Sci fi rpgs

Yo Holla Forums will we ever get a mass effect like game but done right and not done by sjw cunts like bioware?

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hardcoregaming101.net/lagrangepoint/lagrangepoint.htm
agtp.romhack.net/project.php?id=lagrange
sc2.sourceforge.net/
shamusyoung.com/twentysidedtale/?p=27792
twitter.com/AnonBabble

we did it's called mass effect 1

No.

There is currently no developer in existence that could tackle such a project right now.

Everyone that could is shit.

Nice trips, its sad cause I would love to play a good Sci fi RPG.

ME 1 was a fucking chore to play gunplay was ass and other gameplay elements sucked too ME2 might of been Naruto filler BS but its gameplay was actually fun despite the shortcomings.

Amplitude Studios are rumored to be making one

Oh really?

Why would I want one?

but Mass Effect really wasn't all that great

Never ever, OP. True cRPG games are dead. Now it's all about CINEMATIC RPG EXPERIENCES™.

There was some user that said that in a Space Thread a while back, and actually I think about 6 months ago as well. No proof though. Although the user in question did post a bunch of Endless Space 2 artwork before it was officially released by Amplitude

Are there any good science fiction RPGs I could play right now?

There are a lot of games that pretend to be sci fi like Star Ocean but are actually just cosmic fantasy.

Nope.

Science Fiction as a whole has been going downhill with sjw cunts

Like I said in another thread, a couple of years ago Santa Monica studio was working on a big sci-fi rpg game (a new IP), it was created by one of the writers who worked on BSG. For some reason the Sony execs thought that the game might be too much like Mass Effect so they cancelled it and made another God of War (the one we saw at E3 this year).

Fuck

Lagrange Point is actually sci fi. It's for the NES though.

hardcoregaming101.net/lagrangepoint/lagrangepoint.htm

Here's the fan translation.

agtp.romhack.net/project.php?id=lagrange

Who's that and what happened with her ending?

lol

Star Control 2.

Mostly Wasteland/Fallout and clones, I think, which might not be what you're looking for. Front Mission series and other /m/-related stuff might be fruitful on the Japanese side as well.

Otherwise, it's mostly like what says where you have Final Fantasy or Star Wars levels of space fantasy or science fantasy.

What's to Mass Effect as Aarklash Legacy is to Dragon Age? As in a game that has much better gameplay even though it's lacking in story due to low budget?

I think I asked this in a previous thread but I didn't check if it had any answers.

Already is here nigga:
sc2.sourceforge.net/

My nigga came here to post that.

There's a free version thats fully recreated with mods too.

Also the starflight games. There's good shit that was made way before gaming died.

If they took it all the way it could be good, went comic book style cosmic, but mostly they just do space elves. I want my Jack Kirby RPG.

my usual contributions when someone is looking for good games with space exploration

Cyber Knight is an RPG series for SFC/SNES (the first one's also on PCE) that takes noticeable inspiration from Fred Saberhagen's Berserker novels
walker frame-tier robots combined with tactical rpg combat
heavy exploration as you search the immediate sectors of space looking for technology that can get you home after a hyperspace misjump

The sequel has you dealing with the aftermath of bringing way too much overtechnology back to earth. Refined combat and space travel but the music's not as cool as the first one

both have translation patches available. Go. Play.


tastiest of good tastes

It's called Mass Effect 2.

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your trained marine can't keep a frictionless gun pointed straight and can't be assed to return to center
thermal clips

also, they cut the mako entirely instead of replacing it with something better (which they eventually did with the hovercraft dlc before cutting it out of 3. They just can't figure out when they've done something right)

scenario writing was incongruent with the plot

I'll give you better environments

yep

Also it introduced space rugby, the only redeeming feature of the second two games.

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What? I'm sorry I don't get what you are talking about. The first game had that big as fuck area for crosshairs unless you use special abilities, which was pretty weird considering who soldiers are in mass effect universe.
Cutting out Mako was a shit move, and firewalker wasn't as good as it either, it felt like a minigame. However mako wasn't really that good, all you did in it was either drive in a corridor or drive in an empty wasteland following the questionmark on a minimap. I would like to see bigger environments explorable in a vehicle, but it would probably lead to the game becoming disjointed as hell like most other open world games.

What do you mean?

while fairly well written as modern vidya goes, every scenario was about daddy issues in some form or another
every single loyalty mission

none of it had to do with fighting the goddamn collectors or reapers

No. Fuck you. It was trash. What's worse, it was filler trash.

Yeah, the daddy issues get old. But to be honest the side missions being about collectors or reapers would have probably ruined it. It's one of my main problems with Mass Effect 3, it can't shut the fuck up about the reapers and let me have fun and do what I want. Every fucking mission, you go in and it's the same shit every time. Oh no, it was a safe facility and now the reapers/cerberus got in, go shoot them in maps clearly made for multiplayer. Mass effect 1 side missions were mostly being an errand boy for Hackett, which also had nothing to do with Saren. Go stop that old bomb Shepard. Go negotiate with a crazy fuck, etc.
What's funny is that Garrus' mission in 2 wasn't daddy issues even though in 1 daddy issues was his whole character

Maybe if BioWare had been smart it would have made the game about exploration and interesting sci-fi stuff instead of another story of the chosen one fighting against the ancient evil, and the companions all requiring you to LARP an armchair psychologist.

I honestly fail to understand why you dumbfucks even worship the first game, or the franchise in general. It's the usual BioWare "RPG", only with pretty much all non-combat stats removed, that plays like a godawful TPS and is just the same storyline they've been rehashing for the past decade painted in space opera.

What do you mean by that? Name me a way to do that without pretty much making no man's sky.
Prey 2 will never ever be real

now you're just being intentionally obtuse
play Star Control 2

by well written i mean the scenarios managed to be coherent and at least internally consistent
I did throw in the caveat of "as modern vidya goes"

What was wrong with it? Usually when discussing flaws in the game's writing people post some part of the game that is bad, but I never once saw that for ME2.

How about not making every fucking planet a lifeless desert with a different color? How about filling said planets with interesting flora, fauna, sites, buildings, etc. for the player to discover and explore, instead of just filling it with the same shitty buildings over and over again? How about injecting some environmental storytelling and spooky mystery in places?

How about letting the player actually role play a 40k Inquisitor instead of being everyone's errand boy and psychologist? Widen the scope, make the quests varied and interesting, give me something that isn't a shitty corridor shooter with the most bland and uninteresting story ever?

How about making tens of fuckhuge explorable environments that aren't empty at all and are completely different with each other? Sure, give me a couple of decades.
You mean the role of a motherfucker who pretty much has all the authority, best weaponry availiable to his species, amazing body upgrades, possible psychic powers and the ability to blow up planets at will? That doesn't sound like a Mary Sue at all. I hear E

Speaking of which, how's Cosmic Fantasy II?

looking it up, it seems to have much in common with Phantasy Star

And here we have the Biocuck proving to everyone his lack of knowledge. Not surprising since they so enjoy the shit BioWare feeds them.

On paper. The situation in the field varies differently, and so does the approach an Inquisitor takes. Sure, you can order the local PDF around, but how is that going to help you root out traitors and heretics?

What's your point? It makes far more sense than ME, where they give you the most advanced ship in the galaxy but forget to hook you up with good armor and weapons, so you are forced to scavenge for that shit like a nigger.

The Specters are 40k Inquisitors, only that BioWare fucks it up, much like they do the Inquisition. They give them a cool name and authority on paper but then treat the player like any other dumbfuck in the galaxy.

That would be the Astrates and the Mechanicus. Inquisitors more often than not eschew being too dependent on anyone, and especially the Cult of Mars.

You mean like every other human in 40k? You do realize that the whole species is psychic to one degree or another, right?

They have a whole department that is concerned with preventing and punishing anyone that wants to use Exterminatus without a very good reason, but I guess you wouldn't know that, what with being an ignorant fuckwit.

But it doesn't. You're specifically referencing Isenhorn and Ravenor. Isenhorn is rather weak as psykers go, and Ravenor is basically a hovering chair.

And I hear a faggot getting defensive over his shit franchise being shit. BioWare steals an idea and then fucks it up, not my fault they can't do the idea of an Inquisitor justice.

That would be sick. I actually like a lot about the Mass Effect games, and it would be awesome to see a not fucking terrible studio make a game like it

That would be the SICKEST shit.

This would be so fucking SICK dude.

Well, who is this?
A dumbass trying to prove a point about IDs?
Marketer?

Nah just piggybacking off another post, but believe what you want to.

You are asking for essentially multiple open world games in one. Considering that open world games are pretty much hated in here, I don't know how you expect that to be done right.


You can't do a good inquisitor game. Eisenhorn Xenos came out and it was garbage.

All of their games are really shallow and shitty though.

Why are most 40K games shit? Does GW have no restraints or quality demands?

Oh shit I didn't see those posts. I just like using sick my dude. I don't know those anons.

Well, Dawn of War series is pretty good and Space Marine was fun, but recently it seems like every fucking small dev and his mother got the rights to make a 40k game, and they are just pumping shit out non-stop. It's not stopping either.

Their games are so good. The races are unique and interesting and they seem to have a grasp of basic planet types and physics. I'd love to play it.

your taste in video games is shit and you should report to the nearest incinerator for processing.

What do they play like Grand strategies or hopefully something with better combat?

Are you just pretending that Mass Effect 1 wasn't even more of a hallway shooter?

Fuck that shit. I'm not asking for the whole planet to be made, just for a gamespace with interesting shit in it.

How fucking hard is it to populate a few select places with interesting stuff? I'm not asking for the whole planet, but then again developers with skill can make even small environments seem huge, just look at Dark Souls or Dragon's Dogma.

Was. Not anymore.

Not through psychic power though. He didn't overpower the daemon, just tricked him.

And thank God for that. It was complete shit and smears with his wife's feminism.

Nigger, go find some friends and play Dark Heresy. It's not difficult to make a good Inquisition game, especially since you can limit the story to a few planets. Inquisitors don't exactly have time for leisure.

Take Dark Heresy, hire competent writer that can do good non-linear narratives (Avellone for example), put it in the hands of a developer that isn't inept. There, where do I get my check?

It was an enjoyable hallway shooter for mouth breathers. It wasn't a sequel to Mass Effect and it wasn't a space sci-fi RPG.

Neither was the first Mass Effect for thet matter than. Mass Effect 1 also was a hallway shooter.

And an inferior one to ME2 too. Not that it matters, all three games are turds.

Dark Souls is a completely different kind of game with a completely different gameplay. The reason it feels huge is because you are essentially forced to replay one area over and over again until you get it right, so you spend more time in it. The "big" areas in it are absolute shit, as Anor Londo is an empty hallway to O&S, which becomes even emptier after you shoot the bitch.
I have not played Dark Herecy, but very few games transition from tabletop to vidya well.

You're missing the point. You don't need to make a huge environment for it to feel huge.

Stop excusing BioWare's pathetic offerings. Star Control 2 had more content and more depth than their piece of shit games. And it had even better writing.

Star control 2 looks like this and it was made in 1990. That was 26 years ago. No shit, the thing takes a lot less time to make due to assets being a lot more simplistic. You can make much bigger things in less time if you do this, but it won't sell much as the result.
The dev team for Star Control 2 would model a tutorial sequence in mass effect in the time it took them to make a full game back then.

Back then you didn't have all the middleware and engine resources you have today, nor did you have 100+ man dev teams.

And yet SC2 has more complexity and depth than Mass Effect. Same for shit like Space Rangers or Escape Velocity.

Complete bullshit. BioWare is just extremely lazy and inept.

CDPR made a 100 hour long game with Witcher 3, and while the gameplay is similar for the most part the writing sure as hell isn't. BioWare couldn't even shit out DA:I without padding it out more than a Korean MMO.

would be nice to have a endless space or sword of the stars adventure game

Frog Fractions

Mass Effect 3 was a good game in every aspect except the ending.

Yes. CDPR made a big open world game that I've beaten completely twice. However, the environments in it are of regular earth, and a big chunk of it is empty, which is really noticeable on the skellige map.
Da:I is complete garbage in everything it did, however it wasn't done by your older bioware. During and after Mass Effect 3 Bioware pretty much became a different company and is composed of fucking amateurs who didn't work on a good game in their life.

Space Rangers is my shit though

They removed the destructible body features of husks, which made shooting the fuckers in the legs pointless. They also made all guns sound like shitty toys.

Someone made a very good exploration-based sci-fi wrpg, but made a very shit jrpg in the process.
Xenoblade Chronicles X

No Zohar
No buy

Mass Effect 2 had some good character moments, but everything else was shit. The gameplay was dumbed-down, too many features were removed, the story was pointless, and they tried too hard to be grimdark. Yeah, it was more polished, but that's not enough to carry a game.

No. ME2 and ME3 both failed as successors to the original, and threw away a lot of the worldbuilding, internal consistency, and setup the ME1 provided.
This is concentrated autism, but if you have the time and care enough, it's worth a read: shamusyoung.com/twentysidedtale/?p=27792

those look like fat chick boobs
that looks like a fat chick face
she looks like a fat chick on a magazine cover

Have you forgotten the Mako turret/grunt shootout segments? They are as far as possible from corridor shooters.

but would you?

ME4 female default protagonist. Durka durka of course, thanks bioware

Play I Miss The Sunrise, dingus.

Would you still?

Yet the Mako segments having you driving down a canyon. The only time you aren't driving down a canyon would be on the extra planets, where you go inside copypasta buildings to shoot stuff.

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give her back her original face, keep everything else and the sass and I would.

fuck no

This isn't right and you know it.

The caption on this image isn't even funny
Have a comfy wallpaper

You haven't played it, have you? On some extra planets there are hostile installations and units OUTSIDE of those copypasta buildings.

The Mako parts of the game were literally cancer to maneuver. I didn't know people unironically liked it till now.

How about a game based on the Big Bang Theory?

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But there already is one

I wanna have SEX with that thicc piece of alien ass.
I dont even know what species it is.

there's one based on carl the cuck but the dude used aids skrillex's voice more than carl's.

MS1 also had SJW crap in it m8.

Did it?

It was shit.
No proper exploration, story and characters were dog shit, choices don't really matter in the end.

Because it had a good, tight plot (without any major plot holes) in an interesting universe…before the sequel ruined everything.

Humans around the time of the first contact with other races (after hivers of course)?

They Mako sections were rough but they were certainly playable. They showed a company not afraid to take some risks if it allowed for some freedom and exploration content. Most of all it was hope for the future: games that were more than just corridor shooters. Games t hat had open planetary exploration.

Then we got Mass Effect 2.

I'm sorry it was too hard for you user. Go back to CoD and follow the waypoints.

GW doesn't make video games or involve itself in any aspect of video game production and development; it just let's developers and publishers license the IP in exchange for royalties on sales.

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Mass Effect has waypoints you fucking retard.

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I wish the physics system it's combat focused on weren't so broken. I had to retry Benezia's fight multiple times because her biotic attacks kept fucking with the engine. I was even flung out of the map at one point.

These actually sound pretty interesting, seems like an interesting coincidence why a bunch of sci-fi RPG's didn't get a western release.


It's sad to realize there a universe out there where that head of Bioware never said the ''It won't have a "A ending", "B ending", etc" quote and ME3 in that universe would probably have had a much smaller backlash over it's ending. (Also a good example of why a game dev should keep their mouth shut)

Out of curiosity, what would the major differences between present SF and this 60-80s style SF?

It's fairly hard scifi, and Traveller is decently lethal to boot. Think of it as Firefly with an 80s twist instead of a western one, if that helps. It's not quite Raygun Gothic, but you can see some of the influence in the art. There's FTL travel, but no FTL comms, so there's a lot of Age of Sail: Sphees Edition in the theming.

It's kinda hard to explain beyond that, except that the original RPG is quite unique. It's the only game I know of where your character can actually die during character generation.

There were two MegaTraveller games made but yeah, I'd really like to see an faithful adaption of classic. Lovely ruleset and it's just a great setting that you can tell a lot of stories in. Very comfy too.

It's truckload of autism but generally on the mark: ME1 did really established a bunch of plot hooks like loads of the Galaxy being unexplored due to no new relays being opened up for hundred of years due to the Rachni and Shepard having unique knowledge of the Proteans as well as a specialist for them on his team.
Instead the next installment forced players to work for Space Hydra already junking the even more interesting planned start of working for the not Reaper-aligend Geth. Mass Effect could've been a modernized take on Star Control and instead we got chest high walls and shooting galeries.

I'd rather have a modernized Starflight.

Oh and by the way, Stardock (the guys behind Master of Orion: Extremely Bland and Generic Edition) are working on a new Star Control.

I honestly don't know how to feel about this Mr. Dubs. Slightly optimistic indifference? But yeah, I'd really love to see some actual space exploration offerings instead of shite like NMS.

They were pretty mediocre, I thought. Showed potential, but severely hampered by the platform limitations of the time.

Yeah, the ruleset is beautifully flexible. I wonder how hard it would be to expand and implement in the way that KOTOR did with D20?

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So how are they gonna fuck with the Krogans in the new game? My bet is that they're either going to leave them as they were and paint them as muh patriachry bad guys or Eve will have had pussy whipped the entire race with her meaty dinosaur vagina.

I thought this was supposed to take place in a different galaxy. Why do they have the same kind of aliens?

The same reason you're still playing as a human: because much easier, safer, and cheaper to work with familiar content.

Because they're lazy.

laziness and ignoring the previous games

Die

Mass Effects is Shit, so is Star Wars

GET THE FUCK OUT OF Holla Forums RIGHT NOW, THERE IS NOTHING REDEEMING ABOUT THE MASS EFFECTS SERIES

The two SSI made were pretty good. I even still have the pen and paper box.

The game already exists and it is called Russian Roulette.

Species from our galaxy traveled to the Andromeda galaxy on a ship.

The Bazionga version is not played with a revolver, but a pistol. Only one round in the 24 rounds magazine. Try your luck!

Fuck I'd love a third one

Never before or since has a game mentioning something so trivial as pic related been so terrifying

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Don't worry OP, it'll just work.

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You're choices have very little to do with who lives and dies though, its really all about doing their respective side missions, and in one or two of them you can fuck up and do the mission wrong and then they die, that is not your choices mattering.

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1. Brand recognition, they could just use the IP for an completely unrelated game but using the existing races and gameplay elements ensures that it "feels like a Mass Effect game" and will likely make it sell more.
2. Asset and design reuse, it's always cheaper to use what you already have than to make OC.
3. It sort of makes some sense that other races would get on the lifeboat colony ship to escape the reapers, not all of them mind you but some.
4. How else are they going to fuck up the lore and make huge retcons?

They will reuse stock animations and brushed up art assets while hoping no one recognized that same gesture, hop or facial expression.

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BioWare choices are thus

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Yeah, that's just how EA operates though. Also expect to see Inquisition animations in there too.

Downloaded this years ago, never played it. Maybe now's the time to start.

At least they managed to avoid too much clipping in their promo shots. By putting everyone in skin tight exo suits….

Because when I was 15 and a loner it was fun goddamnit.

They still managed to make the gun disappear and reappear, twice, in their first trailer.

I have high hopes this will be the best comedy BioWare has done yet.

Untrue. Asset development took less time, yes, but programming in the 80's and 90's was a nightmare due to a lack of toolsets and a lack of standardization.

The increased expected fidelity does make that type of game much harder to make though.

That has nothing to do with game complexity. SC2 is complex, ME is not.

SC2 isn't that complex honestly. Sure, it had more depth than the GoW clone that was Mass Effect but it was pretty much just Starflight for casuals with very arcadey combat.

Both Mass Effect and Dragon Age Origins were basically half-baked releases that promised incremental improvements to refine the gameplay as the series went on.

And they fucked both up real bad.