Linear isn't even bad, but it's just that games nowadays are cinematic experiences with almost no gameplay and the little there is is objectively garbage
Why do developers hate player choice
Play better games.
player choice is a faggot meme started by story losers. If you like story first fuck you, you are the direct cancer of video games. If you like fallout 1 and 2, planescape torment, or deus ex for its story, fuck you, you fucking casual faggots you are ruining games. If you like majora's mask so much for its le creepy themes, fuck you, you're ruining games. Player choice goes hand in hand with story, it quickly became a choose your own dialog option that mildly changes what people say to you and removes legitimate options for choice, not fucking crawl through this vent or sneak around these desks, but entire shit like use this vastly different weapon style or this vastly different style depending on what you're good with and what is more effective
dmc3 has better player choice than deus ex but it's got a linear story so its bad for story faggots
they should all kill themselves
like what, satan?
dragdog is terrible. I've never tried so hard to like a game but just couldn't.
Now this is shitposting!
that's the subject of this tread, friendo
Not hard to get. The more divergent choices they add in to the game, the more convoluted the writing gets, and as a consequence harder to do. Not only is the volume higher but they then have to make sure the plots never conflict or prevent the intended consequences on accident. Then they often have to create new npcs, areas, maybe even get voiceovers for it. It's easy to make a game where you follow a set plot rather than a game with divergent choices or shandification.
It's funny that when a game is marketed to give the player choice in the age where player choice and expression is at the very lowest.
Calm down son, you're spilling spaghetti everywhere