VR is fucking dying

Post yfw you predicted all this before it fucking happened

Tell the tales of normalfags that defended it no matter what, when you drew clear parallels to the 3D TV's

Other urls found in this thread:

sensics.com/sensics-helps-zero-latency-power-the-worlds-first-multiplayer-free-roam-virtual-reality-experience/
lmgtfy.com/?q=zuckerberg audience rift
apps.leapmotion.com/
youtube.com/watch?v=Uxqd4KTX0TA
twitter.com/SFWRedditGifs

I get hating a lot of those dumb VR games where you can't even move, or are stuck on a moving platform or whatever. Limited in-game movement is absolutely unacceptable.

But I still don't see anything inherently wrong with adding 3D and head tracking to normal games played with a keyboard and mouse or controller. Does Holla Forums hate even that?

I don't hate VR as a concept - it's just that it's a very expensive gimmick, with very little value.

Whoa, holy shit user. Give us some fucking lotto numbers with that foresight of yours.

You aren't a special snowflake, OP

how can something that was never alive be dying?

You aren't a special snowflake, OP

I have to admit I'm surprised. I thought this would be the new motion controls, where we'd get a single decent game and mountains of shovelware that turn the device into a joke. Instead, it's just stillborn. I know the vast majority of people don't learn from their previous mistakes, so that can't be it, so it'll be fun trying to understand how this happened.

vr might recede temporarily but it isn't going to die permanently

there is literally nothing wrong with convincing normalfags to waste exorbitant sums for no content to subsidize VR development

you seem rustled

dubs?

I'll need some numbers on that

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Who could have predicted that the shit-eating, copy-catting, corner-cutting vidya industry would have failed to launch a new innovation unrelated to ripping off customers, YET AGAIN.

The last time anyone pulled this off was Nintendo, and not Nintendo as it is NOW, it was way back in the day with the DS.
They continued to give a good effort for other ideas, but they didn't work out so well.
As for everyone else, they don"t even try, they never put any effort or R&D resources into supporting new innovations. They can't do something new! It's too much of a risk.
If they ever try, they only give it peanuts. Not enough resources to form a stabe launch.
"We can't use a blockbuster game to lure consumers to this hardware! It'll never make as many sales as the last Call of Duty!"

All we've gotten since touch screen, and I mean what actually stuck, is DLC, Early Access, and Skylanders sales model.

cds, dvds, hd tvs, etc. Everything starts out as a $700 niche gimmick.

put a penis in your mouth and keep it there till you stop breathing

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When you post a source only then will I post mfw

don't forget season passes

(checked)

I remember VR 2.0 failing in the '90s due to movement being an unsolved problem that even with stupid amounts of hardware like 3D treadmills still didn't feel right. I used to work on data vis in CAVE rooms back then so I'm very aware of why it failed. Unsurprisingly, VR 3.0 failed for the same reason.

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hahahaha

kill yourselves

It never took off. The technology is not cheap enough to enable it to be anything but a niche for rich people.

It also has limited range of applications. It might be cool for flight/mech simulators, but how many of those are still around?

Nothing's dying but your intellect as you make shitty threads to validate your poor fucking life.

Wow you're a genius, tell me more!

It's not going away probably. It'll improve and more people will buy it in time. Even if I'm wrong, another push which will succeed will come in ten years.

It makes so much sense it's funny. So what will happen now to the more profitable than ever companies who are so good at making profit and nothing else that they can only feed on rotting corpse of golden age IPs and vidya fame…

I was actually hoping VR would take off.
It sounds so cool in concept.
Plus the H-games would have been godlike.

Except it's not dying. All signs show that it is doing amazingly well with more and more companies jumping on board.

Even fucking Firefox has VR apis enabled by default. Why though? It's not even that popular to begin with

I never bought the hype, but I'm still sad it petered down anyway.

I'm waiting for the market to crash with no survivors so I can at least pick up a headset at a market liquidation level price. Anything over 200 was a mistake and the primary reason this shit is not moving.

its more stronger than ever

The tech didn't exist when the Virtual Boy came out and it doesn't exist now.
Maybe 20 years.

Extremely strong.

I'm sad it's going to go before we get waifu simulators and autisticly acurrate driving simulators and that game where you command a starship fleet from your cockpit in first person.

There was potential, shame normalfags wasted what little came for it in normalfag things.

I don't know about that. The reality of the situation is that current VR just makes it so your head controls the camera in a first person view. The real god like h-games won't come out until someone comes out with full dive VR with all five senses accounted for. I can already get some nice first person view angles in Illusion games using a monitor. What I want is to be able to run my fingers through her hair or feel the heat of her body and her heart pounding through her sweaty chest.

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I predicted it will survive in simulator games where it belongs and the attempt to make more casual games like party games with a tool that makes you blind to the rest of the world would be fucking stupid.

And it was.

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Sight and sound is a good start, though.

You don't deserve those trips

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maybe is a good time to change and accept

It never took off to begin with, user.

Look at the costs and all the equipment involved alone.

The average consumer isn't into all that nerd shit nor are they going to pay that much for a headset because normalfags don't care about VR, only retarded shills from kikebook inc.

very nice

user, fucking hell

VR was supposed to be a 3rd party peripheral. Why did dumb-dumbs try to make it like a console?

I tried it and it was really good. Absolutely amazing for gallery shooters. The pricetag is just too high and the only games being made for it are meme and lawn games.

The reason I want it is for vid related.
There are VR devices BETTER than the Rift and Vive for only $400 though. There is literally no reason to buy those meme machines.

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when it requires top end PCs to run VR at 1080p with some 30fps for simple games it is no wonder VR isn't picking up, give it a few 10's of years for our hardware to be at least 3 times as fast as this one and we're set, no one wants to play the latest normalfag fps in 15 [email protected]/* */

How is it dying?

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If VR someday does take off, I imagine a dystopian future where people are just glued to their beds or recliners with their headsets on. Everywhere.

Yeah, no way it was going to survive, software technology is not there yet

Not enough sales to actually keep the VR industry afloat. All the people who wanted one got one and that's it.

Except they have a bunch of sells and both Rift and Vive are more than happy. Most people don't have one yet because it costs too much but the price will go down in a bit.

It's 1995 all over again.

The dream will live on.

I've been experimenting with VR for a while now with a LG phone running moonlight for android, a Gear VR, and some PC games. Here's the current problems as I see them.

Number one, screen resolution. The GearVR and the phone works, I can even get the gyroscope to work. But its blurry as fuck unless you have the $700 quad hd samsung phone.

Number two, you can only play games that have no HUD. Mirrors Edge works great, STALKER is horrible because you have to constantly use the inventory and it runs off the side of the screen. Metro is unplayable. Dead Space is unplayable because Issac takes up half the goddamned screen.

Number three, the amount of work it takes to cobble together something to even try it makes you so frustrated that you want to just drop it.

Toasty fuck off I'm shitposting

That's the issue really. As long as it's as expensive as it is now it's going to be really hard for it to take off, especially when you combine the high price with the limited library of games available for VR devices.

I played Alien Isolation on the DK2, and HUDs totally work in VR if they're properly implemented. Basically all a dev has to do is implement the hud as virtual AR, and it looks totally natural.

There is no problem with VR implementation that is not directly the fault of shitty game devs.

There are A LOT of shitty game devs

Did it really have a life? Its been hyped for years and everyone has been waiting for it to appear and be awesome. Now that era is apparently here and VR has nothing really amazing to get people to buy.

I know.
That's why I'm making an important distinction:

VR isn't dying, it's being murdered.

You sure about that? What about smell and taste?

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Feels good that I wasn't stupid enough to fall for the gimmick. I'm glad it failed like I predicted.

Are you some kind of faggot or something?

Nice job, Square-Penis.

Why add more gimmicks to a gimmick itself? It would be nice in theory, but don't you think it would be hard to develop a device that emits scents and tastes without being used only for your waifu?

The only reason VR died is because no one decided to make real games with VR.
Fucking nobody wants to play 80s arcade games and indie youtube-bait games while wearing an uncomfortable headset.

Really, at this point the only hope is that either Valve decides to make games again and supports their own fucking creation, or Sony decides to not be garbage and makes something worthwhile. So VR is confirmed dead

absolutely ass-devastated

What would a good game that uses VR look like?

I imagine it would be limited to games where you drive a vehicle of some sort, as far as something anyone can play goes. Maybe light gun games would be cool with it too?

Something like an FPS that doesn't use teleportation for movement might do ok, but there's "muh motion sickness" so eh.

How?
Running in place?

I think the real question here is "did VR truely live?"

Foot touchpads placed under the desk, which can be user-configured to support different styles of controlling movement (stomping, dragging, shifting, etc). They can actually be made pretty cheaply with today's materials and chips (you can do lots of neat stuff with just piezoresistive plastic and a Teensy board) and could easily cost within the price range of a decent gamepad. Unfortunately, during the first VR fad at the turn of the century, a crapload of very broad patents for foot-based touchpads got filed. There's still going to be a few more years before those patents expire, so for the time being VR locomotion will continue to stay confined to overly complicated body tracking, expensive treadmills, shitty teleportation, and standard joysticks.

What a shame. I wouldn't mind VR'' (It's really not VR as it should be.) if I could play ArmA in it, or, any of the more immersive FPS games like Fallout New Vegas or STALKER. Hell, I might even buy it if that was the case. God, imagining a stormy night while be chased by those creepy dogs near the first level and all you have is a dinky pistol… That'd be intense.

The main problem with VR now is the price, give it time and you will be all crawling back like little faggots to kiss your waifu IRL.
I personally don't give much of a fuck about it, but we'll see.

Astute observation

Try decades. Since the 70s or 80s, at least.

Hard to say "it's dying" before it's even become alive. It'll get critical mass at some point, but it's nowhere close yet.

If a megacorp makes an affordable VR setup which is more than just a headset, and with some games well suited for it, and puts a bunch of money into advertising, they'd sell a ton of units. Enough to justify the expense, even if the hype were to die soon after.

I suspect something like that will happen in the next 20 years. Maybe not.

The problem with most VR shit is that it focuses too much on expensive and awkward hardware that can't do anything besides VR.
People should focus more on games that can use smartphones as VR sets using that cardboard DIY shit using the mouse or joysticks as primary input option aside from the VR device(the phone).

Having that thing that tracks you in a small space is pretty interesting, but can't be aplied to good games if you can't move yourself, it's like half of an experience, then it's a shity experience. People shjould focus on that simpler style of VR before heading towards immersive stuff like that while there's no way to fully experience it.

ur butt's a niche gimmick

Maybe if they didn't force shit like motion controls it might have had a chance.

It's consumer VR that is stillborn thanks to greedy companies wanting an early foothold but in some markets VR is booming. You wouldn't know it thanks to the shitty technology press that has a fetish for trendy consumer devices but in arcades Sega is at the forefront of doing VR games and experimentation. Don't expect the so called gaming press to cover it either.


sensics.com/sensics-helps-zero-latency-power-the-worlds-first-multiplayer-free-roam-virtual-reality-experience/

The initial hype lead to where we're at today, VR for home use is considered a joke that idiots threw money at. And looking at the games offered combined with the price of the hardware this is accurate.

Is VR even good?

Farpoint and Battlezone look promising. Still not convinced if Rigs single player mode is just a tacked on afterthought like that of Chromhounds or if it's worth buying even if you're not interested in MP.
inb4 no eroge on console: >>>/vir/1827

>>>/vir/1827

VR fags get super ass hurt if you say this, just look at the dislike ratio on this video

What it needed was a killer app. Personally I think a VR remake of CarnEvil would've fit perfectly given the limited mobility and other factors.

Vive owner here. Most of the games on Steam are school project tier shit, but some of the games show a ton of promise.

I'm mostly waiting for someone to make a Die by the Sword remake, since now there's finally a controller that would make sense for the VSIM movement.

Holy shit, the genre is perfect for VR it'd be stupid not to do it honestly.

because Valve apparently was the brain child behind this new wave of VR.

It's already dying? I was still waiting for a game worth getting VR for to come out.

That and racing/flight simulators, but sadly those are very very obscure genres.

Anyone have that picture of Zuckerberg walking next to an audience with everyone wearing a rift?

lmgtfy.com/?q=zuckerberg audience rift

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That's why it won't happen.

The question is, how is the VR porn market doing?

They could even use that as an excuse to bring over games like House of the Dead 4 or even make a new game.

what genre of demos did you played?

Simulators mainly, they all have had VR support for over a year, they don't suffer from all the problems of room scale and you can get an input to match just about any sim (stick, wheel ect.).

I get that you want some Schadenfreude and there will be plenty from retards that think this is going to work for some room scale FPS but there are other applications it's really fucking good for.

but why would a frog poster care about the opinions of those that have used it when he decided it was shit a year before release?

it's not going away any time soon

It can't be dying if it never lived. It's just a failed fetus that never got squirted out the fish slit.

vr mmorpg when

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What were they thinking when they released VR without the ability to navigate the actual in-game world?

What the fuck was all that teleport bullshit? Who is the idiot who greenlit this shit?

(checked)

For those you're better off just spending the money on extra screens tbh.

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HE DIDN'T INNOVATE SO GOOD

this

Is this going to turn out like my Japanese animus.

Seriously though, no one thinks Onwards might actually cause a lot of normalfags to buy VR?

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This is shit. I looked into it when I knew shit of the more recent VR developments, and I thought that this guy was doing something new.
Turned that he was just modding ROs maps to a pre-existing game or something. He programmed nothing.

Frankly, an AR inventory in a game like stalker would be sort of ass anyway, too much shit and not enough room to show it all at once

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It's much worse than that. These games do exist and are being made but get no attention at all. VR arcades are already here yet the few remaining people interested in VR have no idea that they even exist.

Instead of a platform based on open standards where a group of people all using different HMDs can meet up and have next generation LAN parties to do dungeon crawling, become the crew of a spaceship or shoot at whatever they want we're left with 2 shitty brand names offering little more than shovelware in their locked down stores. And some mobile crap with another locked down store. That's the current state of VR and it's going to stay that way.

The VR future everybody wants is attainable and being worked towards but all the big companies and the bought off press are fighting against it.

lol what a dope

I read that as VN's and was almost happy.

The only thing I even use my rift for anymore is a porn game.
Thankfully this thing was just a gift, so I didn't waste any money.

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B-but this is teh future of gaming. You don't want to be left behind, do you, user?

No shit

Next you should predict the fucking lottery

Which game?

The thing about those is they had clear benefits.


Vr… you put a headset on and you see things in 3d. Yay? It's more expensive 3d glasses and while that might be a nice thing in theory, in practice it's just too expensive to set up, can produce eyestrain and VR only works if you're sitting in a cockpit.

If you're a madman who does an omnidirectional treadmill you need another 800 and the fitness to actually run around the maps. I don't know about you but I'm not ashamed to say my lifetime of gaming has not exactly made me a paragon of fitness capable of running around for hours at a time like I make my characters do sitting at my desk.

I remember going on this ride at sega world, I thought VR was the future.

Oh, it's not a famous one or anything. It's just a game some user made on halfchan's /3/ back in 2014.

Who would've thought that selling a 700$ system with only tech demos on it would be a bad idea?

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This idea that everyone has about what VR gaming should be; alone in your dwelling and playing precanned 'experiences' from an app store on a high end computer using expensive gear is exactly what is fundamentally wrong about this generation of VR devices and development.

Valve and Facebook want these things to be the new smartphones, they'll keep you on an upgrade treadmill while you buy garbage they get a 30% cut off of without any investment on their part. All they need to do is get some fad like Minecraft going on their platform and they'll be rolling in money.

It shouldn't be a huge shock that only a few tech horny morons with too much cash bought into the hype of modern consumer VR. They've planted this mind virus with the help of the press into consumers that VR is supposed to be the disaster it currently is. People can't imagine it being any other way.

I don't like puking every time I play videogames.

In this context it can-and does-work. Look at Elite: Dangerous for example. I actually own this game and I don't play it because I'm incapable of mouse+keyboarding it and I'm not forking out £40 for a joystick and I've already sunk enough money into the game.

That's something I 'need' for the game. I'm not shelling out £300-£800 for a fucking peripheral that's ultimately for vanity.

Augmented reality could work. You put on a DBZ style scouter and it has your hud, allowing the screen to be free and uncluttered. Okay, that makes sense and is potentially not that expensive.

It would be nice for something new and well done to take place in this industry, no such luck though. VR is too expensive for such little quality, if any. They needed that killer app, the one game that everyone loses their mind over, but it doesn't exist.

The only thing I think that could work with VR at the moment is including it for immersion's sake. Imagine Cyberpunk 2077 (NEVER EVER) using a VR headset for cyberspace hacking.

Schizo user is that you?

My stupid idiot brother who works a minimum wage job starved just to save up for a vive. POOR PEOPLE ARE POOR FOR A REASON

Wouldn't only doing the one eye make it fucking impossible to focus on

I bought a dk2 for cheaps. It gives an alright idea for what VR is all about. Racing games work best.

Native support is pretty much needed. You can mod games but they usually look pretty shit and the novelty wares off quickly. For example GTA games and arma etc just don't look as good as they should imo.

Give it a few more years and maybe we can have at least a half decent head mounted display, forget the dildo hand shit, it's going to be a long time before we get fully immersive VR.

VR illusion games are massively immersive. Would highly recommend. There's something about telling the character to look at you and then you being able to move your head and look straight at them in their eyes which is ridiculously real.

I think it's a little premature to say it's dead tbh OP. You sound a little fanatical.

Isn't Leap Motion already pretty much done

which ones are better than rift and vive?

Oh the Leap Motion, yet another locked down piece of tech with an app store for morons to waste money in on tech demos.

apps.leapmotion.com/

When I tried it in the past, it seemed pretty poorly implemented.

If that's changed cool, but I think it's probably the same glitchy gimmicky experience I had.

Really my advice is it's not worth it, just enjoy the visual and audio immersion. If people just focused on getting that part right, we could be on to something.

Kinda disappointing

Yeah, I wanted that, ArmA 3, and Enemy Starfighter.

But I'm not going to fucking pay 200+ dollaroos for a device that may or may not be even worth it.

It seemed to work pretty well in the demo videos, though I don't remember how recent those are

OSVR HDK2 is better than Rift and Vive in all aspects. Even PSVR is better than the overpriced mustard mainstream HMDs. More subpixels for less screendoor effect, better optics without godray artifacts, higher framerate.

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>VNs ever dying

it needs wireless to revitalize it so people can walk around freely. thats the holy grail.

No, it needs to become affordable first before it will ever catch on.

Not so much 'affordable' as much as it needs to have VALUE. I mean, if VR was everything we wanted to be, even if it was still wired but had awesome games and new experiences like never before, then the asking price right now would be fine.

It just doesn't have that so it's way overpriced for what it's delivering. People already spend that amount of money on their current gaming rigs, TVs, upgrades, consoles, games etc. Probably more than what VR costs in the long run, actually.

I blame facebook.

I was so hype until that happened. Haven't really been keeping up with any of it since then.

The only game capable of saving VR is not coming to the west because of SJW censorship.

What did you want to come from VR user.

Can I beat and emotionally abuse her though? It's important for immersion.

Vive

SJW censorship is on the way out.

3D movies are a meme
VR is a meme
4K is a meme

The common theme here are bullshit gimmicks that barely make any difference but are hyped to death.

Feeling like a bad goy for not falling for any of them.

Steam's Vive costs 900 fucking eurobucks.
I could get a new high end PC for that money.

and I need a new high end PC anyway to run VR games, so…

Wouldn't even get it if it was only 100, all I have seen was shit and most VR fans seem to like the "potential" and not what is actually there. Same shit as star citizen

You sound retarded. What part of sitting on a couch to play vidya (or watch TV) should involve physical exercise?

Remember the motion detectors that old shitty gimmick???
Remember how it flopped?

What they need to get is a way to not feeling motion sick when your character moves around which is impossible since it's how your brain work, save taking the specific chemical that your brain produce when you sleep that induces sleep paralysis.


It was never going to work, it's therefore not working and will never work.

No it's not.

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Simulators and MMO's on a system that doesn't cost as much as a new computer. I don't know what's so fucking hard about that, but it's not surprising either considering the modern industry.

VR isn't even true VR. It's still a second person experience with a screen strapped to your face with some motion controls. True VR would be akin to the Holodeck in Star Trek where you experience the game from a first person perspective, you become the character, not controlling an avatar.

It's not just a hardware problem, the people working on the launch titles for VR are too incompetent to make the games portable and well optimized even on the same top of the line hardware they're given to use. It's less of a "there's no machine capable of running these titles" and more of a "we can't even make a virtual reality Pong clone without using unnecessary amounts of resources". Fucking motion controls were a reality in the eighties.

VR is like quantum theory. Invest in it for the future.

But don't expect any useful consumer applications in the next 10 years.

If it's so dead why are you making shitty threads about it?

only good potential was ever porn games. those will never come. oh well.

I think VR might become valueable once the controlls change and the screen quality rises. Right now it is extremely annoying to use a keyboard or controller while in VR, and it throws you out of the VR world, you can't get into it 100%.

But if for example a controller arrives that executes commands based on your brainwaves, you wouldn't need to move your body at all and just comfortably lie around with your VR device. If that becomes available plus better screen quality and better graphics, nothing will stand in the way of VR anymore.

Hardware is not the problem here, its software. Hardware engineers are generally pretty good at their job, you don't easily become a hardware engineer. Software "engineers" on the other hand. And thats not to say all software engineers are bad, but if shitty code will run the game at 30fps and cost 1000 man hours, and good code will run at 90fps and costs 2000 man hours, you know which one most businesses will go for. Thats just how businesses are. Only a small number can be "premium" and always attempt the best possible experience, the rest are in a rat race to the bottom making the minimum viable product.

Some limited (but not horribly limited) VR is possible now. I have tested the hardware, its good enough to start developing for it. What we need now is good developers for it. And that takes time because VR requires such a fundamental change in development. When suddenly performance starts mattering, half your software engineers are no longer good enough to make your product. Same for your artists and what not. Your engine suddenly needs a massive upgrade.

I really hope VR succeeds, if only so that we can get some performance quality back in our games. Nothing wrong with games that have the minimum needed performance, but we haven't had anybody try and push the limits since crisis. We can't have an industry where nobody tries hard to make good quality.

Actually, motion sickness can be avoided if the distance moved is directly mapped to a constant proportion of gross motor limb displacement. Basically, let's say you were sitting at a desk and had a large trackpad mat for your feet. You are playing a VR game where movement is controlled by dragging your feet on the trackpad. Dragging your foot 50 centimeters in real life corresponds to an in-game footstep that covers a distance of (N * 50) centimeters. As long as in-game movement does not break this consistent rule (so none of that "mouse acceleration/smoothing"-style bullshit), motion sickness will not occur because your body will be able to instinctively establish a reliable real-life physical "anchor" action to in-game movement actions.

LEDs nigger.

Except the "investors" right now are just 2 kinds of people: AAA studios and nerds.

AAA studios always have the option of churning out another re-released remastered day-one sequel for garanteed cash so it's not like they have any need to develop good games for VR. The same amount of work for traditional consoles and PCs gives them much more bucks.

Nerds on the other hand, the ones that will afford the headset and a PC that can run it, are actually a very small minority. As in, no matter how many you think there are, they alone can't sustain VR and that's the mistake both them and the VR headset makers are making. Just think, who would actually sink 800$ into an headset that requires a PC costing just as much at least to use it to play games that he can already play in his 4K dual-monitor setup?

This is a vicious cycle where no worthwhile games are made for VR because nobody buys into it and nobody buys into it because there are no worthwhile games to justify it.

There are only a very small handfull of people (by the industry standard) that bought any kind of VR headset. If you're Kotick and you're making a new game for VR, you can assume 2/3 of that group is gonna buy it, multiply it by the profit you can make from an average game and see just how much you can make from it.
Then realize that's only enough to pay the janitor, not your entire team for 2 years.
So companies will put the least amount of effort possible and give you another "Bow and Arrow" game to showcase all the unique gimmicks of VR because that's their best bet to sell the game.
But don't expect something that can entertain you for more than 15 minutes and don't expect it to be cheaper than 20$ on sale.

On the other hand, there are a lot of people interested in VR that wanted to buy an headset. Either for the porn or for mech\driving games or those that fancy immersion, this group is composed of people that saw some potential in VR. But then they browse the current library and see nothing but shovelware. None of the games they want to play have been made yet and it doesn't look like they ever will, why would they even spend time considering VR now?


They really should have learned their lesson with the PS3 and the PS3 waggle toy or Kinect. You can't sell your hardware gimmick without a good reason to buy it, without GOOD games that make use of it. And if you don't give a good reason to buy it, then don't price it at such a high price. If people won't buy it for the current library then maybe they'll buy it because it's cheaper.

If I had the money
I'd buy VR solely for porn

A static gunner game.

People knowing nothing about vidya on my Holla Forums? It's more likely than you think

If you have anything to do with simulators then you know they were the earliest adopters of VR support because their audience is the most likely to drop $400+ on a peripheral. Simulators and indies (I mean independent studios, not pixelshit) are doing more to advance VR than anything else.

The best games I have played with VR aren't games made especially for it but simulators that were released with TrackIR support and added VR support later.


Wait for better res, the current gen are a bit blurry.

Go look for the Razer alternative. It's only about 300$ or so. Yes, we have entered the Berenstain universe, where Razer sells CHEAPER products than it's competition.


Link's Crossbow Training was a really fun game for the Wii that they used to justify some plastic gimmick that made your Wiimote+Nunchuck look like a shotgun.
It was actually a fairly good game and it handled movement in a very neat way in the levels where you had to move around, using the Nunchuck to walk and the Wiimote to look around.

I'm sure we could have something similar where you can control your character precisely like your average FPS but you can change your focus away from your aim. Or some hybrid control where looking in one direction makes your character rotate towards it, holding RMouse prevents you rotating with the mouse so you can aim, etc.


Simulators are objectively the best type of game to develop for VR both because the playerbase overlaps a lot but also because it solves many of their issues.

No need for shitty teleportation gimmicks to handle how you move in the world if you spend all your time inside a cockpit.
No motion sickness either since you get only the same as driving a fast car.
Even their stupid wagglan controllers can be used to flip switches and pull levers in a virtual cockpit laid out in front of you, solving the need for more keys to play a game.

Lucky for me a place nearby has opened up where you can rent the vive in 15 minute increments. A bit expensive, but enjoyable. However I don't see myself paying 800$ for it in it's current state, not to mention that I don't even have enough room in this apartment for a suitable play area.

I don't think the guys renting the place are going to last very long in this city sadly.

Did video games die in 1983?

Don't worry friends, Miku will save VR.

Absolutely correct. I'm currently saving up for a vive so I can play my racing games and flight sim games with a lot more immersion.

I personally hope VR doesn't die so I can finally get a mech game like Mech Warrior or Steel Battalion but in VR so I can live out my autistic fantasies

I wish

If anything it's only getting worse.

Noice ID m8

are you retarded?

ITT: Bitter poorfags who will never be able to afford a VR headset.

dubs

0/10 wouldn't even browse Holla Forums with

Exactly.
Call me when there are VR pods that I can fuck waifus with.

Well, imagine if you could come here and embrace the dank memes in a VR setting? It would be thrilling!
It would not, but probably they believe they could help the tech by at least allowing it to run. And new tech is always something you can market.

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One thing I never understood in those VR demos:

Movement is handled by you pointing at some place, pressing a button and WOOMP, you teleport.
Fucking why?
Would it be that hard to:
Granted, it takes some pathfinding to do it, but how is that even hard nowadays? It's pretty much moving yourself like an RTS unit.
Would work for FPS (maybe the more tactical ones, don't see this working on Unreal or Quake) and be great for MMORPGs or standard RPGs aswell.

(Checked)
Don't forget IoT and wearables.

That would cause nausea because you are not moving in real life.

I just tried the Vive at a Microsoft store while on vacation a couple of weeks ago. It was actually very responsive and I didn't have many qualms about it. It only had a slightly lower field of view than what I expected (I ride motorcycles with a fullface helmet, so I'm used to this versus maybe some other people), There seemed to be some slight aliasing, which was understandable because all scenes had to be rendered twice, and there were only some rare framerate drops, which I would expect on their computers. The games themselves were fun enough, but ultimately not much different than what we had three decades ago on old atari and NES carts. all style and gameplay with no substance. It's a field that I feel has a lot of untapped potential, at least with that specific hardware. I think the reason other VR headsets aren't popular is that they don't track head position like the Vive does, so even though you may move your body and head around to different locations, your view won't shift at all, possibly leading to a lot of nausea that a lot of people experience. That's just my speculation though.

Actually, I think VR would probably do best with Rail-shooter type games that may require players to actively duck behind a piece of cover and switching weapons before popping out and blasting people. Imagine a new Time Crisis game that employed the Vive.

Only phone VR has no positional tracking.

are there any sources/numbers or anything that show that vr dev and playerbase has declined drastically or moved on?

As far as i've seen the major consoles & pc publishers are still developing their gear and the devs are still making vr features, the indie market is shallow as usual but they're still making vr games

So shit like the rift can detect when you lean left and right, front or back, and moves the camera position accordingly? I'm talking about shit like peering over cliffs, or leaning back to dodge bullets and the like. I wouldn't know if they could do that or not, since the vive demo was the only time I've managed to get my hands on a vr headset.

Rift, PSVR, OSVR HDK1 or 2, it doesn't matter. Only phone VR and I believe the Rift DK1 have no positional tracking. If you somehow got iGlasses or other 90s VR HMDs to run, they also didn't have positional tracking, but everything released for consumers in this millenium has it - as long as it isn't a shitty phone enclosure.

I wonder how hard it would be to get OSVR with the leap motion faceplate to put your hands in game and a Kinect for your body and more general movement. If you could get that setup with a racing wheel setup in a sim, I think you'd get a pretty neat effect and still be able to see yourself in game if you looked down while driving. Could be neat.

I see. In that case, I don't quite understand what would make so many others nauseous, unless it had to do with movement that wasn't induced strictly by them like what
described.

It's not 100% accurate on top of the fact that it's like reading a book while being in a car. Some people can do it and not get sick and others can't. Brains are finicky about visual input when comparing them to your other senses.

It's the usual SocJus in gamedev faggotry. Most people don't get motion sick as long as headtracking doesn't get decoupled from camera movement, so they run around conferences and tell everyone to test their games with special snowflakes, as everyone regularly using VR develops immunity to motion sickness pretty fast. It's only a problem for faggots who won't train their VR legs to git gud.
If you don't believe me watch a few talks about motion sickness on the GDC jewtube channel.

How would it cause nausea?
It's pretty much the same as riding a car, no?
Granted, some people do get nauseated from driving, but not everyone does.

How can it be dying if it never lived?

Be smart consumers Holla Forums and don't buy into the first generation of this unproven hardware. Just wait, there Is no benefit to being an early adopter

The zeitgeist of this resurgence of "Virtual Reality" has been around for 5 years now, yet there are ZERO proven examples of worthwhile video game experiences exclusive to what a VR headset has to offer.

Half arsed tech demo's, early access scams, pewdiebait, Interactive movies, walking simulators and mediocre pornographic experiences (no porn on Ps4) are all that awaits you.

Not even going to get into how moronic you have to be to purchase a closed platform hardware peripheral, for a system that can't even get simultaneous 60fps/1080p, when its a proven fact that in order to get a CONVINCING and worthwhile VR experience you need extremely high framerate & resolution. (140fps+ and 1080p+) not forgetting an extremely low input time, which even the autistic power of Carmack hasn't been able to solve.

But best wishes to those who pre-ordered! I guarantee the 2 hours of entertainment you get before the novelty wears off will be worth it!

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This isn't the first time they are pushing VR

It never makes me feel less smug

In a car, you actually move and that is a very important difference thanks to pic related.

Go ahead and google vr sickness.

But what about those arcade cabinets where you sat down for racing? With a steering wheel and everything? You didn't move either.

I'm legitimely curious here, because I've tried VR before and didn't have motion sickness, so everytime people mention it, I have a really hard time imagining what that's like.

Most people aren't reporting motion sickness, faggots got motion sickness from doom too back in the day. Faggots will always cry

That's somewhat odd. I can easily get sick in a car just by sitting in the rear seat and looking out the window, but had no issues stepping into the Vive.

Actually, it is the first time it gets any kind of push. 90s VR didn't fail to succeed by any hardware deficiency or motion sickness, it failed because there simply wasn't any software support. It had no games. And I mean that not in the ironic nogaems4 meme sense but there really weren't any games. You could play Descent or System Shock and… that was it. As awesome as Descent was in VR, it wasn't worth buying a HMD just for Descent.

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I get that people get motion sickness.
But why the fuck don't they just ignore VR then until a solution gets made to them?
In the meantime, we could have proper moving inside VR, but it's not being done because people who don't even use VR would get motion sickness.

I had terrible nausea when riding a car when I was a kid. That shit eventually disappeared when I got used to it.

It's because you don't have most of your vision cut off for the arcade game. You can associate the controls with the thing on screen but with VR, you remove any peripheral vision and depth perception and have to focus on a screen. It's a lot like being blindfolded and then suddenly having images displayed on the blindfold. You can still get disoriented, especially since you can't see your body. Not everyone does, and most people probably wouldn't, but most people aren't trying VR. Most people don't even care about vidya.

Racing arcades does not cover your entire field of view. Your eyes tells your brain that you are moving, while your inner ear is not. This is obviously fucked up, so your brain makes the assumption you've eaten something bad and thus makes you feel sick.

There's tons of interesting material available on the net, based on actual research.

Won't somebody think of the casuals?
That's the problem here. Publishers and SocJus indies only aim for the casuals. The nongamers. That leads to the roomscale hype. That leads to wagglan 2.0.

Most people would get sick from the stuff you suggests. Being able to handle locomotion in VR takes practice (and/or tons of ginger) for the vast majority.

Not the vast majority but a significant minority. Would they remind devs at every opportunity to test with casuals if it was really as big of a problem as the hysteria industry claims it is? They wouldn't need to do this if it was a real problem.

Are you extrapolating from yourself?

Yes, because unleashing a torrent of vomit would be quite bad for business?

"Lol you hate anime"
"lol you're mad ha ha"

I'm referencing the same vids and studies as everyone else, I'm just not dramatizing the reality. A significant minority might not be insignificant, but it's still a minority. Want to eliminate motion sickness for the vast majority? Never decouple head tracking and camera controls and it's done. The vast majority won't get motion sick anymore.
Some people get motion sick. Some of those who get motion sick won't take a break when they notice the first symptoms. Some of those who get motion sick and don't take a break when they notice the first symptoms get so motion sick they vomit. As dramatic as a VRomiter may be, he represents a fraction of a fraction of a fraction of VR users. Teach those faggots to listen to their bodies, don't build the whole ecosystem as a safe space for them.

So would wearing and moving inside Power Armour, and you don't see people complaining about it.

Biggest problem with Holla Forums right now is the contrarians. Not just any kind of contrarians, mind you.
The biggest strength of this place is that:
a)People with diferent opinions frequent it.
b)They are allowed to speak their mind.
This leads to discussion and arguments being brought forward, making Holla Forums an ideal place to share and discuss your opinion.
Compare it to Holla Forums for instance. Kicking out the leftists was a mistake. Yeah, maybe they were faggots. But their presence ensured the Holla Forumsacks always had their wits on guard and regulary practiced their argumentation skills. With them gone, the place became memes, Trump and calling everything niggers/Jews.
Still better than Holla Forums though.

Contrarians are terrible because they have no clear argument or reason to argue in the first place. So this not only makes discussing with them an hard challenge (how do you argue against shitposting?) you also lose time arguing with someone who's gonna reply with "lol u mad".

Remember the Tortanic? I fully believe that Bioware had the last laugh there. As much as it hurt them, it hurt Holla Forums far worse. After that shitshow, the norm became "Holla Forums: where we find bad games and talk about why they're bad"

People tend to say the industry is shit and all games are shit nowdays. Why do you think that is? I don't have wonder anymore after testing:
But then:

Since talking shit about games became the norm, you can't really discuss shit you want anymore, unless it's a really hated game.
I'm not even defending Overwatch/Undertale threads. If there's people who like it, sure make your threads, I'll make my own, who gives a fuck.

But what's the point when the vast majority of the users on Holla Forums want to discuss games they hate instead of games they like?
LoL threads are okay by me.
4am threads were 'sort' of okay
Webm/meme threads are kinda okay.
"HEY LOOK AT THIS BAD GAME, LET'S SHIT ON IT" are fun for a week. Then they're cancerous as shit.

Pic related, because I fully blame reddit for spawning a whole generation of dimwits who can't argue for shit, so the only contribution they have is shitposting. They fully believe they're part of the comunity, and the rest of the shitposter further enforce that opinion, inviting even more dimwitted redditors into the place.

Shitposting is the cancer that is killing Holla Forums.

Ah well, fuck 'em.

Holla Forums didn't kick them out, they created their own board because they couldn't take the bantz.
They even created their own Holla Forums so they wouldn't have to 'tolerate spooky racism' or some crap.

And then they had a debate with Holla Forums recently and got btfo, they even had a nigger going HOL UP

Really? I just noticed one day they were gone.
Goddamn pussies. They were sorta needed on Holla Forums. As punching bags, but still needed anyway.
The Holla Forumsacks start going soft when they don't have commies hiding in their backyards.

Goes to show you that you can't even trust a commie to stand up for his ideals and fight. They just run away to start a new brand of comunism somewhere else.

It's not a surprise, Virtual Reality has always been a fad all throughout it's existence, it was a fad in the 80's and 90's and it will always be a fad, and the fact that they are charging $700 per headset isn't helping either.

If these threads discussing vidya never take off, and only the overwatch/Lol/Undertale/shitonXgame threads are the ones that take off wouldnt it be only logical to assume the majority of the community is now the Overwatch/Undertale/Hate thread audience?

Never underestimate the autism of a few anons. They can make one voice seem like a hundred if autistic enough

This is true, and I've seen it happen before.

The screen door effect is very noticeable on the PSVR, the resolution is lower, the FOV is 10% lower, the tracking is absolute dogshit and will never be good and you need to do extra work to even hope to get PC stuff running on it. Being tied to shit hardware means the extra FPS that could be displayed with the higher hz screen will forever go to waste (with the exception of some cellphone-tier demos and shit of the like, nothing where having more than 90 is useful).

This presumably wouldn't be a problem with full dive.

Top pleb.

VR died in the ninties, this is just the twitching of the corpse

This, it's why 4am hits bump limit so fast

Descent alone was well worth it.
But tech wasn't far enough yet. Descent was still software rendered with non-perspective-correct texture mapping and VR resolution and framerate was horrible.
It should have been combined with 3Dfx tech which appeared a few years later to make it an convincing package.
VR has the same problem now: It's about three to five years too early for the render tech to catch up. Therefore it will tank again.

It has to get way worse, before the backlash can make it go away. That's the sign that's over soon.

And that's problem right there.
Not the fact that there's people discussing those games. I've played them and moved on. If other people are trying them out now fucking slowpokes then more power to them I guess.

But half of Holla Forums consists of "FUCK YOU, I HATE THIS".
inb4, someone comes out with "durr Holla Forums always hated vydeogames"
There's a key diference here. When you made a thread, about pretty much any game, you'd have anons who absolutely loved it. And then anons who hated it. And they'd constantly fight about it. Most of the time with proper reasons and arguments, with a speck of "funposting" here and there because it's fun too.

What you get nowadays is "I like it, fuck you" vs "I hate it, fuck you"
The discussion is mostly gone and replaced by generic uninspired shitposting.
And the examples I gave weren't to prove "good games don't get attention". I'm sure there's people who hate AoE II or Space Rangers.

It's that people mostly follow what's popular and discuss that almost exclusively.
I used to come to Holla Forums because it was the only place I found lesser known titles. Without it, I'd have never tried out Stalker for instance. Or E.Y.E.

The more we devolve into shiposting about popular games, the more this place starts looking like gamefaqs or neofag, just with a speck of racism here and there to claim "we're diferent from those places because NIGGERS, lol"
Any chan I visited has one sacred principle: the catalog is always a pile of shit, filled with trash threads, and you have to dig to find a couple you'll like. And in those threads, you'll only find a few posts that are actually funny/informative.
Sturgeon's Law applies to boards too.
The problem arises when we go BEYOND Sturgeon's and you get one good thread with a couple good posts once every week.

I didn't left 4chan because of the GG exodus. I came here about a month before that because 4/v/'s went from 90% shitposting to fully 99%.
And August 2014, this place was more like 80% shitposting. And even some of that shitposting was funny.

I think I'll stay for a year or two. That's how long I give this place to fully become 4/v/ 2.0
We may discuss diferent things and use diferent words, but the quality is the same. Dog shit.

You mean paid shills.

How can you tell someone who actually likes a game from a shill?

Someone who likes a game simply plays it.
Someone who got paid for shilling, goes to Holla Forums making (85) posts about it.
See Scam Citizen as a perfect example.

It's not really dying, it's in a sorry state, yes, that's true.

Perhaps in the next 2 generations(when screen size is at least 4k) it will get more japanese companies working on porn for it. If GOOD content producers won't pick up on it then yeah, it's gonna die.

It's not going to survive the hype and then Facebook finally stomped it.

top kek

Except that you are blanket statement calling everyone that actually likes and wants to talk about a game, a shill.
One of the biggest fucking problems on Holla Forums

Only shills want to talk about contemporary games. Gamers simply play them then tell their friends about it.
Only shills bring them up and viciously defend them anonymously on general Internet gaming forums.
That's the sad Internet reality that still hasn't entered your mind.
This user likes games too. user doesn't make threads about them and doesn't spend full time shifts defending them. Because that's a waste of time, when not getting paid for it.

As far as mainstream support goes VR just isn't compatible to begin with. Of course now a lot of people have this idea in their heads that VR is 'too big to fail' now that Facebook and Valve are on board (who actually bought a fucking Steam Machine anyway?)

Wrong, you could argue most of that is shit taste unless the game is actually good.
How new are you? People have argued viciously over games on anonymous imageboards for years.
Something which is a lot rarer than you shitposters like to admit. And half of those people are just stubborn autists. Not to mention that large portions of the posters here are neets, jobless losers and shitposters with time to burn. Hell when I was 12 I'd argue with people on the Internet for hours over the course of a few days.

I have a folder with these (insert large post number here) fanboys and shills. Particularly Evolve, Overwatch, and attempts at Xenoblade X threads (just an autist) and it's not nearly as common as shill buzzword posting.

Moving the goalposts. Shills are people paid to talk about a topic, you can talk about contemporany games without being paid and you can talk about old games because you were paid.


So they shill the game they like to their friends?

So only threads about games you don't like should be made?

People are quick to forget how 4/v/ was many, many years ago. Console wars were a tea party compared to that.

Feels a lot like a bunch of redditors or other low effort posters that don't want to argue their points (since they have none except memes and parroted opinions) or expose what they like (unless it's a Holla Forums sacred cow, even if they don't like it) for fear of being judged.
So they get really angry and call "viciously defend" when someone is actually passionate about the games he likes.

Why would you have that? Most of those aren't even funny, it's just an autism trophy and not even a very good one.

...

...

I wasn't believing in VR until I gave it a 15 mins try last week:

Cons:
-Sweat (and i'm not a fat pig)
-screen resolution (should get better in the future)
-Would not see myself using the device for too long.
-It's too heavy (tried the HTC Vive only)
-Too expensive, by that it becomes a closed market, and restrain investors to develop (like the Vita)
-The controller is good but I didn't like the alternate triggers that are too hard to press.
-It will be hard as shit for indie studios to develop games on this platform.

Pros:
-Fucking immersion, I've tried holding a lightsaber and guns and it's fucking magical
-Space and explorations games will potentially
be true alternate realities.
-the cube limit isn't really one.

Common this technology is not dying or cannot die, VR is the only next logical step.

Akai Mato is god

Motion is an unsolvable problem with VR.
Also VR can never be good. First it'd have to be half as good, then half as good of that, then half, never being truly good.

Such a shame if VR dies down. Totally understable if it does tho, limited customer base and pretty restricted range of genres that would work well.

Maybe pewds on youtube could push VR into mainstream with some decent horror titles, that genre should be fucking amazing in VR and is properly doable with indie team.

Also i would not mind at all if VR could bring me way to play board games in nice 3d lobby with other people and voip, that kind of experience doesnt need high graphical quality to be cool.

Artificial intelligences are inevitably going to be the ones running everything in the future anyway. At best we'll be looked after like children. Living in my ideal virtual world sounds pretty good.

Amusing how shills make long effort ports trying to convince you, that they don't exist.
That's basically confirmation. :^)

It's amusing that the definition of shill changes to meet the traits of whatever opposes you.
Let me guess, now shills post cats as well to convince people they are fuzzy and adorable?

Proof of shilling when people say there is none, and then humor/information.

I'm sure you have a screencap of SArais posting everywhere how good Evolve is. That was a spectacular example of severe autism from a Goon but that wasn't shilling.
He wasn't paid to do any of that shit, he did it because he wanted.

A big post count by some user does not prove shilling of any kind, only the possibility. Saying it's shilling 100% is ignoring the possibilities that the user really likes the game or that he has severe cripling autism and either of those is much more likely than shilling anyway.

The phrase, "he does it for free" is thrown around a lot.

already doable btw
youtube.com/watch?v=Uxqd4KTX0TA

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VR won't be good until they find a way to allow you to move without moving your hands or legs.
It most likely will take some brain to machine inputs for it to actually be fun.

I'm going to be with my waifu, and theres nothing you feminists can do about it.

Nah, the biggest problem is the price and the high requirement specs. I've watched a few streamers on Twitch try VR and they all found it amazing so there's nothing wrong with the tech.

The 2nd gen will hopefully have a large price cut and the VR scene can finally start really rolling. Then all the industry will have to worry about is game design, hopefully they will get rid of the shitty teleport gimmic.

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Forsen is a marketer? I guess they will pick anyone these days to sponsor even if their stream is full of cancer music.

lmftfy

I feel like i could make some sick gains by geting that omnidirectional treadmill

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Dunno, OP. VR games are starting to look better.