S.T.A.L.K.E.R

Is Master difficulty any different here in comparison with the official games? If I remember correctly I could easily drop enemies with well placed headshots and they could do the same. Am I the one that needs to git gud?

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drivethrurpg.com/product/100243/STALKER--The-SciFi-Roleplaying-Game
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It's a lot easier than making them not retarded.

Why is being a gopnik so hard?


Get arsenal overhaul, I have no issue killing stalkers and it adds a whole bunch of neat firearms.

That picture always reminds me of loli STALKER. One of the few quest threads of a reasonable quality to actually get a fucking ending, albeit a bit of a weird one.

I suppose it's compatible then. I eventually got gud and started sniping my enemies. They still get me down with a couple of shots though

I probably missed it entirely. I tend to take hiatuses that last months if not the entire year.
Also is Autumn Aurora good?

It was on /tg/ back in 2013 so quite possibly. It's archived if you ever want a read though suptg.thisisnotatrueending.com/archive.html?tags=Loli STALKER

Yes if you're after a more polished SoC replay. If you didn't like AMK you'll certainly like it though I prefer AMK personally.

That was unclear: I like both as do many people I simply prefer the style of AMK. If you however disliked AMK then AA2 should be right up your street since it's opposite in style while still being good. AMK doubles down on the slavcore shit while AA2 feels more sane.

I played it for a while, had to tune the AI to be less ridiculous. Why mod makers think that it's perfectly normal for a drunk bandit with a broken AK-74 to be able to headshot you from a mile away in the dark through foliage while lobbing a grenade directly into your slavpucci I'll never know.

Alcohol works backwards on gopniks: the more drunk they are the more accurate they get. Really though I agree with you. CoP mods specifically all seem to turn shit up to artificial levels. I wonder if the more polished nature of the game attracts people predisposed to it?