If you choose to download the portable version, there is not even a need to install it. Just unzip it and execute minetest.exe inside minetest/bin.
We have our own faction-based server now! Griefed to hell and back as you would expect from a Holla Forums server, but we are holding up quite well despite all the burning forests and stone wastelands. Server Address: catgirls.animebitch.es Port: 30000
Rules: We've got people making their own mods for this game as we speak. Old OP is working on some mob models, Shamoanjac's making a more advanced faction system, and Nosrick is making a Master of Magic mod.
If anyone is interested, I'm selling some stuff by order.
Stack of frost tree logs: 1 Minecoin Suit of enchanted diamond armor: 30 Minecoins (limited stock)
Austin Anderson
Contact Reimu in-game
Eli Garcia
I won't make any sales under 10 Minecoins unless you have tube mail set up.
Luis Lewis
Is there a quick faq or something that explains the differences between this and minecraft?
I've been trying to get back into minecraft lately but all the new shit and FUCKING JAVA is putting me off. Maybe I'll give this a shot instead.
Jace Barnes
In case admin didn't see it:
Proof of FUNK hacking.
Isaac Stewart
Back to Terraria with me. I'm apparently too retarded or not autistic enough to play minecraft.
Zachary Mitchell
Q. Is this feature coming? A1. No, mods will do it A2. No, mods will do it once client-side scripts are implemented
Q. When will client-side scripting be implemented? A. Before the heat death of the universe.
David Peterson
FUNK has been banned and has evaded under other names already.
Blake Nelson
DIFFERENCES BETWEEN MINECRAFT AND MINETEST
Minetest is a basic engine at the lowest level.
All of the gameplay elements are individual mods. There is a modding API using LUA. And you download mods when you connect to the server. No fiddling needed. The game comes standard with a minimap by using F9. There's not enough good mob mods currently, but that's subject to change. The game performs a bit better, according to a lot of people in the thread.
Also, the game is free as in beer.
Adrian Martin
...
Kayden Baker
sheeitt the server does all the work for me? sign me up!
Michael Hall
yeah dude, it all just works and you don't have to install mods or use some mod manager, it's the most comfiest game
and you have a ridiclously huge world height its goes to like more than 10000 blocks down!
Brandon Bailey
a guide for installing mods, or is it easy as drag and drop?
Grayson Carter
So wait, does the server already have the nether as a thing, or is this just a mod someone is asking for?
Logan Sanchez
Usually you have to unpack a zip file, and make sure the folder has the appropriate name.
The admin just installed
Nathaniel Martin
You don't need a workbench, your inventory effectively has one built in.
Michael Watson
Whoa. so the map resetted?
Carson Johnson
We do already have this. It's not the Nether, it's better.
Nah, map just generated for the first time since this cave is near the edge of the world. We had to get teleported there.
Levi Rogers
Fun caves pretty much breaks the entire game, so no.
Carson Evans
Is the mod good and does it clash with Technic generation?
Isaac Stewart
change the gay hud its literally gay
Thomas Adams
Today, in the Feverish Worlds of Dali…
Angel Smith
Are there good tech mods for this yet?
Robert Cox
Define good. Technic is not IndustrialCraft, but almost. Mesecons is pretty much RedPower; better than RedPower, I would say. There is also digilines, which alongside Mesecons implements some ComputerCraft-like functionalities, but it doesn't even come close.
Eli Nelson
Best case would be a rotarycraft clone and all the shit from factorio
Joshua Long
Reika is a massive faggot.
James Long
Might as well have painted a target on my back.
Isaac Campbell
lmao
Charles Moore
His mods are good. He should be hanged though, yeah.
Evan Sanchez
Why doesnt this game respect my freedom?
Michael Cruz
is there a tfc-tier survival mod yet?
Ian Ortiz
I thought the person you replied just implied that they don't care about free as in muh freedoms
Ethan Rivera
mods that turn the entire thing into space station 13 when
Jayden Cook
...
Christopher Powell
Man I remember reading about this like two, three years ago, and shit barely changed.
And why's there another thread when the old thread's still on the catalog?
Oliver Mitchell
You mean the down to last thread of the catalog, about to disappear immediately?
It does tho.
Christopher Watson
I remember playing with hotwheels a year or two ago and its gotten supremely better.
They tore the game down to a basic engine and told the modders to make the game.
And they did.
Josiah Murphy
Attention all the fr*eaking online trolls - NO GRIEFING ALLOWED!!! You will be reported and KICKED!
Landon Gray
DELETE THIS!!!
James Russell
Hello?
Juan King
where does this mem even come from
Aiden Thompson
The game is not "free as in free beer," it is "free as in libre" meaning it is not proprietary and as the user you have the right to do whatever you want with the software including but not limited to modifying it and redistributing it.
The free beer analogy is for something like a shitty free mobile app where it doesn't cost money to download but you can't do with it what you like. For example when you get a free bud light can you manufacture and sell your own bottles of bud light using their logo and recipe? No, you cannot because it is not libre.
Brody Ross
Maybe it's Bill Gates and he's trying to justify the 2 gorillion dollars he spent buying Minecraft.
Isaiah Johnson
oh. I thought the "free as in freedom" line was a joke because our freedoms are constantly trampled on.
At least beer is something that's material. it's real.
Oliver Perry
Alright, so the spawn zone is entirely covered in lava and stone and claimed by Mobin's faction so I can't even build a tunnel to get the new players out of there. At this point not even a stone removal nuke would fix it so either the admin comes in and sets another spawn zone, or we load a backup, or we nuke the whole map and start anew with a bigger protected spawn zone.
I would consider making parcels bigger as well, maybe with some sort of visual marker like the protection mod has when punching the shield block, so we have an idea of how big our territory actually is. Also, for shamo, check out the power banner code as well. I suspect they may be bugged and acting as some sort of death banners
Jace Phillips
The big difference is the modding API. Minecraft has no official modding API, but Forge is a third-party mod-loader and API which provides a lot of functionality. Anything not supported by Forge can be implemented using core mods. Minetest has an official Lua modding API, but it's extremely limited and can't even run anything on the client-side. It's impossible to modify anything outside of the API.
Mobs: Minetest mobs lag like fuck (because of the lack of client-side scripting) and they look awful compared to the ones in Minecraft. They are all some kind of generic brown box with scrawny legs of various lengths.
Graphics: 3D models are supported in Minetest, but any fancy effects such as self-illumination maps or custom shaders are completely out of the question.
World: Minecraft has a nearly infinite flat world with tall chunks which extend from bedrock up to the maximum height of ~256 blocks. You can't dig deeper than ~64 m. Minetest has a finite cubic world with ~60 km long sides. The chunks are cubic. It is possible to dig ~30 km deep, or build ~30 km into the air. Both games have reasonably interesting cave systems.
Dimensions: Minetest has no support for dimensions. If you go through a portal, you're going to end up somewhere in the 60x60x60 km cube. The official advice for making "dimensions" is to make them generate thousands of km above or below ground.
Cooper Wilson
New spawn fams this is now officially where you all go after dying or upon joining server enjoy your autism
Chase Nelson
...
Hudson Davis
...
Owen Taylor
Except it's been fixed already
:^)
Carson Carter
Took faster to remove it, than you to grief it, lel
Parker Young
ayyy
Levi Martinez
Can we have a reset?
Mason Young
Did you just blow up all the buildings I've covered with lava and stone? Thanks bro
Connor Cox
We then used Worldedit. Thanks for playing!
Ian Cooper
it just keeps getting better
Camden Garcia
the faggots who build at spawn and you both need to fuck off away from spawn. Spawn should be a no-touching area.
Aaron Ortiz
What's the glitch bro?? I build at Wilderness, if I'm not supposed to do that then why don't you just protect it?
Oliver Rogers
whos this guy you keep posting tbqh
Angel Adams
If the UI wasn't garbage and the world size wasn't so small I'd probably play this. Oh well.
Matthew Bailey
...
Jeremiah Jackson
63^3^3 cubic meters actually
Brayden White
*63k^3^3
Colton Ramirez
give link to the mod that gives bitchin caves
Parker Thompson
Freedom is no joke.
Jaxon Nelson
Send help.
Cooper Martin
Sorry to soil the thread with more questions from people new to Minetest, but I'm trying to mod it up before I get some singleplayer on, and I don't really know where to start. From the look of it, there are plenty of mods that cover the same things, conflict with other mods, or require other mods.
In plainer terms, I am asking to be spoonfed. What mods should I get?
So far, I've downloaded Ethereal, ImmersiveSounds, MoreOres, and the Torches mod, all from the 'popular mods' page on the Minetest site. What other ones should I definitely get? Which mob mod(s) are advisable?
Caleb Foster
Oh, and of course, which mods should I avoid?
Kevin Morris
Sorry I rekt your giant jewhead base and got you and your boyfriend banned after you sperged out so hard you had to both download cheat engine.
Gabriel Smith
Avoid the old mobs mod, get the mobs_redo mod. It's probably the best mob mod.
Cameron Ross
1. The fourth setting should be settings.
2. Find advanced settings
3. The third option should be client and server, the second option in that submenu should be language. Double-click this.
4. Change your language
Mason Martinez
look who's talking Anonyma
Aiden Rivera
B-b-ut I didn't cheat! y-you cheated!
You literally can't come up with any other attack against me, so you have to manufacture one.
I rekt you fair and square. Now run back to minecraft where you can build your jewhead in peace on some halfchan Holla Forums server.
Henry Clark
...
Lucas Clark
For a camwhore, you sure look deformed.
Ryder Lopez
why r u upset bro
Joshua Bennett
I'm upset because every time I see your face in this thread, it makes me physically sick.
Xavier Evans
No really, It's like god thought "Hey, what if I took fetal alchohol syndrome, and stretched it vertically instead of horizontally?"
Isaiah White
Just kiss already
Samuel Hernandez
...
Dylan Hughes
What mods should I get for this shit to be an enjoyable dorf simulator?
Kayden Kelly
NEVER EVER
Hudson Roberts
Humanity is the real monster.
Oliver Sanders
yes, 64km radius is small. What of it? On the minecraft servers I've played on and run people have wandered 100+km to find the perfect spot. Especially if you use a mod like TerraFirmaCraft.
having a 32km depth is cool, but largely unnecessary
Leo Ross
nigga no server can handle people going that far, in fact most Minecraft servers limit the playable area to a 3k radius, sometimes 5k
Jacob Davis
It isn't when you have dank space mods and caves that are taller than the whole Minecraft world.
Matthew Foster
Is that underage hax0r still on the loose?
Brody Morris
if it was 100km^2, sure. but its not, its 10km^2 pieces 100+ km apart
and do you have those things? Minetest doesn't even have monsters.
Benjamin Reyes
Yeah, we have the caves. Spess coming soon if admin wants, too.
Andrew Hernandez
Don't. Just play Dwarf Fortress, it's much better.
David Lewis
what mod is that?
Thomas Sanders
CaveRealms for caves, Space ( ) for spess
Alexander Kelly
The Not So Simple Mobs mod looks cool. Is it good too?
Logan Price
They look fucking ugly as sin.
Zachary Robinson
Jesus Christ, how horrifying.
Logan Adams
So does everything else in the game
I have never understood why every single person interested in FOSS cannot into basic visual design.
Samuel Martinez
It's because they're quite ugly. All they can create is ugly. Everything about them is ugly, except for the code, and even then it can be quite hideous and inneficient "bud ad leest ids free ass n freedumb :DDDDDD fuggin windows normanders".
Levi Adams
Autism.
William Allen
checked
also dwarf fortress is ugly as fuck and too far off into the 'tism territory than I'm willing to go.
Ian Cooper
Please, point to us where did the Minetest touch you
Nolan Cooper
It's the truth though.
Logan Gray
Master of Magic Update Death is now worth putting a point into. It has some cool spells, like Ghouls that can make Zombies out of anything they kill.
Benjamin Evans
I fell like a retard like when I first played minecraft again! It's great! How big are factions on the server?
Liam Butler
found the caves
Camden Anderson
So what mod is this?
Brandon Robinson
caverealms i think
Austin Sullivan
Here's what's wrong with the factions mod:
- Not enough in-game documentation, new players have to ask in chat to learn the mechanics - Power banners and death banners are a bugged clusterfuck. Not even going to list the absurdly big list of bugs for a mod that has supposedly been in development for weeks. - Power counter is a bugged overly complex clusterfuck. Tons of people report going negative in power. Unnecessary complexity. - Not clear which area the placed banner will influence. Possible to place a death banner only to find that the block next to it is not affected. - Infinite vertical influence? So if I have a tower I can just use one claim to own the whole tower? And anyone would only need 1 death banner to grief it? Shit design. - Game design is flawed, illogical and unfun. A lot of exploits. Simplest example: put power banner underground and cover with stone - nobody will ever find it = fair?
Here's what you should do:
- Ditch power banners, death banners and power counter. - Introduce Territory Banner = place in any area and your faction will own anything within 10 block^3 cube. NOT a fucking parcel. Make the territory banner mark the center of the influenced area. - Introduce War Axe = the only item in the game that can take down a territory banner, requires rare materials to craft and breaks after 1 use. Area becomes unclaimed after territory banner is down. War axe has to be used on any block within claimed area (to prevent the possibility of surrounding a banner with protected blocks) and it only affects the area it was used in.
This design is much cleaner, approachable and does not have any of the cons that the current power system has. Feel free to give critique.
Also have a concise list of server rules that's displayed by typing /rules or something.
+1 if you agree.
Jace Wright
+1
Jose Butler
+1 but maybe increase the territory banner range, it might look weird to have banners all over the place. They could be made more expensive to compensate.
Carter Turner
As an additional improvement, stop funk-hunting #JusticeForFUNK #NothingWrong #GriefingAllowed #LetsPlayBlocksTogether
Tyler Scott
DELETE THIS!!!!!
Levi Baker
Why do you have so much media relating to this guy?
If you're him, why are you so self-obsessed?
Aiden Martin
#JusticeForFUNK #PlayByTheRules
Brayden Walker
That didn't answer my questions.
Hunter Ramirez
Any faction recruiting at all?
Jason Lopez
One of my girls might give u the answer
Blake Perry
/f help explains pretty much everything briefly, but clearly. Agree. Power banners still make some sense, but death banners are pretty crazy One time FUNK killed me and stole my power banners. Went into negative power territory for some reason. I think it may have to do with the multiple "You Died" messages you get on death, maybe multiple deaths that do reduce your power. Yeah, agree. Shamo mentioned he could include WorldEdit's virtual wall limits into the mod, tho. Nah, this one makes sense. Nobody wants a fucking lava source over their heads. An easier solution would be placing banners at y > 0 or requiring several blocks of free space above it Maybe some power banner radar would be fun to implement. Something like "it's above you", or "it's down on the z axis".
Most protection mods do use this system, and it's pretty straightforward. I am not sure why didn't we go with this. Fuck no, you want to see thousands of floating banners just to protect sky area? Some servers only have the protection cubes mod and this is more or less how they look, and it's ridiculous. Yeah, this sounds good. Alternatively, make it able to bypass protection of any non-interactive (imagine if you could simply destroy a chest with all its contents inside it) block so you can try to open a hole to enter into faction territory from some relatively weak spot.
Two threads ago I proposed a Faction Reactor as well. Basically, make a glorified multiblock furnace (like the nuclear reactor) to power your faction and banners. If you run out of fuel, tough luck (and if your enemies get to your reactor, tougher luck).
Eli Walker
...
Ian Edwards
Well, all of my questions have been answered. Thanks.
Grayson Gray
D-delete this? post more feet
Samuel Long
...
Jaxon Nguyen
get the server back up !
Colton Fisher
...
Thomas Cox
never forget
Gavin Bailey
v-very nice.
Dylan Rogers
Before I even read, thanks for taking the time to give me some feedback. I appreciate it. The lack of documentation is terrible, I know, however, I think I can only do so much for in-game documentation. A manual wouldn't fit in either a formspec or a chat message. If you can do it in an easy way, though, you're more than welcome to PR and I will accept. Then they will not get fixed. The original way used only one variable, but admin didn't like it. It's very, very likely that this is due to Minetest deaths being extremely bugged (when you die, you actually die five or more times). I've ditched through the code and there is a single part in which power is lowered, and that is death. The parcel you place it on. Duh. Yes. That's your opinion, and anyways it's too late for changing it unless current existing factions are destroyed. Happens with pretty much everything ingame, but I agree it's a flaw. That's an awful idea, both performance and gameplay-wise (for gameplay, maybe not if the block is way bigger, but still then, the performance loss will be significant, and with all the lava and water flowing, you don't want to put more pressure on the server CPU). That one is actually not a bad idea, I'll think about it.
Even if it doesn't seem like it, a lot of thought has been put into making factions how they are right now. As for your comment about bugs and "the weeks it's been developed", I've been on vacation two weeks AND I have a life which doesn't include a maid-mom AND I have extremely few technical feedback on bugs AND I'm dealing with a shit API. I'd say factions has been pretty well developed given these conditions.
Josiah Reyes
By the way, you are also welcome to implement all these modifications you want yourself, and I'll be the first one to support your mod being tested on the server. But write it.
Nicholas Thomas
I have my autism cave now and I'm happy
Gavin Wilson
I'm sure your code base is written in a way that's clear and friendly to modification
Alexander Young
Check it for yourself. Now, if you expect something as central as "which area is claimed" to be easy to modify…
Liam Edwards
It actually doesn't look as bad as last time I looked at it (which was near the beginning), sorry for doubting.
Hunter Ortiz
Gotta say as fucked up as minetest tends to get. The generation is be top notch above minecraft. The one I loaded may be the most compelling world I've explored.
Basically the world started me out in a giant pit that I had to climb out of and upon doing that I got a view of pic 2 via another angle. I later discovered that the general center coordinates of the map is just a giant fucking system of rivers that lead to different biomes with huge cliffs on both sides. The center of the coordinates is the mountain in pic 2. After exploring for a bit I eventually found a little peninsula in the middle of a more remote place that the rivers led to and decided to set up shop there and upgrade my shit with technic so I could eventually go back to pic 2 and make a haven there. Pic 1 is just some of the scenery in the river channels and 3 is my soon to be base. I wish the block rendering in this game wasn't so shit so I could actually not have my immersion broken by a giant empty space in the middle of a wall. To add to that my game keeps fucking forcing me to the main menu because of crashes. The code for generation needs to be optimized.
Either way a very interesting world. To those interested the seed is Ishtar
Andrew Clark
Also embed related.
Jeremiah Gonzalez
It seems to be a lot like beta 1.7.3's gen.
Matthew Reed
I've revised my enchanted suit of diamond armor price to 20 lumps of gold or 80 minecoins, since you can make minecoin blocks by cooking gold blocks.
Dominic Myers
You should add some utility spells, things like conjuring magic lanterns to light your way, or fetilizing plants, or instantly smelting ores or dusts in the inventory.
Jason Roberts
There's a bug, or at least an unintended side effect of some of your damage code. The set_hp method on ObjectRefs rounds down when you set it. So when you give fractional damage, like when you punch without waiting for the cooldown, the damage gets rounded up (since you are subtracting the damage). This means you can spam punches and they will always do at least a half a heart of damage, including against armored opponents. This is bad because people can get high DPS of just punching.
The solution is to round your damage down before subtracting it from the health. If you want to simulate fractional damage, you can do this:
1. Get the integer part of the damage (call this n) 2. Get the fractional part of the damage (call this r) 3. Generate a random number between 0 and 1. 4. If the random number is less than r, the final damage will be n + 1. Otherwise it is n. 5. Apply the final damage you calculated.
You can get the integer and fractional parts of a lua number with math.modf
Basically this turns the extra 0.25 of damage or whatever into a 0.25 chance of an extra point. So the expected average damage will be 0.25
The fractional part is unnecessary, but you should at least fix the punch spam cheese.
Isaac Scott
Can I get a sitrep on factions?
Nathan Brown
I've got a version of the map saved from before the spawn area got fucked. Should I export the spawn building to a WorldEdit schematic and post it somewhere?
Hunter Ortiz
Fucking x* guy is at it with his magic arrow SMG again.
Andrew Adams
zxcvb? he's been griefing and stealing from everyone.
Isaac Wright
Yeah, him. Can never remember his name.
Logan King
Could be worse, he could be dating people
Juan Edwards
I mean, he did type "asl" when he entered the server earlier.
Nolan Myers
Keep an eye on zxcvb. He's an admitted attention whore. He's been griefing an stealing from everyone, and possibly plans to volcano.
Logan Wright
That sounds like attempted dating. Admin, you know what you have to do.
Daniel Peterson
I love how volcanoing has just become an established method of griefing at this point.
Charles Murphy
nah
Eli Rivera
I like the 4craft version's balance. Power banners but no death banners. Power is removed by player death and too much territory, and when power hits 0, all territories are attackable.
This means that if players are careless they can get killed too much and their base is fucked. But also they need to watch out for internal subversion from spies.
You could also make one flag per territory claimed, and force them to be above sea level.
Bentley Foster
This also means land can't get attacked if nobody is online - but their land gets unprotected in a week of inactivity
William Gomez
Okay so what exactly am i supposed to do?
Gabriel Davis
lol you click on client
Luis Ward
thanks
Joseph Gonzalez
Thanks. Remember to report all suspicious movements and activities. watch your neighbours
The one problem this has, is that you can just wall in in your base and no one kills you. That's what happened last time I play on a server and I was part of the cowards. That's why the death banners were a thing.
Kevin Wilson
Yeah, I was aware of that bug, but thank you for providing a very easy method for solving it!
Dominic Stewart
True, that's what happened when Holla Forums fought /tg/ on 4craft: we all waited for an hour while they huddled underneath their fortress.
What if you need to place death banners on your land - an equal amount to your enemy's power banners. You then use those death banners to enact war against a specific faction.
Then the server outputs both faction coordinates, and then both factions can damage each other's land.
Since death banners can now only be placed on faction land, the defending side can just stroll up to the opposing faction, remove those banners, and then suddenly only the opposing faction is unprotected.
This does three things:
1. Defending side has the advantage, which should always be the case.
2. You can still attack a faction, but you will need to spend a lot of time and resources. Too many for some fuckhead to accomplish.
3. You can only attack one faction at a time. (of course, allies could be included at a later date)
Robert Brown
I think this could be a good idea.
Gabriel Wood
actually. I really like this mob pack.
Nicholas Brown
You don't have to write a manual, a bullet list of concepts would probably be simpler and more useful. Something like:
- Factions are groups that are created by players and can claim territory. - Claiming territory requires faction power. - Claiming territory protects all blocks within parcel area (specify dimensions here). - Power regenerates over time, 0.125 per minute. - Increase power cap by building power banners. - When a faction member dies - X power is lost. - Death banners can be put in enemy territory to bypass enemy land protection. - Placing a death banner costs 5 power. - /f help for all commands
This basic info is pretty much everything one has to know to get started, add any points that I may have forgotten about. This could fit in a chat message or a GUI form.
Here are some current bugs off the top of my head:
- Death banners can be picked up and reused after placing them, while the area remains griefable. - When inventory is full and you pick up a death banner or a power banner (I think a wooden banner too) - they disappear from the world (I assume this is because this item can't be dropped? So it somehow gets removed from the game). - Using /f unclaim on Wilderness crashes the server - I haven't tested this but what happens if the whole parcel is occupied by blocks (at least its edges and sides) and there's nowhere to place a death banner? Invulnerable parcel? - Faction name in HUD sometimes flashes for no apparent reason? Not sure about this one - Spawn is griefable :^) Simple solution would be to make an admin faction that owns the spawn and hardcode that faction to be unattackable - FUNK is on a kick-on-sight list. Big flaw
Improvements to current system:
- Parcel coords should be visible next to faction name in HUD, this is very useful if you're planning how to place your banners. Right now you'd need to use /f parcel for this I think - Change faction's name color to green if current player can build there (Wilderness, own faction) and red if he can't - To prevent banner hiding abuse, make power banners only placeable in faction territory. Make a default power cap (without banners) for each faction enough to claim at least one parcel so they can put their first banner there.
Owen Sanders
DELETE THIS!!!!!
Asher Ortiz
...
Adrian Cox
You can drop death/power banners, I've done it before.
Evan Garcia
I'm curious on the render distance of this game.
If I build a tower 10km tall, will I be able to see hundreds of kilometers of the map in every direction? Or does it all get clouded over like it does in Minecraft because none of those chunks are loaded.
Ian Price
the latter
Nicholas Sullivan
First, you need to increase your render distance quite a bit. Second, all of those chunks must be loaded in memory (which can be achieved by visiting them after loading the game).
Third, it probably won't happen.
Brody Bennett
So what the fuck is the point of being able to build 30km over the ground? It's the exact same as Minecraft if you can't even see it, unless you're building lolautism massive redstone computers that need to be larger than 256 blocks high, which won't even work because redstone is fucked in Minetest.
Easton Stewart
Protection.
Matthew Edwards
…from what…?
Leo King
Main reason would be mods. Look up the first posts of this thread, there is a mod that adds planets over +2000.
Austin Bell
That's just because it can't properly load other dimensions so you have to have them all in the same place just really far away. It's just like NES games where you can sequence break by glitching through a wall in one stage and walking through the void to a different stage you shouldn't be able to get to normally.
That's a limitation of the world, not anything "good". Everyone talks about Minetest being a giant cube as being one of many reasons making it better than Minecraft, but so far I've seen literally nothing that makes this game better except for the fact that it's so underground it's not flooded with screaming 10-year-olds. That's like security by obscurity.
Jason Cruz
I have a few questions.
Brandon Cox
I can answer the first one. Just press F9 to pull up a minimap.
You can also bring up the coordinates by pressing F5.
Unless you meant an actual, full map, in which case I have no idea.
Grayson Bennett
from epic memers :^)
Christopher Lopez
The minimap is a useful tip but yeah I'm referring to a full map of the server.
Connor Anderson
And Minecrap's grid-based 256 blocks tall chunks are also an "engine limitation" and nobody complains about that. It's true that we need a dimensions support for certain types of dimensions, but you don't know how satisfying it is to reach the Nether simply by digging down.
Basically, you are arguing that Minecraft is superior because it has loading screens. That's stupid.
Joseph Lopez
Technic includes these things called frames and frame motors, which allow for moving airships, doors/gates, submarines made of blocks, etc. They won't try and move the whole world, don't worry; The frames only move the blocks adjacent to them. The reason we can't use it right now is, it's disabled by default. I suggest we enable it, it seems like a load of fun.
To enable, "enable_frames = true" in technic.conf.
What do people think? All in favour, say aye?
Adam Martin
I'd actually really like to see dynamic level-of-detail added to mapgen in minetest. Basically for nearby chunks they would be generated and rendered in full detail, but for further away ones they would be generated using a different, faster function which just returned a single texture for the whole 16x16x16 cube. At even longer distances it could start grouping those chunks together into even larger units.
If it was implemented properly it could in theory give you tens of km of view distance. The only problem would be making the low-resolution mapgen code run fast enough.
Elijah Kelly
aye
Camden Brooks
WE NEED THIS
+1
Austin Gutierrez
To do that, you'd need to split rendering from block data loading, at least for the low-res chunks. I like the idea, though.
For the furthest-away chunks, you could just do it based on biome and average chunk surface height, right? A plains biome will be this shade of green, an ocean biome will be blue… I'm really liking the sound of it, but it also seems like it would be a load of work depending on how well the proc-gen is coded. If you could generate some variables of chunks while leaving others blank, you might be able to do some cool stuff with it; Have different algorithms for different chunk variables. So, as you approach a chunk, first you gen the biome using whatever method that's decided with, then you gen a 'big block' version that uses, well, bigger blocks (or just vague shapes based on the noise algorithm, to whatever fidelity is quick) and as you get closer, the frequency of the noise gets higher till you pass a limit and the chunks are rendered in normal blocks. And maybe noise data could also be block data; You only generate each 16th block to start with, but that stays stored, so that block doesn't have to be generated from the noise algorithm again as you get closer.
I think you might have something here. Are you a programmer?
Ayden Jones
Yeah, at the lowest resolution it would just use biome and terrain height. The biggest problem would be things like trees and player constructions. Maybe it could guess tree coverage based on biome and modify the color appropriately. Another thing which would improve accuracy would be to store a low-res version of each chunk whenever it is first generated or later modified by a player. That way it could accurately show player-made structures.
I am a hobbyist programmer, but I'm not very good with C++. I don't think I'd be able to do a good job of implementing this in Minetest.
Also any mods which changed mapgen would have to add extra functions for low-res generation.
Dylan Diaz
Less robot fights and more automated tunnel bores cutting big holes through your base.
Jackson James
Aye, robot fights when?
Wyatt Garcia
HOLY SHIT.
fucking do it. +1
Joseph Richardson
Even better:
In some way, it's like implementing mixel voxels, but luckily they are far away so they won't look so bad.
You would have to perform some substantial modifications to the rendering parts, but it should be relatively easy.
Implementing a client command to retrieve several chunks at once from the server would also help compression and reduce bandwidth. Implement another command to retrieve the "color" of a chunk and you can potentially increase render distance a fucking lot while also reducing pretty resource consumption on almost all aspects (memory, GPU load, network). That said, client-server communication is so minimal I suspect they want to keep it dumb on purpose.
Maybe I am just rambling at this point, but compression should be fucking implemented right now. There is no reason not to, it's probably four lines away using the correct library.
P.S: implement motherfucking compression
Aye, but modify the recipe so it's not this fucking easy to build one.
Connor Jenkins
Fucking this. building a flying war machine should feel like an accomplishment
Ryder Young
Does anyone know if the motor needs electricity? If not, it should. Immobilising something by taking out its power supply? Great. Would balance flying machines, too- you'd need to cram power generation/storage on to one of these things- while leaving gates and doors in bases easy and cheap, because the motor doesn't move, so you can just hook it up to your mains.
Gabriel Hernandez
I've been searching for hours and haven't found a single rubber tree.
Daniel Thomas
for all new players
Mason Martinez
Happened to me on another server, but there are some close to spawn here.
Leo Martinez
Oh shit.
That would be amazing.
Eli Allen
what the fuck
David Hall
What are the coords of spawn?
Ethan Wright
Nevermind I found some, thanks.
Justin Sanchez
0 0
Colton Robinson
I never thought I'd miss the days when using the internet made you a fucking nerd and social outcast that everyone hated. Can we go back to days of web1.0 and never giving out personal information because of spooky predators?
Sebastian Collins
No.
Enjoy being unable to get a job unless you allow everyone to see an empty facebook account you just made to please your normalfag employers.
Given that they weren't enabled by default, I sorta figured that was the case.
Cooper Young
And you're arguing that Minetest is superior because it has a larger number, representing a space that can't be reliably used or seen. Kind of like 18 quintillion planets when you put it like that.
And the loading screens between dimensions in Minecraft takes less than a second if your computer doesn't suck.
Xavier Sullivan
Thanks!
Justin Garcia
So are Nuclear Reactors worth it? I'm starting to Quarry and I m wondering if it would just be easier to have a shitload of HV solar panels.
Nuclear reactors run day and night, and you will spend more materials on HV solars to get the same output. Only issue with nuclear is the distribution of uranium is uneven, so your supply might not be stable. But one set of fuel lasts a long time, so you can probably get enough uranium to sustain it.
Jonathan Wilson
It can be used, you just won't see the tip of your autistic 10km tall (did you seriously plan on building such a monstruosity?) tower.
By the way, last time I tried building a tall tower in Minecraft, it didn't show the tip.
Anyway, assuming "it's just a number", why is Minecrap's horizontal world generation "infinite"? That's not good, it should be much smaller because smaller numbers are better.
People have reached y = -5000 on our server already. Vertical space is definitely used. Honestly, I am not sure if I what I am seeing is babby duck syndrome, Microsoft shilling or simply trolling. You are like those people who argued against Telegram's user group limit being higher than WhatsApp's because they personally wouldn't use it
Michael Sanders
Ad hominem.
I already mentioned that, and you admit that it's the same.
Putting words in my mouth.
More ad hominem.
And a nice strawman to top it off
So are you going to tell me why a 30km cube is better than 256m y and functionally infinite x and z, other than "you can dig really far!", or just continue being an asshole?
Jaxson Wright
You're not alone in noticing, but good luck ever getting them to admit it.
Ian Jones
Oh, so you are that autist. Good job ignoring my arguments, tho.
William Bennett
You need lots of power and time to run centrifuges and if you don't have 35 of them with filter tubes you have to do at least part of it manually. You also need 96 stainless steel blocks and 216 blast resistant concrete blocks. You can't move it once you start it up, so you have to make run a cable to wherever your quarries are. It produces 400 times as much as an HV solar panel though.
Nathaniel Edwards
You didn't have any arguments, just insults and le ebin memespeak.
I'll ask again: what is the actual use of a large amount of vertical space that allows for things a large amount of horizontal space cannot?
Jeremiah Brown
It's not a 30km cube, it's a 62km cube. That's more surface area than Rhode Island.
Mines, caves, and towers
Sebastian Hughes
You probably won't build a 32k tower, but you still might build a 1000 or 2000 node tower
Nolan Adams
You can also have taller terrain with bigger vertical space (though again it probably won't use the full 32k of upward space)
Levi Kelly
It allows for different ores with at different depths, and multiple underground and sky/space biomes.
Aaron Diaz
Interesting, if highly vague.
So what's the focus of this game, anyway? Multiplayer cooperative/PvP? Because what I'm really looking for is something that is mostly about solitary building and exploration. As I said, it doesn't make a difference how high I can build stuff if I can't see anything taller than ~100 blocks in either Minecraft or Minetest.
I like the idea of having different ore depths in theory, but in practice I don't like the idea of having to dig straight down for two hours to get what I'm looking for.
Easton Collins
Any way to get my chunks to load better? Seems to be struggling
Thomas Powell
Eat more fiber.
Jackson Thomas
You can increase the render distance to see higher up though. But another issue is that the higher chunks might not have been loaded by the client, to do this you'll either have to go up there (to get them cached) or have the server set a higher load distance.
Zachary Williams
What if my chunks are red and liquidy
Jordan Jackson
Panic
Carson Lee
One idea I had was a custom mapgen which generated a world made of small outcrops and caves in the face of a giant 64 km high cliff. Rather than above ground and below ground you'd have inside the cliff and outside the cliff.
Alternatively the map could consist of a ground level at ~20k and islands of higher terrain at ~40k, with 20k high cliffs between them.
Either way it would lead to some very interesting base designs and strategies.
Jonathan Hill
Sounds cool
James Brown
the serber is having some problem it seems
Grayson Nguyen
Are there any rubber trees anywhere? Apparently they only spawn on default:grass, but that's been replaced with a different kind of grass by one of the mods.
Luke Adams
I can sell you some saplings
Jose Lewis
I think they also spawn in Ethereal green dirt. However, they were bugged and admin simply had to give some sapplings to people so they could plant them. Ask him for some or get around the spawn, since it's where most people decided to plant them.
Ayden Allen
Thanks. I'll try to get some when I log back on tomorrow.
Luke Campbell
looks like you implemented the fractional random thing, thanks nosrick
Colton Ross
...
Jaxson Jackson
what am I doing with my life
Ethan Perry
Wheres the computer with 136GB of dolphin porn?
Caleb Morales
What's the reference I'm missing here?
Evan Barnes
Go home newfag.
Joshua Howard
filename
Elijah Morales
I understand something something dolphin rape but I'm not familiar with the "dolphin rape cave" or why you would want to recreate it in Minetest.
Luke Foster
You're a special type of faggot user
Jackson Foster
to let people know you mean business
Jonathan Flores
One last time, hopefully clear enough: what is the connection between nonconsensual cetacean sex and the particular configuration of tismblox depicted in the screenshots above?
Joshua White
none, you sperg
Alexander Campbell
What biome does everyone have their base in?
Jaxon Morris
Jungle.
Carter Wood
...
Justin Bailey
You don't even need saplings for renewable rubber, just wait for the drained logs to regenerate
Samuel Diaz
Nosrick are you going to add global enchantments?
Ethan Hernandez
What do you mean "loli" in that thumbnail she looks like a teena—
Jesus Christ, what?? She's like in kindergarten. Don't you seriously have to be 13 to join youtube?
Asher Nguyen
Don't even sell the logs then
Dylan Gray
700 year old dragon retiring from burning cottages and settling down to play video games
Matthew Powell
Yes.
Aiden Powell
God, you'd never find caves like this in minecrap
Evan Johnson
How the hell do I make this thing budge?
John Martin
You have to put frames (the ones used in the construction of the frame motor) on top of the engine, then everything those frames are touching will move including the engine itself if it's framed from one of the sides
Nathaniel Anderson
Which flag is more suitable for a Communist state in Switzerland?
Sebastian Ramirez
does it move you along with it, or do you need to walk while it just teleports little by little?
Nathan Garcia
First one looks almost like a nazi flag suitable for Switzerland after all, second one looks like a cheap Korean ripoff. Third one is probably the best flag, although green looks weird.
By the way, we need a Green Is My Pepper mod.
Gabriel Nguyen
From what I've seen, if you put a wall behind you it'll push you.
James Allen
Middle one looks dank
Anthony Young
Upcoming Master of Magic features: Mana nodes generated in the world! Harvestable mana crystals! Craftable crystal clusters to increase your mana!
Just as soon as I can get it to stop running out of memory.
Ryan Jones
The wizard tower(s) rises.
Easton Diaz
Looks p eastern bloc fam
Jason Reyes
Master of Magic update! Be sure to pull the repo.
Ian Watson
Add some chaos spells
Chase Peterson
That's actually what I'm about to work on.
Nicholas Jones
If the magic system isn't turing complete you haven't made it sufficiently powerful.
Benjamin Murphy
Nah, it won't be turing complete. It's based on Master of Magic, a 1993 DOS 4X game.
William Reyes
I don't know how did you manage to break my iron chest and two blocks of my house, but fuck you.
Jayden Jackson
How does one go about claiming an area?
I'd like to build a proper base above ground, but any significant infrastructure risks getting attacked and destroyed.
Liam Robinson
First, you need to be in a faction (duh). Second, you must be either faction owner or moderator. Third, you must build power banners to increase your power. Once you have placed them, you have to wait for a bit.
After that, write /f claim in the parcel you want to capture. Keep in mind very deep and very high heights can't be protected no matter what, so watch out.
Samuel Nelson
StrawBoy is a confirmed griefer
Alexander Harris
Another Master of Magic update! This time with a nicer spell research selection GUI.
Chase Carter
Not only that. He also speedhaxes and uses an undisclosed exploit to destroy chests with expensive stuff on them.
If you see StrawBoy, kill him on sight.
Joseph Cox
wew nigger, I want to suck your dick.
Anthony Roberts
Is there something I an do to actually make it so shit will render from far away? Seeing a blank empty space from less than 60 blocks away not being able to exist simply because I haven't explored there yet is pretty fucking annoying. Even if I turn full view distance off I see it through the fog.
Bentley Gutierrez
no because you're not changing the server's render distance
the server will only load so many chunks around a player to conserve on memory, same thing with minecraft
Jaxon Sanders
Well I'm playing singleplayer. Can I still not do anything?
Austin Reyes
Or, better yet, pay him to protect you.
Matthew Perez
Welp, I give up on the server until admin gets back to fix it up.
Matthew Collins
I was working on some moving frames and shit, when I guess admin deleted them all.
the whole ship I was making is gone, except for some of the test objects, like templates and stuff,
But there's this one block that looks like human legs in my garden, that crashes the fucking server each time I look at them.
I think that block used to be a frame?
Hudson Brown
what user are you?
Jackson Wood
Anonyma. I was trying to see if I could move the entire floating wizard tower, and now there's legs,
Actually, that's a player hand. Shit's the weirdest thing I have seen so far.
Julian Stewart
How to dupe?
Nolan Anderson
Well the conf file only had a few lines but the .example file has the max_block_generate_distance and much more so I set it to 16 and renamed the file to .conf (I backed up the original) but no luck.
Any idea what I'm doing wrong?
Jackson Phillips
did you change viewing range as well?
Kevin Hill
...
Kayden Nelson
Nothing in either file has anything with that. But I can set the view range to max by pushing R anyway. The problem is the blocks not generating.
Austin Martin
then maybe ask on the minetest irc, since i'm no expert on the subject
John Ramirez
Whats with all the crashes
Josiah Thomas
...
Austin Smith
serb couldn't handle the memese
Carson Bennett
I never said it was petra or FUNK, though I suspect it still. But they're still not innocent
Luis King
whoops, should have cropped that video. disable node breakers please
Christian Anderson
...
Kevin Murphy
Everything is a fucking hugbox. Do you want to spend time with people who hate you? I sure do, that's why I'm on Holla Forums.
Gabriel Torres
crash "feature" is fixed now
Mason Scott
Holla Forums is the ultimate fugbox tbqh desu famalam
Lucas Gomez
I just got banned for having an alt account, is that against the rules?
Liam Hughes
Claims go down to -512 and up to the map ceiling, 31000
Lucas Mitchell
nevermind, looks like a misunderstanding
Christian Perry
...
Juan Cooper
He thought I meant an alt of you when I said it was an alt
Liam Perez
...
Bentley Perry
legs moved
Samuel Peterson
rip serber
Hunter Lopez
So, how easy is it to import your own skin?
Joshua Nguyen
For multiplayer? Impossible unless admin vult. For singleplayer it's as easy as changing that png file from the texture pack
Nicholas Robinson
what the fug
Cooper Brown
Well, shit… How am I supposed to sate my autistic vanity?