Perfectionism playing vidya

My autism tends to manifest as extreme perfectionism, to the point trying to play a game like Factorio drives me out of my mind despite it being a fun fairly well built game. Assuming a game isn't piss easy and requires thought to master, the more complicated a game is the less i want to play it as i dread the perfectionist episode that comes when i try to do everything perfectly in the first run through, then quit when i realize i'll need to play a game like Factorio countless times to have all the "data points" to plan out the perfect play. Any game with no ability to undo building placements or exclusive tech choices is instant suicide material.

Then there's trash like bethesda games where the entire story is just whatever you want it to end up at, it doesnt trigger the 'tism but i wanted to say that any story where you make choices and every time the thing you wanted to happen happens is garbage. Look at witcher for a better example of making choices and things happening counter to what you intended.

Oddly enough a game like dwarf fortress has enough elements of complexity, variable encounters and silly shit to bypass this problem, its easy to accept losing is fun and go at it again and again without going crazy trying to plan my forts. Also most multiplayer games bypass this issue, especially good mmos (of which there are none since UO), as there is no way to perfectly predict other people's actions unless the game is mind blowingly garbage (see the MOBA genre).

If the game is about being creative like building a city, I will restart the game every 4 hours from scratch.

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Your life will be better if you actively fight this kind of perfectionist play stuff. I noticed I had a similar habit and made a conscious effort to ignore my spaghetti, and I enjoy vidya more. Fuckups and weirdness are part of what makes things interesting. Here are the rules I use:

Mein nigger

If the player makes a choice and the story doesn't have the outcome they want, then they'll have a bad experience :-(

My best Fort in DF was one where I didn't actively help Moods.

I can see this being a good idea, thanks user.

Will be putting this into practice next game I play that this applies to, after I get over my fear of actually playing another game that could drive me to perfectionist hell. Someday.

In Fallout 3 there's a bit where Vault 101 sends out a call for you to help them. The place has gone to shit and the golden ending for this sidequest is to talk it out with the overseer and resolve shit peacefully. Thing is this is only true if the original overseer of the vault is still there. You could have easily killed the original overseer during the tutorial/escape at the beginning of the game. If you did that then there is no nonviolent resolution to the problem. You have to kill the new overseer and everyone there will hate you.

There's no way out of this. You can't even savescum like a bitch for it because the deciding moment happens at the very beginning of the game, meaning you'd effectively have to play the entire game over again. This blew my fucking mind at the time because I never expected real and logical consequences to your actions out of anything Bethesda has made post-Morrowind.

Shame that whole experience is dampened by how fucking unlikable everyone in Fallout 3 is and that you still get banished from the vault whether you solve the quest peacefully or not. Even Bethesda's high moments are full of steaming shit.

I liked the Geneforge series. Its aged only somewhat well but theres 3 or 4 major factions plus two antagonists you can side with. The good ending is you basically murder them both for being criminals to your organization, avoid harnessing the power they wanted, and by championing the faction that is most subservient to you