We will never get MGS4 on more powerful hardware because the engine is hardcoded to the PS3's cell processor

Why live.

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MGS4 is clunky and has small maps.

There's a parallel with solid snake himself here somewhere.

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Can't argue with those trips.

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user, stop being retarded.

Dodged a bullet there.

It's a pretty shit game but that's not why. There is no real reason why they can't port the game to another system other than Konami owning the rights to the game and probably having disposed of the source code long ago since nip studios tend to dump their source and other assets like a rock after a game releases.


The ending was the only good pat of the whole game, which is funny because the beginning of MGSV is the best part of that game, in fact it was so good they sold it separately and it made a lot of money.

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I despised it. A final fight with Liquid/Ocelot, sure. But I'm expected to care when he does that finger pointing thing to Snake, who wouldn't recognize it? Why not make a reference to Liquid, someone Solid actually has a connection with? Instead, he just does a hand thing that has no relevancy to the character he's doing it towards.

And the entire "zero equals zero, now I'm turning off zero's life support" shit was trash. As far as Snake was aware, this was the man he desperately killed twice, and knew him only as a butchering scumbag. He'd likely consider him as mysterious and evil as the Patriots themselves, who in 4, suddenly turned mute and died from an autistic child's hacking program.

Kojima retcons each game with every sequel, and trying to do a finale just made it worse.

It's okay when Jewjima does it, right?

Always the millennial. I bet you think complaining makes you appear like you have a selected taste, and not you're just bitching about nothing like a woman.

You're putting words in my mouth. The game is a fucking pile of piss, like all MGS games.It's chock full of cut-scenes, and it's a shitty console game. Nothing positive about that.

I like Half-Life and Half-life 2. When a cut-scene happens, you still have control of your character. MGS is a shitty, cinematic experience.

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I always find it amusing how MGS4 has this overbearing theme of MGS as a series being tired and drawn out at that point, and the ending culminating in not even giving Snake the satisfaction of Death.

I know you might be new here, but stop trying so hard to fit in newfaggot.

That's because fanboys for solid and hayden bitched to change the ending…so we get the nanomachine nuclear human bomb rather then him being executed with otacon as a couple of terrorists

Oh, please. I'm not going to treat Kojima's threat's any more seriously than Brianna Wu's. He's got no bjork stalker, that's for sure.

They changed that ending because Konami got cold feet, same as MGS2's ending.

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Anons, what game series took the largets shit on its own canon?
Metal Gear Solid
Or
Fallout
I'm not talking whether the games were good or not. Just which game told lorefags to go suck a dick.

Oh noooooooo

Why do you even want it? Watching it on YouTube is damn close to being the same experience as "playing" it yourself.

Nice meme user really original since mgs4 is just the second best gameplay of the series 😂👌🏼

Why would I pride myself on trying to have an original opinion when opinions aren't even being discussed here? I'm just telling him the truth. The gameplay barely even exists, it feels like a tech demo in terms of fluidity and overall length. Are you a literal dumb nigger or are you just shitposting? Your other posts imply the former.

You have one retarded way of saying The Phantom Pain

No, but it is okay when it's better than MGSV

Yeah it's a shame you only get to try that gameplay in short bursts after hours of cutscenes

Soo you will just parrot memes that you pick up from halfchan and spread them as your opinion?
You sure aren't a goon following the crowd user, but here let me show you some facts, so you can go back to Holla Forums and leave us to actually discuss games rather than shitpost:

So i will avoid letting ou do the math since we know niggers can't. Mgs2 is more of a movie/gameplay ratio than your meme. Now GTFO

I agree, it should have been more spread around, act 3? didn't had any, act 1 was literally being stop each 20 steps

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MGS3 is 20 hours of game? You sure? It felt more like 10.

Wait let me go over this
You have the prologue which ends in like 10 minutes tops if you have any idea how to sneak by the ocelots
Then you have the obligatory The Boss comes in because she's so cool and kicks naked snake's ass because he's such a dumbass scene which makes him unarmed and some nighttime sneaking which at most takes 5 minutes
Then I think you meet Eva and Ocelot in a cutscene
Then you fight ocelot
Then you uh… meet the pain(?) on the way to that one mansion with Granin and the whole "my metal gear is better" drunken rant
Then on the way to grozny grad you get attacked by The Fear and the end
Then I think there's that really cool mountain sneaking section followed by The ??(The big guy with the flamethrower who was an astronaut)'s fight
Then you get into Groznj Grad and kidnap the gay guy's uniform and get captured and put through the torture part
Then a five minute escape sequence
Then returning to groznyj grad and the electrified cage match with volgin(am I missing something in the middle here?)
Then the fucking long as shit bicycle escape part with the really cool music
Then the EVA escort mission which I fucking hated and felt was useless besides "I need you… to fly the plane"
Then The Boss's fight
Then getting to watch Big Boss and Ocelot fight for like 5 minutes before getting to choose which gun.
And that's it.
As far as I recall none of these areas took more than 30 minutes except for Groznyj Grad because I really wanted to explore the place for any cool shit

I have to be missing something because that recap makes it sound it's like 6 hours and I can't remember how long the game is without thinking back to the cutscenes and codec calls

I remember was 20….here's a quick googling and was close to it but not exact

If you rushed and killed the end while he was sleeping can be 10 I guess

I admit I cheesed the End because I wanted to go non-lethal so I just kept sneaking up on him until I'd find him, tranq his ass and then meleeing him like a retard.

who the fuck would waste time and resources remaking a cutscene?

The problem with you people, is that you're all a bunch of special snowflake cunts. I've been on imageboards since, and I've never seen a bigger group of cunts. Because I am attacking the sacred cow of Holla Forums, I a newfaggot? Fuckign ridiculous.

Here's why MGS4 is shite: You walk around for a bit, sneak around, cutscene. You do some more things, cutscene. The bosses are easy as piss; you just buy a rocket launcher and you can take them down in 8 minutes. Then you get a cutscene. Then you get ham-fisted emotional bullshit because you revisit the Island from MGS1. Then you get a cutscene. And the gameplay isn't good, it's shit. The entire series is shitty games with no focus on stealth, only action.

You guys always bitch about consoles. I hate consoles too, but the fact of the matter is that MGS was always a console game. You have to play with a controller, I want M+K. I don't want cutscenes that last 90 fuckign minutes long. It's bullshit, pure bullshit, and only a real asshole would defend MGS4, and shit on TLoU, or UC4. Both terrible, terrible games, but they do what MGS 4 does: 10% action, 40% gameplay, 50% cutscenes. And the story of these games is fucking terrible.

Any of you who actually like these piel of piss games should be shot. Also, in terms of HL2, just because its popular, doesn't make it shit.

*been on imageboards since 2006 (chiefly halfchan)

How do you know the people complaining about consoles are the same people that like Metal Gear?
Do you really think Naughty Dog games have gameplay on par with or better than MGS4?

I agree that MGS4's story is pretty bad, but it had a lot of moments I like and I find MG's world to be pretty cool. Too bad we hardly ever got to see anything other than some battlefields.
I think the main reason why I like it is because I love tragic heroes such as (Solid) Snake.

I do agree with the sentiment that a lot of people on here (not excluding myself) are hipsters.

The only thing I miss about MGS4 is MGO2.

The fact that you can't see the obvious differences on how MGS handles cutscenes and exposition compared to the likes of Uncharted or TLOU, proves that you have no idea what you're talking about. Even more so when you're praising fucking Half Life 2, which gives you an illusion of control, but you're really just stuck in a room until people finish talking.

This is the saddest and most pathetic example of a mustard I've seen in a while, and you type like a complete faggot.

You have no idea what the fuck you're talking about. Half Life 2 has excellent immersion, because, if I am remembering right, zero fucking cutscenes present themselves in the whole game. You are Gordon Freeman throughout the entire game, seeing everything through his eyes. You have the option to move around the room when someone is briefing you; you don't ever get that with MGS. That's true immersion, plain and simple. I like playing games, that's why I buy games for M+K. If I wanted to watch a 90 minute cutscene, I'd watch "Escape From L.A" or something.

The fact that you are defending cutscenes, "you can't see the obvious differences on how MGS handles cutscenes and exposition", means you don't actually care about gameplay.


Great fucking immersion. You just shit on HL2 because Reddit likes it, and because its popular. Not every popular game is shit. Also, you're best argument is to attack my typing ability? Fuck you.

No fuck you leather man

Have you played MGSV? The vast majority of the briefings in that game are during gameplay.
More than that, most of the briefings are completely optional.

Also, while the poster you are replying to criticized one aspect of Half Life 2, I can't seem to find any mention on whether the poster actually dislikes the game.

It's "your." I don't really care, I just thought it was funny that you would make that obvious mistake in the exact line you tell them off.

I played Ground Zeroes. I thought the game was very goodif you turned off slow motion shooting and other consolized bullshit, the only problem being that a lot of people on Holla Forums said it's very repetitive.

Again, I'm not trying to shill HL, but I like games that are what I call "medium open world." TLoU is totally linear, and Far Cry 4 is very open, so HL2 fits in-between those two. Ground Zeroes seemed to be a "medium open world" game, so if somebody argued with that game, I'd concede. The OP of this thread is talking specifically about MGS4, which is a console game, very linear, and a pile of wank.

Nice logic there, champ.

Yes, messing around the environment and walking aimlessly and jumping around the room while NPCs are trying to have a serious talk is truly an immersive experience™ and elevates the """"gameplay"""" to a whole new level.

No, it's because you're incoherent and act really gay with your "I hate consoles too, my fellow channers" spiel.


Indeed, I do think it's great. But those moments where the game just comes to a halt are complete shit to me. I don't remember the first Half-Life suffering with the same issue to this extent.

Fucking hell "true immersion is being able to walk around during a cutscene instead of just sitting there"

Shut the fuck up. You slimy disgusting cowards have never played a true immersive game in your fucking lives. The best thing that ever happens to you self absorbed fucks is you get a slightly larger corridor game.

Has Half-Life ever allowed you to absorb the story at your own pace? Stalker has. Has Half-life ever been truely open or immersive outside of Hollywood bullshit? Stalker has. Did Half-life grow up in a shitty border town and had to literally fight off beaners at age 5? Stalker has. Has Half-life literally been anything but a shitty FPS that was a joke compared to its peers? How about standing on its own without all those mods?

How about any of these fucking sequels or """episodes""""? Nope.

And you fucking cucks have the gall to sit here and bullshit about what it means to be immersive? Have the gall to try and tell me how hard and stressful it is to be fighting headcrabs in a hallway. You know whats stressful? Having creatures you cant see trying to kill you with small arms, rpgs, and god-knows-what-else.

Gas youself valvecucks

If you thought Ground Zeroes was very good, The Phantom Pain will blow your socks off.
Just don't expect a great climax; only a few small ones.

I don't understand that bit. Do you mean to tell me you can't form your own opinions?


Hooray, my autistic scepticism paid off for once!

because that nip hates solid

the only thing repetitive was the helicopter credit spam rides.

That got kind of vexing, but if you see it like an opening of a TV show and put in nice helicopter music, it can get you really pumped.

Fallout or Elder Scrolls. Need I remind everyone one of the nonjungle that was cyrodil, with the nonredrivers, and no red saurian looking lizards relaxing lazily in the streams and near aqueducts. And thats just the tip of the iceberg.

Honestly, I'm pretty happy with Metal Gear's canon. I just wish we actually got to know what exactly Big Boss did all those years and how he did it.

why did he do this

The difference is that Elder Scrolls has lore-based built-in retcon tools like CHIM/Dragon Breaks/C0DA. Fallout doesn't have any of that shit, yet Bethesda continues to shit all over the lore because "fuck you guy, it's just a game, don't take it so serious, don't think about it, just shoot this guy - isn't it cool how his head explodes in slow motion. What more could you want?"

The whole theme of the MGS series is the endless cycle each character is put through, there is repetition and that's why the -intended- end was a synchronization of all those cycles into one in order to give it a proper end to the story.


I'll never understand the appeal to that shit, but I've got the feeling Konami made the right business decision.

cutscenes are the least of the problems, the level designs of many of the acts don't allow for the good gameplay options to be used to their full potential

act 1 does a pretty good job of giving you shit to play with, but in act 3 you're railroaded into an escort mission, a rail shooting section, and a boss, then you go to shadow moses which although was a nice little trip, is mostly shit because the only enemies in the area are those little gecko cunts who you can't use any of your tools on like you can human enemies

then in the final act you walk to a door past some FROGS and have a boss rush

It's all the same shit

I don't understand the appeal of FB games either.

This is very true, the game lays off a series of great mechanism, has great control and responsiveness and most of the shit is left unused or barely touched.
The game is pure wasted potential.

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IT'S GAMBLING

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I still don't understand THE MEMES JACK!

it's a bad game, but it's an amazing mix of game + movie if you wanted both in one package
Also
could someone please explain what this means? honestly don't understand

To be fair you're not really missing much. MGS4 arguably has more wasted potential than V, simply because of how little actual game there is.

I long for MGS:IV's gameplay to be expanded and to not be interrupted every five seconds by bad cutscenes and scripted sequences. Sadly, this will never be.

I watched an old guy swear at a slot machine while he wife watched. He kept putting more money into it.

Sounds like old people and technology.

the PS3's cell processor is a relatively unique architecture (as in not remotely resembling x86/x64 architecture (what you have in your PC)) that allows any of 8 individually fairly powerful SPUs (subprocessing unit of the main CPU) to be given any task.
They can even augment the GPU (as opposed to switching to full software rendering mode as you might find in older PC games), act as a sound card (yes, really), and cure cancer ([email protected]/* *//LifeWithPlaystation)

Most PS3 games use 1 to 3 cell SPUs and only for general tasks, like farming out general instructions on a multicore CPU (task A is running slowly on 1 core so handle it with 2. Like that). MGS4, to my understanding, uses 6 SPUs and all of them for very specific tasks

Getting MGS4 on another system would require either the ability to emulate the cell architecture at speed (trust me, not happening any time soon), or recoding the engine of the game to use a more general CPU

In other words; its programmed like complete fucking shit

One of the entire points of distinguishing a games engine from its assets is that a game engine is meant to be an abstraction layer between the low-level hardware and the higher-level game asset code, in fact, Nintendo from the N64/Gamecube era uses the term "OS" to refer to the game engine itself (as evident by leaked source code and debug logs), because it is in a sense much like an operating system.

They just need to port the game engine itself to new platforms, and even then its very fucking unlikely they would even use assembly for most of this shit. Both of you and the OP is cringeworthy levels of pseudo tech literate shits

If it were to happen they'd just throw the old assets in the Fox Engine and try to tweak that to behave like the MGS4 engine on a surface level, probably much simpler than trying to fuck around with legacy platform specific code, that they most likely don't have anymore because japs destroy source code of finished projects.

I wouldn't necessarily call taking advantage of low-level access and getting the most out of an unusual but powerful hardware design "complete fucking shit"

Hell, software used to be designed like this all the time. Going from asset to engine to hardware is much more efficient than going from asset to engine to OS kernel to hardware (or, in worse cases, engine to code interpreter to OS kernel to hardware), which is what you'd most likely have to do for the XBONE and PS4, and what you'd definitely have to do for PC

And I never said porting it is impossible. But it would probably be easier to write a whole new engine than retool the various SPU behavior code


you'd probably have to rewrite the fuck out of the event script, but yeah, Fox Engine could work

MGS4 is so fucking shit. There's about 20 minutes of real gameplay. And the story is horrible. Yeah the control and gunplay is good, but that is the only thing it is going for it.

People still fall for this?

Sorry, it was wrong of me to say "programmed like shit" more like "designed like shit"

One of the most important rules they teach you in game development is to keep your code portable and easy to understand. Obviously they didn't do that

Honestly, how hard would it be to redo the game in the Fox Engine?

urbandictionary.com/define.php?term=Fallout Drama

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That's a foot, that's a penis.

Dammit, why can't they be consistent on improvement

It was programmed for the ps3, and the ps3 alone. Had it been xbox/ps3, they probably couldn't have pulled off some of the things they could have on the ps3.

It's not bait, it's fact. The game is basically over when you reach Scene 3, and even before that it's cutscene after cutscene.

GZ and TPP also had the best optimisation

Holy fucking shit you are spiastic.

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This meme nee to die. Is like fighting or racing games. A controller will always be better

most good stealth games require you to aim at things. You're probably used to games that just let you do things whenever you press a button near it though.

Why didn't Sony just fucking make devs take a "class" about how to optimize for the system, then? I've heard on Holla Forums before that if people actually optimized the cores, not unlike how FUCKING NOBODY OPTIMIZES CORES FOR PC GAMES FUCK, the ps3 could have shoved out relatively high fidelity games by 2006 standards. By this I mean 1080p 45-60 fps and with a decent framework behind it all.

Was it sony, or devs that were lazy?

First person stealth games (including the STILL best stealth game to date, Thief 2) play best because you can look around with a mouse. A stick for ever to slightly better diagonal movement is a very minor thing when you have a mouse which lets you aim so precisely you end up more accurate walking even with WASD because you can slightly adjust with mouse, plus looking around corners is better, solving puzzles, sound design feeling much better when you can move your head (mouse) around while a sound is playing to more accurately judge its direction, etc.

let's see how good you play splinter cell or hitman where walking faster then normal will reveal your position. Stop being a fanboy

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both. sony only gave classes to devs like naughty dog who they work with closely. regular devs/publisher want to make money so ports will get downgraded so they can stay within budget/timeframe.

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beat blood money with a keyboard and mouse, there were specific buttons to toggle running and walking.

enjoy never finding the perfect walk speed and constantly going from walking to running animations on your silly analogue stick while my perfect walk speed is at the press of a button.

My left hand, on a keyboard, has easy access to 19 keys (NOT counting WASD themselves). I can move at whatever fucking speed, position, etc. I want. If you get most of your fun out of struggling with your controls in a hitman or splinter cell game, I think you need to change your controls (and then up the difficulty).

Nobody's really saying that, we're arguing about a specific genre. Third person action games, racing games, and games that have very little emphasis on where the camera is pointing, play better on a gamepad of course. But anything that can benefit from precise aiming and having more buttons at your disposal plays better on KB/M by default.

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Where did he say that? I can't find it.

Dark Souls is neither good nor a stealth game

What is there to practice?
Don't you just buy balls and watch them go?

Oh man I used to have one as a kid. Good shit right there.

so you admit to being casual?

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Cell is based on PPC, which is RISC based. There would need to be an emulator that fits this architecture or simply directly translated to run on a similar one. There aren't any desktop tier ARM processors or even PS3 emulators that target this.

There's only 3 ways you could get a PC release of MGS4:

1. PS3 emulator on x86 (forgot what the one out is called)
2. Konami releases it themselves
3. Translate it to run on similar hardware as PS3… Not as likely right now as point 2.

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mgo was a pain in the fucking ass

Try that on a controller. I want M+K for any stealth game.

I thought you fags hated cinematic games

I've been arguing against this pile of piss series the entire thread.

I hope you realize the fact that it is RISC would theoretically make it even easier to emulate on x86, which is CISC (actually RISC microarchitecture with CISC instructions exposed before you niggers jump on me to prove how pseudo-tech literate you are)

Again, its more likely that the engine itself is tied to the Cell while the games assets are written in a higher-level language with higher-level development tools. This is the most likely case unless Konami was this fucking stupid not to have this kind of foresight because this has been standard fucking practice since high-level game dev kits became more of a thing in the 1990s

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that sounds cool. i might have to try chaos theory.

In favor of a cinematic fps that doesn't even let you skip cutscenes, you tool.

It's one of the cooler mechanics I've come across. I originally played it on PS2, but the pressure sensitivity of pushing a controller "slightly" up is shit.

I like Doom II too, but sometimes I want characters and a plot. If that makes me a "tool", then fuck it.

It's still a much better game than MGS4

Correction: it's a completely different game than MGS4, and it's utterly nonsensical to compare the two. You also had no counter-argument to the fact that the "not-cutscenes" of HL2 are unskippable, which is the reason why this user called it a "cinematic fps" in the first place (and for further context), not because he may or may not like that game. This whole time you've just been either ignoring or twisting people's arguments like a disingenuous twat.

Furthermore, it has nothing to do with not wanting or being incapable of appreciating a good story in a game, it's about the story in HL2 being a roadblock in favor of exposition and IMMERSHUN, something that MGS at least allows the player to get it over with almost immediately.

You know what? If you want to stick up for a game that is, in its very essence, a cinematic experience, go ahead. I won't stop you anymore, since I've done all I can.

This is my final point: MGS was always "Tactical Espionage Action", straight from Koshitma's mouth. It always did stealth poorly, and its "action" portions were always piss poor. The stairway portion of MGS 1 was the worst part of a game I have ever experienced in my life. It's pure action, so its not stealth, its not "tactical", nor does it have any good action. Aiming was always shit in these games.

People like you guys, real fans, always try to talk about how great the game is because you can skip the cutscenes, and the story is so deep. The story was always piss, un-navigable trash. The isometric view of 1,2, and 3 is total shit compared to Splinter Cell, and even he realized it, as his "super unique isometric gameplay" was thrown out of the windows for MGS4.

I don't know why you defend these games so vehemently. The story is piss poor, the stealth is piss poor, the action up until 4 was piss poor. I'[ll give you this: MGS5 has excellent gameplay, excellent stealth ,and great mechanics. Yet, the game wasn't finished.

Also, neglecting like 1 release, these have always been console games. I'm not just saying this to "le fit in on Holla Forums meme." Console games are shit, and these games are shit.

You talk about skipping cutscenes. These games are very, very, very story oriented. You need to watch the story unfold to understand what to do, so in my opinion, you can't skip the cutscenes. That's a bullshit excuse.

You can skip the cutscenes in something like a platformer (Super Mario Sunshine, etc.), but not MGS.

umm… ew?

Why would i care? Phatom Pain is a far better game and its on PC the platform of the gods

Seriously, MGS4 is the only metal gear game i can't sit through

The only thing worth addressing and that is actually relevant to the argument at hand:
I don't recall any moments where you have to watch entire cutscenes to know what to do next, not only because they're (mostly) linear experiences, but people also give you clues over codec who you can contact at any time.

Besides that, my point is: I rather sit through 50 minute long cutscenes of poor story on my first time playing a game, but then being able to skip all of that shit on subsequent playthroughs, than being forced to sit through 5 minutes of sequences that I can't skip that offer no challenge or puzzle-solving; unskippable walking/talking sections are essentially glorified loading screens. You can't move things at your own pace, and you're basically on a timer. This is the reason why I was so bored I stopped midway on my second playtrough of TLOU, not because I didn't like the writing, but because I wanted to focus exclusively on the gameplay, and I simply don't care much for the story beyond a first playthrough. It's also one the reasons why I don't think HL2 is as good as the first game.

I'm going to lay it out here.
MGS4 and MGS5 are prime examples of what happens when sequels keep getting written to a story that the story creator always intends to abandon and leave after each installment.

The reason why Ocelot plays such a big fucking role in the MGS series? Because Liquid dies at the end of MGS1.
If liquid did not die at the end of MGS1 then it would have been Liquid that Snake fought at the end of 4.
In fact, there probably would have never been a SOLIDUS SNAKE because Liquid would fill that role completely.
Not only is it painfully obvious in the writing of Liquid as a phantom in Ocelot's arm (and then completely fucked with) but Kojima himself laments having Liquid die in MGS1 because he never intended to make any sequels.
The whole Venom Snake and Vic Boss bullshit in MGS5 is a result of trying to answer a question nobody asked to tie up a stupid little detail that was thrown together just to make a MG 2.

In all honesty, the MGS series would do good with a complete reboot and the games being done in chronological order. You would not need to fly so far off the rails to fix issues caused by never planning for the next one. You have a framework now and you CAN improve upon it.

MGS3 can stay the same.
You can merge peacewalker and portable ops (the idea of Big Boss getting a piece of the philosopher's legacy makes him a bigger threat to Cipher/Zero anyway).
You can keep the idea of Big Boss' phantom in MGS5 if you make it pay off later so that it turns out Liquid was trained by Venom and Solid was trained by BB himself. This will pay off in a way that Solid, though genetically "inferior" is still far better trained. It would also pay off in the way Liquid seems to glorify Big Boss (having stayed with Venom) and Snake hating Big Boss (having been essentially betrayed by him).
You can then have your MG1 and MG2. If you get rid of the idea of Big Boss' phantom then you can merge the two games. No need for Zanzibar and Outer Heaven to be two separate things. Outer Heaven can be what Diamond Dogs currently are and Zanzibar can be MG1+2.
MGS1 can go as planned.
MGS2 can now have Liquid as the one who sparks the bullshit at the Big Shell with Raiden now being a completely disconnected and totally green person being thrown into this mix.
MGS4 can then be the ultimate culmination of Solid Snake defeating Liquid Snake. Like it should have been.

And you know what? You can keep your stupid super aging bullshit in MGS4 and now it applies to BOTH snakes.
And at the very end, you can have Ocelot bringing Big Boss back with Liquid's corpse and BB and SS can have their heart to heart.
No need for BB to die from a lethal hug either. Just a simple explanation that Liquid's accelerated aging parts will give BB about the same time that SS has left and they both part ways realizing both of their missions are over.

There, I fixed the entire series for you.

But i ain't gonna read it because it's way too long.
Try again, in codec form so at least we're used to it.

It is in codec form.
MGS2 codec.

Grasping at straws aren't we?

What the fuck? No it's fucking not. Kojima himself said the only reason it wasn't a part of the Legacy Collection on 360 was because it couldn't fucking read BDs and they didn't want to span it across multiple DVDs

archive.is/JgzYk
archive.is/V5fa0

all me

Except the characters everyone cared about.

I never bought the idea that Big Boss was a good guy and dindu nuffin.
I feel like his character was softened for the sake of the fans to the detriment of the overall story itself.

Big Boss should have become an absolute monster in MGS5. Instead we just get a retread of peacewalker for the most part in terms of Big Boss' evolution as a character.

This is 4D trolling. This guy is playing y'all like a damn fiddle.

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It's okay user, PS3 emulation is entering the first stages of feasibility.

It's on PS3 you cunt why does it need to be on new hardware?

Remasters are fucking cancer you neo-gamer scum and MGS4 was fucking shit anyway.

Solidus was always part of the plan - Kojima wrote him into the post-credits scene in MGS1.

You have absolutely no idea what you're talking about.

Its been a while since I played MGS1 but I'm going to have to ask for source on that claim.

Ending of MGS 1

Is this from The Twin Snakes?

Either way, Kojima has expressed regret at killing off Liquid.

On top of that, I was talking about a reboot. For all he's worth, Solidus is just a stupid idea.

>>>/reddit/

No, this is the original. It's much more natural than Twin Snake's voice acting,

That and it doesn't say Twin Snakes at the bottom of Metal Gear Solid

still ignoring the fact that Solidus is a dumb idea.

Seriously, MGS needs a reboot but it needs a competent one. You don't need to change EVERYTHING but you do have a wonderful framework to start from.
Maybe what I mean is not a reboot..but a re-do.

Resident Evil is in the same boat.

I completely agree with you, a reboot would make series fucking epic awesome. As someone that played pretty much all main metal gears except 5 (also played peace walker) I can express my disgust with 4, which is supposed to be the end of the series. Oh my fucking god. What a horrible mess. Gameplaywise is awesome until act 3, then it completely shits on itself. And plot? Worst metal gear ever. Nanomachines explain EVERYTHING. Meryl doesn't stay with Snake - because…uh…I dunno, because he's old? You bitch - and marries guy famous for always shitting himself. And what the fuck they did with characters like Naomi or Ocelot? And I won't even mention the plotholes, or the absurd bullshit plot twists like Ocelot's arm. I fail to see how a fan that played game from start can like that dog turd. however, I can see a reboot fixing not only that, but entire frachise. But Kojima left and, with Konami being…Konami, that will never happen.

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