Quake Live has the biggest playerbase and it is similar enough to Quake 3 to give you that fix. Unreal Tournament 99 probably has the second highest playerbase. Anything after this is unfortunately dead. Reflex you can get a game going but likely with the same people all the time, Quake 1 you can get a game going if you sit in a server for an hour maybe, Unreal 4 as is is pretty much a botmatch with maybe one other human (maybe on release this will change), Toxikk just went free2play and its playerbase went up to 200, Tribes Ascend has a considerably large playerbase actually but its fast in movement only with slow braindead potshot combat outside corridors, I think Half Life 1 probably has a lot of players I should check soon, Teeworld has at least 50 players pretty often, Xonotic can be pretty populated, Warsow you might find a game of 6 players in your region
kill yourself
Juan Morgan
Quake Live.
David Morales
That's gotta be dead since it stopped being f2p.
Isaiah Hernandez
If anything, it has more players now.
Wyatt Cook
It's the most populated arena shooter out right now, by a noticable margin.
Brandon Jones
Pretty much anyone that played it at some point for free on steam got it, for free. So it's functionally still free since it's not like anyone would start playing quake now.
Blake Clark
QA is great but everybody jumped off when Counterstrike and others started appearing. Why? It has a steep (and weird) difficulty curve.
In most games, once you start getting gud, the differences with other top line players start to get smaller… not Quake though. They only get more pronounced.
Ethan Hernandez
It's the best
Christian Fisher
Quake III could really benefit from a stat tracking and matchmaking system. Like (I think) Halo 2 had on XBL.
Does Quake Live or any other arena shooter do this?