There was no Doom thread on the catalog. Discuss vanilla, wads, mods, etc.
To the autist who claims NuDoom is faster than DOS Doom and the speed in Doom is modded in modern sourceports, there is a run button in DOS version of Doom and sourceports just add a run toggle.
H8chan Zandro server fukken when? We could play some co-op and stuff…
Carson Fisher
NuDoom is faster than DOS Doom and the speed in Doom is modded in modern sourceports
Aiden Adams
Sunlust is fucking gay, why is this shit so highly regarded?
Luke Torres
I'd be down for a Zandronum server. Would strictly vanilla wads or wads and mods be more preferable?
no u
Nathaniel Bailey
Okay? nuDoomguy couldn't even get the first secret and many others for the first couple months because he was too slow to catchup and the secrets had to be changed a second time to accommodate him.
Julian Gutierrez
Muh skills. It's just average slaughtershit for the combat and retarded pixel hunting for secrets. You beat them by trial and erroring the correct approach. This is what the turbo-autists of Doom community enjoy.
I quit playing it at one of the secret levels when I realized that it's easier to find multiple ways to fall out of the map than to open the actual secret.
Brandon Phillips
do it
no. how is this even bait
Ayden Robinson
is there a 16-direction doomguy somewhere?
Michael Reed
Okay guys, I've been trying to run Chex Quest 3 in GZDoom and while it runs well, I can't seem to get it started with a HUD of any kind. Got any fixes?
Speaking of, any one got any HDoom download links?
Samuel Harris
If you're reading this and haven't played Going Down
DO IT FAGGOT
Ethan Jackson
But that WAD is fucking NUTS
Thomas Reed
Nah, it's amazing. Remember, it's gimmick is that all levels are each a floor. For the most part, are small.
It's based off the flash game "Dungeon Cleaner" and it's got cartoony, retro graphics. I still have to do the player sprites yet, although i'm a lazy fuck.
Daniel Martinez
Out of curiosity, why?
I've never heard of this, honestly.
Josiah Brown
I have a linux doomsday server but i can't remember wtf doomsday is compatible with. I could possibly upgrade to something that works better.
There is no wall-run in FakeDoom like there is in original. So, the correct answer is you're wrong.
pvp in original doom is pretty fucking cut-throat, and you'll be fed your own ass repeatedly if you can't 360, plasma-grab, wall-run, BFG-mute, etc. i should know i'm one of the original #efnet Doomgods and i learned from the best (RIP NoSkill)
Brandon Jackson
I still think v8 should include the recommendation for DOSBox with GUS patches for the optimal OLDSCHOOL Doom/Doom2 experience. DOSBox even has IPX tunneling.
Jordan Davis
The levels are just really good in my (and apparently a lot of other peoples) opinion. They're quite small and fast on average, well paced and filled with carnage. There's some pretty clever map design and tricks going on as well.
David Powell
Are there any wads that takes full advantage of GZDoom like vid related?
I'm pretty sure Chocolate Doom is suppose to be an alternative for DOSBox as the sourceport has the most accurate emulation for DOS Doom, so that people can play DOS Doom without having to set up DOSBox. More options for playing Doom is good, though.
Asher Hernandez
It's actually pretty fun, and the quirky "humor" never gets anywhere near reddit tier.
Mason Watson
NuDoom is faster than Doom, you die faster too. I think Holla Forums just cant get gud enough for it.
Ian Campbell
...
Nolan Allen
And when the player has a sufficient amount of health they don't drop health icons anymore?
Christian Collins
...
Carson Ramirez
Someone posted this in another thread. Just cross posting it for the OP of that thread (>>10831318):
Are you running the latest build, or the latest stable build?
Chase King
Doing those kill moves will always result in enemies dropping health. Even when you're at full health, enemies will drop health.
Even if they only did it up to a certain point, it's still not justified.
Jace Edwards
Agreed. Pretty much removes the challenge of the game at that point.
Matthew Parker
Enemies drop emergency health when you're at low health even if you didn't kill them with a Glory Kill 'Risk' my ass, the only reason why every fucking casual and their casual pets manage to play aggressively is because the health drops are incredibly forgiving, except it is hidden by the fact that it only happens at low health.
Robert Parker
Running 2.1.1 and neither classic HUD or the alternative seem to work. But I see a new version was just released so I'll go and download that and see if the problem persists.
Jonathan Young
scythe 2 a shit
Liam Watson
If it does, if you rename your ini file, does that help?
Carter Miller
They also do it with ammo if you're running low with the gun you're using.
Between the health/ammo pinatas, weapon/suit/stat upgrades, and how god damn mobile the enemies are, they've pretty much ensured that 1) I am a fucking invincible superman at all times, and 2) almost every fight will play out the same way, just with a different coat of paint. The level design, which used to be absolutely KEY in doom, is now totally irrelevant.
I'll give it credit though, the game ACTUALLY helps put me to sleep. As in it is something that help me unwind before going to bed, which I don't think I've played a game that has done that before.
Bentley Barnes
Nope, still doesn't work.
Blake Miller
lol, just as expect from you casuals, i bet you use x-ray vision and slow motion in every game too
Robert Allen
Thanks for clearing it all up. Yeah there is no point at all playing Doom 4 it's shit and they fucked it up big time.
I bet it will never ever have map packs with the like of Combat Shock, Alien Vendetta, Epic 2, Hellbound etc.
Fucking inferior shit which doesn't even let you have 100 monsters on a screen.
ZDaemon on the other hand can actually handle slaughter maps and other xbox huge maps.
Owen Jones
What's the md5 hash on your version of Chex3?
Mine reads: MD5: bce163d06521f9d15f9686786e64df13
Easton Wright
The game isn't faster if you don't use them, as shooting an imp 6 times to kill it takes more time than 2 like the base game, or 2 plus a shitty cutscene. You also never have any ammo if you don't use the glory kills. It's designed so you have to use them to play properly. that;s a large part of why it's shit, user. Also enemy and room limit, of course.
Ethan Richardson
Actually, if you use a different resolution, that does help you? 1400 x 875 seems very strange. Try in windowed mode just stock 640x480
Samuel Campbell
Changing resolution doesn't help unfortunately.
James Brooks
I believe it's a white hole, sir.
Xavier Ortiz
I fixed it. I deleted the old .ini and had it replaced and its working now. Thanks for the help.
John Taylor
I'm pretty sure that's wrong. For starters Chocolate doesn't do GUS emulation or IPX tunneling. It also had problems doing certain things like MAP01 plasma-grab, or wall-running. Perhaps that has changed in the last 2 years.
Some of these advanced sourceports like ZDoom/GZDoom are great especially for the modern mods. Chocolate just is not OLDSCHOOL enough which is why I, as a Doomgod, recommend DOSBox + the GUS patches.
Ian Taylor
2 shots in the head with the weak gns, one with any of the strong guns Ammo literally everywhere, shit looks like Quake with ammo everywhere
Take a load of this casual shitposter that didnt even play the game. Just as expected.
Jacob Collins
Thought it would be just a cheap meme, but the amount of detail and depth is honestly impressive. Is it based off of anything else?
Aiden Kelly
Almost every map is 100% original. Map10 is a slightly based off a D3D: Metropolitan Mayhem level due to mappers block.
I should take the time to mention many maps are inspired in some way, or borrow ideas from other games, etc.
Zachary Campbell
Whoever did this, he sure didn't forget to make it fun
Ethan Brooks
I thought the skill definition for SJW was joking until I actually went into a safe space. Well played.
Christopher King
...
Cooper Cruz
speaking of dn3d, you cant play life's a beach in gearbox's new repacked revision of DN3D, DN3D: World Tour at double the price of DN3D: Megaton Edition! Talk about Inflation!
Eli Taylor
They had to find a way to keep the game (((progressive))).
Thomas Perez
Well SJWs did want their guns replaced on the iPhone so it works.
Why would you want their garbage new repackage? Glad I have Original running in EDuke.
Jaxson Martin
Don't remind me.
Robert Roberts
yeah eduke32 is pretty baller, can't wait for Redneck Rampage support in like * years
Hey it's like they didn't add in a stupid replay system that cheapens out the game so that journalists can play the damn game while also remastering only duke's voice, don't worry about that bitcrushed shotgun sound blasting through, downgraded audio is the new thing after downgraded visuals.
Jason Brown
I'm sorry to say I am stuck in the mall level. Where the hell is the first key?
Juan Wood
The guy at the ticket booth, Break the class and grab the Red key. You'll also get the firing glove.
Kevin Taylor
BAZINGA
Juan Carter
Here's a shot of it.
Andrew Flores
Oh, so you have to have crouching and jumping enabled? I usually have them turned off. Thanks, I feel stupid.
Jace Rivera
No problem.
Adrian Cruz
BTW feel free to ask any question. I've already beaten the entire game.
Jumping will be really important on map07, so I hope you're not too bad at it.
Thomas Rogers
Either of you guys the developer? If so, I want to thank you. This is one hell of a good job you did.
Brody Gomez
Yes, I am the developer of this Mod. If you can, please spread it around as I want people to see and enjoy the work I put into this.
There is two endings by the way. The bad ending if you beat it on SJW mode, and a good ending if you beat it on any of the 3 regular modes.
Christopher Reyes
Also thank you for your kind words!
Easton Parker
I'm guessing English ain't your native language? Something looks kinda off about your writing. Seeing slightly broken English is adorable.
Hunter Garcia
Piss poor school system actually.
Parker Williams
Have you a website or blog I can forward people to?
Andrew Morgan
Unfortunately, no I do not.
Elijah Allen
Going Down is cool, though I've never been able to finish it. I feel ashamed.
Chocolate Doom does indeed use pseudo-GUS emulation, from my (very limited) understanding. Lack of IPX tunneling seems like sort of a non-issue, though.
Still, I suppose I could put it on there for 110% authenticity's sake, though. Do you have a link to the GUS patches?
Benjamin Parker
Why do people say Doom is hard? It's easier than nudoom.
Lucas Taylor
Why do people say memes are hard? It's easier than shitposting.
Andrew Foster
I am so fucking envious of this guy. He's good at making music, he's a godly animator and he's a great mapper.
Christian Cruz
I think Chocolate might be able to use Timidity (some 3rd party sount font emulator?), but I'm not 100% sure.
Oh and the IPX tunneling is crucial for "net doom". It's how the Doomgods play today since none of us have modems anymore (we used to play modem-to-modem SERSETUP.EXE).
polite sage
James Smith
I shilled your .wad a little bit. Keep up the good work.
Bentley White
Thanks, I don't know where or to who you did shill it too, but thanks.
Nolan Nelson
There you nerds are, there wasn't a doom thread the other day and that bummed me out, here's a webm of new hitsparks and the ice sword effects I'm working on right now
Jason Young
Cool stuff. What do you plan to do with this?
Adrian Parker
unfuck my mod and make it into a more cohesive gameplay experience.
Josiah Hughes
I guess I should asked what your mod is and what your plans are with it. This is the first time I've seen it.
Jacob Wood
Oh, well this is GMOTA, I released it about 2 years ago but it's a bit of a clusterfuck right now and I was unhappy with the direction it was going. I was so hellbent on going against Doom's item progression and I just stuffed in a bunch of random spawners for items and whatever else I thought was cool at the time.
Now I'm going back and refining shit further
Jaxson Martinez
Took a look at the youtube video, that looks really neat, I recognize some of the graphics too from some older 90s RPGs.
Carter Butler
Oh, you're the guy who made it? I'm sorta pissed that you didn't make it more like Pinochestein 3D with the enemy types and Duke Nukem like with the guns.
Thomas Sanchez
ice.
Jacob Bailey
tfw noobdoom seems to shit up any Doom thread in 2016.
Bentley Baker
I really want to try this with a slaughter map actually.
Eli Roberts
Project MSX is fucking rad
Juan Martin
So you're Combine_Kegan?
David Peterson
That's me, yes. Most people just refer to me as the GMOTA Guy though.
Jayden Bailey
Progress for the new content in GMOTA looks like it's going well. I want to know if you have any plans for updating Combined Arms.
Isaac Rogers
Looks like you're really giving this a major overhaul huh? Excited for the day the new version drops.
Juan Scott
For fuck's sake let me post
Ian Morgan
OH THANKS, YOU WON'T LET ME REPLY TO PEOPLE BUT I CAN JUST COMPLAIN ABOUT BEING UNABLE TO REPLY. FUCK MY ASS SIDEWAYS.
to the guy that asked about updating combined_arms, I've considered it.
Ethan Anderson
...
Isaiah Lee
this thread is being a bastard to me.
Jordan Edwards
I really having fun with Trumpdoom. Also a little question: how I redirect the screenshots to the folder I made for them?
Dominic Flores
Wow, no idea that you shitposted here, Kegan!
Toil with the .config?
Nolan White
Should be somewhere in the ini I think. I'm not sure I just let them go to the same dir.
Has anyone figured out where all the secrets are in Map12 yet?
Sebastian Wood
Anyway 2 questions, I'm trying to into making some doom maps using SLADE, anyone have any tips or know of any good tutorials? I found one but it doesn't really cover very much. I know I could just read the documentation but I learn better by doing than reading. Additionally I've been told Node Builders were only required pre-2000s for very old computers and are pointless nowadays, should I just not bother with them or are there any advantages to using them?
Secondly, why does anyone use Zandronum instead of ZDoom?
Gavin Flores
Zan is for online play, your more likely to get your mod played if it's online with friends. I still prefer GZDoom with p2p with a friend though.
Basically, just try and do basic things like draw a functioning door between two rooms, screw around with linedefs and actions and see what you can do with it.
I learn the same way you do, and basically it was just draw shit in DoomBuilder and try shit out until I got the feel for it.
Easton Nguyen
You should've added the communist gooks and insurgents from marine doom and NamMission 1.1, to make it fit the "diversity quota". :^)
Yeah, I wish I had known about this stuff while producing it, but I tend to stay away from the Doom community and am largely unaware of what gets released.
Tyler Adams
Pressed reply too quick.
There was many things that didn't get added either. I really wanted to add an alt fire where Trump would say "You're Hired" and raise a dead enemy to do your bidding.
Also wanted Trump to take the glove off during the final battle to fire one last blow at Shillary, but eh, not a sprite artist so anything I drew looks like shit.
Gabriel Taylor
Aw, well that's okay. Hopefully you could implement them in the "annex canada" maps alongst some other weapons in realm667. :^)
Pray tell, why do you stray from the Doom Community?
Samuel Gutierrez
can I play doom over lan? or do I need to use the online client zandorum or whatever
last time I tried it I couldnt get it to work whatsoever, so I'd like to try a lan
I really just want to coop some wads with my nephew, and its proving to be alot harder than I though it would be
Aaron Roberts
I can't believe you basement dwelling misogynerds wouldn't pay the very reasonable price of 20 dollars for this remasterpiece, and after all randy has done for duke out of no selfish desire or alterior motive whatsoever, what a bunch of entitled manbabies
Austin Gomez
If I do decide to do Annex Canada, I'll add every suggestion here, and even look into getting Zan support.
ZDoom = SJW infested. Don't want to start anything here about it though.
You can do it in GZDoom over lan. This was what we used to play it via P2P in GZDoom.
Just put TrumpDoom.wad in place of the other two above. This was before I merged them into one file.
Matthew Young
Whoever is playing this sucks absolute donkey dick. The rewind shit is fucking retarded, but how else are you going to sell it to today's retarded gamer? Are they just supposed to select the easy difficulty options? That wouldn't make you seem cool, though, now would it?
Anthony Jones
Welp I'm trying to get doors to work, so I basically scrolled a sector's ceiling down to the floor height, and tagged both sides as doors, but in game when i open them rather than there being a gap it just scrolls up a continuous door texture that I can walk through. This is what it looks like in the editor.
Jayden Jackson
Can you upload your wad so I can see?
Nathaniel Ramirez
I don't know dick about slade, but did you set a lower texture?
Lincoln Myers
It might be a mid texture.
Dominic Garcia
Yeah, that's more likely.
Samuel Green
...
Aiden Ortiz
I know what you mean, user. I just wish that you were wrong on it.
Leo Davis
Remember to align/fix the doortracks to the floor (default is ceiling), or they scroll up/down together with the door, which is a classical beginner's wad error.
Kevin Morales
That image.
The worst part is I have something that can top it, but is not Doom related.
Logan Lewis
here come dat future president
Nathaniel Wright
Note that the worst part isn't that he's completely right, but that it's a fucking moderator who's calling him out. Because god forbid we actually criticise a mod based on it's merits.
The issue is the door "works" correctly when I scroll it up and down in 3D mode, but if I go out of 3D mode and back it seems like the ceiling of the door sector has stuck to the floor.
Lucas Anderson
I'm helping Terminus out with Demonsteele. Those Nagato sprites used for Shihong were meant to be temporary placeholders, so I'm making their replacements. The sprites are still work in progress, as I still have to fix stuff in them.
Aaron Bennett
Your Linedefs have no action set on them.
Joseph Robinson
I don't shitpost here, I just share my progress with you guys
Andrew Martin
I know that, the issue isn't with the door action.
Alright I don't even know how I solved the issue I was having, but now the door goes up and then dissapears into infinity.
Cameron Barnes
She is indeed supposed to be buff as fuck. She punches demons to death after all.
Ryder Wright
I love his character design so much that I'm gonna put this jerk in the standalone Blaz game I make one day. For now though I should probably focus on finishing GMOTA, I got a lot to do. Including webm related, I've been kinda secretive about this
Xavier Jenkins
I misread that as "I love his character design so much that I'm gonna jerk-off to him standing alone" I get you go to shitchan, but you should make some webms with sound at some point. Soundless webms a shit.
Brandon Russell
I've made a few.
Sebastian Garcia
Nevermind I got the door working, unchecking doublesided on the two linedefs was stuffing it for some reason, sorry for shitting up the thread.
Camden Williams
These feel like post-modern FPS weapons. As if we've come so far with weaponry the only way to entertain ourselves is to make weapons out of insane stuff.
That said it looks amusing.
Dominic Gray
I made these too
Jeremiah Howard
Bumping with wad progress.
Justin Bailey
where do I torrent a proper doom? is the steam version proper doom or a shitty port?
Joshua Rogers
also what's the best mapmaking tool? I've been a long-time lover of the timesplitters map creator and I want to try doom wadmaking
Charles Thomas
Ha ha ha, silly joke file names.
The Steam version is proper enough, basically just Doom's WAD files with a Dosbox wrapping. Also, Doom Builder 2 for your map making needs.
Justin Harris
so doom builder works with the steam version? that's been my biggest worry, that steam doom is a poor port that's coded differently/incompatible with modding tools and the like
Matthew James
I wouldn't get it from steam. IIRC it's freeware since Carmack let the source code out, and I'm pretty sure the money you would spend on them doesn't go to Romero, Carmack, Hall, or any of the other original devs and just goes straight into Bethesda's pocket. Just take this.
wasnt only the first act freeware though? like a taste test and every act was in the full release?
Michael Diaz
Ah yeah, yeah, if you're worried about your money going to support Bethesda or something let me allay that fear.
It does.
As for Doom Builder stuff working with the Steam version, it could, but I assume it won't run like, 90% of what is popular today since GZDoom and the like have added a lot of features.
Jace Ortiz
but then it's not even doom
Justin Brown
I have that rar ready for my slightly pleb friends who want to mainly play for mods, and mouselook is a requirement for most of them.
Christian Turner
ah, well any maps I make arent going to require mouselook, jumping, or the like. I'm no purist, they can be fun, but to me it doesnt feel like "Doom"
Jaxon Martinez
I'll have you know I have a habit of taking shit to other levels, user.
I can't take credit for the arm pulling trick though. Zharky did that first.
You can do a rocket punch with the gauntlets though
I suppose in a perfect world that's all I need though
I played the entirety of level 1 before noticing it was missing
Jack Ramirez
Try lowering the screen size. Not the resolution, specifically the screen size.
Eli Cruz
that'll do it, thanks chief
Jace Scott
Dat boi doesn't satisfy this criteria?
Dylan Murphy
wow WildWeasel is truly a faggot.
Cameron Nelson
The reason for this is to avoid seams between different textures, because that looks totally artificial. Having a small properly textured step between two different floors looks way more immersive. Same rule applies to wall textures. Make the transition believable. and align properly. Creating easily recognizable landmarks in several places for easier navigation. These rules despite being 20 years old apply to modern games as well. They are often ignored and result in a shitty game.
Angel Kelly
why doesnt doomguy just keep the keycards he found in the previous level? :^)
Brayden Butler
A nigger keeps following him after he exits the map. And then the said nigger spreads the key card around the map because he took a forty too many.
Alexander Wright
Alright I've made some progress and decided I won't post until I have two problems stacked up.
Issues here are the grayscale checkerboards appearing at the top of the ambush doors in the first room, and the linedefs around the Revenant on the platform somehow blocking bullets and monster's vision even though I only have a lower and upper texture set. I get a whole load of terminal output from ZDoom about "Unknown Middle/Bottom texture ' ' " so it seems like I've incorrectly set blank textures on the platform as I had some snafus with copypasting line properties, but I'm not sure how to fix them.
ease of multiplayer, there's not some convoluted way of making things work at all, I looked at the instructions on how to set up a fucking server, and now add that onto everyone that's joining in.
Meanwhile on Zandronum I can have an entire list of servers being played and go from there, join on a server, and everything is set up from there, no hassle with joining in on a server because I don't have a wad listed incorrectly when joining etc. also the netcode isn't peer to peer
Only con is the fact that Zandronum is behind in terms of coding, however the devs behind Zandronum have been working really hard to try to get Zandronum caught up on a lot of things though, I'll give them that much for sure.
Alexander Ramirez
Problem is no one wants to test the latest versions out is my understanding.
Nicholas Martinez
Sounds like something must have changed from the past then? That or I suppose less people are interested in testing?
Nicholas Evans
Well, how do you go about doing sprite art? Whenever I try it it just feels unorthodox and awkward.
Jonathan Sullivan
I remember that zan was barely on 1.2 last time i played, and that was about three years ago. They have only advanced to 2.1.2 in all servers just recently while 3.0 is ignored entirely despite it being a year and two months old. And that isn't counting the fact that 3.0 is so far behind the latest zdoom in respect to features it's painful to look at.
Granted, Zdoom doesn't have to worry about their features actually working with netplay because not even that works correctly most of the time as an example: Try HD netplay. If your zoomed crosshair doesn't snap to your teammate's view, something must be wrong. as it isn't a multiplayer port in the first place. P2P is not only fuckawful in terms of actually getting a match going but having more than two people, that aren't on a LAN connection, lags it to hell despite supporting up to eight players. And talking about eight players, god forbid you enter any map- be it coop or deathmatch -with less spawns avaible than there players in the match, or else you'll just simply have everyone crash because reusing avaible spawns for all players is impossible because unblocked and no-telefragging isn't implemented and most maps including vanilla Udoom/2 only have 4 player spawns anyways so.
Eli Sanchez
eh? But it has the codebase of 2.8pre-441-g458e1b1 now
From what I remember, it crashes if you respawn. The latest test build is very buggy.
ZDoom's netcode has never been a priority. It's gotten better I'll give it that, but there is much to be desired. You'll never see it used outside testing to ensure netplay will work when Zan finally gets caught up.
Zachary Price
The don't use link shorteners link for the iwads isn't working anymore.
Angel Butler
Thanks Mark
Jackson Evans
Draw something first, and then plot out how to turn it into a sprite.
It looks neat, hope to play it once that it's finished
Brody Edwards
Holy fuck, this is amazing. When did an user bang this out?
Kayden Kelly
I started it in December, finished on September 18th.
Luke Ramirez
Ha. December 2015, that's impossible.
I want this twin ring circus to end.
Jace Gray
Why not Doom95?
Ryan Kelly
(Checked) Kek appreciates your hard work.
Kevin Hughes
gotta say, I'm impressed with it. I've not gotten far but having played the same levels in sjw mode I thought it was a nice touch to remove (most) of the environmental triggers. The maps are like D3D through the doom filter. I like it a lot, good stuff.
Aiden Long
Wait, you mean Term actually getting sprite help for Demonsteele now and it isn't stuck in eternal limbo like where he tends to leave his mods?
Owen Ortiz
Hmm… does Win95 run in DOSBox?
Mason Butler
Yeah, it even has an unofficial and tentative release date now: when it's done. A hopeful improvement of its situation.
Nathan Jones
Already got the "concept art", but trying to translate this into pixels is difficult because i've never really worked with pixel art.
Jeremiah Bailey
just… just think about that.
jesus christ Gearbox please stop
Adam Moore
A lot of the sprites shivers make for me, or I rip them from other games. However I use Aseprite for editing and stuff. As for the first person weapon sprites, those are models I pose and take screenshots of in front of a green screen in Gmod, using a third party screenshot tool so I get 100% quality, then I resize them down to usually 320x240 in GIMP, sometimes bigger or smaller depending on the sprite itself, then I use the magic wand tool to clean it up the outsides of the image to give it a sharper appearance, then after that I adjust colors and saturation to my liking.
Benjamin Walker
i remember you from the draw threads
i like your character designs, but the sprites needs a little work
Carter Jones
Oh hey d00ds.
Here's a new enemy I'm working on for The Space Pirate. He replaces the zombiemen!
Henry Hall
The concept art is cute as fuck, but yeah, your character art needs work
also consider using summon teslarifle for my other submission
Camden Wright
I was kinda stuck on progress anyway, but it would have been good to get some feedback
thanks!
Xavier Bell
I need zdoom for this I take it?
Benjamin Scott
...
Dylan Richardson
yeah, I know my weapons work in Zandy 3.0 but I don't know about Dump 3 as a whole. If need be I can toss you guys standalone weapons
Samuel Carter
Correct me if I am wrong, but will Mono allow you to run GZDB on Linux? I've never tried to run a .NET application on Linux so I can't really say.
Logan Parker
I installed all 3 mono packages via PlayOnLinux and I can manage to install and run it but as soon I try to open a new project or editing a wad file it crashes, something about faulty window error.
Justin Green
It's a fun wad. I just don't see why an ugly, inferior UE4 remake is necessary, except for author greed.
Josiah Perry
...
Jackson Jones
Gee, thanks! I don't know how to go through with drawing arms when i'm spriting, and it comes out weird. Anyone know any free downloads of aseprite?
Got out of it shortly after undertale RED was a thing. RED was pretty much the only worthwhile thing to ever really come out of the fanbase.
Nicholas Gutierrez
life bump.
Leo Gutierrez
The pistol is stupidly overpowered, I like it.
Joshua Campbell
Oh, and one last suggestion for the "annex canada" maps: Throw in some astrostein 3d stuff and have trump annex canada from treudont's space bunker.
Slade works natively on Linux and seems to be pretty fully featured. If you're on Arch it's in the AUR too.
Adam Moore
...
Brayden Russell
No Bubble Mancubass?
Mason Kelly
Yes I have been using Slade 3 for quite a while by now even through in LM 18 the text editing tends to lag for some reason
But it doesn't seem to support fake 3D architecture.
Gabriel Morales
I want a Doom wad based on the Hell that is Girl Games.
Cameron Fisher
Jesus christ, that could actually work.
Jayden Morgan
Who'd actually be insane enough to make that?!
Julian Sullivan
You draw them by hand into graph paper. Oh, you can't draw? Then your sprites will always look like nu-pixel indie shit made with Paint.
Brody Lewis
Does anybody still make WADs for Vanilla Doom?
Aaron Cook
Well no wonder, I don't have any. Also, is GIMP any good? I've tried using it with my tablet, but it doesn't work.
Noah Sanchez
...
Jeremiah Davis
GIMP is decent enough and has most functions that you need. The interface is kinda clunky though.
Andrew Morgan
...
Liam Allen
This depends of how much pixels you want to allocate to your sprite. If your sprite is 32x32 pixels, you put your drawing into a 32x32 area. And drawing doesn't mean you just fill boxes with color. That's exactly what indie shits do in Paint, which is the reason why it looks shit. You actually have to learn how to draw properly to make good looking drawings, which then translate into good looking sprites.
William Fisher
Well, how large is a sprite of a typical human-sized monster in doom?
Landon Roberts
Doomguy is 56 pixels tall and around 32 wide.
Hudson Phillips
Indeed, he is pretty small.
Isaac Hill
Yes. I'm helping out with a vanilla-compatible TC, REKKR, and there are other maps people come out with that are vanilla-compatible. The BTSX series being the most recent thing I remember.
Ryan Martin
Do you have any idea what's causing "line has no front sidedef" errors with Slade? They tend to happen when I'm making doors, no matter what I do to the line the game is complaining about the issue persists, the only way I've gotten rid of them is deleting every part of the door and starting from scratch.
Justin Stewart
Anyone want to play my modified Aliens: The Ultimate Doom? It's just simple DECORATE editing that anyone can do, but I wasted some time trying to get it just right so that it would be more difficult.
Things that I haven't done yet (some of them probably can't be done without knowledge of modding):
but i'd like to see what you've made. You can make levels with the textures, too.
Jose Gray
I just made some changes to stuff that was bothering me, nothing special. Also posted in the hopes of someone doing or teaching me how to do some of the stuff I couldn't do myself, like make aliens able to walk on walls/ceilings (but that maybe something best left to the original modder).
Liam Russell
According to Q3A, he's actually about 6'8 tall or something around that.
Hexen classes are still taller than that though. But they're all walking hulks with magic powers so it's not really that much of a deal.
Andrew Miller
Forgot to add:
And one more thing I don't know how to do (if it's even possible to):
Interesting thing about making combat synths and marine npcs have very fast, very damaging weapons (that don't need to be reloaded) is that a small group of them can either holdout a fuckhueg alien pod or be overwhelmed in a second depending on the location of their spawn and other things. I had two marines focus fire on a praetorian and kill it in seconds (a praetorian is a huge xeno, the largest after the queen) and I had a group of three of them be killed by a single warrior just because they couldn't hit the damn thing.
Samuel Price
Those would require a new decorate file and sprites on their own, although you could be a lazy fuck and simply rotate them.
Bentley Phillips
So after drawing a bunch of line art on the graph paper, I just translate that shit into pixels? I don't think my staples brand 203mm x 266mm graph paper is large enough.
David Lopez
Is there any good mod for heretic?
Jacob Ross
I hear that ID Software sculpted models, drew them, and digitized them. Is there a detailed process on how they made their sprites? I wanna try that out.
Andrew Smith
Is Piskelapp any good?
Logan Jones
Do you have any map recommendations? Any maps that would work really well with this mod in particular?
Ian Richardson
You need something with vanilla doom textures if you want all the extra atmosphere.
Jonathan Watson
It's satire.
Jeremiah Parker
Experiment with TrumpDoom, Going Down, Strange Aeons, dwforums trilogy, Mr. Smiley's safari, Deus Vult or Unloved.
Carson Harris
Thanks.
Jaxon Ramirez
Brutal Doom's zombiemen has the ability to reload. Try to look into their coding to see what makes them reload and try to make a more optimized version of the code into your modifier.
Jordan Bailey
same for police brutality
Nolan Morgan
Alright thanks, I'll see if I can steal it.
Jonathan Taylor
...
Parker Kelly
someone help me out here
the highlighted region is supposed to be a door, but in testing it doesnt respond to any button presses. I have the front and back faces set to action 2 (door goes up and stays) but no matter what I've tried it simply does not open. does it have something to do with it being in the lower area? I'm awfully confused, send help
Connor Allen
another thing, on interaction (or toggled by a button) I would like this to lower to the height of the floor. how would I accomplish this?
Anthony King
holy fuck
Justin Sanchez
If Project MSX had more gore it would be absolutely perfect. I almost want to do it myself but I've never modded things beyond very simple processes. Seeing the Cacaodemon, hellknight and baron, and revenant explode and fall apart are all that's necessary.
Isaiah Perry
I do not know if there is any document that goes over the exact process, but there are screenshots floating around of the models being scanned into…. some sort of program, I don't know what it is - to be converted into sprites.
Here is one for the Cyberdemon, it's the first one I found.
William Peterson
Well this is coming along well
Ian Reyes
off yourself pleb
Juan Peterson
meant for>>10833780
Logan Sanders
OHHH HERE IT COMES! HERE COMES THE NIGHT TRAIN!
Matthew Collins
I bet when the Guncaster facefucks you he puts his tail up your behind too :3
Xavier Perry
I want Cyg to rub my nullo place as he fucks me in the ass and I wanna get to worship his cherries afterwards too ( ˘ ³˘)♥ and I want him to frot against my groin and cum on my chest and tummy :3
Jaxson Gutierrez
I played about 70% of the NuDoom campaign, before dropping it. No harsh feelings toward it, it's just that like Doom 3, it gets repetitive with diminishing returns.
I much more enjoyed the exploration, than the shooting. The intricate are intricate and vertical enough to make the most of the very good climbing mechanic. In a way, I would file it among the platformers\FPS hybrids like Turok and Metroid Prime. I very much felt like I was playing a cross between Quake 2 and Turok.
The levels thing is huge, I couldn't ask more from the mapping. My gripe comes from the arena fights, which are essentially horde events from L4D. Making them 3/4th of the game's fights is just too much, it feels like I'm switching gears with no surprises and respect for the adventure element itself. It would have been so much better, to normally encounter enemies through the levels and "free" each section naturally.
Combat is floaty and jammy like Halo's, it isn't perfect but works. Fatalities start getting tiresome after a while, like all these gimmicks (thinking of Bulletstorm) they should have been more situational. They're part of the reason it got tiresome to me. This isn't the kind of gameplay that keeps fresh for 20 hours, much less 20 years. I hope ID Software keeps afloat, but they're really more designers than gamers at this point.
Bentley Allen
Zenimax Doom is worse than funposting '3'
Noah Gonzalez
Also please do not call those people id Software~
David King
Also I want him to take pictures of me worn out and covered in his boyjuices so I can rub myself to them later :3
Leo Diaz
What editor are you using? Again, I'm pretty retarded so I don't really know if they're different between editors, but for gzdoom builder action 2 is a walk trigger, meaning that you would have to walk over that line for the door to do what you want (assuming you're using the ceiling for the door and not the floor, if not then you have another issue)
As for your other problem, is there not just a whole list of actions you can chose from? If so, chose the one that gives the desired effect and set the linedef and the appropriate sectors to have the same tag.
Samuel King
user plz, you're embarrassing yourself more than the one you're trying to insult at this point
Mason Cox
I started playing UV -fast a few years ago, and now when I just go back and play without it, the game is painfully slow. Another good challenge is to play pistol start on every map, no exceptions with the rules above.
I've only ever run into one map that was near impossible to beat like this.
Benjamin Young
sorry m8 I can't help you much with that, I never used Slade mapping feature and back when I was on Wincrap 7 I only used GZDoomBuilder.
Jackson Carter
The marines from project MSX also reload, might be a better idea to look into that since i've heard brutal doom's code is shit
Caleb Thomas
Has it really been three years since beta 2?
Colton Young
DooM 4 is the only one i liked,, the others are too casual
Jacob Jenkins
first two rooms of this level are about done, tell me how it feels
A bit too much bright and grey for my taste, might want to space out your keys, second room design doesn't have much space for monsters and I hope all those shotgun shells will be put to good use.
Aaron Clark
I'm looking for a map/set of maps where you can sneak through alternative paths to go past a group of monsters, cut off a group of monsters from the rest of the level, etc. Basically a semi-linear map that's well made and fun to play. Does this exist?
Lincoln Davis
I really like this picture.
Jose Fisher
Are there any mapsets that use solid colours?
Jordan Perez
Trump Doom actually does it fairly well.
Is there a good way to play rocketjump maps with no enemies in zdoom? They all end the level immediately off spawn.
Nicholas Nelson
haha its all yours friend :)
Nolan Thompson
I liked the part where I got to jump out the window and blast those shotgun dudes
It did feel a little claustrophobic though. You should probably try to space things out a little
Gavin Myers
grey was sort of the aesthetic, it's supposed to seem like an in-use space station, sleek and metallic. I replaced the yellow key with a switch though
Andrew Ramirez
doom 3 was the best doom.
Levi Smith
I figure if I'm making a map using only hitscan enemies and trying to make them threatening, I should be playing to their strengths. they do tend to be scarier when you have less space to maneuver, but I can promise the whole map wont be so claustrophobic
Gavin Baker
doom 3 managed to kill a series that was already dead
Sebastian Brown
doom 3 is a good game on its own if you dont look at it like a doom game. I'd compare it more to resident evil than I would doom.
Jordan Perez
Doom 3 is a bad game even on its own
Jeremiah Watson
Also whenever we sleep together I want his junk pressed up against my lack of junk ;3 different ip but w/ever
Grayson Myers
how do you make walls that can be shot through but not passed through? is that tied to specific materials or do you have to change certain settings?
Thomas Hernandez
Well if you're gonna sell that, you better be ready to have some shots of actual fucking outer space, because otherwise the picture really isn't coming together.
Logan Sanders
Shouldn't you watch a tutorial or read the manual for your editor or whatever?
Andrew Anderson
I'll probably make some windows and shit showing the outside and use some sort of custom space skybox
my problem is actually a bit more complex
I want this chaingunner to be stuck up here so he cant drop his gun off the ledge for players to pick it up, but i want him to be able to shoot. I have it rigged like this so one side is transparent, but I want this wall to be solid and unable to be walked through while still allowing bullets. how would I accomplish this?
I couldnt find anything for it online and I'd probably get a quicker answer here
Jacob Nelson
Really though, what editor are you using?
There isn't a box you can check on the linedef for 'impassible' or 'block monster?'
Hudson Hill
doombuilder 2
Aaron Sanchez
fuck, forgot to check the linedefs, still new to this. my b, thanks user
Carter Taylor
In case anyone else is using Slade and has this problem, it was somehow being caused by a 0-length linedef on the other side of the map. As soon as I removed it I had no more problems.
Alexander Scott
gtfo
Chase Wright
The Sky May Be?
Matthew Rogers
Damn, when did the ZDoom forum became so bad?
But what can I say they even banned a guy just for saying "kill urself lol" and even made a propaganda effort.
Welp it looks like another place went into the garbage area.
Asher Cruz
the irony of this post
Isaiah Morales
new version of the map, thoroughly modified the first couple rooms but havent advanced much past yet. need critiques
What other than my screenshots makes you say that?
Eli Anderson
Doors are way too thick and inconsistent. The blue key isn't really necessary, just have the switch open the blue door. If you do, putting the switch on the other side of the room would let the player see the door open through the window. The acid walk seems too short to justify a suit. Make the lines around the acid pit impassable to players, and raise the platform at the end of the pit so the player can't jump up. Even if you're making a map with jumping disabled, you should always assume that the players are going to ignore it.
3/10 it's getting better
Josiah Smith
I plan on doing more with the blue key in that room, multiple branches. I put the suit because I figured It wouldnt be fair to the player if they were at a health that would kill them, but I could remove it.
I know the doors are inconsistent and I'll address that eventually, but I dont think them being thick is a problem. thicker doors tend to feel and look heavier.