What do you think Valve is thinking now that Steam Machines...

What do you think Valve is thinking now that Steam Machines, Steam Controller and Steam VR have all been monumental failures?

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They don't care, they got those bucks from the valvedrones that fell for it

Nobody fell for it though.

I did.

You're lying.

No I'm retarded.

Proof or GTFO

>>>/gaschamber/

Steam machines were actually released? I never even knew.

I'm going to fuck your face for posting ponies.


Yeah, they were advertised occasionally on the features items section. Haven't seen them for a while.

I actually like the futa pony porn where they have giant dicks.

Raping your sweet little ass by greenlit paid mods

Probably "Why does nobody like our hardware? It's the future!"

They dropped the ball as hard as they fucking could with Steam Machines by not having any unified hardware and instead slapping a fucking Debian fork into mini-PCs with little to no ventilation or modularity prebuilt by a number of PC manufacturers. Hell, they dropped the fucking ball with SteamOS being a Debian fork from the get-go.

Steam Controller's neat but not worth it if you've already got a 360 controller or something, VR in general will die just like it did the last several times.

Probably back to fucking nothing as usual.

Fixed.

How is it for something like Cities Skylines with cursor input but slow pace?

PFFFFFT HAHAHHAAHAHAHAHA
Really?

Oh, fuck me, I forgot all about that bit. I remember a buddy mentioning that you need to play a game through Steam and through that fucking stupid BP mode to use your controller, and if you don't you'll get wildly different default inputs on each game you play.

That's its main purpose as a controller replacement for slow KB/M games. It won't ever be as good as KB/M for KB/M games but it's good for strategy stuff and other slow-paced games from what I've heard.

Incredibly comfy. Also good for any strategy game you can pause.


It works without Big Picture mode but only in its default state on the desktop (mouse cursor on the right pad, left and right click on the triggers, arrow keys/d-pad on the left, and some keyboard buttons bound to the face buttons and whatnot) and in-game for games that support it you get the unique profiles and bindings, but if you want to customise it to its full extent you need to be in BPM which is fucking retarded.

It also works well as a replacement for the Xbox controller but the support is so spotty I wouldn't recommend using it without a backup "real" controller.

Yep. Why isn't there some kind of third party driver to run it like a generic USB controller you ask? I don't fucking even know. Valve shot themself in the foot trying to pull an Apple and make their shit all proprietary.

what a meme

[citation needed]

Not to sound like a fanboy of course, but I can't see how Valve could've failed when the hardware assembly was outsourced in the first place

The steam controller is shit.

A real review is too much effort for 4:30 am so here's the short version

It's wonky and imprecise with the platformers we tried it on compared to an xbone controller and we actually could not get it to work with a steam link at all. We had to hook up the xbone controller to get it to work.

We tried them on a lot of different setups and situations. Everyone found that the xbone controller was a better controller in every way in any game you would normally use a controller for.

who the fuck is "we" and "everyone"

the reason why this shit happens is because everyone in Valve is their own manager.

Jesus fucking Christ Valve are scum

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the whole idea behind steam machines inspired me to build my own

it ended up just being my new PC instead

They also refused to subsidise or market Steam Machines as well. So most of the companies who announced them got fucked in the ass hard because they had to front all the costs themselves themselves for the manufacturing and marketing while Valve was getting a cut for allowing them to use their brand name and doing fuck all to help. Valve genuinely thought their brand name was enough to get people to ditch other consoles.

The Ayyylmaoware Steam Machine is only available for custom order instead of being sold at retail like the wangblows 10 version is. And the Wangblows 10 version outsells the Steam Machine version massively according to Dell. So badly that they might be discontinuing the Steam OS version soon (Especially if rumors are true that Microsoft might be enabling the Xbone dashboard as their "Big Picture" mode for HTPC's in the Redstone 2 update next spring)

It was a massive blunder by valve that completely destroyed trust with hardware vendors and now left them with nothing in the hardware space but Vive (And HTC is fronting most of the money for that).

archive.is/UW9pQ

Under 500,000 across the whole range. It's Ouya levels of dead and blundered.

they're okay as long as they keep printing money from virtual slot machines

I was pretty much gonna do the whole thing in reverse, using one of those $500 Alienware machines as an easy base after formatting the hard-drive and shoving Windows 7 onto it, since it would've been better than my current toaster. Later learned Steam Machines are built in such a way it's either a huge hassle or mechanically infeasible to upgrade them and that it'd be cheaper to build a better PC at the same price.

Valve keeps that up and they'll have all these "revolutionary" new ideas for hardware that nobody will ever even think of working with them for and they'll actually have to stoop to hiring machinists to build things themselves. I remember there was an interview from an ex-Valve employee that a combination of Valve's size and do-what-you-want flat management resulted in kind of a xenophobia where they refuse to hire handymen that aren't programmers because they won't fit in with the "company culture".

To be honest, I don't really fully understand what any of that stuff Valve has tried to push is. What exactly makes a "Steam Machine" different from the PC I'm gaming on as-is? What exactly is SteamOS for or do? Why do I need that instead of Windows? What is Big Picture Mode? To this day I've never touched it or known why I should. Valve keeps making these things, but not really explaining why I need them or they're better than what's already making my games run. And if I, a person into gaming enough to be here right now don't know these things, what are the odds this is explained to anybody?

The only thing that fully made sense to me was the Steam controller, but in that case I just didn't like how it didn't have as many buttons as the standard console controllers. Also, as of this thread I realize I never even fully understood that, because I never knew it only worked right in Big Picture Mode. Or that its support otherwise was so weird, I assumed it worked like any other standard USB controller. But I guess in retrospect that explains why games on Steam specifically listed Steam Controller support and all that controller profile business I'd occasionally seen. I just assumed it was some ultra-simple control setup for people who found standard control customization menus too complicated, but I guess not.

If Valve really wanted a killer selling point, how about making all Steam games deliver some standard core usability. Like for example, adjustable FOV in EVERY 3D game, I'm sick of start game, terrible FOV, no in-game options. It's only changeable in the secret settings file, or straight-up requires a mod. Or the game doesn't work at all, search support forums to find a pretty well-documented solution to a fairly common problem. Or it works, but for some reason that exact game doesn't like your very common brand of mouse, gotta find a fix for that. Or everything seems fine initially, but the game very frequently crashes, gotta search for a fix. Maybe 1 out of 4 games work right from the get-go, fixing that would be a real improvement that would improve my Steam gaming experience.

Degenerate company, as are it's users.

Allegedly HTC started "seizing" more and more of the Vive project and starting to bring it more in house because they were sick of Valve's paranoia regarding who from HTC was allowed in to work with them and are also footing most of the bill, but that is also looking like a bust in terms of market penetration as HTC were smart enough to make a low key launch and make sure units were sold at high profit margins.

Gabe's stuck in a rock and a hard place because thanks to "flat management", Valve's paranoia and burning hardware vendors. They have no more opportunity to expand outwards and their PR of "We're a small company" is becoming really hollow. They are going to get investigated by the FTC and FCC over the CS:GO scandals as well so that will also impede expansion because private investors will say "No" when their money may not see a return.

He also seems to be really caught off guard by Microsoft's moves in the space and how instead of being frozen out like Windows 8 development. Valve were asked to contribute since the start on Windows 10 and Gabe was basically given everything he wanted including protection for his own store even when MS were making their own. They were also the first third party shown Project Scorpio (Before Bethesda and EA, even).

Valve seem very out of ideas and have burned thier bridges while trying to expand (Or have a strained relationship with HTC). The question is where do they go from here?

And here I was hoping they'd release Half-Life 2, Episode 3.

I think the reason why HTC wants to be more involved with the Vive is probably because they saw that software is more profitable that hardware. And they want to avoid to only rely on hardware sales, as their phone segment is selling poorly nowadays. Valve doesn't care who makes the headsets, they only want that people buy games on their stores so they can continue to work on their little pet project of the moment.

As for the Steam Machines, they were only a backup plan in case Microsoft completely closes Windows. Now that Microsoft gave Valve proof that Windows will remain open to other storefronts, the Steam Machines have become useless.

But they werent?

Both are in this weird state of they need each other to work, but they are not necessarily wanting to work with each other any more. HTC being a big and traditional electronics co who work in red ocean markets while Valve are a smaller "Flat management" outfit who dominate a market sector and are set in their ways. Valve needs HTC's manufacturing. HTC needs Valve's tech.

And as a further thought on Steam Machines. No one in their right mind saw Ballmer resigning before the end of 2013 never mind that the changes at MS would be so radical and sweeping across the board once Nadella stepped in. It was a reasonable bet to hedge on. And they promoted the hell out of it at GDC 14. But that one blew up in their face hardcore when Microsoft's changes kicked in and then managed to piss off every hardware vendor involved by doing absolutely nothing for them on the run up to Steambox launch with no promotion or subsidies at all.

Gabe said he'd never sell the company in the past, but now I'm wondering if it's a "When" not "if" because their growth as a company is now just completely static and rely on old products while new products have either flopped (Controller, Link, Steamboxes) or are in a segment that is forecasted to have extremely slow growth and consumer adaptation (VR).

VR wasn't despite the low game sales since that was designed for a low manufacture run and a high margin. They made out fine but it wasn't going to be a hot product in Gen 1 like people thought it would be.

Steam controller, that didn't do too well at all. Especially for a retail product at a mid road price competing with the Dual Shock 4 and Xbox Controller. In contrast, the Xbox Elite has sold over 1 million. Keep in mind that's a $150 premium controller.

archive.is/IXwH5

Middling is the best way to put those Steam Controller sales.

People here are forgetting just how much a shitshow Win8 was when it came out. Had they doubled down on the stupidity for much longer it would have seriously hurt PC sales.

Having a backup plan like SteamOS and those gaming PCs was a very safe bet at the time. The hardware manufacturers were very worried about Windows as well, many CEOs for large OEMs like Lenovo, Dell and Acer complained publicly that Win8 was the cause for low sales of new computers. It got so bad that Lenovo installed something that removed Metro and brought back the classic start menu on all their computers.

Steam didn't burn any bridges with hardware manufacturers as they're the ones that were looking to jump ship from Windows. Swapping or imaging a HDD and putting a Microsoft certificate sticker on a computer takes no time at all, it's not as if they have Steam Machines sitting around unsold they can't do anything with.

Gabe is ex-Microsoft and knows how they operate. Working closely with them will be detrimental in the long run, they're a terrible business partner.

Valve is closed console with drm support and inviting age restrictions bullshit into pc . Worse than any other console. No one should support this piece of shit. Valve is opposite to what pc gaming should be.

From the article you posted:

>Now, we're not talking about a million sold, here.

A behemoth like Microsoft can get away with over producing to let it sit in inventory for years, especially now that they have Windows Stores everywhere to stockpile it. They did the same thing the original Kinect making 24 million of them. If they can't sell these controllers through retail they'll partner up with Facebook again and sell them bundled with the CV2 from Oculus.

And the notion that Valve 'managed to piss off every hardware vendor involved' by offering a free OS and branding that tied into the most popular PC gaming platform is ridiculous.


I'd say it's just below the xbone, the worst console ever thought up that received the most consumer backlash in history. Thankfully their attempts at turning the PC gaming platform into a console hybrid has been a disaster for them.

I'm still curious as to what happened with their portable console the Steamboy/Smach Zero. It was probably dropped when their Steam Machines sold poorly.

From what I understand, Valve is playing the long but safe game.

Steam machines were a low level commitment that did not cost a significant amount of R&D since its pretty much just a PC. Its something they can keep going pretty much forever because they dont lose money from it, and they dont have to fight for an install base since common PCs have that covered. Its basically a matter of branding, really - an option for PC sellers to brand a machine as a Steam Machine and get some money from it.

The Steam controller / Steam VR and SteamOS, however, cost significantly more money. With SteamOS, I believe they will stay committed to it and it will only bear fruits very much in the future. Making devs adopt linux has always been extra hard, so this wont be done in a day. They did manage to get a lot of titles on SteamOS so far, though, so this is a small victory for now. The Steam Controller is something I'm a bit iffy on. It will only be relevant if Steam Machines really take off, but so far, I haven't seen that happening. It could be a dud alright.

SteamVR, however, has been doing decently. Its considered by most as leaps and bounds beyond Facebook's alternative. VR as a whole is still in its infancy, but its one of those things you also do thinking about the future. Establishing a foothold on VR now will pay off later because, as much as I might hate VR (except for porn or waifu simulation), the thing is normalfags like that crap.

The only major vendor involved with Steamboxes was Dell and their Alienware brand. Lenovo and Acer told Valve no. Everyone else was custom builders like iBuyPower and Gigabyte. Valve got them to eat the costs of making the machines, then did nothing with subsidaries to help companies sell them at cheaper prices for market penetration or even helped market them.

And on the same day Steam Machines released. Fallout 4 released. Fallout 4 had no Linux version.

And now they use Windows 10 as standard.


What Gabe wanted was security from MS they wouldn't lock Steam out at least and co-operation at most because he wanted to keep the windows platform going. That's all. Saint Gabe was never fighting for the freedoms of linux users. He wanted better deals with Microsoft. And oh look, when a former co-worker of Gabe's at MS gets handed control of Microsoft's gaming side. Gabe is suddenly getting everything he desired from Microsoft and their own OS development has stalled.

You are going to have to face facts at sometime that Gabe doesn't hate Microsoft itself. He hated they wouldn't consult him on PC gaming back when Win 8 was made. And now they have monthly meetings with Microsoft, Gabe's happy.


Nigger they couldn't even stockpile it. The thing was sold out for months because of high demand and sells out nearly every shipment. Your tinfoil hat is on too tight


Valve got those vendors to eat costs and then did nothing with promotion. Only three vendors are still selling Steam Machines and the biggest one, Dell, only makes them to order and doesn't sell them in the retail channel any more. Every single one of the vendors announced for Steam Machines back in 2014 now uses Windows 10 as standard.

Valve fanboys like you, gotta love em in their dreamland of "Valve is going to save us all with their freedoms" and no criticsm or facts that show Valve isn't perfect isn't allowed.


Unless all the vendors dropped it. Which all but three have and Dell only sells it as a custom option on their website as no one wants to give valve a cut on the branding on something they won't front marketing costs for. It's dead.

Was hyped for the Steam Controller, but got myself a DS4 now. Works great and is supported by many newer game releases and by Steam itself.

Might as well be, but since they spent close to nothing on it, its hardly a problem. You might see a revival once SteamOS is in a better shape and with more games. In fact, I think they should have waited until such a time to start with Steam Machines in the first place.

This.
Valve doesn't want to put any standards in place or do any real work to make the marketplace better, so I don't see them expanding much as a company when that's essentially the job they signed up for.

The problem is, that while Valve spent nothing. Every company that got involved in the steam machine program with Valve spent money manufacturing those units and they cost a lot of money to make (So high they had to sell at huge margins). And then they completely flopped. They lost a huge amount of money making Steam Machines while Valve did nothing and lost nothing.

That's how Valve burned bridges with Hardware vendors and why only three are left making Steam Machines. They near put a few custom PC manufacturers out of business with their plan and those manufacturers were furious.

Add in that SteamOS development has practically stalled and it is still in a god awful state at the moment. It's sounding like Valve's making a slow pullout from the hardware market as a sudden drop would be noticed enough for the media to pick up on and make a fuss about it.

So wait, does a DS4 have proper driver support on PC or not? Back when the PS4 came out, I thought I heard that unlike the DS3, it would. But then more recently, I read about needing the same workarounds the DS3 needed. But now I read your post and it sounds like it's as simple as making a 360 controller work on the PC, so what gives?

Seems to me like that goes for everything Valve is doing right now. Nothing significant has happened to Steam itself in forever, they quit making games apparently, and none of their other stuff like the OS and whatnot seems to be going anywhere. Now more than ever, I wonder what anybody at Valve is actually doing.

Eternal vacation

Valve is best at killing PC gaming.
They killed retail PC games, where most AA publishers lived.
They allowed the digital market to be flooded with outright scammy shit shovelware and shoddy AAA console ports giving PC its current reputation.
They killed Linux gaming with SteamOS.
They almost killed PC hardware vendors with Steam machines.
What will be the next thing they fuck up?

GOG might in fact the only hope in saving PC games.

I actually hate Valve, nowhere in my posts can any pro-Valve bias be found. I'm glad that both Microsoft and Valve fucked up tremendously in the last decade or so on major gaming initiatives. You other hand are sounding like a Microsoft brand evangelist.


Big surprise, Lenovo doesn't care about the PC gaming demographic very much and Acer is trying to sell their predator line of ridiculous looking gaming PCs, the Steam Machine was considered competition. And all these companies that complained about Win8 are heavily using Android now, the OS they jumped ship to.


What costs are you talking about? These machines are identical to their Windows counterparts. It's the only reason why the Steam Machine plan could work in the first place, it incurred little to no cost for manufacturers.


I'm not the one here lying about how many million controllers they sold. Which you still seem to be doing with claims of being sold out nearly every shipment.


You mean bringing his DRM spying platform to GNU/Linux and violating the sacred FLOSS ecosystem wasn't for the user's benefit? Wow who could have guessed.

So, are you telling me that nothing on GOG ever has the problems I mentioned in ?

Because that would be great, but I doubt that.

DS4 is a standard USB-HID controller. It works by simply plugging it in or pairing it with Bluetooth. Unlike 360 shit it doesn't need any nonstandard drivers.
You need game support for it though. Most "PC games" for Windows specifically only support MS Xbox controllers. Ironically their Linux versions work with DS4 out of the box.
On Windows XP and 7 unlike the DS4 the 360 does not work out of the box. You need the driver CD to get it working.
The main issue is that game support for DS4 didn't start to appear before 2014, because before that the controller didn't exist.
So to make any non-MS controller work with old 360-only games you need emulation apps like DS4Windows.

Valve does a lot of stuff which harms PC gaming to maximize their own revenue. Including turning it into DRM hellhole.
GOG is at least trying to not harm the platform.

They're thinking of more ways to rip off their sheep.

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wtf are you talking about, retard. 360 doesn't need any drivers, it works on w7, 8, 81 and 10 natively. unlike the ds3/ds4 controllers which need extra drivers and programs to use them.

Now I'm even more confused. When I originally plugged my 360 controller into Windows 7, it was the one that didn't need anything extra to work, Windows figured out what it needed on its own. However, getting my DS3 to work required some extra tricks, otherwise it didn't work at all. Not in games, Windows didn't even recognize it as a generic USB controller. I had to trick Windows into thinking the DS3 was a 360 controller, at which point it worked fine in every game with controller support. Otherwise, apparently, the DS3 just plain did not have driver support, end of story.

So if I understand you correctly, what you're saying is that the DS4 doesn't need any special drivers or tricks to work, it just isn't really supported by any games? That's weird, I mean, fancy keyboards might need unique support, different mice need their own drivers, but who's ever heard of games not working with X keyboard?

Anyway, I guess that would sorta explain the inconsistency. The DS4 has standard driver support, but since most games only want to use Xbox controllers, you gotta go to special lengths to hack the system into thinking the DS4 is some kind of Xbox controller to make it work with most games. Still seems weird though, they have basically the same inputs, I don't see why they'd be so different that what allows a game to use one wouldn't apply to the other. Worst-case scenario for pre-DS4 games, I'd think you'd just see 360 controller button names/icons instead of Dual Shock ones. I mean, if you look at info for PC games, they just say "controller support." Not "Xbox Controller Support." That implies to me that any controller should work.


This guy appears to be from the same parallel dimension I am. 360 controllers are definitely plug-and-play.

You most likely did not have a vanilla WinXP or Win7 but had the drivers already installed. For example by installing any game with 360 controller support.
DS3 is not PC compatible.
Yes, it's just a standard USB/BT gamepad controller. Nothing less, nothing more. It even works on Android without special fuckery.
With GfWL (Games for Windows Live) Microsoft encouraged developers to drop support for USB standard controllers and specifically only support MS' own 360 controllers. That's the only issue you face.
For old pre-2007 games which don't have that issue (like GTA:SA for example) you can easily map controls on the DS4. Also some post-2014 games support DS4 out of the box including proper button artwork. For the fucked up stuff inbetween (not everything) you need to launch an emulation app.

The only thing they manufactured was a prebuilt like they did before, but this time with a shiny case and a logo. The investment here was minimal. What new tech was made especifically for Steam Machines? None whatsoever. The only loss they could incur with would be unsold inventory, but provided they manage to sell the remaining machines, they can stop and not be in the red.

So what is xusb21.sys then?

Valve doesn't manufacture any of them, so I doubt they give a shit. They probably just get royalties from the actual hardware makers for the Steam logo and call it a day.

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No Valve really burned their bridges with all of them over this frivolous 5 cent expenditure. A quick google image search shows most of the Steam Machines didn't even have a logo on them to begin with. They put a HDD or SSD in there before shipping and that's it.

Likely to avoid royalties.

Shove whatever you want into one of these, with whatever OS. 300$ later you are laughing. It isn't hard.

Fun fact: They even stole that powerbutton design from a German case modder without paying royalties.

Make lodsofemone off the store like they have done for the past 12 years. Never make Half-Life 3 because who fucking cares at this point? It will look and play shittily, Valve level designers have never progressed beyond 1996 and I mean that in a bad way: everything is a box or rectangle, even outdoors sections. They will refuse to have full body first person view because with the exception of Turtle Rock for Left 4 Dead 1, everyone there is autistic. They would still hire people that make DarkSydePhil look like a genius by comparison to be the playtesters, cut out anything and everything slightly complex. The engine will be objectively inferior to everything that's been made and released in the past 5 years. It will be shit, and only drones will like it.


Gabe doesn't need to sell the company at all. Maybe downsize a little at worst, but the Steam platform itself is super fucking profitable. Valve can easily continue fucking around, doing nothing of value or note, shoveling out a couple purchasables for TF2 and Dota, and making failed attempts to branch out with all the money coming in from the store.


The "indie shops" on xbox are full of the same shovelware, yet you don't see people saying "muh xbox is full of shit games reeeeeeeeeeeeee ps4 is better".
Where is this "reputation" you claim to exist showing up exactly?


Are you retarded, or running on a pirate copy of windows and thinking stupidly that's how it works? If you don't have the driver, windows LOOKS for the driver online through windows update.

Don't forget that they still are not being sold in a plethora of countries. I live in Brazil and its still not officially available here, for example.

I'm no valve dick sucker, but the hardware flopping really wasn't Valve's fault. Gaben just made SteamOS as a contingency plan in case Microsoft went turbo-jew with Windows, but ultimately after the Xbone flopped M$ got some sense knocked back into it. SteamOS was completely free to install for anyone, so whether or not a machine failed or not was mostly dependent on the hardware manufacturer, and for the most part pretty much every console was completely shit except for the Alienware models, and those were just so-so because they were essentially unsubsidized prebuilts.

Ultimately SteamOS is kinda a shit concept anyways. Literally just Steam in Big Picture mode slapped onto barebones debian distro, along with some driver updates included. It's nice that Valve helped get Linux some more ports, but ultimately they're no heroes here.

In the end, this whole project was essentially deterrence to prevent Microsoft from going turbojew, and it worked for relatively little in costs. But eh.

This was exactly what PC gaming was before over-complicated Windows fuckery usurped everything:
1. Get the bare-metal hardware.
2. Put a minimal OS on it (something that fits on a floppy).
3. Launch your game accessing the full potential of you hardware.
Today PC gaming is gimped by the performance-leeching behemoth that is Windows.

You just described how the WiiU works.


>When a game is running, the OS is off and does not require any system memory. This means that games software can utilize 100% of the RAM, unlike other consoles which usually reserve 5-10% of the RAM for the OS at all times.

wiiudaily.com/wii-u-operating-system/

DOS wasn't an operating system by any means, it was just a very barebones and shitty kernel with a command line. It had almost none of the features that make up an OS.
You could access full potential of your hardware because of this reason, games made the jump to protected mode (32 bits) by themselves, so newer games running on DOS were more of an OS than DOS itself.

I like the Steam controller and the Steam Link.

Linux is shit for gaming though, yeah. Steam OS is a failure.

No. We need to return to the glorious days of booting the PC directly into the game. No OS.
To do this on a PC built from a random collection of parts we need everyone (NIC, video, USB, sound) to comply to simple, exhaustively documented standards. We need BIOS ROMs that provide systems that have booted into known, well-documented state and a selection of very basic utility functions to operate DMA & motherboard controller & bus chips.

We don't need task schedulers, dbus, systemD, all that other random shit to make a general purpose PC useful for sending email and posting to facebook.

We need open firmware to do that, that will never happen with Intel/Microsoft kikery and their UEFI crap. x86 is no longer an option.

DOS managed file system access and basic memory allocation, but kept out of everything else. That's good enough for a single-task OS.
It allowed games to make use of advanced hardware technology (including 32 bit code and 3Dfx cards) without gimping progress.

True, that "minimal debian-based disto" is already too much. Still it runs some of the ported games faster than Windows demonstrating the issue.

None of this matters if any program can preempt the kernel and do whatever he likes, it's just a shitty abstraction over hardware, not an OS.

top kek

Let me guess
You never owned an Amiga or even a C64. PC gaming was a thing long before microsoft got big.

You can ask the same question about any relevant console today. By the way, Steam Machines reminds me of Apple attempt at making their own console, except Apple's console probably bombed even harder.

As you and many other already mentioned, they could make "worthwhile" console if it's possible to call modern consoles which are PCs with locked hardware worthwhile, Valve just failed to understand how to do that successfully, although they actually paid for SF5 Steam OS support. However, considering that Steam Machines were a backup plan as said, no wonder it bombed. I guess they would care more if MS tried to kill Steam on Windows. Shame it didn't happen, Vulkan could become more popular if Valve paid for its support.

Honestly, I think Valve went full retard with their "console", instead of wasting money on manufacturing shitty alienware they could invest in SteamOS third party support.


Retail PC games were killed by retards who didn't buy physical on PC, pretty sure you're not an exception either. Faggots like you are the reason why I couldn't play Guilty Gear beyond X, Reload and Isuka on PC because retards didn't buy these which is why ArcSys dropped PC market and focused only on consoles. The only time ArcSys tried to come back into PC market before Steam was GFWL era and then they dropped the ball again.

A lot of devs dropped PC for consoles long before Valve became truly relevant. Did you forget times when most of multiplat games were only for Sony and Xbox consoles, some AAA games include? Well, I fucking do remember, even journalists tried to predict death of PC as gaming platform. And ironically, some of AA games which were console exclusives are coming to Steam nowadays. Without Steam you wouldn't see those because you didn't buy retail PC games like many retards in the past and I bet you wouldn't buy retail even today.


If they didn't reject arcade games like shoot em ups, they would be good. Fuck them too. They're the only reason why Cave DRM-free games on PC will never happen. If only Valve with GOG had better competition. It's unfortunate that there is no option besides piracy if you don't want to support shitty companies.

I kind of like my steam controller.
Even though I had to make a driver to use it without steam.

Nintendo does some surprisingly sensible things sometimes. I suppose cheaping out on hardware means you can't afford to waste RAM with gimmicks.

The Xbone on the other hand, last I heard, has THREE OPERATING SYSTEMS.

Every single employee at Valve could stop working on projects tomorrow and just play Volleyball in the company field for the rest of their careers, and Valve would still make enough profit from Steam sale royalties to stay alive forever.

That seems to be what Gabe wants, a company that sustains itself through royalties alone and doesn't actually do anything. That's the only thing I can think of since Valve always outsources its hardware construction and doesn't make games anymore. Doesn't Valve have 300+ employees now? What the fuck do they do all day?

The machine is a jew scam but the controller works really fucking well with kb/m games if you take the time to create your own profile. Besides, I got one for 100 dollars on craigslist. Thank you niggers that don't have a proper grasp on how much shit costs!

bibidybump

I didn't even know they released them already

VALVE is not a hardware company…

I've got some buddies that could use that driver, mind zipping it up somewhere and sharing?

Hence why every venture into "their own" hardware has been on the heads of other companies, Valve is not a hardware company and doesn't want to assume any of the work involved with a hardware company yet wants to get into hardware to some capacity.

I kinda wanted SteamOS to be a thing…

Maybe if it'd actually been a proper OS, user, but instead we got a Debian fork already shitcanned into obscurity and obsolescence.

Or maybe instead of a fucking OS, they could just make their linux client better.
There is no reason to run a window manager or desktop environment if big picture is running. But big picture is so poorly optimized, that it won't run on systems that can run the client and games.
Valve could have just taken inspiration from Openelec or Libreelec and rolled their own proper OS, free from 90% of the bloat. But no, they chose a nearly full Debian install to do what busybox and a few other things can do faster and better.
Big picture takes 1+GB ram to do what xbmc does in less than 512MB.
FUCK
They should have just released a fucking XBMC plugin.


They don't even have a proper headless Steam service for linux. You have to run two separate instances, at least one in a VM, to update your windows and linux games.


THE AUDACITY OF THE KIKES AT VALVE
I HOPE FLAT MANAGEMENT CAUSES THE COMPANY TO DISSOLVE

If it's any consolation, going by what this thread's told me their hardware ventures have all gone belly-up and with all the bridges they've burned from trying to weasel out of any responsibility for their bright hardware ideas nobody will take them on just because they're Valve after the Vive inevitably crashes and burns.

What the fuck was the point of Steam Machines?