Why aren't there more games made with stop motion...

Why aren't there more games made with stop motion? I know it would be hard with a fighting game because it requires 60 frames but it could work with other genres.

Stop motion fighting games can and did happen. Sprites/models can be animated at 12 fps and the game can run at 60. Almost every 2D fighting game have sprites that don't animate at 60, but the game engine is running at 60; the stop motion would simply be an aesthetic for the sprites.

But they did. Then you managed to mention the one genre it was most prevalent in. How the fuck did you even think this thread made sense?

Off the top of my head there was Clay Fighter on the SNES and N64 and Primal Rage in arcades. They sucked.

Neverhood and Skullmonkeys.

Skullmonkeys any good?

I heard it's okay. I've only played Neverhood, though.

Yeah and they failed horribly in both cases.

I think OP is talking about stopmotion done with 3D technology.

The capability has existed for years but everybody seems to think 3D=smooth interpolated motion, which looks soulless to me and lacks so much of the creative potential found in stop-motion.

Guilty Gear Xrd, no matter how you feel about the gameplay, had excellent graphics oozing with detail and personality.

The Swapper used clay and other real life props as assets and models, and it can run at 60 fps.

Oooh I forgot about that.

I'm pretty sure it ripped off some puzzle Flash game though, I just forget which.

Where's the "Lubo" porn?
I want hot shota dick.

Mortal Kombat is stop motion, isn't it?
Just with people instead of miniatures.

I know Blood used real dolls for all of the character sprites and stuff.

I had Primal Rage for the SNES. I fucking lived that shit.

What kid doesn't love playing a game where a fucking monkey pisses on a dinosaur and strips its flesh away?

Wait, are there any behind the scenes videos on this?

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I've thought about doing stop motion projects… I've also done traditional animation, painting, made puppets, started comics, and am now onto CG modeling and learning an instrument….

Western cinema, specifically American, is a joke these days. I watched Suicide Squad the other day to see what it was all about, followed by Kubo via movie-hopping. Kubo was a much needed palette cleanser, and knowing nearly nothing about it beforehand I was thoroughly impressed that it turned out to be stop motion since I assumed it was CGI from the posters.

Sage for blogpost.

No, because it's a different process. The actors were taped doing moves. Stop motion is a completely different process where they snap a photo of each frame and put in together so that it looks like everything is moving on its own.

Because stop motion is hard and nobody in the industry really wants to work. Not AAA studios, certainly not indiefags.

it did worst then that literally no one saw it
not even pirates watched it

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