Castlevania Thread

What a terrible time to like videogames.

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Akumajou Dracula X68000 is best Classicvania

fite me

Eh, Rondo is better but you picked the closest challenger.

Is it any different from the PSX version?

It doesn't look like some gay faggot coloured simon with danger hair and the music could be customized with different soundcards like with the Roland series, harder difficulty on some levels compared to chronicles non-arranged mode, specially on stages 2, 4, and 5. I think i'm missing some other key things, not sure.

Original Mode is very nearly identical to the x68k version.


Stop playing bad roms and get a real x68k.

Is it worth grabbing? an x68k has my interest, but only for Castlevania and Capcom arcade ports, particularly Final Fight.

The PS1 version(Castlevania Chronicles) is basically the same thing as the x86x game, and is much easier to come by/emulate.

Dracula X on the SNES is better than Rondo of Blood.

COME AT ME, BITCH.

Now you're just shitposting.

Why is it a terrible time to like video games?
At this moment you access to every game library of the past (for free mind you thanks to emulation) among all sorts of other things still being produced.

Castlevania might be a sort of dead end series right now (as is pretty much everything Konami I guess) but with that being said there is nothing stopping you from playing any of them.
You don't need a console and hell at this point you can use an off-the-shelf laptop to play most of the games in the library through emulation.

Like every era, there is a flood of shit to average stuff. The true gems, the ones that rise to the top, are the ones that get remembered.
Don't be fooled.
There were just as many, if not more, shitty games back then as there is now year after year.

Oh ok, thank you, I wanted to make sure I wasn't missing that much.

Also is this one of the hardest Castlevanias? It's definitely the one I had the most trouble beating, even more than 3.

Am I the only person on this planet that really likes that game?

It just reminds me a lot of the NES ones. I didn't have as much fun with Rondo, for some reason.

That Dracula fight is bullshit, and I love it.

Classicvania or Castleroid?

...

I like both, Classic if I had to chose one because we already have Metroid for exploration

The Dracula fight is the only good thing about it. It is otherwise inferior to Rondo in every way

I've only ever played Symphony of the Night as far as Metroidvanias go, but it did absolutely nothing for me.

Whereas every Classicvania I've played has not only been really fun but really challenging and engrossing too.

So you like the fight… then you must know that you can avoid being knocked back if you crouch before you take damage.

How the hell can people not realize that?

Having beaten everything up to OoE, 3's jap version is definitely harder than x68k, though there are some sections like Stage 3's courtyard or the entirety of Stage 5 that will certainly ravage you.


To me it feels like if the Arcade version of haunted castle and NES Castlevania fused to make a sidescrolling masterpiece. Sure, Rondo was overall better than it in everything except difficulty, but the game is still fairly high on my regards as one of the best games that Konami ever made. Maybe it's just the feel of it, i'm not sure.

Is the Japanese version harder than the American?

Yeah it is.


On the second comment i though that guy was talking about x68k, not dracula XX, which is a shit port that ended up being an entirely different game, just want to correct that.

are the DS castlevanias any good? One of them seems like super mario 64 but Castlevania

By FAR the hardest. The only thing that comes close is 3's second loop.


Most of the Metroidvanias are mediocre, but that's not really the fault of the format, it's just lazy design. Ecclesia and Symphony are the only ones on par with Classicvania IMO.


Ecclesia is the only Metroidvania that provides a real challenge, maybe give that a go? I really fucking love that Konami saved Getsu Fuuma's amazing jump mechanic and put it in a successful series, but I really wish they'd make levels that actually require you to use all that aerial freedom.


Literally what? Mario 64 is 3D, user. Anyway, they're pretty good, but like I said above, Ecclesia is the only one I really think lives up to the high standard of the name.

I can now respect your taste.

Are you sure you're not talking about the N64 games? I mean the Ds games are 2D

No it's not you fool, America 3 is way harder than Jap 3.

Japanese Grant is insanely overpowered.

I don't know which one is the hardest but I downloaded a rom and I'm getting the impression the music sounds better in the Japanese version, is it just me?

No. They have made some improvements in the Famicom version that weren't in the American version. It really does sound better.

The American version is harder, though. So play both.

I already beat the American a couple of times so I'm playing a translated version of the Japanese. Grant throws daggers now, so cool.

American Grant is pretty mediocre. Japanese Grant is just a beast. There is no reason to use anyone else.

nah I meant with the paintings and shit

Oh. Portrait of Ruin. Makes sense.

I like it a lot, actually. Having two characters available at once is pretty cool. And Jonathan has the Vampire Killer, which is just about the most fun weapon to use in the series. The paintings give you some variety.

Possibly even my favorite in the DS.

My first Castlevania game was Adventure for the Gameboy. I cut my teeth on the series worse entry. It really helped me appreciate the others.

Oh you mean Portrait of Ruin, I really like it, if you're into the exploration CV you should play it, it's my least favorite of the Ds games, play it first, then Dawn of Sorrow and save Order of Ecclesia last, it's the best in y opinion.


But Adventure wasn't the worst of the Gameboy games, Legends on the other hand…

What did they mean by this?

ah okay, thanks guys.

My niggrah

Dracula steals men's souls and makes them his slaves. Think about it

Perhaps the same could be said of all religions.

I think in that one translated PS1 rom for the Japanese version, Dracula makes it a point that in some way, shape or form, humanity and the church still operate by the principle of Might Makes Right, to which of course Richter disagrees with

Ah, found it.

Best track coming through

...

So Castlevaniacs,
Which version of the first Castlevania is best? And which had the best Dracula fight? Which had the best Dracula aesthetic?

Top 5 hardest Castlevania games OF ALL TIME:

#5: Rondo of Blood
#4: Bloodlines
#3: US Castlevania III
#2: Castlevania X68000
#1: Haunted Castle Ver. M

Probably Super IV out of sheer unpredictability, or X68000 for the well refined Dracula II
Chronicles.

Super IV
Castlevania 1
Super IV for superior control. 1 for having the most pimped out Belmont Strut
X68000

Rondo of Blood is my favorite.

Super castlevania 4 is my favorite, that multi directional whip.

Best song coming through niggers

top cuck

NES = X68 > Chronicles Arranged mode > Vampire Killer MSX > IV > Haunted Castle

played through some Portrait of Ruin last night, finished the first painting, and then got that Bullet Fist quest from "totally-not-a-Belmont" ghost guy. I went to cash in, to get the skill, and the game froze. Is this a known bug? or is it because I'm on a flash cart? And does the game have one ending? Or multiple endings with a true ending?

Charlotte a cute

Brave earth when?

Also what are some good fangames? I've played Fighter, what else? I don't care if it's classic or metroid.

Man that reminded me that Satan pumped a shitton of iron during LoS1 and 2 and you ended up not fighting him anyways. Man I wish LoS was handled by better people.

There's two endings, depending on how handle a certain boss fight. There's a third if you count the extra mode you get, although that's more of a prologue sort of.

hehehe you're in for a treat.

ah okay, say no more. Thank you!

Theres a rom running through the internet that suffers from crashes, try changing roms.
Also, hold up in the D-pad for poses, keep holding it for a while and see what happens.

Yeah I figured that one out by accident, with the poses. Is there any significance to them? Or are they just for show? I mean, are they taunts that grant you some sort of unseen buff or i-frames?

Didn't know that about the roms though, shit. I got mine from Emuparadise, it's the US version of the game iirc.

It's just the animation to show that you're about to cast a spell or throw a weapon. I think SoTN has it.

oh okay. Odd, I did it just now in the save room with the jew Monk who sells potions in the beginning, and there was some sort of audio dialogue playing. Do all the save rooms have a thing like this?

I have no idea, it's been so long since I've played PoR.

I always thought Konami forced them to rush it. Could've been a great game too

From what I remember during LoS2 someone on the team went full Kamiya.

I meant full tameem.

Thats where i got mine from the first time too.
And the charge stance is to show that youre loading your magics, now, the pose is just for fun and fanservice.

Yes, most characters have an audio dialogue introduction.

would you happen to know of a confirmed file that doesn't have the crashing issue?

Last time i played it was 2014, cant really remenber where i got the rom from.

Castlevania 3 is my favorite, as it strikes a balance between classic and metroidvania, with multiple paths and characters in a single run. Climbing walls and turning into a bat gave an amazing degree of freedom, nowadays it would be described as sandboxing in a singleplayer game.

Too bad the soundtrack wasn't at its prime.

You mean casualised controls.

Smh tbh aniki

...

Post Castlevania advertisements.

One day I will romhack COTM

Graffics actually impressive.
Cheap VCs you can play everything with.
Free games, porn, music, movies, books, software.
Software to make what you like or copy paste it from outside to game engine.

Virtual kill everyone gameplay and sex bots that love you.

If you're a parasite free money (in return fo your soul, technically not free).

Pfft. Even a monkey would not steal your peanuts in total contempt. Blind you and buy peanuts with your free money. Which is illegal so he'd have to glock or knife thw store and make off with all the boxes of confectionary he can carry.

It's Circle of the Moon you double belmont.

Haunted Castle was mediocre but it did have some pretty good music.

Does anybody else here like Harmony of dissonance? I thought it was pretty good. Especially when emulating it on Wii and playing it on a CRT

I hope you tried the Japanese version, Akumajou Densetsu. Because the soundtrack sounds great in this one.

It has one of the best soundtracks in any Castlevania game.

Portrait is definitely the best DS Castlevania, Dawn of Sorrow is probably the laziest, least fulfilling Metroidvania I've ever played. Still, it's like cold pizza which is still okay.

Aria was much, much better. And I didn't play that until after playing Dawn.

I rarely see this opinion.

PoR is also my DS favorite

Elder God Tier:
CotM

High Tier:
PoR

Mid Tier:
OoE
SotN

Low Tier:
AoS
HoD

Shit Tier:
DoS

...

Protip for more castlevania:

3D
PS4
Everything grey, also mist. Giant castle. All very fine and lavish inside, neglected, and waiting, open windows blowing curtains, shaped windows. Storm outside after entering, dangerous lightning.

Hidden passages everywhere. Multiple arrangement of same rooms. Getting more interesting every new visit. Too many times and die. Keep backtracking to a minimum, continue until finding path back.

Low framerate, very close camera. Hair hiding most of face. Cropped short when playing memories.

Getting to the next door the challenge. Enemies hirting on contact, dangerous defences, traps. A lot of timing to get past them. Long reach weapons attacking while enemy is on screen attacking them unfailingly. Chose relevant attack to suit angle of enemy attacking. Lots of parrying and countering. Slash through invading enemy, but using attacks that only disable them possible, eg cut off preists arms, knights legs, villagers pitchfork.

Animals that just seem human, acting well mannered and perceptive. Badly treated so understandably disloyal. Stalking, feirce, vengeful. Rightly so. Be impressed they aren't traitors in the employ of invaders. Or cut through them, wiping them out if you're a student (coward), sort of pick your enemy. Which generally should be problems or yourself. Get better at being the best.

Situations, boss battles, where your nature and resolve is tested. Easy options plentiful. Getting yourself into dangerous situations the best option. Eg a chained and tortured animal. Very large, dangerous animal. Lion. Undo chains, and heal wounds, bury weapon in stone, remain venreble. Hungry Lion.

Torturer arrives after Lion feeding itself on it's honour. Stripped of stupidity and humor then thrown out window with chains. Put chains in Lion's mouth, climb out, lion claws it's way higher and offers chain to climb. Pull up chain with torturer still attatched. Move to overhanging ledge with water below. Smash the ledge with the torturer on it. Falling faster than him and breaking the surface tension.

Coat fruit with your blood to indicate edible for Lion.

It's all opinions user.

Some people think PoR is shit but I love it for example

...

...

...

It's been a while

Have you taken those meds yet?

Ah yes! I'm understanding now.
Put knees down on wall, twister will take you.
Use water bottles for black lagoon.
Hold down in 4 in order to go slacked.
BEST ONE YET, GET READY!
CASTLE IS ACTUALLY CASTLE, BUT IN A REFLECTION!
HAHA!

...

bump

Director went full jackass
Fired and/or made people on the team quit
Shit was all over a fan forum for Castlevania right before the time of release. Media picked it up later.

Long delays, swapping out art for monsters & sets, changing soundtracks and all this other shit because the director was being a premadonna. LoS2 is an unfinished game.

wtf man

You write like a serial killer

⇨Never play castlevania in the rain
⇨gonna get that game wet and it wont work in your brand new Wii U
⇨give it a shot you can't deny deny how fun Castlevania IV is
⇨you know its true
⇨up in the sky is the moon slowly turning you into a werewolf
⇨never even an original idea in the wold of witchcraft
⇨gonna need that whip to lash at your foe
⇨let the spirit of Simon Belmont molest you
⇨you know all the rules by now. Castlevania III made you a pro.
⇨down to muscle memory and split second reaction
⇨Never missing a beat and going for the high score
⇨gonna kill Dracula again
⇨run to your local Arcade and play that Pachinko Machine jap boy
⇨around every corner you see the truth
⇨and remember one thing
⇨desert your worries about the world and
⇨you   will know the secret of the Castle

Don't ever change schizo user


There's a couple of Sega threads he's popped up in too.

I just didn't like the soul shit they added, and the weapons were unsatisfying to use, mostly.

Yulius mode is cool, though.

...

The fancier the Dracula, the better, so I'd have to say Chronicles in terms of aesthetic.

You forgot Castlevania for the Amiga.

Top tier second form.

I was going more for full on remakes and re-imaginings of the first Castlevania rather than just ports. But yes Amigavania is something special.


It looks like what would get if you tried to revive Dr. Robotnik via forbidden human transmutation.

Here's the CotM boxart and character designer's website:

ne.jp/asahi/plasma/jungle/

OBJECTIVE Vampire slayer tier list:

Eric lecarde
Julius Belmont
Nathan Graves

Alucard

Christopher Belmont
Simon Belmont
Victor Belmont
John Morris

Leon Belmont
Juste Belmont

Jonathan and Charlotte

Richter Belmont

Soleiyu Belmont
Gabriel Belmont
Alucard(Lords of Shadow)

Also I forgot
Maxim

What tier does he fall in to?

who

speaking of Portrait of Ruin, every time I think about that game I can't help but to get the feeling that the game needed more. Not so much in the way that it was unfinished, but in the way that it introduced two great concepts, but didn't go as far as it needed to for both of them. The partner system was really great, but I wish there could have been move moves, puzzles, and bosses built around it. The mario 64 painting stuff was also awesome, but there were only 4 worlds to explorer. I guess the reason this upsets me is knowing that there will probably never be a game like it again and I would have liked to see the concepts brought to there full potential.

Actually i'm still waiting for the day that they will be assburger enough to release a Castlevania game with consideration to the time periods and fashions.
A game during the 1400's? Proper 1400's attires and such.

Well there's the Lecarde Chronicles but that's a fan game.

You forgot Trevor you fucking nigger

...

Whether he wins or loses the fight, Dracula did win the argument. Plus he made other good points there too. SotN Dracula is the best Dracula by far in any translation.


I had a lot of crashes while playing it on a flash cart too, supposedly it was coded in such a way that it was particularly prone to freezing if stuff didn't load super fast, and a lot of SD cards load slower than a proper DS cart. I got a faster card and it worked much better.

NOPE. A good 3D Castlevania needs to stick to the classic aesthetic as much as possible, which is to say dark but colorful. We already have way more than enough drab grey and/or brown 3D games, but far too little older game style with fancy modern graphics. Despite their flaws, I'd say the PS2 Castlevanias at least looked overall right, especially CoD. Reasonably colorful with that certain sort of gothic beauty, monster designs that felt like proper Castlevania monsters, nothing really gritty, Too bad we may never see anything like that again. Classic stylized art direction with modern fancy GRAPHIX would be great.

Not really. It just depends on what your definition is. In Richter's eyes, even if Dracula beat him and ruled in an era of darkness, that wouldn't make Dracula "right". Ricter doesn't believe him winning makes him right, either. He believes he wins because he is right.

I personally think Curse Of Darkness' Dracula is the best, since it's the closest we get to post dracula-fication
LOI's is pretty good too though, even if he only gets one scene

That game was pretty chill.

witch portrait wud u ruin

Just sent an email to James Rolfe. I sure hope he reads it.

I hope so too. Memes aside, I've always enjoyed his input.

Huh. I was considering doing the same thing. Might still go for it, maybe in a few days so it doesn't seem like it came from the same source.

I wrote to him before about some of the weirder Mega Man games a few years ago, like the kart-racer, the Famicom boardgame, the ports, that fuckin' WonderSwan thing, the arcade titles and Mega Man Soccer. I guess enough folks have brought those up to warrant the Mega Man episode.

I love me some Mega Man.


He's breddy gud and sympathetic when doing stuff just as himself.
A shame the character of the AVGN has solidified into a role he plays. Before it seemed to just be a way to vent some frustrations and an excuse to throw hyperbole at poor products. Rather than still being a part Rolfe to process and exaggerate, it's become a completely independent character, one he needs to act for. And he's not a particularly good actor, at least for this role.

Still, he manages to come across as genuine and sincere in his attempts. Comfy.

Still pissed

Not on Nintendo.
Thanks to Seal of Quality.

You're doing God's work user.


Interestingly enough Rusty uses this same mechanic despite being a Rondo of Blood clone.

I also thought about this but I think they're so fucking lazy they won't play the game unless you send it to them, that's what most Youtubers do.
Still I hope he play some of them, maybe the Spectrum one since it's free and less known


Charlotte a cute

...

Was that made by draculapenis?

I just finished Aria of Sorrow.
**The first Catlevania I ever even played"
I thoroughly enjoyed it, I absolutely love how powerful I feel by the end of the game while each new area and boss is still challenging, (at least for a scrub like me). Are there more games with the soul mechanic so I can power up? Which Castlevania should I play next? I'm going to emulate Symphony of the Night already.

Bloodstained will have something similar to the soul mechanic, but that's a while off.

I'd recommend trying a classicvania next, just to know the series roots. I'd recommend 1, 3, 4,or Rondo.

Or 2.

Dawn if you want more soul farming.

Have you tried any Classicvania yet?

Be sure to emulate the chronicles x version of psp if you want the best version. You'll miss out on the famous intro, but you'll get some nice extra content.


That's something you reserve for after you've gotten fairly experienced with the rest of the series.

...

Could you be more specific? Also, just to be clear, you're saying there's a version of SotN on the PSP?

vid related
Yes, it's an unlockable in the Dracula X Chronicles.

Dracula X Chronicles is a psp remake of Rondo of Blood (the prequel to SotN). It includes an unlockable version of SotN, which has some of the exclusive bonuses from the Saturn version, without any of the Saturn version's drawbacks. If you emulate X Chronicles for it's SotN, just get a save with it unlocked already.

Oh, and to clarify, Dracula X Chronicles included a retranslated and redubbed version of the intro scene from SotN.

...

Oh… okay, now I get it. I thought the person was saying they took the beginning out entirely on the PSP version. Which confused me since that definitely wouldn't be more content.

Don't be so down about it, user. I'm sure they'll be ready to reveal a new pachinko when that time comes.


Where does Shanoa fit here?

I haven't played OoE, how is it?

It's good, but it's the most linear of the RPGvanias, so that might upset you.

My first was actually Belmont's Revenge, ill never forget that soundtrack

The oringal soundcard sound is the best, that fine ass guitar gets me

Mods are asleep, post fangames, spiritual sequels… anything Castlevania related.

Try Vampire Hunters. A demo of a Castlevania beat'em up game. Pretty good.

Who's the superior necromancer?

The thing that really upsets me with metroidvanis is how easy they can get at times.

Whatever happened to the Castlevania 3 remake?

SHAFT
ya damn right

youtube.com/watch?v=P1q3lmIEOJg

I don't even speak Portuguese

There's only one answer for this question.
youtube.com/watch?v=nFvRvSxsW-I

Man a CV3 remake or a CV game following in 3's suit would be kickass.

CAN YA DIG IT

How is Spectral Interlude? I'm thinking about playing it next month.

Why next month?

Probably because next month is October.

Exactly.

He said October, not Spooktober

By the way why is this thread on auto sage? There's only 157 replies.

Eric is cute! CUTE!!

test

This thread seems to not be bumping, it's not bumplocked either. We will try to see what's going on, maybe let code-nig know. Thanks.

I just replied to another thread and it didn't bump either.

sheeeei-

Keep posting fangames.
Here's the battle of 1999 fangame.

not really. But still it's pretty cool. It's called Serio's Castlevania Fighter

can confirm that it's not bumplocked

Just FYI I just made a thread. It's not appearing anywhere.
Strange.

I just finished it today, played it for the first time. It was pretty good, but the insane amount of backtracking really got on my nerves. Even with the teleports I found myself going back and forth constantly. They also pull this shit in every game where you have to find all the hidden things to get the proper ending. There was no way I could have found the heart of Vlad behind a random wall on an unmapped room on my own without going crazy.

What I also didn't like was how slow the controls were, without dashing I would have given up on the game. And the magic was way OP, I never use the sub-weapons, just stick to the cross with the wind-book and you have essentially a force-field that kills anything in its way.

Played it once. I didn't like it and I didn't finish it.

Played it again after some years and after playing LoS. Maybe because I'm starving for a new Castlevania, but I think it's underrated. Even the music.

Does anyone remember a movie staring either David Carradine or Jack Palance fighting vampires with a whip? Ive been trying to chase down the inspiration for Simon using a whip in the first Castlevania.

Seems like things may be bumping now but the catalog is frozen.

HoD has a wonderful score… shame that it sounds fucking horrible on the GBA.

seems to be out of hour hands, guess I'll go play touhouvania or something else then

Drawfags, turn the cresent moon on the game art to Moonman please

Speaking about crescent moon, there was a pretty cool minecraft map based on the metroidvania games. crescent moon castle. too lazy to find pic

Has anyone made a NES Castlevania texture pack for Minecraft?

I'll gladly take a shitty Steam port of SoTN or Harmony of Despair even if the Steam version will be worse than the PS3 version (audio delay, and one stage DLC stage will bug out if you play it more than a few times).

There you go. Very Simon quest-esque.
minecraftforum.net/forums/mapping-and-modding/resource-packs/1226809-16x-1-7-craftslvania-2-9-0

Second pic is from Crescent Moon Castle. There are some textures from the Castlevania games and other texture packs.

You don't have to hit Drakoola's head to damage him.

HERESY.

That fangame is so damned good. I'm shit at fighting games but this one I enjoyed immensely. Seconding a recommendation.

Bloodlines is the best. Castlvania IV is for nintenyearolds who can't handle a challenge.

Kill me Pete.

What? I don't remember dos games having horrible sound

The sound isn't that bad if you switch to Tandy sounds, there's also adlib support but it sounds meh.

bump

IV can get challenging, the problem is they save the challenge for the very end of the game: the hex stages.

The rest of the game is a cakewalk, along with some terrible gimmicks.

I remember the entire game being a cakewalk, and then the part with Bloody Tears and the crumbling staircase came up and I was really feeling the game, and then the game returned to being a cakewalk again and I lost intrest

What is the most optimistic scenario for the series to resurrect itself the right way?
I think it'll happen one day, even if it takes 100 years.

you're the kind of person who killed art

Hey the amiga port looks pretty cool, how does it play?

I've been playing the first, I need to practice the Dracula fight a little more and then I'll be able to finish. I started Portrait of Ruin but I don't really care for it at all.

If you want an easy time with Drac II, freeze him in place with the holy water. If you're feeling adventurous, intercept his fireball spew in Drac II form with the cross.

- Create a new series that branches its plotline off from the originals at the NES or SNES era. I don't even have a problem with the plot introduced in the Igavania games but that story has clearly run its course. Just say the new series takes place in an alternate universe.
- Reintroduce some of the nonlinear elements from games like Vampire Killer, Simon's Quest, and CV3.
- Expand the setting to include more locations in Transylvania around the castle and not just confine gameplay to Castlevania proper (nor simply do that Town → Forest → Castlevania thing that several games do.)
- Bring the theme of the games back to classic gothic rather than the EGL gothic they morphed into.

I agree with you on all points especially the last one, but I'm afraid Rondo / Metroidvania babies would shit their diapers if CV went back to the pastiche of classic gothic horror movies instead of anime autism because generally they're an audience that writes off any media from before the year 2000 as garbage.

Is it possible to not get hit by Drac's second form in Castlevania X68K?

I wouldn't mind a Witchervania game. (no, not as a shitty castlevania reboot, but as a comfy vampire-hunting game)

Didn't they get BTFO'd by the short-lived Lords of Shadow series anyway?

There's a subtle irony in this post.
In the sense that Order of Ecclesia DID try to go back to the classic gothic horror movie feels. The plot could have been from a Hammer films movie, and some of the characters would fit well. Except Albus, Shanoa and Draculina, perhaps. They're literally from Van Helsing.

I kinda expected next metroidvanias to keep going to the right direction. Instead, LoS and Pachislot happened.

Hey, Rondo is actually good, don't lump it in with that Iga shit.

LoS was hardly classic gothic, at least the first one. I haven't played the other two.

Cutscenes aside, that game is pure Gothic

I only meant that Lords of Shadow entirely threw out the old continuity in favor for a new one with out any regards to the Iga fans.

Well, it doesn't really have any regards to the classic fans, either. Everyone got shit on by LoS.

Without any regards for the game overall.
Art (pretty drawings) was GOAT, but they really fucked up with everything else.

And it was shit

How did they get BTFO'd exactly?

Can we all agree that LoS music was shit?

I think we can all agree that LoS was shit

Castlevania IV has a very natural difficulty curve. It starts off easy enough and then gets harder when you actually get to the castle

Have they gotten another Metroidvania game yet?


Even Castlevania Judgement was better than LoS. Judgment at least had good music and a nice opening cut scene.

dont mind pls

Even Pachislot did. That said, Pachislot's music kicks ass.


youtube.com/watch?v=2rYZoHKR7W0&list=PLE83DC1AB933C7714

Given the state of Konami, it's a good thing that they haven't

No, there's nothing difficult about IV outside of some trial-and-error stuff near the end of the game. The bosses especially are a joke compared to Rondo's or even Bloodlines'. Belmont controls too smoothly and your whip is way too fucking strong in that game.

Why even live

Yeah, we should all seek out unlife instead.

Why not just give it roguelike elements, such as a randomized map?

Oh.

This isn't a bad idea, only that I'd add this for some unimportant passage rooms and they'd change randomly.

But for the other rooms Castlevania needs good level design and for almost every room a reason to be there. That's what feels so comfy about SotN. Even DoS and AoS had their moments.

I disagree. Yeah, if you've played it through a couple of times you get the sense that it's fucking easy. But for a first time player, that difficulty has a tendency to creep up on you.


The two dragon things near the end of the game were kind of difficult
I will admit that it's not the most difficult Castlevania by any means, but there is difficulty there.

Can't fault the game for that.

I would have to, begrudgingly, concur with Faggotraptor that it's a problem with the game they built around these smooth controls and strong, multi-directional, whip.

There are a lot of filler rooms in say, COTM or AOS. Even Super Metroid had a ton.

Why?

Because I couldn't find the original on google pics.

Fuck you, Juste, the fur collar is cool.

...

these are adorable.

Damn, now I need to listen to this ost again.

Like the idea but I don't care for the aesthetic.


Maybe do it something like how Spelunky did, have non procedural elements on the maps.

You need to memorize his "bombing" pattern. Basically, don't be afraid to dance in the center of where the bombs start from. They'll be safe a half second after they impact, you need to be good at your jumps.

Why nobody told me that Dante's Inferno is literally a remake of SotN?

I've been meaning to pick that up, but I didn't care much for the aesthetic. It's probably dirt cheap by now.

The game is fucking terrible, and worse than LoS. It was one of the worst action games from 2010 when it competed with God of War 3, LoS, and Dark Siders.

That would be very neat, yeah.
The endgame would be an aging belmont asking for your assistance in taking down dracula and eventually he dies of old age in the middle of the fight, leaving you in possession of Vampire Killer and the task of slaying Dracula and returning the whip to the next Belmont in line to you

fuck it! I'm throwing in my plans if I were put in charge of the series.

1) reinstate Legends and CotM back into the canon but altered to where Sonia was the first Belmont to fight Dracula (since Leon never actually fought Dracula) and make Nathan Graves Nathan Van-Helsing to further tie the series to the Dracula novel.
2) make the 1999 game about Julius, Yoko, Alucard and Hammer fighting Dracula to tie up that lose end. I'd make that one a Classic style Castlevania with non-linear elements like Rondo of Blood or CV3. (alternatively it could be a metroidvania where you could switch between active party members)
3) make another one set during WWII with a descendant of Shaft being an SS Officer who wants to raise Dracula to have him fight for the NAZI army (and by extension turn the NAZI army into vampires) and a Belmont and a Van-Helsing team up to stop Shaft's descendant. because while Portrait of Ruin was great there was a huge missed opportunity for not having NAZI enemies in a castlevania game set in 1944.
4 ) make a bunch of side games that take place in that span of the 1800s where the Belmont clan had gone into hiding and other monster hunting schools (order of Ecclesia, the Baldwins, etc) were springing up to deal with supernatural shit.
5) I'd make that canceled Castlevania they were planning for the Dreamcast set in 1666 and involving time travel but make tweaks to the story and aesthetics of it so that it flowed better with the canon (I'd keep Sonia but I'd use Julius in place of the new character they were planning to use for it. probably stick Alucard and a few more Belmonts from other eras in there too.and Death would be the one resurrecting Dracula instead of an alternate timeline female Dracula. just as a rough draft.

that's what I'd do anyway.

5 is pretty much Serio's Castlevania fighter, but the character stories are pretty much fan-fiction.

I remember reading about how the N64's impossible to develop for tech would have made the Zelda for that console strictly indoors in Ganon's Castle if they wanted to get pragmatic about it, and thinking how it would have made for a great Castlevania game.

It would. No joke, when I ran out of Castlevanias I got into Zelda games.
OoT Ganondorf+Ganon could easily be a Dracula fight.
youtube.com/watch?v=-yh1g9B_eBY

Your thoughts on Jazzyvania?

y

Anons in your opinion what would make or break a 3D castlevania?

To me it's the whip. I don't think I've played a 3D game with a decent whip weapon

...

From some shitty mobile game, Order of Shadows or something.


Try a VPN?

...

There's also a mod that adds various combat crosses to the game, though I'm not sure how good it is.

I've checked it. The whip looks less silly.

This looks pretty bad

Eh, kinda looks like the whip in Dark Souls I.
If I tried a Belmont run there I can try it here too.

Is Curse of Darkness any good? Haven't gotten around to playing it yet.

What you can expect though:
+Cuhrayzee combos
+Devil forging. Making your own weapons
+Training your own devilbros to fight alongside you.
+Stealing from monsters is fun as hell
+God-tier music.
+Pretty nice bosses.
+Lots of fun secrets
+References to Moebius
+English main character voiced by motherfucking Siegfried from Soul Calibur III
+Motherfucking trevor Belmont kicking ass
-ez Dracula.
-shitty level design
-It's neither classicvania nor metroidvania

I loved LoI. This one plays a bit different but it's also pretty good IMO.

This was bretty gud

Don't get me wrong. Oscar Araujo is great and he really shines as a composer. But LoS music just lacks the gothic mood of ALL the previous titles. From the first to the last they all had this mood to some extent. By replacing this they replaced one of the pillars of the game TBH.

MoF's music was more classic horror-themed and tbh I didn't dislike it. It was more acceptable than the LotR bullshittery of the LoS titles.

I don't remember any single track from Lords of Shadow.

There's this.
youtube.com/watch?v=IRh_LSBe0Wg&list=PL38E715B215F15224&index=2

That's not lords of shadow user

>TFW it's the same composer
What happened? Seriously, what happened?

I was actually kind of joking about it… Rogue Legacy is a bad example of it.

Procedural games tend to have short runs, anyways.

Yeah, I enjoyed Rogue Legacy, to be clear. But I think it would have been much better with proper map design. And not just in terms of pure gameplay, like good platform, enemy, etc placement. I also like for the map to make some small level of sense as anything but an abstract video game level, and that's always completely lost in randomized procedural generation. Or at least have the occasional room with some unique element. Like, say, the confessional booth in SotN. You NEVER see stuff like that in procedural games.

So overall, I'd much rather have run through one good map over and over than infinitely, but insignificantly different maps that were all really dull and bad. Maybe you could strike a balance by having primarily hand-made rooms with set layouts, and randomize things to a lesser degree. Or just avoid procedural generation entirely until the future when it doesn't suck. I mean, always having a new map to explore would be great in theory, as long as they were always good maps. But they're never good, so it's more loss than gain.


First off, it's nice to not be the only person in the world who likes CoD.

Second, while it's not metroidvania precisely, it definitely falls much closer to that than classic. I consider it a 3D metroidvania.

With that said though, I have a question: I only know the PS2 version, but I heard there's an Xbox version that came out later. Are there any differences? Honestly, I hope not, but I'm curious if I'm missing out on anything otherwise.