going there in OpenMW which is 64 bit and handles loading better


I'd say MAYBE Mount and Blade. There are a truly absurd number of gigantic mega overhauls for it but much less general mods and certainly nothing quite as autistic as OpenMW.

There's Doom, with sourceports, thousands of maps, weapon overhauls, gameplay overhauls, total conversions, and even entirely new games. Sonic Robo Blast 2, a Sonic fangame on the Legacy sourceport, has been in development since 1998. That also crosses over with the Sonic modding and hacking scene, which has also done things like create entire new engines, one of which being so good that SEGA grabbed it and its dev.

If you load up textures, MGEXE and stuff, it runs "silky smooth"
My favorite so far is Old Ebonheart, which drops to 13 fps happily if you pimp he game even moderately.
We may have gone too far in a few places, indeed.

I'm not exactly sure what you mean by this. I was giving you competitors for modding autism.

Just listing them out.

I think the greatest part of TR that they released as finished so far are Mephala Mountains. They are fucking enormous. I never, even with levitate managed to map them out and not get lost. I haven't explored all the paths, even though I consider myself very good with maps and spatial orientation. It really feels like a trek thru the mountains rather than a vidya theme park. For reference, The Reach in Skyrim feels like nothing and it's one of the better mountain terrain areas in open world games.

So for the past few days I've been fiddling with replacing the Cantons in Vivec, entirely because of pic related, and that's a nord standing on the fucking stands, but I'm not sure if anyone other than myself would have any interest in such a change, I know a lot of people like the vanilla architecture but I don't, I actually prefer the concept art designs.

Those little things are human scales.

talk about autism


I recall Scrawl saying something about the main issue in large cities isn't the amount of polygons but the amount of draw calls thanks to the significant amount of objects, to combat this he was going to include some way to batch objects in scenes to reduce draw calls and make these areas playable, but there's clearly other issues going on with OpenMW and it's optimization.

I mean well fuck, the distant lands would be more polygons than Old Ebonheart but that doesn't tank your framerate.

Speaking of Skyrim, Home of the Nords is looking real promising. I can't wait to play Morrowind with a complete mainland, Cyrodiil, and Skyrim two decades from now.

I'm very interested. Open Cantons gets kinda there, but it's not enough. However, I am worried about compatibility, especially with mods like lgnpcs.

WE MEET AGAIN!

I recall when Scrawl still worked on the game. That makes me oldfag by now.
Seriously, I hope he's okay and can work on Morrowind again

I wouldn't worry too much, either I will make a compatibility patch or that will go the way of the dinosaurs when someone adds in npc scheduling. to OpenMW.

I will probably replace the interiors too, the under arena will probably be more like the Arena from Oblivion, I hate every waistworks, they are shit.

But LGNPCs is about giving unique backstory and personality to a lot of the meaningless npcs, as well as expanding upon some questlines and factions. It makes Redoran really good.

I thought that was the mod that made it so NPCs would have be at different places at different times, I would just make a patch for compatibility,

Scrawl is doing well enough. He's not working on it at the pace he used to, but he still does things like accept pull request and do the occasional bug fixing.

So is OpenMW basically stable and complete enough to do a playthrough again? Or is anything major missing still?

Just completed the main quests for vanilla and the expansions, works great. Runs better than vanialla. Lack of distant land sucks dicks though

Skeletons can't wear body armor?

I like to see my bones.

You can do a full vanilla playthrough from start to finish, it's less buggy than vanilla too, main issues are with optimization, most features are post 1.0 features

So this weird creature interrupted me when I was sleeping, but didn't attack me. Instead it claimed to be Sotha Sil the clockmaker, he is apparently good at it.

Replacing the milk with health potions, and you basically some up my whole play through.

So has my trek across morrowind inspired anyone else to start a play through?

That was part of why I asked about OpenMW. Between SkyrimSE making me want to play a modded run, having not touched Oblivion since my toaster days, and this thread, I'm probably gonna wind up binging on TES for the next few months.

It's inspired me to explore TR, that's for sure

At least in Skyrim you're the hero, even though it's shoved on you, at least you're the one taking an at least semi-proactive role in saving the world. Oblivion made you the lackey of the actual protagonist, the goon who stomped around doing all the fighting and none of the stuff that actually mattered.

Sidequests were GOAT, which is where Skyrim falters at it's worst, but I honestly can't say I dislike the main quest more.


I remember playing it the most when I was a dumb kid and didn't know what I was doing, still the game being so open meant I simply spent hours running around and collecting shit.

This is incorrect. There's quite a bit of variation in Skyrim's worldspace, though not terribly extravagant, in terms of design it's solid and leagues above Oblivion's one size fits all approach by making everything a green forest.


There's that buzzword that retards use to justify their own shit opinions and nostalgia. You might as well just say 'I like it' because it's the same fucking thing. Skyrim can be just as 'comfy' since it's a matter of personal preference to the nth fucking degree.


Except Skyrim's contributions to the lore is actually quite damn good. Oblivion took a steamy dump on all that effort, Skyrim couldn't quite capture the majesty of it all, but what it did add was well worth the time to dig through. You'd know this, of course, if you actually knew any of it.

Not yet, but I might give it a go. I want to finish this game at least once before I die.


Win 7, GOG version, MGSO 3.0 modpack thingie. First time I've ever used mods in Morrowind, I usually stick with the base game.


I don't know either man. Last time I was in Tribunal somewhere when I had quests break completely. I couldn't take on new quests, I couldn't complete the quests I had, nothing worked. Then an NPC moon-walked into a wall and vanished. At that point I gave up and uninstalled.

Well that is good to hear. From what I have seen so far the Telvanni section is the most complete, which is the eastern part. The farther you go south towards Old Ebonheart, and Mournhold you will find less and less. West of those you will find either nothing, or lots of ghost towns. I have found a lot of places without interior sells as well. What is here is enormous. Some of these dungeons just seem to go on forever. There are less places to go, but they are more expansive than vanilla morrowind. Finally found some more NPCs though, going to probably finish my first tour of the mannland tomorrow

MGSO 3.0 modpack thingie.
That might be your problem right there. I never use mod packages myself. The ones I have used like MMM, and OOO for oblivion have been really terrible. You will always find the best stuff in separate mods. The only large mod I have ever had work really well is the MPP.

Something eerie about a skeleton exploring an empty world.

I'm not using TR Preview so most of the empty shit west and south I just fall into the ocean anyway

That is an absurd statement, especially since unlike the PS2's exotic architecture which makes it hard to compare against PCs, the Gamecube was essentially a Power Mac G3/500 (about like the P3 Celeron/733 in the XBox) with the rough equivalent of a somewhat cut down Radeon 9000, and faster RAM.

The XBox, while its CPU was about on par with the Gamecube's, had a vastly superior GPU, about halfway between a GeForce 3 and GeForce 4 in terms of power and technology.


All of the 6th-generation consoles, even the Dreamcast, would've probably met Morrowind's system requirements if not for their paltry RAM (16-64MB, the Gamecube had 48MB of which only 24MB was main RAM) and lack of HDD:

Faggot.