Noodle sandwiches edition
Resources
>>>/agdg/
>>>/vm/
Previously: >>10692100
Noodle sandwiches edition
Resources
>>>/agdg/
>>>/vm/
Previously: >>10692100
Other urls found in this thread:
nemesis.thewavelength.net
docs.godotengine.org
github.com
mega.nz
p.trumpshare.com
mega.nz
mega.nz
airconsole.com
henrik-olsson.itch.io
chainsawkitten.itch.io
lkgames.itch.io
streamdream.itch.io
noxlof.itch.io
chicounity3d.wordpress.com
gitgud.io
learncpp.com
twitter.com
...
since i didn't get an answer last thread i'm gonna ask again
is there anyway i can get acces to the half life 2 models, textures and animations
I do own the game if that matters
second for plant
Pretty sure you can use GCFscape to open and extract files from the .vpk's in the main HL2 folder.
What said should work, but if the models aren't in a usable feature, this might help too nemesis.thewavelength.net
Reposting because I think the last thread died not long after I posted this.
Making a shotgun for a simple arena shooter. The 3d model is just to make painting concept art less irksome. I'm gonna spend some time making the actual game with the rough model before I do the sculpting, retopo and texturing.
The concept art looks a lot like the shotgun from Painkiller.
Not that I mind.
So in the spirit of vidya modding, I decided to try and romhack CV:COTM again. I didn't save anything from before, so I basically need to remap the save file structure again. This validates all 8 save files by calculating the checksum the game expects - if any checksum on the save file fails, all save data is erased.
Everything is hardcoded, unfortunately, but it works well.
how 2 collision