Ring Runner was my GOTY for 2013 and in easily in my top 10 games ever made. It's pissed me off beyond belief that gone homo got so much acclaim and coverage and this actual game got entirely ignored. The writing is better than average for a game and captures the feel and aesthetic of the game. There are no voices and only text, the writing manages to give the characters their own voice despite this.
It's a Newtonian top down shooter, with hundreds of parts to customize your ship. You have shield, armor and heat to manage. Heat is generated by moving, abilities and weapons, armor is your health, shield is your first layer of health that is usually higher capacity and regenerates faster than armor. There are five archetypes that determine what parts you can equip.
High firepower, drops mines and turrets, but slow.
Relies on fast movement and special abilities, think of a mage but for ships, has good AoEs.
The fastest and most agile archetype that manage heat really well.
They grab, they push, they hold, they can throw boomerangs and have a flail that you need to control with your momentum.
They are about stealth, they can go invisible and make decoys which can be instantly swap places with the player, explode or use as a shield/distraction, they use a special beacon weapon. If you hit an enemy with a beacon you can use special abilities against targets marked with beacons, think of them as tracer rounds.
Now here is where it gets fun, you can mix archetypes so you have a main archtype and a sub archtypes If you like being a rogue best then you can choose the rogue variations such as:
A just plain rogue will have 100% rogue parts, the rogue fighter will have more rogue than fighter part options and so on.
If you prefer the fighter you can main it and go
There are tons of options, specialisation, different parts, synergies, etc. I expected some sub-par space game going in and it has more depth and customization options than the RPGs released in the last 10 years.
There's the "secret" archetype you unlock last
>Duos
They are the bosses ships, they have tons of ability options and are meant for 2 people to use it, as in on the same computer couch co-op
Think of SPAZ but less shitty RNG, skill based with heaps of depth and a non-shit endgame.
It has multiplayer but it's dead, you can VS the AI in the multiplayer modes alone. The campaign is single player only except for the above archetype for couch co-op
It's currently on sale for a shekel on Steam, selling the cards will give you around 22c back from the 99c
store.steampowered.com/app/258010
Or for 5 shekels on GOG or their site if you want DRM free
gog.com/game/ring_runner_flight_of_the_sages
ringrunner.net/
They have a demo but it's Steam only, it includes single player missions, scenarios and the multiplayer mode (you only get a choice of prebuilt ships no customization for demo users, demo users can play with people who own the full game).
The title ship on the cover of the game is based off Cowboy Bebop's Swordfish.
It took me around 40 hours to finish the campaign for the first time, I did all the side missions before the main story line and replayed several levels trying to get the bonus objective done.
Not only does it have a campaign, several multiplayer modes both versus and co-op it has fucking minigames. There are like 5-6 different minigames to go along with it.
It's an actual fucking video game with tons of content packed into a budget price (it was $15 on release, lowered to $10 for Steam release) but because all the games media were busy patting themselves on the dick because the citizen kane of gaming came out in 2013, it was entirely overlooked. The devs made the game through kickstarter and had no money to market the game.
Attached is also the novel that came with some special editions of the game.