Metal assault ladders were really bad, but the whole game was bad.
Why can't devs fucking do ladders right, Holla Forums? Why is it so hard to do a fucking ladder in a game...
It's sad how little modern game developers actually know about gameplay and game design. It's all the same copypasted no-fun bullshit that gives you minimal control for the sake of the most cinematic appearance, with a different theme and visuals to separate different games from one another.
Those were the best ladders you fucking casual faggot.
First person morph ball would be nauseating. I couldn't even imagine how that would look.
It doesn't make sense to take 0 damage, but it's mighty convenient.
I have to agree, for as janky as that old style of ladders can be it's far better than the cinematic scripted animations that take fucking forever and take you out of the game.
Let me explain to you why you're a shitter
unless you're on realistic and his first shot is a headshot
Or you can be a bitch and jump from the carrier, wait till the helicopter fucks off and detach the raft from the bottom
Congrats OP you got buttfucked by the easiest setpiece fight in the game
Bit of trivia, apparently Retro was having so much trouble implementing the morph ball in the game that they were considering removing it altogether, but Miyamoto told them that if they couldn't find a way to make it work the project would be cancelled.
They didn't specify what they meant but I would guess they were talking about how the camera tracks the ball, since the second analog stick wasn't being used for the camera. Could have been talking about the tubes also, I guess, in Prime 1 almost all of the tube sections were essentially 2D.
Ladders need to be made great again.
Could you imagine trying to find your way through those tubes in first person? It would certainly harm the pacing of the game.
My perfect ladder system: