How legit would be to make a rpg maker game in SDL/OpenGL/C++ using hentai sprites from gook eroges made in rpg maker

How legit would be to make a rpg maker game in SDL/OpenGL/C++ using hentai sprites from gook eroges made in rpg maker.

If you have to ask which engine to use, you are not experienced enough to make that decision.

I'm learning C so I wonder how legit is to steal sprites from gook porn rpg maker games.

wat

I used to make visual novels and just stole character portraits and H-scenes from obscure doujin H-games.

something that looks and feel like an rpg maker game but made in C++

why not just make it in rpg maker then

1. rpg maker is garbage
2. is too limited
3. is easier to make an rpg in SDL if you can code
4. rpg maker is garbage that can't be ported to anything.
5. I'm not a pleb

lel

From the sound of it you're not experienced enough to even make rpg maker-tier gameplay. Maybe you shouldnt worry about what you're using like a teenager and how you use it.

Well, if you are going to make a sprite-based RPG game I think you can skip OpenGL. Just use SDL's functions to move your gfx around. It will do just fine and be much simpler.

You can re-use sprites very easily. Go ahead and mock it up. Use a sprite sheet. It's a good way to learn C++ and SDL. I would start with a very simple, single-screen proof of concept of a single encounter. If you are new to programming start with just SDL and C. Add C++ classes and containers later.

If you want to learn OpenGL then stick with Core Profile 4.3+ GLSL and OpenGL. Don't bother learning any of the older functions. They are useless shit. Use texture arrays (3D textures) to store your sprites. Modern hardware gives large enough texture arrays (although AMD drivers commonly misreports the max value so don't trust them). Texture arrays are nice. You wont have to fuck with sprite sheets and texture coordinates for each sprite.

Otherwise, not much to it. There are plenty of tutorials out there. Good luck and have fun.

RPG maker is kind of convoluted and annoying. I would recommend skipping it as well if your end-goal is to learn to program and you want to build some simple prototypes along the way. RPG maker would be counterproductive.

I've used rpg maker back in 2008, stop projecting.

currently learning SDL and C.

I have a geforce 8400 gs.

it supports Opengl 2.0

SFML is the future.

git gud

It's not too difficult I would recommend OpenGL, I've seen some great tutorials for it. Vulkan is coming soon, would be a good opportunity to get a head start in it.

However I am curious user, are you going to do this just for the learning experience or are you going to use this to get into the games industry?

My recommendation, do what you enjoy, but if you are doing this for a job, start on an engine.

Unreal, Unity, Ubisoft, the majority of developers use engines like those.

try to port it to non windows platforms or consoles.

I want to become an indie developer and focus on being a programmer.

my goal is to make games using ripped assets from other games and seek then an art guy.

There's a port for 3DS and PSVita,

Don't bother learning OpenGL yet then. Stick with the SDL functions.


No. If not SDL then GLFW. SFML is a more of a thin wrapper around more useful libraries, in C++ unfortunately. I'd say it's no better than OpenFrameworks (low-grade cancer).

why can't I practice Opengl 2.0 in my pc?

Well, if that's the case, start programming.

Before you even rip the sprite assets you got the fundamentals to complete.


Those three for starters.

It's not that hard, just start small.
For example plan out what would compromise the Character Class.

If I were to generate a random character in the game environment, what behaviors and properties would it have?

right now I'm watching cs50 in youtube.
I'm watching a lot of CS classes in youtube before I enter my shitty taco college.

you can do whatever you want. It's just a waste of time.