Spoiled by other games

After playing various roguelikes, MUDs, and Dwarf Fortress it's hard to go back to other games. The complexity and options they give you makes it feel like a step down when I try to play the run of the mill game coming out now. All these upcoming games look so bland and lackluster to me, meanwhile I can play a game of Nethack and I'll find one new thing that I didn't know before about it.

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If you haven't tried Aurora 4X yet, give it a shot.

this is why I'm never playing another good game again, since 2012 I've played nothing but games with awful reviews and honestly it's made gaming a lot better

At least I still like dungeon crawlers in general. Roguelikes haven't ruined them for me yet. It's probably because I'm unimpressed by Nethack. I know what-all you can do in it, but the setting is too generic for me to bother playing it. Maybe if Nethack were actually a cyberpunk game about netrunning, I'd have enjoyed it.

That's a great story OP, thank you for sharing.

I always wanted to get into Grand Strategy games but I don't think I have the autism.

You like the look of them, the premise of them, and the gameplay on paper, but when you actually fire one up you just stare at it and feel tired?
Because if so, then I know exactly what you mean.

After playing Thief I can't play any other stealth game. I think the main thing is just how they control. They all feel so slow and clunky in comparison where as in Thief you can go at your own pace if you're good enough and rush through some more tedious parts.

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A complex idea is paradoxically easiest to manage with a smaller number of people, because the more people you bring into the project, the higher the chance that one of them won't be able to comprehend what the fuck is going on.
As project size increases, project complexity must decrease.

"Too many cooks spoil the broth."

GTA San Andreas spoiled me for a LOT of games, in terms of SHIT TO DO in them. Instead of gameplay, they try to add "crafting" as if it is a major cornerstone.

I disagree that it's the size of the projects, rather it's just the state of the industry. The industry is pretty much entirely dominated by 7 AAA game studios/publishers which demand to appeal to the normalist of normal fags and AA studios get bought out and killed off leaving the following paradox:

Shit economy means less people buying games
Less people buying games plus Gigantic budgets means fewer risks you can take
Budgets are so hyper inflated now from the industry being dominated by a few giants that games are basically stagnant.

How hard it is to live with good taste OP?

Amazing how teams of hundreds and millions of dollars don't mean shit nowadays.

The more resources you pour into something the more you have to guarantee it can bring back twice as much. AAA companies drop millions on marketing and graphics but have to make sure the game appeals to every one and their dog so they can turn a profit.

That line always makes me laugh, you cannot make money without risk, you should know, the big AAA constantly take risks, take Ubisoft ((())) for example, when GTA was reaching ever high sales they decided to make W4tch_D0gs, it is a risk because what is popular now may not be popular in 3 years and not only that, they decided before the first one was out to begin production of the sequel as well, isn't that some risk? That's putting all your eggs in the same basket.

Now the problem is that Watch Doge was shit as fuck so it was a huge terrible move on part of Ubijew and the only reason they are still alive after that and the AssCreed day one game bugs is because the socialist government in Canada pays 50% of their employees salaries. Who cares about risk when you are assured to steal people's money through a gun and taxes, without knowing Canacucks are making sure all these nu-males still have a job that yields zero gain for the consumers.

I don't consider liking obscure ASCII/text based games to be good taste. Though I wish I could be excited for games like Persona 5 like everyone else.

It's a wonder what a team not made by cheap mexicans and indians can do when they are not put on a leash held by some emasculated hipster who think he's the gatekeeper of games and fucking hates armchair game dev with a passion and also has the shittiest taste.


Real companies make complex applications all the time, sure they take 3 months doing nothing but planning and charts and documentations and graphics, it's like these people have real incentive to complete a complex project because their client have real $$$ and constantly bang on their doors while AAA can get away with whatever.

Nethack is too bloated which breaks it into tedium at times. There's really far too much reliance on a bag of tricks early on which amount to sitting around carving circles in the ground and backtracking half the dungeon to dunk a bauble in some water only to get zapped from offscreen by a gnome with a wand of death so you can spend hours doing it all again.

And yeah the setting is really generic, but it's also painfully bland yet studded with awkward quirks which come off as more annoying than interesting.

I thought Watch_Dogs had a ton of preorders?

>Thinks companies care if their game flops after it has already broken their record of preorders watch_dogs

The only example of people getting heavily burned by your definition of "risk" that isn't indie shit is capcom who's base is still mostly people who actually play games, rather than being top-tier normalfag shit like Ubisoft and Bethesda.

How is investing millions of dollars on games not a risk in your world? You function on a black or white mentality, they are constantly taking risks otherwise they wouldn't be failing so monumentally. You somehow associate risk with good, risk can be anything, good or bad, here they are taking bad risks therefor in your mind it cannot be a risk.

Lol, yeah I'm the one looking at it with a black and white mentality despite the fact you are switching my point from risks with game design to "it's a risk just because it has a huge budget" which isn't even relevant when I'm talking about design. It reminds me of school debates where one kid is forced to debate a point he doesn't agree with so he changes the scope of the entire question.

Also these companies only spend this much money because they're so big it's the only way they can sustain themselves. In fact, even if we where arguing "it's a risk because it's a huge budget" if you compare the budget to the size of the company its probably a fairly small risk in comparison to a smaller company who's entire future banks on the next game they release where as AAA can sustain a loss.

The only risk any of these companies have taken is with hardware. Banking the entire Xbone on the kinect, VR, steambox. It should be fairly obvious that the reason is because hardware is HUGE reward. Wii, PS2 dvd tray, nintendo's portable systems, etc are evidence enough of this.

mainstream games haven't advanced in significantly in terms of gameplay in long time

at best you get 1 or 2 new or improved features and the rest is still stuck in 2001

best example is the "4x" space genre of the x-series type

indie devs will release their new space and not only will it lack improvements but even basic features like fleets or base buidling,etc

your only hope is that once in a while an autist comes along and spends years to release something "revolutionary but unpolished

aaa studios and indie devs constantly keep reproducing games with the same features as shit that came out years ago, somehow their "same generic system but with purple icons" is different

they NEVER build on top or improve,they NEVER take it farther than before

its current year, every rpg worth a damn should have dwarf fort levels of interaction,depth of a roguelike and world/lore/options rivalling a tabletop, anything less is stagnant bullshit

I'm going to try and do my part,but that could take 10+ years to build solo or even community driven

I hope you never debate because you sound like a post-modernist always using mental gymnastics in even the simplest debates such as 2+2=4.

I never specified only risk in design nor did you, it was from the start generic risk in AAA games development. These companies do take risks, but it's always the shittiest risk like "let's make a garbage star wars mmo game and we'll gamble on trying to get as much people buying the game in the first month with a $365 subscription to break even". This idiotic parroting of no risk highlights absolutely nothing and is false, the problem is that these people hold no respect for games and gamers, they are shit at making games or thinking about them, no amount of risk will ever fix this. Take Dark Souls, got really popular and only got one clone in the form of that Denuvo-using piece of shit game, it takes respect for the player and skill at making games to make a Dark Souls clone, something AAA talking heads do not have.

Take Shadow of Mordor as another example, people praised the Nemesis system when thinking and inventing systems used to be the normal for video games, after all, video games are just a combination of systems, people are so shit at making video games that they do not even know the very basis of it, and you think it takes risk to implement those? Sid Meier's Pirates was a collection of just a few simple systems, sea faring, ship combat, dancing, sword fighting, sneaking, trading and city invasion, and the game was super popular and acclaimed not just by fanboys. Risk has little to do with how shit games are, some excuse to hide how incompetent the video game people have become, "oh it's not my fault I can't take risks you know", no you're just shit. Go preorder fucking ARK or Star Citizen I hear they take risks :^)

youtube.com/watch?v=2cTSF4aOJ3Y

Personal preference.

A shame the tweet is probably fake, it's funny as hell

With the proper setup and staff? It might only take a couple years to make something like Dwarf Fortress WITH graphics, animations even. Procedurally generated content isn't inherently bad, it's when people use it as a substitute for content rather than a delivery system that we get messes like No Man's Sky.

When was the last time a AAA vidya project was remotely complex? The late 90s, maybe?

Complexity doesn't sell.

Remember, people are stupid.

Video games have fallen just like television and movies. The scary part is how fast it fell. Movies and television took 40 or so years to push a (((message))). Vidya took less than 10 to see them use vidya as propaganda.

So you can't enjoy a good racing game or RTS? Seems like you just don't like many genres if you can replace all of them with roguelikes and MUDs.

Autism
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What a new and exciting thing to happen to Holla Forums~!

Well that's because it took about 40 years to demoralize us. The problem isn't the industries, its the fact that the heads and legs of said industries are all hippy burnouts who embraced socialism or straight up communists who think tumblr is actually socially progressive and not societal cancer.

How do you spend more than 10 minutes learning a game like those, without quitting and playing something that isn't obscenely hard to play?

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Is there something you wanted to discuss? Or were you just using Holla Forums as your personal blog?

Is there a game I can play to make Dwarf Fortress less overwhelming?

adventure mode

adventure mode is easy
push the ? button if you dont know how to do something

basically, try to start with a dwarf who is large for his size so you can singlegrasp two-handed weapons without a penalty, then use a shield in the other hand

i think you dont start with a two handed weapon, but you can get one by finding a guy who has one, then talking to him and picking exchange personal goods or whatever, rather than trade or settle debts, and trade it for something else you have

you can get as much wealth as you want by killing animals, butchering them, and making bone amulets form their bones, which you can wear a very very large number of, not sure if theres a cap

animals aren't too hard to kill; start out with small ones if need be

if you can't start out with small ones and gotta start out with giraffes or something, then do this:

step 1: enter stealth mode
step 2: get on the ground
step 3: approach your prey, whether it be an elephant or a warthog
step 4: wait until you can attack the neck with a strike whose accuracy is listed as white; you can wait by pushing the , button for a little bit, or push . to wait until something notable happens, such as the enemy deciding to begin to attack you
step 5: instead of attacking the neck, attack the throat with an edged weapon or, if you don't have one, use scratch to hit it
step 6: repeat until a major artery in the throat has been opened
step 7: wait until the animal bleeds to death, which should happen pretty fast
step 8: go to the animal's corpse and butcher it, and do what you want with its remains; if you're thirsty, you can probably drink its blood if it didn't bleed on snow

for more advanced combat, well thats easy too if you're just fighting animals or other unskilled opponents

try to block or parry every hit with your shield/weapon; if a grab is incoming, dodge away from it if its something to be concerned about, and make sure that all of your attacks that aren't grabs are fast attacks by using the u button at the menu where you decide what to attack the opponent with, exceptions being when you feel safe enough to not do quick attacks and when you want to do a precise attack(if you feel safe enough) and if you want to do a hard hitting attack to make sure it kills them(if you feel safe enough)

don't move towards your enemy if they're near you unless they have a ranged attack or something; let them come to you instead

also, make sure that you don't get surrounded; if you've gotta hit and run to make sure you don't die, then do that


preventing the enemy from fleeing:
if you don't want the enemy to run away and having them close by isn't risky and they aren't much bigger than you, then you might be able to grab them, which would prevent them from running away
otherwise, you can:
sever nerves in their legs and/or feet
sever tendons in their legs and/or feet
damage their upper or lower spine enough to prevent them from standing
cut off their legs and/or feet


killing the enemy:
killing the enemy can be accomplished in quite a few ways; below are some examples:

grab your enemy's throat, then put a chokehold on the enemy and strange it to death; this won't kill enemies that don't have to breathe, such as vampires(which can be mistaken for living creatures), and also don't try it on enemies that are more than a little bit bigger than you are

open a major artery in their throat; if you do this, you can rely on them dying pretty soon

hit their head hard enough to make it explode into gore, or at least damage the brain; doing so will kill most enemies instantly

decapitate the opponent; doing so will kill most, if not all enemies instantly(mummies can also be killed via decapitation, but they'd probably curse you before you do it in which case you might as well be dead)

stab the opponent in the head hard enough to damage the brain, which should instantly kill the opponent; note that not all edged weapons are long enough to do that to all opponents with ease, and some may take alot of tries, if they ever are successful before you die

sever the enemy's abdomen(lower body) from the rest of their body

damage the upper body in such a way that they are unable to breathe(not recommended, very much RNG is involved), then wait for the enemy to suffocate to death

make the opponent bleed to death

use your hands to break joints in their body until they give into pain, then use the instakill method of your choice

hurt them so much that they give into pain; then use the instakill method of your choice

Dark Souls and Fallout Tactics did this to me.
Both Real time action and turn based games are dead now.

gnomoria. i suppose

character creation:
your attributes as a peasant should be high strength, above average agility toughness, average endurance, below average disease resistance, average focus, above average willpower, average intuition, and above average spatial sense and kinesthetic sense
all other attributes should be at the very minimum, including social awareness and empathy

you don't need living companions unless you plan to take on inorganic titans or forgotten beasts that can spew webs at you

make sure that your character is described as large and muscular, or something better; that way you can wield two-handed weapons in a single hand without a hit penalty, and you just plain aren't able to multigrasp them either, but the point is to be able to use a shield in the other hand


your equipment, aside from the weapon:
below is the recommended equipment for all adventurers who aren't able to get their hands on that certain blue metal or on divine metal

steel helm
6 hoods of your choice
3 steel mail shirts
1 steel breastplate
6 cloaks of your choice
a pair of steel gauntlets
a pair of mittens of your choice
6 cloaks
1 pair of steel greaves
3 long skirts; if you can't find those you can use some trousers instead, but im not too sure how many you can wear with the greaves
1 pair of steel chausses; you'll probably just be able to find cloth or plant fiber chausses, so you can wear those instead, and you probably won't be able to find chausses either(elves are typically the ones who have them if anyone at all), so if you can't find chausses, wear socks instead
1 pair of steel high boots; those are not the same as steel low boots


armor materials:
all materials are just as good for the shield as all others, aside from maybe wooden shields are flammable, but im not sure about that
for the shield, you want it to be made out of copper, since its denser, and therefore and shield bash harder than other shields

otherwise, a certain blue metal>divine metal>steel>iron=*bronze=bismuth bronze>copper>wood

*iron is actually quite different than bronze, but im not too sure about the specifics; in some ways bronze is better and in some ways iron is better

your weapon:
generally, you're gonna only want to wield one weapon at a time

pikes are pretty much two-handed spears, and since you'll be able to use a two-handed weapon in one hand, you'll want to use a pike over a spear; however, since you might never find a steel pike and you might find a steel spear, you might want to keep both the iron pike and steel spear around

swords have a very large contact area for slash attacks, and they have a decent penetration for stabbing too; two-handed swords can do alot of stuff

im not too sure, but id imagine some might say that axes are worse than swords; i think that great axes are better than battle axes
halberds are like great axes, except they have 3 times less contact area and instead of having slash, flat slap, and pommel strike attacks, halberds get slash, stab, and shaft bash, and the stab has a pretty low contact area and half as much penetration as a stab from a two-handed sword

large daggers are nice for stabbing humanoids with, and can do a decent job of slashing them too; I think that a large copper dagger can kill a bronze colossus, but im not too sure about it

war hammers: those are the best 1 handed bludgeoning weapons that aren't whips; mauls are the best(and only) two-handed bludgeoning weapons, but you can use those in 1 hand
mauls are considerably different from war hammers, as those have a much large contact area than war hammers; smaller contact area is better for bludgeoning weapons

whips: whips are really overpowered, they're one-handed weapons

mining picks: those are actually quite effective weapons and can sever limbs; try to get one made out of steel by trading with a miner

bows/crossbows:
the material level doesn't matter for those unless you plan to whack stuff with them, in which case they're treated as blunt weapons
arrows and bolts can be(or were) pretty OP, but personally I like melee more, and I can always just throw arrows or bolts anyway, or entire two-handed swords if I want(which I can pick up after the fight is over)
note that arrows and bolts can break, but don't always do so

blowguns: if you have poisonous ammo, it can be pretty bad for the opponent; those are usually found underground
hopefully you don't get hit by one from an opponent's blowgun

scourge: I'd imagine that scourges are pretty good, but they're edged weapons and really id rather use a pickaxe or a two-handed swords


weapon materials:
edged weapons:
a certain blue metal>divine metal>steel>iron>bronze=bismuth bronze>copper>silver>stone>wood

blunt weapons(including whips):
silver=*steel>copper>bismuth bronze=bronze>iron>wood>a certain blue metal
I don't know where divine metal stands for blunt weapons
*steel tends to critically strike more, while silver just does more damage, but my opinion is that silver>steel for blunt weapons

also, if you don't know where to get armor, go to a fortress or a town that has dwarves in it; you'll likely find dwarves in the fortress or in the town's keep in the building in the center, or in the taverns; sometimes you may find armed dwarves at the market trying to sell stuff, but don't rely on finding any there

oh and one more thing

for all weapons and armor, if an item's name has little sun-looking characters that aren't preceded by > signs, then that means that the weapon or armor performs better than other weapons or armor of its material

it means that an item is a masterwork item
if you manage to find an artifact item, then thats even better

after looking it up i found out that divine metal is worse than iron and stone for blunt weapons

Start with 4X games and space sims. Small steps on the road to autism incarnate.

It's not spoiled it's that you've seen the best and other shit is now crap by comparison. The exact same thing happens with every single interest you'll ever get in your life. There is nothing you can do, no amount of time will make you enjoy eating shit sandwiches. Time to find a new genre to play or forget gaming and pick up something else.

Now I get it. This is why.

Companies don't like complexity though. That takes work, making pretty pictures is easier and sells better. So they just pump all their effort in to that instead of making actual games.
Meanwhile indie devs are on the same track of making mediocre games while trying to be artsy or pixelated.

Thanks for reminding me why I'm not autistic enough for DF

Normalfags

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Chris-chan is a legit autist that should have been euthanized a long time ago. There is bad autism and Ulillillia autism.

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I hate this existence.

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Come on user.

Are there any muds alive? Why hasn't Holla Forums or /tg/ got together for adventure.

I knew a kid who thought F-Zero was a platformer. does that count?

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son if you're not dedicated you went get anywhere at all.

Classical music composed hundreds of years ago now feels like the best thing ever made. Can't enjoy simple pop anymore.
So what happens to vidya now?

I work at a place that makes a point to let the normalfags know they sell nintendo games and merchandise. It's a living hell when the average customer tries to talk to me since that sounds like the average conversation.

I think Gnomoria is worse simply because it's isometric. Doing a fort layout in DF ends up being more efficient in top down. Just doesn't work well with multiple levels for me.

give me your worst user.

Crack a book once in a while and reading wouldn't be so taxing or just admit you're a lazy nigger and have no real interest.

Rimworld

I hate having to bite my tounge just to keep my job. I'm already looking for another job since this one might give me an aneurism. That wasn't the worst story, but it seems to stick in my head due to the fact I still believe reddit manifested itself into that faggot just to piss me off that day.

He also liked Sword Art Online. Wake me up

I'm so sorry user. faggot should play MTG
currently in one of my college classes there is this literal neckbeard with an MLP laptop, a green trenchcoat with pinkie pie and a Umaru baseball cap. I thought these people were stuff of legend.
there's also this faggot that defends Battlefield One

The power creep is real. Not to mention legacy is fucked due to the newer cards. Though I can't say too much about MTG. I stopped playing the block when they returned to Ravnica.

To be quite honest Monhun IS an evolution from the original Zelda formula.
But yeah, tough shit man, good job not picking a fight with that retard.

His first Zelda he played was Windwaker. He hates the first zelda since it didn't tell him what to do. He's an uncommon customer that even the manager tries to avoid by pushing him on me or this one girl since we can keep our cool during immense faggtory.

WAKE
ME
UP

I'm planning on entering software engineering to learn to make games.
I already can do mediocre art and learning music.

is there a chance to make a niche following that can sustain you at making a living from good games that aren't casual garbage?

if you got the determination and know how. anything is possible.

my biggest fear is lack of reconition, today everyone wants to be notch and nobody will give a fuck about remaking ancient games from older consoles like atari and NES.

False, there will always be at least one person that will like a decently made game with gameplay in mind. It might not make you notch money but then again, do you really want THAT much exposure in front of the normalfags?

No. Only the normalfag market is worth pandering to if you want money.

I'd recommend you avoid the games industry all together and use the programming skills to work freelance and make websites for businesses or something like that.
(Art skills can come into play too. Though it's more of a question of whether or not you can use photoshop)

Zelda 1 is gay shit. Zelda 2 is much better.

"Hippies" have existed since the beginning of civilization. They were the ones in ancient Rome having the orgies.

I filtered your trip faggtory for a reason.

Fix'd. Orgies were uncommon but everyone did it at the time. The real hippies during that era were the ones that were trying to humanize invaders that tried to invade Rome and shanghai local merchants that left the walls of Rome.

I don't want millions.

I just want enough money to not starve and can actually live in my own home, maybe have a family.

Most indies think they will be notch 2.0.
I will be happy making 10-20k a year from games, because I'm a thirld worlder.

I would say get a real job while making a game as a hobby. It's not the most glamorous but it's a special feel when you make something based on your hobby with only your input deciding what is and isn't going in your game.

I should know, I am fucking around making a srpg visual novel game with the pacing of Makai Kingdom. It's almost become fun to me to work on this for 30 mins to 2-3 hours every other day.

Then try to make Dwarf Fortress with a graphics style and control scheme that doesn't make people knee jerk and assume only an autistic can understand it.

The key is to keep the overall complexity and potential for cool/hilarious stories comparable to dwarf fortress instead of dropping the complexity.

Because then you end up with Banished or Gnomoria

Forgot to mention that doing this might make you millions, though.

you realize that DF has more than a decade of development, right?

also, my dream is to make the fighting game version of DF.

Never said it would be easy.

Loads of Indies have tried and failed to make "DF Lite" because they know the first guy who pulls it off will be filthy rich.

Also a fighting game with subset damage locations and DF gore potential sounds pretty cool, user.

nah, more like a stance fighter character with several diferent stances and chain movement properties.

my goal is to make a 1 character fighting game, but this character having dozens of stances and therefore hundred movements or so.

Never going to make it.

I have a strong urge to pet and squeeze that cat to death.

How the fuck do you get the willpower to put yourself through hours of studying just to figure out the basics of one game when you could be playing something that isn't obtuse as fuck?

The complexity isn't even the issue, the total lack of an explanation for anything and the atrocious interface is.

There are plenty of niches I can think of that would be insanely popular on PC.
>MonHun that isn't handheld Fuck you capcom MH2 was supposed to be on ps3