ITT wasted plotlines

Such a fucking wasted plotline. He could have been any regular douchebag high school student or some shit and the entire game save for the first hour would be exactly the fucking same.

But then his interest and involvement with the Monado would be reduced to something like "I just think it's cool."

he was always the chosen one anyway, doesn't make much difference. If his ability with it was due to his scientific knowledge and not just because he was special it would be meaningful, otherwise OP's point stands. He could've just been fucking about doing his own thing and picked it up off of dunban during the first future sight sequence with barely any adjustments to the plot

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I didn't hate DD as much as others did but holy shit did I loathe that cop-out.
Also she only has one trial without even any investigation in the sequel so what was the point of keeping her

And how do you propose he stumble upon it in a way that is at least mildly believable. Being the "chosen one" and simply being handed the damn weapon without his own character being involved (beyond being "the chosen one") is Mary Sueish anyway.

Dickson was a major plot point and Deus Ex Machina that ended up doing a lot of shit to further the plot for seemingly no reason unless there's something I missed

he also knew a lot of random shit and is pretty much the reason the Monado ended up with Shulk in the first place

he was mary sue as fuck
and that's pretty much exactly what happened;
iirc, he was brought along with his parents for some bizarre reason on an expedition and the monado fucking nuked them all except for him because he was special, later dunban's biker friend picks it up along with shulk and dunban wields it because he was the best swordsman or whatever
this is exactly the point being made, his character disappears the moment he starts wielding the monado, he is basically faultless and well-liked for no reason beyond that he's special, and he rarely demonstrates any actual merit-able conduct that isn't just an asspull

And removing what little established history he has in his time in that colony simply exacerbates the situation, plus without the smart one, the dumb one (Reyn or whatever) makes less sense.

Prototype 2 is the epitome of wasted potential.

>Could have expanded upon Mercers character now that it's revealed that Mercer is dead and you were actually just playing as the virus all along
The gameplay's wasted potential is bad enough but the plotline gets me everytime. We could have had an alright story with a really interesting MC who isn't human but gets most of his memories and self from the humans he has absorbed with the foundation being the shit that released the virus.

Also he was bullied a lot and Reyn always stuck up for him. Shulk is basically the nerd and Reyn is his jock friend.

lolwut

Shulk is just a tinkerer.

The story for Prototype was actually pretty interesting if you could get over growly ow-the-edge man's perpetual scowl and civilian eating in-between cutscenes. So yeah I agree with you on all that, Prototype 2 shit on literally everything that made the first game work

I've never played the second game, but I'm going to guess from this that the Pariah plot thread just gets abandoned, that about right?

source?

what a terrible ending

it nuked him too though. "Shulk" is dead, he's just a shell being inhabited by Zanza. If you want to make a point of contention, it would be how he revived and kept his "spirit" as his own. He lost all his special powers though, he didn't get another monado until he went full "there is no god but man"

This, there is no evidence shulk was a scientific genius anywhere. All those npcs who were involved with the lab could be smarter than him.

You're a tard user.

You never finished the game, did you?

Not really a plotline, but a characteristic. During the final mission of the first arc, Will sees the infantry unit escorting his love interest get gunned down by DoR's version of the Megatank, and he goes ballistic. He's never really confronted about his episode, either, and it comes out of nowhere. I really didn't expect the main character of an Advance Wars game to shout murderous intent over the radio. I thought it would have been cool to see Will lose his shit one more time and go on the warpath not for justice, but for satisfaction.

When David first encounters Rush, he sees Rush's potential after seeing him in battle and learning about his influential family. Through a good portion of the first half of the game, it's implied that David is helping Rush out because having the Sykes family behind him would help Athlum's bid for independence. But none of that really gets resolved. There's this big buildup, and some scenes where it seems as though David is actually doing all these things because he sees Rush as a friend, but what ever happened to the political intrigue? It kind of just evaporates near the end of the 1st part and doesn't come up again until the big reveal about Rush right before the final battle.

I think the team that made TLR also wanted to do the Conqueror's story. That's a waste. Apparently he was designed and written to appeal to Western fans but his game never happened.

ok you got me, I got bored beyond bored around the mechonis' fallen arm and just couldn't keep going, take it up with OP

>Make Athena's mother an extremely abusive asshole alternatively, just make Athena involuntarily act like a sociopath while she had headphones on, or even make her fully aware of how her body was acting on its own without being able to stop it for maximum drama
THIS IS HOW YOU WRITE A TEARJERKER, YOU INCOMPETENT "muh new AA must be darker" FUCKS.

Him being an tinkerer was a clever way of sneaking in the Watchmaker's analogy

It doesn't even get mentioned if I remember correctly. The entire plot of the second game is "Blackwatch is so evil lol, look at them release mutants into civilian homes just to watch them tear through everyone" combined with "Alex Mercer wants to murder all of humanity because some people got killed in a comic outside the game that nobody read" and fueled by "ANGRY black soldier is ANGRY because his daughter is missing and ANGRY that Alex Mercer gave him these random powers so now he ANGRILY kills everyone to try and find his daughter"
It's completely retarded and shits on everything that made the first plot somewhat interesting.


Honestly the cutscenes were awful and it looked like everyone involved were terrible actors despite actors not being involved. It's just that the twist at the end makes it pretty interesting and they didn't make the military and Blackwatch pure evil in the first game.

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No, it nuked him too. If you didn't get what happened, The real shulk died and what's currently living is some weird form of Zanza. It only chose him because he was young and so Zanza's soul could gestate in his body longer to recover from getting fucked beyond belief in the war. It could have been anyone, it would have just picked the youngest person on the team. Besides It's implied that his deciples manufactured that expidition anyway, it'd make sense that they literally sent Shulk that way for the sole purpose of Zanza murdering them all.

It fits in with the game's main theme of god being a dick and free will and choices being an illusion

oh, and as for the mary sue bit, that just depends on how you look at it. The game never drops a big morality bomb on you but When it's revealed that the Machina are people too and the villain isn't exactly a villain, but a guy who is not only pissed at Zanza but also the people and creatures of bionis they kind of pull a tomato in the mirror moment where Shulk realizes him and Egil are basically the same, with the only difference is Shulk didn't descend into madness when All his loved ones were killed or in shulk's case, Fiora. Though probably could have handled Dickson's death a little more dramatically. It's been ages since I played it though.

First part of this video always drove me nuts.


What the fuck Atlus

Are you fucking retarded. People have weird pains all the time, especially kids with growing pains. You're probably the only person in the world who thought Dojima looking for some painkillers is hint about some fucking disease.

Pretty interesting choice of words for a "growing pain," dumbass.

You mean the most overplayed "dramatic" music in the entire game?

oh that's how it plays out?
you've inspired me to actually finish the game eventually, thanks

The ending is literally Deus Ex Machina with Alvis giving Shulk the option to make his own new world in the end, and there isn't much character development for anyone past that point except for the villains. The Villains get a LOT of character development in the second half past Mechonis Core. If you're around somewhere between Satorl Marsh and Eryth Sea and don't like it then you're probably not gonna like the rest. The story gets more batshit as it goes and the entire game turns out to be a batman gambit of supposed coincidences that inevitably fall apart with a giant slap in the face to everyone and yet the ending is still a happy one.

This game is so fucking shit i couldn't even be assed to complete it

this is the only thing I would disagree on, however sharla is the only reliable healer and her ai is shit, so I'd just be amending to
>tons of grinding to beat anyone while not playing as sharla
even then the level scaling was bullshit though, 2 levels under and enemy gets +50% to all stats, like they couldn't have just been made stronger? the game might as well not even have stat growth and just have enemies scale with the +50% / -50% bullshit
additionally any party aside from reyn/sharla/shulk was at an immediate disadvantage, so you couldn't even reliably use the half interesting (or at the very least more tolerable) characters like dunban without grinding

Look I didn't say anything about the quality, it's just that if it were some random pains it wouldn't have a music shift.

Why so defensive anyway?

Totally and completely, Pariah isn't mentioned whatsoever and Mercer has forgotten literally the entire events of the first game. Other guy keeps bringing up that fucking stupid comic that nobody read as their justification for the bad story and he's right to do so, it totally and completely shits over everything established in the first game by pretending barely anything in it happened and making him care for two people he wouldn't have thought twice about consuming in the first game (not to mention by now he should've been more than smart enough to realize when somebody's going to stab him in the back). Mercer loses his faith in humanity because one person he knew for maybe a month or two stabs him in the back and so he proceeds to become the kind of monster he made a point of it to kill in the first game because reasons.

The first game was a bit of wasted potential as well, there were references to Mercer being something of a hive-mind in his own right ("voices in his head", at the very least the people he was eating were surviving on in some fashion in him) along with a couple other things in the Web of Intrigue that ultimately went nowhere, but for Prototype 2 to work in general you have to throw away the majority of the first game and boy does it ever show.

Also on top of it all you get a fucking Mercer costume for NG+ anyways so the black-guy protagonist is ultimately unimportant. You get flat-out better gameplay and a better story just by ignoring that the second game exists and just playing through the first.

I was about to warn you not to reply to shitposters when I read:
Did you niggers actually play video games or are you just retarded?

Sharla is easily the WORST party member next to AI controlled Shulk and and AI controlled Melia simply for the fact of how absolutely useless she is. Most guides and experienced players would suggest dumping her ASAP. Her only specialty is healing which isn't needed at all. Most characters have their own healing arts for one, and for two, if your battles are going on long enough to actually need a dedicated healer you're just complete shit at the game.

It's hilarious because I see people like you complain about how hard higher leveled enemies are when the game basically expects you to beat it at level 70. I've seen people even do it at 40 and 50 but that's with minmaxing. There is even super bosses in the game that are above the level cap in the game that you can easily beat with 80-90 level characters and I guarantee any setup with sharla in it is absolutely shit.

I mean, the only reason I can think of to actually use shulk is for mechon, which are pretty easy to take care of even without him, he's an okay character if you're playing as him but he's mostly bland which was kind of his point. And then you get the anti-mechon equipment which makes them EVEN MORE laughable but at that point Mechon are basically ignorable completely. Reyn is an all around good party member but fucking Sharla? I mean, Iiked her character and all but the only reason she's there is basically to make Xord not as tedious.


Reyn-Dunban-Riki is easily the best party in the game.

I'm not a shitposter you fucking moron.

yes because I didn't grind and fight bosses with white names, sorry for wanting to actually clear this shitty game quickly instead of grinding for 2 hours to make a 5 minutes boss take 1 minute

If you're grinding you're playing it wrong. The game is actually pretty well balanced, you don't actually need to grind much at all, the problem is people aren't mechanic minded and they don't bother exploiting the mechanics the developers obviously made the game around. The fact that you're still using sharla after you get dunban for anything but relationship based quests or Heart to Hearts is pretty telling that you're just shit at the game. You don't even need to grind all that much, the subquests are there exactly for people like you who were having trouble with how the game is balanced. It's okay though, you're not as bad as shitposter kun up there.

So lemme give you some advice. The game tells you pretty early about this mechanic called topple. It's overpowered as shit. Some enemies are immune and this is what Chain attacks are for because NOTHING is immune while engaged in a chain attack. Chain Attacks are easily the most OP thing in the entire game because it basically give you free abilities to wail on enemies with and you can inflict any status effect. Break>Topple>Daze is easy to do, most characters in the game have a skill that inflicts at least one of them though I know the best characters can inflict 2 if not all 3 of them if I'm remembering right. The catch is you can make it EVEN MORE powerful. You can extend chain attacks past the normal 3 turn duration if your character's friendship is high which can be achieved with the game's equivalent to soul voice or by giving gifts (No one would blame you if you looked up a gift chart though) and then you can get skills that make Topple and Daze last longer and some Arts do more damage to toppled or Dazed enemies.You're basically looking at a few minutes per encounter and bossfights that DON'T last 30 whole minutes while you run off to a corner to heal while running around hoping to god that they don't kill you before you can get that last sliver of the unite gauge. Just throw some Skill links in there for some bonus damage effects and then some gems on top of that and you're golden.

Again, if you're grinding, you're probably just shit at the game.

Nice try faggot, you're not assimilating anyone into a skillshill.

Anons, this faggot bought Xenoblade Chronicles X and defended it for hours. I recognize this passive-aggressive, control-obsessed posting style. This is why you never git gud. It's not a part of the game, it's an invasive concept made to fuck scrubs over. Yes, skillshills are vidyer Muslims. What a time to be alive.

I never bought X though. I'm still waiting for the WiiU to get a better hack so I don't have to load shit from an SD card I don't have.

Also are you seriously trying to convince people not to use a mechanic that the game outright gives you and helps you a shitton later on when you're wanting to customize character builds? Skill links and Skills in general are pretty damn well done in Xenoblade. I only wish there was more of them.

Let me answer that question with a question, are you seriously gonna hunt scrubs down and bash them into following your submissive way of life?

Yeah, that's right. Gitting "gud" is submissive. You didn't improve, you just bent over for the game and became a shell of yourself. You submitted to the game, so you never won, this new you did.

If you don't get it on your first try, beat the game another way. That's how video games work, skillshill.

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If you're playing devil may cry as a pacifist, you're shit at the game.

If you play Xenoblade and you can't beat a boss without hours and hours of grinding, you're shit at the game.

Whatever, scrubs have been defying you for years. You tell us that gitting gud means breathing and we'll invent a way to get oxygen without breathing, because we have life and career skills, not >gaming skill. Never Be Git Gud, yo.


Nice strawman faggot. If a CUHRAYZEE game gives you a game over, it's the game's fault. Stop trying to make us share your martyr complex, because people don't blame themselves for everything. And I'm not implying you're subhuman, I'm telling you.

Or Xenoblade's a shit game. By the way, sidequests aren't grinding, so nice try faggot.

Getting good is as much about fighting smarter as it is about fighting harder.


Oh never mind, he's just shitposting or he's from Reddit, same thing

Yeah, you're changing for a VIDEO GAME. That's the most submissive thing ever, you goddamn bottom.

Haha, you pussying out, nerd boy? Take your fractured dignity and keep trying to play it cool.

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Reyn was a cool guy, I'll give Xenoblade that much.

Childhood friend characters that don't betray you in some way are always top tier.

and so tell me, how exactly did your characters get strong enough to not get wiped before you build up enough gauge when not being babaysat, and on top of that, that a single daze is enough time for them to wipe any boss?
I mean the other guy is a full blown shitposter, but don't try telling me that 'pick the same colour 5 times in a row for multipliers!' or that 'one single knockdown -> stun mechanic is all you need!' then saying that xenoblade is a deep and complex game worth investing more than a sliver of thought into.
and yes I know melia can use her arts to reliabaly keep the multiplier up while changing colours if you were going to nitpick me on that, it doesn't change the fact that enemy level advantage from black/blue/white/yellow/red is more important than anything else in terms of mechanics, and unless you're overlevelled (white or blue) or read a guide on the best way to beat a boss beforehand, you're going to get wiped before you outdamage it
the point being, I can clear a boss now with reliable healing and take 10 minutes longer, or spend hours doing dull sidequests and hunting down every single enemy in the dungeon so that I can 'LOL TOPPLE I'M REALLY FEELIN IT' in 1 minute

You're not very good at playing both sides, skillshill.

I wish they would have actually made the quest with Elisa Cassan longer and her character more important.

I found it very interesting how the real mercer was a complete utter asshole, and it was the virus that actually wanted to protect his sister and actually "do good".

what does skillshill mean anyway?

I liked that whole point too, something totally unhuman is more compassionate and caring than the guy he's copying.

Prob'ly whatever he wants it to mean at that point in time, good God going through his post history for this thread gives me flashbacks to Gaia Online.

Remember how in Mass Effect the Reapers were supposed to be morally questionable entities who actually had good cause to commit their genocides?

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Elaborate? I wasn't super into the series, but the summaries seemed much more solid then the "sythentics vs. organics" thing they went with.

I played Riki, with Sharla and Reyn as backup. It took me hours to kill the final boss, but I did it severely underleveled, and I didn't die, so i'll call it a success.

Well obviously the problem is on your end, since there's absolutely nothing wrong with it and is a valuable contribution to the series.

The Last Remnant had that whole weird unfinished feel to it. I actually enjoyed the game as an experience but the plot followed the same path as the game mechanics - i.e. it made no fucking sense and was never explained.

Any interest they had in the worldbuilding is ignored in favour of the bland little sister drama, at least from what I remember. So much wasted potential

Did you get lost user? I can only think of a few places that could be called "platforming challenges", and they are VERY much optional.

Speaking of Xenoblade, Chronicles X's story was a clusterfuck. Aside from the ending stinger being fucking retarded ACTUAL SPOILERS AHEAD lol your consciousness data was busted from the start so the whole 'finding it before the ganglion get there' thing was pointless because letting them destroy it would've meant nothing
the game drops a huge sequel hint which'll never fucking happen because the game, no matter how good it actually was, was released on the Wii U and so sold like garbage.

Also, they kept massively hinting that there was something cool or unique about the protagonist, which never went anywhere- you're just some regular dude and the whole game really IS just tagging along with the loli and the waifubait

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Christ that's painful, and also displays an incredible ignorance of the part of the devs about a problem which is incredibly important but which they are happy to treat as a patronizing, virtue-signalling throw-away.

In Islamic theology, jihadists are freed from many restrictions which apply to others, such as drug-taking, stealing, and other things considered degenerate.

What else did you expect from leftards ?

They put enemies outside and around boss arenas for that reason. After that there are party member skills that you can activate that add more into the chain attack gauge depending on certain conditions and with skill links you can equip them to the other 2 characters for 3X the effect. Your characters are already strong, you're just shit at strategizing around their strengths.

If you do it right, yes actually. You can beat almost any boss with a single daze without even getting attacked. You'd have to get kinda lucky and have high party relationship but it's definitely doable.

It's apparently too deep and complex for you to figure out how to exploit it. You're sounding more and more like a casual, mate. First you're blaming the game, now you're whining about how easy I'm making it out to be after you JUST whined about it being so hard you had to grind.

No, the point is it's not the game's fault you're a casual and you're bad at reading text. You can beat the game by doing a handful of sidequests and minimal grinding easily. If you do "ALL" of them you'll be overpowered as fuck. As for the second half, no. You don't need to grind at all for that. The game throws extra items at you all the time, you can use those to easily raise character's affinity and get Reyn, sharla, and shulk nearly all the way up before you beat Satorl Marsh. Also, exaggerating things I said like that is pretty retarded. I'm starting to think you're either massively buttblasted or an actual shitposter either way you sound like you played five minutes of the game before giving up around Bionis Leg when the "WOW THIS IS SO BIG!" factor wore off.

Do you know how skills and skill links even work? Or gift giving? or upgrading arts? I mean, if you skipped the topple tutorial prompt then you probably skipped the rest of them too. Fuck you're making me want to play again.


final Boss is level 89 or 90 or something like that? You can do it at level 70 easily enough. Level 60 and below is impressive though.

so according to you, grinding != grinding
Xenoblade is a mediocre game and if I wanted some actual depth I'd go play trpg or rts, not single player mmo combat with a simon says feature. You've yet to bring up anything aside from saying that I don't understand topple, or that I don't understand affinity skill links. For your next argument I suggest saying that I don't know how to press buttons correctly

I like how I'm not saying "all" but you keep reading "all"

You only need to do like 1-3 battles max to get the chain attack gauge close to being full if not completely full. And if you're good that will only take a few minutes. There is enough enemies on the way to the boss arena anyway that you don't even need to go out of your way to find some. Are you just running through the game avoiding every single encounter except bosses?

I agree with most of this post but aren't you underselling Shulk a bit? This guy shits damage at alarming rates with the true monado and maxed out double attack

True Monado is post game which kinda gimps it. He's mostly just bland. Dunban is more fun and more customizeable version of him.

>not get wiped before you build up enough gauge
That was entirely my miss, I misinterpreted that as you saying you should grind around the boss area.
Not quite, but most of the bosses I've fought I fought at yellow, which makes a huge difference from fighting at white as you not only have the difference stats from the level gap, but also dealing with the flat percent boost to def/atk/eva/acc from fighting a higher levelled enemy. I wouldn't call the game grindy at all without the superfluous level gap boost, which railroads you into being only able to fight enemies effectively if they're within 2 levels of your party.
My biggest problem is that I don't like the game enough to really optimize, and due to the fact that all battles are either do or die, in that you must take out the enemy roughly within the first chain attack or otherwise you will get out-damaged very fast, if you are perfectly optimized you will win with zero effort, input, or tactical thought during the battle, but if you are not optimized you will not be able to kill the boss fast enough to mitigate it's damage output.
This is why I say that in order to fight through the game with zero grinding and without reading guides or 'being an expert at a single player story driven game', you need to be able to counteract the damage you receive reliably, which forces you to have reliable healing. I.e. you have to grind to not win boss fights as sharla.
It's like saying if you have the perfect strategy to beat a boss of course dps focus is going to perform better, but if you can't reliably kill an enemy before your hp wears out, say because you have no idea where or when it's coming from let alone what sort of gimmicks it's going to use, you're immediately going from the best strategy to a party wipe.
I might also add that, in a single player game especially, shouldn't boss fights be balanced to last long enough for you to actually see the most of bosses attacks and mechanics instead of giving you instant gratification?
You'd have a better argument for shulk though, he's far from a very useful character, but since I'm actually fighting the bosses for more than one minute I'm being exposed to boss arts attacks, which can potentially cause a flat out wipe regardless of how much healing or hp is left. This means that without access to the monado protection gimmicks, players cannot possibly survive the full range of the bosses attacks without having shulk on the team for his unique gimmick, making him the second most important character if you cannot wipe the boss in under a minute or two.
Finally with Reyn, while generally thought of as being a good character regardless with some of the best burst dps and ability to hold agro and tank amazingly well, it's important to note that Dunban as the eva tank becomes entirely useless as a substitute due to the enemy getting such a significant boost to hit/eva from being just a few levels higher. While Reyn will still take more damage and deal less, he will not dramatically and frequently drift between critical and full hp, making him have a straight up advantage when fighting higher levelled enemies.

You're the expert on xenoblade however, so if you've anything to refute on mistakes I've made with mechanics go ahead, but I don't think I've made any mistakes with logic here.

My favourite team for world bosses and appropriately levelled stuff is melia-dunban-reyn anyway, which is fun but if I take them into a boss fight I'm usually only able to get the boss to half or a third or so before someone falls and I'm stuck not being able to res and outheal the damage being taken, on top of all the reduced stats from lowering tension, and so unable to deal enough damage to finish the battle.

also riki is an annoying little shit who's only useful because he devs ported the game with a joke hp stat left in on purpose

Not him, but essentially, the Reapuhs are supposedly super-intelligent beings who do galactic pruning of space-faring organic life every few years to avert the galactic collapse because of dark "matter", which are a result from Mass Effect usage. You're supposed to be given a choice to either join them and allow them to prune hyumans and the rest of the Council races into reaper-soup, or say "fuck you" and get pruned anyway **or pull some deus ex machina which wipes them out, I suppose".

You can probably spot a few plot holes here already, but it is generally regarded as slightly better than the steaming pile of shit that was "organics vs synthetics" Hack Walters managed to jam up the franchise's collective ass at the last minute.

Speaking of wasted plotlines in AA, did they ever explain those black psychelocks Gavin had in AA4?

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Again, it doesn't.

The game has bosses that are above the level cap. About level 15 or 20 is when you should be able to start taking on enemies 5 levels above you and the number only goes up from there.

It's actually not that hard. I picked up most of it on my first playthrough just reading, and I was rushing through the game then. I didn't even get all of Shulk's Monado arts my first playthrough, I also didn't know about the hidden skill trees, gift giving, or skill links until almost right before the final boss and I finally noticed the button. The game has a metric shitton of options. It's not so much optimizing as knowing what you're doing and taking your time reading the item description and testing their effects.

Sharla has incredibly shitty damage output and all characters have healing arts. You are basically gimping yourself using her. Break>topple>Daze isn't that hard to figure out either and if the boss spends a majority of the time on the ground you don't need to heal.

And here is the thing. Fiora has the highest DPS in the whole game, and she's actually a pretty decent and fun as fuck character to play because of how weird she is in comparison to the other. However Spike damage absolutely rapes her. Aiming for just "high DPS" without strategy will get you killed. The developers made sure of this but it sounds like you didn't get that far into the game.

This is where Skills and Skill links come in. You could always go naked dunban strategy too.

Most of your problems seem to be you're not using basic mechanics they teach you early on and just outright forgot about.

Riki is by FAR the best party member in the entire game. He's OP as fuck.

Jensen says a lot of dumb shit in MD. There's a sidequest where he makes the argument that people shouldn't use augs to correct mental illness because then there'd be less diversity.

It may be the writers stupidity shining through, but at least the muslim thing can be chalked up to jensen only having superficial knowledge about them.

I was on my second playthrough before I realized you can teleport between maps. I was going backwards through every map to reach the colony again. It sure made the world feel huge.

Not to mention how stupidly powerful DoT is in Xenoblade

Seriously Melia, Riki, and Dunban is such a stupidly OP combination since you can just keep stacking those DoTs with Riki and Melia while Dunban just dodges the world. Even moreso if you go the unadorned beauty route and naked dunban while you just stack elemental gems on Riki.

I seriously don't get how people complain about the difficulty curve in this game when it literally throws easy sidequests at you that you can complete by just going from point A to point B. Which will guarantee that you're the appropriate level for any boss that shows up by the end. Especially in the beginning when most of the bosses are there to literally teach you how to use the Monado. And what the fuck was up with that skillshill shitposting?

I fucking hate that game. The combat is actually pretty good, but everything else is just a jumble of random concepts. Jasper has nice abs, though.

If you worked it in somehow that the Phantom takes ultimate blame then this could still work with keeping the drama of the . I'd just spare Athena every time because why screw over an otherwise functioning adult for what she was forced to do as a kid?

user I don't think you understand. Your character doesn't exist at all. They woke up after the life hold was destroyed. It's literally a walking shell with you as the player controlling it.

But, but then who am I?

Alright then, explain why when I go into a boss, colourless-break-topple-colourless followed by a 3x attack it doesn't kill the boss, or even do more than 20% and after that the boss slowly whittles me down and I get one more chain, if I'm lucky, and afterwards die with the boss at somewhere around one third hp left. Is there some method to have the party gauge constantly maxed so that in between 6 seconds topple (and 3 seconds daze if the ai feels like it) you're just about ready to knock the boss down again? Because that would be actually useful instead of your blabbing about the topple system like it isn't shoved down your throat every other minute. Bearing in mind here, you've said 'The game has a metric shitton of options.' and if the above doesn't count as a valid option I'd love to hear you justify how you can manage to hold both views simultaneously.
How does naked dunban refute the point that his hp will fluctuate more drastically than reyn's? And how are your characters strong enough that their one or two healing arts can counteract losing 70% of their health bar from a single attack, or keep your rank alive when he's losing 20% every few seconds? How do your characters survive boss arts that are designed to nearly wipe the team are you going to tell me the devs in all their wisdom deliberately included the story-cutscene unlocked monado arts gimmick just so they could tell when someone isn't min-maxing? Alternatively, how do you justify the developers programming these attacks in if they intended for players to kill the boss before the boss could use them? Further, how do you come to the conclusion of 'It's not so much optimizing as knowing what you're doing and taking your time reading the item description and testing their effects.' when in the line just before you said you never any knew about skill links,which would lead anyone to think you weren't 'taking your time reading'? Which aren't even hidden or obscure in the slightest. It makes me wonder if you're just projecting when you say I've 'forgotten mechanics'.
Everything you say just points further to you being overlevelled during the story due to your obsessive need to complete every sidequest and kill every enemy, then making half-remembered assessments based on post-game battles and additional playthroughs. If you just tell me that every story boss you fought, instead of just the extra bosses that you love harping on about as if they completely invalidate any objection to the level scaling, were fought when they were still yellow scaled, without knowing anything about the boss beforehand, then you'll have completely invalidated my arguments. Even better, link me to a blind playthrough of the game where someone is killing level 25 mobs at level 20 without min-maxing.

I think the real mystery though is how a human being could love a single player MMO so much though, but matters of opinion can't be solved with logic, so I suppose we'll never know the answer.

You are playing a video game.

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All of Operation Rainfall had them, just have to look
Also Lost Odyssey

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I've explained it to you to the point of handholding where the game handholds you enough.

You just need to git gud now.

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wut gaem fammo?

Dragon Age Awakening.

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ahh yeeeaaa. ea nigguhz definitely set ppl up w/ sum expectations n fukked nigguhz ova twice on dat ish. da:i wuz also pretty underwhelming if u had played mass effect 1 already.

There was actually DLC for either 1 or 2 (I forget which) where you chase after Dex but he gets away at the end, it's dumb as shit

Yeah, Corporate Warfare.
There was also some fuckign handheld game planned where you would kill Dex as some other bitch, but it was a shit idea.

which version is better
Xenoblade on 3ds or Wii

The game was short but still, I hate it that Dagran disappears and you don't know if he appears again and should get that dragon armor for him, or just leave forget about him. Just the way he fucks off for a large part of the story and you don't hear anything about him pissed me off a little.

Mother fucking INSECTOR!

Yes, there are black psyche locks on Athena and they represent repressed memories or things that only your subconscious will acknowledge, and in Kristoph Gavin's case they're unbreakable because he's that non-complaint.

A red psyche lock is something that someone consciously doesn't want to tell people, but a black psyche lock is when your own subconscious doesn't want to acknowledge something. It's related to actual mental illness, and powering through black locks is a sure way to not only unlock that truth, but to inflict more mental trauma as a result.

Athena had em and hers were broken in order to catch the final villain in Dual Destinies.

The Wii version.


the N3DS version

They actually didn't cut any content between the two. If you're emulating go for the Wii version because it has dual audio built in and you can switch freely between them and it has better graphics and there is HD texturepacks for it if you wanna be a graphicsfag and can't appreciate good graphics made for limited hardware. The N3DS' main drawback is that it's got worse graphics, but it's also portable which is an alright trade off in my opinion. the lack of dual audio though? It's kind of retarded since there was plenty of room left on the cart for it. I think NoA is just trying to completely erase japan from existence.

If you're emulating I'd suggest getting a USB CCPro or a CCPro adapter or if you don't want to, just sync your remote up with a bluetooth dongle on dolphin and use it as an adapter. You would want a semi-decent D-pad for it and I always find it helps if the button prompts match the actual controller, but any other controller would do for it. The game doesn't use motion controls if I remember right so you shouldn't need a sensor bar to play it.

The N3DS version supports the Shulk amiibo but nothing actually in game. You use it on the top menu to get an easy 5 tokens daily, the tokens you can use to unlock models and music in a raffle styled thing where you put 1 coin in to get a chance at all models/music or 3 coins in to get a guaranteed new. You can buy as many tokens as you want with playcoins which you get by walking easily enough, and IIRC you get them by playing through the game and unlocking achievements but don't take my word on it, I forget. The Model viewer isn't amazing or anything it's a basic model viewer. The Music player however is pretty decent since it supports closed DS mode playing It'd still just be better to download the 3-4 disc soundtrack and put it on your phone. You get batches of models and music after you get to the point where you can buy them in game, to avoid spoilers I assume.

If you're going the emulation route or the hacked wii route, it's one of the easiest games to get an Iso of that isn't mario probably thanks to the fact that There was a whole year between Europe's release and america's so everyone in the NA region was pirating the shit out of it. There isn't any difference between the NA and the Pal region games. NoA did the bare minimum to it because they obviously didn't think it would sell and didn't care to actually do anything to it, but the NoE translators and localizers did a fuckin great job so NoA's laziness actually gave us something good for once.

I'm going to stop writing walls of text now.

Forgot the graphics comparison video.

Actually Kristoph was such a freaking lunatic that he outright keeps telling himself that he dindunuffin, thus the black psyche locks.

It fucking sideswiped me, and it's a plot that defies convention, which is nice because it's still a good game anyway, but I really wanted to explore planets and go pirating and shit.

I'm starting to think that skillshill guy is more reasonable here…

The Japanese VO is, surprisingly, pretty subpar in comparison to the excellent British cast.
It's not bad, it's just too prime-time shounen for my tastes. Reyn time all the time, baybeh.

I think they were around 54-55 when I decided to wrap everything up; I just wanted to get off the wild ride at that point.

I mainly just amused myself by thinking how Riki was beating the manifestation of God by spitting assorted plants in his face and hitting him with a stick. It made the long fight well worth it.

Dickson was basically the reason the plot happened at all as Zanza killed everyone in the chamber with the monado, except shulk who he basically stored part of himself inside of and had Dickson take care of him. Dickson, being stupidly long lived because he was one of the Giants, just hiding in Hom form because Zanza magic, made friends with fucking everyone and knew everyone. Shulk may have been a marty sue, but Dickson was the reason for a shitload of his asspulls

Actually it's because Alvis is the computer program who reset the world in the first place and grew it's own mind and was bored as shit of the constant cycle of death and rebirth Zanza kept doing and decided to throw a spin on it and see what would happen. Literally ,the whole game is about Alvis seeing what he could do to the experiment to make things change, but without Zanza noticing and then the viewpoints Shulk has on the world interest him. but also, Shulk, having a fragment of Zanza powering him, becomes the computer admin after Zanza is killed and when Alvis lets Shulk decide how the world will be remade, Shulk remakes it in a unique way that doesn't rely on the cycle Zanza had in place, which is what Alvis wanted anyway.

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>I'd been playing for 2 hours tops
They can make all these fun as shit lego games but the best fucking Bionicle game was the point and click web browser game…

There's also
Never mentioned again, explained or even looked into by any of the characters.
Even at the post-credits reveals of the planet somehow causing things like people being brought back to life, remote control robots gaining autonomy from controls and batteries and achieving sentiency, and so on they nod and accept it. With no post-game, no anything.
It gets stolen, you destroy it, never mentioned since. Not even explained where it came from or what made it important despite simply gathering dust in the garage.

And from what I remember reading from some anons around the time of the English release, the original Japanese version also had the start of a plotline making it up as important why the mechs were called Dolls specifically, which the localisation dropped altogether, along with renaming them to skells for no discernible reason.

It's like the team of writers had people doing their own things all completely separately, then stitched the first halfs of what everyone wrote, and forgot to put in the endings for anything.