Not finishing a game

Be honest Holla Forums what games have you quit cause they where too hard?

I couldn't finish all the dark levels in super meat boy.

I Wanna Be The Guy

Sonic '06

Armored core 2.
Not only it was hard, but it also wasn't fun at all

I never bothered with any of the postgame dungeons in all of the EO games. Too much grind for too little payoff.

I don't stop playing most games because of difficulty; I stop playing them because they're NOT FUN to me. This typically means that everything starts becoming a chore, as no incentives are provided for advancing, or at the very least, I can't tell that anything is progressing. For instance, most open world RPGs devolve into grinding so you don't get one-shotted again by that enemy in a quest you started three days ago.

I would have quit La Mulana if I hadn't used a walkthrough for some segments. Granted they were fair but missable segments are a shit unless I'm playing an RPG.

I got to the chainsaw dog boss in the beginning of Metal Gear Rising and couldn't parry a single attack. I want to play the game more at some point, but every time I feel like doing so I end up playing Bayonetta instead.

Seriously I cannot get the parry system at all. I rarely ever take damage in Bayonaise because of witch time, I can parry 99% of the time in Dark Souls, and in Dragon's Dogma I almost always land perfect blocks but somehow I just cannot get MGR.

Dark Souls at Blighttown. It just wasn't fun.

Pretty much this.

I stop playing games when i lose my progress.

Legend of Dragoon

i abandoned halfway through disc 4, specifically, at the huge temple close to the fishing village.

it just got too boring and truly nothing interesting was going on.

I quit when it's too easy, not too hard, unless it's total bullshit/grinding hard.

The last game I didn't feel like finishing was Dark Messiah. You start out outmanned, having to rely on throwing objects, triggering traps and separating enemies from the horde so you can quickly get some hits in without getting overwhelmed, but by the end you're a hardcore motherfucker with a lightning shield that stuns enemies you block, letting you get a clean lethal hit in their face. Not to mention enemy hazards are so ridiculously powerful in that game, real combat isn't even worth it.

God of War, very early on to. Those button mashing segments fucking murder my hands, didn't even make it past the Hydra and I immediately gave it back to my friend after borrowing. I have no idea how anybody passed that shit

I can't finish games because I get distracted, forget about the game and don't feel like playing it again. it's a curse.
it's worst if I lose a save file after getting far in the game.this is why I can never beat morrowind or any pokemon game

I often stop playing jon the final boss/level.
I just don't feel like doing it when I know I won't see anything new afterward.

Just reached level 40 on Ryusei's route and I am so goddamn close to dropping this

The RNG is bullshit enough as it is, you don't need to make the game even more of a pain in the fucking dick.

Meat circus.

I stoped playing Dork Souls in the fight against the scaless dragon because the game was shit and getting shittier, got sick of forcing myself to play it.
2 was way better than that backtracking trainwreck locked at 30 frames, played almost non stop to the end without ever dying with my naked dude.

Never really stop playing anything because it was hard, i revel in challenging games.

The final boss of shinobi nightshade. I only beat the origional shinobi because I got lucky and killed him with a tate.

I gave up on Star Ocean 4 a little after they destroyed alternate Earth. It wasn't too hard, but by then I hated the characters, story, and art to the rare point where I just gave up and fucked off.

I quit FFVII at the last boss. At least I think that was the last boss, with all those planets getting destroyed.

I still haven't completed the first mission because I don't know all the controls. You need at least 3 keyboards for everything and I can't bother to memorize them all.

I stopped playing Painkiller because of this faggot.


Requiring the memorization of multiple standing locations on generic platforms in the middle of a boss battle is one of the worst level designs I've ever seen.

Welcome to MMOs where that shit has been a norm for decades.

Galactic Civilizations III
Civ V
ESO
Insurgency
Reign of Kings
Rust
Sniper Elite v2
RIFT

You must've had a shit party, Sephiroth isn't really that difficult

do you think roman soldiers thought "oh man these suits are great, people 2000 years from now are going to have fun pretending to be me"?

Sonic 1 because I couldn't get passed the fucking water level and Sonic 3 because I couldn't get out of those fucking vines in the first level. Also, Bayoneta.
Strangely enough, I beat Doom 2 on Nightmare mode without playing the game prior.

No, they just shitposted in the latrines.

Does anyone have the picture?

Nevermind, found it

They were too busy chasing the boipussy.

Ori and the blind forest, at the lava run sequence. I died 120 times there before I quit, more than twice as many times as in all the play up to it.

wut
you level cap at 70 and you hit that long before the 6th stratum

Wonderful 101

It wasn't hard
but rather
my sister already beaten the game

I usually have to try 2-3 times to get into any RTS or grand strategy game. Just feels too complex for too little reward and I give up. After a couple more tries though and starting to understand it better, it becomes more rewarding.

Took me 4 tries to get into Dwarf Fortress.

A Flash game involving a cartoon bear.

Too bad for you. The ending of Legend of Dragoon and the final boss is a really great time. Fuck collecting all the stardust, though.

dark souls

...

I couldn't finish Natural Doctrine.. the game was ok but goddam every AI turn lasted forever

I haven't touched Order of Ecclesia in a month after I couldn't beat Death.

How far did you get?

I have never quit a game, but I definitively finished games that I fucking despised at the end. Like Twilight Princess and Dragon Quest IV.

FUCK OFF

It's the goddamn easiest AC game, just how bad are you?

Never really dropped a game because it was hard. I usually only "give up" on hard games that require too much effort. I lose interest if I can't feel myself getting better at the game. I love a challenge, but the best part is feeling myself getting better, which is half the reason why games like Hotline Miami are so great. I like the Dark Souls series but it just never feels right. Nothing is clicking. I'll also drop a game if it just isn't fun on top of being hard of course. I think the only game I can think of that I dropped recently because I didn't feel like wasting my time was 007 Racing. Terrible fucking game.


Technically it is a hard as fuck game

This. Arma takes milsim too fucking far and makes you micromanage every little thing about the game, to the point where it becomes unfun unless you have a friend that regularly plays it and can show you the ropes.

Try sniping, and in CQB maps, play aggressively. A big reason people can't even get decent at FPS is because they can't predict enemy paths and movement. Another big thing in that game is countersniping, and knowing the best vantage points for the enemy. Knowing is half the battle and all that shit. Always utilize equipment too. Also, every class can be a sniping class when properly configured, there are some very long range scopes for most guns.

I quit pic related at the final boss. I'm not even ashamed to admit it, since he was some tremendous bullshit.

Dark Souls, the part with Ornstein and Mough, they can only really be defeated if fought off with TWO players which is unfair.

6 pause 1
and the second to last note

You're supposed to summon Solaire for the fight. All of the bosses that are made for multiple people have NPC summons available.

casul scum. I beat them on my first play through by myself.

Circle of the Moon after i got the Tackle powerup. There were so many locations to visit so i just gave up.

nigga all you do is aim toward the attack on screen to parry

besides it's better to dodge so you take no damage all. on non bitch difficulties parry doesn't stop all damage

Dunno if that counts as hard but I quit Darkest Dungeon when I realized I can't use the same character in the final area twice. Fuck that, I'm not grinding new idiots for 10+ hours just to have one shot at a mission.

Warcraft 3 on Hard. I've made it up to the last mission of the Undead campaign, but I never figured out which trick you're supposed to abuse to beat it. The humans simply attack with three times your population that you probably couldn't beat it with infinite resources even.

C&C 3 tiberium wars or whatever

On one of the first few missions, you have to defend your pre made base which is constantly under attack, like every 30 seconds you get a new wave of enamies, but you can't build new building not can you use all the building that are built since you don't have enough electricity. At the same time you need to escort a AI builder unit on the other side of the map that is moving on it's own. So if I focus on defending my base the convoy dies, if I focus on the escort my base gets fucked

Lots of turrets, plus a lot of tanking with Arthas. The final push will destroy you no matter what but it doesn't matter, you just need to be in good enough shape before it to not lose before the countdown ends. It's possible. the Night Elves campaign is even harder

Assuming you're talking about embed related.
The MCV stays put if you don't try to go near it.
You can sell the wall sections for loads of money.

I've never finished a lot of games that just got boring or repetitive, like… pretty much every Bethesda game. Most of the games I play are open-ended or sandboxy or simulators so there is no "ending" anyway. Most of the games I actually beat were all in my early teens in the PSX era, and I also went back and beat most of the NES/SNES games I had not before because I was just a child.

I think Super Mario RPG was the only one I ever quit and never beat simply because I sucked too bad at it. I've never been good at turn-based games.

Undertale. Fuck Sans.

i quit god hand after beating the first boss, my hand just couldn't take all the necessary button mashing

Shinobi 3 I kept playing it once or twice a week on 1 continue till I eventually got to the final level but died there and sort of lost interest, now it's been 3 weeks and now I can't find the motivation to try again on account I probably lost the skill that got me that far now I haven't tried for so long.

I scummed out and watched that level/ending on YouTube.

Faggot. The only acceptable reason to quit a game is if it's shit and no-fun.

I dropped DS3 on the twin kangz boss. It's more like 50% too hard, 50% too bored with the game to continue. I also cheesed the living armor with summoning, just generally getting bored with the game and wanting to just finish it.

oh also DS1 on that faggot demon with 2 dogs. I just went into the game blindly and had a shit character, couldn't be bothered to grind through the trash mobs just to get 1 shot by the boss.

Last main dungeon of stranger of sword city. It doesn't help that I re-started my playthrough a couple of times, fair few hours wasted there. I just felt like it had shown me all it's tricks a long time ago by that point.

For all the shit everyone lays on "min-maxing", allocating stats and upgrades poorly at the start of dark souls kind of fucks you over. I might have quit the game early on too if there was something better to play at the time.

even worse, i did shit like consuming the special souls you find instead of using it to upgrade, because I was a clueless faggot

Darksider 2. I got to the part where I got to the forge and just dropped the game because it's fucking boring. The combos aren't even hard to execute and they're not stylish at all.
The game is fucking mediocre.

Sans took me three days

Twilight Princess. Being someone who had some experience with previous games, I expected a fun fantasy game where I fought shit. Instead I get a Wii controller that doesn't work because the controllers are shit and fucking tedious puzzles.

Same reason I also quit Darksiders as well.
Just want to fight shit and explore. Not solve puzzles and be generally bored.

Also, I quit Undertale around the end because I just didn't enjoy myself. Puzzles, poorly delivered morality message and uninteresting characters that you're expected to care about.
After I killed that King and had Flowey shut my game off. I fucking quit right there.

People can say all they want how I'm missing out on the most amazing story toward the end. But it just didn't do anything for me throughout most of the time I played it.

I'd rather play Lisa The Painful instead.

I could continue anytime. nothing is stopping me.

The first playthrough is when no one gives a fuck about the characters. At least open it up and fight a nice final boss

I was new to console gaming back then.

Watching a playthrough on YouTube. The kind that doesn't have commentary, thank God.

Fuck this game is awesome. Not many people bought it. Dreamcast and Xbox were niché.

I quit The Last of Us.
Not because it was hard(it was anything but that) it was because it was so damn boring and repetitive.

Thief 2, I realized way too late I don't like stealth games, just when I was on the level before the end.

I dropped Dustforce the first time i played it for some hours, only to master every level when i decided to give it a second try, you never know when that obsession with a game may kick in.

There are a lot of games i must have dropped because they needed good or insane skill at that specific game and i didn't feel like devoting my time and soul to it.

i quit dragon quest ix because the combat really got in my nerves, having bosses be the only beings that can attack once and having their battles be nothing but have 1/2 character attack and the rest heal is bullshit

twice*

You should have at least opened it back up. You're put right into the final boss fight, you don't have to solve any puzzles or anything, and then the game is done unless you want another ending. It's a pretty cool fight, too.

None
But i quit many because i just couldn't bring myself to play them anymore, for instance on shadow of chernobyl i never went past the decoded door in the sarcophagus because i'd just get bored

I don't stop playing most games because of difficulty; I stop playing them because they're NOT FUN to me.

Same here, sorta. For me, the difficulty where a game is just plain too hard for me to handle at all is higher than the difficulty where it's doable but too hard to be enjoyable in the process. On the very rare occasion I quit a game for being too hard, I probably could keep going and finish every challenge at ultimate nightmare difficulty or whatever if I kept at it, but it's just not fun anymore. And why play a game if it's not fun?


Yeah, totally 100% clearing Super Meat Boy is a perfect example of a game where it wasn't impossibly difficult, just not-fun-anymore difficult. I got most of the way there and realized I quit having any fun at all a while back. The closest I came to enjoyment anymore was the relief of having one more level out of the way.


They aren't that hard to solo As long as you don't mind exploiting their AI being stupid about getting around the pillars.

It didn't make me quit Darksiders, but I agree that the puzzles where the absolute least fun parts of the game. Seems like literally everyone who's played that game just wanted more exploration and combat, makes me wonder what the developers were thinking… I can't imagine puzzles are a cheaper way to pad out the game than just adding more map space and plunking down more monsters in them.


Also all bosses eventually get the ability to dispel buffs and getting psyched up, thereby making boss battles even less interesting.

I tend to quit video games if they force me to play some really hard minigame that plays nothing like the rest of the game and won't let me progress until I finish it.

I mean, I don't mind when it's an optional challenge but when I can't continue the game because it suddenly decided it wanted to be a really shitty kart racer for one level that shit drives me up the wall.

I wanna be the Boshi. Fuck that castlevania level.

I got to the Gruntilda boss fight in Banjo-Kazooie but never managed to beat her. This was more than a decade ago and I havent played the game since.
Gotta fire up an emulator one of these days

Spacechem. I got to one of the last parts of the penultimate planet, but it was too much for me.

Starcraft II LotV, specifically the last campaign on brutal

I still don`t understand how the level where you have to tower defense from 3 different paths is doable, no matter how fast I macro they would always steam roll at least one of my bases

what a lod of bullshit, the campaing of those games is as dumb as cawdood

LISA because I fucked myself over raw, and I never got back to picking it back up to try again.
Metal Gear Rising, after Monsoon kicked my ass super hard and realizing that I was complete shit at guarding his attacks that weren't the ones in the fog
Final Fantasy XIII, after waking up and realizing that for the first time in my life, I fell asleep while playing a game because it was so fucking boring and monotonous
The Walking Dead, when it dawned on me that my choices didn't matter, so I might as well watch a playthrough on youtube

I've quit many games, this was never the reason.

Stuntman is the only game that I remember quitting and never playing again because of the difficulty. I got up to the Conspiracy stages and the difficulty just ramps up too fast, the snow physics and the handling of the snowmobile were incredibly off putting.

...

Melty Blood Actress Again Boss Rush.

It's fucking ridiculous. And I actually beat it, but I never got to see Archtype;Earth.

I had no idea what the requirements were to be able to face her, and when I found out, I was

Is it possible to avoid all instances of damage by dodging and if so is it based on i-frames or just getting out of the hitbox?

La-Mulana would easily one of my favorite games if it weren't for also having some of the most obtuse, ass-backward bullshit I've seen in recent-ish games.

Exploration sure but certainly not combat, the combat is either you trying to be fancy and getting punished too easily for it or just spamming two move that are very effective and it becoming boring really quickly, doesn't help that you have to farm about 30k souls if you wanna buy everything forcing you to do even more combat if you don't know the ashlands trick.


You already beat Sonic which the hardest thing in the game for all intents and purposes, I seriously hope you quit over the eyeball jump and nothing else

I've quit playing some TC wad not because it was too hard, but because some sprites were missing and half the enemies were invisible.
I can't fap to enemies if they are invisible.

the Umihara Kawase series, I love the art direction in them, the music and the gameplay.

I'm just far too casual to beat any of the games.

You can scan the mural and it will tell you who it's a relief of. If the game gives you all of the necessary information to solve the puzzle, and you don't solve the puzzle, and you blame the game, that blame is misplaced.

Paper Mario TTYD, has great mechanics but don't have the time to grind for the 4th level since collegefag. At least I know now that classic jrpgs aren't my thing.

Metal Gear Solid 1. After Liquid killed me for the 30th time with his gay heat-seeking missiles, I ragequit and haven't tried again since. That was a few months ago.

I don't play games.

I didn't finish Super Meat Boy at all. I got to the last level, couldn't beat it, gave up.
Same thing happened with Furi, although I don't want to try anymore either because that last boss was pure shit. Except that the game was pretty good.

I also never finished Witcher 1 because it plays like shit.