Amateur Gamedev General ~ /agdg/ + /vm/

Noodle sandwiches edition

Resources
>>>/agdg/
>>>/vm/

Previously: >>10692100

Other urls found in this thread:

nemesis.thewavelength.net/index.php?p=45
docs.godotengine.org/en/latest/reference/gdscript.html#signals
github.com/Frozzzie/signals
mega.nz/#!MB4mSIhb!oiekDQyLmQZSpptv4nvOTHNBtVksWMyNoaifBlbSN6U
p.trumpshare.com/9mfv/w0i6.zip
mega.nz/#!5oVERaiB
mega.nz/#!5oVERaiB!2seg-iScE74kFvZK2pbdPhdjKcpVvoK8WVKaiOXBO84
airconsole.com/?http=1#http://development.projektkoll.nu/hellmarch_build/.
henrik-olsson.itch.io/astronaut
chainsawkitten.itch.io/racecard
lkgames.itch.io/godspeed-little-kitty
streamdream.itch.io/jamman
noxlof.itch.io/mongo-party
chicounity3d.wordpress.com/2014/05/23/how-to-lerp-like-a-pro/
gitgud.io/greenman/rts.git
learncpp.com/
twitter.com/SFWRedditImages

...

since i didn't get an answer last thread i'm gonna ask again
is there anyway i can get acces to the half life 2 models, textures and animations
I do own the game if that matters

second for plant

Pretty sure you can use GCFscape to open and extract files from the .vpk's in the main HL2 folder.

What said should work, but if the models aren't in a usable feature, this might help too nemesis.thewavelength.net/index.php?p=45

Reposting because I think the last thread died not long after I posted this.
Making a shotgun for a simple arena shooter. The 3d model is just to make painting concept art less irksome. I'm gonna spend some time making the actual game with the rough model before I do the sculpting, retopo and texturing.

The concept art looks a lot like the shotgun from Painkiller.
Not that I mind.

So in the spirit of vidya modding, I decided to try and romhack CV:COTM again. I didn't save anything from before, so I basically need to remap the save file structure again. This validates all 8 save files by calculating the checksum the game expects - if any checksum on the save file fails, all save data is erased.

Everything is hardcoded, unfortunately, but it works well.

how 2 collision