i got a bonus from work and my normalfag friends talked me into buying it. it's shit
the weapons are the most retarded fucking shit in the world. every single person is carrying a semi-automatic rifle, or is hipfiring a fucking lewis machine gun or something. i can honestly tell you that after about ten hours of gameplay i've been killed by bolt-action rifles maybe ten times. i don't expect every single videogame to be 100% 1:1 accurate as far as the setting goes but this is retarded. the gameplay pace is if anything even more frantic and ridiculous than battlefield 3/4/hardline/battlefront since most weapons are closer range and melee weapons are more of a factor, so figure on seeing literally everyone sprinting around, hipfiring SMGs with optical sights on them. the melee executions feel great, and are a lot more varied - bayonet charging a guy, impaling him through the lung and tackling him to the ground feels good, bashing a fucker's head in with a trench mace looks feels and sounds good, and if you get a melee kill with a knife you're not just going to gently stab him and throw him down BF4-style, you'll drag him to the ground and stab his chest like five times.
classes are unbalanced as fuck; support is only decent because they're the only ones who get mortars, medics get the shittiest weapons of the group, scouts get some genuinely neat toys but assault gets all the really fun shit like antitank rockets and C4 i'm sorry, dynamite. unlocking the weapons costs war bonds which you earn on level-up, but you're not allowed to buy the really fun weaponry until you've ranked up a class. it's been done worse and it's been done better.
the vehicles are fucking stupid; tanks are fast, maneuverable and can shrug off tons of damage, nothing like the thin, clunky and unreliable actual tanks used in ww1. again, not expecting 1:1 realism but these are basically just sherman tanks with a different model and more crew slots. they're scary at first, but any assault can just smash it with the four antitank rockets they can carry and either destroy or disable it, or drop some C4 on it and call it a day. planes actually control a lot better than i was expecting and aerial combat genuinely feels good, although i would have liked if your secondary gunner controlled the bombs instead of the pilot.
the big gamemode they're pushing is called operations, where you fight through a series of maps. defending team has a couple of control points per sector and so many sectors per map, and the attackers have x tickets to capture them all and usually two or three waves to do it in. this would be pretty neat except usually there's a snowball effect where one team will gain new assets in subsequent waves that will render them more and more invincible - there's several maps where the attackers start with tanks and the defenders don't, then they'll get a fucking airship or armoured train or some shit and the defenders basically have to just hope that whoever's on those assets suck. it has potential but in its current form it sucks.
the singleplayer is retarded and that's all there really is to say about it. dindus as far as the eye can see, a rridiculous aerial battle over london where the fucking sky captain from the world of tomorrow shows up with airships and starts dropping bombs, etc etc. it's equal parts funny/sad in how hard it's pushing the blacks' roles in world war 1 there's even a little lore card about "african americans in ww1" that you unlock literally immediately as soon as you start the campaign and how the krauts and the turks are basically mustachio-twirling villains.
tl;dr this is even worse than i imagined. it works, on a mechanical level at least it's the best battlefield launch since bad company 2 but it just isn't any fun, like at all