Is it worth the hype?

I'm trying so hard not to get my hopes up for this game, but I really want it to succeed so developers will start the revival of 3D platformers.

What does Holla Forums think?

Are you ready for the return of collect-a-thons?

Other urls found in this thread:

youtube.com/watch?v=jrME3Tzbfjo
bitbucket.org/Infinity-user/anton-coolpecker/src/643d2f6f66da/Assets/AntonCoolpecker/?at=master
twitter.com/NSFWRedditVideo

What do you think?

Just forget about the game until it comes out and grab a gog torrent. No inner turmoil required.

MORE LIKE CUCK-A-LE-LE

Is the whole game going to be square, or it is just one level/world?

I don't know, by I'm looking forward to the porn.

Fuck yeah I'm ready. Collect-a-thons are the shit. A Hat in Time is coming out sometime 2017, I think, and this one is also up in the air. All's good for fans of the genre.

Is Anton and Coolpecker still a thing, or did the nerds doing that all give up?

This is the the "Toybox" a pre-alpha sent to backers of the game. It's mostly texture-less and more to show off the controls and some game play ideas you can expect when it comes out.

AnCP is still happening, just slowly.

I'm also excited for "A Hat in Time". I haven't seen too much about it yet, but I hope they can pull it off.

So, on a scale of Typical 3D Platformer to Expand Dong 64, how insane are they going to go with the collectables?

I kinda legit hope they do top DK64's record for "most collectables in a single platformer vidya ever" here, if they go for it.

i want to habeeb

Yeah basically. Kickstarters are basically a red flag now.

Expand Dong had the bonus of collectibles specific to each character, so I don't think they will have quite that many.

I'm hoping for something in the vein of all the collectibles in BK 1 and 2 in one game.


degenerate

I heard there was a kickstarter demo out for it, if anyone has played that how is it?

And I'm excited for it and Hat of Time because I'm a big fan of 3D platformers. It's unfortunate how no one is doing Spyro or crash fangames.

Wait, the bat is the girl?

The developers say they toning down the collectables compared to Banjo-Kazooie. They haven't stated exactly how many there will be, just that they think they found a good spot for the number of collectables.

Yup, and she's about as snarky as kazooie.

bats are fond of the fucking and frequently have oral sex just for the hell of it

Stop that! Why are you being so lewd?!

They'd better not be pulling this shit again


Liar. Bats are for hug and not fug

suk bat dik

Never ever.

They give up. Main programmer stopped giving a fuck about the project. Forget about it.

HE'S LEAKING HIS PENIS!

fucking died right there

I want it to succeed too, I'd say secretly but now I've already shared it, so that wouldn't make sense. I have no idea if that means I'm "hyping" it.

I still believe.

...

It's okay. Having hope isn't a sin.

This kills the artist.

I haven't been following the development of this game at all, but I got the ToyBox from a link in Holla Forums and it was pretty fun.

If there's not SJW bullshit and it's at a reasonable price, I would gadly pay for more of that.


Was it being done in Unity?

Does this appeal better?

No, they are terrible. Maybe it's not just the bad art, maybe it's the design of that stupid bat and it's chew toy nose.

It looks so neat but I still want to play it first. Hasn't anyone played the demo? I'd imagine it got leaked here or something.
Car sections, sneaky bastards.

I personally never cared about Banjo Kazooie, so I'm not interested in this game.

There is never an occasion where anything is ever, or has ever, been worth the hype.
Hype itself is just a buzzword that means "marketing lies".

Even if a game could somehow objectively be examined and concluded to be 100% fantastic, being "hyped" about it still means that you're an idiot cuck shill cancerous faggot fuck.

Stop being excited for mass-produced company products, goyim.

yeah I get what you're saying, but this is a fucking video games board. if there's a 1% chance that a game will be what it's cracked up to be then it'll be worth the excitement. Sadly most games are shit.

melee was worth the hype tbh

If you don't regard all vidya with cynicism and disdain, you just might be a good goy.


Nothing is worth hype. If an alien civilization came down from space blasting messages of peace, goodwill, free unlimited energy and superpowers for everybody - and it was all actually true - it still wouldn't be worth the fucking hype.
Jaded is the only responsible attitude.

Indeed, which is a shame and hard as fuck to breed awareness for games that aren't shit but get little to no press.

I'm a little excited. Just won't be surprised if it turns out to be bad.

I don't think you understand, user.

Melee was worth the hype. It's still pretty good. The developers delivered. It was fun as fuck and it still is fun as fuck.

It's a fun game, but it wasn't worth the hype.
Hype, by definition, is "excitement over an unproven product resulting from a manipulative marketing campaign".

You can say that your hype was vindicated, but you can't say it was "worth" the hype.

I've never even heard of it. If it wasn't console-locked, I'd be tempted to pirate it and give it a shot.

Gradual word of mouth is the best way to spread the word about good games. It doesn't keep devs fed when their games get such a slow burn, but dev houses almost never make more than a single good game anyway, so who cares what happens to them once they deliver?

It was worth it, you pedantic motherfucker.

Good goy. Make sure you get hyped over the next project Sakurai markets to you! It might be worth it too!

Have to say that I was pretty happy to hear some guys that used to develop for a series I liked (until their publisher shitcanned the whole team), when asked if whatever new project they were doing was going to make use of kikestarter (probably with the assumption they might be doing so the way a number of formerly (in)famous devs have been doing), declined and said that while they respected what could be done with it, they didn't think it would be what the pre-existing fans of their works would want them to do for a new game. So most likely they're going to be using a regular publisher, despite their former company having died about a decade back.

Honestly it's the best game to come out in 2016. it's not saying much because there is fuck all good that came out this year, but to find a game with loving dedication put into it is rare.

Much less a remake/reboot (depending on what ending you go for, you can get the ending of SotB 1 or see new endings) that DOESN'T shit on everything and is actually faithful, taking all the good while leaving out the bad.

Even if you don't play it yourself, just spread it around. here is some gameplay captured by me, a nobody who doesn't monetize youtube and who doesn't suck at games.

As I said, it's all combat timing and juggling when you need to stun or kill a foe to prevent getting swarmed.

God damn you think that's the worst of it?

Fuck, I need to play this game. The soundtrack is absolutely fantastic. You happened to also post the best track.

Maybe they should have called it anything other than Bionic Commando if they didn't want to be punished for those other two steaming piles that they had nothing to do with.

Even something generic like "Cyborg Soldier" would have probably done their efforts more justice, if what you say is remotely true.

looks alright

Maybe they should have called the other two piles of shit something else. I mean I don't really get how Capcom decided "hey let's explain the bionic arm in the absolute most retarded twist, also superjoe's a villain because why not" fits as a BC game but Rearmed doesn't.

I'll pirate it.
You're doing it wrong.

This.

That doesn't mean [ABANDON ALL RATIONALITY HERE].

I'd rather have platformers that are not collectathons.

Like what 3D platformers do you have in mind?

I think it looks pretty based. I like how they take a shot at Nuts & Bolts at the end too.

youtube.com/watch?v=jrME3Tzbfjo

I think the most you can do is do speedrunner type stuff like Deadcore or Cloudbuilt or SEUM, unless people really like the "platforming" in God of War games and the like. I still want collectathons more. SEUM alone has gotten my interest for the better part of this past month.

Mario 64/Sunshine/Galaxy
Rayman 2/3

In Mario games you have to repeat the same levels over and over to collect all the stars and Sunshine is particularly awful due to having to find all the blue coins to 100% the game.

This is actually really funny.

I think that's a superior approach, since it encourages you to make the levels more twisty, especially if the level changes between missions.

Blue stars were an abomination, though.

Yeah that's kinda my point. There are like 2 versions of platformers and one of them are the ones without content that are made for the sake of "speedrunning" and then there are the ones chock full of content that are collectathons (which can also be speedrun).

There was also shortly a few 3D platformers that just have you go through levels I guess. But collectathon games like Spyro show that collectathons can still fill that niche. In essence there's no point in arguing against collectathons. Since they don't have to be big explorable areas.

This. 3D Mario games are collectathons since Mario 64 (have fun getting the 100 coin star peoples).

Yeah these games are really unfortunate because the movement in them is incredibly good but the levels are very laid back and relaxed and almost devoid of content and are just simple puzzles most of the time. In fact I've just made a thread on it >>10547399.

You say that but there are way more non-collectathon-platformers than there are collecathons. You already have plenty of games to choose from.

100-coin stars are the exception. The games are primarily puzzle/obstacle/exploration-based (though Rayman was a bit more combat-oriented), but not in a Pacman-style "run your tongue over every square inch of the level"-way.

I like it when the collectibles are fewer in number puzzle/skillful/hidden area types of deals like Spyro than Crash Bandicoot's get all the chests in the area or Mario's.

Except the whole game revolves around collecting stars exactly the same way as collectathons like Banjo Kazooie handles their [plot relevant item]. You can try arguing, but honestly think about it. Its a collectathon like the rest.

The stars are just a 3D equivalent of the finish-line flagpoles from the 2D games, to signify that you've reached some location in the level. Even the mechanic of "collecting" certain numbers of them (in whatever order you want) is just a more flexible and freeform alternative to moving across an overworld map or getting keys.

Feel free to use whatever stupid excuse you feel like using.

I just don't think something you only pick up one of at a time is proper fodder for a "collectathon".

The more you argue, the more you argue that Banjo Kazooie is not a collectathon.

Just stop.

Hold on a second why is a collectathon even considered a bad thing? I mean as far as I know it's never been as bad as Nuts and Bolt's first part had it. Even crash Bandicoot had secret areas, gem areas, timed challenges and intense stages to get through. It was never just a bread crumb trail for you to follow, there were always secret areas, hard jumps and good level design to keep it more than just that.

Graphics and lighting look to realistic and not cartoony enough.

That first level they showed looks like it belongs in uncharted, not this.

The only reason collectathons existed in the first place is because crafting 3D models and level was a new thing at the time and the tools and expertise to build them quickly and efficiently simply didn't exist yet. So what happened is the devs found a way to recycle the same areas over and over again by making you collect a bunch of shit from it.

As a follow up to this, this is one of the big reasons that Sonic didn't work as well in 3D because making huge levels for him to go fast in was hard work which is why I'm guessing they made all the other characters in Sonic Adventure 1 and had you repeat the same levels over and over in Sonic Heroes. Adventure 2 reused all color palettes and texts for a Sonic stage, a Tails stage and a Knuckles stage and all of these stages were reused for the Dark story too.

It saves dev time and it's why Sonic kept having a gimmick like in Unleashed, it would be much MUCH easier to make a slow level where Sonic is slowly meandering about punching shit than it is to make a huge world where he's speeding past tons of obstacles and enemies.

If I remember correctly they built an engine specifically for building Sonic levels by the time of Colors to alleviate the issue which is why Colors and Generations turned out pretty good.

Those characters aren't even remotely fappable though.

A good artist can make anything fappable user.
A N Y T H I N G

That won't deter people from drawing porn of them.

Galaxy and galaxy 2 fit this criteria with SM3dL.

64 and Sunshine are still collectathons and superior in that aspect of looking around to find everything.

Blue coins were a pain in the ass, but not the worst thing

k

Why do you even have so much yooka porn saved

Welcome to the internet, lad

I really wish Laylee had a round nose like in this cartoon.

The Hedgehog engine.

it actually started in Unleashed, which is why they had DLC for stages in the day time.

Still, night stages were not bad on ps360 and fit that more methodical gameplay found in collectathons.

However, when the Day stages got rave reviews, they made a whole game about day stages, and that was Colors. Rave reviews again, so they make Generations.

Then complaints about "all you gotta do is boost to win" came about, so they made Lost World to see if slower platforming would be appreciated, but then people couldn't fathom the idea of holding a run button and died on the first level and called it trash.

it wasn't that good of a game as it got glitchy ,especially with the bosses, and just wasn't that fun

Yes, it's a bit porcine in that pic.

fuck off

This game looked pretty shitty from the gameplay. I know nothing about the original game.
what is appealing about it? if i remember correctly reviews said it was too easy and very repetitive.

Who cares, if it's good it's good, if it's bad it's bad.

I backed it becuase banjo kazooie is my weakness and have already mentally prepared myself for if/when it turns out to be a pile of shit

Toybox gave me hope though

Well they are supporting a linux release, so it'll literally be the only game besides TF2 and Dota2 I can play on my computer. Maybe if it sells well and vulcan kicks off I can get back into gaming again.

Good on you for supporting linux vidya. I wish I had as much conviction as you do.

Yeah, it's actually open source so you can grab the code basically any time you want.

It's pretty well written, but I think the problem is that it's almost TOO polished for a game its size, which causes things to move slowly. For instance, with their code philosophy, you wouldn't be allowed to program a block continuously moving in a straight direction without first writing an empty abstract parent class for it, a state machine, and 200 lines worth of "make sure it's facing the right direction or not referencing a null game object. "

Bats with more batty faces (IE: NOT Rogue the bat faces) turn my crank.


it might be due to getting it to "read' right when in gameplay.

A similar situation happened with the Cyclops in God o War as they couldn't seem to balance a way to make it so you could tell it only had one eye outside of an extreme closeup, so they just made the eye bigger and bigger and the eyelid open wider and wider.


most bats have a "piggy" nose. only the flying fox really has a non "piggy" nose.


The game actually has a lot of traditional momentum platforming and combat requires you to think on your toes.

The game IS fairly easy on easy, but it jumps up in difficulty quite fast when you flip to normal or Beast.

When you die, you can consume an elixer (you can hold up to 9 and they are only obtained via getting a platinum rank on a fight or having another player find your blood smear and gifting you one in a place you died) or you can consume the soul of an innocent, which you can do as much as you want.

You will get back up and continue the fight (on normal and beast, you restart the current fight you're in, which is good for scores).

However, to get the best ending, you need to beat each level and never consume a single innocent soul.

You also need to rank a total of Silver or Higher to get a chance to play the end game minigame.

You also most likely won't have found all the talasmans or the memory orbs.

As for Combat, it starts pretty simple with the ability to just punch stun one guy, turn around, cut up two guys and stun a third, turn around, and keep going, but it gets harder when you want a higher score or you start fighting foes who will dodge your attacks, cancel your stuns, or need to be blocked/parried before they can be damaged.

Clearing the Graveyard of souls is a BITCH as NONE of the foes drop Blood (skeletons and ghosts) and the damage they deal and their attack speed is insane.

Even on easy, I got my shit handed to me several times.

fucking degenerate

Degenerate with taste, mind.

...

Yeah, only fruit bats have the snouts, MOST bats have a more upturned nose.

Hopefully I get lucky and the other 2 are good too.

Welp
Sounds like the cancerous trap of "do everything possible to make sure no programmer fucks everything up even though anyone who isn't a retard could just use common sense for something like this."
As well as "let me focus on making everything bulletproof while I'm writing new code instead of focusing on laying the foundation first.

Seriously, too much error handling or trying too hard to define limited behavior for something just makes your code go painfully slow as well as making it a pain in the ass to handle. Especially when you don't even have what you want working working.
It's understandable when your codebase gets fuckhuge, but the majority of games don't reach that level.

maybe the chick in this will get you goin.

No.

Now, I'm not shitting on Yooka here. I'm just saying hype destroys things, in a sort of primeval, horrible way. As far as I'm concerned, until a game comes out, it does not exist. I avoid prerelease media as much as possible, previews, etc.

Never get hype.

Always be pleasantly surprised.

It's served me pretty well so far.

You should check out the sauce yourself.

bitbucket.org/Infinity-user/anton-coolpecker/src/643d2f6f66da/Assets/AntonCoolpecker/?at=master

For the main character, anton, they reference an abstract player class. This fime, considering there are two players.

But then you have all these state machines that are children of a parent of a cousin's child just ti make something like a standing state.

It's beautifully written and certainly mod dale and secure, but it progresses at a snail's pace.

As an ex-Macfag from the 68k/PPC days, you have no idea of what "unenjoyably slow Windows game emulation" and "please port more games you fucking fuckers" mean.

fine*
Too*
Moddable*

Im on mobile in case you can't tell.

Hype isn't a bad thing when expectations aren't sky high and the game isn't expected to be some paradigm shifting cultural event.

I remember when Mega Man 9 was announced. It looked like we would get a modern replica of Mega Man 2 or 3 and that's exactly what it was, nothing more, nothing less and it was great.

Every time there's a hype train crash there's fucking red flags EVERYWHERE. There were red flags everywhere for games like TOR and No Man's Sky and to a lesser extent Fable.

The huge promises of massive options is just feature creep so most of the features are half assed.

Also note that for all huge hype train crashes the devs were jerking off about how their games would change the landscape of gaming or how you could do anything.

It won't "revive" anything. After seeing gameplay I think it'll be fun enough, but you really shouldn't be expecting anything fantastic. Nobody other than shitty indie devs are going to try to copycat it.

Yes it is.

I've got a similar policy, and I can back this guy up and say its a great way to do things. I remember back when watch dogs was coming, and my friends were hyping up about it, I didn't even look at the promotional materials until it was already out, and by then the awful truth about it was already common knowledge.

Might be good

What that user is trying to get across is that hype is inherently bad.

Then it isn't hype. You're mixing up excitement with hype.
Look at pic related.

So young, so naive. Do you even recognize pic related character?

I'm hoping they pull this off with how nice the Toybox demo was, but I'm reserving my judgement till the game is out. What they've shown is promising though.

It's like you don't even FOSS.

look fun, i'll probably end up buying it
gonna pirate it first, though

Toybox was good (except for the ball part)
From the footage shown the main game is much better. I have no reason not to trust these developers.

looks dumb

Oh god, she can just vomit eggs like piccolo!

Kill me now

that's only for the Toybox section, since it's essentially the alpha build made for testing features before anything was made concrete

So what's the best 3D platformer to you and why?
Spyro for me. The charm, the level design and gameplay is just fantastic
I haven't played Banjo. Is N64 emulation any good or should I forget about it?

Rayman 2/3, they've even got PC ports.

N64 emulation is excellent with the most popular titles in its tiny library, Banjo is one of them.

… I want it to be good. Rare games were a big part of my childhood. They're still among my favorites today…

I don't know how I'll feel if this one is another kickstarter flop.

If you have access to an Xbone or a 360, the XBLA ports of Banjo-Kazooie and Banjo-Tooie are easily the definitive versions.
They're my personal favourite 3D platformers, but they basically have the same strengths and weaknesses as Crash Bandicoot 2 and 3 / Spyro the Dragon 2 and 3.

In all three cases, the earlier game is more linear and simplistic (in comparison to its sequel), but is otherwise very fun, very tightly designed, is quicker to beat, and thus is easier to return to for future playthroughs.
As for the latter, they added lots of gameplay variety and made the flow of the game less linear, but this leads to much more backtracking for shit you can't initially get, and you probably won't like the game as much unless you can put in the time and effort for 100% completion.

Is there even a way to play these games without going for 100% completion?

I'll get this game because I've spent most of my adult life chasing the high I experienced as a kid playing Rare games and N64 games in general, deep down I know it won't fill the void but I hope I'll come close again once, before I kill myself. I don't expect the game to be the revival of 3D collect-a-thons though, at best it'll give Playtonic enough money to make some more creative games.

B-K requires something like 95% completion; you can only skip 90 (of 900 total) Musical Notes and 8 (of 100 total) Jiggies, which means you can only half-ass a few levels.

B-T is way more lenient; you can get to the final 'area' with just 55 out of 90 Jiggies, and the final boss fight requires 70, so you can still skip nearly a quarter of them.

No I mean 3D platformers in general. If you aren't 100%'ing them you're not really playing them right.

Agreed.

Yeah but it doesn't mean [STOP LOOKING FORWARD TO VIDYA] either

6. 94 are required, to reach the final boss, 4 more will get you double health, 2 are extra but will show off the Stop n Swap stuff that was never implemented.


Seconded.

does your ilk never learn
no matter how many times you ask that question, the sheer reality of disappointments that have followed it every single time should have taught you by now that the answer is always no

Nobody ever said that. People just said hype is fucking stupid and bad.

maybe you're stupid and bad

nerd

I accept that you concede and apologize.

alright, my apologies.

No, it's because they made Super Sonic Galaxy instead of a real sonic game.

I plan to play BK one of these years, but I feel like Yooka Laylee will, at the least, not flop. Rareware devs of the 90s knew their shit and seemed pretty proud of the products they were pushing out.

If there's any particular gamechanger I hope for with Yooka Laylee, it'd be that it'd encourage and invite devs of now dead or ruined IPs to come out and do similar. Reach out to their old fans when the large companies don't. Hopefully if that happens more, it would lead to more Yooka Laylee successes and not Mighty Nope 9 fails.